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	<updated>2026-05-06T05:05:26Z</updated>
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		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6264</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=6264"/>
		<updated>2024-01-02T01:12:25Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.6.0 More snow, DD STOs and bug fixes!]]&lt;br /&gt;
*[[1.37.5.0 Higgins boats and Bailey bridges!]]&lt;br /&gt;
*[[1.37.4.0 New unit models and ricocheting rounds!]]&lt;br /&gt;
*[[1.37.3.0 Bug fixes and new features added!]]&lt;br /&gt;
*[[1.37.2.0 Wellington, Proximity AOs and Squad Missions finally Released!]]&lt;br /&gt;
*[[1.37.1.0 Bug Fixes and More!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Essential Guides==&lt;br /&gt;
&lt;br /&gt;
*[[WWII_Online_Media | WWII Online Media]]&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Attack_Objective | Attack Objective]]&lt;br /&gt;
*[[Mission_Creation | Creating Mission]]&lt;br /&gt;
*[[Mobile_Spawn | Mobile Spawn Point (MSP)]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player made guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K] - [mailto:eddie05@corneredrats.com Eddie05].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6261</id>
		<title>Readme 1.37</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Readme_1.37&amp;diff=6261"/>
		<updated>2023-12-13T22:11:48Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
=1.37.6.0 (13 December 23)=&lt;br /&gt;
Happy Holidays from the RATS! Our focus for this release was to fix several immediate issues affecting game play, such as the ricocheting rounds, sound issues, excessive rifle sway and more.&lt;br /&gt;
&lt;br /&gt;
We've also added STO rounds for Destroyers and upgraded the gunner HUD info for long-distance bombardment, extended LODs for better graphics at longer distances, future proofed ATG models and lots of other great stuff.&lt;br /&gt;
&lt;br /&gt;
All of this is made possible by your continued support as a subscriber to WWII Online. Thank you, S!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Bellhead, Lampie and Atticus13 have been added to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models (Roadmap Delivery):&lt;br /&gt;
** Pak36 ATG&lt;br /&gt;
** SA mle 1934 ATG&lt;br /&gt;
** SA mle 1937 ATG&lt;br /&gt;
* The game credits have been updated for the fourth quarter of 2023&lt;br /&gt;
* Playgate will now show different server locked states&lt;br /&gt;
* The Mercedes W154 (race car) has been fixed and reintroduced to the game&lt;br /&gt;
* Engine audio volume has been updated&lt;br /&gt;
* Third person audio for trucks balanced and verified&lt;br /&gt;
* Audio attenuation for all vehicles and weapon audio has been updated&lt;br /&gt;
* Bush sizes have been reduced by half&lt;br /&gt;
* Tree visual distance has been extended&lt;br /&gt;
* Christmas trees have been enlarged&lt;br /&gt;
* Capture buildings have been updated with more Christmas theme&lt;br /&gt;
* Some tanks have had snow texture themes applied&lt;br /&gt;
* All engine damage levels for ground vehicles has been verified&lt;br /&gt;
* Destroyer 5in shells have been made into Server Tracked Objects (STOs)&lt;br /&gt;
* Destroyer 5in gun positions have an expanded Info HUD&lt;br /&gt;
* The Higgins LCVP has had engine fire VFX updates and can no longer visually clip through while riding as infantry&lt;br /&gt;
* Higgins can now spawn from any Dock, but FMS can only be used from Deep Water Ports&lt;br /&gt;
* Extended the first Level of Detail (LOD) of all ground vehicles&lt;br /&gt;
* Barrage Balloon PPOs have been added to boats/ships&lt;br /&gt;
* Removed access to the Podium PPO except for CRS&lt;br /&gt;
* A floating AF has been added to Area 51&lt;br /&gt;
* The default horn key has been changed to alt+h&lt;br /&gt;
* Terrain Updates:&lt;br /&gt;
** Map icons have been updated for the Christmas theme&lt;br /&gt;
** Red Sand now acts as a normal town&lt;br /&gt;
** Added 12 new Towns:&lt;br /&gt;
*** Harderwijk&lt;br /&gt;
*** Nunspeet&lt;br /&gt;
*** Elburg&lt;br /&gt;
*** Oldebroek&lt;br /&gt;
*** Heerd&lt;br /&gt;
*** Kamp Nieuw Milligen&lt;br /&gt;
*** Froissy&lt;br /&gt;
*** Saint-Just-en-Chaussee&lt;br /&gt;
*** Estrees-Saint-Denis&lt;br /&gt;
*** Compiegne&lt;br /&gt;
*** Compiegne East&lt;br /&gt;
*** Berneui sur Aisne&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed an issue that caused the Authentication server to crash&lt;br /&gt;
* Ricochets: Major bugfix pass to clear issues&lt;br /&gt;
** Ammo with an HE component should now perform as intended&lt;br /&gt;
** Smoke rounds should now perform as intended&lt;br /&gt;
* Corrected the Bell's wheel wells&lt;br /&gt;
* Updated the docks capture area&lt;br /&gt;
* Corrected the M1 Carbine's rate of fire&lt;br /&gt;
* Standardized rifle sway across all rifles&lt;br /&gt;
* Fixed texture issues on the Lorraine, M10 and A15&lt;br /&gt;
* Some AAA AI pits have been fixed to show it firing in the correct direction&lt;br /&gt;
* The SdKfz 231 being able to drive with destroyed engines has been fixed&lt;br /&gt;
* The Wellington's info text has been updated&lt;br /&gt;
* Fixed the windshield glare issue found on the Bedford and Laffly&lt;br /&gt;
* Corrected a clipping issue found in the Trench Mobile Spawn&lt;br /&gt;
* Fixed the double factory damage cause&lt;br /&gt;
* The Mle38 AAA recoil has been fixed&lt;br /&gt;
* Corrected the Flak36 (88mm) issue that caused it to tip over while being towed&lt;br /&gt;
* Terrain Fixes:&lt;br /&gt;
** The Tongeren wall clipping has been fixed&lt;br /&gt;
** Remich AB walls have been fixed&lt;br /&gt;
** Corrected the terrain bug at the Beauraing FB&lt;br /&gt;
** Updated the issue found at Cousy-le Chateau &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
=1.37.5.0 (31 October 23)=&lt;br /&gt;
Introducing the Higgins Boat, manned by the Navy (from deep water ports) to move troops for more accessible Naval invasions! We've also provided new deployable bailey bridges to give engineers and battlefield commanders to change the landscape of battles.&lt;br /&gt;
&lt;br /&gt;
We've also greatly improved sounds for some aircraft, added more props/PPOs and tons of bug fixes. Finally this update includes several roadmap deliveries aimed at improving our visual upgrades as we work toward the future of WWII Online.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Added Aomercy and Mikeaz to the Fallen Soldier Memorial&lt;br /&gt;
* Updated 3D models and textures (Roadmap Deliveries):&lt;br /&gt;
** CA mle 1938 AA Gun&lt;br /&gt;
** ROQF 6 Pounder AT Gun&lt;br /&gt;
** The Laffly S20 SPAA and Bedford OY SPAA have had their 3D guns updated&lt;br /&gt;
* Higgins Boats (LCVP) have been added which can deploy Higgins boat Mobile Spawn PPO&lt;br /&gt;
* Higgins Boat Mobile Spawn PPO can also be deployed from Freighters&lt;br /&gt;
* Depots have been added to deep water ports to allow for deployment of Higgins boats&lt;br /&gt;
* Bailey Bridges have been added as new PPOs, deployed by infantry&lt;br /&gt;
* A new podium PPO has been added to some infantry classes&lt;br /&gt;
* Bombers that have manually operated bombay doors now have a Bomb Doors status added to their info HUD&lt;br /&gt;
* Some airfields have had the trees removed from the end of runways&lt;br /&gt;
* RDP factory buildings have been updated&lt;br /&gt;
* Added new props:&lt;br /&gt;
** River barge&lt;br /&gt;
** Citroen car&lt;br /&gt;
** Tractor&lt;br /&gt;
** Outhouse&lt;br /&gt;
* New first and 3rd person engine audio updated for:&lt;br /&gt;
** Spitfire MkIX&lt;br /&gt;
** FW-190s&lt;br /&gt;
** BF-109s&lt;br /&gt;
* Removed the mud around lake edges&lt;br /&gt;
* Horns have been added to Freighters and Trawlers&lt;br /&gt;
* Terrain additions:&lt;br /&gt;
** Added 9 new towns - Epe, Ommen, Raalte, Deventer, Nijkerk, Putten, Bresles, Ville-en-Tardenois and Gisors&lt;br /&gt;
** Added a walkway around some urban river edges&lt;br /&gt;
** Updated urban bridges&lt;br /&gt;
** Changed Hellevoetsluis to a starfort&lt;br /&gt;
** An FB has been added between Givet and Beauraing&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Fixed the StuG 3G gunner not deploying when multicrewed&lt;br /&gt;
* Corrected the issue causing the Churchill 5CS to be immune to satchels and panzerschrecks&lt;br /&gt;
* Numerous fixes applied to the Wellington, bad textures, broken bombardier's alt/speed gauges, loadout text, etc&lt;br /&gt;
* Decreased fuzing time on PaK36 APHE&lt;br /&gt;
* Updated a broken 2lber AI at Ramsgate AF&lt;br /&gt;
* Corrected an issue with the new Opel's windshield&lt;br /&gt;
* Fixed rider seats on the new Laffly&lt;br /&gt;
* The M4A2/3 and Damiler scout car have been updated to fix an issue that allowed them to drive with dead engines&lt;br /&gt;
* Fixed a few areas that didn't allow for foot step sounds&lt;br /&gt;
* Corrected an issue not allowing access to the Ju88's bombardier's position sometimes&lt;br /&gt;
* Found and fixed a visual anomaly on the Sherman Firefly&lt;br /&gt;
* Updated all Light SPAA damage models&lt;br /&gt;
* Fixed a floating building at Zerf&lt;br /&gt;
* Corrected typo in ballistic coefficient of .50 BMG tracer rounds making them abnormally slow&lt;br /&gt;
* Removed FMBs from from being targeted by AI HE firing guns ONLY, MG nests and towers will still engage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.1 (14 August 23)=&lt;br /&gt;
This hotfix is aimed at addressing a number of issues that affected a few of the newly released models. &lt;br /&gt;
 &lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Various visual anomalies with the newly introduced models have been addressed, including:&lt;br /&gt;
* Fixed a couple of modeling issues with the Flak 30 &amp;amp; Flak 38, including both guns going invisible beyond 60m&lt;br /&gt;
* British 2 pounder floating optics has been fixed&lt;br /&gt;
* M3 ATG twitching and shaking when under tow has been fixed&lt;br /&gt;
* Riding position orientation has been adjusted so riders are properly oriented on the seats, this affects the standard Opel Blitz, standard Bedford, and standard Laffly&lt;br /&gt;
* Driver view point for looking back (numpad .) has been adjusted for all Bedford variants&lt;br /&gt;
* Gunner and commander scaling issues fixed in Opel SPAA and Bedford SPAA&lt;br /&gt;
* Slightly lowered Driver view for all Opel variants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.4.0 (31 July 23)=&lt;br /&gt;
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* ARCHAEUS has been added to the Fallen Rats Memorial&lt;br /&gt;
* Hogan99 and Schollen have been added to the Fallen Soldier Memorial&lt;br /&gt;
* New 3D models have been created for these units:&lt;br /&gt;
** Opel Blitz (normal, supply and SPAA versions)&lt;br /&gt;
** Bedford (normal, supply and SPAA versions)&lt;br /&gt;
** Laffly (normal, supply and SPAA versions)&lt;br /&gt;
** FlaK 30 AA&lt;br /&gt;
** FlaK 38 AA&lt;br /&gt;
** QF 2-pounder AT&lt;br /&gt;
* Ricocheting rounds have been added back into the game&lt;br /&gt;
* When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit&lt;br /&gt;
* Similar to boats and ships, bombers will now receive an &amp;quot;Enemy aircraft spotted at x o'clock&amp;quot; text alert from their gunners&lt;br /&gt;
* A few RDP facilities (factories) have been moved to new locations:&lt;br /&gt;
** Breteuil (French)&lt;br /&gt;
** Leeuwaarden (German)&lt;br /&gt;
** Dortmund (German)&lt;br /&gt;
** Enschede (German)&lt;br /&gt;
* Horns have been added to numerous vehicles (use the fire key to activate)&lt;br /&gt;
* The &amp;quot;ding&amp;quot; sound that appears during training has been updated&lt;br /&gt;
* Engine fire special effects have been updated&lt;br /&gt;
* Anhee now has a capable small bunker&lt;br /&gt;
* New Towns have been added to the game:&lt;br /&gt;
** Buchy&lt;br /&gt;
** Croisy sur Andelle&lt;br /&gt;
** Leeuwarden&lt;br /&gt;
** Apeldoorn&lt;br /&gt;
** Enschede&lt;br /&gt;
** Hellendoorn&lt;br /&gt;
** Heerenveen&lt;br /&gt;
** Voorthuizen&lt;br /&gt;
** Amersfoort&lt;br /&gt;
** Breteuil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Corrected the bright textures on the C-47 to match the other textures&lt;br /&gt;
* Fixed the texture issue causing Depot flags to appear dull&lt;br /&gt;
* Bomb drop sounds have been boosted in order to be heard over the roar of the engines&lt;br /&gt;
* Resized the Sdkfz 251's engine to be more historically correct&lt;br /&gt;
* The continuous clicking sound while on the Squad tab is now fixed&lt;br /&gt;
* The hitmap on these units have been fixed:&lt;br /&gt;
** M21 Mortar Carrier&lt;br /&gt;
** Laffly W15 TCC&lt;br /&gt;
** Sdkfz 25110b SPAT&lt;br /&gt;
* The barbed wire on some walls has been updated to allow for firing through it&lt;br /&gt;
* Adjusted the Allied and Axis Mortar Carrier commander's view controls&lt;br /&gt;
* Terrain fixes:&lt;br /&gt;
