Understanding Teultest Results

From Battleground Europe Wiki

Jump to: navigation, search

It reports what happened like this (from within CRS offices):

Using host IP 66.28.224.141
Connected! Took ~21ms
Requesting 522 byte packet: Took ~11ms
Requesting 640 byte packet: Took ~22ms
Requesting 800 byte packet: Took ~21ms
Requesting 1000 byte packet: Took ~21ms
Requesting 1020 byte packet: Took ~22ms
Requesting 1200 byte packet: Took ~21ms
Requesting 1300 byte packet: Took ~21ms
Requesting 1338 byte packet: Took ~22ms
Requesting 1Mb in 784 large packets: Took ~6319ms (avg 8ms per)
Estimated bandwidth: 1.33Mbps
Ending session: Took ~21ms
Connection test completed OK!

Here's one from a player on a dialup connection:

Using host IP 66.28.224.141
Connected! Took ~300ms
Requesting 522 byte packet: Took ~215ms
Requesting 640 byte packet: Took ~237ms
Requesting 800 byte packet: Took ~258ms
Requesting 1000 byte packet: Took ~301ms
Requesting 1020 byte packet: Took ~333ms
Requesting 1200 byte packet: Took ~387ms
Requesting 1300 byte packet: Took ~354ms
Requesting 1338 byte packet: Took ~365ms
Requesting 2Mb in 1568 large packets: Took ~422533ms (avg 269ms per)
Estimated bandwidth: 39.72Kbps
Ending session: Took ~129ms
Connection test completed OK!

Note the connection test was "OK!" but the estimated bandwidth is very low (below the minimum required). That is not good and shows that acceptable gameplay is very unlikely if not impossible.

Personal tools