Readme 112
From Battleground Europe Wiki
[edit]
Version 1.12.2.255
Vehicles:
- -Fixed LOD display problem on 38T in viewport window (when selecting a vehicle)
- -Added preliminary hooks for single engined aircraft VDM, wings can now be removed via battle damage although you cannot "see" them come off yet
- -Fixed an issue with wing damage in VDM implementation
- -Fixed incorrect fuse timer for mg151he
- -Flying debris on plane hits will now only display if there is penetration by the ammo
- -Fixed wing root damage problem with both He111 and all Blens
Infantry:
- -Added Rifle Grenades, loadouts are as follows
- i) British - 6 x Mk.1 Mills #68 HEAT + 60 rounds .303 rifle
- ii) French - 10 x Vivien Bessiere Frag + 60 rounds 7.5mm rifle
- iii) German - 10 GewSprGr.30 Frag + 60 rounds 7.9mm rifle
- -Suppressed breath sound for all weapons except for rifle
- -Added new Rifle Grenade sounds
Global:
- -Fixed a broken multitexture
- -Added names to player memorial
Host:
- -Fixed issue that caused some flags to vanish after a strat-server recovery
- -Fixed issue that caused some changes to capture conditions after strat-server recovery
- -Fixed issue that mean't naval-bases/airfields could be captured in an uncontended town if the flag had previously been captured
- -Found and fixed a multi-crew problem causing positional updates not to be sent to crew members
- -Removed ability to .m across sides
- -Fixed a multi-crew bug which would cause the host to occasionaly send someone an instruction to despawn
[edit]
Version 1.12.1.255 (02-19-04)
Vehicles:
- -Adjusted modeling of round deflection
- -Reduced volume globaly of all 3rd person sounds while buttoned up or canopy closed
- -Replaced all cowl and wing guns in H-75 with FN Browning
- -Replaced wing guns in H81 and Bell Model 14a with FN Browning
- -Fixed gunsight bug in Stuart
- -Removed visual display rendering of debris from aircraft when a round ricochets
Infantry:
- -Fixed infantry emote bugs
- -Fixed gunsite texture problem on Mas36
Global:
- -Added waving flags to several buildings that didn't have them
- -Fixed flags on flag buildings that were broken
- -Fixed bug with 3rd person infantry sounds, they were not being reduced in volume while inside a vehicle
- -Adjusted potentials within rotational inertia model
[edit]
Version 1.12.0.255 (02-12-04)
!!!IMPORTANT!!!* Update your Video Drivers
The next several vesions of WWIIOL will incudle new graphics technologies in the engine. Please be certain that your video drivers are up to date.
VEHICLES:
- -Visible damage completed on 110c
- -Visible damage completed on 110c4
- -Visible damage completed on DB7
- -Visible damage completed on Havoc
- -Visible damage completed on Blenheim I
- -Visible damage completed on Blenheim IV
- -Visible damage completed on He-111
- -Added armor bulkheads to He-111
- -Added new bombsight to He-111 (Visit training.wwiionline.com for details)
- -Added HE to the loadout of HurricaneIIC and SpitVB
- -Fixed canopy damage functionality on aircraft
- -Fixed bug where stuck and damaged canopies failed to produce drag
- -Fixed engine/prop relationship (sound) when prop damage is taken
- -Fixed bomb counter on He-111
- -Fixed multicrew error on He-111 nose turret (unable to rotate)
- -Fixed MGFF and MG151 mine rounds not fusing correctly and exploding before penetrating
- -Fixed Damaged component zero error in the Bf110c
- -Fixed Damaged component zero error in the BF110C4
- -Fixed tracer round not visible in Stuka tail gunner
- -Fixed bug with H75 cowl guns not having a sound
- -Corrected HUD display for DB7 from F200 to F100 (bomb type)
- -Adjusted roll rates and compression effects on SpitI to match historic values
- -Adjusted roll rates and compression effects on BF109F4 to match historic values
- -Adjusted roll rates and compression effects on BF109E3 to match historic values