** Floating building in Tongeren&lt;br /&gt;
** Texture brightness has been fixed on multiple buildings&lt;br /&gt;
** FMB spawning location in Sheerness is now fixed&lt;br /&gt;
** Verdun East AB vehicle spawning locations fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.3.0 (31 May 23)=&lt;br /&gt;
This release brings to the game numerous updates and fixes that range from a Fallen Rat Memorial to numerous Wellington fixes.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Added a new Fallen Rat Memorial, near the Triumphal Arch in Brussels&lt;br /&gt;
* Jokerred, Hogan99 and TeeShot have been added to the Fallen Soldier memorial&lt;br /&gt;
* Attack Objective (AO) numbers have been adjusted&lt;br /&gt;
* Loadout functionality has been updated to allow for more flexible loadout options&lt;br /&gt;
* The Ju88 now has a third loadout option&lt;br /&gt;
* The Ju88's loadout option #1 gives the bombs to the pilot, the secondary trigger will drop the bombs&lt;br /&gt;
* The frequency at which capture timers are checked for adjustment has been quickened&lt;br /&gt;
* Cap timer adjustment based on population is now based on the spawned population&lt;br /&gt;
* The A13, A15, M10, Pz38t and Vickers has had their 3D crew members updated&lt;br /&gt;
* Visual effects (VFX&amp;amp;SFX) updates:&lt;br /&gt;
** Tank and ATG Armor Piercing (AP) impacts 75mm and up&lt;br /&gt;
** Tank, ATG and Naval High Explosive (HE) explosions 75mm and up&lt;br /&gt;
** Engine fires adjusted to be easier to distinguish&lt;br /&gt;
** New Ship fuel fires&lt;br /&gt;
** New engine audio for the Wellington&lt;br /&gt;
* A new reinforced large PPO for tanks and big guns applied by Engineers&lt;br /&gt;
* A new Camo Netting applied by Combat Engineers as well as Tank drivers and Big Gun gunners&lt;br /&gt;
* The game's credits have been updated&lt;br /&gt;
* Dragonav's village has been added to Bornem&lt;br /&gt;
* Telephone poles have been added to river roads&lt;br /&gt;
* Forward Base (FB) vehicle spawn sandbags have been updated&lt;br /&gt;
* The Maunsell Sea Forts have been added to the English waters&lt;br /&gt;
* Some river banks have been updated to allow for easier exits&lt;br /&gt;
* Added a new town, Shoeburyness&lt;br /&gt;
* Additional Airfields have been made susceptible to damage&lt;br /&gt;
** Charlois&lt;br /&gt;
** Bertrix&lt;br /&gt;
** Verviers&lt;br /&gt;
** S.Hertogenbosch&lt;br /&gt;
** Vlissingen&lt;br /&gt;
** Maubeuge&lt;br /&gt;
** Montaucoon&lt;br /&gt;
** Etain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* Multiple fixes to the newly introduced Proximity AOs&lt;br /&gt;
* Fixed the issue with the Ghent and Reims docks&lt;br /&gt;
* Closed the gaps under the Army Base (AB) walls in Cuvilly&lt;br /&gt;
* The Ju88's defensive guns have been updated to historical movement ranges&lt;br /&gt;
* The Wellington has had numerous items cleaned up&lt;br /&gt;
* The Sdkfz 7/2's gun shield is no longer impenetrable&lt;br /&gt;
* The M3 Halftrack and Sdkf251c driver's hitmap has been fixed&lt;br /&gt;
* Corrected and issue allowing for AB sandbags to be clipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.2.0 (11 Apr 23)=&lt;br /&gt;
This release introduces some long awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels and much more to include bug fixes. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* The Wellington Mk III has been added to the Royal Airforce (RAF)&lt;br /&gt;
* Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt&lt;br /&gt;
* All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times&lt;br /&gt;
* Bomber Loadouts have been re-added to the game&lt;br /&gt;
* Proximity AOs have been introduced:&lt;br /&gt;
** Towns with Heavy Inf EWS will trigger AOs&lt;br /&gt;
** If Heavy Inf EWS is lost, the AO will be removed&lt;br /&gt;
* Squad Missions have been added:&lt;br /&gt;
** The Squad must have five (5) members online in order for Squad Missions to be available&lt;br /&gt;
** Only one (1) Squad Mission per side, per Squad&lt;br /&gt;
* Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)&lt;br /&gt;
** Only applies to channel 1-10&lt;br /&gt;
** Follows the F6 text chat channel (must be assigned to 1-10)&lt;br /&gt;
* IVC now shows CRS members with all CAPS as represented elsewhere&lt;br /&gt;
* Players can now adjust their in-game volume from within the IVC map tab&lt;br /&gt;
* Fuel Barrel PPOs have been added to Supply Trucks&lt;br /&gt;
* Planes, Vehicles and Boats/Ships can now be refueled:&lt;br /&gt;
** Planes - Airfields &amp;amp; Airfield PPOs (can also re-arm)&lt;br /&gt;
** Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs&lt;br /&gt;
** Boats/Ships - Docks (can also re-arm)&lt;br /&gt;
* Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size&lt;br /&gt;
* All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated&lt;br /&gt;
* Free to Play (F2P) aircraft now have a different look than other versions&lt;br /&gt;
* The gun audio for Hurri IIBs has been updated&lt;br /&gt;
* Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy&lt;br /&gt;
* Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking&lt;br /&gt;
* The STG44 now has updated audio&lt;br /&gt;
* All SMGs have had a recoil audit&lt;br /&gt;
* All standard and limited SMGs have had their pistols removed and ammo amounts adjusted&lt;br /&gt;
* Bombs have had their whistle sounds updated&lt;br /&gt;
* Grenade explosion effects have been adjusted&lt;br /&gt;
* New effects, audio and visual, have been added for 500kg bombs&lt;br /&gt;
* The HCMSP PPO has been added to the HC Officer class&lt;br /&gt;
* The HCMSP PPO's 3D model has been updated&lt;br /&gt;
* Csm308 has been added to Bunker interiors and has a City CP named after him&lt;br /&gt;
* Lille, Calais and Antwerp now have different versions of a Star Fort&lt;br /&gt;
* A well has been added to Ooltgensplaat&lt;br /&gt;
* Verdun has had a Crypt added to its surrounding area&lt;br /&gt;
* A barn has been added to the vicinity of Tienen and Reusel&lt;br /&gt;
* A damaged airfield has been created at Martlesham for initial introduction&lt;br /&gt;
* A causeway has been added north of Moerdjik&lt;br /&gt;
* AI MG Towers and Bridges have had their textures updated to appear more weathered&lt;br /&gt;
* Removed four bridges around Piesport&lt;br /&gt;
* Barbed wire has been added to the top of Armybase walls&lt;br /&gt;
* Mooring points and crane rails have been added to urban harbors&lt;br /&gt;
* Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt&lt;br /&gt;
* Added stairs to the garage of the Spawn buildings&lt;br /&gt;
* Murder holes in Armybase walls were reduced down to two&lt;br /&gt;
* Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
* The Delete all Waypoints and Contact Reports bug has been fixed&lt;br /&gt;
* Corrected an issue when some units that was causing extra-long despawn times&lt;br /&gt;
* Fixed an issue with some areas missing train tracks&lt;br /&gt;
* Fixed an issue that caused multi-crewed units to not report stats properly&lt;br /&gt;
** Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission&lt;br /&gt;
* The Ju88 has had a few bugs repaired:&lt;br /&gt;
** Reversed rudder pedal movement&lt;br /&gt;
** Hard to read speed and altitude indicators&lt;br /&gt;
* SPAA 20mm gun audio has been fixed&lt;br /&gt;
* Added missing FBs between Orbeval and Clermont-en-Argonne&lt;br /&gt;
* Muzzle smoke has been reduced to help with visibility after firing&lt;br /&gt;
* Engine fire effects have been updated&lt;br /&gt;
* Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents&lt;br /&gt;
* Adjusted footsteps sounds so they aren't so loud&lt;br /&gt;
* Adjusted tank track sound volume&lt;br /&gt;
* Fixed and issue that was causing some Mac clients to crash while the game was loading&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S! Cornered Rat Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.1.0 (15 Feb 23)=&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* IVC Target channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC HC channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Multi-crew channel added&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Squad channels will now be separated by their side&amp;lt;br&amp;gt;&lt;br /&gt;
* An IVC tab has been added to the Keymapper pop-up (P) window&amp;lt;br&amp;gt;&lt;br /&gt;
* A new Hero Builder infantry unit has been added&amp;lt;br&amp;gt;&lt;br /&gt;
** RPAT w/2 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** Main battle rifle w/20 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
** 2 HE Frag Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Knife&amp;lt;br&amp;gt;&lt;br /&gt;
** 1 Shovel&amp;lt;br&amp;gt;&lt;br /&gt;
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
* The Triumphal Arch has been added to Brussels&lt;br /&gt;
* Players can now damage the newly added Dams&lt;br /&gt;
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin&amp;lt;br&amp;gt;&lt;br /&gt;
* Tongeren has had new town walls built&amp;lt;br&amp;gt;&lt;br /&gt;
* Beauvais, Clermont and Willemstad have been rebuilt&amp;lt;br&amp;gt;&lt;br /&gt;
* Terrain tiles around Paris have been fixed up&amp;lt;br&amp;gt;&lt;br /&gt;
* Dover, Bergen op Zoom and Calais are now enlarged&amp;lt;br&amp;gt;&lt;br /&gt;
* Some river barriers have been moved under water with buoys added to mark them&amp;lt;br&amp;gt;&lt;br /&gt;
* Some in game Manuals have been updated&amp;lt;br&amp;gt;&lt;br /&gt;
* Genobrst has been added to the Fallen Soldier Memorial&amp;lt;br&amp;gt;&lt;br /&gt;
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish&amp;lt;br&amp;gt;&lt;br /&gt;
* Double ponds with a creek and bridge have been added to Sittingbourne&amp;lt;br&amp;gt;&lt;br /&gt;
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audio &amp;amp; Effects===&lt;br /&gt;
&lt;br /&gt;
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences&lt;br /&gt;
* All new special effects have been added&amp;lt;br&amp;gt;&lt;br /&gt;
** Create longer lasting VFX for artillery rounds that have no fireball&amp;lt;br&amp;gt;&lt;br /&gt;
** Create individual SFX for artillery HE shells&amp;lt;br&amp;gt;&lt;br /&gt;
** Create mortar specific VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve muzzle smoke VFX on tank main guns&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve fuel fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve engine fire VFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Improve frag grenade VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bomb explosion VFX &amp;amp; SFX&amp;lt;br&amp;gt;&lt;br /&gt;
** Create new bazooka explosion SFX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
* Secondary &amp;quot;Hurricane&amp;quot; kill bug fixed&lt;br /&gt;
* Fixed the bug that caused some building to disappear during town captures&amp;lt;br&amp;gt;&lt;br /&gt;
* Motorized Mortars can now shoot beyond 2,150m&amp;lt;br&amp;gt;&lt;br /&gt;
* Repaired the Beauvais-Poix-de-Picardie FB&amp;lt;br&amp;gt;&lt;br /&gt;
* Fixed the unkillable Stuart driver&amp;lt;br&amp;gt;&lt;br /&gt;
* The AB Barracks buildings now have a damage model&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=1.37.0.0 (10 December 22)=&lt;br /&gt;
&lt;br /&gt;
Introducing Integrated Voice Communications for WWII Online!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Lobby voice radio channel for general comms and choosing sides&amp;lt;br&amp;gt;&lt;br /&gt;
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)&amp;lt;br&amp;gt;&lt;br /&gt;
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)&amp;lt;br&amp;gt;&lt;br /&gt;
* Squad voice radio channel for dedicated squad ops (always available)&amp;lt;br&amp;gt;&lt;br /&gt;
* In-game 3D voice chat providing attenuated and directional positional-based voice audio&amp;lt;br&amp;gt;&lt;br /&gt;
* Configurable key mapping&amp;lt;br&amp;gt;&lt;br /&gt;
** Cycle through available voice channels&amp;lt;br&amp;gt;&lt;br /&gt;
** Transmit on selected voice channel (PTT)&amp;lt;br&amp;gt;&lt;br /&gt;
** 3D voice activation (talking)&amp;lt;br&amp;gt;&lt;br /&gt;
** Temporary IVC Disable (Mute/Deafen) for tense moments&amp;lt;br&amp;gt;&lt;br /&gt;
** IVC Hud Enable/Disable&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)&amp;lt;br&amp;gt;&lt;br /&gt;
* IVC Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
** Voice audio input/output device selection&amp;lt;br&amp;gt;&lt;br /&gt;
** Input/Output volume&amp;lt;br&amp;gt;&lt;br /&gt;
** Enable/Disable channel types (uncheck all for IVC opt-out)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sensitive to .ignore list for muting other players&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=5960</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=5960"/>
		<updated>2023-10-22T20:12:12Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* ABOUT WWII ONLINE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
WWII Online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.4.0 New unit models and ricocheting rounds!]]&lt;br /&gt;
*[[1.37.3.0 Bug fixes and new features added!]]&lt;br /&gt;
*[[1.37.2.0 Wellington, Proximity AOs and Squad Missions finally Released!]]&lt;br /&gt;
*[[1.37.1.0 Bug Fixes and More!]]&lt;br /&gt;
*[[1.37.0.0 Voice Comms In Game!]]&lt;br /&gt;
*[[1.36.19.0 Artillery and Infantry MG42s!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Developer Guides==&lt;br /&gt;
