https://wiki.wwiionline.com/api.php?action=feedcontributions&user=B2k&feedformat=atomWWII Online Wiki - User contributions [en]2024-03-29T15:48:58ZUser contributionsMediaWiki 1.36.1https://wiki.wwiionline.com/index.php?title=Testing_page&diff=5962Testing page2023-10-24T00:18:13Z<p>B2k: Protected "Testing page" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
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<div>This is just some random page</div>B2khttps://wiki.wwiionline.com/index.php?title=Testing_page&diff=5961Testing page2023-10-24T00:17:37Z<p>B2k: Created page with "This is just some random page"</p>
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<div>This is just some random page</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4721Readme 1.372023-02-24T12:18:33Z<p>B2k: </p>
<hr />
<div>__FORCETOC__<br />
=1.37.0.0 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
==Features==<br />
<br />
* Lobby voice radio channel for general comms and choosing sides<br><br />
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br><br />
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br><br />
* Squad voice radio channel for dedicated squad ops (always available)<br><br />
* In-game 3D voice chat providing attenuated and directional positional-based voice audio<br><br />
* Configurable key mapping<br><br />
** Cycle through available voice channels<br><br />
** Transmit on selected voice channel (PTT)<br><br />
** 3D voice activation (talking)<br><br />
** Temporary IVC Disable (Mute/Deafen) for tense moments<br><br />
** IVC Hud Enable/Disable<br><br />
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br><br />
* IVC Configuration<br><br />
** Voice audio input/output device selection<br><br />
** Input/Output volume<br><br />
** Enable/Disable channel types (uncheck all for IVC opt-out)<br><br />
* Sensitive to .ignore list for muting other players<br><br />
<br />
=1.37.1.0 (15 Feb 2013)=<br />
<br />
==Features==<br />
<br />
* IVC Target channel added<br><br />
* IVC HC channel added<br><br />
* IVC Multi-crew channel added<br><br />
* IVC Squad channels will now be separated by their side<br><br />
* An IVC tab has been added to the Keymapper pop-up (P) window<br><br />
* A new Hero Builder infantry unit has been added<br><br />
** RPAT w/2 rounds<br><br />
** Main battle rifle w/20 rounds<br><br />
** 2 HE Frag Grenades<br><br />
** 1 Knife<br><br />
** 1 Shovel<br><br />
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated<br />
<br />
===Terrain===<br />
<br />
* The Triumphal Arch has been added to Brussels<br />
* Players can now damage the newly added Dams<br />
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin<br><br />
* Tongeren has had new town walls built<br><br />
* Beauvais, Clermont and Willemstad have been rebuilt<br><br />
* Terrain tiles around Paris have been fixed up<br><br />
* Dover, Bergen op Zoom and Calais are now enlarged<br><br />
* Some river barriers have been moved under water with buoys added to mark them<br><br />
* Some in game Manuals have been updated<br><br />
* Genobrst has been added to the Fallen Soldier Memorial<br><br />
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish<br><br />
* Double ponds with a creek and bridge have been added to Sittingbourne<br><br />
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East<br><br />
<br />
===Audio & Effects===<br />
<br />
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences<br />
* All new special effects have been added<br><br />
** Create longer lasting VFX for artillery rounds that have no fireball<br><br />
** Create individual SFX for artillery HE shells<br><br />
** Create mortar specific VFX<br><br />
** Improve muzzle smoke VFX on tank main guns<br><br />
** Improve fuel fire VFX<br><br />
** Improve engine fire VFX<br><br />
** Improve frag grenade VFX & SFX<br><br />
** Create new bomb explosion VFX & SFX<br><br />
** Create new bazooka explosion SFX<br><br />
<br />
==Fixes==<br />
<br />
* Secondary "Hurricane" kill bug fixed<br />
* Fixed the bug that caused some building to disappear during town captures<br><br />
* Motorized Mortars can now shoot beyond 2,150m<br><br />
* Repaired the Beauvais-Poix-de-Picardie FB<br><br />
* Fixed the unkillable Stuart driver<br><br />
* The AB Barracks buildings now have a damage model<br><br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.36&diff=4720Readme 1.362023-02-24T12:18:19Z<p>B2k: </p>
<hr />
<div>=1.36.19.0 (04 November 22)=<br />
Introducing ARTILLERY for WWII Online! Since day one you have requested this to be part of the game, and here it is! It also happens to be the longest indirect firing weapons ever to be placed into a video game! Additionally the MG42 is now available for infantry and we've added various other features and fixes. Stay subscribed and help us do even more!<br />
<br />
<br />
'''Features'''<br />
<br />
- Artillery units have been added to the game<br />
<br />
-- The Allied M2A1 105mm<br />
<br />
-- The Axis 10.5cm LeFH18/40 105mm<br />
<br />
- A brand new Motorized Mortar and Artillery Leveling System has been added (see the unit's manual for details)<br />
<br />
- An updated HUD info window for motorized mortars and artillery has been added to give players specific details for those units<br />
<br />
- Added country specific colored smoke rounds to artillery, US-Violet, DE-Blue/White, FR/UK-White<br />
<br />
- The infantry MG42 unit has been added to the German spawn list<br />
<br />
- 4th quarter Credits update<br />
<br />
- Capture timers have been updated for Campaign 191<br />
<br />
- A number of unit images have been updated with Propa screenshots<br />
<br />
- A few machine guns updated, including: game manual updates, weapon names, tracers and proper weights<br />
<br />
- The Panhard, Stewart and Stugs have had their crew members (3D models) updated<br />
<br />
- Wickenby is now Scampton<br />
<br />
- River dams have been added to west of Sheffield, SE of Herdecke and east of Dortmund<br />
<br />
- A few of the Spawn In Tips have been updated, more planned in the future<br />
<br />
- The new towns of Aumetz, Blerancourt, Coucy-le-Chateau, Maartensdijk, Hilversum, Huizen, Muiden, Woudenberg, Ede, Elst, Zeist, Utrecht, Culemborg, Vianen and Bruinisse have been added to the game<br />
<br />
- The visual range of some buildings has been extended<br />
<br />
- Wazdown has been added to the Fallen Soldier Memorial<br />
<br />
- Koln has been updated to named Koeln<br />
<br />
- A number of bridge names have been updated to their historical names<br />
<br />
- Some bush rows have been replaced with city planters in some towns<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an armor issue with the FlaK36 (88mm)<br />
<br />
- The Lorraine Anti-Char's driver hatch armor has been fixed<br />
<br />
- Some telephone poles and their wires have been replaced<br />
<br />
- More textures have been updated in order to help with ATI GPU load times<br />
<br />
- Destroyer gun sights have been fixed<br />
<br />
- Forrest floors now slow vehicles more than before<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.18.1 (17 August 22)=<br />
This quick turn around hotfix is aimed at cleaning up a few issues and features with the new Motorized Mortars and adds a few new game features.<br />
<br />
<br />
'''Features'''<br />
<br />
- The game's credits have been updated<br />
<br />
- All 81mm motars have had their sound updated<br />
<br />
- The BAR now has two grenades and two fewer ammo magazines<br />
<br />
- A French variant of the UCM has been added to the French forces<br />
<br />
- Bearing information has been added to the Range Finding ability of some commanders<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Barrage Balloons have had their visual range extended from 1km to 5km<br />
<br />
- All Mortar Carriers<br />
<br />
-- Now have unified traverse rates<br />
<br />
-- Commanders have 360 degree view rotation<br />
<br />
-- Commander, Mortarman and Rear Gunners now duck when press, "O"<br />
<br />
-- UI images updated by Propa<br />
<br />
- The SdkFz 251/2 Mortar Carrier<br />
<br />
-- Rear gunner no longer clips through the side of the vehicle when traversing the gun<br />
<br />
-- Fixed an issue with textures flickering on rear hull. Fixed issue with manual not showing up on the index list<br />
<br />
- The UCM Mortar Carrier: Added french variant of UCM (for earlier tiers)<br />
<br />
- The M21 Mortar Carrier: Fixed texture issue that allowed visibility through the vehicle to the ground<br />
<br />
- The US M3 ATG and Bofors AAA guns have had their crew members updated to a US crew<br />
<br />
- The Ijmuiden inf spawn at the Amsterdam West FB has been repaired<br />
<br />
- Multiple textures and game images have been optimized for much quicker load times for AMD video cards<br />
<br />
- HE shrapnel against non-penatrating armor hits has been temporarily disabled (shrapnel is still generated when hitting non-armor surfaces)<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.18.0 (18 July 22)=<br />
<br />
New Motorized Mortar Carriers, 25 New Towns, new PPOs, several bug fixes implemented - and so much more! All thanks to your support of the 2022 fundraiser and continued subscriptions - thank you from all of us at CRS. S!<br />
<br />
<br />
'''Features'''<br />
<br />
- Added the Rat Pack player decal for their 2022 squad contribution (Thank You)<br />
<br />
- New 2022 Fundraiser Platinum Wreaths have been added to the game (Thanks to Csm308, Robswede and Bangsi)<br />
<br />
- Doom66 has been added to the Fallen Soldier memorial<br />
<br />
- Bombsights in Bombers with moveable bombsights will now be able to be locked and unlocked (default: locked) left-ctrl+z<br />
<br />
- Instant Despawn now happens when players press the Escape key without the need to click ok, press Escape again to cancel<br />
<br />
- New Motorized Mortars have been added: <br />
<br />
- - British - 3in Universal Carrier<br />
<br />
- - American/French - 81mm Halftrack<br />
<br />
- - German - 81mm Halftrack<br />
<br />
- The game's credits have been updated<br />
<br />
- The Barrage Balloon PPO has been added to Supply Trucks<br />
<br />
- The Barrage Balloon PPO max damage and height has been updated<br />
<br />
- Windmills are now destroyable<br />
<br />
- A new capturable City Hall has been added to Brussels and Limburg<br />
<br />
- A new river island added near Grobendonk<br />
<br />
- A few new road tiles have been added<br />
<br />
- Improvements have been made to Versaille<br />
<br />
- Surf has been added to coast lines<br />
<br />
- A new Bush PPO is now available<br />
<br />
- Camo Netting PPOs have been added<br />
<br />
- Tree visual distance has been extended out to 4.5km<br />
<br />
- Updated Spa track to closer match the historic layout<br />
<br />
- 25 New towns added to the map: De-Cochsdorp, Scheveningen, Ijmuiden, Herdecke, Castrop-Rauxel, Herne, Zwolle, Hoogeveen, Meppel, Eursinge, Arnhem, Renkum, Franeker, Harlingen, Woerden, Amsterdam East, Amsterdam West, Mijdrecht, Leiden, Alphen Aan Den Rijn, Haarlem, Aalsmeer, Hillegom, Dortmund, and Limburg<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The 109 F2P aircraft's "type" (ctrl+i) icon mode has been fixed<br />
<br />
- Fixed disappearing ABs in Kalmthout, Marche and Wetteren<br />
<br />
- The US Carbine Paratrooper's weapon has been repaired<br />
<br />
- The Supply Truck's PPO info on the spawn list has been fixed<br />
<br />
- Fixed broken flags on some bunkers<br />
<br />
- Fixed the western Hellevoetsluis AI<br />
<br />
- Repaired a hangar in Charlois<br />
<br />
- Corrected a terrain tile near St. Menehould<br />
<br />
- Trees have been removed from the Veurne AB<br />
<br />
- AI repaired near Liege<br />
<br />
- Fixed terrain clipping near Krabbendijke<br />
<br />
- The "Play Offline" and "Settings" buttons on the Mac launcher have been updated<br />
<br />
- The PPO Name Selection issue on certain units has been fixed<br />
<br />
- EZ Mode (RA) controls have been removed from the keymapper<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.17.0 (01 June 22)=<br />
<br />
Introducing three 2022 Roadmap deliveries (denoted in-line by * icon) and "A New Dawn for Paratroopers" items including three new classes and long-range resupply canister. Includes several other important fixes and features, made possible by our paid subscribers - thank you for supporting WWII Online.<br />
<br />
<br />
'''Features'''<br />
<br />
- The Fallen Soldier Memorial has been updated with KMS and Deadly2u<br />
<br />
- *Free to Play aircraft have been added, BF-109E/1, Hawk 75, Hurricane Mk 1 and all-new P-40B<br />
<br />
- *The Sd.Kfz 251/1 Half-track with two MG42s has been added to the German forces<br />
<br />
- *New Mobile Airfield PPO has been added, deployed by the new Supply Trucks<br />
<br />
- Parachute turn rate/speed increased for greater maneuverability<br />
<br />
- New Paratrooper canisters: Long range ammo canisters to resupply ground forces for Para NCOs<br />
<br />
- New Para NCO: SMG w/deployable ammo canister (Hero Builders Only)<br />
<br />
- New Para Combat Engineer: HE (x4) + Repair Kits (x2), able to be re-armed 50% by ammo cans in field<br />
<br />
- New Para RPATs: Bazooka, PIAT and Panzerschrek <br />
<br />
- New Supply Trucks have been added to each country's spawn list<br />
<br />
- New crew member artwork introduced for the Trawler, Freighter, Fairmile, DD and Daimler<br />
<br />
- The first Open Area Capture models have been added to Etten-Leur, Leuven and Damvillers sheep farms<br />
<br />
- PPOs are now able to be Side or Country specific<br />
<br />
- Trench Mobile Spawns now have country flags inside of them<br />
<br />
- RPAT Ammo has been reduced from 4 rounds to 2<br />
<br />
- An update to infantry being hurt when jumping from higher than two stories has been re-added<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The Ju87's tail damage state has been fixed<br />
<br />
- The Dinant Fortress damage state has been fixed<br />
<br />
- The Empel Rail Station has been repaired<br />
<br />
- The issue causing Mac clients to show the menu bar has been fixed<br />
<br />
- A few upside-down flags have been repaired<br />
<br />
- Re-introduced missing buildings in Frankfurt<br />
<br />
- The Lille Quarry has been disabled temporarily<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.16.0 (13 April 22)=<br />
<br />
The long awaited Ju88a4 and M1919a6 LMG units have finally been added to the German and US forces. There has also been numerous terrain improvements that include both fixes and new additions. Finally, a bunch of bugs have been squashed in order to enhance game play.<br />
<br />
<br />
'''Features'''<br />
<br />
- The Ju88a4 is now added to the German Luftwaffe<br />
<br />
- The Americans will now get the M1919a6 LMG for regular infantry and paratroopers<br />
<br />
- RDP penalties (slower resupply rates) against aircraft are now configurable (starting at up to 100%)<br />
<br />
- The Side Radio Channel is now the default for new players instead of the Origin Channel<br />
<br />
- Steam DLC units are now hidden from non-Steam clients<br />
<br />
- Specific Mobile Spawn options are now added to the UI truck descriptions<br />
<br />
- Granny, the backend system that allows infantry to work, has been upgraded to 2.12 for both Win and Mac clients<br />
<br />
- PPO Names have been added to the Primary Weapon HUD window to inform players which PPO is currently selected<br />
<br />
- Players will now receive points for destroying PPOs<br />
<br />
- When a player requests ammo (.ammo) there will now be a Heads Up Display (HUD) Waypoint added so other players can easily see where the player in need of support is<br />
<br />
- De-Cochsdorp and Amsterdam airfields have been added<br />
<br />
- Barrage Balloons have been added to Amiens, Canterbury and Koln<br />
<br />
- New road tiles have been added around Aarschot and Avesnes<br />
<br />
- Oudenaard and Charleville have had their river banks updated around the bridges<br />
<br />
- New Burning barrel, Wind Sock, Buoys and a Jetty props have been added<br />
<br />
- Brussels airfield now has a storage bunker added to it<br />
<br />
- A quarry pit has been added to Liege<br />
<br />
- All rail road tracks have been lowered<br />
<br />
- New beach terrain has been added near Breskins<br />
<br />
- A Cafe and Bar have been added to a building in Dinant<br />
<br />
- The Dinant Citadel has returned to WWII Online<br />
<br />
- The German SC250 bomb has an updated 3D model<br />
<br />
- Added a new Air Raid Siren audio<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The Crew Clipping issue for the Sd.Kfz. 251/10B has been fixed<br />
<br />
- Fixed an issue with flaps on dual engine planes<br />
<br />
- The Pak36's Suspension and Push Speed has been updated<br />
<br />
- An issue with the Matilda II and Matilda CS armor has been fixed<br />
<br />
- A bad texture on Freighters has been repaired<br />
<br />
- Broken tires on the Opels is now fixed<br />
<br />
- A visual issue with "dirty" textures on the Spawn Building has been fixed<br />
<br />
- Building textures have been fixed in Mechelen<br />
<br />
- Floating terrain near Schilde, Clervaux, Vervier and Aarschot has been corrected<br />
<br />
- Floating buildings in Hahn has been corrected<br />
<br />
- The Esch-Longwy Depot exit has been fixed<br />
<br />
- The spelling for the Bastogne Depot in Wiltz has been updated<br />
<br />
- The layout for the Wellin Power Station has been updated so infantry don't get stuck<br />
<br />
- Building layout in Roosendaal, Zandvilet, Luxembourg and Brugge has been updated to fix blocked doorways<br />
<br />
- A bad ground texture has been removed from Hallschlag<br />
<br />
- AI placement in Leige and Blizen have been updated<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.15.0 (01 March 22)=<br />
<br />
This release brings in the long-awaited AI repair points. It also incorporates a few RDP Bombing-specific changes while also fixing bugs and adds a few more features.<br />
<br />
<br />
'''Features'''<br />
<br />
- Shockwave FX added to all bombs<br />
<br />
- The Air Raid Siren should trigger more often<br />
<br />
- Factory rebuild time has been updated from 48 hours to 72 hours when 100% damaged<br />
<br />
- The US RDP is now solely dependent on the UK factories<br />
<br />
- RDP penalties (slower resupply rates) against non-aircraft are now configurable (starting at up to 50%) instead of 100% slower<br />
<br />
- Whenever receiving an MIA past a configurable time, you will now receive a full RDP penalty<br />
<br />
- Mouse freelook automatically enabled for infantry while riding on a vehicle<br />
<br />
- Infantry are now visible up to 1,000m<br />
<br />
- Infantry level of detail distances have been updated for better graphics<br />
<br />
- Engineers can now deploy a Tank Pit PPO<br />
<br />
- Trucks can now deploy a Barrage Balloon PPO<br />
<br />
- The Credits have been updated<br />
<br />
- Players will now receive Mission Points whenever repairing AI<br />
<br />
- The Spawn Delay/balance mechanism check rate has been accelerated<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Corrects an issue with the 3rd PanzerGruppe Decal<br />
<br />
- Whenever Kill Notifications are turned on, it will now notify the Killer<br />
<br />
- The Lorraine37L AC now takes fire damage to the crew and has other minor updates<br />
<br />
- Numerous minor updates to the UC / UCV<br />
<br />
- Numerous minor updates to the M3HT / M3GMC<br />
<br />
- A grass texture has been fixed<br />
<br />
- Fixed an issue with a tilted building in Berlaimont<br />
<br />
- The Mac launcher's "Show Readme" button is now fixed<br />
<br />
- Fixed a Mission Leader issue that could cause clients to CTD<br />
<br />
- FB infantry spawns have been updated to use new sandbag models and close gaps<br />
<br />
- Flak38 can now be spawned at the German FMS<br />
<br />
- Fixed a missing texture on the Flak38<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.14.2 (02 January 22)=<br />
<br />
Another rapid turn around hotfix for the WWII Online community addressing key items affecting game play. The RATS are actively listening to you and working to make your experience better.<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Universal Carrier MMG "Vickers Gunner" now killable<br />
<br />
- Sdkfz 232 replaced with Sdkfz 231 art (removes antenna / looks better)<br />
<br />
- Sturmgeschutz MG34 gunner ready (non-aim) view improved<br />
<br />
- All APCs corrected to have single stage zoom on machine-guns<br />
<br />
- M10 series gunsight view fixed for widescreen (removes peripheral binocular texture)<br />
<br />
- Naval Garrisons now in Leuven, Mechelen and Brussels SW<br />
<br />
- Middleburg and Goes can no longer spawn tanks in Zealand's<br />
<br />
- Station1c damage textures improved<br />
<br />
- LODs added to taller grass objects for increased performance<br />
<br />
- Spawn depot buildings now have boxes under some exits to reduce fall damage<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.14.1 (22 December 21)=<br />
<br />
We've fixed a series of important issues presented by players upon the launch of 1.36.14.0 (Holiday Release). Thank you to all of your feedback.<br />
<br />
A special shout out to "Obelix1" for supporting the game and unlocking 3rd Panzergruppe squad decal. If you are in 3PZG submit a support ticket at http://support.wwiionline.com to receive one. If you have a squad and are interested in receiving one, please reach out to us to discuss requirements.<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Users with AMD GPUs can now play with snow textures activated<br />
<br />
- Installer default language set to English temporarily to enable game launching<br />
<br />
- French M3HT can no longer spawn at depots<br />
<br />
- Base Universal Carrier can now set all types of mobile spawns<br />
<br />
- Both Universal Carriers #2 position keys updated<br />
<br />
- - . on numpad = aim down sight<br />
<br />
- - 0 on numpad = binoculars<br />
<br />
- Universal Carrier #2 position gunsight aperture fixed<br />
<br />
- Universal Carrier now shows MPH instead of KPH and restored torque / acceleration<br />
<br />
- Panzerjaeger 1 road speed corrected<br />
<br />
- M1A1 Gun inspection animation removed<br />
<br />
- 251 SPAT Commander can now see past gun shield<br />
<br />
- Resolved several broken characters / text in UI<br />
<br />
- Reduced Dragon Teeth poly count to optimize performance<br />
<br />
- Removes accidental collider from bushes allowing for PPO deployment<br />
<br />
- Flak30 and Flak38 should no longer bounce / shake<br />
<br />
- Fixed torque and acceleration on Vickers (UK & US)<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.14.0 (13 December 21)=<br />
<br />
Happy Holidays from the RATS! This release includes several Roadmap deliveries and additional features / bug fixes to help make WWII Online game play more enjoyable.<br />
<br />
<br />
'''Features'''<br />
<br />
- Adds the US Paratrooper: M1A1 Carbine<br />
<br />
- Adds the US Soldier: M1 Carbine<br />
<br />
- Adds the Universal Carrier<br />
<br />
- Adds the M-3 Halftrack<br />
<br />
- Adds the M-3 75mm Tank Destroyer<br />
<br />
- Adds the Sdkfz 251/10 Ausf B<br />
<br />
- Adds the Lorraine 37L APC<br />
<br />
- Adds the Lorraine 37L Anti-Char<br />
<br />
- Adds new crew art & UI image for SdKfz 251C<br />
<br />
- 6 New Towns have been added to the map: Goes, Middelburg, Aumale, Schoonhoven, Neufchatel-en-Bray, Lignieres-Chatelain<br />
<br />
- There is now a new canal between Veere and Vlissingen<br />
<br />
- New cliffs at Dover<br />
<br />
- New antenna cluster (NE Dover) [Home Chain]<br />
<br />
- New river tile with template (SE Mechelen)<br />
<br />
- New road/forest tiles (E Waterloo / NE La Roche)<br />
<br />
- New Ketch model without collider for EWS (Whitstable)<br />
<br />
- New Lighthouse prop (Dover and West of Breskens)<br />
<br />
- Dragon's teeth added just east of Lier<br />
<br />
- Destroyed Castle as prop (North of La Roche in the woods)<br />
<br />
- Winter Trees<br />
<br />
- Improved winter/snow textures<br />
<br />
- Sandbags added to the towers of the Church and Chapel<br />
<br />
- Steam and Mac clients will now see a TOS agreement before being able to play<br />
<br />
- Reduces the AWS check frequency by 50% which should quicken the AWS response of planes crossing into a new AWS square<br />
<br />
- Copyright year updated to 2022<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Clipping issue at Abbeville Railway<br />
<br />
- Clipping issue with CP Building secondary damage state<br />
<br />
- Several minor fixes to the Church and Chapel buildings<br />
<br />
- Terrain around Hallschlag changed to suit actual terrain<br />
<br />
- Fixed an issue that was preventing Mac users from adjusting their mouse sensitivity<br />
<br />
- ATG/AAA Stabilization Audits: 2lber, Pak 36, Flak 30, Flak 38, Mle 38 and M5<br />
<br />
- Corrected the R35's bad LOD<br />
<br />
- Disabled all other language options until they are fixed<br />
<br />
<br />
Remember to subscribe and support continued development at http://account.wwiionline.com.<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.13.0 (06 September 21)=<br />
<br />
This release incorporates multiple terrain related fixes and features and also includes bug fixes for some 20mm rounds.<br />
<br />
<br />
'''Features'''<br />
<br />
- Wildhund and Wittmann added to the Fallen Soldiers<br />
<br />
- Updated the game's Credits<br />
<br />
- Underwater beaches have been added to the coast line<br />
<br />
- Some river banks have had their textures updated<br />
<br />
- Airforce 20mm round penetrations have been updated to align with historical numbers<br />
<br />
- The Church and Chapel have been updated<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Corrected some armor errors within the M4 Sherman Series tanks<br />
<br />
- Fixed a broken bush LOD<br />
<br />
- Replaced the Dusseldorf Airfield Bunker<br />
<br />
- Corrected a bug that caused an over penetration of 20mm rounds against some tanks<br />
<br />
- Fixed a few floating and mismatched terrain tiles<br />
<br />
- Radial engines should now show the proper smoke colors for their current damaged state<br />
<br />
- The GMC Truck's weird shaking should now be fixed<br />
<br />
- The invisible collider around some trees has been reduced to fit within the trunks of those trees<br />
<br />
- Fixed the cause of the Mac minimap sometimes coming up as black<br />
<br />
- Mac players should now be able to utilize the num pad enter key to effect the chat bar<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.12.0 (20 July 21)=<br />
This release is aimed at updating a bunch of terrain specific features and fixes from 1.36.9.0.<br />
<br />
<br />
'''Features'''<br />
<br />
- New and improved type of pillboxes added to the game<br />
<br />
- New Ketch object added for extended early warning on some coastal towns<br />
<br />
- Two new types of lake and pond tiles added<br />
<br />
- A small graveyard has been added to some churches<br />
<br />
- Polders terrain tiles added, a very common form of field structure with ditches around it filled with water<br />
<br />
- Logs and stumps added as obstructions in some terrain tiles<br />
<br />
- Welcheren Causeway added to the map, southeast of Veere<br />
<br />
- Road and bridge landings added to some tiles<br />
<br />
- Cows have been added to the game<br />
<br />
- New climbable crane objects added to some of the ports<br />
<br />
- Adjusted some map images to suit terrain styles (dunes)<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Chimay empty AI MG pit has been repaired<br />
<br />
- The Dunkerque southwest bridge model is corrected and is now crossable<br />
<br />
- Fixecourt has infantry spawns moved so the stairs are no longer blocked<br />
<br />
- Frevent-St.Pol FB has had a berm removed from the infantry spawn<br />
<br />
- Havelange warehouse has had two trees removed from inside<br />
<br />
- Ieper-Diksmuid spawn has had a tree removed<br />
<br />
- Ijzendijke-Terneuzen FB has had trees removed from the vehicle and infantry spawns<br />
<br />
- Jodoigne-Gembleau FB has had a tree in the infantry spawn removed<br />
<br />
- Kaisersesch vehicle spawn no longer clips out of the AB walls<br />
<br />
- Knokke-Brugge FB has had a berm clipping into the infantry spawn removed<br />
<br />
- Landrecies floating building has been grounded<br />
<br />
- Lillers floating berm has been grounded<br />
<br />
- Merbes-Maubeuge FB infantry spawn is no longer buried<br />
<br />
- Montreuil-Bernay FB has had a berm removed from the infantry spawn<br />
<br />
- Northeast of Knokke has had a water tile gap fixed<br />
<br />
- Piennes barracks rear exit has been unblocked<br />
<br />
- Ronse-Tournai FB has had a tree from the infantry spawn removed<br />
<br />
- Rotterdam North Harbor floating building has been grounded<br />
<br />
- Roulers-Ieper FB has had a tree in the vehicle spawn removed<br />
<br />
- Roye empty AI towers are now fixed<br />
<br />
- Roye North AB vehicle spawn moved to fit in the AB better<br />
<br />
- Schilde tree clipping a building has been relocated<br />
<br />
- St Quentin oil tanks removed from inside a building<br />
<br />
- Stekene no longer has buildings sunk into the ground<br />
<br />
- Tielt-Kortrijk FB had a large berm removed from the infantry tents<br />
<br />
- Tielt-Roulers FB has had a tree in vehicle spawn removed<br />
<br />
- Valenciennes-Tournai FB has had a berm removed from both spawns<br />
<br />
- Verviers-Spa spawn rear exit unblocked<br />
<br />
- Vireaux-Couvin FB infantry spawn no longer floats<br />
<br />
- Waalwijk-Oosthout capture point berm has been removed<br />
<br />
- Zeebrugge-Brugge FB has had the tree removed from the vehicle tent<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.11.2 (30 June 21)=<br />
This hotfix corrects an issue from the latest release and aims to better stabilize the server.<br />
<br />
<br />
'''Features'''<br />
<br />
- Updates the up-sell messages with the new subscription details<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Removes the new addition that allows for updating the Mission Targets<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.11.1 (25 June 21)=<br />
This hotfix corrects a few issues from the latest release and aims to better stabilize the server.<br />
<br />
<br />
'''Features'''<br />
<br />
- Re-enables multi-crewing<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Corrects a spelling mistake within the Preferences menu<br />
<br />
- Removes Bomber Loadouts in order to help with server stability<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.11.0 (21 June 21)=<br />
This is part two of our consolidated release plan from 1.36.9, where we're re-introducing some polished features and have added some new fixes as well.<br />
<br />
<br />
'''Features'''<br />
<br />
- Bomber pilots can select their payload choice (Bomber Loadouts)<br />
<br />
- Mission leaders may now adjust their "TARGET" while on the same mission<br />
<br />
- Updated Playnet address within installer text and terms of service<br />
<br />
- Updated Antwerp river mouth bridge texture<br />
<br />
- Capture Point exterior textures updated<br />
<br />
- Updated textures for AB vehicle spawn stairs and balcony<br />
<br />
- Dinant hill has a new pathway for infantry<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Invisible collider removed from docks<br />
<br />
- Bofors no longer able to penetrate Churchill armor<br />
<br />
- Deuce and a half wheels may now be blown off independently<br />
<br />
- Several enhancements to mission target change made from 1.36.9 feedback<br />
<br />
- Users can no longer hover their mouse over a town to see Bomber EWS<br />
<br />
- Bombs overloading CPUs resulting into crashes has been fixed<br />
<br />
- Missing road texture added<br />
<br />
- Riverbanks are more climb-able<br />
<br />
- Map now shows larger airfields correctly<br />
<br />
- Several SpeedTree fixes<br />
<br />
- Corrects and issue that caused the Primary Ammo and Health HUD windows to be not movable<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.10.0 (11 May 21)=<br />
This is a controlled release to ship a consolidated version of features and fixes from 1.36.9.0. More features and fixes will be rolled out going forward.<br />
<br />
<br />
'''Features'''<br />
<br />
- Panzerjäger1 added to game<br />
<br />
- Heads Up Display (HUD) Transparency has been added (in preferences)<br />
<br />
- Truck EWS range increased to from 700m to 1k<br />
<br />
- Jettison command removed from bombers, except the Blenheim<br />
<br />
- The Multicrew button has been temporarily disabled<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- A major HE Shrapnel bug has been resolved<br />
<br />
- A massive audit of recently added textures has improved game performance<br />
<br />
- A-20 will now trigger Bomber EWS<br />
<br />
- A-20 air speed indicator adjusted for maximum vehicle speed<br />
<br />
- Hawk75 prop speed corrected<br />
<br />
- US M3 ATG now has third person firing audio<br />
<br />
- US GMC truck audio levels are now the same as other trucks<br />
<br />
- Matilda Mk II smoke charger LODs resolved for smoother transitions<br />
<br />
- Stug III G MG34 gunner LODs updated and is now killable at longer range<br />
<br />
- Pz 38T commander is now vulnerable to small arms and shrapnel fire<br />
<br />
- Water reflection CTD bug has been squashed<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.8.2 (07 January 21)=<br />
This hotfix serves to fix a few issues and address the spike in CTDs caused by the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Found and fixed the issue causing the DB7 engine to not start<br />
<br />
- Verified and fixed numerous textures that were causing performance decreases<br />
<br />
- Corrected an AI altitude check bug that was causing CTDs<br />
<br />
<br />
=1.36.8.1 (22 December 20)=<br />
