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  • * HE Grenades * HE Grenades
    1 KB (142 words) - 03:43, 21 February 2023
  • '''Note:''' the nominee must be in the brigade he is nominated OIC of! The nominated player has 90 seconds to accept the the offer. Once accepted, he becomes the OIC of his brigade.
    1,013 bytes (176 words) - 05:22, 26 November 2023
  • As suddenly as King Mole was whisked into our lives he departed just as quick. Bushman ...as later discovered that the wounds sustained by King Mole were mortal and he would be soon seated in the Great Halls of Valhalla.
    2 KB (339 words) - 14:50, 18 February 2023
  • There are two types of Satchel Charges in game. High explosive(HE) and High explosive anti-tank (HEAT) ...man|bolt action riflemen]], [[Sapper|sappers]] and [[Airborne Rifleman]]. HE charges are amongst the most important equipment in game. They are used to
    1 KB (161 words) - 03:37, 19 October 2023
  • ...ers can also be useful when busting a [[Forward Base |FB]] as you carry to He charges as well. Be warned as a sapper you are only armed with a sidearm, |[[Satchel Charges| HE Satchel Charge]]
    3 KB (408 words) - 06:12, 24 February 2023
  • *Grenade de 50 mm 3NT (HE) The mortarman is armed with two different rounds, High explosive and smoke. he is equipped with ten rounds of each. to increase or decrease the range of t
    1 KB (218 words) - 07:45, 27 July 2023
  • ..., each Airborne rifleman carries four HE grenades, two smoke grenades, one He charge, one HEAT Charge and a combat knife.Airborne Riflemen are also equi |[[Satchel Charges#High Explosive| HE Satchel Charge]]
    5 KB (700 words) - 06:00, 24 February 2023
  • ...lefield. They are equipped with a rifle, four HE and smoke grenades, four HE satchels and a combat knife. In the game, the Combat Engineer can do the fo Engineers are equipped with a rifle, four HE and smoke grenades and a combat knife. they also carry four repair kits. I
    6 KB (807 words) - 07:15, 15 April 2023
  • ...ifle using the deploy function (b by default). They also carry 4 hand-held HE and smoke grenades as well as a combat knife. | [[HE Rifle Grenade]]
    3 KB (514 words) - 06:09, 24 February 2023
  • *Wurf Granate 36 (HE) The mortarman is armed with two different rounds, High explosive and smoke. he is equipped with ten rounds of each.To increase or decrease the range of th
    2 KB (325 words) - 07:26, 27 July 2023
  • | '''Ammo''' || Mk I Mortar Bomb (HE) Mk II Smoke Mortar Bomb The mortarman is armed with two different rounds, High explosive and smoke. he is equipped with ten rounds of each. The mortar is easy to aim use the whi
    2 KB (364 words) - 03:35, 19 October 2023
  • The Fortified Mobile Spawn (FMS) and Trench require 4x HE Satchels to destroy The Light Mobile Spawn (LMS) can be taken down with a Grenade, HE Satchel, HE Shell/Round.
    3 KB (514 words) - 09:22, 11 November 2023
  • ===Why do I die when I a plane rams me but he does not?=== ===I shot that xxxx eleventy billion times and he fired once and killed me. How?===
    3 KB (496 words) - 07:24, 26 July 2023
  • ...he other did not receive that information in time, collided with the plane he saw and Boom! If he runs for 5s and stops, you'll see him stop where he stopped, his course and position is true, but where you see him is ~200ms b
    6 KB (1,076 words) - 06:21, 26 July 2023
  • A good commander will look at the action is so he can see for himself what is going on and then make the tactic and strategy ...h his personal weapon, he is nothing more than an over trained rifleman so he usually does not want to be too close to the front.
    4 KB (758 words) - 07:37, 27 July 2023
  • | colspan="2" style="text-align: center;" | [[File:Viven-Bessière HE Grenade.jpg|300px]] | colspan="2" style="text-align: center;" | '''Viven-Bessière HE Grenade'''
    2 KB (270 words) - 04:11, 29 July 2023
  • ...ty that reduces airspeed. Fighter B however has no intention of fighting – he keeps going on his original heading without giving up an ounce of energy. F ...s opponent in tight turns and loops; he will fight to the death for should he lose positional advantage there is anyway little chance of escape. Still, t
    6 KB (1,009 words) - 02:31, 13 July 2023
  • ...riers are capable of firing up to 2,000-3,000m with indirect fire (smoke + HE rounds) and their commander is equipped with a range finder. Current light
    621 bytes (101 words) - 05:18, 19 July 2022
  • ...emy infantry in enclosed places like buildings may be easier to shoot with HE. ...may know where you are but you have a better chance of running him over if he can’t see you. Also avoid shooting whenever an enemy plane is on the prowl
    10 KB (1,599 words) - 04:22, 31 October 2023
  • The mortarman depends on teamwork more than any other class: He's completely vulnerable to enemy infantry when deployed, goes through his a | [[Mk I Mortar Bomb (HE)]]
    5 KB (826 words) - 06:10, 24 February 2023

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