Below are several different guides designed as an 'intro' to the game.  These were produced by the game development team.&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[[Chimm%27s_How-to-Tutorials | Chimm's How-to-Tutorials]]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Ballistics]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] /   [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]&lt;br /&gt;
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)&lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player written guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://wwiionline.com/news News]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K] - [mailto:eddie05@corneredrats.com Eddie05].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=5959</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=5959"/>
		<updated>2023-10-22T20:11:58Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* ABOUT WWII ONLINE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; width=40%|&lt;br /&gt;
==ABOUT WWII ONLINE==&lt;br /&gt;
WWII Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.&lt;br /&gt;
&lt;br /&gt;
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.&lt;br /&gt;
&lt;br /&gt;
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player-controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.&lt;br /&gt;
&lt;br /&gt;
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.&lt;br /&gt;
&lt;br /&gt;
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.&lt;br /&gt;
&lt;br /&gt;
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.37.4.0 New unit models and ricocheting rounds!]]&lt;br /&gt;
*[[1.37.3.0 Bug fixes and new features added!]]&lt;br /&gt;
*[[1.37.2.0 Wellington, Proximity AOs and Squad Missions finally Released!]]&lt;br /&gt;
*[[1.37.1.0 Bug Fixes and More!]]&lt;br /&gt;
*[[1.37.0.0 Voice Comms In Game!]]&lt;br /&gt;
*[[1.36.19.0 Artillery and Infantry MG42s!]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.37]]&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;  valign=&amp;quot;top&amp;quot;  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Developer Guides==&lt;br /&gt;
Below are several different guides designed as an 'intro' to the game.  These were produced by the game development team.&lt;br /&gt;
*[https://store.steampowered.com/manual/251950 Game Manual]&lt;br /&gt;
*[[Chimm%27s_How-to-Tutorials | Chimm's How-to-Tutorials]]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[IVC|Voice Comms IVC]]&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Ballistics]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] /   [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]&lt;br /&gt;
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)&lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player written guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://wwiionline.com/news News]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K] - [mailto:eddie05@corneredrats.com Eddie05].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4288</id>
		<title>IVC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4288"/>
		<updated>2022-12-05T22:22:20Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Integrated Voice Communications Guide | Version 1.0 | 4 DEC 2022 | Created by XOOM&lt;br /&gt;
==Introduction==&lt;br /&gt;
Integrated Voice Communications (or I.V.C. for short) is WWII Online's implementation of voice comms made directly available within the WW2 game client. This means no third-party service is required to speak to other players directly within WWII Online. &lt;br /&gt;
&lt;br /&gt;
This revolutionary implementation changes the way the game is played by bringing players together like never before. &lt;br /&gt;
===Channels===&lt;br /&gt;
IVC will have two primary channel types:&lt;br /&gt;
# Radio&lt;br /&gt;
# Local 3D (Proximity) Chat&lt;br /&gt;
&lt;br /&gt;
'''The radio''' has no range limitations and you can speak to anyone across the game world when on the same channel. Several radio channels will be available, as articulated below.&lt;br /&gt;
&lt;br /&gt;
'''Local 3D (proximity)''' chat means &amp;quot;you can hear and transmit to&amp;quot; any friendly player within 100 meters of you while playing as a ground-based unit. Proximity chat is not available for Naval or Air Forces (they will use the radio only). Local 3D chat will be activated automatically when spawned in (as a ground unit) and will be attenuated to give you an idea of the direction and distance of a friendly player.&lt;br /&gt;
&lt;br /&gt;
===Radio Channels===&lt;br /&gt;
These channels have no range limitations, and only one channel can be monitored or transmitted to at a single time, based on availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RADIO CHANNEL NAME !! AVAILABILITY&lt;br /&gt;
|-&lt;br /&gt;
| LOBBY || Persona Screen (Global/All)&lt;br /&gt;
|-&lt;br /&gt;
| SIDE || Axis or Allied (Theatre Screen)&lt;br /&gt;
|-&lt;br /&gt;
| MISSION || Mission (Screen/Spawned-In)&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD || Squad Only (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===IVC Channel Icons===&lt;br /&gt;
These are current and future planned radio channels to be added. These icons were designed to match in-game text channels.&lt;br /&gt;
&lt;br /&gt;
[[File:IVC-Channel-Icons.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
These keys may be changed at anytime to your desire in the keymapper. Load up the game client (we recommend loading online as it will connect to the IVC server) and go to: '''Preferences &amp;gt; General &amp;gt; Ingame (Reference Function Name) &amp;gt; Change key &amp;gt; Save changes'''. Always be sure to then test your changes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FUNCTION NAME !! PURPOSE !! DEFAULT KEYBIND&lt;br /&gt;
|-&lt;br /&gt;
| Radio Transmit (PTT) || Use Primary Radio || V&lt;br /&gt;
|-&lt;br /&gt;
| Local 3D Chat || 3D Positional Chat || Left Shift + V&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Primary Radio || Change Radio Channel || Left Control + TAB&lt;br /&gt;
|-&lt;br /&gt;
| IVC Toggle Key || Mute/Unmute All Radios || Left Shift + \&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muting Channels &amp;amp; Players===&lt;br /&gt;
WWII Online players will have full control to listen to any channel they prefer - or not. To modify your settings, navigate to: '''Preferences &amp;gt; Sound &amp;gt; Integrated Voice Communications.''' &lt;br /&gt;
&lt;br /&gt;
From this menu, you may enable or disable any channel by clicking the &amp;quot;check&amp;quot; box accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-select-channels.jpg|center|Enable or Disable preferred IVC channels.]]&lt;br /&gt;
&lt;br /&gt;
'''MUTING PLAYERS'''&lt;br /&gt;
&lt;br /&gt;
Players will have full control to mute other players they'd prefer not to hear by leveraging our existing &amp;quot;ignore&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
To ignore a user, simply type the following:&lt;br /&gt;
* .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore will show: ''&amp;quot;Player fpa55 added to ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
To remove a user, simply enter the command again by typing: .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore removal will show: ''&amp;quot;Player fpa55 removed from your ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Interface Windows===&lt;br /&gt;
There are several areas where IVC users will be displayed when you or other users are speaking.&lt;br /&gt;
&lt;br /&gt;
User Interface when not spawned in, across all screens. Other users may also be shown here when communicating.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-not-spawned-in.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Mission Tab in the user interface and when map screen is open while being spawned in.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-mission-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Squad Tab (only when speaking/listening on Squad radio).&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-squad-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Local 3D Chat (HUD Icon) - when users are within 100m of you, this will show.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-local-3d.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hudbox (while spawned-in)&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-ingame.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hud Box (Settings)&lt;br /&gt;
You can modify the transparency of your in-game IVC HUD box window by going to: '''Preferences &amp;gt; User Interface &amp;gt; Heads Up Display (HUD) &amp;gt; HUD Windows &amp;gt; IVC Box.''' Slide the bar to &amp;quot;MORE&amp;quot; for increased transparency, and slide to &amp;quot;LESS&amp;quot; so it is darker (less transparent). Don't forget to save your settings once you're done.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-transparency.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
You can also disable the IVC HUD window in the same menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-window-disable.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Testing Your Hardware===&lt;br /&gt;
Check to make sure your microphone and headphones/speakers are working by going to: '''Preferences &amp;gt; Sound &amp;gt; IVC,''' and click the green &amp;quot;TEST&amp;quot; button as seen below. If your mic/speakers are working correctly you will be able to hear yourself.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;TEST&amp;quot; again to turn off. Don't forget to save your settings once you verify everything is working.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-test-your-hardware.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Be sure to use your default devices, and be aware of any bluetooth headsets, or third-party software to control volume, etc. These are known to cause issues and we recommend using system defaults and removing as many obstacles that could cause issues on your end.&lt;br /&gt;
&lt;br /&gt;
Remember, use the local test function to help troubleshoot and diagnose any problems. If you can't hear yourself - NO ONE CAN HEAR YOU.&lt;br /&gt;
&lt;br /&gt;
For assistance with troubleshooting, please connect with a fellow community member first then post in the forums for help, located here: https://forums.wwiionline.com/forum/31-testing-and-bug-reporting/&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4287</id>
		<title>IVC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4287"/>
		<updated>2022-12-05T02:49:30Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Integrated Voice Communications Guide | Version 1.0 | 4 DEC 2022 | Created by XOOM&lt;br /&gt;
==Introduction==&lt;br /&gt;
Integrated Voice Communications (or I.V.C. for short) is WWII Online's implementation of voice comms made directly available within the WW2 game client. This means no third-party service is required to speak to other players directly within WWII Online. &lt;br /&gt;
&lt;br /&gt;
This revolutionary implementation changes the way the game is played by bringing together like never before. &lt;br /&gt;
===Channels===&lt;br /&gt;
IVC will have two primary channel types:&lt;br /&gt;
# Radio&lt;br /&gt;
# Local 3D (Proximity) Chat&lt;br /&gt;
&lt;br /&gt;
'''The radio''' has no range limitations and you can speak to anyone across the game world when on the same channel. Several radio channels will be available, as articulated below.&lt;br /&gt;
&lt;br /&gt;
'''Local 3D (proximity)''' chat means &amp;quot;you can hear and transmit to&amp;quot; any friendly player within 100 meters of you while playing as a ground-based unit. Proximity chat is not available for Naval or Air Forces (they will use the radio only). Local 3D chat will be activated automatically when spawned in (as a ground unit) and will be attenuated to give you an idea of the direction and distance of a friendly player.&lt;br /&gt;
&lt;br /&gt;
===Radio Channels===&lt;br /&gt;
These channels have no range limitations, and only one channel can be monitored or transmitted to at a single time, based on availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RADIO CHANNEL NAME !! AVAILABILITY&lt;br /&gt;
|-&lt;br /&gt;
| LOBBY || Persona Screen (Global/All)&lt;br /&gt;
|-&lt;br /&gt;
| SIDE || Axis or Allied (Theatre Screen)&lt;br /&gt;
|-&lt;br /&gt;
| MISSION || Mission (Screen/Spawned-In)&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD || Squad Only (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===IVC Channel Icons===&lt;br /&gt;
These are current and future planned radio channels to be added. These icons were designed to match in-game text channels.&lt;br /&gt;
&lt;br /&gt;
[[File:IVC-Channel-Icons.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
These keys may be changed at anytime to your desire in the keymapper. Load up the game client (we recommend loading online as it will connect to the IVC server) and go to: '''Preferences &amp;gt; General &amp;gt; Ingame (Reference Function Name) &amp;gt; Change key &amp;gt; Save changes'''. Always be sure to then test your changes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FUNCTION NAME !! PURPOSE !! DEFAULT KEYBIND&lt;br /&gt;