This 2020 "Holiday" hotfix serves to fix a few issues that came up with the recent release.<br />
<br />
<br />
'''Updates'''<br />
<br />
- The new pond map textures have been updated to match other water sources<br />
<br />
- The US Commando manual text was updated to show single satchels<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Snow ground textures now work properly on Steam clients<br />
<br />
- The new Deuce and a Half texture problems have been repaired<br />
<br />
- Some terrain berms are now fixed<br />
<br />
- Towns should now auto surrender whenever surrounded<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.8.0 (17 December 20)=<br />
Introducing the 2020 "Holiday" release! Lots of new content and features, bug fixes, roadmap deliveries, and more! Subscribe to continue supporting WWII Online development.<br />
<br />
<br />
'''Gameplay'''<br />
<br />
- USAAF forces will now be unlocked and part of the regular campaign<br />
<br />
<br />
'''New Content'''<br />
<br />
- A-20C and new AN-M57 bomb added to the USAAF<br />
<br />
- US GMC CCKW 2.5 Tonner "Deuce and a Half"<br />
<br />
- US M3 37mm Anti-Tank Gun<br />
<br />
- Builder only "Commando" class added<br />
<br />
- Platinum Builder "Obelix1" picture added to the bunker<br />
<br />
- New Platinum Builder icon issued to all Platinum Builders<br />
<br />
- New environmental props: rail cars, storage trailer, and large rock islands<br />
<br />
- Cobblestone in all towns and cities received new texture<br />
<br />
- Stonewalls now have a newer and higher resolution texture<br />
<br />
- Capture point building received new exterior wall texture<br />
<br />
- New destroyed states for Urban Building(s) 1 & 3<br />
<br />
- New ambient seagull sound added to oceans<br />
<br />
<br />
'''Updates'''<br />
<br />
- Barracks roof materials updated to reduce sun glare<br />
<br />
- PC Installer now auto-checks install for DirectX<br />
<br />
- Fallen Soldier "Saratoga" added to the in-game memorial<br />
<br />
- Copyright updated to 2021<br />
<br />
- Credits updated to include several new staff members<br />
<br />
- PPO trench deployment timers reduced, lifetime extended<br />
<br />
- CP building has received posts at rear entry<br />
<br />
- Recently introduced texture pack received additional polishing<br />
<br />
- Holiday screens updated with CRS holiday logo<br />
<br />
- Historical .50 Caliber AP added back to Allied Aircraft<br />
<br />
- Max distance added to PPO Trench spawn<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Resolved Matilda CS hitmap error<br />
<br />
- US M1 57mm no longer CTDs when spawning<br />
<br />
- The Ju87 compass now shows proper compass bearing<br />
<br />
- Window trim issue resolved on CP building<br />
<br />
- 31 customer reported terrain issues have been resolved<br />
<br />
- Bf-109G2/R1 was short 400 rounds on its machine gun<br />
<br />
- Schurzen (Panzer skirt armor) was incorrect<br />
<br />
- Dusseldorf river pixel of death removed<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.7.1 (26 October 20)=<br />
<br />
This Hotfix release aims to correct a few issues and bugs that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue with one of the Koln factories<br />
<br />
- Removed Truck SPAAs from the Fortified Mobile Spawn<br />
<br />
- Corrected the issue causing double damage from multicrewed bombers<br />
<br />
- Fixed a bug that caused CTDs in the offline mode<br />
<br />
- Repaired the stair texture in the spawn depot<br />
<br />
- The head shake when dropping bombs too low now works again<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.7.0 (01 October 20)=<br />
<br />
This game update includes several new vehicles (marking 3 roadmap deliveries), including the first Ship in WWII Online in almost 15 years (Trawler)! SPAA’s will be available at Tier 0. Urban Building damage states are also reactivated, which means big city buildings can be destroyed (12 years since this has been possible). There are other several good Bug Fixes including a major STO related crash and many artwork polish related items.<br />
<br />
Development is made possible by your continued subscription. Thanks for helping us make this possible!<br />
<br />
<br />
'''New Content'''<br />
<br />
- Armed Trawler<br />
<br />
- Bedford SPAA<br />
<br />
- Laffly SPAA<br />
<br />
- Opel SPAA<br />
<br />
- Bf 109-G2/R1 (Jabo)<br />
<br />
- Stug G w/MG34 and side-skirts<br />
<br />
<br />
'''Updates'''<br />
<br />
- Urban Building damage states reactivated<br />
<br />
- US P38-F texture and gauge update<br />
<br />
- US P-39 texture and gauge update<br />
<br />
- Several terrain enhancements and additions<br />
<br />
- Railroad tracks, airbases and road textures enhanced<br />
<br />
- New FlaK38 menu image added<br />
<br />
- Bombsight(s) maximum altitude increased<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Server Tracked Object related game crash<br />
<br />
- M10 mantlet hitmap<br />
<br />
- Matilda II armor leak<br />
<br />
- Urban Building 01 clip point fixed<br />
<br />
- Two terrain tiles are no longer missing<br />
<br />
- French hurricane decal now shows properly<br />
<br />
- P-39/Bell propellers no longer disappear<br />
<br />
- Amiens railroad stone texture no longer stretched<br />
<br />
- No more floating boxes in “Ham”<br />
<br />
- Stretched texture in damaged vehicle spawn fixed<br />
<br />
- Ju-52 altimeter now looks and works properly<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.6.0 (13 August 20)=<br />
<br />
This release consists of many updates and bug fixes.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected the Daimler driver to be counted as a critical hit<br />
<br />
- Fixed the issue causing vehicle hulks to disappear immediately<br />
<br />
- Fixed the problem that allowed 20mm AP rounds to kill Churchill tanks<br />
<br />
- Repaired the Sdkfz 7/36 SPAA hitmap to conform with the crew members<br />
<br />
- Corrected an issue that was causing propeller spinners to disappear<br />
<br />
- Numerous terrain issues and tweaks have been made to correct terrain anomalies<br />
<br />
- The riding positions for the Morris has been fixed<br />
<br />
- Fixed a clipping issue in four different buildings<br />
<br />
- Corrected the issue causing the PaK36 to slide down a hill<br />
<br />
- The red ammo counter lights within the 109F2, 109F4 and 109G have been corrected to show for the proper weapons<br />
<br />
<br />
'''Updates'''<br />
<br />
- All water shaders have been updated to represent better looking water<br />
<br />
- Crew members for the M1, 6-Pdr and PaK38 have been updated with newer models<br />
<br />
- Updated a bunch of different unit images within the unit selection menu<br />
<br />
- Multiple building textures have been updated with higher resolution textures<br />
<br />
- The initial game splash screen has been updated to an updated version of the 1.17 style<br />
<br />
- The FlaK38 model has been updated to a more realistic model<br />
<br />
- The Infantry Field of View (FOV) has been increased in order to allow for better situational awareness<br />
<br />
- The sounds for MG17 and MGFF weapons has been updated<br />
<br />
- Some grass textures now render more smoothly as you approach them<br />
<br />
- The barriers at some rivers has been removed to allow for larger ships to go up rivers<br />
<br />
- Chain linked fences near docks have been updated to allow for players to shoot through it<br />
<br />
- New bunkers have been added to Dinant, Schilde, Grobbendonk, Leuven, Namur, Verdun, Longwy, Ramet, Tielt and Vlissingen<br />
<br />
- Translations have been updated for the recent changes<br />
<br />
- The FW190 ammo counters have been updated to show for only cannon weapons<br />
<br />
- Updated aircraft component damage levels to better achieve more realistic values and functionality<br />
<br />
<br />
'''New Content'''<br />
<br />
- Added an "Airbored" picture to a bunker<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.5.1 (12 June 20)=<br />
<br />
This release is a Hotfix patch to fix a few bugs that popped up in the latest release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Invisible FRUs should now be fixed<br />
<br />
- FPS loss when stacking multiple straight Sandbags together should now be fixed<br />
<br />
- Corrected an issue that allowed some PPOs to be placed under player units<br />
<br />
- HUD Waypoints should now disappear properly whenever the Mission Lead deletes them or the Mission closes<br />
<br />
- Implemented a change that should alleviate Firebugs<br />
<br />
- Fixed an issue that was causing continuous messages to appear for the new player AI Notification<br />
<br />
<br />
'''Updates'''<br />
<br />
- The curved Sandbags should now be able to be attached to one another<br />
<br />
- The DB7's Bombardier's altitude gauge is now more visible whenever looking at the instrument view<br />
<br />
- Updated the pilot's view so that the top of the altitude gauges in the DB7 and Boston I can be fully seen<br />
<br />
- The DB7, Boston I and He111's altitude and airspeed gauge textures have updated, making them much easier to read<br />
<br />
- HUD Waypoints now have a separate Preference Options page with new Options<br />
<br />
- The ATG PPO can now be attached to the new Trench PPOs<br />
<br />
- The new Trench PPOs have had their wood and grass textures darkened in order to help blend them into their environment<br />
<br />
- The new Trench PPOs were updated to not have such a "rough" floor while walking/running on them<br />
<br />
- Combat Engineers have had their spawnlist selection menu image updated<br />
<br />
<br />
'''New Content'''<br />
<br />
- Opacity of HUD Waypoints can now be adjusted per player's preferences<br />
<br />
- The color of each HUD Waypoint can now be adjusted per player's preferences<br />
<br />
- The distance at which HUD Waypoints are no longer shown can now be selected per player's preferences<br />
<br />
- A new hotkey Keymapper Option (default shift+y) has been added to allow players to hide/show HUD Waypoints while spawned into the game<br />
<br />
- When it's night time in-game, HUD Waypoints will have their opacity reduced by 40% so that they aren't as bright during the night<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.5.0 (01 June 20)=<br />
<br />
This release is an assortment of bug fixes, updates and long awaited new features.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed a Playgate (PC only) crash that wasn't allowing for it to download patch files<br />
<br />
- Corrected an issue that wasn't showing proper commands in the .help menu<br />
<br />
- Fixed the issue that caused engines to fall off whenever plane landing gear were shot<br />
<br />
- The M4A3 Sherman's ammo readout has been fixed to represent the proper ammunition being used<br />
<br />
- An error that was showing up in the log file has been resolved<br />
<br />
- Found and fixed the issue that was causing only Hurricanes to be listed in the Enemies tab of the AAR screen<br />
<br />
<br />
'''Updates'''<br />
<br />
- Adjusted the Vickers Mk VIc's 15mm Besa penetration and ballistics to address the over performance issue<br />
<br />
- Added a section to the FlaK 36's user manual in regards to the "Look Over" feature<br />
<br />
- Straight Sandbag and Barbed Wire PPOs can now "stick" together, allowing for a solid line of PPO objects<br />
<br />
- The Copying Old Setup Files popup message has been updated to help make it less confusing<br />
<br />
- The in-game Credits have been updated<br />
<br />
- Language translations have been updated with this release's information<br />
<br />
- The Mac log file is now located at "Users/<username>/Library/Application Support/com.corneredrats.wwiiol"<br />
<br />
<br />
'''New Content'''<br />
<br />
- The Sturmgewehr 44 (StG 44) is being added to the German arsenal, in limited quantities<br />
<br />
- Kill credits will now be given for running over infantry units with various types of other units<br />
<br />
- Bombs have been added to Server Tracked Objects (STOs), this will now allow bomber pilots to kill infantry from above 700m<br />
<br />
- Mission Waypoints will now appear both on the player's map and their Heads-Up Display (HUD), this feature can be disabled within the Preference options<br />
<br />
- Mission Waypoints are now shared across multiple Missions that have the same Target location<br />
<br />
- Whenever a new player, rank 1, shoots an AI unit they will receive an alert that AI units can only be destroyed by larger caliber weapons or grenades<br />
<br />
- In-game chat transmissions may be temporarily revoked for violating the Terms of Service<br />
<br />
- Combat Engineers have been added to all countries which allow more defined focus on offensive operations<br />
<br />
- The Trench Player Placed Object (PPO) has been added to normal Engineer's equipment availability<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.3 (18 April 20)=<br />
<br />
This hotfix release corrects an issue with Mac OS 10.15 (Catalina).<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue that was causing the game to not be full screen on Mac OS 10.15 (Catalina)<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.2 (14 April 20)=<br />
<br />
This hotfix release fixes a few issues the were revealed after the initial 64bit public release<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected an issue that was causing the 64bit Mac client to crash whenever submitting a .bug or .report<br />
<br />
- Fixed an issue with logging on the server side of things<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.1 (27 March 20)=<br />
<br />
This release serves as the hotfix patch to remedy a few issues found during Open Beta testing.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected the issue causing terrain to stop rendering whenever flying or traveling long distances<br />
<br />
- Updated the keymapper to get rid of the light grey boxes that appeared on the HUD<br />
<br />
- Found and fixed the issue that was causing intermittent loss of keyboard and mouse control<br />
<br />
- Removed a reference to the Terrain Editor (TE) from the preferences<br />
<br />
<br />
'''Updates'''<br />
<br />
- Netcode3 has further updates to help with poor connections<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.0 (06 March 20)=<br />
<br />
This release is the initial release for the 64bit version of WWII Online.<br />
<br />
<br />
'''Updates'''<br />
<br />
- Adds the ability to create either a 32bit or 64bit game client<br />
<br />
- The game's credits have been updated with CRS staff changes<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.3.2 (09 March 20)=<br />
<br />
This release was a server side fix.<br />
<br />
<br />
'''Bug Fix'''<br />
<br />
- Corrected the error that was causing the server to crash on rare Mission Scoring situations<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.3.1 (09 November 19)=<br />
<br />
This release corrects a few errors that were noticed after the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The Steam Mac client wasn't being properly uploaded<br />
<br />
- The CFML (keymapper) folder was only being created for new installs with the Organic PC client<br />
<br />
- The Mini-Map on the Mac wasn't showing properly<br />
<br />
- The issue that caused some infantry to not make sounds while rotating has been fixed<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.3.0 (01 November 19)=<br />
<br />
This release fixes some long standing bugs while also introducing some long requested features<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- When despawning from a Multicrewed mission, the Crew will no longer be sent to the Offline screen<br />
<br />
- The Mission Creation Map tab will now automatically be closed whenever spawning into the game world<br />
<br />
- Player Ping values were being shown as only half rates, this is now fixed<br />
<br />
- Map Icons (players, contact reports and waypoints) now appear larger whenever using a 2k+ monitor<br />
<br />
- On screen notifications now appear in the proper location whenever using a 2k+ monitor<br />
<br />
- The issue that was causing a player's client to crash whenever using the French language is now fixed<br />
<br />
<br />
'''Updates'''<br />
<br />
- After installing a PC Patch, the game will now be launched like after a fresh install<br />
<br />
- The Char's Loader position (#4) has been removed and the Driver's MG (secondary trigger) has been updated to aim a bit higher<br />
<br />
- Netcode 3 has been updated to better handle players with poor connections<br />
<br />
- The Installer should now uninstall old versions of the game prior to installing the new version<br />
<br />
- The HCMS is now removed and the HC Officer class infantry can now deploy the Ammo Cache and Sandbag PPOs<br />
<br />
<br />
'''New Content'''<br />
<br />
- When a ground unit's Main Gun is disabled, players will now see a notification and chat indicator that their Main Gun is disabled<br />
<br />
- While on the Mission Creation Map tab, double clicking a valid spawning location now updates the Mission Origin<br />
<br />
- When right clicking a valid spawning location a Quick Mission option will now appear which will automatically create a mission from that Origin<br />
<br />
- Quck Mission creation can now be done while at either the Brigade (mission list) screen or the Brigades (brigade list) screen<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.2.1 (09 September 19)=<br />
<br />
This release corrects a few issues that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue that was causing AWS to trigger over friendly airspace in specific situations<br />
<br />
- The issue that caused Axis players to CTD when selecting the Army persona is now fixed<br />
<br />
- Corrected an issue with the Russian translation that was causing a crash whenever creating an Attack mission<br />
<br />
- Repaired the German G41 manual to show up properly<br />
<br />
- The Firefly manual now shows the proper language<br />
<br />
<br />
'''Updates'''<br />
<br />
- Mission creation has been updated to have automatic defaults set for the Origin and Target<br />
<br />
- Made adjustments to the anti-griefing resupply timers<br />
<br />
<br />
'''New Content'''<br />
<br />
- Players can now change the color of the in game tags for new players (green tags)<br />
<br />
- Player's ping now shows up in the Game Info HUD window<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.2.0 (05 August 19)=<br />
<br />
This release is a mix of all three categories for a release and include fixes for a few long standing bugs.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Removed a few references from the manuals section of aircraft that are no longer in game<br />
<br />
- Updates the Sd. Kfz 232's rear deck upper armor to correspond to proper armor thickness<br />
<br />
- The FMS has been updated to better handle situations where it shouldn't be able to be placed<br />
<br />
- Traction for the Morris Gun Tractor has been updated to better climb steep hills<br />
<br />
- Satchels have been updated to better handle situations where they would clip into a moving tank<br />
<br />
- The StuG IIIB's LODs have been updated to better handle different distances<br />
<br />
- The Air Warning System (AWS) has been updated to only show as being active when within 10km (adjustable) of the front line, 10km (adjustable) away from their own towns (which is off map) or over the enemy territory<br />
<br />
<br />
'''Updates'''<br />
<br />
- The Starter Account upsell message has been updated to reflect recent changes with subscriptions<br />
<br />
- Spd has been added to the Fallen Soldier Memorial<br />
<br />
- The Icons manual section has been updated to reflect the correct Grey Circle distances<br />
<br />
- Engine idling sounds have been updated for the Bedford in order to give more definition between idling and higher RPMs<br />
<br />
- The WWII Online installer has been updated to reflect the current name<br />
<br />
<br />
'''New Content'''<br />
<br />
- Players can now press the "p" key to quickly bring up the keymapper for the specific unit that they are spawned in with<br />
<br />
- Allied High Command members can now Manually Change Garrison ownership of Inactive towns, allowing for retreat set up<br />
<br />
- The Panzer IV H (Shurtzen) has been added to the game<br />
<br />
- The Russian language translations have been added<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.1.2 (12 June 19)=<br />
<br />
This release is a hotfix for a few issues that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fix the bug causing CTDs around the Echternach area<br />
<br />
- Corrected the cause for not being able to delete map marks while not spawned<br />
<br />
<br />
'''Updates'''<br />
<br />
- Updated the FB objects back to their original maximum damage values<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.1.1 (10 June 19)=<br />
<br />
This release is a hotfix for a few issues that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Updated PPOs so that they are unable to be placed on the new Airfields<br />
<br />
- Corrected an issue that was causing ATGs to bounce uncontrollably in some towns<br />
<br />
- Removed changes that were made to sound handling that was meant to help with the Engine Bug<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.1.0 (03 June 19)=<br />
<br />
This release is labeled as a Maintenance Release and is geared to fixing some of the long-standing bugs.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The sound for a large bomb's explosion has been replaced<br />
<br />
- The issue preventing a player from being able to walk behind the French TT crane has been resolved<br />
<br />
- The RPM Gauge, used in some British and French aircraft, has been reverted to its original form<br />
<br />
- The Italian Rifle unit now has the same PPO options as the other Infantry units<br />
<br />
- The FlaK38 has been added to FMS and Depot spawning options<br />
<br />
- The Gouda and Aalst city name has been fixed<br />
<br />
- A floating berm in Charlois and Warmeriville has been corrected<br />
<br />
- The river bank near Vise is now updated to be corrected<br />
<br />
- The Barracks location has been adjusted in Warmeriville, Rotterdam, Den Haag, Zaltbommel, Gouda, Faulquemont, Luxembourg, Wyler, Nijmegen, Heijen, Longwy, Thiaucourt, St.Quentin, Mons and Hillesheim<br />
<br />
- A clipping issue is now resolved in the AB Vehicle spawn, Abbeville Railway and a City Building<br />
<br />
- Fixed an issue that caused a Japanese flag at a Hellevoetsluis FB<br />
<br />
- Found and fixed the issue that was causing some Depots to have incorrect ownership on the map<br />
<br />
- Removed an ATG from a Gent AI MG pit<br />
<br />
- Corrected an invisible tree in Maubeuge<br />
<br />
- Fixed an issue that allowed non-aircraft to be able to be spawned at the Ypenburg Airfield<br />
<br />
- Fixed an issue that allowed aircraft to spawn at the Rotterdam Aircraft Subassembly Store<br />
<br />
- The Pentagon bunker's map icon has been added<br />
<br />
- Infantry Grenades and Smoke Grenades are now using the proper image and textual indicators<br />
<br />
- The PzIII-N now has a proper weapon barrel<br />
<br />
- Removed a grey panel that appeared in the German 38t's commander view<br />
<br />
- The British P40 Kittyhawk's windshield has been updated to correct an issue with its appearance<br />
<br />
- Player Decals have been fixed on the British Sherman M4A3 and M4A2 tanks<br />
<br />
- Offline Infantry clones can now be positioned properly<br />
<br />
- The position of the pilot and gun sight for the H87b3, P40F and KittyHawk has been fixed<br />
<br />
- Contact reports can now be removed by the player that placed them<br />
<br />
- A bush has been removed from an Eind building<br />
<br />
- Third person tracers are now fixed for the Ju87B/G and the Vickers IB<br />
<br />
- The Crusader III tank's weapon breach texture has now been corrected<br />
<br />
- When deploying a PPO from a truck, players will now see "Backspace to Cycle | Z to Place" similar to what they see with infantry placed PPOs<br />
<br />
- Whenever a player joins a Paratrooper mission, the Paratrooper Infantry selection menu will be the first to open instead of the plane selection menu<br />
<br />
- The RTB text when despawning during the Tutorials has been updated<br />
<br />
- Flags within the City Detail map menu has now been fixed<br />
<br />
- Autopilot has been updated to better deal with the ability to "float" a plane<br />
<br />
- The default aircraft convergence has been updated from 0 meters to 200 meters<br />
<br />
- Changes have been made to better help with handling engine sound bugs<br />
<br />
<br />
'''Updates'''<br />
<br />
- The Steam Upsell message has been updated with recent pricing changes<br />
<br />
- Standard SMGs (Submachine Guns) have been added to the HCMS (High Command Mobile Spawn)<br />
<br />
- The "Netcode 3" text alert has been disabled from always showing up during spawning<br />
<br />
- The French R35 tank now has an updated exterior texture<br />
<br />
- Numerous planes, ships and all ground vehicles have been updated to have closer to realistic crew body mass values<br />
<br />
- The German Sd.Kfz. 251's white internals have been toned down in order to not be so bright<br />
<br />
- Xxsalxx and Hvyoutput have been added to the Fallen Soldier Memorial<br />
<br />
- New translations for the Italian and Chinese languages have been added<br />
<br />
- The manual pages have been updated to remove references to the British HEAT rifle grenade<br />
<br />
- The French LMG's texture has been updated to look better than it was<br />
<br />
- The British Havoc Mk I has been updated to be the British Boston I<br />
<br />
- Bombers are now able to destroy both the FB Vehicle spawn and the "Other" objects<br />
<br />
- Ammunition variance has been updated to be a maximum of 1% difference from their currently set values<br />
<br />
<br />
'''New Features'''<br />
<br />
- The Fliegerhorst Airbase has replaced the old airfield at Brussels<br />
<br />
- The in-game AAR screen will now list the player's name that you have killed during your sortie<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.0.2 (29 April 19)=<br />
<br />
This release is a hotfix for issues that came up with the latest release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue that was allowing Spawnable missions to exist even though the FB was blown<br />
<br />
- Corrected a issue causing friendly FBs to flip to enemy whenever a town was liberated<br />
<br />
- Updated the right click menu to show Airforce Brigades whenever the town has become Frontline<br />
<br />
- Fixed the issue that was not allowing a currently spawned player to re-cap or communicate whenever they lost a town<br />
<br />
- Fixed the cause for players randomly changing sides whenever their town changed sides<br />
<br />
- Updated the UI in order to resolve an issue that was causing supply to be inaccessible whenever they despawned the last weapon<br />
<br />
- Corrected the issue that was allowing LMGs and AT units to still move while reloading<br />
<br />
- Fixed the cause for allowing units to be overstocked after warping to a depot<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.0.1 (14 April 19)=<br />
<br />
This release is a hotfix for issues that came up with the latest release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected the issue for whenever a weapon was despawned and the spawn list wasn't shown<br />
<br />
- The Squad member mission join tab is now fixed<br />
<br />
- Fixed the issue that was causing the town change timer after the town was liberated<br />
<br />
- The Naval Garrison in Andenne now shows in the Brigade Selection list<br />
<br />
- The Airforce Garrison in Antwerp South now shows in the Brigade Selection list<br />
<br />
- Player kill notifications has now been fixed<br />
<br />
- The $orig chat command now outputs the proper information<br />
<br />
<br />
'''Adjusted Content'''<br />
<br />
- Brigade and Garrison designations have been updated so that only Brigades have unit flags while active Garrisons only have dots<br />
<br />
- Updated the $miss and $unit chat commands to show the full name of the Unit<br />
<br />
- The Beta Map Options are now removed from the Map Options tab<br />
<br />
- Further changes to better improve player connections have been implemented<br />
<br />
<br />
'''New Content'''<br />
<br />
- Translations have been added for numerous 1.36 additions<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.0.0 (07 April 19)=<br />
<br />
In this release, CRS brings back persistent front line supply with the introduction of Garrisons<br />
<br />
<br />
'''Adjusted Content'''<br />
<br />
- The Automatic AO system has been adjusted to take into account Garrisons<br />
<br />
- If a player logs into the game and their previous Garrison has now changed sides, a replacement will be found for them<br />
<br />
- Towns that are owned by the United States will utilize French Airforce and Naval Garrisons<br />
<br />
<br />
'''New Content'''<br />
<br />
- Garrisons for each Branch (Army/Airborne/Airforce/Navy) have been created<br />
<br />
- Garrisons have been placed into every town where appropriate<br />
<br />
- Separate Inactive and Supply Trickle timers have been added for Garrisons<br />
<br />
- The Allied HC can choose which Allied Country can own each of their towns<br />
<br />
- The Allied HC will have a 10 minute timer that allows for changing of the town owner, after a battle, without penalty<br />
<br />
- The Allied HC can use the current Voting system when manually changing a town's Country<br />
<br />
- Towns now have a status (Frontline/Backline/Reserve/Inactive)<br />
<br />
- A number of translations have been updated to include the changes in this release<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.36&diff=4719Readme 1.362023-02-24T12:17:03Z<p>B2k: </p>
<hr />
<div>=1.36.19.0 (04 November 22)=<br />
Introducing ARTILLERY for WWII Online! Since day one you have requested this to be part of the game, and here it is! It also happens to be the longest indirect firing weapons ever to be placed into a video game! Additionally the MG42 is now available for infantry and we've added various other features and fixes. Stay subscribed and help us do even more!<br />
<br />
<br />
'''Features'''<br />
<br />
- Artillery units have been added to the game<br />
<br />
-- The Allied M2A1 105mm<br />
<br />
-- The Axis 10.5cm LeFH18/40 105mm<br />
<br />
- A brand new Motorized Mortar and Artillery Leveling System has been added (see the unit's manual for details)<br />
<br />
- An updated HUD info window for motorized mortars and artillery has been added to give players specific details for those units<br />
<br />
- Added country specific colored smoke rounds to artillery, US-Violet, DE-Blue/White, FR/UK-White<br />
<br />
- The infantry MG42 unit has been added to the German spawn list<br />
<br />
- 4th quarter Credits update<br />
<br />
- Capture timers have been updated for Campaign 191<br />
<br />
- A number of unit images have been updated with Propa screenshots<br />
<br />
- A few machine guns updated, including: game manual updates, weapon names, tracers and proper weights<br />
<br />
- The Panhard, Stewart and Stugs have had their crew members (3D models) updated<br />
<br />
- Wickenby is now Scampton<br />
<br />
- River dams have been added to west of Sheffield, SE of Herdecke and east of Dortmund<br />
<br />
- A few of the Spawn In Tips have been updated, more planned in the future<br />
<br />
- The new towns of Aumetz, Blerancourt, Coucy-le-Chateau, Maartensdijk, Hilversum, Huizen, Muiden, Woudenberg, Ede, Elst, Zeist, Utrecht, Culemborg, Vianen and Bruinisse have been added to the game<br />
<br />
- The visual range of some buildings has been extended<br />
<br />
- Wazdown has been added to the Fallen Soldier Memorial<br />
<br />
- Koln has been updated to named Koeln<br />
<br />
- A number of bridge names have been updated to their historical names<br />
<br />
- Some bush rows have been replaced with city planters in some towns<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an armor issue with the FlaK36 (88mm)<br />
<br />
- The Lorraine Anti-Char's driver hatch armor has been fixed<br />
<br />
- Some telephone poles and their wires have been replaced<br />
<br />
- More textures have been updated in order to help with ATI GPU load times<br />
<br />
- Destroyer gun sights have been fixed<br />
<br />
- Forrest floors now slow vehicles more than before<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.18.1 (17 August 22)=<br />
This quick turn around hotfix is aimed at cleaning up a few issues and features with the new Motorized Mortars and adds a few new game features.<br />
<br />
<br />
'''Features'''<br />
<br />
- The game's credits have been updated<br />
<br />
- All 81mm motars have had their sound updated<br />
<br />
- The BAR now has two grenades and two fewer ammo magazines<br />
<br />
- A French variant of the UCM has been added to the French forces<br />
<br />
- Bearing information has been added to the Range Finding ability of some commanders<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Barrage Balloons have had their visual range extended from 1km to 5km<br />
<br />
- All Mortar Carriers<br />
<br />
-- Now have unified traverse rates<br />
<br />
-- Commanders have 360 degree view rotation<br />
<br />
-- Commander, Mortarman and Rear Gunners now duck when press, "O"<br />
<br />
-- UI images updated by Propa<br />
<br />
- The SdkFz 251/2 Mortar Carrier<br />
<br />
-- Rear gunner no longer clips through the side of the vehicle when traversing the gun<br />
<br />
-- Fixed an issue with textures flickering on rear hull. Fixed issue with manual not showing up on the index list<br />
<br />
- The UCM Mortar Carrier: Added french variant of UCM (for earlier tiers)<br />
<br />
- The M21 Mortar Carrier: Fixed texture issue that allowed visibility through the vehicle to the ground<br />
