<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wwiionline.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sydspain</id>
	<title>WWII Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wwiionline.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sydspain"/>
	<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/view/Special:Contributions/Sydspain"/>
	<updated>2026-05-30T02:34:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2689</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2689"/>
		<updated>2017-09-09T08:23:37Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective i&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of DO's===&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
===Placing a DO===&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or [[Attack Objective]].&lt;br /&gt;
&lt;br /&gt;
===Removing a DO===&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
===Timers===&lt;br /&gt;
Once a DO has been placed on a town, a cp can not be captured for the first 10 minutes. Objective issued timers can be found by clicking on a town's name and typing .obj i on chat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective info.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2688</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2688"/>
		<updated>2017-09-09T08:22:13Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective i&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or [[Attack Objective]].&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Once a DO has been placed on a town, a cp can not be captured for the first 10 minutes. Objective issued timers can be found by clicking on a town's name and typing .obj i on chat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective info.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2687</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2687"/>
		<updated>2017-09-09T08:21:48Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective i&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or [[Attack Objective]].&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
===Timers===&lt;br /&gt;
Once a DO has been placed on a town, a cp can not be captured for the first 10 minutes. Objective issued timers can be found by clicking on a town's name and typing .obj i on chat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective info.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2686</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2686"/>
		<updated>2017-09-09T08:21:13Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective i&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or [[Attack Objective]].&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2685</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2685"/>
		<updated>2017-09-09T08:20:32Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective i&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed.&lt;br /&gt;
&lt;br /&gt;
===Timers===&lt;br /&gt;
Once an AO has been placed on a town, a cp can not be captured for the first 10 minutes. Objective issued timers can be found by clicking on a town's name and typing .obj i on chat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective info.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Objective_info.jpg&amp;diff=2684</id>
		<title>File:Objective info.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Objective_info.jpg&amp;diff=2684"/>
		<updated>2017-09-09T08:16:30Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: Sydspain uploaded a new version of File:Objective info.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective info&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2683</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2683"/>
		<updated>2017-09-09T08:15:14Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed.&lt;br /&gt;
&lt;br /&gt;
===Timers===&lt;br /&gt;
Once an AO has been placed on a town, a cp can not be captured for the first 10 minutes. Objective issued timers can be found by clicking on a town's name and typing .obj i on chat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective info.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Objective_info.jpg&amp;diff=2682</id>
		<title>File:Objective info.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Objective_info.jpg&amp;diff=2682"/>
		<updated>2017-09-09T08:14:58Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective info&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2681</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2681"/>
		<updated>2017-09-09T08:01:35Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective number.jpg]]&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed. &lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Objective_number.jpg&amp;diff=2680</id>
		<title>File:Objective number.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Objective_number.jpg&amp;diff=2680"/>
		<updated>2017-09-09T08:01:03Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective number&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2679</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2679"/>
		<updated>2017-09-09T07:58:49Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this: INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed. &lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2678</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2678"/>
		<updated>2017-09-09T07:58:22Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
[[image:objectivelist.png]]&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this: INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed. &lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2677</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2677"/>
		<updated>2017-09-09T07:57:14Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Relation to Defense Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or [[Attack Objective]].&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2676</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2676"/>
		<updated>2017-09-09T07:56:22Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2675</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2675"/>
		<updated>2017-09-09T07:55:48Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Objective list.png]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Objective_list.png&amp;diff=2674</id>
		<title>File:Objective list.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Objective_list.png&amp;diff=2674"/>
		<updated>2017-09-09T07:55:20Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective list&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2673</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2673"/>
		<updated>2017-09-09T07:52:34Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2672</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2672"/>
		<updated>2017-09-09T07:52:05Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an DO placed on it will have it's name encased in a green box:&lt;br /&gt;
&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2671</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2671"/>
		<updated>2017-09-09T07:51:47Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a green box:&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2670</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2670"/>
		<updated>2017-09-09T07:51:31Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
[[Image:DefensiveObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2669</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2669"/>