|-&lt;br /&gt;
| Radio Transmit (PTT) || Use Primary Radio || V&lt;br /&gt;
|-&lt;br /&gt;
| Local 3D Chat || 3D Positional Chat || Left Shift + V&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Primary Radio || Change Radio Channel || Left Control + TAB&lt;br /&gt;
|-&lt;br /&gt;
| IVC Toggle Key || Mute/Unmute All Radios || Left Shift + \&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muting Channels &amp;amp; Players===&lt;br /&gt;
WWII Online players will have full control to listen to any channel they prefer - or not. To modify your settings, navigate to: '''Preferences &amp;gt; Sound &amp;gt; Integrated Voice Communications.''' &lt;br /&gt;
&lt;br /&gt;
From this menu, you may enable or disable any channel by clicking the &amp;quot;check&amp;quot; box accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-select-channels.jpg|center|Enable or Disable preferred IVC channels.]]&lt;br /&gt;
&lt;br /&gt;
'''MUTING PLAYERS'''&lt;br /&gt;
&lt;br /&gt;
Players will have full control to mute other players they'd prefer not to hear by leveraging our existing &amp;quot;ignore&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
To ignore a user, simply type the following:&lt;br /&gt;
* .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore will show: ''&amp;quot;Player fpa55 added to ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
To remove a user, simply enter the command again by typing: .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore removal will show: ''&amp;quot;Player fpa55 removed from your ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Interface Windows===&lt;br /&gt;
There are several areas where IVC users will be displayed when you or other users are speaking.&lt;br /&gt;
&lt;br /&gt;
User Interface when not spawned in, across all screens. Other users may also be shown here when communicating.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-not-spawned-in.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Mission Tab in the user interface and when map screen is open while being spawned in.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-mission-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Squad Tab (only when speaking/listening on Squad radio).&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-squad-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Local 3D Chat (HUD Icon) - when users are within 100m of you, this will show.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-local-3d.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hudbox (while spawned-in)&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-ingame.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hud Box (Settings)&lt;br /&gt;
You can modify the transparency of your in-game IVC HUD box window by going to: '''Preferences &amp;gt; User INterface &amp;gt; Heads Up Display (HUD) &amp;gt; HUD Windows &amp;gt; IVC Box.''' Slide the bar to &amp;quot;MORE&amp;quot; for increased transparency, and slide to &amp;quot;LESS&amp;quot; so it is darker (less transparent). Don't forget to save your settings once you're done.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-transparency.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
You can also disable the IVC HUD window in the same menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-window-disable.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Testing Your Hardware===&lt;br /&gt;
Check to make sure your microphone and headphones/speakers are working by going to: '''Preferences &amp;gt; Sound &amp;gt; IVC,''' and click the green &amp;quot;TEST&amp;quot; button as seen below. If your mic/speakers are working correctly you will be able to hear yourself.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;TEST&amp;quot; again to turn off. Don't forget to save your settings once you verify everything is working.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-test-your-hardware.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Be sure to use your default devices, and be aware of any bluetooth headsets, or third-party software to control volume, etc. These are known to cause issues and we recommend using system defaults and removing as many obstacles that could cause issues on your end.&lt;br /&gt;
&lt;br /&gt;
Remember, use the local test function to help troubleshoot and diagnose any problems. If you can't hear yourself - NO ONE CAN HEAR YOU.&lt;br /&gt;
&lt;br /&gt;
For assistance with troubleshooting, please connect with a fellow community member first then post in the forums for help, located here: https://forums.wwiionline.com/forum/31-testing-and-bug-reporting/&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4286</id>
		<title>IVC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4286"/>
		<updated>2022-12-05T02:48:46Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Integrated Voice Communications Guide&lt;br /&gt;
Version 1.0 | 4 DEC 2022&lt;br /&gt;
Created by XOOM&lt;br /&gt;
==Introduction==&lt;br /&gt;
Integrated Voice Communications (or I.V.C. for short) is WWII Online's implementation of voice comms made directly available within the WW2 game client. This means no third-party service is required to speak to other players directly within WWII Online. &lt;br /&gt;
&lt;br /&gt;
This revolutionary implementation changes the way the game is played by bringing together like never before. &lt;br /&gt;
===Channels===&lt;br /&gt;
IVC will have two primary channel types:&lt;br /&gt;
# Radio&lt;br /&gt;
# Local 3D (Proximity) Chat&lt;br /&gt;
&lt;br /&gt;
'''The radio''' has no range limitations and you can speak to anyone across the game world when on the same channel. Several radio channels will be available, as articulated below.&lt;br /&gt;
&lt;br /&gt;
'''Local 3D (proximity)''' chat means &amp;quot;you can hear and transmit to&amp;quot; any friendly player within 100 meters of you while playing as a ground-based unit. Proximity chat is not available for Naval or Air Forces (they will use the radio only). Local 3D chat will be activated automatically when spawned in (as a ground unit) and will be attenuated to give you an idea of the direction and distance of a friendly player.&lt;br /&gt;
&lt;br /&gt;
===Radio Channels===&lt;br /&gt;
These channels have no range limitations, and only one channel can be monitored or transmitted to at a single time, based on availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RADIO CHANNEL NAME !! AVAILABILITY&lt;br /&gt;
|-&lt;br /&gt;
| LOBBY || Persona Screen (Global/All)&lt;br /&gt;
|-&lt;br /&gt;
| SIDE || Axis or Allied (Theatre Screen)&lt;br /&gt;
|-&lt;br /&gt;
| MISSION || Mission (Screen/Spawned-In)&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD || Squad Only (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===IVC Channel Icons===&lt;br /&gt;
These are current and future planned radio channels to be added. These icons were designed to match in-game text channels.&lt;br /&gt;
&lt;br /&gt;
[[File:IVC-Channel-Icons.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
These keys may be changed at anytime to your desire in the keymapper. Load up the game client (we recommend loading online as it will connect to the IVC server) and go to: '''Preferences &amp;gt; General &amp;gt; Ingame (Reference Function Name) &amp;gt; Change key &amp;gt; Save changes'''. Always be sure to then test your changes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FUNCTION NAME !! PURPOSE !! DEFAULT KEYBIND&lt;br /&gt;
|-&lt;br /&gt;
| Radio Transmit (PTT) || Use Primary Radio || V&lt;br /&gt;
|-&lt;br /&gt;
| Local 3D Chat || 3D Positional Chat || Left Shift + V&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Primary Radio || Change Radio Channel || Left Control + TAB&lt;br /&gt;
|-&lt;br /&gt;
| IVC Toggle Key || Mute/Unmute All Radios || Left Shift + \&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muting Channels &amp;amp; Players===&lt;br /&gt;
WWII Online players will have full control to listen to any channel they prefer - or not. To modify your settings, navigate to: '''Preferences &amp;gt; Sound &amp;gt; Integrated Voice Communications.''' &lt;br /&gt;
&lt;br /&gt;
From this menu, you may enable or disable any channel by clicking the &amp;quot;check&amp;quot; box accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-select-channels.jpg|center|Enable or Disable preferred IVC channels.]]&lt;br /&gt;
&lt;br /&gt;
'''MUTING PLAYERS'''&lt;br /&gt;
&lt;br /&gt;
Players will have full control to mute other players they'd prefer not to hear by leveraging our existing &amp;quot;ignore&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
To ignore a user, simply type the following:&lt;br /&gt;
* .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore will show: ''&amp;quot;Player fpa55 added to ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
To remove a user, simply enter the command again by typing: .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore removal will show: ''&amp;quot;Player fpa55 removed from your ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Interface Windows===&lt;br /&gt;
There are several areas where IVC users will be displayed when you or other users are speaking.&lt;br /&gt;
&lt;br /&gt;
User Interface when not spawned in, across all screens. Other users may also be shown here when communicating.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-not-spawned-in.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Mission Tab in the user interface and when map screen is open while being spawned in.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-mission-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Squad Tab (only when speaking/listening on Squad radio).&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-squad-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Local 3D Chat (HUD Icon) - when users are within 100m of you, this will show.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-local-3d.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hudbox (while spawned-in)&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-ingame.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hud Box (Settings)&lt;br /&gt;
You can modify the transparency of your in-game IVC HUD box window by going to: '''Preferences &amp;gt; User INterface &amp;gt; Heads Up Display (HUD) &amp;gt; HUD Windows &amp;gt; IVC Box.''' Slide the bar to &amp;quot;MORE&amp;quot; for increased transparency, and slide to &amp;quot;LESS&amp;quot; so it is darker (less transparent). Don't forget to save your settings once you're done.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-transparency.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
You can also disable the IVC HUD window in the same menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-window-disable.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Testing Your Hardware===&lt;br /&gt;
Check to make sure your microphone and headphones/speakers are working by going to: '''Preferences &amp;gt; Sound &amp;gt; IVC,''' and click the green &amp;quot;TEST&amp;quot; button as seen below. If your mic/speakers are working correctly you will be able to hear yourself.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;TEST&amp;quot; again to turn off. Don't forget to save your settings once you verify everything is working.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-test-your-hardware.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Be sure to use your default devices, and be aware of any bluetooth headsets, or third-party software to control volume, etc. These are known to cause issues and we recommend using system defaults and removing as many obstacles that could cause issues on your end.&lt;br /&gt;
&lt;br /&gt;
Remember, use the local test function to help troubleshoot and diagnose any problems. If you can't hear yourself - NO ONE CAN HEAR YOU.&lt;br /&gt;
&lt;br /&gt;
For assistance with troubleshooting, please connect with a fellow community member first then post in the forums for help, located here: https://forums.wwiionline.com/forum/31-testing-and-bug-reporting/&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4285</id>
		<title>IVC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4285"/>
		<updated>2022-12-05T02:45:24Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rev A | 4 DEC 2022&lt;br /&gt;
Created by XOOM&lt;br /&gt;
==Introduction==&lt;br /&gt;
Integrated Voice Communications (or I.V.C. for short) is WWII Online's implementation of voice comms made directly available within the WW2 game client. This means no third-party service is required to speak to other players directly within WWII Online. &lt;br /&gt;
&lt;br /&gt;
This revolutionary implementation changes the way the game is played by bringing together like never before. &lt;br /&gt;
===Channels===&lt;br /&gt;
IVC will have two primary channel types:&lt;br /&gt;
# Radio&lt;br /&gt;
# Local 3D (Proximity) Chat&lt;br /&gt;
&lt;br /&gt;
'''The radio''' has no range limitations and you can speak to anyone across the game world when on the same channel. Several radio channels will be available, as articulated below.&lt;br /&gt;
