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	<updated>2026-05-08T17:59:22Z</updated>
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	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=HowTo:Tactic_guide&amp;diff=1043</id>
		<title>HowTo:Tactic guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=HowTo:Tactic_guide&amp;diff=1043"/>
		<updated>2015-04-19T05:59:35Z</updated>

		<summary type="html">&lt;p&gt;Axeinc: Created page with &amp;quot;Here is some I have used in game and RL, and hops yous can see the red line and have used in the game Arma 2 and it is working like a charm .  I will give more i tactic and st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is some I have used in game and RL, and hops yous can see the red line and have used in the game Arma 2 and it is working like a charm .&lt;br /&gt;
&lt;br /&gt;
I will give more i tactic and strategy form my RL changed to use in game if you like that.&lt;br /&gt;
&lt;br /&gt;
Most units, whether regular infantry or armoured, have an incredible amount of fire power at their disposal. &lt;br /&gt;
&lt;br /&gt;
The commander has great influence on the players, it is very important to help, support, communication and NOT be personal in anyway for that will only break the moral&lt;br /&gt;
&lt;br /&gt;
They cover a sizeable amount of area when dispersed for battle and can be very versatile in their operations.&lt;br /&gt;
&lt;br /&gt;
Some units do not have certain organic weapons, like mortars, some do. &lt;br /&gt;
This means that the availability of certain organic weapons can greatly influence how the company or battalion fights.&lt;br /&gt;
&lt;br /&gt;
This allows the units to exploit an advantage without having to rely on higher authorities but get advice from the commanders and that way you change the momentum and get the unit involved in the battle. &lt;br /&gt;
&lt;br /&gt;
It also allows the units to operate more independently and effectively on its own but still lead by the HQ commanders by motivation and knowledge. &lt;br /&gt;
&lt;br /&gt;
While mortars is not a lot of fire power, it is dedicated to the company and can provide immediate support until higher authorities can authorize additional support. &lt;br /&gt;
&lt;br /&gt;
Mortars also allow the units to deploy their own illumination and smoke rounds quickly, which can greatly influence a battle.&lt;br /&gt;
&lt;br /&gt;
Using mortars and spotters in the battle can be vital combined white snipers and artillery fire and if the commander also can get LW the battle is almost already a victory.&lt;br /&gt;
&lt;br /&gt;
Using 2 to 3 man team to make caps of a city.&lt;br /&gt;
Get the 2 to 3 man teams in the spawn depots and others CPs AT the same time and you can take a town very fast and have heavy tanks ready to move in to AB when the cap begins.&lt;br /&gt;
&lt;br /&gt;
Communication is the VERY magic word and coordination for if some start to early the commander will be in **** very fast.&lt;br /&gt;
&lt;br /&gt;
Same method can be used to Navy OPS drop the inf and let them run in to be ready to CAP and get the DD to hammer the harbour.&lt;br /&gt;
 &lt;br /&gt;
When a soldiers enters battle the commander, will hold back a reserve. &lt;br /&gt;
&lt;br /&gt;
When an advantage presents itself, the commander will deploy his reserve in an attempt to favourably influence the battle and hold up the momentum.&lt;br /&gt;
&lt;br /&gt;
A unit without a reserve can find itself in severe trouble if something goes wrong (and it usually will). The commander will have no one to reinforce a platoon with, or protect a flank that is under attack. &lt;br /&gt;
&lt;br /&gt;
For this reason, the bigger the reserve the better. Of course, with the presence of a battalion reserve, the commander may be more willing to commit his own reserve.&lt;br /&gt;
&lt;br /&gt;
During a battle, the HQ commander must frequently rely on his commanders to tell him what is going on. The units occupies a large area and it is not always practical to go to the front and see what is going on. &lt;br /&gt;
&lt;br /&gt;
