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	<updated>2026-05-30T17:54:19Z</updated>
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	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Brigade_Movement_Rules&amp;diff=2787</id>
		<title>Brigade Movement Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Brigade_Movement_Rules&amp;diff=2787"/>
		<updated>2018-06-19T17:55:40Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: /* Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Info =&lt;br /&gt;
In WWIIOnline the military units are  broken down to Divisions and Brigades.  The number of Brigades per Division depends on how the HC has organized the Army.  The units are represented on the game map with a flag Icon.  &lt;br /&gt;
&lt;br /&gt;
To Identify what brigade is where, simply move the mouse over the flag icon and a pop up will show the brigde, and it's parent division.  If you are unsure of what division supplies a brigade click on the icon, and a line will form, from the Parent (Division) HQ, to the Brigade you select.  If you click on the Division HQ the line will go to it's subordinate brigades.&lt;br /&gt;
&lt;br /&gt;
== New in 1.27.1 ==&lt;br /&gt;
&lt;br /&gt;
* Players can no-longer move Brigades to the training grounds, excepting:&lt;br /&gt;
** The unit is a Land unit (paratroopers = air unit)&lt;br /&gt;
** Infantry levels within the unit are at or below 10% (with new cap timers, this has been set to 50%)&lt;br /&gt;
&lt;br /&gt;
== New in 1.27 ==&lt;br /&gt;
&lt;br /&gt;
* Brigades will continue to move as before with one noticeable exception: The new paratroop units will be listed as Army Brigades, but they will be moved like Air Brigades&lt;br /&gt;
* There is a minimum 15-minute delay between movements of any Brigade/Division HQ&lt;br /&gt;
* If the destination does not have a Factory Link, movement is delayed by 10% (16.5 minutes, moving behind the lines)&lt;br /&gt;
* After a Brigade/Division HQ has been moved, all of its Replacement and Rescue tickets remain intact but are delayed by 2 minutes&lt;br /&gt;
* All of its remaining equipment and equipment transfers are Transferred (see above) taking 30-33 minutes to return to the strength the unit was at prior to its move - unless it is moved again before this time is up&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Brigades and DivHQs can be moved by HC Staff and temporary OICs. Brigade movement times are faster when issued from the OIC of the brigade or the appointed HC owner of the brigade.&lt;br /&gt;
&lt;br /&gt;
=== Using the UI ===&lt;br /&gt;
&lt;br /&gt;
Left click on the town containing the unit you wish to move; locate the destination and right click on it. If the destination seems to be valid, you will see an option for moving one of the Brigades or DivHQs in the town you left clicked on.&lt;br /&gt;
&lt;br /&gt;
=== Using /commands ===&lt;br /&gt;
&lt;br /&gt;
To move the Brigade you are in or the DivHQ above it, use the &amp;quot;/movebrigade&amp;quot; or &amp;quot;/movedivision&amp;quot; (/moveb and /moved for short) commands.&lt;br /&gt;
&lt;br /&gt;
=== The Process ===&lt;br /&gt;
&lt;br /&gt;
When you issue the instruction to move a Brigade or DivHQ, using the UI or the /commands, a request is placed for other HC staff to see and/or veto. No action is required to approve a move. If you are not OIC of the brigade or DivHQ you are trying to move, the approval time will be longer.&lt;br /&gt;
&lt;br /&gt;
To view pending approvals or veto them with the UI, access the High Command Control Panel (/hccp).&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
Placement (Moving an HQ Unit on or off the map):&lt;br /&gt;
&lt;br /&gt;
The Off Map locations are the &amp;quot;Training Grounds&amp;quot; placed at the edges of the map near the cities of Stromness (UK), Brest (FR) and Kiel (DE).&lt;br /&gt;
&lt;br /&gt;
HQ Units can be placed Off Map at any time [same delay penalty as a rout], however DivHQ cannot be placed from Off Map to a frontline town&lt;br /&gt;
Placing a DivHQ from Off Map will also place Off Map Brigades belonging to it&lt;br /&gt;
&lt;br /&gt;