&lt;br /&gt;
'''Local 3D (proximity)''' chat means &amp;quot;you can hear and transmit to&amp;quot; any friendly player within 100 meters of you while playing as a ground-based unit. Proximity chat is not available for Naval or Air Forces (they will use the radio only). Local 3D chat will be activated automatically when spawned in (as a ground unit) and will be attenuated to give you an idea of the direction and distance of a friendly player.&lt;br /&gt;
&lt;br /&gt;
===Radio Channels===&lt;br /&gt;
These channels have no range limitations, and only one channel can be monitored or transmitted to at a single time, based on availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RADIO CHANNEL NAME !! AVAILABILITY&lt;br /&gt;
|-&lt;br /&gt;
| LOBBY || Persona Screen (Global/All)&lt;br /&gt;
|-&lt;br /&gt;
| SIDE || Axis or Allied (Theatre Screen)&lt;br /&gt;
|-&lt;br /&gt;
| MISSION || Mission (Screen/Spawned-In)&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD || Squad Only (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===IVC Channel Icons===&lt;br /&gt;
These are current and future planned radio channels to be added. These icons were designed to match in-game text channels.&lt;br /&gt;
&lt;br /&gt;
[[File:IVC-Channel-Icons.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
These keys may be changed at anytime to your desire in the keymapper. Load up the game client (we recommend loading online as it will connect to the IVC server) and go to: '''Preferences &amp;gt; General &amp;gt; Ingame (Reference Function Name) &amp;gt; Change key &amp;gt; Save changes'''. Always be sure to then test your changes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FUNCTION NAME !! PURPOSE !! DEFAULT KEYBIND&lt;br /&gt;
|-&lt;br /&gt;
| Radio Transmit (PTT) || Use Primary Radio || V&lt;br /&gt;
|-&lt;br /&gt;
| Local 3D Chat || 3D Positional Chat || Left Shift + V&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Primary Radio || Change Radio Channel || Left Control + TAB&lt;br /&gt;
|-&lt;br /&gt;
| IVC Toggle Key || Mute/Unmute All Radios || Left Shift + \&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muting Channels &amp;amp; Players===&lt;br /&gt;
WWII Online players will have full control to listen to any channel they prefer - or not. To modify your settings, navigate to: '''Preferences &amp;gt; Sound &amp;gt; Integrated Voice Communications.''' &lt;br /&gt;
&lt;br /&gt;
From this menu, you may enable or disable any channel by clicking the &amp;quot;check&amp;quot; box accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-select-channels.jpg|center|Enable or Disable preferred IVC channels.]]&lt;br /&gt;
&lt;br /&gt;
'''MUTING PLAYERS'''&lt;br /&gt;
&lt;br /&gt;
Players will have full control to mute other players they'd prefer not to hear by leveraging our existing &amp;quot;ignore&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
To ignore a user, simply type the following:&lt;br /&gt;
* .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore will show: ''&amp;quot;Player fpa55 added to ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
To remove a user, simply enter the command again by typing: .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
* Example usage: '''.ignore fpa55'''&lt;br /&gt;
* Successful ignore removal will show: ''&amp;quot;Player fpa55 removed from your ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Interface Windows===&lt;br /&gt;
There are several areas where IVC users will be displayed when you or other users are speaking.&lt;br /&gt;
&lt;br /&gt;
User Interface when not spawned in, across all screens. Other users may also be shown here when communicating.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-not-spawned-in.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Mission Tab in the user interface and when map screen is open while being spawned in.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-mission-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Squad Tab (only when speaking/listening on Squad radio).&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-squad-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Local 3D Chat (HUD Icon) - when users are within 100m of you, this will show.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-local-3d.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hudbox (while spawned-in)&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-ingame.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
IVC Hud Box (Settings)&lt;br /&gt;
You can modify the transparency of your in-game IVC HUD box window by going to: '''Preferences &amp;gt; User INterface &amp;gt; Heads Up Display (HUD) &amp;gt; HUD Windows &amp;gt; IVC Box.''' Slide the bar to &amp;quot;MORE&amp;quot; for increased transparency, and slide to &amp;quot;LESS&amp;quot; so it is darker (less transparent). Don't forget to save your settings once you're done.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-box-transparency.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
You can also disable the IVC HUD window in the same menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-hud-window-disable.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Testing Your Hardware===&lt;br /&gt;
Check to make sure your microphone and headphones/speakers are working by going to: '''Preferences &amp;gt; Sound &amp;gt; IVC,''' and click the green &amp;quot;TEST&amp;quot; button as seen below. If your mic/speakers are working correctly you will be able to hear yourself.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;TEST&amp;quot; again to turn off. Don't forget to save your settings once you verify everything is working.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-test-your-hardware.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Be sure to use your default devices, and be aware of any bluetooth headsets, or third-party software to control volume, etc. These are known to cause issues and we recommend using system defaults and removing as many obstacles that could cause issues on your end.&lt;br /&gt;
&lt;br /&gt;
Remember, use the local test function to help troubleshoot and diagnose any problems. If you can't hear yourself - NO ONE CAN HEAR YOU.&lt;br /&gt;
&lt;br /&gt;
For assistance with troubleshooting, please connect with a fellow community member first then post in the forums for help, located here: https://forums.wwiionline.com/forum/31-testing-and-bug-reporting/&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-test-your-hardware.jpg&amp;diff=4284</id>
		<title>File:Ivc-test-your-hardware.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-test-your-hardware.jpg&amp;diff=4284"/>
		<updated>2022-12-05T02:38:44Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing your hardware for IVC.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-window-disable.jpg&amp;diff=4283</id>
		<title>File:Ivc-hud-window-disable.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-window-disable.jpg&amp;diff=4283"/>
		<updated>2022-12-05T02:36:13Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disable your IVC Hud window altogether.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-box-transparency.jpg&amp;diff=4282</id>
		<title>File:Ivc-hud-box-transparency.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-box-transparency.jpg&amp;diff=4282"/>
		<updated>2022-12-05T02:35:22Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IVC Hud Box transparency control.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-box-ingame.jpg&amp;diff=4281</id>
		<title>File:Ivc-hud-box-ingame.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-box-ingame.jpg&amp;diff=4281"/>
		<updated>2022-12-05T02:33:38Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IVC Hud box while ingame.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-local-3d.jpg&amp;diff=4280</id>
		<title>File:Ivc-hud-local-3d.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-hud-local-3d.jpg&amp;diff=4280"/>
		<updated>2022-12-05T02:31:44Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IVC HUD Local 3D Chat icon.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4279</id>
		<title>IVC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4279"/>
		<updated>2022-12-05T02:30:53Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rev A | 4 DEC 2022&lt;br /&gt;
Created by XOOM&lt;br /&gt;
==Introduction==&lt;br /&gt;
Integrated Voice Communications (or I.V.C. for short) is WWII Online's implementation of voice comms made directly available within the WW2 game client. This means no third-party service is required to speak to other players.&lt;br /&gt;
===Channels===&lt;br /&gt;
IVC will have two primary channel types:&lt;br /&gt;
# Radio&lt;br /&gt;
# Local 3D (Proximity) Chat&lt;br /&gt;
&lt;br /&gt;
'''The radio''' has no range limitations and you can speak to anyone across the game world when on the same channel. Several radio channels will be available, as articulated below.&lt;br /&gt;
&lt;br /&gt;
'''Local 3D (proximity)''' chat means &amp;quot;you can hear and transmit to&amp;quot; any friendly player within 100 meters of you while playing as a ground-based unit. Proximity chat is not available for Naval or Air Forces (they will use the radio only). Local 3D chat will be activated automatically when spawned in (as a ground unit) and will be attenuated to give you an idea of the direction and distance of a friendly player.&lt;br /&gt;
&lt;br /&gt;
===Radio Channels===&lt;br /&gt;
These channels have no range limitations, and only one channel can be monitored or transmitted to at a single time, based on availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RADIO CHANNEL NAME !! AVAILABILITY&lt;br /&gt;
|-&lt;br /&gt;
| LOBBY || Persona Screen (Global/All)&lt;br /&gt;
|-&lt;br /&gt;
| SIDE || Axis or Allied (Theatre Screen)&lt;br /&gt;
|-&lt;br /&gt;
| MISSION || Mission (Screen/Spawned-In)&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD || Squad Only (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===IVC Channel Icons===&lt;br /&gt;
These are current and future planned radio channels to be added. These icons were designed to match in-game text channels.&lt;br /&gt;
&lt;br /&gt;
[[File:IVC-Channel-Icons.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
These keys may be changed at anytime to your desire in the keymapper. Load up the game client (we recommend loading online as it will connect to the IVC server) and go to: '''Preferences &amp;gt; General &amp;gt; Ingame (Reference Function Name) &amp;gt; Change key &amp;gt; Save changes'''. Always be sure to then test your changes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FUNCTION NAME !! PURPOSE !! DEFAULT KEYBIND&lt;br /&gt;
|-&lt;br /&gt;
| Radio Transmit (PTT) || Use Primary Radio || V&lt;br /&gt;
|-&lt;br /&gt;
| Local 3D Chat || 3D Positional Chat || Left Shift + V&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Primary Radio || Change Radio Channel || Left Control + TAB&lt;br /&gt;
|-&lt;br /&gt;
| IVC Toggle Key || Mute/Unmute All Radios || Left Shift + \&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muting Channels &amp;amp; Players===&lt;br /&gt;
WWII Online players will have full control to listen to any channel they prefer - or not. To modify your settings, navigate to: '''Preferences &amp;gt; Sound &amp;gt; Integrated Voice Communications.''' &lt;br /&gt;
&lt;br /&gt;
From this menu, you may enable or disable any channel by clicking the &amp;quot;check&amp;quot; box accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-select-channels.jpg|center|Enable or Disable preferred IVC channels.]]&lt;br /&gt;
&lt;br /&gt;
'''MUTING PLAYERS'''&lt;br /&gt;
&lt;br /&gt;
Players will have full control to mute other players they'd prefer not to hear by leveraging our existing &amp;quot;ignore&amp;quot; system. To use this simply type:&lt;br /&gt;
&lt;br /&gt;
.ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
Example usage: '''.ignore fpa55'''&lt;br /&gt;
Successful ignore will show: ''&amp;quot;Player fpa55 added to ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
To remove a user, simply enter the command again by typing: .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
Example usage: '''.ignore fpa55'''&lt;br /&gt;
Successful ignore removal will show: ''&amp;quot;Player fpa55 removed from your ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Interface Windows===&lt;br /&gt;
There are several areas where IVC users will be displayed when you or other users are speaking.&lt;br /&gt;
&lt;br /&gt;
User Interface when not spawned in, across all screens. Other users may also be shown here when communicating.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-not-spawned-in.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Mission Tab in the user interface and when map screen is open while being spawned in.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-mission-tab.jpg|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
