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	<id>https://wiki.wwiionline.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sniper62</id>
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	<updated>2026-06-03T14:12:35Z</updated>
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		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6611</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6611"/>
		<updated>2026-05-12T15:23:44Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.4.1 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
We had to rollback a file where code cleanup occurred in an effort to reduce additional memory leaks that was preventing users from being able to click and join missions.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Restored the file that manages clicking to join missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.4.0 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
This patch restores the highly sought after &amp;quot;mission target change&amp;quot;, which enables mission leaders to change their target on missions dynamically as the battlefield needs require.&lt;br /&gt;
&lt;br /&gt;
We've also made scaling capture timers 1:1, meaning if an 10% population imbalance exists, overpop has 10% slower capture timers, and underpop has 10% faster capture timers. This scales from 1-100% now.&lt;br /&gt;
&lt;br /&gt;
Both items are 2026 Roadmap Deliveries!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Mission target change.&lt;br /&gt;
* Better scaling capture timers.&lt;br /&gt;
* IVC Tab added to the main map screen.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Internally stored bombs no longer collide with aircraft on release.&lt;br /&gt;
* Third person now renders and receives bombs accurately.&lt;br /&gt;
* Single Garrisons have their &amp;quot;dot&amp;quot; restored on the game map.&lt;br /&gt;
* Buzzard &amp;amp; Skull units now show up at the bottom of supply list(s).&lt;br /&gt;
* Destroyer STO rounds reverted to vehicle target render range (up to 6000m).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.3.0 (2 March 2026)=&lt;br /&gt;
&lt;br /&gt;
This update focuses on quality-of-life improvements and resolves issues introduced during recent core game engine advancements.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Str1ke, Local25 and Raus to the Fallen Soldiers Memorial.&lt;br /&gt;
* FMS now spawns infantry inside cover and guns outside.&lt;br /&gt;
* Improved winter theme textures.&lt;br /&gt;
* Enhanced sunrise color grading.&lt;br /&gt;
* Updated backend server build and deployment scripts.&lt;br /&gt;
* Credits updated to reflect Q1-2026 team.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Frontline map filter toggle now functions properly in full-screen mode.&lt;br /&gt;
* Cockpit instrument panels and gauges repaired (no longer render black).&lt;br /&gt;
* Several ground vehicle instrument gauges fixed.&lt;br /&gt;
* Wellington bomber dashboard and gauges brightened.&lt;br /&gt;
* German rifle grenade is no longer STO and now functions properly.&lt;br /&gt;
* Destroyer &amp;amp; Artillery (STO Rounds) now properly damage nearby bad guys vehicles.&lt;br /&gt;
* Destroyer &amp;amp; Artillery muzzle flash special effects restored.&lt;br /&gt;
* Map zoom indicator circle now scales correctly with zoom level.&lt;br /&gt;
* Resolved model hierarchy loading issue at the code level.&lt;br /&gt;
* Repaired game management dot commands.&lt;br /&gt;
* Building rooftops now render correct damage states while flying.&lt;br /&gt;
* Ju-88 LODs repaired; model now renders properly at all distances.&lt;br /&gt;
* Fixed sparkling textures by adding mipmaps (e.g., water).&lt;br /&gt;
* Repaired several alpha textures as part of ongoing engine upgrades.&lt;br /&gt;
* Aircraft halo effects and player names now render correctly.&lt;br /&gt;
* Wellington waist gunners are now visible in third-person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.1 (6 February 2026)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at resolving issues post-1.38.2.0 launch.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Fortified and Trench MSP deployments now require +100m from the nearest friendly facility.&lt;br /&gt;
* HC and Light MSP deployments now require +50m from the nearest friendly facility.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Army persona moveable brigade fallbacks logic restored.&lt;br /&gt;
* Resolved damage threshold issues on outpost and fortified mobile spawn(s).&lt;br /&gt;
* Building interiors are now brighter.&lt;br /&gt;
* Smoke and dust effects have been restored.&lt;br /&gt;
* Bushes graphics restored.&lt;br /&gt;
* Gunsights graphic issue on some aircraft cleaned up.&lt;br /&gt;
* Rifleman tutorial now completes.&lt;br /&gt;
* Tiger right drive wheel alpha repaired.&lt;br /&gt;
* Fixed a couple of tree billboards for better rendering at distance.&lt;br /&gt;
* Disabled Norwich factory research to ensure smooth RDP progression for UK.&lt;br /&gt;
* Bullet casing ejection effect for infantry weapons restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6608</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6608"/>
		<updated>2026-05-12T15:23:26Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.4.1 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
We had to rollback a file where code cleanup occurred in an effort to reduce additional memory leaks that was preventing users from being able to click and join missions.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Restored the file that manages clicking to join missions.&lt;br /&gt;
&lt;br /&gt;
=1.38.4.0 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
This patch restores the highly sought after &amp;quot;mission target change&amp;quot;, which enables mission leaders to change their target on missions dynamically as the battlefield needs require.&lt;br /&gt;
&lt;br /&gt;
We've also made scaling capture timers 1:1, meaning if an 10% population imbalance exists, overpop has 10% slower capture timers, and underpop has 10% faster capture timers. This scales from 1-100% now.&lt;br /&gt;
&lt;br /&gt;
Both items are 2026 Roadmap Deliveries!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Mission target change.&lt;br /&gt;
* Better scaling capture timers.&lt;br /&gt;
* IVC Tab added to the main map screen.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Internally stored bombs no longer collide with aircraft on release.&lt;br /&gt;
* Third person now renders and receives bombs accurately.&lt;br /&gt;
* Single Garrisons have their &amp;quot;dot&amp;quot; restored on the game map.&lt;br /&gt;
* Buzzard &amp;amp; Skull units now show up at the bottom of supply list(s).&lt;br /&gt;
* Destroyer STO rounds reverted to vehicle target render range (up to 6000m).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.3.0 (2 March 2026)=&lt;br /&gt;
&lt;br /&gt;
This update focuses on quality-of-life improvements and resolves issues introduced during recent core game engine advancements.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Str1ke, Local25 and Raus to the Fallen Soldiers Memorial.&lt;br /&gt;
* FMS now spawns infantry inside cover and guns outside.&lt;br /&gt;
* Improved winter theme textures.&lt;br /&gt;
* Enhanced sunrise color grading.&lt;br /&gt;
* Updated backend server build and deployment scripts.&lt;br /&gt;
* Credits updated to reflect Q1-2026 team.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Frontline map filter toggle now functions properly in full-screen mode.&lt;br /&gt;
* Cockpit instrument panels and gauges repaired (no longer render black).&lt;br /&gt;
* Several ground vehicle instrument gauges fixed.&lt;br /&gt;
* Wellington bomber dashboard and gauges brightened.&lt;br /&gt;
* German rifle grenade is no longer STO and now functions properly.&lt;br /&gt;
* Destroyer &amp;amp; Artillery (STO Rounds) now properly damage nearby bad guys vehicles.&lt;br /&gt;
* Destroyer &amp;amp; Artillery muzzle flash special effects restored.&lt;br /&gt;
* Map zoom indicator circle now scales correctly with zoom level.&lt;br /&gt;
* Resolved model hierarchy loading issue at the code level.&lt;br /&gt;
* Repaired game management dot commands.&lt;br /&gt;
* Building rooftops now render correct damage states while flying.&lt;br /&gt;
* Ju-88 LODs repaired; model now renders properly at all distances.&lt;br /&gt;
* Fixed sparkling textures by adding mipmaps (e.g., water).&lt;br /&gt;
* Repaired several alpha textures as part of ongoing engine upgrades.&lt;br /&gt;
* Aircraft halo effects and player names now render correctly.&lt;br /&gt;
* Wellington waist gunners are now visible in third-person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.1 (6 February 2026)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at resolving issues post-1.38.2.0 launch.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Fortified and Trench MSP deployments now require +100m from the nearest friendly facility.&lt;br /&gt;
* HC and Light MSP deployments now require +50m from the nearest friendly facility.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Army persona moveable brigade fallbacks logic restored.&lt;br /&gt;
* Resolved damage threshold issues on outpost and fortified mobile spawn(s).&lt;br /&gt;
* Building interiors are now brighter.&lt;br /&gt;
* Smoke and dust effects have been restored.&lt;br /&gt;
* Bushes graphics restored.&lt;br /&gt;
* Gunsights graphic issue on some aircraft cleaned up.&lt;br /&gt;
* Rifleman tutorial now completes.&lt;br /&gt;
* Tiger right drive wheel alpha repaired.&lt;br /&gt;
* Fixed a couple of tree billboards for better rendering at distance.&lt;br /&gt;
* Disabled Norwich factory research to ensure smooth RDP progression for UK.&lt;br /&gt;
* Bullet casing ejection effect for infantry weapons restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6607</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6607"/>
		<updated>2026-05-12T15:23:13Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.4.1 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
We had to rollback a file where code cleanup occurred in an effort to reduce additional memory leaks that was preventing users from being able to click and join missions.&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Restored the file that manages clicking to join missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.4.0 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
This patch restores the highly sought after &amp;quot;mission target change&amp;quot;, which enables mission leaders to change their target on missions dynamically as the battlefield needs require.&lt;br /&gt;
&lt;br /&gt;
We've also made scaling capture timers 1:1, meaning if an 10% population imbalance exists, overpop has 10% slower capture timers, and underpop has 10% faster capture timers. This scales from 1-100% now.&lt;br /&gt;
&lt;br /&gt;
Both items are 2026 Roadmap Deliveries!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Mission target change.&lt;br /&gt;
* Better scaling capture timers.&lt;br /&gt;
* IVC Tab added to the main map screen.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Internally stored bombs no longer collide with aircraft on release.&lt;br /&gt;
* Third person now renders and receives bombs accurately.&lt;br /&gt;
* Single Garrisons have their &amp;quot;dot&amp;quot; restored on the game map.&lt;br /&gt;
* Buzzard &amp;amp; Skull units now show up at the bottom of supply list(s).&lt;br /&gt;
* Destroyer STO rounds reverted to vehicle target render range (up to 6000m).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.3.0 (2 March 2026)=&lt;br /&gt;
&lt;br /&gt;
This update focuses on quality-of-life improvements and resolves issues introduced during recent core game engine advancements.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Str1ke, Local25 and Raus to the Fallen Soldiers Memorial.&lt;br /&gt;
* FMS now spawns infantry inside cover and guns outside.&lt;br /&gt;
* Improved winter theme textures.&lt;br /&gt;
* Enhanced sunrise color grading.&lt;br /&gt;
* Updated backend server build and deployment scripts.&lt;br /&gt;
* Credits updated to reflect Q1-2026 team.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Frontline map filter toggle now functions properly in full-screen mode.&lt;br /&gt;
* Cockpit instrument panels and gauges repaired (no longer render black).&lt;br /&gt;
* Several ground vehicle instrument gauges fixed.&lt;br /&gt;
* Wellington bomber dashboard and gauges brightened.&lt;br /&gt;
* German rifle grenade is no longer STO and now functions properly.&lt;br /&gt;
* Destroyer &amp;amp; Artillery (STO Rounds) now properly damage nearby bad guys vehicles.&lt;br /&gt;
* Destroyer &amp;amp; Artillery muzzle flash special effects restored.&lt;br /&gt;
* Map zoom indicator circle now scales correctly with zoom level.&lt;br /&gt;
* Resolved model hierarchy loading issue at the code level.&lt;br /&gt;
* Repaired game management dot commands.&lt;br /&gt;
* Building rooftops now render correct damage states while flying.&lt;br /&gt;
* Ju-88 LODs repaired; model now renders properly at all distances.&lt;br /&gt;
* Fixed sparkling textures by adding mipmaps (e.g., water).&lt;br /&gt;
* Repaired several alpha textures as part of ongoing engine upgrades.&lt;br /&gt;
* Aircraft halo effects and player names now render correctly.&lt;br /&gt;
* Wellington waist gunners are now visible in third-person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.1 (6 February 2026)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at resolving issues post-1.38.2.0 launch.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Fortified and Trench MSP deployments now require +100m from the nearest friendly facility.&lt;br /&gt;
