Readme 112

From Battleground Europe Wiki

Jump to: navigation, search

Version 1.12.2.255

Back to Readme menu

Vehicles:

  • -Fixed LOD display problem on 38T in viewport window (when selecting a vehicle)
  • -Added preliminary hooks for single engined aircraft VDM, wings can now be removed via battle damage although you cannot "see" them come off yet
  • -Fixed an issue with wing damage in VDM implementation
  • -Fixed incorrect fuse timer for mg151he
  • -Flying debris on plane hits will now only display if there is penetration by the ammo
  • -Fixed wing root damage problem with both He111 and all Blens

Infantry:

  • -Added Rifle Grenades, loadouts are as follows
    • i) British - 6 x Mk.1 Mills #68 HEAT + 60 rounds .303 rifle
    • ii) French - 10 x Vivien Bessiere Frag + 60 rounds 7.5mm rifle
    • iii) German - 10 GewSprGr.30 Frag + 60 rounds 7.9mm rifle
  • -Suppressed breath sound for all weapons except for rifle
  • -Added new Rifle Grenade sounds

Global:

  • -Fixed a broken multitexture
  • -Added names to player memorial

Host:

  • -Fixed issue that caused some flags to vanish after a strat-server recovery
  • -Fixed issue that caused some changes to capture conditions after strat-server recovery
  • -Fixed issue that mean't naval-bases/airfields could be captured in an uncontended town if the flag had previously been captured
  • -Found and fixed a multi-crew problem causing positional updates not to be sent to crew members
  • -Removed ability to .m across sides
  • -Fixed a multi-crew bug which would cause the host to occasionaly send someone an instruction to despawn

Version 1.12.1.255 (02-19-04)

Vehicles:

  • -Adjusted modeling of round deflection
  • -Reduced volume globaly of all 3rd person sounds while buttoned up or canopy closed
  • -Replaced all cowl and wing guns in H-75 with FN Browning
  • -Replaced wing guns in H81 and Bell Model 14a with FN Browning
  • -Fixed gunsight bug in Stuart
  • -Removed visual display rendering of debris from aircraft when a round ricochets

Infantry:

  • -Fixed infantry emote bugs
  • -Fixed gunsite texture problem on Mas36

Global:

  • -Added waving flags to several buildings that didn't have them
  • -Fixed flags on flag buildings that were broken
  • -Fixed bug with 3rd person infantry sounds, they were not being reduced in volume while inside a vehicle
  • -Adjusted potentials within rotational inertia model

Version 1.12.0.255 (02-12-04)


!!!IMPORTANT!!!* Update your Video Drivers

The next several vesions of WWIIOL will incudle new graphics technologies in the engine. Please be certain that your video drivers are up to date.


VEHICLES:

  • -Visible damage completed on 110c
  • -Visible damage completed on 110c4
  • -Visible damage completed on DB7
  • -Visible damage completed on Havoc
  • -Visible damage completed on Blenheim I
  • -Visible damage completed on Blenheim IV
  • -Visible damage completed on He-111
  • -Added armor bulkheads to He-111
  • -Added new bombsight to He-111 (Visit training.wwiionline.com for details)
  • -Added HE to the loadout of HurricaneIIC and SpitVB
  • -Fixed canopy damage functionality on aircraft
  • -Fixed bug where stuck and damaged canopies failed to produce drag
  • -Fixed engine/prop relationship (sound) when prop damage is taken
  • -Fixed bomb counter on He-111
  • -Fixed multicrew error on He-111 nose turret (unable to rotate)
  • -Fixed MGFF and MG151 mine rounds not fusing correctly and exploding before penetrating
  • -Fixed Damaged component zero error in the Bf110c
  • -Fixed Damaged component zero error in the BF110C4
  • -Fixed tracer round not visible in Stuka tail gunner
  • -Fixed bug with H75 cowl guns not having a sound
  • -Corrected HUD display for DB7 from F200 to F100 (bomb type)
  • -Adjusted roll rates and compression effects on SpitI to match historic values
  • -Adjusted roll rates and compression effects on BF109F4 to match historic values
  • -Adjusted roll rates and compression effects on BF109E3 to match historic values
  • -Adjusted (increase) volume on Mac39 aircraft guns
  • -Adjusted ROF of MACm39AIR which had too low a value
  • -Adjusted bomb drag on F200
  • -Adjusted fusing of 20mm HE rounds in aircraft loadouts
  • -Adjusted weight and muzzle velocity on aircraft 20mm AP and HE to correct minor issues (all rounds)
  • -Adjusted fuel leak rates with respect to damage level
  • -Adjusted fuel fire burn rates with respect to leaks and damage transfer
  • -Adjusted engine damage model (aircraft only)
  • -Engines now damage more realistically, this will also shorten the run time of the engines when out of oil
  • -Added code support so fuel fires burn out when they have consumed all available fuel
  • -Improved drag effects on aircraft missing parts due to the new visible damage
  • -Added waving flags to ships
  • -Added door open/close sounds to opel and bedford
  • -Increased speed for Bofors and Flak36 when pushed
  • -Fixed shrapnel effectiveness on all AI controlled AA weapons (applies to HE rounds only)
  • -Fixed shrapnel effectiveness on all player controlled AA weapons including on board ship AA weapons
  • -Fixed shrapnel effectiveness on all aircraft 20mm HE, HEI, and MINE rounds
  • -Fixed Laffly W15TCC trigger bug
  • -Fixed "pogo-rebound" bug in PZIVD
  • -Fixed S35 turret armor which had an error in it
  • -Fixed some incorrect armour values on Panhard 178
  • -Fixed Stug commander head poking through rear armor
  • -Fixed dispersion on the vickers coax and .50cal maingun
  • -Fixed bug with the Stuart where the gun would disconnect from the turret when faced backwards
  • -Fixed bug where you couldn't turn off Fairmile engines
  • -Fixed positional bug related to HE ammo shrapnel (shrapnel will no longer be able to improperly penetrate these vehicles)

Infantry:

  • -Added third person infantry sound calls
  • -Added the "need more ammo" emote as a text only animation (Lctrl + 5)
  • -Added the Fusil Mas36 rifle for French rifleman and sapper (preparation for rifle grenades, replaces the Lebel)
  • -Added new death animation for all states
  • -Added specific death animation for prone and swimming states
  • -Adjusted grenade effectiveness for all grenades (increased concussive damage at point of impact)
  • -Fixed reload and chambering animations for Mas36
  • -Fixed an LMG deployment bug with respect to riding a vehicle
  • -Firing a weapon now cancels your capture operation corectly
  • -Enabled 3rd person emote text (side filtered)


TERRAIN:

  • -Added waving flags for some capture buildings
  • -Added waving flag sound first and third person
  • -Added Dinant Builder's Bridge
  • -Added new AI 3.5" gun placements at Naval Bases and RDP Factory towns
  • -Added QF3.7 AI (British)
  • -Added Mle32 AI (French)
  • -Added Flak36 AI (German)
  • -New AI 3.5" guns biased for aircraft and ship targeting
  • -Added several bridges for the northern canal network (clipping in this area is a banable exploit)
  • -Added 11 new CP's:

Allied:

    • Evrange
    • Sierck-les-Bains
    • Metzervisse
    • Bouzonville
    • Boulay
    • Raville

Axis:

    • Trier
    • Saarburg
    • Zerf
    • Losheim
    • Merzig
  • -Fixed several reported terrain issues regarding spawning and cultural object placement

GLOBAL:

  • -Updated German language files
  • -Updates French language files
  • -Updated Spanish language files
  • -Added hourly map backups
  • -Added HC icon for High Command tagged avatars
  • -Fixed a color error in the Mac keymapper
  • -Fixed a joystick mapping for truck vehicles with triggers error in the keymapper
  • -Significantly upped the sensitivity of the vertical angle optimizer for the clutter culling
  • -Fixed reported CTDs
  • -Fixed a bug when a depot linked to an FB changed hands the FB would be restored to 100% health
  • -Fixed an issue with non troopers getting RTB at depots
  • -Changed the way we generate sortie IDs for scoring
  • -Settings.exe will now change text to selected language when hitting apply



Back to Readme menu

Personal tools