Squad Tab (only when speaking/listening on Squad radio).&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-ui-squad-tab.jpg|frameless|center]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-ui-squad-tab.jpg&amp;diff=4278</id>
		<title>File:Ivc-ui-squad-tab.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-ui-squad-tab.jpg&amp;diff=4278"/>
		<updated>2022-12-05T02:28:15Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IVC UI Squad Tab.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-ui-mission-tab.jpg&amp;diff=4277</id>
		<title>File:Ivc-ui-mission-tab.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-ui-mission-tab.jpg&amp;diff=4277"/>
		<updated>2022-12-05T02:27:16Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IVC UI Mission Tab.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-ui-not-spawned-in.jpg&amp;diff=4276</id>
		<title>File:Ivc-ui-not-spawned-in.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-ui-not-spawned-in.jpg&amp;diff=4276"/>
		<updated>2022-12-05T02:25:35Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IVC UI when not spawned in.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4275</id>
		<title>IVC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=IVC&amp;diff=4275"/>
		<updated>2022-12-05T02:22:46Z</updated>

		<summary type="html">&lt;p&gt;Xoom: Overview and instructions on how to use IVC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rev A | 4 DEC 2022&lt;br /&gt;
Created by XOOM&lt;br /&gt;
==Introduction==&lt;br /&gt;
Integrated Voice Communications (or I.V.C. for short) is WWII Online's implementation of voice comms made directly available within the WW2 game client. This means no third-party service is required to speak to other players.&lt;br /&gt;
===Channels===&lt;br /&gt;
IVC will have two primary channel types:&lt;br /&gt;
# Radio&lt;br /&gt;
# Local 3D (Proximity) Chat&lt;br /&gt;
&lt;br /&gt;
'''The radio''' has no range limitations and you can speak to anyone across the game world when on the same channel. Several radio channels will be available, as articulated below.&lt;br /&gt;
&lt;br /&gt;
'''Local 3D (proximity)''' chat means &amp;quot;you can hear and transmit to&amp;quot; any friendly player within 100 meters of you while playing as a ground-based unit. Proximity chat is not available for Naval or Air Forces (they will use the radio only). Local 3D chat will be activated automatically when spawned in (as a ground unit) and will be attenuated to give you an idea of the direction and distance of a friendly player.&lt;br /&gt;
&lt;br /&gt;
===Radio Channels===&lt;br /&gt;
These channels have no range limitations, and only one channel can be monitored or transmitted to at a single time, based on availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RADIO CHANNEL NAME !! AVAILABILITY&lt;br /&gt;
|-&lt;br /&gt;
| LOBBY || Persona Screen (Global/All)&lt;br /&gt;
|-&lt;br /&gt;
| SIDE || Axis or Allied (Theatre Screen)&lt;br /&gt;
|-&lt;br /&gt;
| MISSION || Mission (Screen/Spawned-In)&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD || Squad Only (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===IVC Channel Icons===&lt;br /&gt;
These are current and future planned radio channels to be added. These icons were designed to match in-game text channels.&lt;br /&gt;
&lt;br /&gt;
[[File:IVC-Channel-Icons.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
These keys may be changed at anytime to your desire in the keymapper. Load up the game client (we recommend loading online as it will connect to the IVC server) and go to: '''Preferences &amp;gt; General &amp;gt; Ingame (Reference Function Name) &amp;gt; Change key &amp;gt; Save changes'''. Always be sure to then test your changes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FUNCTION NAME !! PURPOSE !! DEFAULT KEYBIND&lt;br /&gt;
|-&lt;br /&gt;
| Radio Transmit (PTT) || Use Primary Radio || V&lt;br /&gt;
|-&lt;br /&gt;
| Local 3D Chat || 3D Positional Chat || Left Shift + V&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Primary Radio || Change Radio Channel || Left Control + TAB&lt;br /&gt;
|-&lt;br /&gt;
| IVC Toggle Key || Mute/Unmute All Radios || Left Shift + \&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muting Channels &amp;amp; Players===&lt;br /&gt;
WWII Online players will have full control to listen to any channel they prefer - or not. To modify your settings, navigate to: '''Preferences &amp;gt; Sound &amp;gt; Integrated Voice Communications.''' &lt;br /&gt;
&lt;br /&gt;
From this menu, you may enable or disable any channel by clicking the &amp;quot;check&amp;quot; box accordingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Ivc-select-channels.jpg|left|Enable or Disable preferred IVC channels.]]&lt;br /&gt;
&lt;br /&gt;
'''MUTING PLAYERS'''&lt;br /&gt;
Players will have full control to mute other players they'd prefer not to hear by leveraging our existing &amp;quot;ignore&amp;quot; system. To use this simply type:&lt;br /&gt;
&lt;br /&gt;
.ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
Example usage: '''.ignore fpa55'''&lt;br /&gt;
Successful ignore will show: ''&amp;quot;Player fpa55 added to ignore list.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
To remove a user, simply enter the command again by typing: .ignore &amp;lt;playername&amp;gt;&lt;br /&gt;
Example usage: '''.ignore fpa55'''&lt;br /&gt;
Successful ignore removal will show: ''&amp;quot;Player fpa55 removed from your ignore list.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Ivc-select-channels.jpg&amp;diff=4274</id>
		<title>File:Ivc-select-channels.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Ivc-select-channels.jpg&amp;diff=4274"/>
		<updated>2022-12-05T02:18:21Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enable or Disable preferred IVC channels.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:IVC-Channel-Icons.jpg&amp;diff=4273</id>
		<title>File:IVC-Channel-Icons.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:IVC-Channel-Icons.jpg&amp;diff=4273"/>
		<updated>2022-12-05T02:10:42Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Channel icons used to denote what channel you have selected for listening and transmit.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=4272</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Main_Page&amp;diff=4272"/>
		<updated>2022-12-05T01:59:02Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Developer Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Main Page &amp;gt; WWIIOL Wiki --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Recent Update: 22/05/17 09:15 (CST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --&amp;gt;    &lt;br /&gt;
&amp;lt;!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=100% border=0 cellpadding=6&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=25%|&lt;br /&gt;
==About==&lt;br /&gt;
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!&lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Latest news==&lt;br /&gt;
*[[1.36.19.0 Artillery and Infantry MG42s!]]&lt;br /&gt;
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]&lt;br /&gt;
*[[1.36.17.0 A New Dawn for Paratroopers!]]&lt;br /&gt;
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]&lt;br /&gt;
*[[1.36.15.0 Numerous bug fixes and RDP updates!]]&lt;br /&gt;
&lt;br /&gt;
==Recent Game Updates==&lt;br /&gt;
*[[Readme 1.36]]&lt;br /&gt;
*[[Readme 1.35]]&lt;br /&gt;
*[[Readme 1.34]]&lt;br /&gt;
*[[:Category:Patches|Previous Changes]]&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=26% | &lt;br /&gt;
&amp;lt;youtube&amp;gt;ogEjCZn8mHY&amp;lt;/youtube&amp;gt;[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- First Table Ends --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Second Table Begins --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=0&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Guides, Tips, Tools==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
==Developer Guides==&lt;br /&gt;
Below are several different guides designed as an 'intro' to the game.  These were produced by the game development team.&lt;br /&gt;
*[[IVC|Integrated Voice Communications]]&lt;br /&gt;
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video&lt;br /&gt;
*[[Quick_Start_Guide | Quick Start Guide]]&lt;br /&gt;
*Confused by a term? [[Glossary|Check the glossary!]] &lt;br /&gt;
===Branch Specific===&lt;br /&gt;
*[[Army Guides]]&lt;br /&gt;
*[[Air Force Guides]]&lt;br /&gt;
*[[Navy Guides]]&lt;br /&gt;
&lt;br /&gt;
===Skill Level===&lt;br /&gt;
*[[:Category:Beginner Guides|Beginner Guides]]&lt;br /&gt;
*[[:Category:Advanced Guides|Advanced Guides]]&lt;br /&gt;
&lt;br /&gt;
| Valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
*[[Discord|Voice Comms (Discord)]]&lt;br /&gt;
*[[Ballistics]]&lt;br /&gt;
*[[Critical Kill Components|Kill Scoring]]&lt;br /&gt;
*[[High Command]]&lt;br /&gt;
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] /   [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]&lt;br /&gt;
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]&lt;br /&gt;
*[[:Category:Squads|Squads]]&lt;br /&gt;
*[[:Category:GameMechanics|All Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
*[[Frequently Asked Questions|Wiki FAQs]]&lt;br /&gt;
*[[:Category:Support|Wiki Support]] (all pages about) &lt;br /&gt;
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)&lt;br /&gt;
*[http://www.wwiionline.com/support WWII Online FAQ]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Guides==&lt;br /&gt;
Below are player written guides designed as an 'intro' to the game. &lt;br /&gt;
&lt;br /&gt;
*[[Player Made Guides]]&lt;br /&gt;
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]&lt;br /&gt;
*[http://617dambusters.com/guide.html Level Bombing Guide]&lt;br /&gt;
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Player Made Tools==&lt;br /&gt;
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.&lt;br /&gt;
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]&lt;br /&gt;
*[http://7thast.net/awards WWII Online Game Awards by B2k]&lt;br /&gt;
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]&lt;br /&gt;
*[http://wwiionline.net BGE Guide &amp;amp; Info by Parasit]&lt;br /&gt;
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]&lt;br /&gt;
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]&lt;br /&gt;
*[http://wire.ww2intel.com WW2 Intel by Genxs]&lt;br /&gt;
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Community Services==&lt;br /&gt;
These are external sites and services provided by CRS.  &lt;br /&gt;
*[http://webmap.wwiionline.com WebMap]&lt;br /&gt;
*[http://stats.wwiionline.com Stats](Consolidated Service &amp;amp;amp; Records)&lt;br /&gt;
*[http://gazette.wwiionline.com World@War Gazette]&lt;br /&gt;
*[http://wwiionline.com Homepage]&lt;br /&gt;
*[http://wwiionline.com/news News]&lt;br /&gt;
*[http://forums.wwiionline.com Forums]&lt;br /&gt;
*[http://wiretap.wwiionline.com WireTap](In game data feeds)&lt;br /&gt;
*[http://squadtools.wwiionline.com Squad Tools]&lt;br /&gt;
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]&lt;br /&gt;
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=Weapons and Equipment=&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);&amp;quot;| Allied Forces&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| border=0 &lt;br /&gt;
|[[File:British_army.png|100x200px]]&lt;br /&gt;
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]&lt;br /&gt;
*[[British Army Units|Army]]&lt;br /&gt;
*[[British AF Units|Air Force]]&lt;br /&gt;
*[[British Navy Units|Navy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=0 &lt;br /&gt;
|[[File:French_army.png|100x200px]]&lt;br /&gt;
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]&lt;br /&gt;
*[[French Army Units|Army]]&lt;br /&gt;
*[[French AF Units|Air Force]]&lt;br /&gt;
*[[French Navy Units|Navy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| border=0 valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:American_army.png|100x200px]]&lt;br /&gt;
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]&lt;br /&gt;
*[[US Army Units|Army]]&lt;br /&gt;
*[[US AF Units|Air Force]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);&amp;quot;| Axis Forces  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| border=0&lt;br /&gt;
|[[File:German_army.png|100x200px]]&lt;br /&gt;
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]&lt;br /&gt;
*[[German Army Units|Army]]&lt;br /&gt;
*[[German AF Units|Air Force]]&lt;br /&gt;
*[[German Navy Units|Navy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | COMING SOON &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;b&amp;gt; ITALY &amp;lt;/b&amp;gt; &amp;lt;!--[[File:Italy_army.png|100x200px]]&lt;br /&gt;
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]&lt;br /&gt;
*[[Italian Army Units|Army]]&lt;br /&gt;
*[[Italian AF Units|Air Force]]&lt;br /&gt;
*[[Italian Navy Units|Navy]] --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
==Wiki Editing==&lt;br /&gt;
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.&lt;br /&gt;
&lt;br /&gt;
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]&lt;br /&gt;
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]&lt;br /&gt;
&lt;br /&gt;
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Second Table Ends --&amp;gt; &lt;br /&gt;