* HC and Light MSP deployments now require +50m from the nearest friendly facility.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Army persona moveable brigade fallbacks logic restored.&lt;br /&gt;
* Resolved damage threshold issues on outpost and fortified mobile spawn(s).&lt;br /&gt;
* Building interiors are now brighter.&lt;br /&gt;
* Smoke and dust effects have been restored.&lt;br /&gt;
* Bushes graphics restored.&lt;br /&gt;
* Gunsights graphic issue on some aircraft cleaned up.&lt;br /&gt;
* Rifleman tutorial now completes.&lt;br /&gt;
* Tiger right drive wheel alpha repaired.&lt;br /&gt;
* Fixed a couple of tree billboards for better rendering at distance.&lt;br /&gt;
* Disabled Norwich factory research to ensure smooth RDP progression for UK.&lt;br /&gt;
* Bullet casing ejection effect for infantry weapons restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.38.4.0_Mission_target_change.&amp;diff=6606</id>
		<title>1.38.4.0 Mission target change.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.38.4.0_Mission_target_change.&amp;diff=6606"/>
		<updated>2026-05-12T13:38:28Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Version 1.38.4.0 marks an important quality of life upgrade for mission leaders, game balance and overall gameplay. The Open Beta process proved its worth by identifying a maj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 1.38.4.0 marks an important quality of life upgrade for mission leaders, game balance and overall gameplay. The Open Beta process proved its worth by identifying a major memory leak (which is now resolved) and a server crash which was cleaned up.&lt;br /&gt;
&lt;br /&gt;
Bomber pilots will be pleased to know that their bombs should be working back to full functionality prior, and you should no longer see bomb explosions in the sky / under the belly of an aircraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.38]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6604</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6604"/>
		<updated>2026-05-12T13:37:55Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.38.4.0 Mission target change.]]&lt;br /&gt;
*[[1.37.3.0 Continues bug fixes.]]&lt;br /&gt;
*[[1.38.2.0 Spawn protection.]]&lt;br /&gt;
*[[1.38.1.0 Victory Points.]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.38]]&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6602</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6602"/>
		<updated>2026-05-12T13:37:37Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.4.0 (7 May 2026)=&lt;br /&gt;
&lt;br /&gt;
This patch restores the highly sought after &amp;quot;mission target change&amp;quot;, which enables mission leaders to change their target on missions dynamically as the battlefield needs require.&lt;br /&gt;
&lt;br /&gt;
We've also made scaling capture timers 1:1, meaning if an 10% population imbalance exists, overpop has 10% slower capture timers, and underpop has 10% faster capture timers. This scales from 1-100% now.&lt;br /&gt;
&lt;br /&gt;
Both items are 2026 Roadmap Deliveries!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Mission target change.&lt;br /&gt;
* Better scaling capture timers.&lt;br /&gt;
* IVC Tab added to the main map screen.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Internally stored bombs no longer collide with aircraft on release.&lt;br /&gt;
* Third person now renders and receives bombs accurately.&lt;br /&gt;
* Single Garrisons have their &amp;quot;dot&amp;quot; restored on the game map.&lt;br /&gt;
* Buzzard &amp;amp; Skull units now show up at the bottom of supply list(s).&lt;br /&gt;
* Destroyer STO rounds reverted to vehicle target render range (up to 6000m).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.3.0 (2 March 2026)=&lt;br /&gt;
&lt;br /&gt;
This update focuses on quality-of-life improvements and resolves issues introduced during recent core game engine advancements.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Str1ke, Local25 and Raus to the Fallen Soldiers Memorial.&lt;br /&gt;
* FMS now spawns infantry inside cover and guns outside.&lt;br /&gt;
* Improved winter theme textures.&lt;br /&gt;
* Enhanced sunrise color grading.&lt;br /&gt;
* Updated backend server build and deployment scripts.&lt;br /&gt;
* Credits updated to reflect Q1-2026 team.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Frontline map filter toggle now functions properly in full-screen mode.&lt;br /&gt;
* Cockpit instrument panels and gauges repaired (no longer render black).&lt;br /&gt;
* Several ground vehicle instrument gauges fixed.&lt;br /&gt;
* Wellington bomber dashboard and gauges brightened.&lt;br /&gt;
* German rifle grenade is no longer STO and now functions properly.&lt;br /&gt;
* Destroyer &amp;amp; Artillery (STO Rounds) now properly damage nearby bad guys vehicles.&lt;br /&gt;
* Destroyer &amp;amp; Artillery muzzle flash special effects restored.&lt;br /&gt;
* Map zoom indicator circle now scales correctly with zoom level.&lt;br /&gt;
* Resolved model hierarchy loading issue at the code level.&lt;br /&gt;
* Repaired game management dot commands.&lt;br /&gt;
* Building rooftops now render correct damage states while flying.&lt;br /&gt;
* Ju-88 LODs repaired; model now renders properly at all distances.&lt;br /&gt;
* Fixed sparkling textures by adding mipmaps (e.g., water).&lt;br /&gt;
* Repaired several alpha textures as part of ongoing engine upgrades.&lt;br /&gt;
* Aircraft halo effects and player names now render correctly.&lt;br /&gt;
* Wellington waist gunners are now visible in third-person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.1 (6 February 2026)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at resolving issues post-1.38.2.0 launch.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Fortified and Trench MSP deployments now require +100m from the nearest friendly facility.&lt;br /&gt;
* HC and Light MSP deployments now require +50m from the nearest friendly facility.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Army persona moveable brigade fallbacks logic restored.&lt;br /&gt;
* Resolved damage threshold issues on outpost and fortified mobile spawn(s).&lt;br /&gt;
* Building interiors are now brighter.&lt;br /&gt;
* Smoke and dust effects have been restored.&lt;br /&gt;
* Bushes graphics restored.&lt;br /&gt;
* Gunsights graphic issue on some aircraft cleaned up.&lt;br /&gt;
* Rifleman tutorial now completes.&lt;br /&gt;
* Tiger right drive wheel alpha repaired.&lt;br /&gt;
* Fixed a couple of tree billboards for better rendering at distance.&lt;br /&gt;
* Disabled Norwich factory research to ensure smooth RDP progression for UK.&lt;br /&gt;
* Bullet casing ejection effect for infantry weapons restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.38.4.0_Dynamic_mission_target_changing.&amp;diff=6600</id>
		<title>1.38.4.0 Dynamic mission target changing.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.38.4.0_Dynamic_mission_target_changing.&amp;diff=6600"/>
		<updated>2026-05-12T13:33:16Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Version 1.38.4.0 marks an important quality of life upgrade for mission leaders, game balance and overall gameplay. The Open Beta process proved its worth by identifying a maj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 1.38.4.0 marks an important quality of life upgrade for mission leaders, game balance and overall gameplay. The Open Beta process proved its worth by identifying a major memory leak (which is now resolved) and a server crash which was cleaned up.&lt;br /&gt;
&lt;br /&gt;
Bomber pilots will be pleased to know that their bombs should be working back to full functionality prior, and you should no longer see bomb explosions in the sky / under the belly of an aircraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.38]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6599</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6599"/>
		<updated>2026-05-12T13:32:08Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.38.4.0 Dynamic mission target changing.]]&lt;br /&gt;
*[[1.37.3.0 Continues bug fixes.]]&lt;br /&gt;
*[[1.38.2.0 Spawn protection.]]&lt;br /&gt;
*[[1.38.1.0 Victory Points.]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.38]]&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6596</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6596"/>
		<updated>2026-03-02T19:55:46Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.3.0 (2 March 2026)=&lt;br /&gt;
&lt;br /&gt;
This update focuses on quality-of-life improvements and resolves issues introduced during recent core game engine advancements.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Str1ke, Local25 and Raus to the Fallen Soldiers Memorial.&lt;br /&gt;
* FMS now spawns infantry inside cover and guns outside.&lt;br /&gt;
* Improved winter theme textures.&lt;br /&gt;
* Enhanced sunrise color grading.&lt;br /&gt;
* Updated backend server build and deployment scripts.&lt;br /&gt;
* Credits updated to reflect Q1-2026 team.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Frontline map filter toggle now functions properly in full-screen mode.&lt;br /&gt;
* Cockpit instrument panels and gauges repaired (no longer render black).&lt;br /&gt;
* Several ground vehicle instrument gauges fixed.&lt;br /&gt;
* Wellington bomber dashboard and gauges brightened.&lt;br /&gt;
* German rifle grenade is no longer STO and now functions properly.&lt;br /&gt;
* Destroyer &amp;amp; Artillery (STO Rounds) now properly damage nearby bad guys vehicles.&lt;br /&gt;
* Destroyer &amp;amp; Artillery muzzle flash special effects restored.&lt;br /&gt;
* Map zoom indicator circle now scales correctly with zoom level.&lt;br /&gt;
* Resolved model hierarchy loading issue at the code level.&lt;br /&gt;
* Repaired game management dot commands.&lt;br /&gt;
* Building rooftops now render correct damage states while flying.&lt;br /&gt;
* Ju-88 LODs repaired; model now renders properly at all distances.&lt;br /&gt;
* Fixed sparkling textures by adding mipmaps (e.g., water).&lt;br /&gt;
* Repaired several alpha textures as part of ongoing engine upgrades.&lt;br /&gt;
* Aircraft halo effects and player names now render correctly.&lt;br /&gt;
* Wellington waist gunners are now visible in third-person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.1 (6 February 2026)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at resolving issues post-1.38.2.0 launch.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Fortified and Trench MSP deployments now require +100m from the nearest friendly facility.&lt;br /&gt;
* HC and Light MSP deployments now require +50m from the nearest friendly facility.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Army persona moveable brigade fallbacks logic restored.&lt;br /&gt;
* Resolved damage threshold issues on outpost and fortified mobile spawn(s).&lt;br /&gt;
* Building interiors are now brighter.&lt;br /&gt;
* Smoke and dust effects have been restored.&lt;br /&gt;
* Bushes graphics restored.&lt;br /&gt;
* Gunsights graphic issue on some aircraft cleaned up.&lt;br /&gt;
* Rifleman tutorial now completes.&lt;br /&gt;
* Tiger right drive wheel alpha repaired.&lt;br /&gt;
* Fixed a couple of tree billboards for better rendering at distance.&lt;br /&gt;
* Disabled Norwich factory research to ensure smooth RDP progression for UK.&lt;br /&gt;
* Bullet casing ejection effect for infantry weapons restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.3.0_Continues_bug_fixes.&amp;diff=6595</id>
		<title>1.37.3.0 Continues bug fixes.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.3.0_Continues_bug_fixes.&amp;diff=6595"/>
		<updated>2026-03-02T19:48:26Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;We've made a lot of advancements in the WWII Online code base over the last year, including significant lighting engine upgrades... things that haven't been touched in a very...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've made a lot of advancements in the WWII Online code base over the last year, including significant lighting engine upgrades... things that haven't been touched in a very longtime. With each step forward we take, things have the potential to break.&lt;br /&gt;
&lt;br /&gt;
We focused this patch on cleaning up some of the issues affecting players daily experience. Our aim is to do this routinely but we put extra emphasis on frontloading those much needed fixes and features added were very limited in scope.&lt;br /&gt;
&lt;br /&gt;
The team at Cornered Rat Software is doing lots of good things and addressing core issues while continuing to execute on our 2026 roadmap. Thanks for your tremendous support. Shout out to our paid subscribers for making developments like these possible, without your subscription, this would not be possible. S!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.38]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6594</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6594"/>
		<updated>2026-03-02T19:47:40Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.3.0 Continues bug fixes.]]&lt;br /&gt;
*[[1.38.2.0 Spawn protection.]]&lt;br /&gt;
*[[1.38.1.0 Victory Points.]]&lt;br /&gt;
*[[1.38.0.0 Better prediction and smoothing.]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.38]]&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6591</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6591"/>