Brigades are automatically placed from off map at their DivHQ&lt;br /&gt;
&lt;br /&gt;
'''To move a division or brigade from training back to the map:'''&lt;br /&gt;
&lt;br /&gt;
step 1) Join a child brigade of the division you wish to move, or the brigade you wish to move&lt;br /&gt;
&lt;br /&gt;
step 2) Select the destination city on the map&lt;br /&gt;
&lt;br /&gt;
step 3) type &amp;quot;.moved&amp;quot; for an entire division to move  or  &amp;quot;.moveb&amp;quot; to move just the selected brigade.&lt;br /&gt;
&lt;br /&gt;
=Movement Rules=&lt;br /&gt;
&lt;br /&gt;
The destination [[Choke Point|CP]] Owner must be of the same side as the HQ Unit&lt;br /&gt;
The destination CP must have one or more country and branch matching military facilities (An army base for ground brigades, etc.)&lt;br /&gt;
Each individual [[Brigade|brigade]] or [[Division|division]] may move once every 15 minutes &lt;br /&gt;
The destination CP must be within one link (land or water)&lt;br /&gt;
The destination CP must be shared by or adjacent to at least one *other* member of the Division UNLESS all other members of the Division are Off Map&lt;br /&gt;
When a brigade gets moved, it now prints the name of the player (if any) moving the brigade&lt;br /&gt;
- If a brigade is moved by the system, the message (sans name) is printed&lt;br /&gt;
- &amp;quot;.lastmoves&amp;quot; will list the last 8 brigade moves for your country and who made them&lt;br /&gt;
&lt;br /&gt;
===Brigade===&lt;br /&gt;
[[High Command|HC]] and [[Officer in Charge|OIC]] players can move the brigade and issue other [[Brigade Orders]] though the [[Theater map]] or the [[High Command Control Center]]&lt;br /&gt;
&lt;br /&gt;
Brigades can only be moved up to 1 CP away from a Division Headquarters.  If the Brigade is 2 CP's away, it cannot be moved, not even toward it's Division HQ&lt;br /&gt;
&lt;br /&gt;
===Division===&lt;br /&gt;
&lt;br /&gt;
HC players can move the DivHQ of the brigade they are in by selecting the destination on the map and typing &amp;quot;.moved&amp;quot;&lt;br /&gt;
Can be moved any direction, however attention must be paid so that the brigades are still within their movement ability.&lt;br /&gt;
&lt;br /&gt;
= [[Surrender|Automated Surrender of Pockets]] =&lt;br /&gt;
&lt;br /&gt;
More [http://www.lagus.org/files/game_mechanics.html detailed instructions found on this site], but changes to function change regularly so do not expect the operation to move exactly as expected, or at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Brigade_Movement_Rules&amp;diff=2786</id>
		<title>Brigade Movement Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Brigade_Movement_Rules&amp;diff=2786"/>
		<updated>2018-06-18T19:37:46Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: /* New in 1.27.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Info =&lt;br /&gt;
In WWIIOnline the military units are  broken down to Divisions and Brigades.  The number of Brigades per Division depends on how the HC has organized the Army.  The units are represented on the game map with a flag Icon.  &lt;br /&gt;
&lt;br /&gt;
To Identify what brigade is where, simply move the mouse over the flag icon and a pop up will show the brigde, and it's parent division.  If you are unsure of what division supplies a brigade click on the icon, and a line will form, from the Parent (Division) HQ, to the Brigade you select.  If you click on the Division HQ the line will go to it's subordinate brigades.&lt;br /&gt;
&lt;br /&gt;
== New in 1.27.1 ==&lt;br /&gt;
&lt;br /&gt;
* Players can no-longer move Brigades to the training grounds, excepting:&lt;br /&gt;
** The unit is a Land unit (paratroopers = air unit)&lt;br /&gt;
** Infantry levels within the unit are at or below 10% (with new cap timers, this has been set to 50%)&lt;br /&gt;
&lt;br /&gt;
== New in 1.27 ==&lt;br /&gt;
&lt;br /&gt;
* Brigades will continue to move as before with one noticeable exception: The new paratroop units will be listed as Army Brigades, but they will be moved like Air Brigades&lt;br /&gt;
* There is a minimum 15-minute delay between movements of any Brigade/Division HQ&lt;br /&gt;