- -Adjusted (increase) volume on Mac39 aircraft guns
- -Adjusted ROF of MACm39AIR which had too low a value
- -Adjusted bomb drag on F200
- -Adjusted fusing of 20mm HE rounds in aircraft loadouts
- -Adjusted weight and muzzle velocity on aircraft 20mm AP and HE to correct minor issues (all rounds)
- -Adjusted fuel leak rates with respect to damage level
- -Adjusted fuel fire burn rates with respect to leaks and damage transfer
- -Adjusted engine damage model (aircraft only)
- -Engines now damage more realistically, this will also shorten the run time of the engines when out of oil
- -Added code support so fuel fires burn out when they have consumed all available fuel
- -Improved drag effects on aircraft missing parts due to the new visible damage
- -Added waving flags to ships
- -Added door open/close sounds to opel and bedford
- -Increased speed for Bofors and Flak36 when pushed
- -Fixed shrapnel effectiveness on all AI controlled AA weapons (applies to HE rounds only)
- -Fixed shrapnel effectiveness on all player controlled AA weapons including on board ship AA weapons
- -Fixed shrapnel effectiveness on all aircraft 20mm HE, HEI, and MINE rounds
- -Fixed Laffly W15TCC trigger bug
- -Fixed "pogo-rebound" bug in PZIVD
- -Fixed S35 turret armor which had an error in it
- -Fixed some incorrect armour values on Panhard 178
- -Fixed Stug commander head poking through rear armor
- -Fixed dispersion on the vickers coax and .50cal maingun
- -Fixed bug with the Stuart where the gun would disconnect from the turret when faced backwards
- -Fixed bug where you couldn't turn off Fairmile engines
- -Fixed positional bug related to HE ammo shrapnel (shrapnel will no longer be able to improperly penetrate these vehicles)
Infantry:
- -Added third person infantry sound calls
- -Added the "need more ammo" emote as a text only animation (Lctrl + 5)
- -Added the Fusil Mas36 rifle for French rifleman and sapper (preparation for rifle grenades, replaces the Lebel)
- -Added new death animation for all states
- -Added specific death animation for prone and swimming states
- -Adjusted grenade effectiveness for all grenades (increased concussive damage at point of impact)
- -Fixed reload and chambering animations for Mas36
- -Fixed an LMG deployment bug with respect to riding a vehicle
- -Firing a weapon now cancels your capture operation corectly
- -Enabled 3rd person emote text (side filtered)
TERRAIN:
- -Added waving flags for some capture buildings
- -Added waving flag sound first and third person
- -Added Dinant Builder's Bridge
- -Added new AI 3.5" gun placements at Naval Bases and RDP Factory towns
- -Added QF3.7 AI (British)
- -Added Mle32 AI (French)
- -Added Flak36 AI (German)
- -New AI 3.5" guns biased for aircraft and ship targeting
- -Added several bridges for the northern canal network (clipping in this area is a banable exploit)
- -Added 11 new CP's:
Allied:
- Evrange
- Sierck-les-Bains
- Metzervisse
- Bouzonville
- Boulay
- Raville
Axis:
- Trier
- Saarburg
- Zerf
- Losheim
- Merzig
- -Fixed several reported terrain issues regarding spawning and cultural object placement
GLOBAL:
- -Updated German language files
- -Updates French language files
- -Updated Spanish language files
- -Added hourly map backups
- -Added HC icon for High Command tagged avatars
- -Fixed a color error in the Mac keymapper
- -Fixed a joystick mapping for truck vehicles with triggers error in the keymapper
- -Significantly upped the sensitivity of the vertical angle optimizer for the clutter culling
- -Fixed reported CTDs
- -Fixed a bug when a depot linked to an FB changed hands the FB would be restored to 100% health
- -Fixed an issue with non troopers getting RTB at depots
- -Changed the way we generate sortie IDs for scoring
- -Settings.exe will now change text to selected language when hitting apply