		<updated>2026-02-19T00:00:13Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.2.1 (6 February 2026)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at resolving issues post-1.38.2.0 launch.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Fortified and Trench MSP deployments now require +100m from the nearest friendly facility.&lt;br /&gt;
* HC and Light MSP deployments now require +50m from the nearest friendly facility.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Army persona moveable brigade fallbacks logic restored.&lt;br /&gt;
* Resolved damage threshold issues on outpost and fortified mobile spawn(s).&lt;br /&gt;
* Building interiors are now brighter.&lt;br /&gt;
* Smoke and dust effects have been restored.&lt;br /&gt;
* Bushes graphics restored.&lt;br /&gt;
* Gunsights graphic issue on some aircraft cleaned up.&lt;br /&gt;
* Rifleman tutorial now completes.&lt;br /&gt;
* Tiger right drive wheel alpha repaired.&lt;br /&gt;
* Fixed a couple of tree billboards for better rendering at distance.&lt;br /&gt;
* Disabled Norwich factory research to ensure smooth RDP progression for UK.&lt;br /&gt;
* Bullet casing ejection effect for infantry weapons restored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6588</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6588"/>
		<updated>2026-02-03T18:44:31Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.2.0 (27 January 2026)= &lt;br /&gt;
&lt;br /&gt;
Introducing &amp;quot;Spawn Protection Mode,&amp;quot; providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Spawn Protection Mode for air, land and sea units.&lt;br /&gt;
* Fallbacks for moveable brigades now survive server restarts.&lt;br /&gt;
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.&lt;br /&gt;
* Changed name of new large walled mobile spawn to &amp;quot;Outpost.&amp;quot;&lt;br /&gt;
* Restored old FMS model for more deployment options.&lt;br /&gt;
* Infantry fall damage reduced slightly.&lt;br /&gt;
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.&lt;br /&gt;
* New small tower PPO added.&lt;br /&gt;
* Playnet copyright updated to 2026.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Tint on aircraft canopies resolved, now more clear.&lt;br /&gt;
* Radial clutter no longer flickers.&lt;br /&gt;
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.&lt;br /&gt;
* Fixed a clip point on Fire Base (FB) infantry spawn.&lt;br /&gt;
* Re-added French Torpedo bomber to be spawnable.&lt;br /&gt;
* Tilburg church no longer clips a building.&lt;br /&gt;
* Somzee city hero monument no longer on a berm.&lt;br /&gt;
* Trelon AI tower no longer clipping a wall.&lt;br /&gt;
* Railroad rails now match bridge rails.&lt;br /&gt;
* Bedford truck no longer gets stuck in dunes tiles.&lt;br /&gt;
* Outpost deployment ranges adjusted:&lt;br /&gt;
** From enemy facility: 100m (500m total).&lt;br /&gt;
** From a friendly facility: 200m.&lt;br /&gt;
* Fw-190 wings now render properly across all LODs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.2 (1 December 2025)= &lt;br /&gt;
&lt;br /&gt;
This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Integrated Graphics Card shaders fixed.&lt;br /&gt;
* Movement tutorial can now be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.1 (23 November 2025)=&lt;br /&gt;
&lt;br /&gt;
This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Temporarily disabled Windows version checking due to false incompatibility issues.&lt;br /&gt;
* Killing infantry no longer result into spamming messages.&lt;br /&gt;
* BETA messages for Victory Points removed.&lt;br /&gt;
* Adjusted terrain brightness to enhance visibility.&lt;br /&gt;
* FMS can no longer be placed on bridges and/or most asphalt.&lt;br /&gt;
* Town of Mean no longer has white line on terrain near airfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.1.0 (22 November 2025)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Victory Points System: Fully implemented, including all supporting systems and controllers.&lt;br /&gt;
* Lighting Enhancements: Foundational visual improvements to current and future environments.&lt;br /&gt;
* Frontline Display: Ownership now visible directly on the in-game map.&lt;br /&gt;
* Fire Base Visibility:&lt;br /&gt;
** Active Fire Bases are now automatically displayed on the frontline.&lt;br /&gt;
** Inactive Fire Bases appear at 25% transparency across the game world.&lt;br /&gt;
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.&lt;br /&gt;
** Separate spawn locations for Infantry and Guns.&lt;br /&gt;
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).&lt;br /&gt;
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.&lt;br /&gt;
* Aircraft structural failure limits have received a safety factor increase.&lt;br /&gt;
* Quality of Life:&lt;br /&gt;
** Option to save login credentials on Playgate (PC).&lt;br /&gt;
** Reorganized spawn list for clearer Green–Yellow–Red availability status.&lt;br /&gt;
** Sufficient VP in wallet will change Red --&amp;gt; Green or Yellow (based on rank).&lt;br /&gt;
* Visual Upgrades: Several AI gun models improved.&lt;br /&gt;
* Some buildings have had Textures updated .&lt;br /&gt;
* Some Normal and Specular maps have been added to terrain.&lt;br /&gt;
* Progression: Rank thresholds increased.&lt;br /&gt;
* Credits: Updated to reflect the current development team.&lt;br /&gt;
* Store Messaging: Upsell content now includes Victory Points information.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Improved prediction smoothing globally for high-ping users.&lt;br /&gt;
* Fixed missing shadows within the game engine.&lt;br /&gt;
* Infantry can no longer clip into fuel tanks.&lt;br /&gt;
* Gun emplacement PPOs no longer obstruct overpass openings.&lt;br /&gt;
* Resolved texture flickering on the M4A2 Sherman.&lt;br /&gt;
* Valentine commander can no longer use periscope with hatch open.&lt;br /&gt;
* German LeFH howitzer stability improved after firing.&lt;br /&gt;
* Billboards no longer exhibit texture distortion at 200m+.&lt;br /&gt;
* In-game promotion window now fully visible at the top of the screen.&lt;br /&gt;
* A20C dorsal gunner now has twin .30 cal guns.&lt;br /&gt;
* C47 and JU52 wheels in third person now rotate.&lt;br /&gt;
* Gun barrels on several vehicles no longer go through walls.&lt;br /&gt;
* Bailed aircraft crew members now parachute to ground properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.1 (29 September 2025)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.38.1.0_Victory_Points.&amp;diff=6586</id>
		<title>1.38.1.0 Victory Points.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.38.1.0_Victory_Points.&amp;diff=6586"/>
		<updated>2026-02-03T18:27:28Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Since the launch of WWII Online, Spawn Camping has persisted and has driven players away and caused a lot of frustration. This update represents the single greatest effort to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the launch of WWII Online, Spawn Camping has persisted and has driven players away and caused a lot of frustration. This update represents the single greatest effort to improve that experience by providing initial spawn-in protection from campers. Players will have a brief few moments to take cover, despawn, or eliminate the threat if possible.&lt;br /&gt;
&lt;br /&gt;
Truck drivers now have the full mobile spawn deployment suite across all trucks and haulers (armed/unarmed) as well as SPAAs (including the heavier ones). We want to keep mobile spawns easily deployable, do your part to keep the battle going!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.38]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.38.2.0_Spawn_protection.&amp;diff=6583</id>
		<title>1.38.2.0 Spawn protection.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.38.2.0_Spawn_protection.&amp;diff=6583"/>
		<updated>2026-02-03T18:27:07Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Victory Points (VP) introduce an exciting new way for Free-to-Play users to access premium content through in-game effort. Players can now earn VP by performing supportive act...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Victory Points (VP) introduce an exciting new way for Free-to-Play users to access premium content through in-game effort. Players can now earn VP by performing supportive actions—such as guarding Capture Points (CPs) or deploying Mobile Spawns (MSs)—and use them to unlock premium units, provided they have sufficient VP and Rank.&lt;br /&gt;
&lt;br /&gt;
Premium subscribers continue to enjoy full, unrestricted access to all units and do not need to worry about VP costs.&lt;br /&gt;
&lt;br /&gt;
VP earnings are capped on a 24-hour, per-account basis. Earning and spending rates may be adjusted at any time by Game Management. VP is refunded when a player successfully returns to base (RTB) with an undamaged and surviving crew or if the player is spawn-camped (death within 30 seconds). Additionally, VP unit costs are discounted when playing on the underpopulated side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.38]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6580</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6580"/>
		<updated>2026-02-03T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.38.2.0 Spawn protection.]]&lt;br /&gt;
*[[1.38.1.0 Victory Points.]]&lt;br /&gt;
*[[1.38.0.0 Better prediction and smoothing.]]&lt;br /&gt;
*[[1.37.14.0 High Explosive (HE) updates.]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.38]]&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6565</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6565"/>
		<updated>2025-10-24T14:53:44Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.14.0 (07 July 25)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Increased HE damage fidelity and effectiveness globally (first-pass).&lt;br /&gt;
* CPs now show &amp;quot;Facility Contested&amp;quot; globally when attacker enters building at 0% captured.&lt;br /&gt;
* Pilots now hear overstress sound at 75% of G-limit, providing a warning to correct before critical.&lt;br /&gt;
* M18 now requires commander to deploy gun (like Panther).&lt;br /&gt;
* All infantry movement audio increased by +3dB.&lt;br /&gt;
* Ramp added to Bunker staircase for smoother camera experience.&lt;br /&gt;
* Interior of bunker has new objects for cover.&lt;br /&gt;
* Playgate now allows launching to Campaign or Open Beta from same .exe.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue with bomb effectiveness against ground vehicles.&lt;br /&gt;
* Tracks and roadwheels no longer have a double-damage multiplier bug.&lt;br /&gt;
* Hawk &amp;amp; P-40 propeller now spins normally in third person.&lt;br /&gt;
* M18 Hellcat crew control animations now function properly.&lt;br /&gt;
* British Firefly now matches earlier M4A2 series armor data.&lt;br /&gt;
* All Crusader tanks now have a corrected hitmap driver shutter.&lt;br /&gt;
* &amp;quot;ESC&amp;quot; to despawn reverted (requiring click) for better user experiences.&lt;br /&gt;
* Damaged tents no longer have Z-fighting issue.&lt;br /&gt;
* Vlissingen boat spawn no longer causes CTD.&lt;br /&gt;
* Wollersheim AB no longer causes CTD.&lt;br /&gt;
* All trees now have appropriate colliders established.&lt;br /&gt;
* Several additions/revisions made to enhance translations.&lt;br /&gt;
* Mac CTD pop-up window no longer hidden behind application.&lt;br /&gt;
* Playgate text color updated to see &amp;quot;Account &amp;amp; Password.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.13.0 (27 May 25)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Updated Capture Mechanics: &amp;quot;Tug of War.&amp;quot;&lt;br /&gt;
* Game Population Balance Tools added for Game Management:&lt;br /&gt;
** Side Lock: Prevents joining overpopulated side.&lt;br /&gt;
** Spawn Queue: Places user into a queue and must wait their turn to spawn if side is overpopulated.&lt;br /&gt;
* Aircraft Trim now has a rate limiter applied to it.&lt;br /&gt;
* Game client will now prompt you to submit a crash log.&lt;br /&gt;
* Upsell frequency for free players should now be reduced.&lt;br /&gt;
* Several unit reservation pictures have been updated.&lt;br /&gt;
* The cities of Maastricht and Reims have been split into two cities.&lt;br /&gt;
* Several existing towns have new roads and links between them:&lt;br /&gt;
** Diest &amp;lt;–&amp;gt; Tienen.&lt;br /&gt;
** Aarschot &amp;lt;–&amp;gt; Geel.&lt;br /&gt;
** Wavre &amp;lt;–&amp;gt; Leuven.&lt;br /&gt;
** Halle &amp;lt;–&amp;gt; Waterloo.&lt;br /&gt;
** Zandvliet &amp;lt;–&amp;gt; Kalmthout.&lt;br /&gt;
** Hamoir &amp;lt;–&amp;gt; Hampteau.&lt;br /&gt;
** Bievre &amp;lt;–&amp;gt; Montherme.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Game client localization restored for: Spanish, German, French, Italian, Chinese and Russian languages.&lt;br /&gt;
* Installer client localization options restored and improved.&lt;br /&gt;
* Phase 1 (foundation) pass on HE on armor, HE now detonates impact point and throws shrapnel outward. Additional patching needed related to armor penetration.&lt;br /&gt;
* Spawn delay permissions logic fixed to prevent unintended application.&lt;br /&gt;
* Barbed wire fences colliders repaired and now stop infantry.&lt;br /&gt;
* Panther fixes on model accuracy, armor angles corrected.&lt;br /&gt;
* A22 Churchill bowgunner now dies from fuel fire.&lt;br /&gt;
* Stuarts no longer have see-through back hull.&lt;br /&gt;
* Panzer 3N driver shutter now has appropriate hitmap.&lt;br /&gt;
* Stug 3GS hulk now displays correctly.&lt;br /&gt;
* Auto-take off now works at Ath AF hangar.&lt;br /&gt;
* Docks damage state center path no longer blocked.&lt;br /&gt;
* Some tree billboards repaired.&lt;br /&gt;
* Remagen tile and texture fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.12.0 (28 April 25)=&lt;br /&gt;