* If the destination does not have a Factory Link, movement is delayed by 10% (16.5 minutes, moving behind the lines)&lt;br /&gt;
* After a Brigade/Division HQ has been moved, all of its Replacement and Rescue tickets remain intact but are delayed by 2 minutes&lt;br /&gt;
* All of its remaining equipment and equipment transfers are Transferred (see above) taking 30-33 minutes to return to the strength the unit was at prior to its move - unless it is moved again before this time is up&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Brigades and DivHQs can be moved by HC Staff and temporary OICs. Brigade movement times are faster when issued from the OIC of the brigade or the appointed HC owner of the brigade.&lt;br /&gt;
&lt;br /&gt;
=== Using the UI ===&lt;br /&gt;
&lt;br /&gt;
Left click on the town containing the unit you wish to move; locate the destination and right click on it. If the destination seems to be valid, you will see an option for moving one of the Brigades or DivHQs in the town you left clicked on.&lt;br /&gt;
&lt;br /&gt;
=== Using /commands ===&lt;br /&gt;
&lt;br /&gt;
To move the Brigade you are in or the DivHQ above it, use the &amp;quot;/movebrigade&amp;quot; or &amp;quot;/movedivision&amp;quot; (/moveb and /moved for short) commands.&lt;br /&gt;
&lt;br /&gt;
=== The Process ===&lt;br /&gt;
&lt;br /&gt;
When you issue the instruction to move a Brigade or DivHQ, using the UI or the /commands, a request is placed for other HC staff to see and/or veto. No action is required to approve a move. If you are not OIC of the brigade or DivHQ you are trying to move, the approval time will be longer.&lt;br /&gt;
&lt;br /&gt;
To view pending approvals or veto them with the UI, access the High Command Control Panel (/hccp).&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
Placement (Moving an HQ Unit on or off the map):&lt;br /&gt;
&lt;br /&gt;
The Off Map locations are the &amp;quot;Training Grounds&amp;quot; placed at the edges of the map near the cities of Stromness (UK), Brest (FR) and Kiel (DE).&lt;br /&gt;
&lt;br /&gt;
HQ Units can be placed Off Map at any time [same delay penalty as a rout], however DivHQ cannot be placed from Off Map to a frontline town&lt;br /&gt;
Placing a DivHQ from Off Map will also place Off Map Brigades belonging to it&lt;br /&gt;
&lt;br /&gt;
Brigades are automatically placed from off map at their DivHQ&lt;br /&gt;
&lt;br /&gt;
=Movement Rules=&lt;br /&gt;
&lt;br /&gt;
The destination [[Choke Point|CP]] Owner must be of the same side as the HQ Unit&lt;br /&gt;
The destination CP must have one or more country and branch matching military facilities (An army base for ground brigades, etc.)&lt;br /&gt;
Each individual [[Brigade|brigade]] or [[Division|division]] may move once every 15 minutes &lt;br /&gt;
The destination CP must be within one link (land or water)&lt;br /&gt;
The destination CP must be shared by or adjacent to at least one *other* member of the Division UNLESS all other members of the Division are Off Map&lt;br /&gt;
When a brigade gets moved, it now prints the name of the player (if any) moving the brigade&lt;br /&gt;
- If a brigade is moved by the system, the message (sans name) is printed&lt;br /&gt;
- &amp;quot;.lastmoves&amp;quot; will list the last 8 brigade moves for your country and who made them&lt;br /&gt;
&lt;br /&gt;
===Brigade===&lt;br /&gt;
[[High Command|HC]] and [[Officer in Charge|OIC]] players can move the brigade and issue other [[Brigade Orders]] though the [[Theater map]] or the [[High Command Control Center]]&lt;br /&gt;
&lt;br /&gt;
Brigades can only be moved up to 1 CP away from a Division Headquarters.  If the Brigade is 2 CP's away, it cannot be moved, not even toward it's Division HQ&lt;br /&gt;
&lt;br /&gt;
===Division===&lt;br /&gt;
&lt;br /&gt;
HC players can move the DivHQ of the brigade they are in by selecting the destination on the map and typing &amp;quot;.moved&amp;quot;&lt;br /&gt;
Can be moved any direction, however attention must be paid so that the brigades are still within their movement ability.&lt;br /&gt;
&lt;br /&gt;