<br />
- The US M3 ATG and Bofors AAA guns have had their crew members updated to a US crew<br />
<br />
- The Ijmuiden inf spawn at the Amsterdam West FB has been repaired<br />
<br />
- Multiple textures and game images have been optimized for much quicker load times for AMD video cards<br />
<br />
- HE shrapnel against non-penatrating armor hits has been temporarily disabled (shrapnel is still generated when hitting non-armor surfaces)<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.18.0 (18 July 22)=<br />
<br />
New Motorized Mortar Carriers, 25 New Towns, new PPOs, several bug fixes implemented - and so much more! All thanks to your support of the 2022 fundraiser and continued subscriptions - thank you from all of us at CRS. S!<br />
<br />
<br />
'''Features'''<br />
<br />
- Added the Rat Pack player decal for their 2022 squad contribution (Thank You)<br />
<br />
- New 2022 Fundraiser Platinum Wreaths have been added to the game (Thanks to Csm308, Robswede and Bangsi)<br />
<br />
- Doom66 has been added to the Fallen Soldier memorial<br />
<br />
- Bombsights in Bombers with moveable bombsights will now be able to be locked and unlocked (default: locked) left-ctrl+z<br />
<br />
- Instant Despawn now happens when players press the Escape key without the need to click ok, press Escape again to cancel<br />
<br />
- New Motorized Mortars have been added: <br />
<br />
- - British - 3in Universal Carrier<br />
<br />
- - American/French - 81mm Halftrack<br />
<br />
- - German - 81mm Halftrack<br />
<br />
- The game's credits have been updated<br />
<br />
- The Barrage Balloon PPO has been added to Supply Trucks<br />
<br />
- The Barrage Balloon PPO max damage and height has been updated<br />
<br />
- Windmills are now destroyable<br />
<br />
- A new capturable City Hall has been added to Brussels and Limburg<br />
<br />
- A new river island added near Grobendonk<br />
<br />
- A few new road tiles have been added<br />
<br />
- Improvements have been made to Versaille<br />
<br />
- Surf has been added to coast lines<br />
<br />
- A new Bush PPO is now available<br />
<br />
- Camo Netting PPOs have been added<br />
<br />
- Tree visual distance has been extended out to 4.5km<br />
<br />
- Updated Spa track to closer match the historic layout<br />
<br />
- 25 New towns added to the map: De-Cochsdorp, Scheveningen, Ijmuiden, Herdecke, Castrop-Rauxel, Herne, Zwolle, Hoogeveen, Meppel, Eursinge, Arnhem, Renkum, Franeker, Harlingen, Woerden, Amsterdam East, Amsterdam West, Mijdrecht, Leiden, Alphen Aan Den Rijn, Haarlem, Aalsmeer, Hillegom, Dortmund, and Limburg<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The 109 F2P aircraft's "type" (ctrl+i) icon mode has been fixed<br />
<br />
- Fixed disappearing ABs in Kalmthout, Marche and Wetteren<br />
<br />
- The US Carbine Paratrooper's weapon has been repaired<br />
<br />
- The Supply Truck's PPO info on the spawn list has been fixed<br />
<br />
- Fixed broken flags on some bunkers<br />
<br />
- Fixed the western Hellevoetsluis AI<br />
<br />
- Repaired a hangar in Charlois<br />
<br />
- Corrected a terrain tile near St. Menehould<br />
<br />
- Trees have been removed from the Veurne AB<br />
<br />
- AI repaired near Liege<br />
<br />
- Fixed terrain clipping near Krabbendijke<br />
<br />
- The "Play Offline" and "Settings" buttons on the Mac launcher have been updated<br />
<br />
- The PPO Name Selection issue on certain units has been fixed<br />
<br />
- EZ Mode (RA) controls have been removed from the keymapper<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.17.0 (01 June 22)=<br />
<br />
Introducing three 2022 Roadmap deliveries (denoted in-line by * icon) and "A New Dawn for Paratroopers" items including three new classes and long-range resupply canister. Includes several other important fixes and features, made possible by our paid subscribers - thank you for supporting WWII Online.<br />
<br />
<br />
'''Features'''<br />
<br />
- The Fallen Soldier Memorial has been updated with KMS and Deadly2u<br />
<br />
- *Free to Play aircraft have been added, BF-109E/1, Hawk 75, Hurricane Mk 1 and all-new P-40B<br />
<br />
- *The Sd.Kfz 251/1 Half-track with two MG42s has been added to the German forces<br />
<br />
- *New Mobile Airfield PPO has been added, deployed by the new Supply Trucks<br />
<br />
- Parachute turn rate/speed increased for greater maneuverability<br />
<br />
- New Paratrooper canisters: Long range ammo canisters to resupply ground forces for Para NCOs<br />
<br />
- New Para NCO: SMG w/deployable ammo canister (Hero Builders Only)<br />
<br />
- New Para Combat Engineer: HE (x4) + Repair Kits (x2), able to be re-armed 50% by ammo cans in field<br />
<br />
- New Para RPATs: Bazooka, PIAT and Panzerschrek <br />
<br />
- New Supply Trucks have been added to each country's spawn list<br />
<br />
- New crew member artwork introduced for the Trawler, Freighter, Fairmile, DD and Daimler<br />
<br />
- The first Open Area Capture models have been added to Etten-Leur, Leuven and Damvillers sheep farms<br />
<br />
- PPOs are now able to be Side or Country specific<br />
<br />
- Trench Mobile Spawns now have country flags inside of them<br />
<br />
- RPAT Ammo has been reduced from 4 rounds to 2<br />
<br />
- An update to infantry being hurt when jumping from higher than two stories has been re-added<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The Ju87's tail damage state has been fixed<br />
<br />
- The Dinant Fortress damage state has been fixed<br />
<br />
- The Empel Rail Station has been repaired<br />
<br />
- The issue causing Mac clients to show the menu bar has been fixed<br />
<br />
- A few upside-down flags have been repaired<br />
<br />
- Re-introduced missing buildings in Frankfurt<br />
<br />
- The Lille Quarry has been disabled temporarily<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.16.0 (13 April 22)=<br />
<br />
The long awaited Ju88a4 and M1919a6 LMG units have finally been added to the German and US forces. There has also been numerous terrain improvements that include both fixes and new additions. Finally, a bunch of bugs have been squashed in order to enhance game play.<br />
<br />
<br />
'''Features'''<br />
<br />
- The Ju88a4 is now added to the German Luftwaffe<br />
<br />
- The Americans will now get the M1919a6 LMG for regular infantry and paratroopers<br />
<br />
- RDP penalties (slower resupply rates) against aircraft are now configurable (starting at up to 100%)<br />
<br />
- The Side Radio Channel is now the default for new players instead of the Origin Channel<br />
<br />
- Steam DLC units are now hidden from non-Steam clients<br />
<br />
- Specific Mobile Spawn options are now added to the UI truck descriptions<br />
<br />
- Granny, the backend system that allows infantry to work, has been upgraded to 2.12 for both Win and Mac clients<br />
<br />
- PPO Names have been added to the Primary Weapon HUD window to inform players which PPO is currently selected<br />
<br />
- Players will now receive points for destroying PPOs<br />
<br />
- When a player requests ammo (.ammo) there will now be a Heads Up Display (HUD) Waypoint added so other players can easily see where the player in need of support is<br />
<br />
- De-Cochsdorp and Amsterdam airfields have been added<br />
<br />
- Barrage Balloons have been added to Amiens, Canterbury and Koln<br />
<br />
- New road tiles have been added around Aarschot and Avesnes<br />
<br />
- Oudenaard and Charleville have had their river banks updated around the bridges<br />
<br />
- New Burning barrel, Wind Sock, Buoys and a Jetty props have been added<br />
<br />
- Brussels airfield now has a storage bunker added to it<br />
<br />
- A quarry pit has been added to Liege<br />
<br />
- All rail road tracks have been lowered<br />
<br />
- New beach terrain has been added near Breskins<br />
<br />
- A Cafe and Bar have been added to a building in Dinant<br />
<br />
- The Dinant Citadel has returned to WWII Online<br />
<br />
- The German SC250 bomb has an updated 3D model<br />
<br />
- Added a new Air Raid Siren audio<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The Crew Clipping issue for the Sd.Kfz. 251/10B has been fixed<br />
<br />
- Fixed an issue with flaps on dual engine planes<br />
<br />
- The Pak36's Suspension and Push Speed has been updated<br />
<br />
- An issue with the Matilda II and Matilda CS armor has been fixed<br />
<br />
- A bad texture on Freighters has been repaired<br />
<br />
- Broken tires on the Opels is now fixed<br />
<br />
- A visual issue with "dirty" textures on the Spawn Building has been fixed<br />
<br />
- Building textures have been fixed in Mechelen<br />
<br />
- Floating terrain near Schilde, Clervaux, Vervier and Aarschot has been corrected<br />
<br />
- Floating buildings in Hahn has been corrected<br />
<br />
- The Esch-Longwy Depot exit has been fixed<br />
<br />
- The spelling for the Bastogne Depot in Wiltz has been updated<br />
<br />
- The layout for the Wellin Power Station has been updated so infantry don't get stuck<br />
<br />
- Building layout in Roosendaal, Zandvilet, Luxembourg and Brugge has been updated to fix blocked doorways<br />
<br />
- A bad ground texture has been removed from Hallschlag<br />
<br />
- AI placement in Leige and Blizen have been updated<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.15.0 (01 March 22)=<br />
<br />
This release brings in the long-awaited AI repair points. It also incorporates a few RDP Bombing-specific changes while also fixing bugs and adds a few more features.<br />
<br />
<br />
'''Features'''<br />
<br />
- Shockwave FX added to all bombs<br />
<br />
- The Air Raid Siren should trigger more often<br />
<br />
- Factory rebuild time has been updated from 48 hours to 72 hours when 100% damaged<br />
<br />
- The US RDP is now solely dependent on the UK factories<br />
<br />
- RDP penalties (slower resupply rates) against non-aircraft are now configurable (starting at up to 50%) instead of 100% slower<br />
<br />
- Whenever receiving an MIA past a configurable time, you will now receive a full RDP penalty<br />
<br />
- Mouse freelook automatically enabled for infantry while riding on a vehicle<br />
<br />
- Infantry are now visible up to 1,000m<br />
<br />
- Infantry level of detail distances have been updated for better graphics<br />
<br />
- Engineers can now deploy a Tank Pit PPO<br />
<br />
- Trucks can now deploy a Barrage Balloon PPO<br />
<br />
- The Credits have been updated<br />
<br />
- Players will now receive Mission Points whenever repairing AI<br />
<br />
- The Spawn Delay/balance mechanism check rate has been accelerated<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Corrects an issue with the 3rd PanzerGruppe Decal<br />
<br />
- Whenever Kill Notifications are turned on, it will now notify the Killer<br />
<br />
- The Lorraine37L AC now takes fire damage to the crew and has other minor updates<br />
<br />
- Numerous minor updates to the UC / UCV<br />
<br />
- Numerous minor updates to the M3HT / M3GMC<br />
<br />
- A grass texture has been fixed<br />
<br />
- Fixed an issue with a tilted building in Berlaimont<br />
<br />
- The Mac launcher's "Show Readme" button is now fixed<br />
<br />
- Fixed a Mission Leader issue that could cause clients to CTD<br />
<br />
- FB infantry spawns have been updated to use new sandbag models and close gaps<br />
<br />
- Flak38 can now be spawned at the German FMS<br />
<br />
- Fixed a missing texture on the Flak38<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.14.2 (02 January 22)=<br />
<br />
Another rapid turn around hotfix for the WWII Online community addressing key items affecting game play. The RATS are actively listening to you and working to make your experience better.<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Universal Carrier MMG "Vickers Gunner" now killable<br />
<br />
- Sdkfz 232 replaced with Sdkfz 231 art (removes antenna / looks better)<br />
<br />
- Sturmgeschutz MG34 gunner ready (non-aim) view improved<br />
<br />
- All APCs corrected to have single stage zoom on machine-guns<br />
<br />
- M10 series gunsight view fixed for widescreen (removes peripheral binocular texture)<br />
<br />
- Naval Garrisons now in Leuven, Mechelen and Brussels SW<br />
<br />
- Middleburg and Goes can no longer spawn tanks in Zealand's<br />
<br />
- Station1c damage textures improved<br />
<br />
- LODs added to taller grass objects for increased performance<br />
<br />
- Spawn depot buildings now have boxes under some exits to reduce fall damage<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.14.1 (22 December 21)=<br />
<br />
We've fixed a series of important issues presented by players upon the launch of 1.36.14.0 (Holiday Release). Thank you to all of your feedback.<br />
<br />
A special shout out to "Obelix1" for supporting the game and unlocking 3rd Panzergruppe squad decal. If you are in 3PZG submit a support ticket at http://support.wwiionline.com to receive one. If you have a squad and are interested in receiving one, please reach out to us to discuss requirements.<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Users with AMD GPUs can now play with snow textures activated<br />
<br />
- Installer default language set to English temporarily to enable game launching<br />
<br />
- French M3HT can no longer spawn at depots<br />
<br />
- Base Universal Carrier can now set all types of mobile spawns<br />
<br />
- Both Universal Carriers #2 position keys updated<br />
<br />
- - . on numpad = aim down sight<br />
<br />
- - 0 on numpad = binoculars<br />
<br />
- Universal Carrier #2 position gunsight aperture fixed<br />
<br />
- Universal Carrier now shows MPH instead of KPH and restored torque / acceleration<br />
<br />
- Panzerjaeger 1 road speed corrected<br />
<br />
- M1A1 Gun inspection animation removed<br />
<br />
- 251 SPAT Commander can now see past gun shield<br />
<br />
- Resolved several broken characters / text in UI<br />
<br />
- Reduced Dragon Teeth poly count to optimize performance<br />
<br />
- Removes accidental collider from bushes allowing for PPO deployment<br />
<br />
- Flak30 and Flak38 should no longer bounce / shake<br />
<br />
- Fixed torque and acceleration on Vickers (UK & US)<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.14.0 (13 December 21)=<br />
<br />
Happy Holidays from the RATS! This release includes several Roadmap deliveries and additional features / bug fixes to help make WWII Online game play more enjoyable.<br />
<br />
<br />
'''Features'''<br />
<br />
- Adds the US Paratrooper: M1A1 Carbine<br />
<br />
- Adds the US Soldier: M1 Carbine<br />
<br />
- Adds the Universal Carrier<br />
<br />
- Adds the M-3 Halftrack<br />
<br />
- Adds the M-3 75mm Tank Destroyer<br />
<br />
- Adds the Sdkfz 251/10 Ausf B<br />
<br />
- Adds the Lorraine 37L APC<br />
<br />
- Adds the Lorraine 37L Anti-Char<br />
<br />
- Adds new crew art & UI image for SdKfz 251C<br />
<br />
- 6 New Towns have been added to the map: Goes, Middelburg, Aumale, Schoonhoven, Neufchatel-en-Bray, Lignieres-Chatelain<br />
<br />
- There is now a new canal between Veere and Vlissingen<br />
<br />
- New cliffs at Dover<br />
<br />
- New antenna cluster (NE Dover) [Home Chain]<br />
<br />
- New river tile with template (SE Mechelen)<br />
<br />
- New road/forest tiles (E Waterloo / NE La Roche)<br />
<br />
- New Ketch model without collider for EWS (Whitstable)<br />
<br />
- New Lighthouse prop (Dover and West of Breskens)<br />
<br />
- Dragon's teeth added just east of Lier<br />
<br />
- Destroyed Castle as prop (North of La Roche in the woods)<br />
<br />
- Winter Trees<br />
<br />
- Improved winter/snow textures<br />
<br />
- Sandbags added to the towers of the Church and Chapel<br />
<br />
- Steam and Mac clients will now see a TOS agreement before being able to play<br />
<br />
- Reduces the AWS check frequency by 50% which should quicken the AWS response of planes crossing into a new AWS square<br />
<br />
- Copyright year updated to 2022<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Clipping issue at Abbeville Railway<br />
<br />
- Clipping issue with CP Building secondary damage state<br />
<br />
- Several minor fixes to the Church and Chapel buildings<br />
<br />
- Terrain around Hallschlag changed to suit actual terrain<br />
<br />
- Fixed an issue that was preventing Mac users from adjusting their mouse sensitivity<br />
<br />
- ATG/AAA Stabilization Audits: 2lber, Pak 36, Flak 30, Flak 38, Mle 38 and M5<br />
<br />
- Corrected the R35's bad LOD<br />
<br />
- Disabled all other language options until they are fixed<br />
<br />
<br />
Remember to subscribe and support continued development at http://account.wwiionline.com.<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.13.0 (06 September 21)=<br />
<br />
This release incorporates multiple terrain related fixes and features and also includes bug fixes for some 20mm rounds.<br />
<br />
<br />
'''Features'''<br />
<br />
- Wildhund and Wittmann added to the Fallen Soldiers<br />
<br />
- Updated the game's Credits<br />
<br />
- Underwater beaches have been added to the coast line<br />
<br />
- Some river banks have had their textures updated<br />
<br />
- Airforce 20mm round penetrations have been updated to align with historical numbers<br />
<br />
- The Church and Chapel have been updated<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Corrected some armor errors within the M4 Sherman Series tanks<br />
<br />
- Fixed a broken bush LOD<br />
<br />
- Replaced the Dusseldorf Airfield Bunker<br />
<br />
- Corrected a bug that caused an over penetration of 20mm rounds against some tanks<br />
<br />
- Fixed a few floating and mismatched terrain tiles<br />
<br />
- Radial engines should now show the proper smoke colors for their current damaged state<br />
<br />
- The GMC Truck's weird shaking should now be fixed<br />
<br />
- The invisible collider around some trees has been reduced to fit within the trunks of those trees<br />
<br />
- Fixed the cause of the Mac minimap sometimes coming up as black<br />
<br />
- Mac players should now be able to utilize the num pad enter key to effect the chat bar<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.12.0 (20 July 21)=<br />
This release is aimed at updating a bunch of terrain specific features and fixes from 1.36.9.0.<br />
<br />
<br />
'''Features'''<br />
<br />
- New and improved type of pillboxes added to the game<br />
<br />
- New Ketch object added for extended early warning on some coastal towns<br />
<br />
- Two new types of lake and pond tiles added<br />
<br />
- A small graveyard has been added to some churches<br />
<br />
- Polders terrain tiles added, a very common form of field structure with ditches around it filled with water<br />
<br />
- Logs and stumps added as obstructions in some terrain tiles<br />
<br />
- Welcheren Causeway added to the map, southeast of Veere<br />
<br />
- Road and bridge landings added to some tiles<br />
<br />
- Cows have been added to the game<br />
<br />
- New climbable crane objects added to some of the ports<br />
<br />
- Adjusted some map images to suit terrain styles (dunes)<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Chimay empty AI MG pit has been repaired<br />
<br />
- The Dunkerque southwest bridge model is corrected and is now crossable<br />
<br />
- Fixecourt has infantry spawns moved so the stairs are no longer blocked<br />
<br />
- Frevent-St.Pol FB has had a berm removed from the infantry spawn<br />
<br />
- Havelange warehouse has had two trees removed from inside<br />
<br />
- Ieper-Diksmuid spawn has had a tree removed<br />
<br />
- Ijzendijke-Terneuzen FB has had trees removed from the vehicle and infantry spawns<br />
<br />
- Jodoigne-Gembleau FB has had a tree in the infantry spawn removed<br />
<br />
- Kaisersesch vehicle spawn no longer clips out of the AB walls<br />
<br />
- Knokke-Brugge FB has had a berm clipping into the infantry spawn removed<br />
<br />
- Landrecies floating building has been grounded<br />
<br />
- Lillers floating berm has been grounded<br />
<br />
- Merbes-Maubeuge FB infantry spawn is no longer buried<br />
<br />
- Montreuil-Bernay FB has had a berm removed from the infantry spawn<br />
<br />
- Northeast of Knokke has had a water tile gap fixed<br />
<br />
- Piennes barracks rear exit has been unblocked<br />
<br />
- Ronse-Tournai FB has had a tree from the infantry spawn removed<br />
<br />
- Rotterdam North Harbor floating building has been grounded<br />
<br />
- Roulers-Ieper FB has had a tree in the vehicle spawn removed<br />
<br />
- Roye empty AI towers are now fixed<br />
<br />
- Roye North AB vehicle spawn moved to fit in the AB better<br />
<br />
- Schilde tree clipping a building has been relocated<br />
<br />
- St Quentin oil tanks removed from inside a building<br />
<br />
- Stekene no longer has buildings sunk into the ground<br />
<br />
- Tielt-Kortrijk FB had a large berm removed from the infantry tents<br />
<br />
- Tielt-Roulers FB has had a tree in vehicle spawn removed<br />
<br />
- Valenciennes-Tournai FB has had a berm removed from both spawns<br />
<br />
- Verviers-Spa spawn rear exit unblocked<br />
<br />
- Vireaux-Couvin FB infantry spawn no longer floats<br />
<br />
- Waalwijk-Oosthout capture point berm has been removed<br />
<br />
- Zeebrugge-Brugge FB has had the tree removed from the vehicle tent<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.11.2 (30 June 21)=<br />
This hotfix corrects an issue from the latest release and aims to better stabilize the server.<br />
<br />
<br />
'''Features'''<br />
<br />
- Updates the up-sell messages with the new subscription details<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Removes the new addition that allows for updating the Mission Targets<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.11.1 (25 June 21)=<br />
This hotfix corrects a few issues from the latest release and aims to better stabilize the server.<br />
<br />
<br />
'''Features'''<br />
<br />
- Re-enables multi-crewing<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Corrects a spelling mistake within the Preferences menu<br />
<br />
- Removes Bomber Loadouts in order to help with server stability<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.11.0 (21 June 21)=<br />
This is part two of our consolidated release plan from 1.36.9, where we're re-introducing some polished features and have added some new fixes as well.<br />
<br />
<br />
'''Features'''<br />
<br />
- Bomber pilots can select their payload choice (Bomber Loadouts)<br />
<br />
- Mission leaders may now adjust their "TARGET" while on the same mission<br />
<br />
- Updated Playnet address within installer text and terms of service<br />
<br />
- Updated Antwerp river mouth bridge texture<br />
<br />
- Capture Point exterior textures updated<br />
<br />
- Updated textures for AB vehicle spawn stairs and balcony<br />
<br />
- Dinant hill has a new pathway for infantry<br />
<br />
<br />
'''Fixes'''<br />
<br />
- Invisible collider removed from docks<br />
<br />
- Bofors no longer able to penetrate Churchill armor<br />
<br />
- Deuce and a half wheels may now be blown off independently<br />
<br />
- Several enhancements to mission target change made from 1.36.9 feedback<br />
<br />
- Users can no longer hover their mouse over a town to see Bomber EWS<br />
<br />
- Bombs overloading CPUs resulting into crashes has been fixed<br />
<br />
- Missing road texture added<br />
<br />
- Riverbanks are more climb-able<br />
<br />
- Map now shows larger airfields correctly<br />
<br />
- Several SpeedTree fixes<br />
<br />
- Corrects and issue that caused the Primary Ammo and Health HUD windows to be not movable<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.10.0 (11 May 21)=<br />
This is a controlled release to ship a consolidated version of features and fixes from 1.36.9.0. More features and fixes will be rolled out going forward.<br />
<br />
<br />
'''Features'''<br />
<br />
- Panzerjäger1 added to game<br />
<br />
- Heads Up Display (HUD) Transparency has been added (in preferences)<br />
<br />
- Truck EWS range increased to from 700m to 1k<br />
<br />
- Jettison command removed from bombers, except the Blenheim<br />
<br />
- The Multicrew button has been temporarily disabled<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- A major HE Shrapnel bug has been resolved<br />
<br />
- A massive audit of recently added textures has improved game performance<br />
<br />
- A-20 will now trigger Bomber EWS<br />
<br />
- A-20 air speed indicator adjusted for maximum vehicle speed<br />
<br />
- Hawk75 prop speed corrected<br />
<br />
- US M3 ATG now has third person firing audio<br />
<br />
- US GMC truck audio levels are now the same as other trucks<br />
<br />
- Matilda Mk II smoke charger LODs resolved for smoother transitions<br />
<br />
- Stug III G MG34 gunner LODs updated and is now killable at longer range<br />
<br />
- Pz 38T commander is now vulnerable to small arms and shrapnel fire<br />
<br />
- Water reflection CTD bug has been squashed<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.8.2 (07 January 21)=<br />
This hotfix serves to fix a few issues and address the spike in CTDs caused by the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Found and fixed the issue causing the DB7 engine to not start<br />
<br />
- Verified and fixed numerous textures that were causing performance decreases<br />
<br />
- Corrected an AI altitude check bug that was causing CTDs<br />
<br />
<br />
=1.36.8.1 (22 December 20)=<br />
This 2020 "Holiday" hotfix serves to fix a few issues that came up with the recent release.<br />
<br />
<br />
'''Updates'''<br />
<br />
- The new pond map textures have been updated to match other water sources<br />
<br />
- The US Commando manual text was updated to show single satchels<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Snow ground textures now work properly on Steam clients<br />
<br />
- The new Deuce and a Half texture problems have been repaired<br />
<br />
- Some terrain berms are now fixed<br />
<br />
- Towns should now auto surrender whenever surrounded<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.8.0 (17 December 20)=<br />
Introducing the 2020 "Holiday" release! Lots of new content and features, bug fixes, roadmap deliveries, and more! Subscribe to continue supporting WWII Online development.<br />
<br />
<br />
'''Gameplay'''<br />
<br />
- USAAF forces will now be unlocked and part of the regular campaign<br />
<br />
<br />
'''New Content'''<br />
<br />
- A-20C and new AN-M57 bomb added to the USAAF<br />
<br />
- US GMC CCKW 2.5 Tonner "Deuce and a Half"<br />
<br />
- US M3 37mm Anti-Tank Gun<br />
<br />
- Builder only "Commando" class added<br />
<br />
- Platinum Builder "Obelix1" picture added to the bunker<br />
<br />
- New Platinum Builder icon issued to all Platinum Builders<br />
<br />
- New environmental props: rail cars, storage trailer, and large rock islands<br />
<br />
- Cobblestone in all towns and cities received new texture<br />
<br />
- Stonewalls now have a newer and higher resolution texture<br />
<br />
- Capture point building received new exterior wall texture<br />
<br />
- New destroyed states for Urban Building(s) 1 & 3<br />
<br />
- New ambient seagull sound added to oceans<br />
<br />
<br />
'''Updates'''<br />
<br />
- Barracks roof materials updated to reduce sun glare<br />
<br />
- PC Installer now auto-checks install for DirectX<br />
<br />
- Fallen Soldier "Saratoga" added to the in-game memorial<br />
<br />
- Copyright updated to 2021<br />
<br />
- Credits updated to include several new staff members<br />
<br />
- PPO trench deployment timers reduced, lifetime extended<br />
<br />
- CP building has received posts at rear entry<br />
<br />
- Recently introduced texture pack received additional polishing<br />
<br />
- Holiday screens updated with CRS holiday logo<br />
<br />
- Historical .50 Caliber AP added back to Allied Aircraft<br />
<br />
- Max distance added to PPO Trench spawn<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Resolved Matilda CS hitmap error<br />
<br />
- US M1 57mm no longer CTDs when spawning<br />
<br />
- The Ju87 compass now shows proper compass bearing<br />
<br />
- Window trim issue resolved on CP building<br />
<br />
- 31 customer reported terrain issues have been resolved<br />
<br />
- Bf-109G2/R1 was short 400 rounds on its machine gun<br />
<br />
- Schurzen (Panzer skirt armor) was incorrect<br />
<br />
- Dusseldorf river pixel of death removed<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.7.1 (26 October 20)=<br />
<br />
This Hotfix release aims to correct a few issues and bugs that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue with one of the Koln factories<br />
<br />
- Removed Truck SPAAs from the Fortified Mobile Spawn<br />
<br />
- Corrected the issue causing double damage from multicrewed bombers<br />
<br />
- Fixed a bug that caused CTDs in the offline mode<br />
<br />
- Repaired the stair texture in the spawn depot<br />
<br />
- The head shake when dropping bombs too low now works again<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.7.0 (01 October 20)=<br />
<br />
This game update includes several new vehicles (marking 3 roadmap deliveries), including the first Ship in WWII Online in almost 15 years (Trawler)! SPAA’s will be available at Tier 0. Urban Building damage states are also reactivated, which means big city buildings can be destroyed (12 years since this has been possible). There are other several good Bug Fixes including a major STO related crash and many artwork polish related items.<br />
<br />
Development is made possible by your continued subscription. Thanks for helping us make this possible!<br />
<br />
<br />
'''New Content'''<br />
<br />
- Armed Trawler<br />
<br />
- Bedford SPAA<br />
<br />
- Laffly SPAA<br />
<br />
- Opel SPAA<br />
<br />
- Bf 109-G2/R1 (Jabo)<br />
<br />
- Stug G w/MG34 and side-skirts<br />
<br />
<br />
'''Updates'''<br />
<br />
- Urban Building damage states reactivated<br />
<br />
- US P38-F texture and gauge update<br />
<br />
- US P-39 texture and gauge update<br />
<br />
- Several terrain enhancements and additions<br />
<br />
- Railroad tracks, airbases and road textures enhanced<br />
<br />
- New FlaK38 menu image added<br />
<br />
- Bombsight(s) maximum altitude increased<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Server Tracked Object related game crash<br />
<br />
- M10 mantlet hitmap<br />
<br />
- Matilda II armor leak<br />
<br />
- Urban Building 01 clip point fixed<br />
<br />
- Two terrain tiles are no longer missing<br />
<br />
- French hurricane decal now shows properly<br />
<br />
- P-39/Bell propellers no longer disappear<br />
<br />
- Amiens railroad stone texture no longer stretched<br />
<br />
- No more floating boxes in “Ham”<br />
<br />
- Stretched texture in damaged vehicle spawn fixed<br />
<br />
- Ju-52 altimeter now looks and works properly<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.6.0 (13 August 20)=<br />
<br />
This release consists of many updates and bug fixes.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected the Daimler driver to be counted as a critical hit<br />
<br />
- Fixed the issue causing vehicle hulks to disappear immediately<br />
<br />
- Fixed the problem that allowed 20mm AP rounds to kill Churchill tanks<br />
<br />
- Repaired the Sdkfz 7/36 SPAA hitmap to conform with the crew members<br />
<br />
- Corrected an issue that was causing propeller spinners to disappear<br />
<br />
- Numerous terrain issues and tweaks have been made to correct terrain anomalies<br />
<br />
- The riding positions for the Morris has been fixed<br />
<br />
- Fixed a clipping issue in four different buildings<br />
<br />
- Corrected the issue causing the PaK36 to slide down a hill<br />
<br />
- The red ammo counter lights within the 109F2, 109F4 and 109G have been corrected to show for the proper weapons<br />
<br />
<br />
'''Updates'''<br />
<br />
- All water shaders have been updated to represent better looking water<br />
<br />
- Crew members for the M1, 6-Pdr and PaK38 have been updated with newer models<br />
<br />
- Updated a bunch of different unit images within the unit selection menu<br />
<br />
- Multiple building textures have been updated with higher resolution textures<br />
<br />
- The initial game splash screen has been updated to an updated version of the 1.17 style<br />
<br />
- The FlaK38 model has been updated to a more realistic model<br />
<br />
- The Infantry Field of View (FOV) has been increased in order to allow for better situational awareness<br />
<br />
- The sounds for MG17 and MGFF weapons has been updated<br />
<br />
- Some grass textures now render more smoothly as you approach them<br />
<br />
- The barriers at some rivers has been removed to allow for larger ships to go up rivers<br />
<br />
- Chain linked fences near docks have been updated to allow for players to shoot through it<br />
<br />
- New bunkers have been added to Dinant, Schilde, Grobbendonk, Leuven, Namur, Verdun, Longwy, Ramet, Tielt and Vlissingen<br />
<br />
- Translations have been updated for the recent changes<br />
<br />
- The FW190 ammo counters have been updated to show for only cannon weapons<br />
<br />
- Updated aircraft component damage levels to better achieve more realistic values and functionality<br />
<br />
<br />
'''New Content'''<br />
<br />
- Added an "Airbored" picture to a bunker<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.5.1 (12 June 20)=<br />
<br />
This release is a Hotfix patch to fix a few bugs that popped up in the latest release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Invisible FRUs should now be fixed<br />
<br />
- FPS loss when stacking multiple straight Sandbags together should now be fixed<br />
<br />
- Corrected an issue that allowed some PPOs to be placed under player units<br />
<br />
- HUD Waypoints should now disappear properly whenever the Mission Lead deletes them or the Mission closes<br />
<br />