&amp;lt;!-- Remove Table of Contents --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4271</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4271"/>
		<updated>2022-11-21T21:18:31Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Game Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OS Mojave 10.14+&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
** Macintosh requires Intel Core i5&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.&lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
# Shows your weapon and ammo counter.&lt;br /&gt;
# Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.&lt;br /&gt;
# Shows game info, connectivity, FPS, etc (num lock key).&lt;br /&gt;
# Shows your rank and game name.&lt;br /&gt;
# Shows the town you are near and LAT/LON, or if you are capturing / facility.&lt;br /&gt;
# Mission leader orders.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud Elements.jpg|300px|thumb|center|In-game heads up display. Reference the numbers listed above to the image to what they mean.]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
WWII Online is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.&lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Account_Management&amp;diff=4270</id>
		<title>Account Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Account_Management&amp;diff=4270"/>
		<updated>2022-11-21T21:12:41Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Password Reset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Billing=&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Billing]]''&lt;br /&gt;
&lt;br /&gt;
=Account Pages=&lt;br /&gt;
&lt;br /&gt;
Your account management page can be reached from the main WW2OL page via the menu on the left-hand side. Open &amp;quot;Help &amp;amp; Account Info&amp;quot;, then &amp;quot;Your account&amp;quot;, then &amp;quot;Manage your account&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use this direct link: [http://account.wwiionline.com Account management page]. You will have to log in.&lt;br /&gt;
&lt;br /&gt;
On these pages, you can change your profile (such as your email address), set your preferred language and WWII Online Newsletter subscriptions, change your billing cycles, or subscribe or unsubscribe from the game.&lt;br /&gt;
&lt;br /&gt;
=No Account Email Received=&lt;br /&gt;
&lt;br /&gt;
Some mail servers block mail generated by our system. This is most common at the time of account creation. Most of the information sent via email is also available in your Account pages.&lt;br /&gt;
&lt;br /&gt;
=Login Problem=&lt;br /&gt;
&lt;br /&gt;
==Can't Login==&lt;br /&gt;
&lt;br /&gt;
Check your Caps Lock key. Yes, of course you already checked it, but just in case.&lt;br /&gt;
&lt;br /&gt;
Verify that your credit card has not expired or that you were properly billed for this cycle - if a billing run was unable to charge your card, you won't be able to log in.&lt;br /&gt;
&lt;br /&gt;
==Password Reset==&lt;br /&gt;
&lt;br /&gt;
If you have forgotten the password to your account, you can reset it on the main account site, located here: https://account.wwiionline.com/password/forgot&lt;br /&gt;
&lt;br /&gt;
You will be asked for a few pieces of information, then your password will be changed. The new password will be displayed on the page, and you will also receive an email.&lt;br /&gt;
&lt;br /&gt;
If you don't remember enough information, please submit a support request ticket at the [http://support.wwiionline.com Support site].&lt;br /&gt;
&lt;br /&gt;
==Invalid Activation Key==&lt;br /&gt;
&lt;br /&gt;
''Q. When I enter the key found in the cd-case the website keeps telling me that it's invalid.''&lt;br /&gt;
&lt;br /&gt;
A. If you find yourself with an invalid activation key, this could for example be caused by a misprint at the publisher, please send a report to CRS support along with the key in question. &lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Account_Management&amp;diff=4269</id>
		<title>Account Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Account_Management&amp;diff=4269"/>
		<updated>2022-11-21T21:11:58Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Account Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Billing=&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Billing]]''&lt;br /&gt;
&lt;br /&gt;
=Account Pages=&lt;br /&gt;
&lt;br /&gt;
Your account management page can be reached from the main WW2OL page via the menu on the left-hand side. Open &amp;quot;Help &amp;amp; Account Info&amp;quot;, then &amp;quot;Your account&amp;quot;, then &amp;quot;Manage your account&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use this direct link: [http://account.wwiionline.com Account management page]. You will have to log in.&lt;br /&gt;
&lt;br /&gt;
On these pages, you can change your profile (such as your email address), set your preferred language and WWII Online Newsletter subscriptions, change your billing cycles, or subscribe or unsubscribe from the game.&lt;br /&gt;
&lt;br /&gt;
=No Account Email Received=&lt;br /&gt;
&lt;br /&gt;
Some mail servers block mail generated by our system. This is most common at the time of account creation. Most of the information sent via email is also available in your Account pages.&lt;br /&gt;
&lt;br /&gt;
=Login Problem=&lt;br /&gt;
&lt;br /&gt;
==Can't Login==&lt;br /&gt;
&lt;br /&gt;
Check your Caps Lock key. Yes, of course you already checked it, but just in case.&lt;br /&gt;
&lt;br /&gt;
Verify that your credit card has not expired or that you were properly billed for this cycle - if a billing run was unable to charge your card, you won't be able to log in.&lt;br /&gt;
&lt;br /&gt;
==Password Reset==&lt;br /&gt;
&lt;br /&gt;
If you have forgotten the password to your account, you can reset it on the main website. Just follow the links on the left menu:&lt;br /&gt;
Help &amp;amp; Account Info -&amp;gt; Your Account -&amp;gt; Reset Your Password&lt;br /&gt;
&lt;br /&gt;
You will be asked for a few pieces of information, then your password will be changed. The new password will be displayed on the page, and you will also receive an email.&lt;br /&gt;
&lt;br /&gt;
If you don't remember enough information, please submit a support request ticket at the [http://support.playnet.com Support site].&lt;br /&gt;
&lt;br /&gt;
==Invalid Activation Key==&lt;br /&gt;
&lt;br /&gt;
''Q. When I enter the key found in the cd-case the website keeps telling me that it's invalid.''&lt;br /&gt;
&lt;br /&gt;
A. If you find yourself with an invalid activation key, this could for example be caused by a misprint at the publisher, please send a report to CRS support along with the key in question. &lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Account_Management&amp;diff=4268</id>
		<title>Account Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Account_Management&amp;diff=4268"/>
		<updated>2022-11-21T21:11:32Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Account Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Billing=&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Billing]]''&lt;br /&gt;
&lt;br /&gt;
=Account Pages=&lt;br /&gt;
&lt;br /&gt;
Your account management page can be reached from the main WW2OL page via the menu on the left-hand side. Open &amp;quot;Help &amp;amp; Account Info&amp;quot;, then &amp;quot;Your account&amp;quot;, then &amp;quot;Manage your account&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use this direct link: [http://account.wwiionline.com Account management page]. You will have to log in.&lt;br /&gt;
&lt;br /&gt;
On these pages, you can change your profile (such as your email address), set your preferred language and [[WWII Online Newsletter|newsletter]] subscriptions, change your billing cycles, or subscribe or unsubscribe from the game.&lt;br /&gt;
&lt;br /&gt;
=No Account Email Received=&lt;br /&gt;
&lt;br /&gt;
Some mail servers block mail generated by our system. This is most common at the time of account creation. Most of the information sent via email is also available in your Account pages.&lt;br /&gt;
&lt;br /&gt;
=Login Problem=&lt;br /&gt;
&lt;br /&gt;
==Can't Login==&lt;br /&gt;
&lt;br /&gt;
Check your Caps Lock key. Yes, of course you already checked it, but just in case.&lt;br /&gt;
&lt;br /&gt;
Verify that your credit card has not expired or that you were properly billed for this cycle - if a billing run was unable to charge your card, you won't be able to log in.&lt;br /&gt;
&lt;br /&gt;
==Password Reset==&lt;br /&gt;
&lt;br /&gt;
If you have forgotten the password to your account, you can reset it on the main website. Just follow the links on the left menu:&lt;br /&gt;
Help &amp;amp; Account Info -&amp;gt; Your Account -&amp;gt; Reset Your Password&lt;br /&gt;
&lt;br /&gt;
You will be asked for a few pieces of information, then your password will be changed. The new password will be displayed on the page, and you will also receive an email.&lt;br /&gt;
&lt;br /&gt;
If you don't remember enough information, please submit a support request ticket at the [http://support.playnet.com Support site].&lt;br /&gt;
&lt;br /&gt;
==Invalid Activation Key==&lt;br /&gt;
&lt;br /&gt;
''Q. When I enter the key found in the cd-case the website keeps telling me that it's invalid.''&lt;br /&gt;
&lt;br /&gt;
A. If you find yourself with an invalid activation key, this could for example be caused by a misprint at the publisher, please send a report to CRS support along with the key in question. &lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Support&amp;diff=4267</id>
		<title>Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Support&amp;diff=4267"/>
		<updated>2022-11-21T21:10:53Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* The Support Site */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Support Site=&lt;br /&gt;
&lt;br /&gt;
The primary method for receiving customer support is our website: [http://support.wwiionline.com/ SUPPORT.WWIIONLINE.COM].&lt;br /&gt;
&lt;br /&gt;
==Check the Tech Tips==&lt;br /&gt;
&lt;br /&gt;
The first thing you will see on the Support site is the Tech Tips section where important news is posted regarding the game and potential technical problems.&lt;br /&gt;
&lt;br /&gt;
==Check the FAQs==&lt;br /&gt;
&lt;br /&gt;
Several FAQs are on the support site and are organized by category.&lt;br /&gt;
&lt;br /&gt;
==Enter a Support Ticket==&lt;br /&gt;
&lt;br /&gt;
If the FAQs do not resolve your issue, you may enter a ticket from the FAQ pages by clicking the link that says the FAQ was not able to address your problem.&lt;br /&gt;
&lt;br /&gt;
Support tickets may be entered anonymously in case you cannot recall your account login information.&lt;br /&gt;
&lt;br /&gt;
=Account Management=&lt;br /&gt;
&lt;br /&gt;
''Further Information: [[Account Management]]''&lt;br /&gt;
&lt;br /&gt;
In the Official Web site there is a [https://secure.wwiionline.com/scripts/wwiionline/user/login.jsps section] to manage your account.&lt;br /&gt;
&lt;br /&gt;
In this section you can change your contact info, your password. Also you can see your subscription status, modify your payment plan, see all your payment history, access to special offers or unsubscribe from Battleground Europe if you want.&lt;br /&gt;
&lt;br /&gt;
==Password Resets==&lt;br /&gt;
&lt;br /&gt;
This is a very common need for players. We have developed a Password Reset function which you can use from the website: [http://wwiionline.com/scripts/wwiionline/user/reset.jspsClick Here to Reset Your Password]&lt;br /&gt;
&lt;br /&gt;
=[[Game Settings]]=&lt;br /&gt;
&lt;br /&gt;
Please see the detailed Game Settings pages for information on how to configure WW2OL:BE for optimal performance.&lt;br /&gt;
&lt;br /&gt;
=[[Game Performance]]=&lt;br /&gt;
&lt;br /&gt;
=[[Connection To Host Lost|Connection Issues (CTHL)]]=&lt;br /&gt;
&lt;br /&gt;
=[[Game Crashes]]=&lt;br /&gt;
&lt;br /&gt;
=[[Miscellaneous Issues]]=&lt;br /&gt;
&lt;br /&gt;
[[Category:GameHelp]][[Category:Support]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4266</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4266"/>
		<updated>2022-11-21T21:05:57Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* The Head's Up Display (HUD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OS Mojave 10.14+&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
** Macintosh requires Intel Core i5&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.&lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
# Shows your weapon and ammo counter.&lt;br /&gt;
# Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.&lt;br /&gt;
# Shows game info, connectivity, FPS, etc (num lock key).&lt;br /&gt;
# Shows your rank and game name.&lt;br /&gt;
# Shows the town you are near and LAT/LON, or if you are capturing / facility.&lt;br /&gt;
# Mission leader orders.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud Elements.jpg|300px|thumb|center|In-game heads up display. Reference the numbers listed above to the image to what they mean.]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4265</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4265"/>
		<updated>2022-11-21T21:04:56Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* The Head's Up Display (HUD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OS Mojave 10.14+&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