&lt;br /&gt;
Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support!&lt;br /&gt;
&lt;br /&gt;
- THE RATS&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!&lt;br /&gt;
* Aircraft now receive stress damage from exceeding G limits.&lt;br /&gt;
* Autopilot has been completely redone and is more functional:&lt;br /&gt;
** Engage level autopilot [L Ctrl + A]&lt;br /&gt;
** Engage angle autopilot [L Alt + A]&lt;br /&gt;
** Engage speed autopilot [L Shift + A]&lt;br /&gt;
** Wingman: Type .wingman &amp;lt;callsign&amp;gt;, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.&lt;br /&gt;
* When autopilot active, the bombardier now has some rudder control.&lt;br /&gt;
* New Auto Take-Off procedure to help novice pilots get airborne.&lt;br /&gt;
* Pilots now lose all control of their aircraft while blacked out.&lt;br /&gt;
* New Panther Ausf A added to German forces.&lt;br /&gt;
** Press Z to switch commander from binoculars to machinegun.&lt;br /&gt;
* New M18 Hellcat added to US forces.&lt;br /&gt;
* New Valentine Mk X added to UK and FR forces.&lt;br /&gt;
* $miss now generates a click-able hyperlink simulating the .join command.&lt;br /&gt;
* Spawn delay may now be tied to a specific subscription.&lt;br /&gt;
* AFK players no longer affect capture timer calculations.&lt;br /&gt;
* Carrier object has received a spawn room.&lt;br /&gt;
* Carriers no longer allow spawning of Bombers.&lt;br /&gt;
* Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.&lt;br /&gt;
* Valenciennes has been split into two cities.&lt;br /&gt;
* Terrain textures brightened up by 30%.&lt;br /&gt;
* New FBs added between: Cobreville, Flamierge and Bastogne.&lt;br /&gt;
* Sedan-Bouillon FBs are now closer to town.&lt;br /&gt;
* Brussels AF Army Base moved back to east end of field.&lt;br /&gt;
* Added the Ludendorf Bridge to Remagen.&lt;br /&gt;
* Added a long rail bridge in northern Rotterdam.&lt;br /&gt;
* Rotterdam terrain has been significantly redesigned.&lt;br /&gt;
* Fairmile riverine has received some touch up treatment.&lt;br /&gt;
* Shivering Sand is now an Operational Sea Fort with strategic points added.&lt;br /&gt;
* Gravelines has been converted into a Star Fort.&lt;br /&gt;
* New towns: Crecy-sur-Serre and Herne Bay.&lt;br /&gt;
* New popup during game installer process.&lt;br /&gt;
* Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.&lt;br /&gt;
* Updated .report and .bug message receipt to provide better direction.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Stamina for infantry has been fixed, and heavier classes run out of sprint faster.&lt;br /&gt;
* Mouse sensitivity is now scaled in horizontal and vertical movement.&lt;br /&gt;
* Foxhole can now be placed via PPO tool again.&lt;br /&gt;
* Audio now transitions smoothly as you move the camera.&lt;br /&gt;
* Sherman M4A2 tracks no longer share damage threshold.&lt;br /&gt;
* Churchill materials fixed between various LODs.&lt;br /&gt;
* Opel doors and glass have been fixed.&lt;br /&gt;
* US tanks now have proper UI images.&lt;br /&gt;
* Base colors fixed on several vehicles.&lt;br /&gt;
* Corrections to the Laffly S20, Bedford and M16 SPAA manuals.&lt;br /&gt;
* Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.&lt;br /&gt;
* Several terrain textures have been audited to add more depth and quality.&lt;br /&gt;
* Several tree textures have been optimized using better compression.&lt;br /&gt;
* Building roof tops should no longer glow at night.&lt;br /&gt;
* White squares are no longer visible in the clouds on rainy days.&lt;br /&gt;
* Kerpen-Koln FB inf spawn no longer clips a berm.&lt;br /&gt;
* Area 51 will no longer surrender when captured.&lt;br /&gt;
* Fixed Sea Fort railings.&lt;br /&gt;
* Moved Margate to correct location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.1 (04 February 25)=&lt;br /&gt;
This hotfix release aims to correct some issues that were introduced with the recent Christmas release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The FMB Ammo Cache and Fuel Barrel PPOs now supply ammo and fuel&lt;br /&gt;
* Infantry can now turn left and right while onboard a boat or ship&lt;br /&gt;
* Fixed the issue causing Paras to be unable to turn&lt;br /&gt;
* Floating Christmas trees have been fixed&lt;br /&gt;
* The Mouse Sensitivity Preference slider has been fixed&lt;br /&gt;
* The M4a2 and M4a3 tank mantlet thicknesses have been corrected&lt;br /&gt;
* MS deployments into buildings reduced by 90%, continuing work on this issue&lt;br /&gt;
* DD 5 inch rounds can now damage factories&lt;br /&gt;
* The Opel's door being bullet proof has been fixed&lt;br /&gt;
* A texture error on the D520 is been repaired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.2 (09 January 2023)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at smoothing out integrated voice comms some more. We have plans to add TARGET voice chat and more features soon. Please continue to use IVC and standby for more updates on this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Numerous fixes to IVC&lt;br /&gt;
* Corrected an issue with some of the in game map tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.1 (27 December 22)=&lt;br /&gt;
&lt;br /&gt;
This hotifx aims to correct a few issues with the IVC implementation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Numerous fixes to IVC&lt;br /&gt;
* Fixed multi-crewed unit players that could not hear each other over 3D chat&lt;br /&gt;
* Corrected the default keymap on the US bofors so it now can be moved backwards without having to change the keymap&lt;br /&gt;
* Fixed the cause of CTDs whenever despawning Allied 105mm Artillery units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6564</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6564"/>
		<updated>2025-09-29T19:34:10Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.0.1 (29 September 25)=&lt;br /&gt;
&lt;br /&gt;
This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed a High Explosive audio bug introduced in 1.38.0.0.&lt;br /&gt;
* Infantry should no longer change state when you go prone/stand.&lt;br /&gt;
* Destroying Panhard tires now result into a kill.&lt;br /&gt;
* Reduced ricochet angle of Naval Destroyer main guns.&lt;br /&gt;
* Kittyhawk propeller rotation resolved.&lt;br /&gt;
* French rifle grenadier's grenade bounces again.&lt;br /&gt;
* A20 ammo error on belly/dorsal gun belts fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6563</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6563"/>
		<updated>2025-09-29T14:56:40Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Recent Game Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.38.0.0 Better prediction and smoothing.]]&lt;br /&gt;
*[[1.37.14.0 High Explosive (HE) updates.]]&lt;br /&gt;
*[[1.37.13.0 Population balance, capture Tug of War and bug fixes!]]&lt;br /&gt;
*[[1.37.12.0 New Auto Pilot, new tanks and more!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.38]]&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6562</id>
		<title>Readme 1.38</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.38&amp;diff=6562"/>
		<updated>2025-09-29T14:56:22Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;__FORCETOC__ =1.38.0.0 (15 September 25)=  We've completely re-written how your client detects another player's position and overall movement for the better. This includes all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.38.0.0 (15 September 25)=&lt;br /&gt;
&lt;br /&gt;
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.&lt;br /&gt;
&lt;br /&gt;
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Completely re-written client prediction and smoothing code.&lt;br /&gt;
* Re-wrote how AFK players are managed and calculated.&lt;br /&gt;
* Time zone 3 settings to manage late night capturing.&lt;br /&gt;
* New alert sound plays globally when an Attack/Defensive objective is placed.&lt;br /&gt;
* New code created to manage how AFK is handled from Client to Server.&lt;br /&gt;
* Several GUI vehicle images have been replaced with higher res versions.&lt;br /&gt;
* New lakes placed around Roermond area.&lt;br /&gt;
* New roads added between:&lt;br /&gt;
** Florenville - Habay.&lt;br /&gt;
** Clervaux - Prum.&lt;br /&gt;
** Manningham - Lumbres.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* AFK Players are no longer considered in AO availability calculation(s).&lt;br /&gt;
* Second pass on revised HE - energy multiplier for concussive effects.&lt;br /&gt;
* Aircraft no longer produce black streak in sky after death.&lt;br /&gt;
* Vehicles no longer have any input (like firing) once dead.&lt;br /&gt;
* Destroyers no longer CTD when shooting PPOs, like the baileys bridge.&lt;br /&gt;
* Mouse wheel can be keymapped again.&lt;br /&gt;
* Mouse wheel allows for fine adjustments to bomb sight.&lt;br /&gt;
* Playgate launcher cleaned up to consider additional install directories.&lt;br /&gt;
* Mac patching notification URL corrected.&lt;br /&gt;
* Alt-tabbing should now work seamlessly.&lt;br /&gt;
* P-39 rudder cleaned up, more responsive.&lt;br /&gt;
* HE Satchels no longer kill tanks but can impair crew via concussive effects.&lt;br /&gt;
* Panzer IV D corrected road wheel textures.&lt;br /&gt;
* Bf 110-FB wheel brakes correctly work when engine idling.&lt;br /&gt;
* M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.&lt;br /&gt;
* Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.&lt;br /&gt;
* Panther and M10 drivers now die to fuel fire.&lt;br /&gt;
* Bunker stairs backwards crawl fixed / now visible.&lt;br /&gt;
* Object cleared from Kalmthout bunker entry.&lt;br /&gt;
* Knives can no longer easily destroy vehicle wheels.&lt;br /&gt;
* Several berms removed from various forward bases that were clipping.&lt;br /&gt;
* Geel-Grobbedonk office building no longer explodes on capture.&lt;br /&gt;
* Bad &amp;quot;AI&amp;quot; FOV/angles corrected for better defense across many towns.&lt;br /&gt;
* Fixed Allied Howitzer shifting when changing ammo.&lt;br /&gt;
* Fixed spare capture building in Panningen.&lt;br /&gt;
* Balanced audio levels from different crew position of same vehicle.&lt;br /&gt;
* Fixed missing RRstation interior for Dinant and Charleville.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.38.0.0_Better_prediction_and_smoothing.&amp;diff=6561</id>
		<title>1.38.0.0 Better prediction and smoothing.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.38.0.0_Better_prediction_and_smoothing.&amp;diff=6561"/>
		<updated>2025-09-29T14:47:13Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Version 1.38.0.0 is now available to play! This release represents the single greatest code re-write we've seen in the last 15 years of WWII Online. It will include better pre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 1.38.0.0 is now available to play! This release represents the single greatest code re-write we've seen in the last 15 years of WWII Online. It will include better prediction and smoothing (see explanation below release notes for more context), bombs will have a serious concussive effect vs tank crews, flak fire will be more devastating against enemy aircraft, HE based cannons on aircraft will hurt pilots more, etc. We're targeting things that you've been asking for - this patch is very important and worth taking another look at!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.38]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6560</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6560"/>
		<updated>2025-09-29T14:46:34Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.38.0.0 Better prediction and smoothing.]]&lt;br /&gt;
*[[1.37.14.0 High Explosive (HE) updates.]]&lt;br /&gt;
*[[1.37.13.0 Population balance, capture Tug of War and bug fixes!]]&lt;br /&gt;
*[[1.37.12.0 New Auto Pilot, new tanks and more!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6559</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6559"/>
		<updated>2025-07-08T13:24:52Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.14.0 (07 July 25)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Increased HE damage fidelity and effectiveness globally (first-pass).&lt;br /&gt;
* CPs now show &amp;quot;Facility Contested&amp;quot; globally when attacker enters building at 0% captured.&lt;br /&gt;
* Pilots now hear overstress sound at 75% of G-limit, providing a warning to correct before critical.&lt;br /&gt;
* M18 now requires commander to deploy gun (like Panther).&lt;br /&gt;
* All infantry movement audio increased by +3dB.&lt;br /&gt;
* Ramp added to Bunker staircase for smoother camera experience.&lt;br /&gt;
* Interior of bunker has new objects for cover.&lt;br /&gt;
* Playgate now allows launching to Campaign or Open Beta from same .exe.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue with bomb effectiveness against ground vehicles.&lt;br /&gt;
* Tracks and roadwheels no longer have a double-damage multiplier bug.&lt;br /&gt;
* Hawk &amp;amp; P-40 propeller now spins normally in third person.&lt;br /&gt;
* M18 Hellcat crew control animations now function properly.&lt;br /&gt;
* British Firefly now matches earlier M4A2 series armor data.&lt;br /&gt;
* All Crusader tanks now have a corrected hitmap driver shutter.&lt;br /&gt;
* &amp;quot;ESC&amp;quot; to despawn reverted (requiring click) for better user experiences.&lt;br /&gt;
* Damaged tents no longer have Z-fighting issue.&lt;br /&gt;
* Vlissingen boat spawn no longer causes CTD.&lt;br /&gt;
* Wollersheim AB no longer causes CTD.&lt;br /&gt;
* All trees now have appropriate colliders established.&lt;br /&gt;
* Several additions/revisions made to enhance translations.&lt;br /&gt;
* Mac CTD pop-up window no longer hidden behind application.&lt;br /&gt;