		<updated>2017-09-09T07:51:12Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
[[Image:AttackObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2668</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2668"/>
		<updated>2017-09-09T07:51:05Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
[[Image:Defensiveobjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2667</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2667"/>
		<updated>2017-09-09T07:49:45Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
[[Image:AttackObjective.png]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2666</id>
		<title>Defense Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Defense_Objective&amp;diff=2666"/>
		<updated>2017-09-09T07:48:40Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
&lt;br /&gt;
A Defence Objective appears when the enemy High Command issue an [[Attack Objective|AO]].&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
A DO is a visual representation of where the enemy AO has been placed. Combined with the [[Early Warning System|EWS]] system it serves to focus the action in the game, making it easier for players to find a defensive battle. &lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
[[File:DefensiveObjective.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
Any [[Choke Point|CP]] that has a DO placed on it will have it's name encased in a green box: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
==Listing==&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective list&amp;quot; or &amp;quot;.obj l&amp;quot; in the chat bar. It will return something similar to this: [[File:INSERT IMAGE]]&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Number of DO's==&lt;br /&gt;
&lt;br /&gt;
The number of DO's are eqivulant to the number of enemy AO's placed.&lt;br /&gt;
&lt;br /&gt;
==Placing a DO==&lt;br /&gt;
&lt;br /&gt;
A Defense Objective appears automatically when the enemy place an Attack Objective on a town.&lt;br /&gt;
&lt;br /&gt;
==Relation to Defense Objective==&lt;br /&gt;
&lt;br /&gt;
The mirror to the DO is the AO, or Attack Objective.&lt;br /&gt;
&lt;br /&gt;
==Removing a DO==&lt;br /&gt;
&lt;br /&gt;
A DO cannot be removed in the same way that an AO can be removed. However the defending side can remove the enemy AO by means of a [[Fallback]] order.&lt;br /&gt;
&lt;br /&gt;
''Although seen as gamey to many players, it is a valid tactic that gives the defenders a respite from an attack.''&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:DefensiveObjective.png&amp;diff=2665</id>
		<title>File:DefensiveObjective.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:DefensiveObjective.png&amp;diff=2665"/>
		<updated>2017-09-09T07:48:29Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defensive objective&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2664</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2664"/>
		<updated>2017-09-09T07:44:57Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any town that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this: INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed. &lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2663</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2663"/>
		<updated>2017-09-09T07:44:40Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any CP that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this: INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed. &lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2662</id>
		<title>Attack Objective</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Attack_Objective&amp;diff=2662"/>
		<updated>2017-09-09T07:44:25Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
An Attack Objective (AO) is an order issued by the [[High Command]] for forces to assault a given [[Choke Point|CP]].&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Without an AO, a CP cannot be contested or captured.  AO's also serve to focus the action in the game, making it easier for players to find a battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
Any CP that has an AO placed on it will have it's name encased in a Red box:&lt;br /&gt;
&lt;br /&gt;
[[Image:AttackObjective.png|214px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Listing===&lt;br /&gt;
&lt;br /&gt;
''See Also: [[Help Commands]]''&lt;br /&gt;
&lt;br /&gt;
A listing of all the current objectives can be found by typing &amp;quot;.objective l&amp;quot; in the chat bar.  It will return something similar to this:&lt;br /&gt;
INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
A Numerical list of all current objectives can be found by typing &amp;quot;.objective n&amp;quot; in the chat bar.  This will provide in the text bar a listing of all Attack Objective, Defense Objectives, Bridge Attack/Defense Objectives.  It will also state how many Objectives are &amp;quot;free&amp;quot; or available to be placed.  It will return something similar to this: INSERT IMAGE&lt;br /&gt;
&lt;br /&gt;
Information about an Objective can be found by typing &amp;quot;.objective I&amp;quot;.  This will inform you of how long the objective has been active.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''.obj can be used as a shortcut for .objective&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Number of AO's===&lt;br /&gt;
&lt;br /&gt;
Each side has a limited number of AO's at any given time. The number of AO's depends on the number of players currently logged into the game, increasing as more players log in to the game, and deceasing as they logoff. There will always be at least 1 AO available per side, regardless of game population.&lt;br /&gt;
&lt;br /&gt;
===Placing an AO===&lt;br /&gt;
&lt;br /&gt;
Only a member of the High Command or an OIC can place an AO.  They do so by selecting the target CP on the Theater Map, and then right clicking and using the drop down menue to initiate the request for an attack.&lt;br /&gt;
&lt;br /&gt;
===Relation to Defense Objective===&lt;br /&gt;
&lt;br /&gt;
The mirror to the AO is the DO, or [[Defense Objective]].  These are instructions to a side that the enemy is going to attack a given CP, and to muster the defenses.  A [[Defense Objective|DO]] cannot be placed, they appear in conjunction with an AO.&lt;br /&gt;
&lt;br /&gt;
===Removing an AO===&lt;br /&gt;
&lt;br /&gt;
AO's may be removed for many reasons.  They can either be automatically removed, due to a decrease in player numbers or the successful capture of a CP, or they can be manually removed by the HC because a battle is not going well.  When the HC cancels the AO, it is not immediate.  A warning message will got out to all side players (.allied or .axis), those in the field are given additional warnings by the system that the attack is being called off.  The text warnings continue for 5 minutes at which point the AO is removed. &lt;br /&gt;
&lt;br /&gt;
== Automatic Placement ==&lt;br /&gt;
&lt;br /&gt;
* AOs will be automatically placed when HC fails to place enough.&lt;br /&gt;
* Priority for placement will be adjacent cities with enemy brigades present.&lt;br /&gt;
&lt;br /&gt;
[[Category:GameMechanics]]&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:AttackObjective.png&amp;diff=2661</id>
		<title>File:AttackObjective.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:AttackObjective.png&amp;diff=2661"/>
		<updated>2017-09-09T07:43:26Z</updated>

		<summary type="html">&lt;p&gt;Sydspain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sydspain</name></author>
	</entry>
</feed>