= [[Surrender|Automated Surrender of Pockets]] =&lt;br /&gt;
&lt;br /&gt;
More [http://www.lagus.org/files/game_mechanics.html detailed instructions found on this site], but changes to function change regularly so do not expect the operation to move exactly as expected, or at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2779</id>
		<title>High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2779"/>
		<updated>2018-04-18T22:50:56Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: Be nice if my brain was actually working today.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The High Commands are player-run hierarchies that command the strategic level of the game.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===[[Allied High Command]] (AHC)===&lt;br /&gt;
===[[Axis High Command]] (OKW)===&lt;br /&gt;
===[[HC Units]]===&lt;br /&gt;
This is a list of current brigade and their brigade IDs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
High Command Articles of Conduct&lt;br /&gt;
&lt;br /&gt;
==Orders of Battle==&lt;br /&gt;
The High Commands organize the military branches into Orders of Battles, or &amp;quot;Orbats&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the &amp;quot;Orbat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Axis OrBat|Axis Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Allied OrBat|Allied Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigades]]===&lt;br /&gt;
&lt;br /&gt;
==High Command Control Options==&lt;br /&gt;
&lt;br /&gt;
===[[High Command Control Panel]]===&lt;br /&gt;
&lt;br /&gt;
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Tactical Orders]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigade Orders]]===&lt;br /&gt;
&lt;br /&gt;
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.&lt;br /&gt;
&lt;br /&gt;
===[[OIC Nomination]]===&lt;br /&gt;
&lt;br /&gt;
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.&lt;br /&gt;
&lt;br /&gt;
===[[Dot Commands]]===&lt;br /&gt;
&lt;br /&gt;
These commands are the command line tools you can use as HC to get information and inform your map decisions.&lt;br /&gt;
* .hccp  - this command calls up the HC map and the HC command queue&lt;br /&gt;
* .hcm &amp;lt;message&amp;gt; - the command on it's own displays the HC Message. With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.&lt;br /&gt;
* .hcl  - lists current HC online&lt;br /&gt;
* .rdp  - displays  the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.&lt;br /&gt;
* .obj n - displays the number of current AOs available and placed, and required.&lt;br /&gt;
* .obj l - that's an L not an i, displays the list of current objectives for both sides&lt;br /&gt;
* .obj i - displays the current info on they city you in, or the currently selected map object if your map is open&lt;br /&gt;
* .own - displays the status of the highlighted map object (your map must be open)&lt;br /&gt;
* .fb &amp;lt;city&amp;gt; - displays who owns the FBs of the named city&lt;br /&gt;
&lt;br /&gt;
* .ne &amp;lt;brigadeID&amp;gt; - displays the movement status and fallback of the named brigade or of your current brigade if none is specified&lt;br /&gt;
* .du &amp;lt;brigadeID&amp;gt; - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.&lt;br /&gt;
* .moved or .moveb - see movement rules under &amp;quot;Brigade Orders&amp;quot; above.&lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2778</id>
		<title>High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2778"/>
		<updated>2018-04-18T22:50:17Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: /* Dot Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The High Commands are player-run hierarchies that command the strategic level of the game.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===[[Allied High Command]] (AHC)===&lt;br /&gt;
===[[Axis High Command]] (OKW)===&lt;br /&gt;
===[[HC Units]]===&lt;br /&gt;
This is a list of current brigade and their brigade IDs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
High Command Articles of Conduct&lt;br /&gt;
&lt;br /&gt;
==Orders of Battle==&lt;br /&gt;