* Playgate text color updated to see &amp;quot;Account &amp;amp; Password.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.13.0 (27 May 25)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Updated Capture Mechanics: &amp;quot;Tug of War.&amp;quot;&lt;br /&gt;
* Game Population Balance Tools added for Game Management:&lt;br /&gt;
** Side Lock: Prevents joining overpopulated side.&lt;br /&gt;
** Spawn Queue: Places user into a queue and must wait their turn to spawn if side is overpopulated.&lt;br /&gt;
* Aircraft Trim now has a rate limiter applied to it.&lt;br /&gt;
* Game client will now prompt you to submit a crash log.&lt;br /&gt;
* Upsell frequency for free players should now be reduced.&lt;br /&gt;
* Several unit reservation pictures have been updated.&lt;br /&gt;
* The cities of Maastricht and Reims have been split into two cities.&lt;br /&gt;
* Several existing towns have new roads and links between them:&lt;br /&gt;
** Diest &amp;lt;–&amp;gt; Tienen.&lt;br /&gt;
** Aarschot &amp;lt;–&amp;gt; Geel.&lt;br /&gt;
** Wavre &amp;lt;–&amp;gt; Leuven.&lt;br /&gt;
** Halle &amp;lt;–&amp;gt; Waterloo.&lt;br /&gt;
** Zandvliet &amp;lt;–&amp;gt; Kalmthout.&lt;br /&gt;
** Hamoir &amp;lt;–&amp;gt; Hampteau.&lt;br /&gt;
** Bievre &amp;lt;–&amp;gt; Montherme.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Game client localization restored for: Spanish, German, French, Italian, Chinese and Russian languages.&lt;br /&gt;
* Installer client localization options restored and improved.&lt;br /&gt;
* Phase 1 (foundation) pass on HE on armor, HE now detonates impact point and throws shrapnel outward. Additional patching needed related to armor penetration.&lt;br /&gt;
* Spawn delay permissions logic fixed to prevent unintended application.&lt;br /&gt;
* Barbed wire fences colliders repaired and now stop infantry.&lt;br /&gt;
* Panther fixes on model accuracy, armor angles corrected.&lt;br /&gt;
* A22 Churchill bowgunner now dies from fuel fire.&lt;br /&gt;
* Stuarts no longer have see-through back hull.&lt;br /&gt;
* Panzer 3N driver shutter now has appropriate hitmap.&lt;br /&gt;
* Stug 3GS hulk now displays correctly.&lt;br /&gt;
* Auto-take off now works at Ath AF hangar.&lt;br /&gt;
* Docks damage state center path no longer blocked.&lt;br /&gt;
* Some tree billboards repaired.&lt;br /&gt;
* Remagen tile and texture fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.12.0 (28 April 25)=&lt;br /&gt;
&lt;br /&gt;
Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support!&lt;br /&gt;
&lt;br /&gt;
- THE RATS&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!&lt;br /&gt;
* Aircraft now receive stress damage from exceeding G limits.&lt;br /&gt;
* Autopilot has been completely redone and is more functional:&lt;br /&gt;
** Engage level autopilot [L Ctrl + A]&lt;br /&gt;
** Engage angle autopilot [L Alt + A]&lt;br /&gt;
** Engage speed autopilot [L Shift + A]&lt;br /&gt;
** Wingman: Type .wingman &amp;lt;callsign&amp;gt;, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.&lt;br /&gt;
* When autopilot active, the bombardier now has some rudder control.&lt;br /&gt;
* New Auto Take-Off procedure to help novice pilots get airborne.&lt;br /&gt;
* Pilots now lose all control of their aircraft while blacked out.&lt;br /&gt;
* New Panther Ausf A added to German forces.&lt;br /&gt;
** Press Z to switch commander from binoculars to machinegun.&lt;br /&gt;
* New M18 Hellcat added to US forces.&lt;br /&gt;
* New Valentine Mk X added to UK and FR forces.&lt;br /&gt;
* $miss now generates a click-able hyperlink simulating the .join command.&lt;br /&gt;
* Spawn delay may now be tied to a specific subscription.&lt;br /&gt;
* AFK players no longer affect capture timer calculations.&lt;br /&gt;
* Carrier object has received a spawn room.&lt;br /&gt;
* Carriers no longer allow spawning of Bombers.&lt;br /&gt;
* Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.&lt;br /&gt;
* Valenciennes has been split into two cities.&lt;br /&gt;
* Terrain textures brightened up by 30%.&lt;br /&gt;
* New FBs added between: Cobreville, Flamierge and Bastogne.&lt;br /&gt;
* Sedan-Bouillon FBs are now closer to town.&lt;br /&gt;
* Brussels AF Army Base moved back to east end of field.&lt;br /&gt;
* Added the Ludendorf Bridge to Remagen.&lt;br /&gt;
* Added a long rail bridge in northern Rotterdam.&lt;br /&gt;
* Rotterdam terrain has been significantly redesigned.&lt;br /&gt;
* Fairmile riverine has received some touch up treatment.&lt;br /&gt;
* Shivering Sand is now an Operational Sea Fort with strategic points added.&lt;br /&gt;
* Gravelines has been converted into a Star Fort.&lt;br /&gt;
* New towns: Crecy-sur-Serre and Herne Bay.&lt;br /&gt;
* New popup during game installer process.&lt;br /&gt;
* Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.&lt;br /&gt;
* Updated .report and .bug message receipt to provide better direction.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Stamina for infantry has been fixed, and heavier classes run out of sprint faster.&lt;br /&gt;
* Mouse sensitivity is now scaled in horizontal and vertical movement.&lt;br /&gt;
* Foxhole can now be placed via PPO tool again.&lt;br /&gt;
* Audio now transitions smoothly as you move the camera.&lt;br /&gt;
* Sherman M4A2 tracks no longer share damage threshold.&lt;br /&gt;
* Churchill materials fixed between various LODs.&lt;br /&gt;
* Opel doors and glass have been fixed.&lt;br /&gt;
* US tanks now have proper UI images.&lt;br /&gt;
* Base colors fixed on several vehicles.&lt;br /&gt;
* Corrections to the Laffly S20, Bedford and M16 SPAA manuals.&lt;br /&gt;
* Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.&lt;br /&gt;
* Several terrain textures have been audited to add more depth and quality.&lt;br /&gt;
* Several tree textures have been optimized using better compression.&lt;br /&gt;
* Building roof tops should no longer glow at night.&lt;br /&gt;
* White squares are no longer visible in the clouds on rainy days.&lt;br /&gt;
* Kerpen-Koln FB inf spawn no longer clips a berm.&lt;br /&gt;
* Area 51 will no longer surrender when captured.&lt;br /&gt;
* Fixed Sea Fort railings.&lt;br /&gt;
* Moved Margate to correct location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.1 (04 February 25)=&lt;br /&gt;
This hotfix release aims to correct some issues that were introduced with the recent Christmas release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The FMB Ammo Cache and Fuel Barrel PPOs now supply ammo and fuel&lt;br /&gt;
* Infantry can now turn left and right while onboard a boat or ship&lt;br /&gt;
* Fixed the issue causing Paras to be unable to turn&lt;br /&gt;
* Floating Christmas trees have been fixed&lt;br /&gt;
* The Mouse Sensitivity Preference slider has been fixed&lt;br /&gt;
* The M4a2 and M4a3 tank mantlet thicknesses have been corrected&lt;br /&gt;
* MS deployments into buildings reduced by 90%, continuing work on this issue&lt;br /&gt;
* DD 5 inch rounds can now damage factories&lt;br /&gt;
* The Opel's door being bullet proof has been fixed&lt;br /&gt;
* A texture error on the D520 is been repaired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.14.0_High_Explosive_(HE)_updates.&amp;diff=6558</id>
		<title>1.37.14.0 High Explosive (HE) updates.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.14.0_High_Explosive_(HE)_updates.&amp;diff=6558"/>
		<updated>2025-07-08T13:19:31Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;WWII Online receives a major pass on the way HE works in our game globally (air, land and sea) with more work intended, from HE shrapnel penetration being reactivated for the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WWII Online receives a major pass on the way HE works in our game globally (air, land and sea) with more work intended, from HE shrapnel penetration being reactivated for the first time in 15+ years, to bombs having devastating impact against armor via concussive damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6557</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6557"/>
		<updated>2025-07-08T13:19:03Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.14.0 High Explosive (HE) updates.]]&lt;br /&gt;
*[[1.37.13.0 Population balance, capture Tug of War and bug fixes!]]&lt;br /&gt;
*[[1.37.12.0 New Auto Pilot, new tanks and more!]]&lt;br /&gt;
*[[1.37.11.0 Enhanced bombs, fishbowl and mouse movement fixes and new SPAA units!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6556</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6556"/>
		<updated>2025-05-28T13:37:24Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.13.0 (27 May 25)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Updated Capture Mechanics: &amp;quot;Tug of War.&amp;quot;&lt;br /&gt;
* Game Population Balance Tools added for Game Management:&lt;br /&gt;
** Side Lock: Prevents joining overpopulated side.&lt;br /&gt;
** Spawn Queue: Places user into a queue and must wait their turn to spawn if side is overpopulated.&lt;br /&gt;
* Aircraft Trim now has a rate limiter applied to it.&lt;br /&gt;
* Game client will now prompt you to submit a crash log.&lt;br /&gt;
* Upsell frequency for free players should now be reduced.&lt;br /&gt;
* Several unit reservation pictures have been updated.&lt;br /&gt;
* The cities of Maastricht and Reims have been split into two cities.&lt;br /&gt;
* Several existing towns have new roads and links between them:&lt;br /&gt;
** Diest &amp;lt;–&amp;gt; Tienen.&lt;br /&gt;
** Aarschot &amp;lt;–&amp;gt; Geel.&lt;br /&gt;
** Wavre &amp;lt;–&amp;gt; Leuven.&lt;br /&gt;
** Halle &amp;lt;–&amp;gt; Waterloo.&lt;br /&gt;
** Zandvliet &amp;lt;–&amp;gt; Kalmthout.&lt;br /&gt;
** Hamoir &amp;lt;–&amp;gt; Hampteau.&lt;br /&gt;
** Bievre &amp;lt;–&amp;gt; Montherme.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Game client localization restored for: Spanish, German, French, Italian, Chinese and Russian languages.&lt;br /&gt;
* Installer client localization options restored and improved.&lt;br /&gt;
* Phase 1 (foundation) pass on HE on armor, HE now detonates impact point and throws shrapnel outward. Additional patching needed related to armor penetration.&lt;br /&gt;
* Spawn delay permissions logic fixed to prevent unintended application.&lt;br /&gt;
* Barbed wire fences colliders repaired and now stop infantry.&lt;br /&gt;
* Panther fixes on model accuracy, armor angles corrected.&lt;br /&gt;
* A22 Churchill bowgunner now dies from fuel fire.&lt;br /&gt;
* Stuarts no longer have see-through back hull.&lt;br /&gt;
* Panzer 3N driver shutter now has appropriate hitmap.&lt;br /&gt;
* Stug 3GS hulk now displays correctly.&lt;br /&gt;
* Auto-take off now works at Ath AF hangar.&lt;br /&gt;
* Docks damage state center path no longer blocked.&lt;br /&gt;
* Some tree billboards repaired.&lt;br /&gt;
* Remagen tile and texture fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.12.0 (28 April 25)=&lt;br /&gt;
&lt;br /&gt;
Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support!&lt;br /&gt;
&lt;br /&gt;
- THE RATS&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!&lt;br /&gt;
* Aircraft now receive stress damage from exceeding G limits.&lt;br /&gt;
* Autopilot has been completely redone and is more functional:&lt;br /&gt;
** Engage level autopilot [L Ctrl + A]&lt;br /&gt;
** Engage angle autopilot [L Alt + A]&lt;br /&gt;
** Engage speed autopilot [L Shift + A]&lt;br /&gt;
** Wingman: Type .wingman &amp;lt;callsign&amp;gt;, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.&lt;br /&gt;
* When autopilot active, the bombardier now has some rudder control.&lt;br /&gt;
* New Auto Take-Off procedure to help novice pilots get airborne.&lt;br /&gt;
* Pilots now lose all control of their aircraft while blacked out.&lt;br /&gt;
* New Panther Ausf A added to German forces.&lt;br /&gt;
** Press Z to switch commander from binoculars to machinegun.&lt;br /&gt;
* New M18 Hellcat added to US forces.&lt;br /&gt;
* New Valentine Mk X added to UK and FR forces.&lt;br /&gt;
* $miss now generates a click-able hyperlink simulating the .join command.&lt;br /&gt;
* Spawn delay may now be tied to a specific subscription.&lt;br /&gt;
* AFK players no longer affect capture timer calculations.&lt;br /&gt;
* Carrier object has received a spawn room.&lt;br /&gt;
* Carriers no longer allow spawning of Bombers.&lt;br /&gt;
* Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.&lt;br /&gt;
* Valenciennes has been split into two cities.&lt;br /&gt;
* Terrain textures brightened up by 30%.&lt;br /&gt;
* New FBs added between: Cobreville, Flamierge and Bastogne.&lt;br /&gt;
* Sedan-Bouillon FBs are now closer to town.&lt;br /&gt;
* Brussels AF Army Base moved back to east end of field.&lt;br /&gt;
* Added the Ludendorf Bridge to Remagen.&lt;br /&gt;
* Added a long rail bridge in northern Rotterdam.&lt;br /&gt;
* Rotterdam terrain has been significantly redesigned.&lt;br /&gt;
* Fairmile riverine has received some touch up treatment.&lt;br /&gt;
* Shivering Sand is now an Operational Sea Fort with strategic points added.&lt;br /&gt;
* Gravelines has been converted into a Star Fort.&lt;br /&gt;
* New towns: Crecy-sur-Serre and Herne Bay.&lt;br /&gt;
* New popup during game installer process.&lt;br /&gt;
* Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.&lt;br /&gt;
* Updated .report and .bug message receipt to provide better direction.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Stamina for infantry has been fixed, and heavier classes run out of sprint faster.&lt;br /&gt;
* Mouse sensitivity is now scaled in horizontal and vertical movement.&lt;br /&gt;
* Foxhole can now be placed via PPO tool again.&lt;br /&gt;
* Audio now transitions smoothly as you move the camera.&lt;br /&gt;
