Readme 114
From Battleground Europe Wiki
version 1.14.0 (Pre*Release Read Me)
NOTE: This release continues to introduce new graphic features. For best performance please update your video drivers from
the manufacturers web site.
www.nvidia.com www.ati.com
Vehicles:
- -109F chickenpit art updated
- -Added mouse look toggle to vehicle crew (default rt. mouse button or ctrl + mouse button)
- -Added ability for turrets to be controlled by mouse (key mapper)
- -Added prop damage to VDM on twin engine planes
- -Updated biasing for Bofors to make aircraft primary targets
- -Fixed a bug with vehicles CTD'ing the freighter when trying to join hoist
- -Fixed a despawn bug when vehicles on a freighter tried to despawn or freighter despawned
- -Fixed an HE display error on R35 and S35
- -Fixed strat states not being sent to joiner in multi*crewed vehicles
Infantry:
- -Added Infantry lean, 'z' and 'c' keys
- -Added new model for Thompson SMG
- -Added new model for MP40
- -Added new statistical shrapnel model to hand grenades
- -Added new statistical shrapnel model to rifle grenades
- -Added High Command avatars
- -Added custom faces for HC avatars
- -Added weapon ready state for third person, weapon now snaps to fire position when firing and returns to ready state when firing complete (legoman fix)
- -Added footstep events for synchronized footstep sounds with footfalls in third person
- -Added mouse look toggle for infantry (default 'n' key)
- -Added ability to walk on vehicles
- -Removed ability to fire weapon while changing poses
- -Fixed a bug where sprint sounds might not play in third person
- -Fixed an graphic bug when weapon was lowered
- -Fixed a bad function in weapon down when transition to prone or to stand
- -Fixed "infantry can't jump off vehicle sometimes" bug
- -Fixed a bug where infantry could fall into enemy vehicles
- -Optimized Infantry collider to improve performance
Terrain:
- -Added new base multi textures to ground and several ingame objects
- -Added new levels of multi*texture for cards that support multiple layers
- -Added new 3d trees to replace remaining old trees
- -Added initial features for water animations
- -Added the Vise Rail Bridge
- -Fixed several spawn locations that could cause CTD including Chimay, Trelon, Cerfontaine, Hirson and Aubenton
- -Fixed the "berm in road" around most small towns
- -Fixed several anomalies and bugs corrected that were created by the 3D tree patch
- -Optimized tree loading to reduce stutters
Effects:
- -Added new bullet whiz sound for near misses
Chat:
- -Added .find <player> (gm only)
- -Added .sysmotd to view the system message of the day
- -Added .hc for all players to see a roster of their sides command staff who are online
- -Added reporters location to .report
- -Added enhanced permission sets and groups to support new features (Fallback)
Global:
- -Added TrackIR native support (key mapper axis available)
- -Added threaded vehicle loading to improve performance and reduce stutters
- -Added optimizations for clutter display to improve performance and reduce stutters
- -Added new back end support for new UI
- -Added new loading bar using new UI tool
- -Fixed collision bug with foliage if you are riding a vehicle
- -Fixed a bug where multi*crew did not receive strat updates
- -Fixed some ATi visual anomalies
- -Updated Translations
- -Fixed missing flags (Mac)
- -Fixed CTD (Mac)
- -Fixed some lighting issues with lower end (GeF4 MX in particular) video cards
- -Fixed a bug with lighting on non*replacement terrain tiles
- -Removed Enable Mipmapping and Disable Textures on the texture page for settings
Host:
- -Improved Map host to mitigate periods where players are unable to spawn into the world (Map Crash)
- -While map host is restarting the arena will be locked (no capturing)
Strat Commands:
- -Added Fallback, Over*run and Hold*at*all*cost functionality to client
- -These commands will become active on the server in the near future
There are two remaining feature implementations that we plan to release in a patch in the coming weeks.
Strat Commands:
- -Overrun
- -Fallback
- -Hold At All Costs
These commands are going through final QA and are included in the client release. We are still making some minor rule tweaks to ensure that they offer the best game play advancements and remain true to their use as defensive tools. Our hope is to have them ready in a point release, preferably in time to activate for an upcoming map reset.
Single Engine Plane VDM:
The plane work is about 80% complete. We had initially intended to simply turn these on as they became available since the functionality is already in place. During development, however, we just couldn't help our selves from making them better. This means that turning them on without the complete set would result in desperate functionality between planes that had the new features and those that didn't. We also have made several changes to the planes to match historical records, things like armor adjustments. While we are unhappy about this delay we think the additional functionality will be much appreciated.
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