The High Commands organize the military branches into Orders of Battles, or &amp;quot;Orbats&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the &amp;quot;Orbat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Axis OrBat|Axis Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Allied OrBat|Allied Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigades]]===&lt;br /&gt;
&lt;br /&gt;
==High Command Control Options==&lt;br /&gt;
&lt;br /&gt;
===[[High Command Control Panel]]===&lt;br /&gt;
&lt;br /&gt;
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Tactical Orders]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigade Orders]]===&lt;br /&gt;
&lt;br /&gt;
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.&lt;br /&gt;
&lt;br /&gt;
===[[OIC Nomination]]===&lt;br /&gt;
&lt;br /&gt;
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.&lt;br /&gt;
&lt;br /&gt;
===[[Dot Commands]]===&lt;br /&gt;
&lt;br /&gt;
These commands are the command line tools you can use as HC to get information and inform your map decisions.&lt;br /&gt;
* .hccp  - this command calls up the HC map and the HC command queue&lt;br /&gt;
* .hcm &amp;lt;message&amp;gt; - the command on it's own displays the HC Message. With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.&lt;br /&gt;
* .hcl  - lists current HC online&lt;br /&gt;
* .rdp  - displays  the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.&lt;br /&gt;
* .obj n - displays the number of current AOs available and placed, and required.&lt;br /&gt;
* .obj l - that's an L not an i, displays the list of current objectives for both sides&lt;br /&gt;
* .obj i - displays the current info on they city you in, or the currently selected map object if your map is open&lt;br /&gt;
* .own - displays the status of the highlighted map object (your map must be open)&lt;br /&gt;
* .fb &amp;lt;city&amp;gt; - displays who owns the FBs of the named city&lt;br /&gt;
&lt;br /&gt;
* .ne &amp;lt;brigadeID&amp;gt; - displays the movement status and fallback of the named brigade or of your current brigade if none is specified&lt;br /&gt;
* .du &amp;lt;brigadeID&amp;gt; - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.&lt;br /&gt;
* .moved or .moveb - see movement rules under &amp;quot;Brigade Movement&amp;quot; above.&lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2777</id>
		<title>High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2777"/>
		<updated>2018-04-18T22:49:28Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The High Commands are player-run hierarchies that command the strategic level of the game.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===[[Allied High Command]] (AHC)===&lt;br /&gt;
===[[Axis High Command]] (OKW)===&lt;br /&gt;
===[[HC Units]]===&lt;br /&gt;
This is a list of current brigade and their brigade IDs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
High Command Articles of Conduct&lt;br /&gt;
&lt;br /&gt;
==Orders of Battle==&lt;br /&gt;
The High Commands organize the military branches into Orders of Battles, or &amp;quot;Orbats&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the &amp;quot;Orbat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Axis OrBat|Axis Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Allied OrBat|Allied Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigades]]===&lt;br /&gt;
&lt;br /&gt;
==High Command Control Options==&lt;br /&gt;
&lt;br /&gt;
===[[High Command Control Panel]]===&lt;br /&gt;
&lt;br /&gt;
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Tactical Orders]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigade Orders]]===&lt;br /&gt;
&lt;br /&gt;
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.&lt;br /&gt;
&lt;br /&gt;
===[[OIC Nomination]]===&lt;br /&gt;
&lt;br /&gt;
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.&lt;br /&gt;
&lt;br /&gt;
===[[Dot Commands]]===&lt;br /&gt;
&lt;br /&gt;
These commands are the command line tools you can use as HC to get information and inform your map decisions.&lt;br /&gt;
* .hccp  - this command calls up the HC map and the HC command queue&lt;br /&gt;
* .hcm &amp;lt;message&amp;gt; - the command on it's own displays the HC Message. With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.&lt;br /&gt;