* Sherman M4A2 tracks no longer share damage threshold.&lt;br /&gt;
* Churchill materials fixed between various LODs.&lt;br /&gt;
* Opel doors and glass have been fixed.&lt;br /&gt;
* US tanks now have proper UI images.&lt;br /&gt;
* Base colors fixed on several vehicles.&lt;br /&gt;
* Corrections to the Laffly S20, Bedford and M16 SPAA manuals.&lt;br /&gt;
* Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.&lt;br /&gt;
* Several terrain textures have been audited to add more depth and quality.&lt;br /&gt;
* Several tree textures have been optimized using better compression.&lt;br /&gt;
* Building roof tops should no longer glow at night.&lt;br /&gt;
* White squares are no longer visible in the clouds on rainy days.&lt;br /&gt;
* Kerpen-Koln FB inf spawn no longer clips a berm.&lt;br /&gt;
* Area 51 will no longer surrender when captured.&lt;br /&gt;
* Fixed Sea Fort railings.&lt;br /&gt;
* Moved Margate to correct location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.1 (04 February 25)=&lt;br /&gt;
This hotfix release aims to correct some issues that were introduced with the recent Christmas release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The FMB Ammo Cache and Fuel Barrel PPOs now supply ammo and fuel&lt;br /&gt;
* Infantry can now turn left and right while onboard a boat or ship&lt;br /&gt;
* Fixed the issue causing Paras to be unable to turn&lt;br /&gt;
* Floating Christmas trees have been fixed&lt;br /&gt;
* The Mouse Sensitivity Preference slider has been fixed&lt;br /&gt;
* The M4a2 and M4a3 tank mantlet thicknesses have been corrected&lt;br /&gt;
* MS deployments into buildings reduced by 90%, continuing work on this issue&lt;br /&gt;
* DD 5 inch rounds can now damage factories&lt;br /&gt;
* The Opel's door being bullet proof has been fixed&lt;br /&gt;
* A texture error on the D520 is been repaired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.13.0_Population_balance,_capture_Tug_of_War_and_bug_fixes!&amp;diff=6555</id>
		<title>1.37.13.0 Population balance, capture Tug of War and bug fixes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.13.0_Population_balance,_capture_Tug_of_War_and_bug_fixes!&amp;diff=6555"/>
		<updated>2025-05-28T13:30:57Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;We've placed heavy emphasis on reducing population imbalance and created new tools that will first be applied to Free Play accounts. Capturing mechanics have been updated to c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've placed heavy emphasis on reducing population imbalance and created new tools that will first be applied to Free Play accounts. Capturing mechanics have been updated to create a Tug of War scenario. Your bug reports have resulted into multiple bug fixes and we thank you for those efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6554</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6554"/>
		<updated>2025-05-28T13:30:22Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.13.0 Population balance, capture Tug of War and bug fixes!]]&lt;br /&gt;
*[[1.37.12.0 New Auto Pilot, new tanks and more!]]&lt;br /&gt;
*[[1.37.11.0 Enhanced bombs, fishbowl and mouse movement fixes and new SPAA units!]]&lt;br /&gt;
*[[1.37.10.0 New Allied ATG 3D model, new tank audio and RDP changes!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6529</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6529"/>
		<updated>2025-04-29T16:13:30Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.12.0 (28 April 25)=&lt;br /&gt;
&lt;br /&gt;
Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support!&lt;br /&gt;
&lt;br /&gt;
- THE RATS&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!&lt;br /&gt;
* Aircraft now receive stress damage from exceeding G limits.&lt;br /&gt;
* Autopilot has been completely redone and is more functional:&lt;br /&gt;
** Engage level autopilot [L Ctrl + A]&lt;br /&gt;
** Engage angle autopilot [L Alt + A]&lt;br /&gt;
** Engage speed autopilot [L Shift + A]&lt;br /&gt;
** Wingman: Type .wingman &amp;lt;callsign&amp;gt;, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.&lt;br /&gt;
* When autopilot active, the bombardier now has some rudder control.&lt;br /&gt;
* New Auto Take-Off procedure to help novice pilots get airborne.&lt;br /&gt;
* Pilots now lose all control of their aircraft while blacked out.&lt;br /&gt;
* New Panther Ausf A added to German forces.&lt;br /&gt;
** Press Z to switch commander from binoculars to machinegun.&lt;br /&gt;
* New M18 Hellcat added to US forces.&lt;br /&gt;
* New Valentine Mk X added to UK and FR forces.&lt;br /&gt;
* $miss now generates a click-able hyperlink simulating the .join command.&lt;br /&gt;
* Spawn delay may now be tied to a specific subscription.&lt;br /&gt;
* AFK players no longer affect capture timer calculations.&lt;br /&gt;
* Carrier object has received a spawn room.&lt;br /&gt;
* Carriers no longer allow spawning of Bombers.&lt;br /&gt;
* Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.&lt;br /&gt;
* Valenciennes has been split into two cities.&lt;br /&gt;
* Terrain textures brightened up by 30%.&lt;br /&gt;
* New FBs added between: Cobreville, Flamierge and Bastogne.&lt;br /&gt;
* Sedan-Bouillon FBs are now closer to town.&lt;br /&gt;
* Brussels AF Army Base moved back to east end of field.&lt;br /&gt;
* Added the Ludendorf Bridge to Remagen.&lt;br /&gt;
* Added a long rail bridge in northern Rotterdam.&lt;br /&gt;
* Rotterdam terrain has been significantly redesigned.&lt;br /&gt;
* Fairmile riverine has received some touch up treatment.&lt;br /&gt;
* Shivering Sand is now an Operational Sea Fort with strategic points added.&lt;br /&gt;
* Gravelines has been converted into a Star Fort.&lt;br /&gt;
* New towns: Crecy-sur-Serre and Herne Bay.&lt;br /&gt;
* New popup during game installer process.&lt;br /&gt;
* Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.&lt;br /&gt;
* Updated .report and .bug message receipt to provide better direction.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Stamina for infantry has been fixed, and heavier classes run out of sprint faster.&lt;br /&gt;
* Mouse sensitivity is now scaled in horizontal and vertical movement.&lt;br /&gt;
* Foxhole can now be placed via PPO tool again.&lt;br /&gt;
* Audio now transitions smoothly as you move the camera.&lt;br /&gt;
* Sherman M4A2 tracks no longer share damage threshold.&lt;br /&gt;
* Churchill materials fixed between various LODs.&lt;br /&gt;
* Opel doors and glass have been fixed.&lt;br /&gt;
* US tanks now have proper UI images.&lt;br /&gt;
* Base colors fixed on several vehicles.&lt;br /&gt;
* Corrections to the Laffly S20, Bedford and M16 SPAA manuals.&lt;br /&gt;
* Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.&lt;br /&gt;
* Several terrain textures have been audited to add more depth and quality.&lt;br /&gt;
* Several tree textures have been optimized using better compression.&lt;br /&gt;
* Building roof tops should no longer glow at night.&lt;br /&gt;
* White squares are no longer visible in the clouds on rainy days.&lt;br /&gt;
* Kerpen-Koln FB inf spawn no longer clips a berm.&lt;br /&gt;
* Area 51 will no longer surrender when captured.&lt;br /&gt;
* Fixed Sea Fort railings.&lt;br /&gt;
* Moved Margate to correct location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.1 (04 February 25)=&lt;br /&gt;
This hotfix release aims to correct some issues that were introduced with the recent Christmas release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The FMB Ammo Cache and Fuel Barrel PPOs now supply ammo and fuel&lt;br /&gt;
* Infantry can now turn left and right while onboard a boat or ship&lt;br /&gt;
* Fixed the issue causing Paras to be unable to turn&lt;br /&gt;
* Floating Christmas trees have been fixed&lt;br /&gt;
* The Mouse Sensitivity Preference slider has been fixed&lt;br /&gt;
* The M4a2 and M4a3 tank mantlet thicknesses have been corrected&lt;br /&gt;
* MS deployments into buildings reduced by 90%, continuing work on this issue&lt;br /&gt;
* DD 5 inch rounds can now damage factories&lt;br /&gt;
* The Opel's door being bullet proof has been fixed&lt;br /&gt;
* A texture error on the D520 is been repaired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6528</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6528"/>
		<updated>2025-04-29T16:11:46Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.12.0 (28 April 25)=&lt;br /&gt;
&lt;br /&gt;
Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!&lt;br /&gt;
* Aircraft now receive stress damage from exceeding G limits.&lt;br /&gt;
* Autopilot has been completely redone and is more functional:&lt;br /&gt;
** Engage level autopilot [L Ctrl + A]&lt;br /&gt;
** Engage angle autopilot [L Alt + A]&lt;br /&gt;
** Engage speed autopilot [L Shift + A]&lt;br /&gt;
** Wingman: Type .wingman &amp;lt;callsign&amp;gt;, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.&lt;br /&gt;
* When autopilot active, the bombardier now has some rudder control.&lt;br /&gt;
* New Auto Take-Off procedure to help novice pilots get airborne.&lt;br /&gt;
* Pilots now lose all control of their aircraft while blacked out.&lt;br /&gt;
* New Panther Ausf A added to German forces.&lt;br /&gt;
** Press Z to switch commander from binoculars to machinegun.&lt;br /&gt;
* New M18 Hellcat added to US forces.&lt;br /&gt;
* New Valentine Mk X added to UK and FR forces.&lt;br /&gt;
* $miss now generates a click-able hyperlink simulating the .join command.&lt;br /&gt;
* Spawn delay may now be tied to a specific subscription.&lt;br /&gt;
* AFK players no longer affect capture timer calculations.&lt;br /&gt;
* Carrier object has received a spawn room.&lt;br /&gt;
* Carriers no longer allow spawning of Bombers.&lt;br /&gt;
* Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.&lt;br /&gt;
* Valenciennes has been split into two cities.&lt;br /&gt;
* Terrain textures brightened up by 30%.&lt;br /&gt;
* New FBs added between: Cobreville, Flamierge and Bastogne.&lt;br /&gt;
* Sedan-Bouillon FBs are now closer to town.&lt;br /&gt;
* Brussels AF Army Base moved back to east end of field.&lt;br /&gt;
* Added the Ludendorf Bridge to Remagen.&lt;br /&gt;
* Added a long rail bridge in northern Rotterdam.&lt;br /&gt;
* Rotterdam terrain has been significantly redesigned.&lt;br /&gt;
* Fairmile riverine has received some touch up treatment.&lt;br /&gt;
* Shivering Sand is now an Operational Sea Fort with strategic points added.&lt;br /&gt;
* Gravelines has been converted into a Star Fort.&lt;br /&gt;
* New towns: Crecy-sur-Serre and Herne Bay.&lt;br /&gt;
* New popup during game installer process.&lt;br /&gt;
* Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.&lt;br /&gt;
* Updated .report and .bug message receipt to provide better direction.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Stamina for infantry has been fixed, and heavier classes run out of sprint faster.&lt;br /&gt;
* Mouse sensitivity is now scaled in horizontal and vertical movement.&lt;br /&gt;
* Foxhole can now be placed via PPO tool again.&lt;br /&gt;
* Audio now transitions smoothly as you move the camera.&lt;br /&gt;
* Sherman M4A2 tracks no longer share damage threshold.&lt;br /&gt;
* Churchill materials fixed between various LODs.&lt;br /&gt;
* Opel doors and glass have been fixed.&lt;br /&gt;
* US tanks now have proper UI images.&lt;br /&gt;
* Base colors fixed on several vehicles.&lt;br /&gt;
* Corrections to the Laffly S20, Bedford and M16 SPAA manuals.&lt;br /&gt;
* Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.&lt;br /&gt;
* Several terrain textures have been audited to add more depth and quality.&lt;br /&gt;
* Several tree textures have been optimized using better compression.&lt;br /&gt;
* Building roof tops should no longer glow at night.&lt;br /&gt;
* White squares are no longer visible in the clouds on rainy days.&lt;br /&gt;
* Kerpen-Koln FB inf spawn no longer clips a berm.&lt;br /&gt;
* Area 51 will no longer surrender when captured.&lt;br /&gt;
* Fixed Sea Fort railings.&lt;br /&gt;
* Moved Margate to correct location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.1 (04 February 25)=&lt;br /&gt;
This hotfix release aims to correct some issues that were introduced with the recent Christmas release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The FMB Ammo Cache and Fuel Barrel PPOs now supply ammo and fuel&lt;br /&gt;
* Infantry can now turn left and right while onboard a boat or ship&lt;br /&gt;
* Fixed the issue causing Paras to be unable to turn&lt;br /&gt;
* Floating Christmas trees have been fixed&lt;br /&gt;
* The Mouse Sensitivity Preference slider has been fixed&lt;br /&gt;
* The M4a2 and M4a3 tank mantlet thicknesses have been corrected&lt;br /&gt;
* MS deployments into buildings reduced by 90%, continuing work on this issue&lt;br /&gt;
* DD 5 inch rounds can now damage factories&lt;br /&gt;
* The Opel's door being bullet proof has been fixed&lt;br /&gt;
* A texture error on the D520 is been repaired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.12.0_New_Auto_Pilot,_new_tanks_and_more!&amp;diff=6527</id>
		<title>1.37.12.0 New Auto Pilot, new tanks and more!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.12.0_New_Auto_Pilot,_new_tanks_and_more!&amp;diff=6527"/>