- Implemented a change that should alleviate Firebugs<br />
<br />
- Fixed an issue that was causing continuous messages to appear for the new player AI Notification<br />
<br />
<br />
'''Updates'''<br />
<br />
- The curved Sandbags should now be able to be attached to one another<br />
<br />
- The DB7's Bombardier's altitude gauge is now more visible whenever looking at the instrument view<br />
<br />
- Updated the pilot's view so that the top of the altitude gauges in the DB7 and Boston I can be fully seen<br />
<br />
- The DB7, Boston I and He111's altitude and airspeed gauge textures have updated, making them much easier to read<br />
<br />
- HUD Waypoints now have a separate Preference Options page with new Options<br />
<br />
- The ATG PPO can now be attached to the new Trench PPOs<br />
<br />
- The new Trench PPOs have had their wood and grass textures darkened in order to help blend them into their environment<br />
<br />
- The new Trench PPOs were updated to not have such a "rough" floor while walking/running on them<br />
<br />
- Combat Engineers have had their spawnlist selection menu image updated<br />
<br />
<br />
'''New Content'''<br />
<br />
- Opacity of HUD Waypoints can now be adjusted per player's preferences<br />
<br />
- The color of each HUD Waypoint can now be adjusted per player's preferences<br />
<br />
- The distance at which HUD Waypoints are no longer shown can now be selected per player's preferences<br />
<br />
- A new hotkey Keymapper Option (default shift+y) has been added to allow players to hide/show HUD Waypoints while spawned into the game<br />
<br />
- When it's night time in-game, HUD Waypoints will have their opacity reduced by 40% so that they aren't as bright during the night<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.5.0 (01 June 20)=<br />
<br />
This release is an assortment of bug fixes, updates and long awaited new features.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed a Playgate (PC only) crash that wasn't allowing for it to download patch files<br />
<br />
- Corrected an issue that wasn't showing proper commands in the .help menu<br />
<br />
- Fixed the issue that caused engines to fall off whenever plane landing gear were shot<br />
<br />
- The M4A3 Sherman's ammo readout has been fixed to represent the proper ammunition being used<br />
<br />
- An error that was showing up in the log file has been resolved<br />
<br />
- Found and fixed the issue that was causing only Hurricanes to be listed in the Enemies tab of the AAR screen<br />
<br />
<br />
'''Updates'''<br />
<br />
- Adjusted the Vickers Mk VIc's 15mm Besa penetration and ballistics to address the over performance issue<br />
<br />
- Added a section to the FlaK 36's user manual in regards to the "Look Over" feature<br />
<br />
- Straight Sandbag and Barbed Wire PPOs can now "stick" together, allowing for a solid line of PPO objects<br />
<br />
- The Copying Old Setup Files popup message has been updated to help make it less confusing<br />
<br />
- The in-game Credits have been updated<br />
<br />
- Language translations have been updated with this release's information<br />
<br />
- The Mac log file is now located at "Users/<username>/Library/Application Support/com.corneredrats.wwiiol"<br />
<br />
<br />
'''New Content'''<br />
<br />
- The Sturmgewehr 44 (StG 44) is being added to the German arsenal, in limited quantities<br />
<br />
- Kill credits will now be given for running over infantry units with various types of other units<br />
<br />
- Bombs have been added to Server Tracked Objects (STOs), this will now allow bomber pilots to kill infantry from above 700m<br />
<br />
- Mission Waypoints will now appear both on the player's map and their Heads-Up Display (HUD), this feature can be disabled within the Preference options<br />
<br />
- Mission Waypoints are now shared across multiple Missions that have the same Target location<br />
<br />
- Whenever a new player, rank 1, shoots an AI unit they will receive an alert that AI units can only be destroyed by larger caliber weapons or grenades<br />
<br />
- In-game chat transmissions may be temporarily revoked for violating the Terms of Service<br />
<br />
- Combat Engineers have been added to all countries which allow more defined focus on offensive operations<br />
<br />
- The Trench Player Placed Object (PPO) has been added to normal Engineer's equipment availability<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.3 (18 April 20)=<br />
<br />
This hotfix release corrects an issue with Mac OS 10.15 (Catalina).<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue that was causing the game to not be full screen on Mac OS 10.15 (Catalina)<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.2 (14 April 20)=<br />
<br />
This hotfix release fixes a few issues the were revealed after the initial 64bit public release<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected an issue that was causing the 64bit Mac client to crash whenever submitting a .bug or .report<br />
<br />
- Fixed an issue with logging on the server side of things<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.1 (27 March 20)=<br />
<br />
This release serves as the hotfix patch to remedy a few issues found during Open Beta testing.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected the issue causing terrain to stop rendering whenever flying or traveling long distances<br />
<br />
- Updated the keymapper to get rid of the light grey boxes that appeared on the HUD<br />
<br />
- Found and fixed the issue that was causing intermittent loss of keyboard and mouse control<br />
<br />
- Removed a reference to the Terrain Editor (TE) from the preferences<br />
<br />
<br />
'''Updates'''<br />
<br />
- Netcode3 has further updates to help with poor connections<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.4.0 (06 March 20)=<br />
<br />
This release is the initial release for the 64bit version of WWII Online.<br />
<br />
<br />
'''Updates'''<br />
<br />
- Adds the ability to create either a 32bit or 64bit game client<br />
<br />
- The game's credits have been updated with CRS staff changes<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.3.2 (09 March 20)=<br />
<br />
This release was a server side fix.<br />
<br />
<br />
'''Bug Fix'''<br />
<br />
- Corrected the error that was causing the server to crash on rare Mission Scoring situations<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.3.1 (09 November 19)=<br />
<br />
This release corrects a few errors that were noticed after the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The Steam Mac client wasn't being properly uploaded<br />
<br />
- The CFML (keymapper) folder was only being created for new installs with the Organic PC client<br />
<br />
- The Mini-Map on the Mac wasn't showing properly<br />
<br />
- The issue that caused some infantry to not make sounds while rotating has been fixed<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.3.0 (01 November 19)=<br />
<br />
This release fixes some long standing bugs while also introducing some long requested features<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- When despawning from a Multicrewed mission, the Crew will no longer be sent to the Offline screen<br />
<br />
- The Mission Creation Map tab will now automatically be closed whenever spawning into the game world<br />
<br />
- Player Ping values were being shown as only half rates, this is now fixed<br />
<br />
- Map Icons (players, contact reports and waypoints) now appear larger whenever using a 2k+ monitor<br />
<br />
- On screen notifications now appear in the proper location whenever using a 2k+ monitor<br />
<br />
- The issue that was causing a player's client to crash whenever using the French language is now fixed<br />
<br />
<br />
'''Updates'''<br />
<br />
- After installing a PC Patch, the game will now be launched like after a fresh install<br />
<br />
- The Char's Loader position (#4) has been removed and the Driver's MG (secondary trigger) has been updated to aim a bit higher<br />
<br />
- Netcode 3 has been updated to better handle players with poor connections<br />
<br />
- The Installer should now uninstall old versions of the game prior to installing the new version<br />
<br />
- The HCMS is now removed and the HC Officer class infantry can now deploy the Ammo Cache and Sandbag PPOs<br />
<br />
<br />
'''New Content'''<br />
<br />
- When a ground unit's Main Gun is disabled, players will now see a notification and chat indicator that their Main Gun is disabled<br />
<br />
- While on the Mission Creation Map tab, double clicking a valid spawning location now updates the Mission Origin<br />
<br />
- When right clicking a valid spawning location a Quick Mission option will now appear which will automatically create a mission from that Origin<br />
<br />
- Quck Mission creation can now be done while at either the Brigade (mission list) screen or the Brigades (brigade list) screen<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.2.1 (09 September 19)=<br />
<br />
This release corrects a few issues that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue that was causing AWS to trigger over friendly airspace in specific situations<br />
<br />
- The issue that caused Axis players to CTD when selecting the Army persona is now fixed<br />
<br />
- Corrected an issue with the Russian translation that was causing a crash whenever creating an Attack mission<br />
<br />
- Repaired the German G41 manual to show up properly<br />
<br />
- The Firefly manual now shows the proper language<br />
<br />
<br />
'''Updates'''<br />
<br />
- Mission creation has been updated to have automatic defaults set for the Origin and Target<br />
<br />
- Made adjustments to the anti-griefing resupply timers<br />
<br />
<br />
'''New Content'''<br />
<br />
- Players can now change the color of the in game tags for new players (green tags)<br />
<br />
- Player's ping now shows up in the Game Info HUD window<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.2.0 (05 August 19)=<br />
<br />
This release is a mix of all three categories for a release and include fixes for a few long standing bugs.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Removed a few references from the manuals section of aircraft that are no longer in game<br />
<br />
- Updates the Sd. Kfz 232's rear deck upper armor to correspond to proper armor thickness<br />
<br />
- The FMS has been updated to better handle situations where it shouldn't be able to be placed<br />
<br />
- Traction for the Morris Gun Tractor has been updated to better climb steep hills<br />
<br />
- Satchels have been updated to better handle situations where they would clip into a moving tank<br />
<br />
- The StuG IIIB's LODs have been updated to better handle different distances<br />
<br />
- The Air Warning System (AWS) has been updated to only show as being active when within 10km (adjustable) of the front line, 10km (adjustable) away from their own towns (which is off map) or over the enemy territory<br />
<br />
<br />
'''Updates'''<br />
<br />
- The Starter Account upsell message has been updated to reflect recent changes with subscriptions<br />
<br />
- Spd has been added to the Fallen Soldier Memorial<br />
<br />
- The Icons manual section has been updated to reflect the correct Grey Circle distances<br />
<br />
- Engine idling sounds have been updated for the Bedford in order to give more definition between idling and higher RPMs<br />
<br />
- The WWII Online installer has been updated to reflect the current name<br />
<br />
<br />
'''New Content'''<br />
<br />
- Players can now press the "p" key to quickly bring up the keymapper for the specific unit that they are spawned in with<br />
<br />
- Allied High Command members can now Manually Change Garrison ownership of Inactive towns, allowing for retreat set up<br />
<br />
- The Panzer IV H (Shurtzen) has been added to the game<br />
<br />
- The Russian language translations have been added<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.1.2 (12 June 19)=<br />
<br />
This release is a hotfix for a few issues that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fix the bug causing CTDs around the Echternach area<br />
<br />
- Corrected the cause for not being able to delete map marks while not spawned<br />
<br />
<br />
'''Updates'''<br />
<br />
- Updated the FB objects back to their original maximum damage values<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.1.1 (10 June 19)=<br />
<br />
This release is a hotfix for a few issues that came up with the recent release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Updated PPOs so that they are unable to be placed on the new Airfields<br />
<br />
- Corrected an issue that was causing ATGs to bounce uncontrollably in some towns<br />
<br />
- Removed changes that were made to sound handling that was meant to help with the Engine Bug<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.1.0 (03 June 19)=<br />
<br />
This release is labeled as a Maintenance Release and is geared to fixing some of the long-standing bugs.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- The sound for a large bomb's explosion has been replaced<br />
<br />
- The issue preventing a player from being able to walk behind the French TT crane has been resolved<br />
<br />
- The RPM Gauge, used in some British and French aircraft, has been reverted to its original form<br />
<br />
- The Italian Rifle unit now has the same PPO options as the other Infantry units<br />
<br />
- The FlaK38 has been added to FMS and Depot spawning options<br />
<br />
- The Gouda and Aalst city name has been fixed<br />
<br />
- A floating berm in Charlois and Warmeriville has been corrected<br />
<br />
- The river bank near Vise is now updated to be corrected<br />
<br />
- The Barracks location has been adjusted in Warmeriville, Rotterdam, Den Haag, Zaltbommel, Gouda, Faulquemont, Luxembourg, Wyler, Nijmegen, Heijen, Longwy, Thiaucourt, St.Quentin, Mons and Hillesheim<br />
<br />
- A clipping issue is now resolved in the AB Vehicle spawn, Abbeville Railway and a City Building<br />
<br />
- Fixed an issue that caused a Japanese flag at a Hellevoetsluis FB<br />
<br />
- Found and fixed the issue that was causing some Depots to have incorrect ownership on the map<br />
<br />
- Removed an ATG from a Gent AI MG pit<br />
<br />
- Corrected an invisible tree in Maubeuge<br />
<br />
- Fixed an issue that allowed non-aircraft to be able to be spawned at the Ypenburg Airfield<br />
<br />
- Fixed an issue that allowed aircraft to spawn at the Rotterdam Aircraft Subassembly Store<br />
<br />
- The Pentagon bunker's map icon has been added<br />
<br />
- Infantry Grenades and Smoke Grenades are now using the proper image and textual indicators<br />
<br />
- The PzIII-N now has a proper weapon barrel<br />
<br />
- Removed a grey panel that appeared in the German 38t's commander view<br />
<br />
- The British P40 Kittyhawk's windshield has been updated to correct an issue with its appearance<br />
<br />
- Player Decals have been fixed on the British Sherman M4A3 and M4A2 tanks<br />
<br />
- Offline Infantry clones can now be positioned properly<br />
<br />
- The position of the pilot and gun sight for the H87b3, P40F and KittyHawk has been fixed<br />
<br />
- Contact reports can now be removed by the player that placed them<br />
<br />
- A bush has been removed from an Eind building<br />
<br />
- Third person tracers are now fixed for the Ju87B/G and the Vickers IB<br />
<br />
- The Crusader III tank's weapon breach texture has now been corrected<br />
<br />
- When deploying a PPO from a truck, players will now see "Backspace to Cycle | Z to Place" similar to what they see with infantry placed PPOs<br />
<br />
- Whenever a player joins a Paratrooper mission, the Paratrooper Infantry selection menu will be the first to open instead of the plane selection menu<br />
<br />
- The RTB text when despawning during the Tutorials has been updated<br />
<br />
- Flags within the City Detail map menu has now been fixed<br />
<br />
- Autopilot has been updated to better deal with the ability to "float" a plane<br />
<br />
- The default aircraft convergence has been updated from 0 meters to 200 meters<br />
<br />
- Changes have been made to better help with handling engine sound bugs<br />
<br />
<br />
'''Updates'''<br />
<br />
- The Steam Upsell message has been updated with recent pricing changes<br />
<br />
- Standard SMGs (Submachine Guns) have been added to the HCMS (High Command Mobile Spawn)<br />
<br />
- The "Netcode 3" text alert has been disabled from always showing up during spawning<br />
<br />
- The French R35 tank now has an updated exterior texture<br />
<br />
- Numerous planes, ships and all ground vehicles have been updated to have closer to realistic crew body mass values<br />
<br />
- The German Sd.Kfz. 251's white internals have been toned down in order to not be so bright<br />
<br />
- Xxsalxx and Hvyoutput have been added to the Fallen Soldier Memorial<br />
<br />
- New translations for the Italian and Chinese languages have been added<br />
<br />
- The manual pages have been updated to remove references to the British HEAT rifle grenade<br />
<br />
- The French LMG's texture has been updated to look better than it was<br />
<br />
- The British Havoc Mk I has been updated to be the British Boston I<br />
<br />
- Bombers are now able to destroy both the FB Vehicle spawn and the "Other" objects<br />
<br />
- Ammunition variance has been updated to be a maximum of 1% difference from their currently set values<br />
<br />
<br />
'''New Features'''<br />
<br />
- The Fliegerhorst Airbase has replaced the old airfield at Brussels<br />
<br />
- The in-game AAR screen will now list the player's name that you have killed during your sortie<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.0.2 (29 April 19)=<br />
<br />
This release is a hotfix for issues that came up with the latest release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Fixed an issue that was allowing Spawnable missions to exist even though the FB was blown<br />
<br />
- Corrected a issue causing friendly FBs to flip to enemy whenever a town was liberated<br />
<br />
- Updated the right click menu to show Airforce Brigades whenever the town has become Frontline<br />
<br />
- Fixed the issue that was not allowing a currently spawned player to re-cap or communicate whenever they lost a town<br />
<br />
- Fixed the cause for players randomly changing sides whenever their town changed sides<br />
<br />
- Updated the UI in order to resolve an issue that was causing supply to be inaccessible whenever they despawned the last weapon<br />
<br />
- Corrected the issue that was allowing LMGs and AT units to still move while reloading<br />
<br />
- Fixed the cause for allowing units to be overstocked after warping to a depot<br />
<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
<br />
=1.36.0.1 (14 April 19)=<br />
<br />
This release is a hotfix for issues that came up with the latest release.<br />
<br />
<br />
'''Bug Fixes'''<br />
<br />
- Corrected the issue for whenever a weapon was despawned and the spawn list wasn't shown<br />
<br />
- The Squad member mission join tab is now fixed<br />
<br />
- Fixed the issue that was causing the town change timer after the town was liberated<br />
<br />
- The Naval Garrison in Andenne now shows in the Brigade Selection list<br />
<br />
- The Airforce Garrison in Antwerp South now shows in the Brigade Selection list<br />
<br />
- Player kill notifications has now been fixed<br />
<br />
- The $orig chat command now outputs the proper information<br />
<br />
<br />
'''Adjusted Content'''<br />
<br />
- Brigade and Garrison designations have been updated so that only Brigades have unit flags while active Garrisons only have dots<br />
<br />
- Updated the $miss and $unit chat commands to show the full name of the Unit<br />
<br />
- The Beta Map Options are now removed from the Map Options tab<br />
<br />
- Further changes to better improve player connections have been implemented<br />
<br />
<br />
'''New Content'''<br />
<br />
- Translations have been added for numerous 1.36 additions<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
=1.36.0.0 (07 April 19)=<br />
<br />
In this release, CRS brings back persistent front line supply with the introduction of Garrisons<br />
<br />
<br />
'''Adjusted Content'''<br />
<br />
- The Automatic AO system has been adjusted to take into account Garrisons<br />
<br />
- If a player logs into the game and their previous Garrison has now changed sides, a replacement will be found for them<br />
<br />
- Towns that are owned by the United States will utilize French Airforce and Naval Garrisons<br />
<br />
<br />
'''New Content'''<br />
<br />
- Garrisons for each Branch (Army/Airborne/Airforce/Navy) have been created<br />
<br />
- Garrisons have been placed into every town where appropriate<br />
<br />
- Separate Inactive and Supply Trickle timers have been added for Garrisons<br />
<br />
- The Allied HC can choose which Allied Country can own each of their towns<br />
<br />
- The Allied HC will have a 10 minute timer that allows for changing of the town owner, after a battle, without penalty<br />
<br />
- The Allied HC can use the current Voting system when manually changing a town's Country<br />
<br />
- Towns now have a status (Frontline/Backline/Reserve/Inactive)<br />
<br />
- A number of translations have been updated to include the changes in this release<br />
<br />
<br />
S! Cornered Rat Software<br />
<br />
[[Category:Patches]]<br />
[[Category:ReadMe]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4717Readme 1.372023-02-24T12:16:08Z<p>B2k: </p>
<hr />
<div>__FORCETOC__<br />
=1.37.0.0 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
==Features==<br />
<br />
* Lobby voice radio channel for general comms and choosing sides<br><br />
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br><br />
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br><br />
* Squad voice radio channel for dedicated squad ops (always available)<br><br />
* In-game 3D voice chat providing attenuated and directional positional-based voice audio<br><br />
* Configurable key mapping<br><br />
** Cycle through available voice channels<br><br />
** Transmit on selected voice channel (PTT)<br><br />
** 3D voice activation (talking)<br><br />
** Temporary IVC Disable (Mute/Deafen) for tense moments<br><br />
** IVC Hud Enable/Disable<br><br />
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br><br />
* IVC Configuration<br><br />
** Voice audio input/output device selection<br><br />
** Input/Output volume<br><br />
** Enable/Disable channel types (uncheck all for IVC opt-out)<br><br />
* Sensitive to .ignore list for muting other players<br><br />
<br />
=1.37.1.0 (15 Feb 2013)=<br />
<br />
==Features==<br />
<br />
* IVC Target channel added<br><br />
* IVC HC channel added<br><br />
* IVC Multi-crew channel added<br><br />
* IVC Squad channels will now be separated by their side<br><br />
* An IVC tab has been added to the Keymapper pop-up (P) window<br><br />
* A new Hero Builder infantry unit has been added<br><br />
** RPAT w/2 rounds<br><br />
** Main battle rifle w/20 rounds<br><br />
** 2 HE Frag Grenades<br><br />
** 1 Knife<br><br />
** 1 Shovel<br><br />
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated<br />
<br />
===Terrain===<br />
<br />
* The Triumphal Arch has been added to Brussels<br />
* Players can now damage the newly added Dams<br />
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin<br><br />
* Tongeren has had new town walls built<br><br />
* Beauvais, Clermont and Willemstad have been rebuilt<br><br />
* Terrain tiles around Paris have been fixed up<br><br />
* Dover, Bergen op Zoom and Calais are now enlarged<br><br />
* Some river barriers have been moved under water with buoys added to mark them<br><br />
* Some in game Manuals have been updated<br><br />
* Genobrst has been added to the Fallen Soldier Memorial<br><br />
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish<br><br />
* Double ponds with a creek and bridge have been added to Sittingbourne<br><br />
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East<br><br />
<br />
===Audio & Effects===<br />
<br />
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences<br />
* All new special effects have been added<br><br />
** Create longer lasting VFX for artillery rounds that have no fireball<br><br />
** Create individual SFX for artillery HE shells<br><br />
** Create mortar specific VFX<br><br />
** Improve muzzle smoke VFX on tank main guns<br><br />
** Improve fuel fire VFX<br><br />
** Improve engine fire VFX<br><br />
** Improve frag grenade VFX & SFX<br><br />
** Create new bomb explosion VFX & SFX<br><br />
** Create new bazooka explosion SFX<br><br />
<br />
==Fixes==<br />
<br />
* Secondary "Hurricane" kill bug fixed<br />
* Fixed the bug that caused some building to disappear during town captures<br><br />
* Motorized Mortars can now shoot beyond 2,150m<br><br />
* Repaired the Beauvais-Poix-de-Picardie FB<br><br />
* Fixed the unkillable Stuart driver<br><br />
* The AB Barracks buildings now have a damage model<br><br />
<br />
[[Category:Patches]]<br />
[[Category:ReadMe]]</div>B2khttps://wiki.wwiionline.com/index.php?title=1.37.1.0_Bug_Fixes_and_More!&diff=47161.37.1.0 Bug Fixes and More!2023-02-24T12:15:15Z<p>B2k: Created page with "Here comes a MASSIVE update to WWII Online - arriving February 15th 2023! Includes the long-awaited TARGET voice channel which will be the new default, bringing combined arms..."</p>
<hr />
<div>Here comes a MASSIVE update to WWII Online - arriving February 15th 2023! Includes the long-awaited TARGET voice channel which will be the new default, bringing combined arms communication to the game. Completed revamped audio to balance things out, and brand new special effects (visual and audio-video inside). Hero Builders receive an all-new exclusive - Hero Anti-Tank Soldier - equipped with a Bazooka, Rifle and Frag grenades. 28 new towns have been added. Hurricane kill bug squashed. And several polish items were added for a better-integrated voice comms (IVC) experience. This is all made possible by YOU the WWII Online subscriber - thank you for supporting our studio!<br />
<br />
- Cornered Rat Software<br />
<br />
View the Readme here:[[Readme 1.37]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4715Main Page2023-02-24T12:13:45Z<p>B2k: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|rowspan="3" valign="top" width=40%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.1.0 Bug Fixes and More!]]<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" valign="top" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials | Chimm's How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
/ [https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
/ [http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
/ [http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
/ [http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
/ [http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
/ [http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4705Readme 1.372023-02-23T13:40:16Z<p>B2k: </p>
<hr />
<div>__FORCETOC__<br />
=1.37.0.0 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
==Features==<br />
<br />
* Lobby voice radio channel for general comms and choosing sides<br><br />
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br><br />
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br><br />
* Squad voice radio channel for dedicated squad ops (always available)<br><br />
* In-game 3D voice chat providing attenuated and directional positional-based voice audio<br><br />
* Configurable key mapping<br><br />
** Cycle through available voice channels<br><br />
** Transmit on selected voice channel (PTT)<br><br />
** 3D voice activation (talking)<br><br />
** Temporary IVC Disable (Mute/Deafen) for tense moments<br><br />
** IVC Hud Enable/Disable<br><br />
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br><br />
* IVC Configuration<br><br />
** Voice audio input/output device selection<br><br />
** Input/Output volume<br><br />
** Enable/Disable channel types (uncheck all for IVC opt-out)<br><br />
* Sensitive to .ignore list for muting other players<br><br />
<br />
=1.37.1.0 (15 Feb 2013)=<br />
<br />
==Features==<br />
<br />
* IVC Target channel added<br><br />
* IVC HC channel added<br><br />
* IVC Multi-crew channel added<br><br />
* IVC Squad channels will now be separated by their side<br><br />
* An IVC tab has been added to the Keymapper pop-up (P) window<br><br />
* A new Hero Builder infantry unit has been added<br><br />
** RPAT w/2 rounds<br><br />
** Main battle rifle w/20 rounds<br><br />
** 2 HE Frag Grenades<br><br />
** 1 Knife<br><br />
** 1 Shovel<br><br />
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated<br />
<br />
===Terrain===<br />
<br />
* The Triumphal Arch has been added to Brussels<br />
* Players can now damage the newly added Dams<br />
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin<br><br />
* Tongeren has had new town walls built<br><br />
* Beauvais, Clermont and Willemstad have been rebuilt<br><br />
* Terrain tiles around Paris have been fixed up<br><br />
* Dover, Bergen op Zoom and Calais are now enlarged<br><br />
* Some river barriers have been moved under water with buoys added to mark them<br><br />
* Some in game Manuals have been updated<br><br />
* Genobrst has been added to the Fallen Soldier Memorial<br><br />
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish<br><br />
* Double ponds with a creek and bridge have been added to Sittingbourne<br><br />
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East<br><br />
<br />
===Audio & Effects===<br />
<br />
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences<br />
* All new special effects have been added<br><br />
** Create longer lasting VFX for artillery rounds that have no fireball<br><br />
** Create individual SFX for artillery HE shells<br><br />
** Create mortar specific VFX<br><br />
** Improve muzzle smoke VFX on tank main guns<br><br />
** Improve fuel fire VFX<br><br />
** Improve engine fire VFX<br><br />
** Improve frag grenade VFX & SFX<br><br />
** Create new bomb explosion VFX & SFX<br><br />
** Create new bazooka explosion SFX<br><br />
<br />
==Fixes==<br />
<br />
* Secondary "Hurricane" kill bug fixed<br />
* Fixed the bug that caused some building to disappear during town captures<br><br />
* Motorized Mortars can now shoot beyond 2,150m<br><br />
* Repaired the Beauvais-Poix-de-Picardie FB<br><br />
* Fixed the unkillable Stuart driver<br><br />
* The AB Barracks buildings now have a damage model<br><br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4459Main Page2023-02-12T20:32:20Z<p>B2k: /* Wiki Editing */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|rowspan="3" valign="top" width=40%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" valign="top" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:b2k@corneredrats.com B2K].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4345Main Page2022-12-20T22:25:23Z<p>B2k: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|rowspan="3" valign="top" width=40%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" valign="top" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4344Main Page2022-12-20T22:23:00Z<p>B2k: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|rowspan="3" valign="top" width=30%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" valign="top" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4343Main Page2022-12-20T22:21:08Z<p>B2k: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|rowspan="2" valign="top" width=25%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4342Main Page2022-12-20T22:20:37Z<p>B2k: re-arranges the layout a bit to put the video on a 2nd row. Should help preserve layout in different resolutions</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| class="wikitable" width=100% border=0 cellpadding=6<br />
|rowspan="2" valign="top" width=25%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4302Readme 1.372022-12-13T03:13:03Z<p>B2k: </p>
<hr />
<div>__FORCETOC__<br />
=1.37.0.0 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
'''Features'''<br />
<br />
- Lobby voice radio channel for general comms and choosing sides<br><br />
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br><br />
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br><br />
- Squad voice radio channel for dedicated squad ops (always available)<br><br />
- In-game 3D voice chat providing attenuated and directional positional-based voice audio<br><br />
- Configurable key mapping<br><br />
-- Cycle through available voice channels<br><br />
-- Transmit on selected voice channel (PTT)<br><br />
-- 3D voice activation (talking)<br><br />
-- Temporary IVC Disable (Mute/Deafen) for tense moments<br><br />
-- IVC Hud Enable/Disable<br><br />
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br><br />
- IVC Configuration<br><br />
-- Voice audio input/output device selection<br><br />
-- Input/Output volume<br><br />
-- Enable/Disable channel types (uncheck all for IVC opt-out)<br><br />
- Sensitive to .ignore list for muting other players<br><br />
<br />
S! Cornered Rat Software<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4299Main Page2022-12-11T13:02:33Z<p>B2k: /* Developer Guides */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[ 1.37.0 Voice Comms In Game !]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
*[[1.36.15.0 Numerous bug fixes and RDP updates!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4298Readme 1.372022-12-11T12:59:20Z<p>B2k: /* 1.37 (10 December 22) */</p>
<hr />
<div>=1.37.0.0 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
'''Features'''<br />
<br />
- Lobby voice radio channel for general comms and choosing sides<br><br />
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br><br />
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br><br />
- Squad voice radio channel for dedicated squad ops (always available)<br><br />