* .hcl  - lists current HC online&lt;br /&gt;
* .rdp  - displays  the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.&lt;br /&gt;
* .obj n - displays the number of current AOs available and placed, and required.&lt;br /&gt;
* .obj l - that's an L not an i, displays the list of current objectives for both sides&lt;br /&gt;
* .obj i - displays the current info on they city you in, or the currently selected map object if your map is open&lt;br /&gt;
* .own - displays the status of the highlighted map object (your map must be open)&lt;br /&gt;
* .fb &amp;lt;city&amp;gt; - displays who owns the FBs of the named city&lt;br /&gt;
&lt;br /&gt;
* .ne &amp;lt;brigadeID&amp;gt; - displays the movement status and fallback of the named brigade or of your current brigade if none is specified&lt;br /&gt;
* .du &amp;lt;brigadeID&amp;gt; - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.&lt;br /&gt;
* .moved or .moveb - see movement rules&lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Tactical_Orders&amp;diff=2776</id>
		<title>Tactical Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Tactical_Orders&amp;diff=2776"/>
		<updated>2018-04-18T22:47:48Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: word choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Command Tactical Orders&lt;br /&gt;
&lt;br /&gt;
'''NOTE: THESE WILL CHANGES FOR UPCOMING BRIGADE CHANGES'''&lt;br /&gt;
&lt;br /&gt;
The High Command Staff’s have access to tools that directly interface with the game systems allowing for control over the flow of battle by means of turning on or off spawning and releasing control of a CP in some instances. You may see the following command signals in the game map icons from occasionally.&lt;br /&gt;
&lt;br /&gt;
=Overrun=&lt;br /&gt;
&lt;br /&gt;
During tactical play it is often painfully clear that even a well-timed and executed defense is not enough to counter a larger or better-organized attack. If a CP is falling commanders can tag it as Overrun.&lt;br /&gt;
&lt;br /&gt;
There are two tactical principles that can be evoked by the High Command Staffs if the need arises at an overrun CP:&lt;br /&gt;
&lt;br /&gt;
==Fallback==&lt;br /&gt;
&lt;br /&gt;
If there is no hope of holding the CP or deflecting a determined attack your forces may be ordered to Fallback. This gives control of the army base(s) in town to the enemy, and opens any incoming FBs you may have on the links coming into town. From your newly opened FBs you may stand a better chance of regaining your balance and mounting an effective effort to re-capture the city you have just been routed from.&lt;br /&gt;
&lt;br /&gt;
==Hold at All Costs==&lt;br /&gt;
&lt;br /&gt;
There are times during war when all must be sacrificed; a maximum effort must be made at extreme costs to preserve your position. An order to Hold at All Costs may come from the High Command at times like these. This loosens the reigns on the amount of infantry that can be spawned at your currently owned depots (from the nearby AB) in town thus flooding and diverting the infantry out of the AB where the action might be too hot, into safer spawn-in environments elsewhere in town. While dispersing your infantry at a critical moment may help to turn or even reverse the tides, this is a last gasp and will quickly deplete all of the available infantry; leaving the town even more vulnerable than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional orders and powers found in [[Brigade Movement Rules]] &lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2775</id>
		<title>High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2775"/>
		<updated>2018-04-18T22:45:50Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: update description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The High Commands are player-run hierarchies that command the strategic level of the game.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===[[Allied High Command]] (AHC)===&lt;br /&gt;
===[[Axis High Command]] (OKW)===&lt;br /&gt;
===[[HC Units]]===&lt;br /&gt;