		<updated>2025-04-29T16:05:12Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;This update is a significant event for the CRS Team and our community.  A group of volunteers, many of whom are directly from our community (gamers such as yourselves), have s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This update is a significant event for the CRS Team and our community.  A group of volunteers, many of whom are directly from our community (gamers such as yourselves), have spent months preparing for this day as we deliver several iconic and important vehicles and features to our great game. In most cases, our volunteers are self-taught in the use of various tools and software, so it is significant for our team to develop and implement from scratch these UE5 standard models and impactful new features into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6526</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6526"/>
		<updated>2025-04-29T16:02:58Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.12.0 New Auto Pilot, new tanks and more!]]&lt;br /&gt;
*[[1.37.11.0 Enhanced bombs, fishbowl and mouse movement fixes and new SPAA units!]]&lt;br /&gt;
*[[1.37.10.0 New Allied ATG 3D model, new tank audio and RDP changes!]]&lt;br /&gt;
*[[1.37.9.0 Quad AA guns, funder recognition and bug fixes!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6525</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6525"/>
		<updated>2025-02-05T02:40:30Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.11.1 (04 February 25)=&lt;br /&gt;
This hotfix release aims to correct some issues that were introduced with the recent Christmas release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The FMB Ammo Cache and Fuel Barrel PPOs now supply ammo and fuel&lt;br /&gt;
* Infantry can now turn left and right while onboard a boat or ship&lt;br /&gt;
* Fixed the issue causing Paras to be unable to turn&lt;br /&gt;
* Floating Christmas trees have been fixed&lt;br /&gt;
* The Mouse Sensitivity Preference slider has been fixed&lt;br /&gt;
* The M4a2 and M4a3 tank mantlet thicknesses have been corrected&lt;br /&gt;
* MS deployments into buildings reduced by 90%, continuing work on this issue&lt;br /&gt;
* DD 5 inch rounds can now damage factories&lt;br /&gt;
* The Opel's door being bullet proof has been fixed&lt;br /&gt;
* A texture error on the D520 is been repaired&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6524</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6524"/>
		<updated>2024-12-10T14:47:13Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.11.0 (09 December 24)=&lt;br /&gt;
Happy Holidays from CRS! Bombs are more explosive, SpeedTree &amp;quot;wind&amp;quot; has been reactivated to bring the world to life, infantry control and aiming have been enhanced, the Fishbowl effect is gone, Mobile Spawn deployments are now more accessible, satchels no longer clip into tanks, and a host of other improvements have been introduced by our outstanding team here at CRS.&lt;br /&gt;
&lt;br /&gt;
We thank you, the community, for making this possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Ny and Drake1 have been added to the Fallen Soldiers list, S!&lt;br /&gt;
* The game's credits have been updated for Q3 of 2024&lt;br /&gt;
* Due to the enhanced shrapnel and spall calculations, all HE ammunition have undergone an audit for updated shrapnel piece counts&lt;br /&gt;
* By default, planes will now begin at the Max RPM setting instead of Economy RPM&lt;br /&gt;
* Trees and bushes now have &amp;quot;wind&amp;quot; movement&lt;br /&gt;
* Mouse sensitivity settings have been updated, there is a check box within the Preferences to revert these settings in case the new setting cause motion sickness&lt;br /&gt;
* The Ammo Cache PPO (Player Placed Object) has been added to Fairmiles&lt;br /&gt;
* The Fairmile has had its damage model updated&lt;br /&gt;
* The Flakvierling on the German Trawler has been updated&lt;br /&gt;
* The Secondary Weapon button will now trigger the horn on SPAAs and Alt+H will trigger the horn on trucks&lt;br /&gt;
* The Bailey Bridge, Sandbags, and Barbed Wire PPOs have had their overall damage to be destroyed increased&lt;br /&gt;
* The game's lighting has been updated to brighten up daytime, nights lit by the light of a full moon and added sunrise and sunset colors&lt;br /&gt;
* The F2P's (Free to Play) in game upsell message has been updated with new information&lt;br /&gt;
* All light tanks now have the ability to tow light AAA and AT guns&lt;br /&gt;
* All medium and heavier tanks now have the ability to tow light and medium sized AT and AAA guns&lt;br /&gt;
* The default rifle for the US ground forces will now be the M1 Garand&lt;br /&gt;
* The M16 SPAA (Self-Propelled Anti-Aircraft) has been added to the US forces&lt;br /&gt;
* The Sd.Kfz. 7/1 20mm SPAA has been added to the German forces&lt;br /&gt;
* All SPAA units can now deploy all Mobile Spawn PPOs&lt;br /&gt;
* Winter Theme updates&lt;br /&gt;
** All towed guns now have winter textures&lt;br /&gt;
** Winter maps have had their textures updated&lt;br /&gt;
* Terrain&lt;br /&gt;
** A Rat Pack Squad statue has been added to Antwerp South&lt;br /&gt;
** Layers have been added to the different cloud levels&lt;br /&gt;
** A new pathway through the berm west of Breskens has been added&lt;br /&gt;
** Dover has had new British phonebooth objects added to it&lt;br /&gt;
** Spawn locations within the Barracks buildings has been updated&lt;br /&gt;
** Rotterdam South has been updated&lt;br /&gt;
** A canal north of Hellevotsluis has been added&lt;br /&gt;
** Couvins has had a small airfield added to it&lt;br /&gt;
** Airfield garages have been updated to match ones found in towns&lt;br /&gt;
** New towns have been added to the game; Zaandam, Beverwijk, Castricum, Alkmaar, Petten, Den Helder, Delfzijl and Le Feuillie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The sky &amp;quot;fishbowl&amp;quot; effect has been fixed to enhance the flying experience&lt;br /&gt;
* Clipping into moving tanks when placing satchels has been fixed and a new indicator has been added to inform player when a satchel can be placed&lt;br /&gt;
* By default, when spawned in, the Target town will have its facilities expanded instead of the Origin town&lt;br /&gt;
* The Fairmile's gun shield has been fixed&lt;br /&gt;
* Odd infantry riding positions on the Laffly has been fixed&lt;br /&gt;
* The German ATR's (Anti-Tank Rifle) over penetration has been corrected&lt;br /&gt;
* The M3A3 Stuart's hull deck armor was increased from 3/8&amp;quot; to 1/2&amp;quot; armor&lt;br /&gt;
* The missing capture bar in some bunkers has been fixed&lt;br /&gt;
* Footstep sounds in some bunkers has been fixed&lt;br /&gt;
* The gunshield has been removed from the Bofor's commander binocular view&lt;br /&gt;
* The StugG's machine gun misfire has been fixed when moving&lt;br /&gt;
* The screeching sound with some units for Mac players has been resolved&lt;br /&gt;
* Terrain&lt;br /&gt;
** An issue in Pernis has been corrected&lt;br /&gt;
** A floating berm near Tongeren has been fixed&lt;br /&gt;
** Some damage state textures have been fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.11.0_Enhanced_bombs,_fishbowl_and_mouse_movement_fixes_and_new_SPAA_units!&amp;diff=6523</id>
		<title>1.37.11.0 Enhanced bombs, fishbowl and mouse movement fixes and new SPAA units!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.11.0_Enhanced_bombs,_fishbowl_and_mouse_movement_fixes_and_new_SPAA_units!&amp;diff=6523"/>
		<updated>2024-12-10T14:41:33Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;It's the most, wonderful time, of the year! Tremendous work has been assembled by the team here at Cornered Rat Software, a group of dedicated game developers who were primari...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's the most, wonderful time, of the year! Tremendous work has been assembled by the team here at Cornered Rat Software, a group of dedicated game developers who were primarily once community members first. WWII Online runs in our blood and this list of achievements should make that clear.&lt;br /&gt;
&lt;br /&gt;
Our hope is that you will see that we are listening and tackling important items relevant to your most recent feedback to improve the game's quality of life.&lt;br /&gt;
&lt;br /&gt;
Please enjoy, and we wish you all a very Merry Christmas, and Happy New Year!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6522</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6522"/>
		<updated>2024-12-10T14:40:54Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.11.0 Enhanced bombs, fishbowl and mouse movement fixes and new SPAA units!]]&lt;br /&gt;
*[[1.37.10.0 New Allied ATG 3D model, new tank audio and RDP changes!]]&lt;br /&gt;
*[[1.37.9.0 Quad AA guns, funder recognition and bug fixes!]]&lt;br /&gt;
*[[1.37.8.0 More upgraded 3D models, features and bug fixes!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6521</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6521"/>
		<updated>2024-09-04T12:26:49Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6520</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6520"/>
		<updated>2024-09-04T12:25:01Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.10.1 (03 September 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix addresses some issues from the previous release and aims to better handle multiple different performance issues (stutters).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Capture timers have been adjusted to only be calculated by spawned, non-AFK, ground units&lt;br /&gt;
* Shrapnel and Spall calculations have been enhanced to provide better performance (stutter reduction)&lt;br /&gt;
* The Office Bunker's internal layout has been adjusted&lt;br /&gt;
* Increased the damage threshold on Bailey Bridges which now requires bombs to destroy it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The ping meter should now show more accurate ping times&lt;br /&gt;
* The rear-view of the GMC trucks has been updated to a better view&lt;br /&gt;
* Stutters caused when bombing factories has been fixed&lt;br /&gt;
* Some buildings have had their colliders fixed to help with stutters&lt;br /&gt;
* Bright MSPs (Mobile Spawn Points) at night has been fixed&lt;br /&gt;
* Fixed specific bushes that had broken LODs (Level of Detail)&lt;br /&gt;
* Corrected the issue that required players to click on the town to see depots every time they opened the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6519</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6519"/>
		<updated>2024-08-06T13:05:39Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.10.0 (05 August 24)=&lt;br /&gt;
&lt;br /&gt;
This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The M3 37mm ATG has had its 3D model updated&lt;br /&gt;
* New tank audio&lt;br /&gt;
** Churchill tanks&lt;br /&gt;
** Stuart&lt;br /&gt;
** Sherman third person audio&lt;br /&gt;
* Infantry colliders have been updated to allow for better access to certain areas, like river banks and stairs&lt;br /&gt;
* Off-road vehicle travel will now be a bit slower and more bumpy&lt;br /&gt;
* A new artillery emplacement pad PPO (Player Place Object) as been added to the game&lt;br /&gt;
* The &amp;quot;Tower&amp;quot; has been made into its own PPO&lt;br /&gt;
* FBs (FireBases) have been added to numerous towns that did not have them before&lt;br /&gt;
* When spawned, you can now click a mission member's name to show their location on the map tab&lt;br /&gt;
* RDP now effects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)&lt;br /&gt;
* Zeebrugge now has a new pier&lt;br /&gt;
* Some river towns have updated docks&lt;br /&gt;
* Some new trees have been added and others have their placement adjusted&lt;br /&gt;
* Small airfields have been added to Haamstede and Vouzier&lt;br /&gt;
* Depots and FBs have been added to link Mechelen and Leuven&lt;br /&gt;
* New Towns&lt;br /&gt;
** Nieuw-Namen&lt;br /&gt;
** Sankt Goar&lt;br /&gt;
** Doel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* The Mac client's launcher no longer opens a browser window&lt;br /&gt;
* The M key will now close the Popup Keymapper (P key)&lt;br /&gt;
* Gaps in more airfields have been repaired&lt;br /&gt;
* Bruhl has been renamed to Bruehl&lt;br /&gt;
* The DD (Destroyer) list indicator is now fixed&lt;br /&gt;
* The M45 and Polsten Quad AA guns now show a vehicle type icon name&lt;br /&gt;
* Map icons were not scaling properly when zoomed way out on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.10.0_New_Allied_ATG_3D_model,_new_tank_audio_and_RDP_changes!&amp;diff=6518</id>
		<title>1.37.10.0 New Allied ATG 3D model, new tank audio and RDP changes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.10.0_New_Allied_ATG_3D_model,_new_tank_audio_and_RDP_changes!&amp;diff=6518"/>
		<updated>2024-08-06T12:59:19Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;CRS continues the development of WWII Online and is pleased to announce the following update.   - Cornered Rat Software  View the Readme here:Readme 1.37&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CRS continues the development of WWII Online and is pleased to announce the following update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6517</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6517"/>
		<updated>2024-08-06T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.10.0 New Allied ATG 3D model, new tank audio and RDP changes!]]&lt;br /&gt;
*[[1.37.9.0 Quad AA guns, funder recognition and bug fixes!]]&lt;br /&gt;
*[[1.37.8.0 More upgraded 3D models, features and bug fixes!]]&lt;br /&gt;
*[[1.37.7.0 New towns, PPO updates and bug fixes!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6470</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6470"/>
		<updated>2024-06-05T14:34:16Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.9.0 (04 June 24)=&lt;br /&gt;
&lt;br /&gt;
This release recognizes the 2024 Fundraiser top contributors, and adds in: three new Quad AA Guns, six new towns and a handful of bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Top 2024 funder's (Csm308, Imbrutus, Delems) names have been included into the newly added quad AA guns&lt;br /&gt;