- In-game 3D voice chat providing attenuated and directional positional-based voice audio<br><br />
- Configurable key mapping<br><br />
-- Cycle through available voice channels<br><br />
-- Transmit on selected voice channel (PTT)<br><br />
-- 3D voice activation (talking)<br><br />
-- Temporary IVC Disable (Mute/Deafen) for tense moments<br><br />
-- IVC Hud Enable/Disable<br><br />
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br><br />
- IVC Configuration<br><br />
-- Voice audio input/output device selection<br><br />
-- Input/Output volume<br><br />
-- Enable/Disable channel types (uncheck all for IVC opt-out)<br><br />
- Sensitive to .ignore list for muting other players<br><br />
<br />
S! Cornered Rat Software<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4297Readme 1.372022-12-11T12:58:36Z<p>B2k: </p>
<hr />
<div>=1.37 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
'''Features'''<br />
<br />
- Lobby voice radio channel for general comms and choosing sides<br><br />
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br><br />
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br><br />
- Squad voice radio channel for dedicated squad ops (always available)<br><br />
- In-game 3D voice chat providing attenuated and directional positional-based voice audio<br><br />
- Configurable key mapping<br><br />
-- Cycle through available voice channels<br><br />
-- Transmit on selected voice channel (PTT)<br><br />
-- 3D voice activation (talking)<br><br />
-- Temporary IVC Disable (Mute/Deafen) for tense moments<br><br />
-- IVC Hud Enable/Disable<br><br />
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br><br />
- IVC Configuration<br><br />
-- Voice audio input/output device selection<br><br />
-- Input/Output volume<br><br />
-- Enable/Disable channel types (uncheck all for IVC opt-out)<br><br />
- Sensitive to .ignore list for muting other players<br><br />
<br />
S! Cornered Rat Software<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4296Readme 1.372022-12-11T12:51:02Z<p>B2k: </p>
<hr />
<div>=1.37 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
'''Features'''<br />
<br />
- Lobby voice radio channel for general comms and choosing sides<br />
<br />
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br />
<br />
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br />
<br />
- Squad voice radio channel for dedicated squad ops (always available)<br />
<br />
- In-game 3D voice chat providing attenuated and directional positional-based voice audio<br />
<br />
- Configurable key mapping<br />
<br />
-- Cycle through available voice channels<br />
<br />
-- Transmit on selected voice channel (PTT)<br />
<br />
-- 3D voice activation (talking)<br />
<br />
-- Temporary IVC Disable (Mute/Deafen) for tense moments<br />
<br />
-- IVC Hud Enable/Disable<br />
<br />
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br />
<br />
- IVC Configuration<br />
<br />
-- Voice audio input/output device selection<br />
<br />
-- Input/Output volume<br />
<br />
-- Enable/Disable channel types (uncheck all for IVC opt-out)<br />
<br />
- Sensitive to .ignore list for muting other players<br />
<br />
S! Cornered Rat Software<br />
<br />
[[Category:Patches]]<ref><ref></ref></ref></div>B2khttps://wiki.wwiionline.com/index.php?title=1.37.0_Voice_Comms_In_Game_!&diff=42951.37.0 Voice Comms In Game !2022-12-11T12:47:44Z<p>B2k: </p>
<hr />
<div>Introducing Integrated Voice Communications for WWII Online! This patch introduces Integrated Voice Communications (IVC) to WWII Online, forever changing gameplay for the better! Starting now, all players will be connected to voice comms with no third-party software required.<br />
<br />
-Cornered Rat Software<br />
<br />
View the Readme here: [[Readme 1.37]]</div>B2khttps://wiki.wwiionline.com/index.php?title=1.37.0_Voice_Comms_In_Game_!&diff=42941.37.0 Voice Comms In Game !2022-12-11T12:47:30Z<p>B2k: Created page with "Introducing Integrated Voice Communications for WWII Online! This patch introduces Integrated Voice Communications (IVC) to WWII Online, forever changing gameplay for the bett..."</p>
<hr />
<div>Introducing Integrated Voice Communications for WWII Online! This patch introduces Integrated Voice Communications (IVC) to WWII Online, forever changing gameplay for the better! Starting now, all players will be connected to voice comms with no third-party software required.<br />
<br />
-Cornered Rat Software<br />
<br />
View the Readme here: [[Readme 1.36]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4293Main Page2022-12-11T12:45:21Z<p>B2k: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[ 1.37.0 Voice Comms In Game !]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
*[[1.36.15.0 Numerous bug fixes and RDP updates!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4292Main Page2022-12-11T12:44:25Z<p>B2k: /* Latest news */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[ 1.37.0]] Voice Comms In Game !<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
*[[1.36.15.0 Numerous bug fixes and RDP updates!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4291Main Page2022-12-11T12:42:36Z<p>B2k: /* Recent Game Updates */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
*[[1.36.15.0 Numerous bug fixes and RDP updates!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.37&diff=4290Readme 1.372022-12-11T12:39:51Z<p>B2k: Created page with "=1.37 (10 December 22)= Introducing Integrated Voice Communications for WWII Online! '''Features''' - Lobby voice radio channel for general comms and choosing sides - Sid..."</p>
<hr />
<div>=1.37 (10 December 22)=<br />
<br />
Introducing Integrated Voice Communications for WWII Online!<br />
<br />
<br />
'''Features'''<br />
<br />
- Lobby voice radio channel for general comms and choosing sides<br />
<br />
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br />
<br />
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br />
<br />
- Squad voice radio channel for dedicated squad ops (always available)<br />
<br />
- In-game 3D voice chat providing attenuated and directional positional-based voice audio<br />
<br />
- Configurable key mapping<br />
<br />
-- Cycle through available voice channels<br />
<br />
-- Transmit on selected voice channel (PTT)<br />
<br />
-- 3D voice activation (talking)<br />
<br />
-- Temporary IVC Disable (Mute/Deafen) for tense moments<br />
<br />
-- IVC Hud Enable/Disable<br />
<br />
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br />
<br />
- IVC Configuration<br />
<br />
-- Voice audio input/output device selection<br />
<br />
-- Input/Output volume<br />
<br />
-- Enable/Disable channel types (uncheck all for IVC opt-out)<br />
<br />
- Sensitive to .ignore list for muting other players<br />
<br />
S! Cornered Rat Software</div>B2khttps://wiki.wwiionline.com/index.php?title=Capture&diff=3960Capture2021-05-09T20:28:38Z<p>B2k: Added section for Capture modifiers</p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in Battleground Europe. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of World War II Online is to destroy the enemy to capture their territory, specifically, their cities.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clearcut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports<br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility. It takes 8min to capture a Facility by your self.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Capture Timers and Modifiers==<br />
The amount of time required to capture a facility can vary on a few factors. Capture times have a baseline time, which is then modified depending on the number of players assisting with the capture and the ratio of players on respective sides. The higher populated (overpop) side will take longer to capture while the lower populated (underpop) will capture faster. <br />
<br />
When there is an imbalance starting at 1% (up to 50%), the following will occur:<br />
* Underpopulated side receives bonus faster capture speed by X%<br />
* Overpopulated side receives penalty slower capture speed by X%<br />
So for example, if there is a 25% population difference, the following will occur:<br />
* Underpopulated side = 25% faster capture timers<br />
* Overpopulated side = 25% slower capture timers<br />
You cannot have more than a 50% bonus or penalty. So if there is a 70% imbalance, the maximum bonus or penalty is 50% timers impacted on both sides.<br />
<br />
Below is an example of the timers assuming that 1 player requires 4 minutes to capture a facility solo. <br />
{| class="wikitable"<br />
|-<br />
! Players !! Base Time (sec) !! Max Underpop !! Max Overpop<br />
|-<br />
| 1 || 240 || 120 || 360<br />
|-<br />
| 2 || 120 || 60 || 180<br />
|-<br />
| 3 || 90 || 45 || 135<br />
|-<br />
| 4 || 80 || 40 || 120<br />
|-<br />
| 5 || 70 || 35 || 105<br />
|-<br />
| 6(+) || 60 || 30 || 90<br />
|}<br />
<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=Tactics=<br />
==Offense==<br />
<br />
*Capturing all the AB's before owning the other facilities is '''very risky'''. Until the town is uncontested (completely owned), the new AB's will not generate any supply, and the FB's that the attack had been launched from will have vanished. Conversely the defending sides FB's will appear and they will be able to use this supply if they have Brigades available in the connecting CP's.<br />
*If a CP is being held only by a naval brigade (on a riverfront), then capturing the docks will cause the brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure. <br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defence of the CO's is critical, especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Discord&diff=3682Discord2020-10-20T01:39:11Z<p>B2k: </p>
<hr />
<div>WWIIOL Uses the voice program Discord for in-game voice communication. <br />
More details can be found: https://www.wwiionline.com/resources#voice-comms<br />
<br />
If you already have discord, our server is: https://discord.gg/wwiionline<br />
<br />
==Download and Installation==<br />
<br />
Download the app:<br />
https://discordapp.com<br />
<br />
Once downloaded, launch and install Discord.<br />
Enter the server address.<br />
<br />
If you have not registered with discord yet, enter your callsign.<br /><br />
<br />
[[File:joinserver.PNG|400px]]<br />
<br />
or if you already have an account enter your username and password. <br />
[[File:joinserveralt.PNG|400px]]<br />
<br />
Once you have logged in, you should see the menu:<br /><br />
[[File:Menu.PNG|300px]]<br />
<br />
In the main window will be links to useful game related content. <br />
[[File:pickside.PNG|400px]]<br />
<br />
At the bottom of the window you will be able to pick a side (allied/axis) to start using that sides discord. <br />
NOTE: Sides are separated from each other, and while it is possible to switch between them, there is a time lag.<br />
<br />
<br />
==Settings==<br />
On the bottom left side you find the icon for the settings:<br />
<br />
[[File:D4.jpg|400px]]<br />
<br />
click on it and setup Discord.<br />
<br />
Account: setup displayed name and picture<br />
<br />
Nitro: unimportant<br />
<br />
Connections: unimportant<br />
<br />
Friends: leave it at Everyone<br />
<br />
Text & Images: leave it the way it is<br />
<br />
Voice: setup your Push to Talk<br />
<br />
[[File:D5.jpg|400px]]<br />
<br />
Notifications: personal preference, but I would turn<br />
<br />
TEXT-TO-SPEECH on Never or you will hear<br />
<br />
each text messages spoken by a computer<br />
<br />
[[File:D6.jpg|400px]]<br />
<br />
Settings II<br />
Keybinds: you can add other buttons<br />
<br />
e.g. 2nd Push-To-Talk or Deafen<br />
<br />
I would add “Toggle Deafen” to have the<br />
<br />
possibility to mute the chat (e.g. capping).<br />
<br />
[[File:D7.jpg|400px]]<br />
<br />
Appearance: just look and feel<br />
<br />
Games: Here you can set Overlay for BGE<br />
<br />
- start BGE<br />
<br />
- click Add it! (green)<br />
<br />
- chose WWIIOL<br />
<br />
- click on Overlay<br />
<br />
[[File:D8.jpg|400px]]<br />
<br />
Overlay: Here you can set the button to see<br />
<br />
additional functions in-game<br />
<br />
(Important if you want to move the overlay)<br />
<br />
Locale / Streamer / Security: unimportant<br />
<br />
Moving the Overlay:<br />
<br />
- Start Discord and WWIIOL<br />
<br />
- Press the chosen “Toggle Overlay Lock” (see Overlay)<br />
<br />
- Alt Tab to get out of WWIIOL lock<br />
<br />
- move Overlay with mouse (you’ll notice a delay), so move it and wait a bit. Be patient!<br />
<br />
- Once you have the desired position, press “Toggle Overlay Lock” key’s again.</div>B2khttps://wiki.wwiionline.com/index.php?title=File:Menu.PNG&diff=3681File:Menu.PNG2020-10-20T01:30:26Z<p>B2k: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>B2khttps://wiki.wwiionline.com/index.php?title=File:Joinserveralt.PNG&diff=3680File:Joinserveralt.PNG2020-10-20T01:30:26Z<p>B2k: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>B2khttps://wiki.wwiionline.com/index.php?title=File:Joinserver.PNG&diff=3679File:Joinserver.PNG2020-10-20T01:30:25Z<p>B2k: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>B2khttps://wiki.wwiionline.com/index.php?title=Discord&diff=3678Discord2020-10-20T01:23:22Z<p>B2k: </p>
<hr />
<div>Download and Installation<br />
<br />
Find and dl the client (Mac OSX, Windows, Linux):<br />
<br />
https://discordapp.com<br />
<br />
Once downloaded, launch and install Discord.<br />
<br />
You have to register with Discord, but it doesn’t have to be your WWIIOL username and password<br />
<br />
After the installation, Discord should look like this:<br />
<br />
[[File:D1.jpg|400px]]<br />
<br />
<br />
<br />
<br />
[[File:D2.jpg|400px]]<br />
<br />
World War II Online Discord Server: https://discord.gg/wwiionline<br />
<br />
<br />
<br />
Now it looks like this:<br />
<br />
[[File:pickside.PNG|400px]]<br />
<br />
Pick a side to start using that sides discord. <br />
NOTE: Sides are separated from each other, and while it is possible to switch between them, there is a time lag.<br />
<br />
<br />
Settings<br />
On the bottom left side you find the icon for the settings:<br />
<br />
[[File:D4.jpg|400px]]<br />
<br />
click on it and setup Discord.<br />
<br />
Account: setup displayed name and picture<br />
<br />
Nitro: unimportant<br />
<br />
Connections: unimportant<br />
<br />
Friends: leave it at Everyone<br />
<br />
Text & Images: leave it the way it is<br />
<br />
Voice: setup your Push to Talk<br />
<br />
[[File:D5.jpg|400px]]<br />
<br />
Notifications: personal preference, but I would turn<br />
<br />
TEXT-TO-SPEECH on Never or you will hear<br />
<br />
each text messages spoken by a computer<br />
<br />
[[File:D6.jpg|400px]]<br />
<br />
Settings II<br />
Keybinds: you can add other buttons<br />
<br />
e.g. 2nd Push-To-Talk or Deafen<br />
<br />
I would add “Toggle Deafen” to have the<br />
<br />
possibility to mute the chat (e.g. capping).<br />
<br />
[[File:D7.jpg|400px]]<br />
<br />
Appearance: just look and feel<br />
<br />
Games: Here you can set Overlay for BGE<br />
<br />
- start BGE<br />
<br />
- click Add it! (green)<br />
<br />
- chose WWIIOL<br />
<br />
- click on Overlay<br />
<br />
[[File:D8.jpg|400px]]<br />
<br />
Overlay: Here you can set the button to see<br />
<br />
additional functions in-game<br />
<br />
(Important if you want to move the overlay)<br />
<br />
Locale / Streamer / Security: unimportant<br />
<br />
Moving the Overlay:<br />
<br />
- Start Discord and WWIIOL<br />
<br />
- Press the chosen “Toggle Overlay Lock” (see Overlay)<br />
<br />
- Alt Tab to get out of WWIIOL lock<br />
<br />
- move Overlay with mouse (you’ll notice a delay), so move it and wait a bit. Be patient!<br />
<br />
- Once you have the desired position, press “Toggle Overlay Lock” key’s again.</div>B2khttps://wiki.wwiionline.com/index.php?title=File:Pickside.PNG&diff=3677File:Pickside.PNG2020-10-20T01:20:34Z<p>B2k: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=3369Main Page2020-08-25T01:52:47Z<p>B2k: /* Developer Guides */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.36.6.0 Bug Fixes and Updates for Everyone]]<br />
*[[1.36.5.0 STO Bombs Released!]]<br />
*[[1.36.4.1 64bit Clients Released!]]<br />
*[[1.36.3.0 Bug Fixes and Feature Additions!]]<br />
*[[1.36.2.0 Long Standing Bug Fixes Patch Released!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
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__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=3368Main Page2020-08-25T01:51:58Z<p>B2k: Added Quick start video link</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.36.6.0 Bug Fixes and Updates for Everyone]]<br />
*[[1.36.5.0 STO Bombs Released!]]<br />
*[[1.36.4.1 64bit Clients Released!]]<br />
*[[1.36.3.0 Bug Fixes and Feature Additions!]]<br />
*[[1.36.2.0 Long Standing Bug Fixes Patch Released!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&diff=3367Quick Start Guide2020-08-25T01:48:55Z<p>B2k: </p>
<hr />
<div>=Quick Start Guide=<br />
The following quick start guide is not all inclusive, however it will help you hit the ground running.<br />
<br />
==System Requirements==<br />
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.<br />
<br />
====Recommended System Requirements====<br />
* Operating Systems<br />
** Windows OS: Windows Vista/7/8/10<br />
** Macintosh OS: OSX 10.6/OSX 10.5<br />
* Processor: 3 GHz Dual Core or 2.66 GHz Quad Core<br />
* Memory: 4 GB<br />
* Hard Drive: 4 GB Free<br />
* Sound: On-board or Better<br />
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Minimum System Requirements====<br />
''Note: "Minimum" does NOT mean you will get good performance. But the game should load...''<br />
<br />
* Operating Systems<br />
** Windows OS: Windows Vista/7/8/10<br />
** Macintosh OS: OSX 10.6/OSX 10.5<br />
* Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or Better with SSE 2.0 Support<br />
* Memory: 2GB<br />
* Hard Drive: 3GB Free<br />
* Sound: on-board or better<br />
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Peripherals====<br />
Several types of peripheral devices can improve your enjoyment of the game.<br />
<br />
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).<br />
* Rudder Pedals: Optional, but well worth it if you fly a lot.<br />
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended. A boom mic is recommended if you use external voice programs such as Discord &trade;<br />
* Other supported devices: TrackIR &trade;, Matrox TripleHead2Go &trade;.<br />
<br />
====Tablets====<br />
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:<br /><br />
Microsoft Surface 3-Pro<br /><br />
Processor I5<br /><br />
OS Windows 10. <br />
<br />
It may be playable on other modern tablets as well.<br /><br />
''All trademarks shown are the property of their respective trademark holders.''<br />
<br />
==Download and Installation==<br />
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].<br />
<br />
''''''Note: These instructions are for PC and MAC.'''''<br />
<br />
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.<br />
<br />
====Account Creation====<br />
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].<br />
<br />
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]<br />
<br />
====Practice Offline====<br />
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.<br />
<br />
====Campaign Play====<br />
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. <br />
<br />
====Mac====<br />
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''"Play Online!"'''<br />
<br />
==Gameplay Basics==<br />
====Tutorials====<br />
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.<br />
====Quick Start Video====<br />
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. <br />
====Preparing to Enter the Game World====<br />
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. <br />
<br />
[[File:UI_Persona_Select.jpg|center|300px]]<br />
<br />
=====Joining a Squad=====<br />
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf. <br />
<br />
=====Brigade or Garrison Selection=====<br />
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.<br />
<br />
[[File:UI_Brigade_Select.jpg|center|300px]]<br />
<br />
=====Mission Selection=====<br />
Select a Mission from the list on the '''Active Missions''' tab. Any mission with a mobile spawn icon(indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.<br />
<br />
[[File:UI_Mission_Select.jpg|center|300px]]<br />
<br />
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews. <br />
<br />
=====Choosing your Unit=====<br />
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. <br />
<br />
[[File:UI_Unit_Select.jpg|center|300px]]<br />
<br />
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen. <br />
<br />
[[File:UI_Unit_Information.jpg|center|300px]]<br />
<br />
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.<br />
<br />
[[File:UI_Mission_Briefing.jpg|center|300px]]<br />
<br />
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.<br />
<br />
When ready, click '''Enter World''' to join the fight.<br />
<br />
==Enter the Game World==<br />
If you have completed the training tutorials, you should be ready to fight.<br />
<br />
====Minimap====<br />
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.<br />
<br />
====The Head's Up Display (HUD)====<br />
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.<br />
<br />
====Communications====<br />
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.<br />
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. <br />
<br />
====Tuning the Radios====<br />
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''<br />
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels and a custom tuning field.<br />
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. <br />
<br />
==Game Strategy==<br />
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one "town center,” and supply depots linking the town to adjacent towns by road, rail or water.<br />
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.<br />
<br />
====Cities====<br />
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. <br />
<br />
====Objectives====<br />
Player-run High Commands determine the objectives of their forces by placing "Attack Objectives" '''(AO)''' on cities. These become the only places where players can capture anything. Thus, it determines where the fights will be.<br />
<br />
====Capture====<br />
Territory is gained by capturing the facilities of a city. Facilities are captured when infantry enter a Capture Building and hold it for enough time. The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. <br />
<br />
====Facilities====<br />
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. <!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --><br />
<br />
====Forward Bases (“FBs”), a.k.a. Fire Base====<br />
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.<br />
<br />
====Winning the War====<br />
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign. Usually, an intermission event is offered for a day or two before a new campaign begins. <br />
<br />
==Brutal Combat==<br />
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.<br />
Do not be discouraged if you die a lot early on. You have to invest time and effort to learn in this game but the payback is a real blast.<br />
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.<br />
<br />
==Teamwork==<br />
Working with others is the best way to survive. Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. <!-- Something about squads? Link to Squad Page? --><br />
<br />
==Land / Air /Sea==<br />
Try different vehicles. In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks. All of these can be used to help your side.<br />
<br />
==Help and Customization==<br />
====Game Settings====<br />
The Settings program is in your Start Menu. It allows you to choose your video and audio options, as well as preferred languages. Some of these options are also available in the Preferences tab in the game.<br />
<br />
====Preferences Tab====<br />
The preferences tab has the various options to choose game, connection, video, sound and user interface options. Adjust these to suit the capabilities of your system and your desires.<br />
<br />
====Keymapper and Controllers====<br />
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. <br />
The performance of controllers can also be modified here in the Controllers tab.<br />
<br />
====Getting Help====<br />
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.<br />
You can also send a Trainer a message by enter '''.tr &lt;question&gt;''' in the chat bar.<br />
The wiki also has a lot of helpful information.<br />
<br />
[[Main_Page|WWIIOL Wiki]]<br />
<br />
<br />
<br />
<center><big><b>Welcome to the fight.</b></big></center><br />
<center><big><b>Welcome to Battleground Europe!</b></big></center><br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=2842Main Page2019-07-29T01:22:46Z<p>B2k: Removed free to play reference.</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
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{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! True combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
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<br />
==Latest news==<br />
*[[1.36.1.0 The Maintenance Release has been released!]]<br />
*[[1.36.0.0 Hybrid Supply Finally Released!]]<br />
*[[1.35.18.0 LMG and Bug Fixes Released!]]<br />
*[[1.35.17.0 Brand New Towns Patch Released!]]<br />
*[[1.35.16.0 Christmas Patch Released!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
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{|width=100% border=0<br />
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| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
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=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@corneredrats.com Sniper62].<br />
|}<br />
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__NOTOC__</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.30&diff=2841Readme 1.302019-07-29T01:19:41Z<p>B2k: </p>
<hr />
<div>= 1.30.0.255 (5-27-09)=<br />
<br />
==General==<br />
There are a couple of things that players should be aware of before installing this release.<br />
This release includes a new PlayGATE. We advise players to use the Add/Remove Programs feature in Windows to removes "Battleground Europe: WWIIOL" and "PlayGATE" before continuing.<br />
Players who use ATi graphics cards may experience difficulties using the latest 9.5 drivers. While this problem is not limited to WWIIOL, we are working hard to resolve it and expect that we'll have a fix (or there will be new drivers) shortly. In the meantime please continue to use the 9.4 drivers if possible.<br />
<br />
Thank you.<br />
<br />
==Infantry==<br />
<br />
-Removed AA AI targeting paratroopers<br />
-Paratroopers wing badge moved so it does not display under the personal decal<br />
-Redid the rank requirements for infantry<br />
<br />
===Infantry Rank Requirements===<br />
<br />
E1 rank: Rifleman (binos now available!)<br />
E2 rank: SMG<br />
E3 rank: Sapper<br />
E4 rank: LMG/ATR<br />
E5 rank: Motarman/Grenadier<br />
E6 rank: Mission Posting<br />
E7 rank: Marksman (Sniper)<br />
<br />
==New Aircraft==<br />
<br />
-The Bf109F-1 is added to appear in tier 1 as the high ranked German fighter, replacing the Bf109E-4 which has had to be carried over from tier 0 up until now. It is faster than the Bf109E-4, climbs better and has a single nose mounted 20mm cannon in place of the two wing mounted cannons of the E-4 variant.<br />
<br />
-The Spitfire IIb replaces the Spitfire Ib in tier 1 as the high ranked British fighter. It is faster, and climbs better than the Spitfire Ib but is otherwise very similar. <br />
-The Bf110F-B replaces the Bf110C-4/B as the tier 2 German fighter bomber. It is faster and climbs better than the old Bf110C-4/B, and has an improved gun package. This brings it more into competitive alignment with the British Hurricane IIC and French Bell Mle.14a, while they both outclass the Bf110F-B as a turn fighter the German plane has a better bomb load and probably the best ammunition load out with 400 rounds of the higher velocity MG151 20mm. The Bf110F-B also has improved pilot armour.<br />
-An issue with excessive oil consumption in the engines of the He-111 was also cured so that it no longer runs out of oil before it runs out of fuel.<br />
<br />
==Vehicles==<br />
-Range finders now report in yards and meters<br />
-Fixed several Panzer gun sights that were not aligned correctly<br />
-Removed hatch and canopy controls from all AT and AA guns<br />
-Fixed PzIIIF turret coax MG ammo counter<br />
-Fixed some texture issues on the Panhard<br />
-Fixed long range visibility issues with Flak 36<br />
-Spit IIb now shows vertical stab in the virtual cockpit<br />
-Addressed a long standing HE issue with concussive damage to tank crews under very specific conditions<br />
<br />
==Critical Secondaries for Tanks==<br />
<br />
-All tanks that are tracked both sides from major damage (destruction) of drive and idler sprockets will award a kill to the shooter<br />
-All tanks that are tracked both sides resulting from loss of the track itself but without the destruction of drive and idler sprockets will not award kills to the shooter for that track loss<br />
-All wheeled and half track vehicles will award kills for the collapse of one side of the vehicle resulting in the vehicle being unable to drive further<br />
-All wheeled and half track vehicles are no longer able to be driven on 3 wheels after taking catastrophic damage to 1 wheel<br />
<br />
==EWS==<br />
<br />
-EWS should now trigger at airfields and factories more reliably<br />
-FB's are not used in the check<br />
<br />
==Training==<br />
-Players must now complete Basic Combat Training in order to graduate<br />
-Graduates can now access advanced training in infantry, tank and fighter combat<br />
-Players who complete Advanced Training will be able to join instanced combat missions to practice their new skills or to just find instant action<br />
-Fixed Spanish chat training asking for f4 but needed to press f3<br />
-Upon graduating from Basic Training, players will receive a new badge<br />
-AI no longer shoots during tutorials<br />
-When players exit training they will resume their previous persona<br />
<br />
==New Account Permission System==<br />
<br />
-In order to support our China release as well as some of our own top secret machinations we have altered how we manage permissions on the host. Hopefully this will be seamless to you but in case you find that you cannot transmit on Channel 1 or maybe you find that .wtf no longer seems to be working you'll know that Gophur messed them up and he'll need to fix it. Please do a .report (I'll be watching).<br />
-In addition to this you nay notice some red locks from time to time. This will indicate that you do not have access to a particular piece of content. For instance, you nay be at the highest rank and cannot gain more. You can mouse over these for more information.<br />
<br />
==PlayGATE==<br />
<br />
We've added an entirely new PlayGATE launcher. This program will now install into the game directory and no longer be a secondary install. You can now safely remove the old standalone PlayGATE from your system via the Add/Remove Programs in your Control Panels (PC only). Mac uses will see no cosmetic changes.<br />
<br />
-Added new functionality for playgate<br />
-Added "Region Selection screen" (china and beta only)<br />
-Added new web links and news pages<br />
-Fixed several connection and error message issues<br />
-Fixed a firewall checking error<br />
-The network code has been updated to use port 27015, 27016 and 27017<br />
-Changed netcode2 behavior: Defaults to allowing the Operating System to choose the local 'port' to use for connections to the game server. Controlled by config option 'app.localnc2port' which defaults to 0 (OS assigned).<br />
--This may cause some users firewalls' to complain but will significantly reduce the number of CTHLs caused by packetloss.<br />
--Users who want the old behavior need an entry in wwiiol.xml that reads: <value name="app.localnc2port" type="int" value="27015"/><br />
<br />
==UI/HUD==<br />
<br />
-Alt-F4 is no longer functional while in the game world<br />
-Corrected several spelling mistakes in UI language<br />
-All text input views now have IME support<br />
-Improved text input editing and cursor movement<br />
<br />
===Chat===<br />
<br />
-Added the /resetradio command to retune default settings to the radio<br />
-Fixed a bug where typing a long string could leave your chat input hidden<br />
-Fixed a bug where the cursor position was incorrect after a long line was entered<br />
-Fixed a possible error with default chat channels and blank channels<br />
-Made the interval between Help Channel usage reminder notices 5 minutes instead of 2.<br />
-Made the interval between Ops Channel usage reminder notices 15 minutes instead of 5.<br />
-Improved bad word filter (no need for you to "test" it out for us m'kay? kkthx)<br />
-Added /trainers <message> for trainers<br />
-Made the ammo switch message more generic in order to assist with translations<br />
<br />
===Map===<br />
<br />
-Fixed some map threading issues (should fix white map on some processors)<br />
-Training facilities should now show in town search<br />
-Minimap scale is now saved at despawn<br />
<br />
==Terrain==<br />
<br />
-Added new tank range to training grounds<br />
-Added new indirect fire range to training grounds<br />
-Fixed bridge colliders so towed weapons dontt fall through the gap<br />
-Fixed wood floor footstep sounds in small Belgian building<br />
-Map icons for new buildings have been updated<br />
-Converted flags to GLSL so that ATi users will not see distorted graphics with some driver/card combinations<br />
-Fixed a building error in Revin<br />
-Altered Revin AB layout<br />
-Improved Revin town layout<br />
-Replaced Sedan-charleville FB<br />
-Fixed some object errors in St.Truiden<br />
-Improved St.Truiden town layout<br />
-Fixed some object errors in Dinant West<br />
-Altered Dinant West town layout<br />
-Replaced st.Truiden-Hasselt FB<br />