** Macintosh requires Intel Core i5&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.&lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
# Shows your weapon and ammo counter.&lt;br /&gt;
# Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.&lt;br /&gt;
# Shows game info, connectivity, FPS, etc (num lock key).&lt;br /&gt;
# Shows your rank and game name.&lt;br /&gt;
# Shows the town you are near and LAT/LON, or if you are capturing / facility.&lt;br /&gt;
# Mission leader orders.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud Elements.jpg|300px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Hud_Elements.jpg&amp;diff=4264</id>
		<title>File:Hud Elements.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Hud_Elements.jpg&amp;diff=4264"/>
		<updated>2022-11-21T21:02:21Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows heads up display elements.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4263</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4263"/>
		<updated>2022-11-21T20:58:10Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Minimap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OS Mojave 10.14+&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
** Macintosh requires Intel Core i5&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.&lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Mini_Map.jpg&amp;diff=4262</id>
		<title>File:Mini Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Mini_Map.jpg&amp;diff=4262"/>
		<updated>2022-11-21T20:57:33Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mini Map is shown here at the upper right of your screen. It helps increase situational awareness.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4261</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4261"/>
		<updated>2022-11-21T20:54:16Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Mission Selection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OS Mojave 10.14+&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
** Macintosh requires Intel Core i5&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.&lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=File:Active-battles-tab.jpg&amp;diff=4260</id>
		<title>File:Active-battles-tab.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=File:Active-battles-tab.jpg&amp;diff=4260"/>
		<updated>2022-11-21T20:53:07Z</updated>

		<summary type="html">&lt;p&gt;Xoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary mission selection screen upon logging into the game.&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4259</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4259"/>
		<updated>2022-11-21T20:47:24Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Minimum System Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OS Mojave 10.14+&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
** Macintosh requires Intel Core i5&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Missions''' tab. Any mission with a mobile spawn icon(indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.  &lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4258</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4258"/>
		<updated>2022-11-21T20:46:48Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Recommended System Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 10/11&lt;br /&gt;
** Macintosh OS: OS Big Sur 11+&lt;br /&gt;
* Processor: Intel Core i7 or Ryzen 5&lt;br /&gt;
** Apple M1 Processors are supported&lt;br /&gt;
* Memory: 16 GB&lt;br /&gt;
* Hard Drive: 3 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OSX 10.6/OSX 10.5&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Missions''' tab. Any mission with a mobile spawn icon(indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.  &lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4257</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&amp;diff=4257"/>
		<updated>2022-11-21T20:43:13Z</updated>

		<summary type="html">&lt;p&gt;Xoom: /* Minimum System Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Quick Start Guide=&lt;br /&gt;
The following quick start guide is not all inclusive, however it will help you hit the ground running.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.&lt;br /&gt;
&lt;br /&gt;
====Recommended System Requirements====&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows Vista/7/8/10&lt;br /&gt;
** Macintosh OS: OSX 10.6/OSX 10.5&lt;br /&gt;
* Processor: 3 GHz Dual Core or 2.66 GHz Quad Core&lt;br /&gt;
* Memory: 4 GB&lt;br /&gt;
* Hard Drive: 4 GB Free&lt;br /&gt;
* Sound: On-board or Better&lt;br /&gt;
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Minimum System Requirements====&lt;br /&gt;
''Note: &amp;quot;Minimum&amp;quot; does NOT mean you will get good performance. But the game should load...''&lt;br /&gt;
&lt;br /&gt;
* Operating Systems&lt;br /&gt;
** Windows OS: Windows 8/8.1/10&lt;br /&gt;
** Macintosh OS: OSX 10.6/OSX 10.5&lt;br /&gt;
* Processor: Intel Core i3 or Ryzen 3&lt;br /&gt;
* Memory: 8GB&lt;br /&gt;
* Hard Drive: 3GB Free&lt;br /&gt;
* Sound: on-board or better&lt;br /&gt;
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''&lt;br /&gt;
** '''''Integrated graphics hardware is not supported'''''&lt;br /&gt;
* Broadband Internet Connection&lt;br /&gt;
&lt;br /&gt;
====Peripherals====&lt;br /&gt;
Several types of peripheral devices can improve your enjoyment of the game.&lt;br /&gt;
&lt;br /&gt;
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).&lt;br /&gt;
* Rudder Pedals: Optional, but well worth it if you fly a lot.&lt;br /&gt;
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended.  A boom mic is recommended if you use external voice programs such as Discord &amp;amp;trade;&lt;br /&gt;
* Other supported devices: TrackIR &amp;amp;trade;, Matrox TripleHead2Go &amp;amp;trade;.&lt;br /&gt;
&lt;br /&gt;
====Tablets====&lt;br /&gt;
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:&amp;lt;br /&amp;gt;&lt;br /&gt;
Microsoft Surface 3-Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
Processor  I5&amp;lt;br /&amp;gt;&lt;br /&gt;
OS Windows 10.  &lt;br /&gt;
&lt;br /&gt;
It may be playable on other modern tablets as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
''All trademarks shown are the property of their respective trademark holders.''&lt;br /&gt;
&lt;br /&gt;
==Download and Installation==&lt;br /&gt;
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].&lt;br /&gt;
&lt;br /&gt;
''''''Note: These instructions are for PC and MAC.'''''&lt;br /&gt;
&lt;br /&gt;
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.&lt;br /&gt;
&lt;br /&gt;
====Account Creation====&lt;br /&gt;
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].&lt;br /&gt;
&lt;br /&gt;
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]&lt;br /&gt;
&lt;br /&gt;
====Practice Offline====&lt;br /&gt;
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
====Campaign Play====&lt;br /&gt;
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. &lt;br /&gt;
&lt;br /&gt;
====Mac====&lt;br /&gt;
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''&amp;quot;Play Online!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
==Gameplay Basics==&lt;br /&gt;
====Tutorials====&lt;br /&gt;
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.&lt;br /&gt;
====Quick Start Video====&lt;br /&gt;
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. &lt;br /&gt;
====Preparing to Enter the Game World====&lt;br /&gt;
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Persona_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Joining a Squad=====&lt;br /&gt;
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.   &lt;br /&gt;
&lt;br /&gt;
=====Brigade or Garrison Selection=====&lt;br /&gt;
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Brigade_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Mission Selection=====&lt;br /&gt;
Select a Mission from the list on the '''Active Missions''' tab. Any mission with a mobile spawn icon(indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.  &lt;br /&gt;
&lt;br /&gt;
=====Choosing your Unit=====&lt;br /&gt;
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Select.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen.  &lt;br /&gt;
&lt;br /&gt;
[[File:UI_Unit_Information.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.&lt;br /&gt;
&lt;br /&gt;
[[File:UI_Mission_Briefing.jpg|center|300px]]&lt;br /&gt;
&lt;br /&gt;
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.&lt;br /&gt;
&lt;br /&gt;
When ready, click '''Enter World''' to join the fight.&lt;br /&gt;
&lt;br /&gt;
==Enter the Game World==&lt;br /&gt;
If you have completed the training tutorials, you should be ready to fight.&lt;br /&gt;
&lt;br /&gt;
====Minimap====&lt;br /&gt;
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.&lt;br /&gt;
&lt;br /&gt;
====The Head's Up Display (HUD)====&lt;br /&gt;
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.&lt;br /&gt;
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. &lt;br /&gt;
&lt;br /&gt;
====Tuning the Radios====&lt;br /&gt;
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''&lt;br /&gt;
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels  and a custom tuning field.&lt;br /&gt;
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. &lt;br /&gt;
&lt;br /&gt;
==Game Strategy==&lt;br /&gt;
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one &amp;quot;town center,” and supply depots linking the town to adjacent towns by road, rail or water.&lt;br /&gt;
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.&lt;br /&gt;
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.&lt;br /&gt;
&lt;br /&gt;
====Cities====&lt;br /&gt;
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. &lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
Player-run High Commands determine the objectives of their forces by placing &amp;quot;Attack Objectives&amp;quot; '''(AO)''' on cities.  These become the only places where players can capture anything.  Thus, it determines where the fights will be.&lt;br /&gt;
&lt;br /&gt;
====Capture====&lt;br /&gt;
Territory is gained by capturing the facilities of a city.  Facilities are captured when infantry enter a Capture Building and hold it for enough time.  The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. &lt;br /&gt;
&lt;br /&gt;
====Facilities====&lt;br /&gt;
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility.   Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. &amp;lt;!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forward Bases (“FBs”), a.k.a. Fire Base====&lt;br /&gt;
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.&lt;br /&gt;
&lt;br /&gt;
====Winning the War====&lt;br /&gt;
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign.  Usually, an intermission event is offered for a day or two before a new campaign begins.  &lt;br /&gt;
&lt;br /&gt;
==Brutal Combat==&lt;br /&gt;
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.&lt;br /&gt;
Do not be discouraged if you die a lot early on.  You have to invest time and effort to learn in this game but the payback is a real blast.&lt;br /&gt;
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.&lt;br /&gt;
&lt;br /&gt;
==Teamwork==&lt;br /&gt;
Working with others is the best way to survive.  Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. &amp;lt;!-- Something about squads? Link to Squad Page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Land / Air /Sea==&lt;br /&gt;
Try different vehicles.  In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks.  All of these can be used to help your side.&lt;br /&gt;
&lt;br /&gt;
==Help and Customization==&lt;br /&gt;
====Game Settings====&lt;br /&gt;
The Settings program is in your Start Menu.  It allows you to choose your video and audio options, as well as preferred languages.  Some of these options are also available in the Preferences tab in the game.&lt;br /&gt;
&lt;br /&gt;
====Preferences Tab====&lt;br /&gt;
The preferences tab has the various options to choose game, connection, video, sound and user interface options.  Adjust these to suit the capabilities of your system and your desires.&lt;br /&gt;
&lt;br /&gt;
====Keymapper and Controllers====&lt;br /&gt;
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. &lt;br /&gt;
The performance of controllers can also be modified here in the Controllers tab.&lt;br /&gt;
&lt;br /&gt;
====Getting Help====&lt;br /&gt;
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.&lt;br /&gt;
You can also send a Trainer a message by enter '''.tr &amp;amp;lt;question&amp;amp;gt;''' in the chat bar.&lt;br /&gt;
The wiki also has a lot of helpful information.&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|WWIIOL Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to the fight.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Welcome to Battleground Europe!&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Xoom</name></author>
	</entry>
</feed>