* Quad AA models&lt;br /&gt;
** US M45 .50cal&lt;br /&gt;
** UK/FR Polsten 20mm&lt;br /&gt;
** DE Flakvierling 38 20mm&lt;br /&gt;
* The game's credits have been updated for Q2 of 2024&lt;br /&gt;
* The updated Flak28's sight has been replaced with the round instead of square version&lt;br /&gt;
* The updated Flak38's sight has been adjusted&lt;br /&gt;
* The SdKfz 736 SPAA's gunner view has been adjusted&lt;br /&gt;
* Tree placement has been updated to better handle certain terrain situations&lt;br /&gt;
* In game bushes have been enlarged a bit&lt;br /&gt;
* Tree Levels Of Detail (LODs) have been better color matched&lt;br /&gt;
* Added a new lake to some forests&lt;br /&gt;
* Added a roadside pond to some areas&lt;br /&gt;
* Added new small airfields to some areas&lt;br /&gt;
* Added a new dock to Schilde&lt;br /&gt;
* New Towns added (6):&lt;br /&gt;
** Aarbergen&lt;br /&gt;
** Eppstein&lt;br /&gt;
** Taunusstein&lt;br /&gt;
** Weisbaden&lt;br /&gt;
** Mainz&lt;br /&gt;
** Kreuznach&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the additional characters with the $orig and $targ commands&lt;br /&gt;
* The French M21 HT 81mm Mortar Carriers are no longer spawnable from an FMS&lt;br /&gt;
* The American M3 HT Gun Carriage is now available at FBs&lt;br /&gt;
* Fixed a critical town spawning issue&lt;br /&gt;
* Fixed a few broken terrain tiles that causes a &amp;quot;tear&amp;quot; to be visible&lt;br /&gt;
* Corrected a few more minor terrain issues&lt;br /&gt;
* Fixed the German 10.5cm artillery's reload audio&lt;br /&gt;
* Fixed a hitmap alignment issue for the Mle38 and Hotchkiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.9.0_Quad_AA_guns,_funder_recognition_and_bug_fixes!&amp;diff=6469</id>
		<title>1.37.9.0 Quad AA guns, funder recognition and bug fixes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.9.0_Quad_AA_guns,_funder_recognition_and_bug_fixes!&amp;diff=6469"/>
		<updated>2024-06-05T14:08:19Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introducing the most significant update for Anti-Aircraft gunners since the introduction of the Bofors/Flak28 combo. The Quad AA guns have arrived to WWII Online and pilots beware, these things mean business! This marks a significant 2024 roadmap delivery. We've added some new towns, adjusted some AA sights to improve quality of life and there's been several environmental updates to optimize your experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.9.0_Quad_AA_guns,_funder_recognition_and_bug_fixes!&amp;diff=6468</id>
		<title>1.37.9.0 Quad AA guns, funder recognition and bug fixes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.9.0_Quad_AA_guns,_funder_recognition_and_bug_fixes!&amp;diff=6468"/>
		<updated>2024-06-05T14:08:12Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Introducing the most significant update for Anti-Aircraft gunners since the introduction of the Bofors/Flak28 combo. The Quad AA guns have arrived to WWII Online and pilots be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introducing the most significant update for Anti-Aircraft gunners since the introduction of the Bofors/Flak28 combo. The Quad AA guns have arrived to WWII Online and pilots beware, these things mean business! This marks a significant 2024 roadmap delivery. We've added some new towns, adjusted some AA sights to improve quality of life and there's been several environmental updates to optimize your experience.&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6467</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6467"/>
		<updated>2024-06-05T14:07:42Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.9.0 Quad AA guns, funder recognition and bug fixes!]]&lt;br /&gt;
*[[1.37.8.0 More upgraded 3D models, features and bug fixes!]]&lt;br /&gt;
*[[1.37.7.0 New towns, PPO updates and bug fixes!]]&lt;br /&gt;
*[[1.37.6.1 Hotfix with Bug Fixes!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6463</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6463"/>
		<updated>2024-04-26T14:00:15Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.8.0 (25 April 24)=&lt;br /&gt;
&lt;br /&gt;
This release introduces 10 new towns, three upgraded ATG/AAA models along with a handful of bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Infantry on Defense missions, while on the under populated side, will now see Enemy Presence text notifications describing a direction they are in&lt;br /&gt;
** Note: This is not the only direction the enemy can be coming from&lt;br /&gt;
* Paratrooper planes have had their aircraft halos removed when seen by the enemy, friendlies still see the halos&lt;br /&gt;
* The .friends feature will now notify you of friends logging in only when joining your side&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** M5 ATG&lt;br /&gt;
** Pak 40 ATG&lt;br /&gt;
** Bofors AAA&lt;br /&gt;
* A new road section has been added to different areas of the map&lt;br /&gt;
* Cuves in roads have been updated&lt;br /&gt;
* 29 Town owners have been adjusted for an updated map starting lines&lt;br /&gt;
* The Nore, a Sea Fort, has been completed&lt;br /&gt;
* Added 10 new towns:&lt;br /&gt;
** Auneuil&lt;br /&gt;
** Mouy&lt;br /&gt;
** Lalandelle&lt;br /&gt;
** Hartennes&lt;br /&gt;
** Fere-en-Tarderois&lt;br /&gt;
** Noailles&lt;br /&gt;
** Dormons&lt;br /&gt;
** Chatllon-sur-Marne&lt;br /&gt;
** Epernay Nord&lt;br /&gt;
** Epernay Sud&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected a few misalignments found on the recently updated ATGs&lt;br /&gt;
* When using the Quick Mission feature at a FireBase (FB), it will now make the FB the Target&lt;br /&gt;
* Fixed an issue that allowed .who to be used across sides&lt;br /&gt;
* The ability to utilize Tutorials have been fixed&lt;br /&gt;
* Temporarily reverted the changes for tank tread sounds&lt;br /&gt;
* Forges les Eaux has had numerous bugs fixed&lt;br /&gt;
* Fixed a few buildings that were reporting as Research Facilities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6462</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6462"/>
		<updated>2024-04-26T13:56:03Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.8.0 More upgraded 3D models, features and bug fixes!]]&lt;br /&gt;
*[[1.37.7.0 New towns, PPO updates and bug fixes!]]&lt;br /&gt;
*[[1.37.6.1 Hotfix with Bug Fixes!]]&lt;br /&gt;
*[[1.37.6.0 More snow, DD STOs and bug fixes!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K] - [mailto:eddie05@corneredrats.com Eddie05].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=1.37.8.0_More_upgraded_3D_models,_features_and_bug_fixes!&amp;diff=6461</id>
		<title>1.37.8.0 More upgraded 3D models, features and bug fixes!</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=1.37.8.0_More_upgraded_3D_models,_features_and_bug_fixes!&amp;diff=6461"/>
		<updated>2024-04-26T13:55:36Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: Created page with &amp;quot;Introducing three new 3D Models to continue our graphical upgrade of WWII Online, various bug fixes and new features. It also includes a new side-balance feature for underpopu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introducing three new 3D Models to continue our graphical upgrade of WWII Online, various bug fixes and new features. It also includes a new side-balance feature for underpopulated forces to get better situational awareness. The audio issues from last release should now be fixed related to 3D positional audio. Continue reading to see the full readme!&lt;br /&gt;
&lt;br /&gt;
- Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
View the Readme here:[[Readme 1.37]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6460</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6460"/>
		<updated>2024-04-26T13:54:10Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: /* Latest news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Game Download (Current Version)==&lt;br /&gt;
[https://www.wwiionline.com/play Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.8.0 More upgraded 3D models, features and bug fixes!]]&lt;br /&gt;
*[[1.37.7.0 New towns, PPO updates and bug fixes!]]&lt;br /&gt;
*[[1.37.6.1 Hotfix with Bug Fixes!]]&lt;br /&gt;
*[[1.37.6.0 More snow, DD STOs and bug fixes!]]&lt;br /&gt;
*[[1.37.5.0 Higgins boats and Bailey bridges!]]&lt;br /&gt;
*[[1.37.4.0 New unit models and ricocheting rounds!]]&lt;br /&gt;
*[[1.37.3.0 Bug fixes and new features added!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*[[Player_Guide | Player Guide]]&lt;br /&gt;
*[[Five's_Maps | Five's Maps]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
&lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[[WWII Online Game Monitor | WWII Online Game Monitor (1.4.2) by Xiper]]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
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&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K] - [mailto:eddie05@corneredrats.com Eddie05].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6459</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6459"/>
		<updated>2024-03-25T15:22:14Z</updated>

		<summary type="html">&lt;p&gt;Sniper62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.7.0 (13 March 24)=&lt;br /&gt;
&lt;br /&gt;
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Town altitudes will now show up in the tooltip when hovering your mouse over a town&lt;br /&gt;
* When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in&lt;br /&gt;
* The Trench Corner Player Placed Object (PPO) now has a tower added to it&lt;br /&gt;
* The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance&lt;br /&gt;
* The Ammo Cache PPO is now placeable by all trucks&lt;br /&gt;
* The Mobile Airfield PPO can now be placed behind the front lines&lt;br /&gt;
* The Higgins multicrew positions have been updated&lt;br /&gt;
* The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)&lt;br /&gt;
* Updated 3D models:&lt;br /&gt;
** Pak 38 ATG&lt;br /&gt;
** ROQF 17 ATG&lt;br /&gt;
* New engine, gun and foley audio has been updated for these tanks:&lt;br /&gt;
** Char B1&lt;br /&gt;
** M4A2 Sherman&lt;br /&gt;
** M4A3 Sherman&lt;br /&gt;
** Sherman Firefly&lt;br /&gt;
** Somua S35&lt;br /&gt;
** Lorraine37&lt;br /&gt;
** Lorraine37AC&lt;br /&gt;
** Panzer VIE (Tiger)&lt;br /&gt;
** Panzer III H&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** A new water tower has been added to the Antwerp Airfield and Formerie&lt;br /&gt;
** Added new links to Hornchurch and Gerbeviller&lt;br /&gt;
** Hastings now has a deepwater port&lt;br /&gt;
** All coastal towns can now allow for Higgins Boat MSPs&lt;br /&gt;
** The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations&lt;br /&gt;
** Aircraft Carriers now have AI AAA guns&lt;br /&gt;
** The Citadel has had updates to make gameplay better&lt;br /&gt;
** Taller bushes have been added to certain terrain tiles&lt;br /&gt;
** The tree Level of Details (LODs) have been adjusted for better performance&lt;br /&gt;
** Ramsgate and Sandwich now have an updated church&lt;br /&gt;
** Most roads with a curve now have less blocky curves in the road&lt;br /&gt;
** Added 17 new Towns:&lt;br /&gt;
*** Verberie&lt;br /&gt;
*** Pierrefonds&lt;br /&gt;
*** Marseille en Beauvaisis&lt;br /&gt;
*** Crepy en Valois&lt;br /&gt;
*** Villers Cotterets&lt;br /&gt;
*** Pont Sainte Maxence&lt;br /&gt;
*** Criel&lt;br /&gt;
*** Savignies&lt;br /&gt;
*** Gournay en Bray&lt;br /&gt;
*** Forges les Eaux&lt;br /&gt;
*** Grandvillers&lt;br /&gt;
*** Formerie&lt;br /&gt;
*** Robertsbridge&lt;br /&gt;
*** Tenterden&lt;br /&gt;
*** Charing&lt;br /&gt;
*** Harrietsham&lt;br /&gt;
*** Grain&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the issue that allowed a single bomb to destroy MSP PPOs&lt;br /&gt;
* Corrected a Universal Carrier graphics bug&lt;br /&gt;
* Removed trees and berms from Estrees-Saint-Denis buildings&lt;br /&gt;
* Hitmap errors within the Lorraine have been fixed&lt;br /&gt;
* Fixed third person disappearing parts on the Pz3L and Pz3H&lt;br /&gt;
* Corrected a clipping issue with some Firebase (FB) tents&lt;br /&gt;
* Fixed a broken gauge in the updated Laffly S-20&lt;br /&gt;
* Fixed the drive and idler sprockets not spinning for the Char and S35&lt;br /&gt;
* Found and fixed the issue causing both Allied and Axis to be on the same IVC channel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.1 (18 January 24)=&lt;br /&gt;
&lt;br /&gt;
This hotfix aims to issue some quick fixes for the previous release.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* The Higgins PPO set distance has been extended&lt;br /&gt;
* Updated the DD 5in HE shells that were timing out too soon&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Corrected the incorrect sniper rifle sway across all countries&lt;br /&gt;
* Fixed the AI Mle38's floating barrel&lt;br /&gt;
* The Trench spawn’s collider issue has been fixed&lt;br /&gt;
*  Corrected the issue with the Christmas themed Gingerbread texture&lt;br /&gt;
* Fixed the DD’s manual gunsight ranging limit&lt;br /&gt;
* The US Mortarman now has the correct rifle sound&lt;br /&gt;
* The Christmas theme ingame map has been fixed for certain areas&lt;br /&gt;
* Track sound attenuation has been fixed for a few vehicles&lt;br /&gt;
* Corrected the default texture that the Firefly used while in the Christmas theme&lt;br /&gt;
* The Mercedes W154 has had multiple fixes applied to it&lt;br /&gt;
* Using capital letters in the Playgate username field no longer returns an error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
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