-Improved Hasselt town layout<br />
-Added farm between Hasselt town and outlying southern depots<br />
-Replaced Diest-Aarschot FB<br />
-Improved Diest town layout<br />
-Added builder statue 1st Lithuanian Brigade near Andenne<br />
-Altered Andenne AB layout<br />
-Improved Andenne town layout<br />
-Replaced Gembloux-Wavre FB<br />
-Altered Gembloux town layout<br />
-Fixed elevation issue at Namur AB<br />
-Altered Namur AB layout<br />
-Improved Namur town layout<br />
-Replaced Profonderville city capture facility<br />
-Altered Profonderville town layout<br />
-Replaced Mazagran-Juniville FB<br />
-Replaced Juniville-Mazagran FB<br />
-Altered Mazagran town layout<br />
-Improved Juniville town layout<br />
-Replaced Nivilles-Louviere FB<br />
-Altered Nivilles town layout<br />
-Improved Louviere town layout<br />
-Improved Binche town layout<br />
-Fixed some elevation issues around above region (FB's and town tiles)<br />
-Fixed a depot at Geel<br />
-Fixed a tree in a depot at Engien<br />
-Fixed missing collide object on crate at docks<br />
-Replaced some non-functional AI in Bergen Op Zoom<br />
-Added an industrial facility to Bergen Op Zoom<br />
-Removed and replaced LeChesne Armybase (overlap tag on UI map issue)<br />
-Altered LeChesne town layout<br />
-Replaced Hasselt-St.Truiden FB<br />
-Improved Hasselt North AB layout<br />
-Replaced Geel-Paal Depot<br />
-Improved Geel town layout<br />
-Recreated Geel-Paal/Paal-Geel link<br />
-Improved Paal town layout<br />
-Replaced the Engien-Halle Depot<br />
-Improved Engien town layouy<br />
-Fixed a number of building/berm issues in Chimay<br />
-Fixed a number of issues with bad building/berm collisions in Rethel<br />
-Fixed some non-functional AI in Montfaucon<br />
-Fixed some building errors in Montfaucon<br />
-Fixed some berm/building anomalies in Etain<br />
-Fixed some non-functioning AI in Etain<br />
-Removed some bad AI placement in Mouzon<br />
-Removed some non-start buildings in Warmeriville<br />
-Converted the Warmeriville Power Plant into a strat facility<br />
-Fixed some AI problems in Ettelbruck<br />
-Fixed some AI problems in Moerdijk<br />
-Fixed some AI problems in Diest<br />
-Improved Ettelbruck town layout<br />
-Added a factory facility (capturable) to Heiderscheid township<br />
-Removed some berm errors in surrounding supercells<br />
-Fixed some AI problems in Mersch<br />
-Added a factory facility (capturable) to Mersch township<br />
-Fixed some berm errors near Dussen<br />
-Improved Dussen town layout<br />
-Fixed some elevated building issues (clipping) in Valenciennes<br />
-Fixed an elevation issue at Avelgem<br />
-Fixed the Avelgem-Tournai FB berm issue<br />
-Flattened some non flat river tiles along southern edge of map<br />
-Fixed an elevation issue in Metz<br />
-Fixed a bunch of broken AI at airfields<br />
-Fixed a bunch of berm issues<br />
-Fixed some broken building strat in Maubeauge<br />
-Rebuilt Maubeauge township (moved some over lapping facilities)<br />
-Fixed a spawn point issue in St.Vith<br />
-Fixed an elevation issue in St.Vith<br />
-Fixed some problems around Manhay<br />
-Fixed a spawn issue in Zell<br />
-Fixed some FB issues around Hermskiel<br />
-Fixed some issues in and round Bastogne<br />
-Fixed an FB issue near Bastogne<br />
-Fixed an AI issue in Bastogne<br />
-Rebuilt some bad aspects of the AB in Bastogne<br />
-Fixed an elevation issue at Hatert<br />
-Fixed a number odd elevation issues around Wiltz<br />
-Rebuilt some of the Wiltz AB layout<br />
-Fixed an AB/Spawn issue in Feschaux<br />
-Replaced Waremme-St.Truiden FB<br />
-Fixed an elevation issue in Waremme<br />
-Fixed another FB but I forgot which one !<br />
-Fixed an elevation issue at Champlon<br />
-Fixed a bug at Champlon AB<br />
-Fixed some bugs/issues around Manhay<br />
-Improved/fixed spawners in Chevron<br />
-Fixed some elevation issues round Chevron<br />
<br />
<br />
==China==<br />
<br />
The release of v1.30.0 marks the begining of the beta test in China. We have spent the last year deploying many specific features to support this release. the features outlined below are critical to the successful release in China and haev opened the doors to many new features for our customers world wide. We would like to wish our partners in China the best of success on their launch. Success in China will ensure that we have the ability to continue to provide new features and new game play for years to come. S!<br />
<br />
-The client now supports several of the most common Input Method Editors for the Chinese language<br />
-PlayGATE now support the ability to have multiple regions with several game worlds each<br />
-The game now uses a new font that incoporates Chinese (and several other) character sets<br />
-The China version of the game is known as PKHLK which translates roughly to "Player Killer -Air,Sea, and Land"<br />
-The China version has custom flags and custom proper names for countries and towns, vehicles and weapons<br />
-The China version has unique logos and background screens<br />
-The game translations and text handling have been fully redone to allow for complete translation into Chinese<br />
-The China version has allowed us to develop several new technologies for things like training and instanced battles<br />
-Several issues had to be addressed for wide string character including install and save locations, registry keys, game names and chat<br />
-China will be able to support several custom account types such as pay-by-hour, free play, and VIP accounts in addition to premium subscriptions<br />
-Western players might find it interesting to know that in China the GM's will also act as the HC<br />
<br />
==Translations==<br />
<br />
This section of the read me often looks short but the ammount of work done here is always extensive. We would like to thank everyone who is a part of our Communty Translation Team. These guys have volunteered to help and make your game better. Give them a big salute next time you see them.<br />
<br />
-soloje<br />
-carnal<br />
-cad1SC<br />
-cid250<br />
-greni<br />
-rote7<br />
-rote1<br />
-lince<br />
-cix<br />
<br />
==Manuals==<br />
-Added several strategic commands to the High Command page<br />
-Several punctuation, spelling and grammar errors corrected in Chat Commands<br />
-Several British aircraft pages revised for same<br />
-Revised manual indexes to list new aircraft and remove non-used aircraft<br />
<br />
==Rank==<br />
<br />
-Ui now reports promotions in dog tag<br />
-Ui pop up when you get a promotion showing any perks you receive and points to your next rank<br />
<br />
==Rank Title Fixes==<br />
<br />
Several erroneous rank titles were updated or removed.<br />
<br />
-Kommodore removed from German Navy<br />
-Colonel is removed from French Navy.<br />
-General Admiral is added to German Navy.<br />
-Lieutenant, Junior removed from British Navy.<br />
-Commissioned Warrant Officer added to British Navy.<br />
-Boatswain added to British Navy<br />
-French Navy Enseigne divided into two classes<br />
-Other ranks moved up or down as appropriate<br />
-Various German spellings corrected.<br />
-British Army Brigadier corrected.<br />
-http://wiki.wwiionline.com/index.php/Ranks<br />
<br />
==Mac==<br />
<br />
We would like to thank Ahwulf for his continues support in helping us keep the Mac client up to date.<br />
<br />
S!<br />
<br />
-Improved sound handling<br />
-Fixed the long standing ?settings? bug<br />
-Improved the network code<br />
-Fixed a particle crash bug<br />
<br />
==Settings==<br />
<br />
-"Hardware" is now always the default sound setting<br />
-Added reset chat button to preferences<br />
<br />
==Keymapper==<br />
<br />
-Fixed an issue with mouse inputs at very high frame rates<br />
-Disabled alt-f4 while in game<br />
-No prior keymap preset selection causes the game to redetect the best preset each session<br />
-Prior manual preset selection overrides auto selected preset even if the presets device requirements are not met; assumes user knows best<br />
-Fixed an issue where systems with multiple joystick devices could get an incorrect preset selected<br />
-Yaw is now an absolute keymap<br />
-Fixed some missing plane controls offline<br />
-Adjusted flags for the roll, pitch and yaw controls to allow for absolute and relative keyboard functions<br />
-Category preset is now saved on first calculation to allow for no joystick keyboard fallback<br />
<br />
==Misc==<br />
<br />
-Removed the forced single-core affinity<br />
-Fixed a bug that would cause a crash on every 32nd despawn<br />
-ww2exit.log, ww2net.log, ww2abort.log etc are all now combined as "WW2_Log.txt" (Windows: Under Documents directory)<br />
<br />
==Builders==<br />
<br />
We would like to welcome these newest members to our Builders Program and extend to them our sincerest gratitude for their support.<br />
<br />
-Tim "Beerrun" Donovan<br />
-Kidd27<br />
-250 Hispana<br />
-1st Lithuanian Brigade<br />
-Boudreau<br />
-Hammer09<br />
-Alpha<br />
<br />
==In Memoriam==<br />
<br />
-Jani "Summala" Summala<br />
<br />
= 1.30.1.255 (5-29-09) =<br />
<br />
BLOOVersion 1.30.1 is now available! Players can get this automatically by logging in or downloading it from our Downloads page.<br />
This patch should resolves several installation issues related to removing the old versions of PlayGATE.<br />
See the Read Me below for more information.<br />
<br />
==Installer: ==<br />
- improved old PlayGATE detection and removal<br />
<br />
==China:== <br />
- Added new flags (UI, map, capture) <br />
- Added new UI art (splash screen, UI background, launch screen, PlayGATE)<br />
<br />
==Infantry:==<br />
- Fixed an issue with switching weapons from the loaded rifle grenade<br />
<br />
==Vehicles:==<br />
- Fixed M10 steering<br />
<br />
==Terrain: ==<br />
- Updated Training Grounds<br />
<br />
==PlayGATE: ==<br />
- If you lose connection while at the login screen, it will go back to trying to log in; <br />
- If you lose connection on a subsequent screen it will immediately display an error and ask you to restart the app (it is not possible to go back screens because of the legacy playgate code I do not wish to reconstruct).<br />
<br />
==Client: ==<br />
- Fixed some unicode issues that caused AMD Athalon XP users to crash<br />
<br />
==UI/HUD: ==<br />
- Fixed that squad ticking sound <br />
- Fixed squad page blank at persona select<br />
<br />
==Keymapper: ==<br />
- Fixed an issue where the mouse sensitivity wasn't updated until the keymapper was brought up a second time<br />
<br />
==Permissions:== <br />
- Fixed several odd permission errors (like clearing and objective or chatting on channel 6) <br />
- Fixed HC access to Top Seekrit Web Documentationz!!1! (we think...)<br />
<br />
=Version 1.30.2.255 (6-26-09)=<br />
<br />
==Infantry:==<br />
- Fixed moving with binos bug<br />
<br />
==UI/HUD:==<br />
- Added code to save the minimap scale over HUD resets<br />
- Fixed "engine dead" readout<br />
<br />
==Chat:<br />
- Fixed /trainer channel<br />
- Fixed some STO problems related to a host crash<br />
<br />
==HCCP:==<br />
- Pending messages should now show correctly<br />
<br />
==Map:==<br />
- Fixed a display error and crash associated with mousing over a 10 character name<br />
<br />
==Training:==<br />
- Fixed spelling errors reported in tank training<br />
<br />
==Terrain:==<br />
- Fixed a tree/berm issue at the Koln City facility<br />
- Fixed a spawn issue at Gilze Armybase<br />
- Fixed flickering town tile on the river<br />
- Fixed an elevation issue at Attigny<br />
- Fixed Rethel road<br />
- Added a capture table to Hasselt Docks<br />
- Fixed some ob3 errors along the Albert Canal<br />
- Gave Wuustwezel a tighter village layout<br />
- Fixed a number of bugged AI at Gilze township<br />
- Fixed some berm errors around Hasselt<br />
- Fixed an elevation issue at Attigny<br />
- Fixed road near Rethel<br />
- Fixed a boat spawn at Gravenpolder<br />
- Fixed some missing forest tiles near Halle<br />
- Fixed some AI at Temse<br />
- Fixed the Halle - Brussels FB<br />
- Fixed some issues at Soignies<br />
- Fixed an elevation problem near Halle<br />
- Improved the AB's in Charleroi<br />
- Fixed some ber issues along the river near Charleroi<br />
- Fixed two more FB's (spawn issues) but forgot to write down which ones<br />
- Reduced excessive tree count at Temse<br />
- Repaired the consenvoye-Dun FB<br />
- Fixed a spawn issue in Val-de-Vesle<br />
- Fixed some floating buildings at Signy<br />
- Fixed the floating AB Wall at Signy<br />
- Fixed some berm errors around Launois<br />
- Fixed the AB's in Gent<br />
- Fixed some berm issues around Wetteren<br />
- Replaced Stekene because it blew chunks<br />
- Fixed elevation issue Haybes-Gedinne FB area<br />
- Reduced TLOG count around Anhee<br />
- Fixed elevation issue at Anhee<br />
- Fixed some strat issues at Spontin<br />
- Altered Gedinne township<br />
<br />
==Mac:==<br />
- Fixed a mouse jitter bug<br />
<br />
==China:==<br />
- Fixed a number of places that weren't using the DisplayName() call for strat object names that were displayed in the UI<br />
- Settings and preferences now have only Chinese in the language selection<br />
- Updated translations from web tool<br />
<br />
==Keymapper:==<br />
- Mouse should now save sensitivity when you adjust the slider<br />
- Made several adjustments to the sensitivity spectrum<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.30&diff=2840Readme 1.302019-07-29T01:17:32Z<p>B2k: </p>
<hr />
<div>= 1.30.0.255 (5-27-09)=<br />
<br />
==General==<br />
There are a couple of things that players should be aware of before installing this release.<br />
This release includes a new PlayGATE. We advise players to use the Add/Remove Programs feature in Windows to removes "Battleground Europe: WWIIOL" and "PlayGATE" before continuing.<br />
Players who use ATi graphics cards may experience difficulties using the latest 9.5 drivers. While this problem is not limited to WWIIOL, we are working hard to resolve it and expect that we'll have a fix (or there will be new drivers) shortly. In the meantime please continue to use the 9.4 drivers if possible.<br />
<br />
Thank you.<br />
<br />
==Infantry==<br />
<br />
-Removed AA AI targeting paratroopers<br />
-Paratroopers wing badge moved so it does not display under the personal decal<br />
-Redid the rank requirements for infantry<br />
<br />
===Infantry Rank Requirements===<br />
<br />
E1 rank: Rifleman (binos now available!)<br />
E2 rank: SMG<br />
E3 rank: Sapper<br />
E4 rank: LMG/ATR<br />
E5 rank: Motarman/Grenadier<br />
E6 rank: Mission Posting<br />
E7 rank: Marksman (Sniper)<br />
<br />
==New Aircraft==<br />
<br />
-The Bf109F-1 is added to appear in tier 1 as the high ranked German fighter, replacing the Bf109E-4 which has had to be carried over from tier 0 up until now. It is faster than the Bf109E-4, climbs better and has a single nose mounted 20mm cannon in place of the two wing mounted cannons of the E-4 variant.<br />
<br />
-The Spitfire IIb replaces the Spitfire Ib in tier 1 as the high ranked British fighter. It is faster, and climbs better than the Spitfire Ib but is otherwise very similar. <br />
-The Bf110F-B replaces the Bf110C-4/B as the tier 2 German fighter bomber. It is faster and climbs better than the old Bf110C-4/B, and has an improved gun package. This brings it more into competitive alignment with the British Hurricane IIC and French Bell Mle.14a, while they both outclass the Bf110F-B as a turn fighter the German plane has a better bomb load and probably the best ammunition load out with 400 rounds of the higher velocity MG151 20mm. The Bf110F-B also has improved pilot armour.<br />
-An issue with excessive oil consumption in the engines of the He-111 was also cured so that it no longer runs out of oil before it runs out of fuel.<br />
<br />
==Vehicles==<br />
-Range finders now report in yards and meters<br />
-Fixed several Panzer gun sights that were not aligned correctly<br />
-Removed hatch and canopy controls from all AT and AA guns<br />
-Fixed PzIIIF turret coax MG ammo counter<br />
-Fixed some texture issues on the Panhard<br />
-Fixed long range visibility issues with Flak 36<br />
-Spit IIb now shows vertical stab in the virtual cockpit<br />
-Addressed a long standing HE issue with concussive damage to tank crews under very specific conditions<br />
<br />
==Critical Secondaries for Tanks==<br />
<br />
-All tanks that are tracked both sides from major damage (destruction) of drive and idler sprockets will award a kill to the shooter<br />
-All tanks that are tracked both sides resulting from loss of the track itself but without the destruction of drive and idler sprockets will not award kills to the shooter for that track loss<br />
-All wheeled and half track vehicles will award kills for the collapse of one side of the vehicle resulting in the vehicle being unable to drive further<br />
-All wheeled and half track vehicles are no longer able to be driven on 3 wheels after taking catastrophic damage to 1 wheel<br />
<br />
==EWS==<br />
<br />
-EWS should now trigger at airfields and factories more reliably<br />
-FB's are not used in the check<br />
<br />
==Training==<br />
-Players must now complete Basic Combat Training in order to graduate<br />
-Graduates can now access advanced training in infantry, tank and fighter combat<br />
-Players who complete Advanced Training will be able to join instanced combat missions to practice their new skills or to just find instant action<br />
-Fixed Spanish chat training asking for f4 but needed to press f3<br />
-Upon graduating from Basic Training, players will receive a new badge<br />
-AI no longer shoots during tutorials<br />
-When players exit training they will resume their previous persona<br />
<br />
==New Account Permission System==<br />
<br />
-In order to support our China release as well as some of our own top secret machinations we have altered how we manage permissions on the host. Hopefully this will be seamless to you but in case you find that you cannot transmit on Channel 1 or maybe you find that .wtf no longer seems to be working you'll know that Gophur messed them up and he'll need to fix it. Please do a .report (I'll be watching).<br />
-In addition to this you nay notice some red locks from time to time. This will indicate that you do not have access to a particular piece of content. For instance, you nay be at the highest rank and cannot gain more. You can mouse over these for more information.<br />
<br />
==PlayGATE==<br />
<br />
We've added an entirely new PlayGATE launcher. This program will now install into the game directory and no longer be a secondary install. You can now safely remove the old standalone PlayGATE from your system via the Add/Remove Programs in your Control Panels (PC only). Mac uses will see no cosmetic changes.<br />
<br />
-Added new functionality for playgate<br />
-Added "Region Selection screen" (china and beta only)<br />
-Added new web links and news pages<br />
-Fixed several connection and error message issues<br />
-Fixed a firewall checking error<br />
-The network code has been updated to use port 27015, 27016 and 27017<br />
-Changed netcode2 behavior: Defaults to allowing the Operating System to choose the local 'port' to use for connections to the game server. Controlled by config option 'app.localnc2port' which defaults to 0 (OS assigned).<br />
--This may cause some users firewalls' to complain but will significantly reduce the number of CTHLs caused by packetloss.<br />
--Users who want the old behavior need an entry in wwiiol.xml that reads: <value name="app.localnc2port" type="int" value="27015"/><br />
<br />
==UI/HUD==<br />
<br />
-Alt-F4 is no longer functional while in the game world<br />
-Corrected several spelling mistakes in UI language<br />
-All text input views now have IME support<br />
-Improved text input editing and cursor movement<br />
<br />
===Chat===<br />
<br />
-Added the /resetradio command to retune default settings to the radio<br />
-Fixed a bug where typing a long string could leave your chat input hidden<br />
-Fixed a bug where the cursor position was incorrect after a long line was entered<br />
-Fixed a possible error with default chat channels and blank channels<br />
-Made the interval between Help Channel usage reminder notices 5 minutes instead of 2.<br />
-Made the interval between Ops Channel usage reminder notices 15 minutes instead of 5.<br />
-Improved bad word filter (no need for you to "test" it out for us m'kay? kkthx)<br />
-Added /trainers <message> for trainers<br />
-Made the ammo switch message more generic in order to assist with translations<br />
<br />
===Map===<br />
<br />
-Fixed some map threading issues (should fix white map on some processors)<br />
-Training facilities should now show in town search<br />
-Minimap scale is now saved at despawn<br />
<br />
==Terrain==<br />
<br />
-Added new tank range to training grounds<br />
-Added new indirect fire range to training grounds<br />
-Fixed bridge colliders so towed weapons dontt fall through the gap<br />
-Fixed wood floor footstep sounds in small Belgian building<br />
-Map icons for new buildings have been updated<br />
-Converted flags to GLSL so that ATi users will not see distorted graphics with some driver/card combinations<br />
-Fixed a building error in Revin<br />
-Altered Revin AB layout<br />
-Improved Revin town layout<br />
-Replaced Sedan-charleville FB<br />
-Fixed some object errors in St.Truiden<br />
-Improved St.Truiden town layout<br />
-Fixed some object errors in Dinant West<br />
-Altered Dinant West town layout<br />
-Replaced st.Truiden-Hasselt FB<br />
-Improved Hasselt town layout<br />
-Added farm between Hasselt town and outlying southern depots<br />
-Replaced Diest-Aarschot FB<br />
-Improved Diest town layout<br />
-Added builder statue 1st Lithuanian Brigade near Andenne<br />
-Altered Andenne AB layout<br />
-Improved Andenne town layout<br />
-Replaced Gembloux-Wavre FB<br />
-Altered Gembloux town layout<br />
-Fixed elevation issue at Namur AB<br />
-Altered Namur AB layout<br />
-Improved Namur town layout<br />
-Replaced Profonderville city capture facility<br />
-Altered Profonderville town layout<br />
-Replaced Mazagran-Juniville FB<br />
-Replaced Juniville-Mazagran FB<br />
-Altered Mazagran town layout<br />
-Improved Juniville town layout<br />
-Replaced Nivilles-Louviere FB<br />
-Altered Nivilles town layout<br />
-Improved Louviere town layout<br />
-Improved Binche town layout<br />
-Fixed some elevation issues around above region (FB's and town tiles)<br />
-Fixed a depot at Geel<br />
-Fixed a tree in a depot at Engien<br />
-Fixed missing collide object on crate at docks<br />
-Replaced some non-functional AI in Bergen Op Zoom<br />
-Added an industrial facility to Bergen Op Zoom<br />
-Removed and replaced LeChesne Armybase (overlap tag on UI map issue)<br />
-Altered LeChesne town layout<br />
-Replaced Hasselt-St.Truiden FB<br />
-Improved Hasselt North AB layout<br />
-Replaced Geel-Paal Depot<br />
-Improved Geel town layout<br />
-Recreated Geel-Paal/Paal-Geel link<br />
-Improved Paal town layout<br />
-Replaced the Engien-Halle Depot<br />
-Improved Engien town layouy<br />
-Fixed a number of building/berm issues in Chimay<br />
-Fixed a number of issues with bad building/berm collisions in Rethel<br />
-Fixed some non-functional AI in Montfaucon<br />
-Fixed some building errors in Montfaucon<br />
-Fixed some berm/building anomalies in Etain<br />
-Fixed some non-functioning AI in Etain<br />
-Removed some bad AI placement in Mouzon<br />
-Removed some non-start buildings in Warmeriville<br />
-Converted the Warmeriville Power Plant into a strat facility<br />
-Fixed some AI problems in Ettelbruck<br />
-Fixed some AI problems in Moerdijk<br />
-Fixed some AI problems in Diest<br />
-Improved Ettelbruck town layout<br />
-Added a factory facility (capturable) to Heiderscheid township<br />
-Removed some berm errors in surrounding supercells<br />
-Fixed some AI problems in Mersch<br />
-Added a factory facility (capturable) to Mersch township<br />
-Fixed some berm errors near Dussen<br />
-Improved Dussen town layout<br />
-Fixed some elevated building issues (clipping) in Valenciennes<br />
-Fixed an elevation issue at Avelgem<br />
-Fixed the Avelgem-Tournai FB berm issue<br />
-Flattened some non flat river tiles along southern edge of map<br />
-Fixed an elevation issue in Metz<br />
-Fixed a bunch of broken AI at airfields<br />
-Fixed a bunch of berm issues<br />
-Fixed some broken building strat in Maubeauge<br />
-Rebuilt Maubeauge township (moved some over lapping facilities)<br />
-Fixed a spawn point issue in St.Vith<br />
-Fixed an elevation issue in St.Vith<br />
-Fixed some problems around Manhay<br />
-Fixed a spawn issue in Zell<br />
-Fixed some FB issues around Hermskiel<br />
-Fixed some issues in and round Bastogne<br />
-Fixed an FB issue near Bastogne<br />
-Fixed an AI issue in Bastogne<br />
-Rebuilt some bad aspects of the AB in Bastogne<br />
-Fixed an elevation issue at Hatert<br />
-Fixed a number odd elevation issues around Wiltz<br />
-Rebuilt some of the Wiltz AB layout<br />
-Fixed an AB/Spawn issue in Feschaux<br />
-Replaced Waremme-St.Truiden FB<br />
-Fixed an elevation issue in Waremme<br />
-Fixed another FB but I forgot which one !<br />
-Fixed an elevation issue at Champlon<br />
-Fixed a bug at Champlon AB<br />
-Fixed some bugs/issues around Manhay<br />
-Improved/fixed spawners in Chevron<br />
-Fixed some elevation issues round Chevron<br />
<br />
<br />
==China==<br />
<br />
The release of v1.30.0 marks the begining of the beta test in China. We have spent the last year deploying many specific features to support this release. the features outlined below are critical to the successful release in China and haev opened the doors to many new features for our customers world wide. We would like to wish our partners in China the best of success on their launch. Success in China will ensure that we have the ability to continue to provide new features and new game play for years to come. S!<br />
<br />
-The client now supports several of the most common Input Method Editors for the Chinese language<br />
-PlayGATE now support the ability to have multiple regions with several game worlds each<br />
-The game now uses a new font that incoporates Chinese (and several other) character sets<br />
-The China version of the game is known as PKHLK which translates roughly to "Player Killer -Air,Sea, and Land"<br />
-The China version has custom flags and custom proper names for countries and towns, vehicles and weapons<br />
-The China version has unique logos and background screens<br />
-The game translations and text handling have been fully redone to allow for complete translation into Chinese<br />
-The China version has allowed us to develop several new technologies for things like training and instanced battles<br />
-Several issues had to be addressed for wide string character including install and save locations, registry keys, game names and chat<br />
-China will be able to support several custom account types such as pay-by-hour, free play, and VIP accounts in addition to premium subscriptions<br />
-Western players might find it interesting to know that in China the GM's will also act as the HC<br />
<br />
==Translations==<br />
<br />
This section of the read me often looks short but the ammount of work done here is always extensive. We would like to thank everyone who is a part of our Communty Translation Team. These guys have volunteered to help and make your game better. Give them a big salute next time you see them.<br />
<br />
-soloje<br />
-carnal<br />
-cad1SC<br />
-cid250<br />
-greni<br />
-rote7<br />
-rote1<br />
-lince<br />
-cix<br />
<br />
==Manuals==<br />
-Added several strategic commands to the High Command page<br />
-Several punctuation, spelling and grammar errors corrected in Chat Commands<br />
-Several British aircraft pages revised for same<br />
-Revised manual indexes to list new aircraft and remove non-used aircraft<br />
<br />
==Rank==<br />
<br />
-Ui now reports promotions in dog tag<br />
-Ui pop up when you get a promotion showing any perks you receive and points to your next rank<br />
<br />
==Rank Title Fixes==<br />
<br />
Several erroneous rank titles were updated or removed.<br />
<br />
-Kommodore removed from German Navy<br />
-Colonel is removed from French Navy.<br />
-General Admiral is added to German Navy.<br />
-Lieutenant, Junior removed from British Navy.<br />
-Commissioned Warrant Officer added to British Navy.<br />
-Boatswain added to British Navy<br />
-French Navy Enseigne divided into two classes<br />
-Other ranks moved up or down as appropriate<br />
-Various German spellings corrected.<br />
-British Army Brigadier corrected.<br />
-http://wiki.wwiionline.com/index.php/Ranks<br />
<br />
==Mac==<br />
<br />
We would like to thank Ahwulf for his continues support in helping us keep the Mac client up to date.<br />
<br />
S!<br />
<br />
-Improved sound handling<br />
-Fixed the long standing ?settings? bug<br />
-Improved the network code<br />
-Fixed a particle crash bug<br />
<br />
==Settings==<br />
<br />
-"Hardware" is now always the default sound setting<br />
-Added reset chat button to preferences<br />
<br />
==Keymapper==<br />
<br />
-Fixed an issue with mouse inputs at very high frame rates<br />
-Disabled alt-f4 while in game<br />
-No prior keymap preset selection causes the game to redetect the best preset each session<br />
-Prior manual preset selection overrides auto selected preset even if the presets device requirements are not met; assumes user knows best<br />
-Fixed an issue where systems with multiple joystick devices could get an incorrect preset selected<br />
-Yaw is now an absolute keymap<br />
-Fixed some missing plane controls offline<br />
-Adjusted flags for the roll, pitch and yaw controls to allow for absolute and relative keyboard functions<br />
-Category preset is now saved on first calculation to allow for no joystick keyboard fallback<br />
<br />
==Misc==<br />
<br />
-Removed the forced single-core affinity<br />
-Fixed a bug that would cause a crash on every 32nd despawn<br />
-ww2exit.log, ww2net.log, ww2abort.log etc are all now combined as "WW2_Log.txt" (Windows: Under Documents directory)<br />
<br />
==Builders==<br />
<br />
We would like to welcome these newest members to our Builders Program and extend to them our sincerest gratitude for their support.<br />
<br />
-Tim "Beerrun" Donovan<br />
-Kidd27<br />
-250 Hispana<br />
-1st Lithuanian Brigade<br />
-Boudreau<br />
-Hammer09<br />
-Alpha<br />
<br />
==In Memoriam==<br />
<br />
-Jani "Summala" Summala<br />
<br />
= 1.30.1.255 (5-29-09) =<br />
<br />
BLOOVersion 1.30.1 is now available! Players can get this automatically by logging in or downloading it from our Downloads page.<br />
This patch should resolves several installation issues related to removing the old versions of PlayGATE.<br />
See the Read Me below for more information.<br />
<br />
==Installer: ==<br />
- improved old PlayGATE detection and removal<br />
<br />
==China:== <br />
- Added new flags (UI, map, capture) <br />
- Added new UI art (splash screen, UI background, launch screen, PlayGATE)<br />
<br />
==Infantry:==<br />
- Fixed an issue with switching weapons from the loaded rifle grenade<br />
<br />
==Vehicles:==<br />
- Fixed M10 steering<br />
<br />
==Terrain: ==<br />
- Updated Training Grounds<br />
<br />
==PlayGATE: ==<br />
- If you lose connection while at the login screen, it will go back to trying to log in; <br />
- If you lose connection on a subsequent screen it will immediately display an error and ask you to restart the app (it is not possible to go back screens because of the legacy playgate code I do not wish to reconstruct).<br />
<br />
==Client: ==<br />
- Fixed some unicode issues that caused AMD Athalon XP users to crash<br />
<br />
==UI/HUD: ==<br />
- Fixed that squad ticking sound <br />
- Fixed squad page blank at persona select<br />
<br />
==Keymapper: ==<br />
- Fixed an issue where the mouse sensitivity wasn't updated until the keymapper was brought up a second time<br />
<br />
==Permissions:== <br />
- Fixed several odd permission errors (like clearing and objective or chatting on channel 6) <br />
- Fixed HC access to Top Seekrit Web Documentationz!!1! (we think...)<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.30&diff=2839Readme 1.302019-07-29T01:05:11Z<p>B2k: </p>
<hr />
<div>= 1.30.0.255 (5-27-09)=<br />
<br />
==General==<br />
There are a couple of things that players should be aware of before installing this release.<br />
This release includes a new PlayGATE. We advise players to use the Add/Remove Programs feature in Windows to removes "Battleground Europe: WWIIOL" and "PlayGATE" before continuing.<br />
Players who use ATi graphics cards may experience difficulties using the latest 9.5 drivers. While this problem is not limited to WWIIOL, we are working hard to resolve it and expect that we'll have a fix (or there will be new drivers) shortly. In the meantime please continue to use the 9.4 drivers if possible.<br />
<br />
Thank you.<br />
<br />
==Infantry==<br />
<br />
-Removed AA AI targeting paratroopers<br />
-Paratroopers wing badge moved so it does not display under the personal decal<br />
-Redid the rank requirements for infantry<br />
<br />
===Infantry Rank Requirements===<br />
<br />
E1 rank: Rifleman (binos now available!)<br />
E2 rank: SMG<br />
E3 rank: Sapper<br />
E4 rank: LMG/ATR<br />
E5 rank: Motarman/Grenadier<br />
E6 rank: Mission Posting<br />
E7 rank: Marksman (Sniper)<br />
<br />
==New Aircraft==<br />
<br />
-The Bf109F-1 is added to appear in tier 1 as the high ranked German fighter, replacing the Bf109E-4 which has had to be carried over from tier 0 up until now. It is faster than the Bf109E-4, climbs better and has a single nose mounted 20mm cannon in place of the two wing mounted cannons of the E-4 variant.<br />
<br />
-The Spitfire IIb replaces the Spitfire Ib in tier 1 as the high ranked British fighter. It is faster, and climbs better than the Spitfire Ib but is otherwise very similar. <br />