This is a list of current brigade and their brigade IDs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
High Command Articles of Conduct&lt;br /&gt;
&lt;br /&gt;
==Orders of Battle==&lt;br /&gt;
The High Commands organize the military branches into Orders of Battles, or &amp;quot;Orbats&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the &amp;quot;Orbat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Axis OrBat|Axis Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Allied OrBat|Allied Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigades]]===&lt;br /&gt;
&lt;br /&gt;
==High Command Control Options==&lt;br /&gt;
&lt;br /&gt;
===[[High Command Control Panel]]===&lt;br /&gt;
&lt;br /&gt;
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Tactical Orders]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigade Orders]]===&lt;br /&gt;
&lt;br /&gt;
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.&lt;br /&gt;
&lt;br /&gt;
===[[OIC Nomination]]===&lt;br /&gt;
&lt;br /&gt;
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.&lt;br /&gt;
&lt;br /&gt;
===[[Dot Commands]]===&lt;br /&gt;
&lt;br /&gt;
These commands are the command line tools you can use as HC to get information and inform your map decisions.&lt;br /&gt;
* .hccp  - this command calls up the HC map and the HC command queue&lt;br /&gt;
* .hcm &amp;lt;message&amp;gt; - the command on it's own displays the HC Message. With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.&lt;br /&gt;
* .hcl  - lists current HC online&lt;br /&gt;
* .rdp  - displays  the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.&lt;br /&gt;
* .obj n - displays the number of current AOs available and placed, and required.&lt;br /&gt;
* .obj l - that's an L not an i, displays the list of current objectives for both sides&lt;br /&gt;
* .obj i - displays the current info on they city you in, or the currently selected map object if your map is open&lt;br /&gt;
* .own - displays the status of the highlighted map object (your map must be open)&lt;br /&gt;
* .fb &amp;lt;city&amp;gt; - displays who owns the FBs of the named city&lt;br /&gt;
&lt;br /&gt;
* .ne &amp;lt;brigadeID&amp;gt; - displays the movement status and fallback of the named brigade or of your current brigade if none is specified&lt;br /&gt;
* .du &amp;lt;brigadeID&amp;gt; - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.&lt;br /&gt;
* .move&lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2774</id>
		<title>High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2774"/>
		<updated>2018-04-18T22:42:33Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: update description text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The High Commands are player-run hierarchies that command the strategic level of the game.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===[[Allied High Command]] (AHC)===&lt;br /&gt;
===[[Axis High Command]] (OKW)===&lt;br /&gt;
===[[HC Units]]===&lt;br /&gt;
This is a list of current brigade and their brigade IDs.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
High Command Articles of Conduct&lt;br /&gt;
&lt;br /&gt;
==Orders of Battle==&lt;br /&gt;
The High Commands organize the military branches into Orders of Battles, or &amp;quot;Orbats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Axis OrBat|Axis Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Allied OrBat|Allied Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigades]]===&lt;br /&gt;
&lt;br /&gt;
==High Command Control Options==&lt;br /&gt;
&lt;br /&gt;
===[[High Command Control Panel]]===&lt;br /&gt;
&lt;br /&gt;
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Tactical Orders]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigade Orders]]===&lt;br /&gt;
&lt;br /&gt;
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.&lt;br /&gt;
&lt;br /&gt;
===[[OIC Nomination]]===&lt;br /&gt;
&lt;br /&gt;
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.&lt;br /&gt;
&lt;br /&gt;
===[[Dot Commands]]===&lt;br /&gt;
&lt;br /&gt;
These commands are the command line tools you can use as HC to get information and inform your map decisions.&lt;br /&gt;