A good commander will look at the action is so he can see for himself what is going on and then make the tactic and strategy combined white his fellow officers. &lt;br /&gt;
&lt;br /&gt;
The HQ Commander and his staff deploy to where they can best control and influence the battle. If a Commander is firing at the enemy with his personal weapon, he is nothing more than an over trained rifleman so he usually does not want to be too close to the front.&lt;br /&gt;
&lt;br /&gt;
The commander shall command the troops and make the right decisions and riley to other commander to close to the fighting and take the object. &lt;br /&gt;
If the units has the responsible for deploying the right equipment so that it will do the most damage to the enemy and break the moral. &lt;br /&gt;
&lt;br /&gt;
This usually means breaking it up and dividing the attack in 2 to 3 waves and the spearhead MOST have air cover to achieve the momentum. &lt;br /&gt;
&lt;br /&gt;
There shall be assigned panzer, artillery and infantry to cover from sappers or ATG or ATR from squad commanders.&lt;br /&gt;
&lt;br /&gt;
The commander has the responsibility because he led the troops and there are assigned to him. &lt;br /&gt;
&lt;br /&gt;
How he fights often depends on what assets he has and what his mission is, but communication is the magic word and use of tactic and strategy.&lt;br /&gt;
&lt;br /&gt;
More will come later&lt;br /&gt;
Axeinc&lt;/div&gt;</summary>
		<author><name>Axeinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Army_Guides&amp;diff=1042</id>
		<title>Army Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Army_Guides&amp;diff=1042"/>
		<updated>2015-04-19T05:56:54Z</updated>

		<summary type="html">&lt;p&gt;Axeinc: Tactic and command guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Infantry==&lt;br /&gt;
&lt;br /&gt;
* [[Infantry_Guide:_Tac_Ops:_Hathcock's_Guide_to_Everything_Infantry_WW2OL | Infantry Guide: Tac Ops: Hatchcock's Guide to Everything Infantry WW2OL]]&lt;br /&gt;
* [[Military_Operations_in_Urban_Terrain_(MOUT) | Military Operations in Urban Terrain (MOUT)]]&lt;br /&gt;
* [[Capture | Capture Guide]]&lt;br /&gt;
* [[HowTo:Mortar | How to use the Mortar]]&lt;br /&gt;
* [[HowTo:Sniper|How to be an effective Sniper]]&lt;br /&gt;
* [[HowTo:Tactic guide|Tactic and command guide]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank and Anti-Aircraft Guns==&lt;br /&gt;
&lt;br /&gt;
* [[Field_piece_operation | Field Piece Operation]]&lt;br /&gt;
* [[ATG_Training_Guide | ATG Training Guide by Chkicker]]&lt;br /&gt;
* [[AA_guide | AirQuake! The AA Gunner's Guide to an Empty Sky]]&lt;br /&gt;
&lt;br /&gt;
==Armored Vehicles==&lt;br /&gt;
&lt;br /&gt;
[[Armor | Armored Vehicle Controls]]&amp;lt;br&amp;gt;&lt;br /&gt;
Game Play information is available at the details page for each armored vehicle.&lt;br /&gt;
&lt;br /&gt;
==Trucks and Haulers==&lt;br /&gt;
&lt;br /&gt;
* [[MSP and FRU | Establishing Mobile Spawn Points]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Axeinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=HowTo:Sniper&amp;diff=1028</id>
		<title>HowTo:Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=HowTo:Sniper&amp;diff=1028"/>
		<updated>2015-04-04T17:51:15Z</updated>

		<summary type="html">&lt;p&gt;Axeinc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The skill you need to master is staying hidden. If you keep far enough away from where the bulk of the fighting is taking place, your biggest concerns should be soldiers hunting for you or and LMG/counter sniper trying to spray your position from afar. &lt;br /&gt;
&lt;br /&gt;
To be a successful sniper you most focus on your survival and get safe back to claim your kills otherwise your be killed. &lt;br /&gt;
&lt;br /&gt;
The infantry fighting position will NOT make you invisible at the long ranges you should be engaging the enemy at as well as shield you from machine-gun fire, and occasionally moving around or letting a few enemies slip by will help prevent the enemy from zeroing in on your location. &lt;br /&gt;
&lt;br /&gt;
If the enemy engages you at medium to short range, you have probably already lost: &lt;br /&gt;
&lt;br /&gt;