-The Bf110F-B replaces the Bf110C-4/B as the tier 2 German fighter bomber. It is faster and climbs better than the old Bf110C-4/B, and has an improved gun package. This brings it more into competitive alignment with the British Hurricane IIC and French Bell Mle.14a, while they both outclass the Bf110F-B as a turn fighter the German plane has a better bomb load and probably the best ammunition load out with 400 rounds of the higher velocity MG151 20mm. The Bf110F-B also has improved pilot armour.<br />
-An issue with excessive oil consumption in the engines of the He-111 was also cured so that it no longer runs out of oil before it runs out of fuel.<br />
<br />
==Vehicles==<br />
-Range finders now report in yards and meters<br />
-Fixed several Panzer gun sights that were not aligned correctly<br />
-Removed hatch and canopy controls from all AT and AA guns<br />
-Fixed PzIIIF turret coax MG ammo counter<br />
-Fixed some texture issues on the Panhard<br />
-Fixed long range visibility issues with Flak 36<br />
-Spit IIb now shows vertical stab in the virtual cockpit<br />
-Addressed a long standing HE issue with concussive damage to tank crews under very specific conditions<br />
<br />
==Critical Secondaries for Tanks==<br />
<br />
-All tanks that are tracked both sides from major damage (destruction) of drive and idler sprockets will award a kill to the shooter<br />
-All tanks that are tracked both sides resulting from loss of the track itself but without the destruction of drive and idler sprockets will not award kills to the shooter for that track loss<br />
-All wheeled and half track vehicles will award kills for the collapse of one side of the vehicle resulting in the vehicle being unable to drive further<br />
-All wheeled and half track vehicles are no longer able to be driven on 3 wheels after taking catastrophic damage to 1 wheel<br />
<br />
==EWS==<br />
<br />
-EWS should now trigger at airfields and factories more reliably<br />
-FB's are not used in the check<br />
<br />
==Training==<br />
-Players must now complete Basic Combat Training in order to graduate<br />
-Graduates can now access advanced training in infantry, tank and fighter combat<br />
-Players who complete Advanced Training will be able to join instanced combat missions to practice their new skills or to just find instant action<br />
-Fixed Spanish chat training asking for f4 but needed to press f3<br />
-Upon graduating from Basic Training, players will receive a new badge<br />
-AI no longer shoots during tutorials<br />
-When players exit training they will resume their previous persona<br />
<br />
==New Account Permission System==<br />
<br />
-In order to support our China release as well as some of our own top secret machinations we have altered how we manage permissions on the host. Hopefully this will be seamless to you but in case you find that you cannot transmit on Channel 1 or maybe you find that .wtf no longer seems to be working you'll know that Gophur messed them up and he'll need to fix it. Please do a .report (I'll be watching).<br />
-In addition to this you nay notice some red locks from time to time. This will indicate that you do not have access to a particular piece of content. For instance, you nay be at the highest rank and cannot gain more. You can mouse over these for more information.<br />
<br />
==PlayGATE==<br />
<br />
We've added an entirely new PlayGATE launcher. This program will now install into the game directory and no longer be a secondary install. You can now safely remove the old standalone PlayGATE from your system via the Add/Remove Programs in your Control Panels (PC only). Mac uses will see no cosmetic changes.<br />
<br />
-Added new functionality for playgate<br />
-Added "Region Selection screen" (china and beta only)<br />
-Added new web links and news pages<br />
-Fixed several connection and error message issues<br />
-Fixed a firewall checking error<br />
-The network code has been updated to use port 27015, 27016 and 27017<br />
-Changed netcode2 behavior: Defaults to allowing the Operating System to choose the local 'port' to use for connections to the game server. Controlled by config option 'app.localnc2port' which defaults to 0 (OS assigned).<br />
--This may cause some users firewalls' to complain but will significantly reduce the number of CTHLs caused by packetloss.<br />
--Users who want the old behavior need an entry in wwiiol.xml that reads: <value name="app.localnc2port" type="int" value="27015"/><br />
<br />
==UI/HUD==<br />
<br />
-Alt-F4 is no longer functional while in the game world<br />
-Corrected several spelling mistakes in UI language<br />
-All text input views now have IME support<br />
-Improved text input editing and cursor movement<br />
<br />
===Chat===<br />
<br />
-Added the /resetradio command to retune default settings to the radio<br />
-Fixed a bug where typing a long string could leave your chat input hidden<br />
-Fixed a bug where the cursor position was incorrect after a long line was entered<br />
-Fixed a possible error with default chat channels and blank channels<br />
-Made the interval between Help Channel usage reminder notices 5 minutes instead of 2.<br />
-Made the interval between Ops Channel usage reminder notices 15 minutes instead of 5.<br />
-Improved bad word filter (no need for you to "test" it out for us m'kay? kkthx)<br />
-Added /trainers <message> for trainers<br />
-Made the ammo switch message more generic in order to assist with translations<br />
<br />
===Map===<br />
<br />
-Fixed some map threading issues (should fix white map on some processors)<br />
-Training facilities should now show in town search<br />
-Minimap scale is now saved at despawn<br />
<br />
==Terrain==<br />
<br />
-Added new tank range to training grounds<br />
-Added new indirect fire range to training grounds<br />
-Fixed bridge colliders so towed weapons dontt fall through the gap<br />
-Fixed wood floor footstep sounds in small Belgian building<br />
-Map icons for new buildings have been updated<br />
-Converted flags to GLSL so that ATi users will not see distorted graphics with some driver/card combinations<br />
-Fixed a building error in Revin<br />
-Altered Revin AB layout<br />
-Improved Revin town layout<br />
-Replaced Sedan-charleville FB<br />
-Fixed some object errors in St.Truiden<br />
-Improved St.Truiden town layout<br />
-Fixed some object errors in Dinant West<br />
-Altered Dinant West town layout<br />
-Replaced st.Truiden-Hasselt FB<br />
-Improved Hasselt town layout<br />
-Added farm between Hasselt town and outlying southern depots<br />
-Replaced Diest-Aarschot FB<br />
-Improved Diest town layout<br />
-Added builder statue 1st Lithuanian Brigade near Andenne<br />
-Altered Andenne AB layout<br />
-Improved Andenne town layout<br />
-Replaced Gembloux-Wavre FB<br />
-Altered Gembloux town layout<br />
-Fixed elevation issue at Namur AB<br />
-Altered Namur AB layout<br />
-Improved Namur town layout<br />
-Replaced Profonderville city capture facility<br />
-Altered Profonderville town layout<br />
-Replaced Mazagran-Juniville FB<br />
-Replaced Juniville-Mazagran FB<br />
-Altered Mazagran town layout<br />
-Improved Juniville town layout<br />
-Replaced Nivilles-Louviere FB<br />
-Altered Nivilles town layout<br />
-Improved Louviere town layout<br />
-Improved Binche town layout<br />
-Fixed some elevation issues around above region (FB's and town tiles)<br />
-Fixed a depot at Geel<br />
-Fixed a tree in a depot at Engien<br />
-Fixed missing collide object on crate at docks<br />
-Replaced some non-functional AI in Bergen Op Zoom<br />
-Added an industrial facility to Bergen Op Zoom<br />
-Removed and replaced LeChesne Armybase (overlap tag on UI map issue)<br />
-Altered LeChesne town layout<br />
-Replaced Hasselt-St.Truiden FB<br />
-Improved Hasselt North AB layout<br />
-Replaced Geel-Paal Depot<br />
-Improved Geel town layout<br />
-Recreated Geel-Paal/Paal-Geel link<br />
-Improved Paal town layout<br />
-Replaced the Engien-Halle Depot<br />
-Improved Engien town layouy<br />
-Fixed a number of building/berm issues in Chimay<br />
-Fixed a number of issues with bad building/berm collisions in Rethel<br />
-Fixed some non-functional AI in Montfaucon<br />
-Fixed some building errors in Montfaucon<br />
-Fixed some berm/building anomalies in Etain<br />
-Fixed some non-functioning AI in Etain<br />
-Removed some bad AI placement in Mouzon<br />
-Removed some non-start buildings in Warmeriville<br />
-Converted the Warmeriville Power Plant into a strat facility<br />
-Fixed some AI problems in Ettelbruck<br />
-Fixed some AI problems in Moerdijk<br />
-Fixed some AI problems in Diest<br />
-Improved Ettelbruck town layout<br />
-Added a factory facility (capturable) to Heiderscheid township<br />
-Removed some berm errors in surrounding supercells<br />
-Fixed some AI problems in Mersch<br />
-Added a factory facility (capturable) to Mersch township<br />
-Fixed some berm errors near Dussen<br />
-Improved Dussen town layout<br />
-Fixed some elevated building issues (clipping) in Valenciennes<br />
-Fixed an elevation issue at Avelgem<br />
-Fixed the Avelgem-Tournai FB berm issue<br />
-Flattened some non flat river tiles along southern edge of map<br />
-Fixed an elevation issue in Metz<br />
-Fixed a bunch of broken AI at airfields<br />
-Fixed a bunch of berm issues<br />
-Fixed some broken building strat in Maubeauge<br />
-Rebuilt Maubeauge township (moved some over lapping facilities)<br />
-Fixed a spawn point issue in St.Vith<br />
-Fixed an elevation issue in St.Vith<br />
-Fixed some problems around Manhay<br />
-Fixed a spawn issue in Zell<br />
-Fixed some FB issues around Hermskiel<br />
-Fixed some issues in and round Bastogne<br />
-Fixed an FB issue near Bastogne<br />
-Fixed an AI issue in Bastogne<br />
-Rebuilt some bad aspects of the AB in Bastogne<br />
-Fixed an elevation issue at Hatert<br />
-Fixed a number odd elevation issues around Wiltz<br />
-Rebuilt some of the Wiltz AB layout<br />
-Fixed an AB/Spawn issue in Feschaux<br />
-Replaced Waremme-St.Truiden FB<br />
-Fixed an elevation issue in Waremme<br />
-Fixed another FB but I forgot which one !<br />
-Fixed an elevation issue at Champlon<br />
-Fixed a bug at Champlon AB<br />
-Fixed some bugs/issues around Manhay<br />
-Improved/fixed spawners in Chevron<br />
-Fixed some elevation issues round Chevron<br />
<br />
<br />
==China==<br />
<br />
The release of v1.30.0 marks the begining of the beta test in China. We have spent the last year deploying many specific features to support this release. the features outlined below are critical to the successful release in China and haev opened the doors to many new features for our customers world wide. We would like to wish our partners in China the best of success on their launch. Success in China will ensure that we have the ability to continue to provide new features and new game play for years to come. S!<br />
<br />
-The client now supports several of the most common Input Method Editors for the Chinese language<br />
-PlayGATE now support the ability to have multiple regions with several game worlds each<br />
-The game now uses a new font that incoporates Chinese (and several other) character sets<br />
-The China version of the game is known as PKHLK which translates roughly to "Player Killer -Air,Sea, and Land"<br />
-The China version has custom flags and custom proper names for countries and towns, vehicles and weapons<br />
-The China version has unique logos and background screens<br />
-The game translations and text handling have been fully redone to allow for complete translation into Chinese<br />
-The China version has allowed us to develop several new technologies for things like training and instanced battles<br />
-Several issues had to be addressed for wide string character including install and save locations, registry keys, game names and chat<br />
-China will be able to support several custom account types such as pay-by-hour, free play, and VIP accounts in addition to premium subscriptions<br />
-Western players might find it interesting to know that in China the GM's will also act as the HC<br />
<br />
==Translations==<br />
<br />
This section of the read me often looks short but the ammount of work done here is always extensive. We would like to thank everyone who is a part of our Communty Translation Team. These guys have volunteered to help and make your game better. Give them a big salute next time you see them.<br />
<br />
-soloje<br />
-carnal<br />
-cad1SC<br />
-cid250<br />
-greni<br />
-rote7<br />
-rote1<br />
-lince<br />
-cix<br />
<br />
==Manuals==<br />
-Added several strategic commands to the High Command page<br />
-Several punctuation, spelling and grammar errors corrected in Chat Commands<br />
-Several British aircraft pages revised for same<br />
-Revised manual indexes to list new aircraft and remove non-used aircraft<br />
<br />
==Rank==<br />
<br />
-Ui now reports promotions in dog tag<br />
-Ui pop up when you get a promotion showing any perks you receive and points to your next rank<br />
<br />
==Rank Title Fixes==<br />
<br />
Several erroneous rank titles were updated or removed.<br />
<br />
-Kommodore removed from German Navy<br />
-Colonel is removed from French Navy.<br />
-General Admiral is added to German Navy.<br />
-Lieutenant, Junior removed from British Navy.<br />
-Commissioned Warrant Officer added to British Navy.<br />
-Boatswain added to British Navy<br />
-French Navy Enseigne divided into two classes<br />
-Other ranks moved up or down as appropriate<br />
-Various German spellings corrected.<br />
-British Army Brigadier corrected.<br />
-http://wiki.wwiionline.com/index.php/Ranks<br />
<br />
==Mac==<br />
<br />
We would like to thank Ahwulf for his continues support in helping us keep the Mac client up to date.<br />
<br />
S!<br />
<br />
-Improved sound handling<br />
-Fixed the long standing ?settings? bug<br />
-Improved the network code<br />
-Fixed a particle crash bug<br />
<br />
==Settings==<br />
<br />
-"Hardware" is now always the default sound setting<br />
-Added reset chat button to preferences<br />
<br />
==Keymapper==<br />
<br />
-Fixed an issue with mouse inputs at very high frame rates<br />
-Disabled alt-f4 while in game<br />
-No prior keymap preset selection causes the game to redetect the best preset each session<br />
-Prior manual preset selection overrides auto selected preset even if the presets device requirements are not met; assumes user knows best<br />
-Fixed an issue where systems with multiple joystick devices could get an incorrect preset selected<br />
-Yaw is now an absolute keymap<br />
-Fixed some missing plane controls offline<br />
-Adjusted flags for the roll, pitch and yaw controls to allow for absolute and relative keyboard functions<br />
-Category preset is now saved on first calculation to allow for no joystick keyboard fallback<br />
<br />
==Misc==<br />
<br />
-Removed the forced single-core affinity<br />
-Fixed a bug that would cause a crash on every 32nd despawn<br />
-ww2exit.log, ww2net.log, ww2abort.log etc are all now combined as "WW2_Log.txt" (Windows: Under Documents directory)<br />
<br />
==Builders==<br />
<br />
We would like to welcome these newest members to our Builders Program and extend to them our sincerest gratitude for their support.<br />
<br />
-Tim "Beerrun" Donovan<br />
-Kidd27<br />
-250 Hispana<br />
-1st Lithuanian Brigade<br />
-Boudreau<br />
-Hammer09<br />
-Alpha<br />
<br />
==In Memoriam==<br />
<br />
-Jani "Summala" Summala<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.30&diff=2838Readme 1.302019-07-07T22:55:36Z<p>B2k: </p>
<hr />
<div>'''''As Of Version 1.30.0.255 (5-27-09)'''''<br />
<br />
=General=<br />
There are a couple of things that players should be aware of before installing this release.<br />
This release includes a new PlayGATE. We advise players to use the Add/Remove Programs feature in Windows to removes "Battleground Europe: WWIIOL" and "PlayGATE" before continuing.<br />
Players who use ATi graphics cards may experience difficulties using the latest 9.5 drivers. While this problem is not limited to WWIIOL, we are working hard to resolve it and expect that we'll have a fix (or there will be new drivers) shortly. In the meantime please continue to use the 9.4 drivers if possible.<br />
<br />
Thank you.<br />
<br />
=Infantry=<br />
<br />
*Removed AA AI targeting paratroopers<br />
*Paratroopers wing badge moved so it does not display under the personal decal<br />
*Redid the rank requirements for infantry<br />
<br />
==Infantry Rank Requirements==<br />
<br />
E1 rank: Rifleman (binos now available!)<br />
E2 rank: SMG<br />
E3 rank: Sapper<br />
E4 rank: LMG/ATR<br />
E5 rank: Motarman/Grenadier<br />
E6 rank: Mission Posting<br />
E7 rank: Marksman (Sniper)<br />
<br />
=New Aircraft=<br />
<br />
*The Bf109F-1 is added to appear in tier 1 as the high ranked German fighter, replacing the Bf109E-4 which has had to be carried over from tier 0 up until now. It is faster than the Bf109E-4, climbs better and has a single nose mounted 20mm cannon in place of the two wing mounted cannons of the E-4 variant.<br />
<br />
*The Spitfire IIb replaces the Spitfire Ib in tier 1 as the high ranked British fighter. It is faster, and climbs better than the Spitfire Ib but is otherwise very similar. <br />
*The Bf110F-B replaces the Bf110C-4/B as the tier 2 German fighter bomber. It is faster and climbs better than the old Bf110C-4/B, and has an improved gun package. This brings it more into competitive alignment with the British Hurricane IIC and French Bell Mle.14a, while they both outclass the Bf110F-B as a turn fighter the German plane has a better bomb load and probably the best ammunition load out with 400 rounds of the higher velocity MG151 20mm. The Bf110F-B also has improved pilot armour.<br />
*An issue with excessive oil consumption in the engines of the He-111 was also cured so that it no longer runs out of oil before it runs out of fuel.<br />
<br />
=Vehicles=<br />
*Range finders now report in yards and meters<br />
*Fixed several Panzer gun sights that were not aligned correctly<br />
*Removed hatch and canopy controls from all AT and AA guns<br />
*Fixed PzIIIF turret coax MG ammo counter<br />
*Fixed some texture issues on the Panhard<br />
*Fixed long range visibility issues with Flak 36<br />
*Spit IIb now shows vertical stab in the virtual cockpit<br />
*Addressed a long standing HE issue with concussive damage to tank crews under very specific conditions<br />
<br />
=Critical Secondaries for Tanks=<br />
<br />
*All tanks that are tracked both sides from major damage (destruction) of drive and idler sprockets will award a kill to the shooter<br />
*All tanks that are tracked both sides resulting from loss of the track itself but without the destruction of drive and idler sprockets will not award kills to the shooter for that track loss<br />
*All wheeled and half track vehicles will award kills for the collapse of one side of the vehicle resulting in the vehicle being unable to drive further<br />
*All wheeled and half track vehicles are no longer able to be driven on 3 wheels after taking catastrophic damage to 1 wheel<br />
<br />
=EWS=<br />
<br />
*EWS should now trigger at airfields and factories more reliably<br />
*FB's are not used in the check<br />
<br />
=Training=<br />
*Players must now complete Basic Combat Training in order to graduate<br />
*Graduates can now access advanced training in infantry, tank and fighter combat<br />
*Players who complete Advanced Training will be able to join instanced combat missions to practice their new skills or to just find instant action<br />
*Fixed Spanish chat training asking for f4 but needed to press f3<br />
*Upon graduating from Basic Training, players will receive a new badge<br />
*AI no longer shoots during tutorials<br />
*When players exit training they will resume their previous persona<br />
<br />
=New Account Permission System=<br />
<br />
*In order to support our China release as well as some of our own top secret machinations we have altered how we manage permissions on the host. Hopefully this will be seamless to you but in case you find that you cannot transmit on Channel 1 or maybe you find that .wtf no longer seems to be working you'll know that Gophur messed them up and he'll need to fix it. Please do a .report (I'll be watching).<br />
*In addition to this you nay notice some red locks from time to time. This will indicate that you do not have access to a particular piece of content. For instance, you nay be at the highest rank and cannot gain more. You can mouse over these for more information.<br />
<br />
=PlayGATE=<br />
<br />
We've added an entirely new PlayGATE launcher. This program will now install into the game directory and no longer be a secondary install. You can now safely remove the old standalone PlayGATE from your system via the Add/Remove Programs in your Control Panels (PC only). Mac uses will see no cosmetic changes.<br />
<br />
*Added new functionality for playgate<br />
*Added "Region Selection screen" (china and beta only)<br />
*Added new web links and news pages<br />
*Fixed several connection and error message issues<br />
*Fixed a firewall checking error<br />
*The network code has been updated to use port 27015, 27016 and 27017<br />
*Changed netcode2 behavior: Defaults to allowing the Operating System to choose the local 'port' to use for connections to the game server. Controlled by config option 'app.localnc2port' which defaults to 0 (OS assigned).<br />
**This may cause some users firewalls' to complain but will significantly reduce the number of CTHLs caused by packetloss.<br />
**Users who want the old behavior need an entry in wwiiol.xml that reads: <value name="app.localnc2port" type="int" value="27015"/><br />
<br />
=UI/HUD=<br />
<br />
*Alt-F4 is no longer functional while in the game world<br />
*Corrected several spelling mistakes in UI language<br />
*All text input views now have IME support<br />
*Improved text input editing and cursor movement<br />
<br />
==Chat==<br />
<br />
*Added the /resetradio command to retune default settings to the radio<br />
*Fixed a bug where typing a long string could leave your chat input hidden<br />
*Fixed a bug where the cursor position was incorrect after a long line was entered<br />
*Fixed a possible error with default chat channels and blank channels<br />
*Made the interval between Help Channel usage reminder notices 5 minutes instead of 2.<br />
*Made the interval between Ops Channel usage reminder notices 15 minutes instead of 5.<br />
*Improved bad word filter (no need for you to "test" it out for us m'kay? kkthx)<br />
*Added /trainers <message> for trainers<br />
*Made the ammo switch message more generic in order to assist with translations<br />
<br />
==Map==<br />
<br />
*Fixed some map threading issues (should fix white map on some processors)<br />
*Training facilities should now show in town search<br />
*Minimap scale is now saved at despawn<br />
<br />
=Terrain=<br />
<br />
*Added new tank range to training grounds<br />
*Added new indirect fire range to training grounds<br />
*Fixed bridge colliders so towed weapons dontt fall through the gap<br />
*Fixed wood floor footstep sounds in small Belgian building<br />
*Map icons for new buildings have been updated<br />
*Converted flags to GLSL so that ATi users will not see distorted graphics with some driver/card combinations<br />
*Fixed a building error in Revin<br />
*Altered Revin AB layout<br />
*Improved Revin town layout<br />
*Replaced Sedan-charleville FB<br />
*Fixed some object errors in St.Truiden<br />
*Improved St.Truiden town layout<br />
*Fixed some object errors in Dinant West<br />
*Altered Dinant West town layout<br />
*Replaced st.Truiden-Hasselt FB<br />
*Improved Hasselt town layout<br />
*Added farm between Hasselt town and outlying southern depots<br />
*Replaced Diest-Aarschot FB<br />
*Improved Diest town layout<br />
*Added builder statue 1st Lithuanian Brigade near Andenne<br />
*Altered Andenne AB layout<br />
*Improved Andenne town layout<br />
*Replaced Gembloux-Wavre FB<br />
*Altered Gembloux town layout<br />
*Fixed elevation issue at Namur AB<br />
*Altered Namur AB layout<br />
*Improved Namur town layout<br />
*Replaced Profonderville city capture facility<br />
*Altered Profonderville town layout<br />
*Replaced Mazagran-Juniville FB<br />
*Replaced Juniville-Mazagran FB<br />
*Altered Mazagran town layout<br />
*Improved Juniville town layout<br />
*Replaced Nivilles-Louviere FB<br />
*Altered Nivilles town layout<br />
*Improved Louviere town layout<br />
*Improved Binche town layout<br />
*Fixed some elevation issues around above region (FB's and town tiles)<br />
*Fixed a depot at Geel<br />
*Fixed a tree in a depot at Engien<br />
*Fixed missing collide object on crate at docks<br />
*Replaced some non-functional AI in Bergen Op Zoom<br />
*Added an industrial facility to Bergen Op Zoom<br />
*Removed and replaced LeChesne Armybase (overlap tag on UI map issue)<br />
*Altered LeChesne town layout<br />
*Replaced Hasselt-St.Truiden FB<br />
*Improved Hasselt North AB layout<br />
*Replaced Geel-Paal Depot<br />
*Improved Geel town layout<br />
*Recreated Geel-Paal/Paal-Geel link<br />
*Improved Paal town layout<br />
*Replaced the Engien-Halle Depot<br />
*Improved Engien town layouy<br />
*Fixed a number of building/berm issues in Chimay<br />
*Fixed a number of issues with bad building/berm collisions in Rethel<br />
*Fixed some non-functional AI in Montfaucon<br />
*Fixed some building errors in Montfaucon<br />
*Fixed some berm/building anomalies in Etain<br />
*Fixed some non-functioning AI in Etain<br />
*Removed some bad AI placement in Mouzon<br />
*Removed some non-start buildings in Warmeriville<br />
*Converted the Warmeriville Power Plant into a strat facility<br />
*Fixed some AI problems in Ettelbruck<br />
*Fixed some AI problems in Moerdijk<br />
*Fixed some AI problems in Diest<br />
*Improved Ettelbruck town layout<br />
*Added a factory facility (capturable) to Heiderscheid township<br />
*Removed some berm errors in surrounding supercells<br />
*Fixed some AI problems in Mersch<br />
*Added a factory facility (capturable) to Mersch township<br />
*Fixed some berm errors near Dussen<br />
*Improved Dussen town layout<br />
*Fixed some elevated building issues (clipping) in Valenciennes<br />
*Fixed an elevation issue at Avelgem<br />
*Fixed the Avelgem-Tournai FB berm issue<br />
*Flattened some non flat river tiles along southern edge of map<br />
*Fixed an elevation issue in Metz<br />
*Fixed a bunch of broken AI at airfields<br />
*Fixed a bunch of berm issues<br />
*Fixed some broken building strat in Maubeauge<br />
*Rebuilt Maubeauge township (moved some over lapping facilities)<br />
*Fixed a spawn point issue in St.Vith<br />
*Fixed an elevation issue in St.Vith<br />
*Fixed some problems around Manhay<br />
*Fixed a spawn issue in Zell<br />
*Fixed some FB issues around Hermskiel<br />
*Fixed some issues in and round Bastogne<br />
*Fixed an FB issue near Bastogne<br />
*Fixed an AI issue in Bastogne<br />
*Rebuilt some bad aspects of the AB in Bastogne<br />
*Fixed an elevation issue at Hatert<br />
*Fixed a number odd elevation issues around Wiltz<br />
*Rebuilt some of the Wiltz AB layout<br />
*Fixed an AB/Spawn issue in Feschaux<br />
*Replaced Waremme-St.Truiden FB<br />
*Fixed an elevation issue in Waremme<br />
*Fixed another FB but I forgot which one !<br />
*Fixed an elevation issue at Champlon<br />
*Fixed a bug at Champlon AB<br />
*Fixed some bugs/issues around Manhay<br />
*Improved/fixed spawners in Chevron<br />
*Fixed some elevation issues round Chevron<br />
<br />
<br />
=China=<br />
<br />
The release of v1.30.0 marks the begining of the beta test in China. We have spent the last year deploying many specific features to support this release. the features outlined below are critical to the successful release in China and haev opened the doors to many new features for our customers world wide. We would like to wish our partners in China the best of success on their launch. Success in China will ensure that we have the ability to continue to provide new features and new game play for years to come. S!<br />
<br />
*The client now supports several of the most common Input Method Editors for the Chinese language<br />
*PlayGATE now support the ability to have multiple regions with several game worlds each<br />
*The game now uses a new font that incoporates Chinese (and several other) character sets<br />
*The China version of the game is known as PKHLK which translates roughly to "Player Killer *Air,Sea, and Land"<br />
*The China version has custom flags and custom proper names for countries and towns, vehicles and weapons<br />
*The China version has unique logos and background screens<br />
*The game translations and text handling have been fully redone to allow for complete translation into Chinese<br />
*The China version has allowed us to develop several new technologies for things like training and instanced battles<br />
*Several issues had to be addressed for wide string character including install and save locations, registry keys, game names and chat<br />
*China will be able to support several custom account types such as pay-by-hour, free play, and VIP accounts in addition to premium subscriptions<br />
*Western players might find it interesting to know that in China the GM's will also act as the HC<br />
<br />
=Translations=<br />
<br />
This section of the read me often looks short but the ammount of work done here is always extensive. We would like to thank everyone who is a part of our Communty Translation Team. These guys have volunteered to help and make your game better. Give them a big salute next time you see them.<br />
<br />
*soloje<br />
*carnal<br />
*cad1SC<br />
*cid250<br />
*greni<br />
*rote7<br />
*rote1<br />
*lince<br />
*cix<br />
<br />
=Manuals=<br />
*Added several strategic commands to the High Command page<br />
*Several punctuation, spelling and grammar errors corrected in Chat Commands<br />
*Several British aircraft pages revised for same<br />
*Revised manual indexes to list new aircraft and remove non-used aircraft<br />
<br />
=Rank=<br />
<br />
*Ui now reports promotions in dog tag<br />
*Ui pop up when you get a promotion showing any perks you receive and points to your next rank<br />
<br />
=Rank Title Fixes=<br />
<br />
Several erroneous rank titles were updated or removed.<br />
<br />
*Kommodore removed from German Navy<br />
*Colonel is removed from French Navy.<br />
*General Admiral is added to German Navy.<br />
*Lieutenant, Junior removed from British Navy.<br />
*Commissioned Warrant Officer added to British Navy.<br />
*Boatswain added to British Navy<br />
*French Navy Enseigne divided into two classes<br />
*Other ranks moved up or down as appropriate<br />
*Various German spellings corrected.<br />
*British Army Brigadier corrected.<br />
*http://wiki.wwiionline.com/index.php/Ranks<br />
<br />
=Mac=<br />
<br />
We would like to thank Ahwulf for his continues support in helping us keep the Mac client up to date.<br />
<br />
S!<br />
<br />
*Improved sound handling<br />
*Fixed the long standing ?settings? bug<br />
*Improved the network code<br />
*Fixed a particle crash bug<br />
<br />
=Settings=<br />
<br />
*"Hardware" is now always the default sound setting<br />
*Added reset chat button to preferences<br />
<br />
=Keymapper=<br />
<br />
*Fixed an issue with mouse inputs at very high frame rates<br />
*Disabled alt-f4 while in game<br />
*No prior keymap preset selection causes the game to redetect the best preset each session<br />
*Prior manual preset selection overrides auto selected preset even if the presets device requirements are not met; assumes user knows best<br />
*Fixed an issue where systems with multiple joystick devices could get an incorrect preset selected<br />
*Yaw is now an absolute keymap<br />
*Fixed some missing plane controls offline<br />
*Adjusted flags for the roll, pitch and yaw controls to allow for absolute and relative keyboard functions<br />
*Category preset is now saved on first calculation to allow for no joystick keyboard fallback<br />
<br />
=Misc=<br />
<br />
*Removed the forced single-core affinity<br />
*Fixed a bug that would cause a crash on every 32nd despawn<br />
*ww2exit.log, ww2net.log, ww2abort.log etc are all now combined as "WW2_Log.txt" (Windows: Under Documents directory)<br />
<br />
=Builders=<br />
<br />
We would like to welcome these newest members to our Builders Program and extend to them our sincerest gratitude for their support.<br />
<br />
*Tim "Beerrun" Donovan<br />
*Kidd27<br />
*250 Hispana<br />
*1st Lithuanian Brigade<br />
*Boudreau<br />
*Hammer09<br />
*Alpha<br />
<br />
=In Memoriam=<br />
<br />
*Jani "Summala" Summala<br />
<br />
[[Category:Patches]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.30&diff=2837Readme 1.302019-07-07T22:55:07Z<p>B2k: </p>
<hr />
<div>'''''As Of Version 1.30.0.255 (5-27-09)'''''<br />
<br />
=General=<br />
There are a couple of things that players should be aware of before installing this release.<br />
This release includes a new PlayGATE. We advise players to use the Add/Remove Programs feature in Windows to removes "Battleground Europe: WWIIOL" and "PlayGATE" before continuing.<br />
Players who use ATi graphics cards may experience difficulties using the latest 9.5 drivers. While this problem is not limited to WWIIOL, we are working hard to resolve it and expect that we'll have a fix (or there will be new drivers) shortly. In the meantime please continue to use the 9.4 drivers if possible.<br />
<br />
Thank you.<br />
<br />
=Infantry=<br />
<br />
*Removed AA AI targeting paratroopers<br />
*Paratroopers wing badge moved so it does not display under the personal decal<br />
*Redid the rank requirements for infantry<br />
<br />
==Infantry Rank Requirements==<br />
<br />
E1 rank: Rifleman (binos now available!)<br />
E2 rank: SMG<br />
E3 rank: Sapper<br />
E4 rank: LMG/ATR<br />
E5 rank: Motarman/Grenadier<br />
E6 rank: Mission Posting<br />
E7 rank: Marksman (Sniper)<br />
<br />
=New Aircraft=<br />
<br />