* .hccp  - this command calls up the HC map and the HC command queue&lt;br /&gt;
* .hcm &amp;lt;message&amp;gt; - the command on it's own displays the HC Message. With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.&lt;br /&gt;
* .hcl  - lists current HC online&lt;br /&gt;
* .rdp  - displays  the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.&lt;br /&gt;
* .obj n - displays the number of current AOs available and placed, and required.&lt;br /&gt;
* .obj l - that's an L not an i, displays the list of current objectives for both sides&lt;br /&gt;
* .obj i - displays the current info on they city you in, or the currently selected map object if your map is open&lt;br /&gt;
* .own - displays the status of the highlighted map object (your map must be open)&lt;br /&gt;
* .fb &amp;lt;city&amp;gt; - displays who owns the FBs of the named city&lt;br /&gt;
&lt;br /&gt;
* .ne &amp;lt;brigadeID&amp;gt; - displays the movement status and fallback of the named brigade or of your current brigade if none is specified&lt;br /&gt;
* .du &amp;lt;brigadeID&amp;gt; - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.&lt;br /&gt;
* .move&lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2773</id>
		<title>High Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=High_Command&amp;diff=2773"/>
		<updated>2018-04-18T22:41:03Z</updated>

		<summary type="html">&lt;p&gt;Dragoz: /* High Command Control Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The High Commands are player-run hierarchies that command the strategic level of the game.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
===[[Allied High Command]] (AHC)===&lt;br /&gt;
===[[Axis High Command]] (OKW)===&lt;br /&gt;
===[[HC Units]]===&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
High Command Articles of Conduct&lt;br /&gt;
&lt;br /&gt;
==Orders of Battle==&lt;br /&gt;
The High Commands organize the military branches into Orders of Battles, or &amp;quot;Orbats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Axis OrBat|Axis Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Allied OrBat|Allied Order of Battle]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigades]]===&lt;br /&gt;
&lt;br /&gt;
==High Command Control Options==&lt;br /&gt;
&lt;br /&gt;
===[[High Command Control Panel]]===&lt;br /&gt;
&lt;br /&gt;
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Tactical Orders]]===&lt;br /&gt;
&lt;br /&gt;
===[[Brigade Orders]]===&lt;br /&gt;
&lt;br /&gt;
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.&lt;br /&gt;
&lt;br /&gt;
===[[OIC Nomination]]===&lt;br /&gt;
&lt;br /&gt;
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.&lt;br /&gt;
&lt;br /&gt;
===[[Dot Commands]]===&lt;br /&gt;
&lt;br /&gt;
These commands are the command line tools you can use as HC to get information and inform your map decisions.&lt;br /&gt;
* .hccp  - this command calls up the HC map and the HC command queue&lt;br /&gt;
* .hcm &amp;lt;message&amp;gt; - the command on it's own displays the HC Message. With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.&lt;br /&gt;
* .hcl  - lists current HC online&lt;br /&gt;
* .rdp  - displays  the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.&lt;br /&gt;
* .obj n - displays the number of current AOs available and placed, and required.&lt;br /&gt;
* .obj l - that's an L not an i, displays the list of current objectives for both sides&lt;br /&gt;
* .obj i - displays the current info on they city you in, or the currently selected map object if your map is open&lt;br /&gt;
* .own - displays the status of the highlighted map object (your map must be open)&lt;br /&gt;
* .fb &amp;lt;city&amp;gt; - displays who owns the FBs of the named city&lt;br /&gt;
&lt;br /&gt;
* .ne &amp;lt;brigadeID&amp;gt; - displays the movement status and fallback of the named brigade or of your current brigade if none is specified&lt;br /&gt;
* .du &amp;lt;brigadeID&amp;gt; - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.&lt;br /&gt;
* .move&lt;br /&gt;
&lt;br /&gt;
[[Category:High Command]]&lt;/div&gt;</summary>
		<author><name>Dragoz</name></author>
	</entry>
</feed>