Realism Event
From Battleground Europe Wiki
Realism Event recreate small fights as a scenario. They are played in Training Server and were originally designed by Lindir, member of CRS Staff. Pillbox now coordinates Realism Events that take place approximately once per month.
Realism Events Forum (for subscribers only)
Contents |
Realism Events Description:
Realism events in Battleground Europe : WWII Online are played once per month. The aim of the event is to get players to take part in a structured event, with primary and secondary objectives. Having only one life puts ‘fear of death’ into the players mind, and therefore they tend to play together as a more focused coherent team. Each side has a side leader who assigns his troops to specific squads, and each squad will have a mission to accomplish. For example, the demolitions team may be assigned to destroy a certain building, while the assault team gives them cover fire. These events tend to take a long time to complete as players will be more cautious and anyone who thinks he is ‘John Rambo’ will soon realise that he is not. You die, and you are out. The servers will be locked, ensuring that anyone who has died will not be able to respawn. Death also means your 'Realism Persona' will be cleared, and any rank and leadership points you may have gained through the events will be reset.
Realism Rules:
Points Scoring:
There are two types of point scoring. Side points, and Personal points.
Side Points:
Side points are achieved by the entire side, and are broken down as follows :
This points scoring system is still incomplete.
- Primary goal : +100
- Secondary goal : +65
- Side leaders death : +25 to enemy
- Squad Leaders death : +10 to enemy
- Loss of heavy armour : + 15 to enemy
- Loss of Medium armour : + 10 to enemy
- Loss of Light armour : + 5 to enemy
- Loss of 251 : + 3 to enemy
- Loss of Bofors : + 8 to enemy
- Loss of ATG : + 5 to enemy
- Loss of Stuka : +10 to enemy
- Loss of sniper : + 5 to enemy
Personal Points
Personal points are achieved by individual players. Those that survive gain 1 point for that event. These are accumulated, thus allowing the player to gain rank. Two points allows you to gain 1 rank level as follows :
| Points | Rank | Setrank (type .setrank in training server) |
| 0 | Private | 1 |
| 1 | Private | 1 |
| 2 | Lance Corporal | 2 |
| 3 | Lance Corporal | 2 |
| 4 | Corporal | 3 |
| 5 | Corporal | 3 |
| 6 | Sergeant | 4 |
| 7 | Sergeant | 4 |
| 8 | Color Sergeant | 5 |
| 9 | Color Sergeant | 5 |
| 10 | QM Sergeant | 6 |
| 11 | QM Sergeant | 6 |
| 12 | Sgt. Major | 7 |
| 13 | Sgt. Major | 7 |
- If a player dies during an event, he/she is removed from play and their personal points are reset to 0.
- Players asked to lead squads are always ranked at level 8.
- At rank 6 (QM Sergeant) the player has access to binoculars.
- The side leaders will always be rank 11.
Other Rules:
As the event progresses new rules will be created, or others removed until the system is refined. As the event is still new, changes will definitely occur.
Vehicles:
Vehicles in realism events can make or break a game, so these are tricky to implement. What happens if the driver of a Sherman CTDs and only the commander is left? This is a problem in itself.
CTDs:
CTDs (Crash to Desktop) are a complicated thing to implement in a realism event. In a previous event I was charged with being the driver in a STUG. It took us a long time to set up, and 15 minutes into the event, I CTDd, loosing my position. So I do know exactly how it feels to loose something that precious. However, the arena has to be locked, and if you CTD you are out. It is well documented that many vehicles had systems failures and breakdowns during WWII. A CTD will represent this; A jammed turret, engine failure etc.
Towing:
In Realism events there will be times when units will need to be towed. As we all know, in WWIIOnline, one vehicle can tow multiple units on the live server. This will not be accepted during the events. If three separate units need to be towed, they will be towed individually.
Mechanized and Motorised Squads
Infantry Squads that have a truck or armoured car assigned to them are restricted in the following ways :
- Only infantry from the same squad can ride the vehicle
- The vehicle must be multicrewed if it can be.
Infantry that have not been assigned a Transportation vehicle will only be allowed to use that vehicle if the command is given, but then the squad assigned to the vehicle looses its use. For example, a German infantry squad is being attacked on the frontline. An opel from the rear is ordered to move forward and evacuate the squad. All units currently assigned to that Opel loose their right to ride on it, as it effectively becomes attached to another squad.
- A vehicle cannot be assigned to another squad if the squad already has a transport vehicle assigned to it. (Unless it has been destroyed).
Squad Types
A 'Squad Type' is a template that is assigned to the Side Leaders, who in turn assign players to these squads. At the moment, the squad types do not reflect historical squad compositions, but these will be amended. Position 1 is always the squad leader who will always be assigned with a pair of binoculars. The side leader has the ability to assign names to these squads for each event.
Squad types are subject to change
Universal Squad Types
These squads are available to both sides :
British Squad Types
French Squad Types
German Squad Types
List of Realism Events:
- Event 01: Maaseik Attack.
- Event 02: Philipville Allied Assault.
- Fall of Calais AAR
Realism Events Features:
- 1 Life only
- Maximum immersion
- Realistic Squad composition
- Fear of Death
- Complete Debriefing
- Buzzard Screenshots
- Point system per objectives
- Realistic Rank Structure
- Forced Multicrew for Vehicles
- Campaign Mode
- No participation fee
- Possibility to Surrender and Capture Units