The scope prevents you from aiming with your rifle's iron sights, making it extremely difficult to fire accurately while moving.&lt;br /&gt;
Snipers are equipped with a scoped rifle, four smoke grenades, and a combat knife. (copyright Batteleground Europe)&lt;br /&gt;
&lt;br /&gt;
Simple but useful tactic as sniper team&lt;br /&gt;
&lt;br /&gt;
As sniper the best way is to work in 2 man’s team 1 is spotter and close support SMG and then the shooter&lt;br /&gt;
&lt;br /&gt;
Get safe in to the town, AF or FB, select the right possession, and behind bush and SMG most be a little bit away from sniper to spot and SMG NEVER fire only if the team is compromised. Then make the prober thinking&lt;br /&gt;
&lt;br /&gt;
* Think like the enemy sniper before you make the shot&lt;br /&gt;
* Make the plan to get in and to get away from where you are crawl long and hidden&lt;br /&gt;
* Look for counter snipers normal in windows, high ground, church tower, hill top &lt;br /&gt;
* Aim and follow you selected target and ONLY fire ONE shot and then move to new location&lt;br /&gt;
* Kill the sucker&lt;br /&gt;
* ONLY fire 1 shot and then move fire 2 and you will die&lt;br /&gt;
&lt;br /&gt;
The important to use god sniper is the commander and if he use them will it is a major power impact and will be high and allied will spend forces to look for sniper and that is take the momentum out of the defence.&lt;/div&gt;</summary>
		<author><name>Axeinc</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=HowTo:Sniper&amp;diff=1027</id>
		<title>HowTo:Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=HowTo:Sniper&amp;diff=1027"/>
		<updated>2015-04-04T17:48:41Z</updated>

		<summary type="html">&lt;p&gt;Axeinc: If you fire more then one shot you will be killed fast and easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The skill you need to master is staying hidden. If you keep far enough away from where the bulk of the fighting is taking place, your biggest concerns should be soldiers hunting for you or and LMG/counter sniper trying to spray your position from afar. &lt;br /&gt;
&lt;br /&gt;
To be a successful sniper you most focus on your survival and get safe back to claim your kills otherwise your be killed. &lt;br /&gt;
&lt;br /&gt;
The infantry fighting position will NOT make you invisible at the long ranges you should be engaging the enemy at as well as shield you from machine-gun fire, and occasionally moving around or letting a few enemies slip by will help prevent the enemy from zeroing in on your location. &lt;br /&gt;
&lt;br /&gt;
If the enemy engages you at medium to short range, you have probably already lost: &lt;br /&gt;
&lt;br /&gt;
The scope prevents you from aiming with your rifle's iron sights, making it extremely difficult to fire accurately while moving.&lt;br /&gt;
Snipers are equipped with a scoped rifle, four smoke grenades, and a combat knife.&lt;br /&gt;
&lt;br /&gt;
Simple but useful tactic as sniper team&lt;br /&gt;
&lt;br /&gt;
As sniper you shall work in 2 man’s team 1 is spotter and close support SMG and then the sniper&lt;br /&gt;
&lt;br /&gt;
Get safe in to the town or FB, select the right passion, and behind bush and SMG most be a little bit away from sniper to spot and SMG NEVER fire only if the team is compromised. Then make the prober thinking&lt;br /&gt;
&lt;br /&gt;
* Think like the enemy sniper before you make the shot&lt;br /&gt;
* Make the plan to get in and to get away from where you are crawl long and hidden&lt;br /&gt;
* Look for counter snipers normal in windows, high ground, church tower, hill top &lt;br /&gt;
* Aim and follow you selected target and ONLY fire ONE shot and then move to new location&lt;br /&gt;
* Kill the sucker&lt;br /&gt;
* ONLY fire 1 shot and then move fire 2 and you will die&lt;br /&gt;
&lt;br /&gt;
The important to use god sniper is the commander and if he use them will it is a major power impact and will be high and allied will spend forces to look for sniper and that is take the momentum out of the defence.&lt;/div&gt;</summary>
		<author><name>Axeinc</name></author>
	</entry>
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