*The Bf109F-1 is added to appear in tier 1 as the high ranked German fighter, replacing the Bf109E-4 which has had to be carried over from tier 0 up until now. It is faster than the Bf109E-4, climbs better and has a single nose mounted 20mm cannon in place of the two wing mounted cannons of the E-4 variant.<br />
<br />
*The Spitfire IIb replaces the Spitfire Ib in tier 1 as the high ranked British fighter. It is faster, and climbs better than the Spitfire Ib but is otherwise very similar. <br />
*The Bf110F-B replaces the Bf110C-4/B as the tier 2 German fighter bomber. It is faster and climbs better than the old Bf110C-4/B, and has an improved gun package. This brings it more into competitive alignment with the British Hurricane IIC and French Bell Mle.14a, while they both outclass the Bf110F-B as a turn fighter the German plane has a better bomb load and probably the best ammunition load out with 400 rounds of the higher velocity MG151 20mm. The Bf110F-B also has improved pilot armour.<br />
*An issue with excessive oil consumption in the engines of the He-111 was also cured so that it no longer runs out of oil before it runs out of fuel.<br />
<br />
=Vehicles=<br />
*Range finders now report in yards and meters<br />
*Fixed several Panzer gun sights that were not aligned correctly<br />
*Removed hatch and canopy controls from all AT and AA guns<br />
*Fixed PzIIIF turret coax MG ammo counter<br />
*Fixed some texture issues on the Panhard<br />
*Fixed long range visibility issues with Flak 36<br />
*Spit IIb now shows vertical stab in the virtual cockpit<br />
*Addressed a long standing HE issue with concussive damage to tank crews under very specific conditions<br />
<br />
=Critical Secondaries for Tanks=<br />
<br />
*All tanks that are tracked both sides from major damage (destruction) of drive and idler sprockets will award a kill to the shooter<br />
*All tanks that are tracked both sides resulting from loss of the track itself but without the destruction of drive and idler sprockets will not award kills to the shooter for that track loss<br />
*All wheeled and half track vehicles will award kills for the collapse of one side of the vehicle resulting in the vehicle being unable to drive further<br />
*All wheeled and half track vehicles are no longer able to be driven on 3 wheels after taking catastrophic damage to 1 wheel<br />
<br />
=EWS=<br />
<br />
*EWS should now trigger at airfields and factories more reliably<br />
*FB's are not used in the check<br />
<br />
=Training=<br />
*Players must now complete Basic Combat Training in order to graduate<br />
*Graduates can now access advanced training in infantry, tank and fighter combat<br />
*Players who complete Advanced Training will be able to join instanced combat missions to practice their new skills or to just find instant action<br />
*Fixed Spanish chat training asking for f4 but needed to press f3<br />
*Upon graduating from Basic Training, players will receive a new badge<br />
*AI no longer shoots during tutorials<br />
*When players exit training they will resume their previous persona<br />
<br />
=New Account Permission System=<br />
<br />
*In order to support our China release as well as some of our own top secret machinations we have altered how we manage permissions on the host. Hopefully this will be seamless to you but in case you find that you cannot transmit on Channel 1 or maybe you find that .wtf no longer seems to be working you'll know that Gophur messed them up and he'll need to fix it. Please do a .report (I'll be watching).<br />
*In addition to this you nay notice some red locks from time to time. This will indicate that you do not have access to a particular piece of content. For instance, you nay be at the highest rank and cannot gain more. You can mouse over these for more information.<br />
<br />
=PlayGATE=<br />
<br />
We've added an entirely new PlayGATE launcher. This program will now install into the game directory and no longer be a secondary install. You can now safely remove the old standalone PlayGATE from your system via the Add/Remove Programs in your Control Panels (PC only). Mac uses will see no cosmetic changes.<br />
<br />
*Added new functionality for playgate<br />
*Added "Region Selection screen" (china and beta only)<br />
*Added new web links and news pages<br />
*Fixed several connection and error message issues<br />
*Fixed a firewall checking error<br />
*The network code has been updated to use port 27015, 27016 and 27017<br />
*Changed netcode2 behavior: Defaults to allowing the Operating System to choose the local 'port' to use for connections to the game server. Controlled by config option 'app.localnc2port' which defaults to 0 (OS assigned).<br />
**This may cause some users firewalls' to complain but will significantly reduce the number of CTHLs caused by packetloss.<br />
**Users who want the old behavior need an entry in wwiiol.xml that reads: <value name="app.localnc2port" type="int" value="27015"/><br />
<br />
=UI/HUD=<br />
<br />
*Alt-F4 is no longer functional while in the game world<br />
*Corrected several spelling mistakes in UI language<br />
*All text input views now have IME support<br />
*Improved text input editing and cursor movement<br />
<br />
==Chat==<br />
<br />
*Added the /resetradio command to retune default settings to the radio<br />
*Fixed a bug where typing a long string could leave your chat input hidden<br />
*Fixed a bug where the cursor position was incorrect after a long line was entered<br />
*Fixed a possible error with default chat channels and blank channels<br />
*Made the interval between Help Channel usage reminder notices 5 minutes instead of 2.<br />
*Made the interval between Ops Channel usage reminder notices 15 minutes instead of 5.<br />
*Improved bad word filter (no need for you to "test" it out for us m'kay? kkthx)<br />
*Added /trainers <message> for trainers<br />
*Made the ammo switch message more generic in order to assist with translations<br />
<br />
==Map==<br />
<br />
*Fixed some map threading issues (should fix white map on some processors)<br />
*Training facilities should now show in town search<br />
*Minimap scale is now saved at despawn<br />
<br />
=Terrain=<br />
<br />
*Added new tank range to training grounds<br />
*Added new indirect fire range to training grounds<br />
*Fixed bridge colliders so towed weapons dontt fall through the gap<br />
*Fixed wood floor footstep sounds in small Belgian building<br />
*Map icons for new buildings have been updated<br />
*Converted flags to GLSL so that ATi users will not see distorted graphics with some driver/card combinations<br />
*Fixed a building error in Revin<br />
*Altered Revin AB layout<br />
*Improved Revin town layout<br />
*Replaced Sedan-charleville FB<br />
*Fixed some object errors in St.Truiden<br />
*Improved St.Truiden town layout<br />
*Fixed some object errors in Dinant West<br />
*Altered Dinant West town layout<br />
*Replaced st.Truiden-Hasselt FB<br />
*Improved Hasselt town layout<br />
*Added farm between Hasselt town and outlying southern depots<br />
*Replaced Diest-Aarschot FB<br />
*Improved Diest town layout<br />
*Added builder statue 1st Lithuanian Brigade near Andenne<br />
*Altered Andenne AB layout<br />
*Improved Andenne town layout<br />
*Replaced Gembloux-Wavre FB<br />
*Altered Gembloux town layout<br />
*Fixed elevation issue at Namur AB<br />
*Altered Namur AB layout<br />
*Improved Namur town layout<br />
*Replaced Profonderville city capture facility<br />
*Altered Profonderville town layout<br />
*Replaced Mazagran-Juniville FB<br />
*Replaced Juniville-Mazagran FB<br />
*Altered Mazagran town layout<br />
*Improved Juniville town layout<br />
*Replaced Nivilles-Louviere FB<br />
*Altered Nivilles town layout<br />
*Improved Louviere town layout<br />
*Improved Binche town layout<br />
*Fixed some elevation issues around above region (FB's and town tiles)<br />
*Fixed a depot at Geel<br />
*Fixed a tree in a depot at Engien<br />
*Fixed missing collide object on crate at docks<br />
*Replaced some non-functional AI in Bergen Op Zoom<br />
*Added an industrial facility to Bergen Op Zoom<br />
*Removed and replaced LeChesne Armybase (overlap tag on UI map issue)<br />
*Altered LeChesne town layout<br />
*Replaced Hasselt-St.Truiden FB<br />
*Improved Hasselt North AB layout<br />
*Replaced Geel-Paal Depot<br />
*Improved Geel town layout<br />
*Recreated Geel-Paal/Paal-Geel link<br />
*Improved Paal town layout<br />
*Replaced the Engien-Halle Depot<br />
*Improved Engien town layouy<br />
*Fixed a number of building/berm issues in Chimay<br />
*Fixed a number of issues with bad building/berm collisions in Rethel<br />
*Fixed some non-functional AI in Montfaucon<br />
*Fixed some building errors in Montfaucon<br />
*Fixed some berm/building anomalies in Etain<br />
*Fixed some non-functioning AI in Etain<br />
*Removed some bad AI placement in Mouzon<br />
*Removed some non-start buildings in Warmeriville<br />
*Converted the Warmeriville Power Plant into a strat facility<br />
*Fixed some AI problems in Ettelbruck<br />
*Fixed some AI problems in Moerdijk<br />
*Fixed some AI problems in Diest<br />
*Improved Ettelbruck town layout<br />
*Added a factory facility (capturable) to Heiderscheid township<br />
*Removed some berm errors in surrounding supercells<br />
*Fixed some AI problems in Mersch<br />
*Added a factory facility (capturable) to Mersch township<br />
*Fixed some berm errors near Dussen<br />
*Improved Dussen town layout<br />
*Fixed some elevated building issues (clipping) in Valenciennes<br />
*Fixed an elevation issue at Avelgem<br />
*Fixed the Avelgem-Tournai FB berm issue<br />
*Flattened some non flat river tiles along southern edge of map<br />
*Fixed an elevation issue in Metz<br />
*Fixed a bunch of broken AI at airfields<br />
*Fixed a bunch of berm issues<br />
*Fixed some broken building strat in Maubeauge<br />
*Rebuilt Maubeauge township (moved some over lapping facilities)<br />
*Fixed a spawn point issue in St.Vith<br />
*Fixed an elevation issue in St.Vith<br />
*Fixed some problems around Manhay<br />
*Fixed a spawn issue in Zell<br />
*Fixed some FB issues around Hermskiel<br />
*Fixed some issues in and round Bastogne<br />
*Fixed an FB issue near Bastogne<br />
*Fixed an AI issue in Bastogne<br />
*Rebuilt some bad aspects of the AB in Bastogne<br />
*Fixed an elevation issue at Hatert<br />
*Fixed a number odd elevation issues around Wiltz<br />
*Rebuilt some of the Wiltz AB layout<br />
*Fixed an AB/Spawn issue in Feschaux<br />
*Replaced Waremme-St.Truiden FB<br />
*Fixed an elevation issue in Waremme<br />
*Fixed another FB but I forgot which one !<br />
*Fixed an elevation issue at Champlon<br />
*Fixed a bug at Champlon AB<br />
*Fixed some bugs/issues around Manhay<br />
*Improved/fixed spawners in Chevron<br />
*Fixed some elevation issues round Chevron<br />
<br />
<br />
=China=<br />
<br />
The release of v1.30.0 marks the begining of the beta test in China. We have spent the last year deploying many specific features to support this release. the features outlined below are critical to the successful release in China and haev opened the doors to many new features for our customers world wide. We would like to wish our partners in China the best of success on their launch. Success in China will ensure that we have the ability to continue to provide new features and new game play for years to come. S!<br />
<br />
*The client now supports several of the most common Input Method Editors for the Chinese language<br />
*PlayGATE now support the ability to have multiple regions with several game worlds each<br />
*The game now uses a new font that incoporates Chinese (and several other) character sets<br />
*The China version of the game is known as PKHLK which translates roughly to "Player Killer *Air,Sea, and Land"<br />
*The China version has custom flags and custom proper names for countries and towns, vehicles and weapons<br />
*The China version has unique logos and background screens<br />
*The game translations and text handling have been fully redone to allow for complete translation into Chinese<br />
*The China version has allowed us to develop several new technologies for things like training and instanced battles<br />
*Several issues had to be addressed for wide string character including install and save locations, registry keys, game names and chat<br />
*China will be able to support several custom account types such as pay-by-hour, free play, and VIP accounts in addition to premium subscriptions<br />
*Western players might find it interesting to know that in China the GM's will also act as the HC<br />
<br />
=Translations=<br />
<br />
This section of the read me often looks short but the ammount of work done here is always extensive. We would like to thank everyone who is a part of our Communty Translation Team. These guys have volunteered to help and make your game better. Give them a big salute next time you see them.<br />
<br />
*soloje<br />
*carnal<br />
*cad1SC<br />
*cid250<br />
*greni<br />
*rote7<br />
*rote1<br />
*lince<br />
*cix<br />
<br />
=Manuals=<br />
*Added several strategic commands to the High Command page<br />
*Several punctuation, spelling and grammar errors corrected in Chat Commands<br />
*Several British aircraft pages revised for same<br />
*Revised manual indexes to list new aircraft and remove non-used aircraft<br />
<br />
=Rank=<br />
<br />
*Ui now reports promotions in dog tag<br />
*Ui pop up when you get a promotion showing any perks you receive and points to your next rank<br />
<br />
=Rank Title Fixes=<br />
<br />
Several erroneous rank titles were updated or removed.<br />
<br />
*Kommodore removed from German Navy<br />
*Colonel is removed from French Navy.<br />
*General Admiral is added to German Navy.<br />
*Lieutenant, Junior removed from British Navy.<br />
*Commissioned Warrant Officer added to British Navy.<br />
*Boatswain added to British Navy<br />
*French Navy Enseigne divided into two classes<br />
*Other ranks moved up or down as appropriate<br />
*Various German spellings corrected.<br />
*British Army Brigadier corrected.<br />
*http://wiki.wwiionline.com/index.php/Ranks<br />
<br />
=Mac=<br />
<br />
We would like to thank Ahwulf for his continues support in helping us keep the Mac client up to date.<br />
<br />
S!<br />
<br />
*Improved sound handling<br />
*Fixed the long standing ?settings? bug<br />
*Improved the network code<br />
*Fixed a particle crash bug<br />
<br />
=Settings=<br />
<br />
*"Hardware" is now always the default sound setting<br />
*Added reset chat button to preferences<br />
<br />
=Keymapper=<br />
<br />
*Fixed an issue with mouse inputs at very high frame rates<br />
*Disabled alt-f4 while in game<br />
*No prior keymap preset selection causes the game to redetect the best preset each session<br />
*Prior manual preset selection overrides auto selected preset even if the presets device requirements are not met; assumes user knows best<br />
*Fixed an issue where systems with multiple joystick devices could get an incorrect preset selected<br />
*Yaw is now an absolute keymap<br />
*Fixed some missing plane controls offline<br />
*Adjusted flags for the roll, pitch and yaw controls to allow for absolute and relative keyboard functions<br />
*Category preset is now saved on first calculation to allow for no joystick keyboard fallback<br />
<br />
=Misc=<br />
<br />
*Removed the forced single-core affinity<br />
*Fixed a bug that would cause a crash on every 32nd despawn<br />
*ww2exit.log, ww2net.log, ww2abort.log etc are all now combined as "WW2_Log.txt" (Windows: Under Documents directory)<br />
<br />
=Builders=<br />
<br />
We would like to welcome these newest members to our Builders Program and extend to them our sincerest gratitude for their support.<br />
<br />
*Tim "Beerrun" Donovan<br />
*Kidd27<br />
*250 Hispana<br />
*1st Lithuanian Brigade<br />
*Boudreau<br />
*Hammer09<br />
*Alpha<br />
<br />
=In Memoriam=<br />
<br />
*Jani "Summala" Summala</div>B2khttps://wiki.wwiionline.com/index.php?title=Readme_1.30&diff=2836Readme 1.302019-07-07T22:38:43Z<p>B2k: Added the 1.30.0 readme</p>
<hr />
<div>================================<br />
WWIIOL - Battleground Europe<br />
================================<br />
Version 1.30.0.255 (5-27-09)<br />
<br />
<br />
*** IMPORTANT - PLEASE READ ***<br />
<br />
There are a couple of things that players should be aware of before installing this release.<br />
<br />
This release includes a new PlayGATE. We advise players to use the Add/Remove Programs feature in Windows to removes "Battleground Europe: WWIIOL" and "PlayGATE" before continuing.<br />
<br />
Players who use ATi graphics cards may experience difficulties using the latest 9.5 drivers. While this problem is not limited to WWIIOL, we are working hard to resolve it and expect that we'll have a fix (or there will be new drivers) shortly. In the meantime please continue to use the 9.4 drivers if possible.<br />
<br />
Thank you.<br />
<br />
Infantry:<br />
<br />
- Removed AA AI targeting paratroopers<br />
- Paratroopers wing badge moved so it does not display under the personal decal<br />
- Redid the rank requirements for infantry<br />
<br />
Infantry Rank Requirements:<br />
<br />
E1 rank: Rifleman (binos now available!)<br />
E2 rank: SMG<br />
E3 rank: Sapper<br />
E4 rank: LMG/ATR<br />
E5 rank: Motarman/Grenadier<br />
E6 rank: Mission Posting<br />
E7 rank: Marksman (Sniper)<br />
<br />
New Aircraft:<br />
<br />
The Bf109F-1 is added to appear in tier 1 as the high ranked German fighter, replacing the Bf109E-4 which has had to be carried over from tier 0 up until now. It is faster than the Bf109E-4, climbs better and has a single nose mounted 20mm cannon in place of the two wing mounted cannons of the E-4 variant.<br />
<br />
The Spitfire IIb replaces the Spitfire Ib in tier 1 as the high ranked British fighter. It is faster, and climbs better than the Spitfire Ib but is otherwise very similar. The Bf110F-B replaces the Bf110C-4/B as the tier 2 German fighter bomber. It is faster and climbs better than the old Bf110C-4/B, and has an improved gun package. This brings it more into competitive alignment with the British Hurricane IIC and French Bell Mle.14a, while they both outclass the Bf110F-B as a turn fighter the German plane has a better bomb load and probably the best ammunition load out with 400 rounds of the higher velocity MG151 20mm. The Bf110F-B also has improved pilot armour.<br />
<br />
An issue with excessive oil consumption in the engines of the He-111 was also cured so that it no longer runs out of oil before it runs out of fuel.<br />
<br />
Vehicles:<br />
<br />
- Range finders now report in yards and meters<br />
- Fixed several Panzer gun sights that were not aligned correctly<br />
- Removed hatch and canopy controls from all AT and AA guns<br />
- Fixed PzIIIF turret coax MG ammo counter<br />
- Fixed some texture issues on the Panhard<br />
- Fixed long range visibility issues with Flak 36<br />
- Spit IIb now shows vertical stab in the virtual cockpit<br />
- Addressed a long standing HE issue with concussive damage to tank crews under very specific conditions<br />
<br />
<br />
Critical Secondaries for Tanks:<br />
<br />
- All tanks that are tracked both sides from major damage (destruction) of drive and idler sprockets will award a kill to the shooter<br />
- All tanks that are tracked both sides resulting from loss of the track itself but without the destruction of drive and idler sprockets will not award kills to the shooter for that track loss<br />
- All wheeled and half track vehicles will award kills for the collapse of one side of the vehicle resulting in the vehicle being unable to drive further<br />
- All wheeled and half track vehicles are no longer able to be driven on 3 wheels after taking catastrophic damage to 1 wheel<br />
<br />
EWS:<br />
<br />
- EWS should now trigger at airfields and factories more reliably<br />
- FB's are not used in the check<br />
<br />
Training:<br />
- Players must now complete Basic Combat Training in order to graduate<br />
- Graduates can now access advanced training in infantry, tank and fighter combat<br />
- Players who complete Advanced Training will be able to join instanced combat missions to practice their new skills or to just find instant action<br />
- Fixed Spanish chat training asking for f4 but needed to press f3<br />
- Upon graduating from Basic Training, players will receive a new badge<br />
- AI no longer shoots during tutorials<br />
- When players exit training they will resume their previous persona<br />
<br />
New Account Permission System:<br />
<br />
In order to support our China release as well as some of our own top secret machinations we have altered how we manage permissiions on the host. Hopefully this will be seamless to you but in case you find that you cannot transmit on Channel 1 or maybe you find that .wtf no longer seems to be working you'll know that Gophur messed them up and he'll need to fix it. Please do a .report (I'll be watching).<br />
<br />
In addition to this you nay notice some red locks from time to time. This will indicate that you do not have access to a particular piece of content. For instance, you nay be at the highest rank and cannot gain more. You can mouse over these for more information.<br />
<br />
PlayGATE:<br />
<br />
We've added an entirely new PlayGATE launcher. This program will now install into the game directory and no longer be a secondary install. You can now safely remove the old standalone PlayGATE from your system via the Add/Remove Progrms in your Control Panels (PC only). Mac uses will see no cosmetic changes.<br />
<br />
- Added new functionality for playgate<br />
- Added "Region Selection screen" (china and beta only)<br />
- Added new web links and news pages<br />
- Fixed several connection and error message issues<br />
- Fixed a firewall checking error<br />
- The network code has been updated to use port 27015, 27016 and 27017<br />
- Changed netcode2 behavior: Defaults to allowing the Operating System to choose the local 'port' to use for connections to the game server. Controlled by config option 'app.localnc2port' which defaults to 0 (OS assigned).<br />
-- This may cause some users firewalls' to complain but will significantly reduce the number of CTHLs caused by packetloss.<br />
-- Users who want the old behavior need an entry in wwiiol.xml that reads: <value name="app.localnc2port" type="int" value="27015"/><br />
<br />
UI/HUD:<br />
<br />
- Alt-F4 is no longer functional while in the game world<br />
- Corrected several spelling mistakes in UI language<br />
- All text input views now have IME support<br />
- Improved text input editing and cursor movement<br />
<br />
Chat:<br />
<br />
- Added the /resetradio command to retune default settings to the radio<br />
- Fixed a bug where typing a long string could leave your chat input hidden<br />
- Fixed a bug where the cursor position was incorrect after a long line was entered<br />
- Fixed a possible error with default chat channels and blank channels<br />
- Made the interval between Help Channel usage reminder notices 5 minutes instead of 2.<br />
- Made the interval between Ops Channel usage reminder notices 15 minutes instead of 5.<br />
- Improved bad word filter (no need for you to "test" it out for us m'kay? kkthx)<br />
- Added /trainers <message> for trainers<br />
- Made the ammo switch message more generic in order to assist with translations<br />
<br />
Map:<br />
<br />
- Fixed some map threading issues (should fix white map on some processors)<br />
- Training facilities should now show in town search<br />
- Minimap scale is now saved at despawn<br />
<br />
Terrain:<br />
<br />
- Added new tank range to training grounds<br />
- Added new indirect fire range to training grounds<br />
- Fixed bridge colliders so towed weapons dontt fall through the gap<br />
- Fixed wood floor footstep sounds in small Belgian building<br />
- Map icons for new buildings have been updated<br />
- Converted flags to GLSL so that ATi users will not see distorted graphics with some driver/card combinations<br />
- Fixed a building error in Revin<br />
- Altered Revin AB layout<br />
- Improved Revin town layout<br />
- Replaced Sedan-charleville FB<br />
- Fixed some object errors in St.Truiden<br />
- Improved St.Truiden town layout<br />
- Fixed some object errors in Dinant West<br />
- Altered Dinant West town layout<br />
- Replaced st.Truiden-Hasselt FB<br />
- Improved Hasselt town layout<br />
- Added farm between Hasselt town and outlying southern depots<br />
- Replaced Diest-Aarschot FB<br />
- Improved Diest town layout<br />
- Added builder statue 1st Lithuanian Brigade near Andenne<br />
- Altered Andenne AB layout<br />
- Improved Andenne town layout<br />
- Replaced Gembloux-Wavre FB<br />
- Altered Gembloux town layout<br />
- Fixed elevation issue at Namur AB<br />
- Altered Namur AB layout<br />
- Improved Namur town layout<br />
- Replaced Profonderville city capture facility<br />
- Altered Profonderville town layout<br />
- Replaced Mazagran-Juniville FB<br />
- Replaced Juniville-Mazagran FB<br />
- Altered Mazagran town layout<br />
- Improved Juniville town layout<br />
- Replaced Nivilles-Louviere FB<br />
- Altered Nivilles town layout<br />
- Improved Louviere town layout<br />
- Improved Binche town layout<br />
- Fixed some elevation issues around above region (FB's and town tiles)<br />
- Fixed a depot at Geel<br />
- Fixed a tree in a depot at Engien<br />
- Fixed missing collide object on crate at docks<br />
- Replaced some non-functional AI in Bergen Op Zoom<br />
- Added an industrial facility to Bergen Op Zoom<br />
- Removed and replaced LeChesne Armybase (overlap tag on UI map issue)<br />
- Altered LeChesne town layout<br />
- Replaced Hasselt-St.Truiden FB<br />
- Improved Hasselt North AB layout<br />
- Replaced Geel-Paal Depot<br />
- Improved Geel town layout<br />
- Recreated Geel-Paal/Paal-Geel link<br />
- Improved Paal town layout<br />
- Replaced the Engien-Halle Depot<br />
- Improved Engien town layouy<br />
- Fixed a number of building/berm issues in Chimay<br />
- Fixed a number of issues with bad building/berm collisions in Rethel<br />
- Fixed some non-functional AI in Montfaucon<br />
- Fixed some building errors in Montfaucon<br />
- Fixed some berm/building anomalies in Etain<br />
- Fixed some non-functioning AI in Etain<br />
- Removed some bad AI placement in Mouzon<br />
- Removed some non-start buildings in Warmeriville<br />
- Converted the Warmeriville Power Plant into a strat facility<br />
- Fixed some AI problems in Ettelbruck<br />
- Fixed some AI problems in Moerdijk<br />
- Fixed some AI problems in Diest<br />
- Improved Ettelbruck town layout<br />
- Added a factory facility (capturable) to Heiderscheid township<br />
- Removed some berm errors in surrounding supercells<br />
- Fixed some AI problems in Mersch<br />
- Added a factory facility (capturable) to Mersch township<br />
- Fixed some berm errors near Dussen<br />
- Improved Dussen town layout<br />
- Fixed some elevated building issues (clipping) in Valenciennes<br />
- Fixed an elevation issue at Avelgem<br />
- Fixed the Avelgem-Tournai FB berm issue<br />
- Flattened some non flat river tiles along southern edge of map<br />
- Fixed an elevation issue in Metz<br />
- Fixed a bunch of broken AI at airfields<br />
- Fixed a bunch of berm issues<br />
- Fixed some broken building strat in Maubeauge<br />
- Rebuilt Maubeauge township (moved some over lapping facilities)<br />
- Fixed a spawn point issue in St.Vith<br />
- Fixed an elevation issue in St.Vith<br />
- Fixed some problems around Manhay<br />
- Fixed a spawn issue in Zell<br />
- Fixed some FB issues around Hermskiel<br />
- Fixed some issues in and round Bastogne<br />
- Fixed an FB issue near Bastogne<br />
- Fixed an AI issue in Bastogne<br />
- Rebuilt some bad aspects of the AB in Bastogne<br />
- Fixed an elevation issue at Hatert<br />
- Fixed a number odd elevation issues around Wiltz<br />
- Rebuilt some of the Wiltz AB layout<br />
- Fixed an AB/Spawn issue in Feschaux<br />
- Replaced Waremme-St.Truiden FB<br />
- Fixed an elevation issue in Waremme<br />
- Fixed another FB but I forgot which one !<br />
- Fixed an elevation issue at Champlon<br />
- Fixed a bug at Champlon AB<br />
- Fixed some bugs/issues around Manhay<br />
- Improved/fixed spawners in Chevron<br />
- Fixed some elevation issues round Chevron<br />
<br />
<br />
China:<br />
<br />
The release of v1.30.0 marks the begining of the beta test in China. We have spent the last year deploying many specific features to support this release. the features outlined below are critical to the successful release in China and haev opened the doors to many new features for our customers world wide. We would like to wish our partners in China the best of success on their launch. Success in China will ensure that we have the ability to continue to provide new features and new game play for years to come. S!<br />
<br />
- The client now supports several of the most common Input Method Editors for the Chinese language<br />
- PlayGATE now support the ability to have multiple regions with several game worlds each<br />
- The game now uses a new font that incoporates Chinese (and several other) character sets<br />
- The China version of the game is known as PKHLK which translates roughly to "Player Killer - Air,<br />
<br />
Sea, and Land"<br />
- The China version has custom flags and custom proper names for countries and towns, vehicles and weapons<br />
- The China version has unique logos and background screens<br />
- The game translations and text handling have been fully redone to allow for complete translation into Chinese<br />
- The China version has allowed us to develop several new technologies for things like training and instanced battles<br />
- Several issues had to be addressed for wide string character including install and save locations, registry keys, game names and chat<br />
- China will be able to support several custom account types such as pay-by-hour, free play, and VIP accounts in addition to premium subscriptions<br />
- Western players might find it interesting to know that in China the GM's will also act as the HC<br />
<br />
Translations:<br />
<br />
This section of the read me often looks short but the ammount of work done here is always extensive. We would like to thank everyone who is a part of our Communty Translation Team. These guys have volunteered to help and make your game better. Give them a big salute next time you see them.<br />
<br />
- soloje<br />
- carnal<br />
- cad1SC<br />
- cid250<br />
- greni<br />
- rote7<br />
- rote1<br />
- lince<br />
- cix<br />
<br />
Manuals:<br />
- Added several strategic commands to the High Command page<br />
- Several punctuation, spelling and grammar errors corrected in Chat Commands<br />
- Several British aircraft pages revised for same<br />
- Revised manual indexes to list new aircraft and remove non-used aircraft<br />
<br />
Rank:<br />
<br />
- Ui now reports promotions in dog tag<br />
- Ui pop up when you get a promotion showing any perks you receive and points to your next rank<br />
<br />
Rank Title Fixes:<br />
<br />
Several erroneous rank titles were updated or removed.<br />
<br />
- Kommodore removed from German Navy<br />
- Colonel is removed from French Navy.<br />
- General Admiral is added to German Navy.<br />
- Lieutenant, Junior removed from British Navy.<br />
- Commissioned Warrant Officer added to British Navy.<br />
- Boatswain added to British Navy<br />
- French Navy Enseigne divided into two classes<br />
- Other ranks moved up or down as appropriate<br />
- Various German spellings corrected.<br />
- British Army Brigadier corrected.<br />
- http://wiki.wwiionline.com/index.php/Ranks<br />
<br />
Mac:<br />
<br />
We would like to thank Ahwulf for his continues support in helping us keep the Mac client up to date.<br />
<br />
S!<br />
<br />
- Improved sound handling<br />
- Fixed the long standing ?settings? bug<br />
- Improved the network code<br />
- Fixed a particle crash bug<br />
<br />
Settings:<br />
<br />
- "Hardware" is now always the default sound setting<br />
- Added reset chat button to preferences<br />
<br />
Keymapper:<br />
<br />
- Fixed an issue with mouse inputs at very high frame rates<br />
- Disabled alt-f4 while in game<br />
- No prior keymap preset selection causes the game to redetect the best preset each session<br />
- Prior manual preset selection overrides auto selected preset even if the presets device requirements are not met; assumes user knows best<br />
- Fixed an issue where systems with multiple joystick devices could get an incorrect preset selected<br />
- Yaw is now an absolute keymap<br />
- Fixed some missing plane controls offline<br />
- Adjusted flags for the roll, pitch and yaw controls to allow for absolute and relative keyboard functions<br />
- Category preset is now saved on first calculation to allow for no joystick keyboard fallback<br />
<br />
Misc:<br />
<br />
- Removed the forced single-core affinity<br />
- Fixed a bug that would cause a crash on every 32nd despawn<br />
- ww2exit.log, ww2net.log, ww2abort.log etc are all now combined as "WW2_Log.txt" (Windows: Under Documents directory)<br />
<br />
Builders:<br />
<br />
We would like to welcome these newest members to our Builders Program and extend to them our sincerest gratitude for their support.<br />
<br />
- Tim "Beerrun" Donovan<br />
- Kidd27<br />
- 250 Hispana<br />
- 1st Lithuanian Brigade<br />
- Boudreau<br />
- Hammer09<br />
- Alpha<br />
<br />
In Memoriam:<br />
<br />
- Jani "Summala" Summala</div>B2khttps://wiki.wwiionline.com/index.php?title=Keymapper&diff=2650Keymapper2017-08-28T11:34:07Z<p>B2k: /* Save Changes */</p>
<hr />
<div>The Keymapper is a powerful function in BATTLEGROUND EUROPE, you can map practically any key, axis movement, mouse function, or slider to a key command. You can map keys to axis of movement in the game. You can also use a generic XML editor to map the game commands outside of the game. <br />
<br />
You can access the Keymapper from anywhere in the game, both in the UI and when in the game world as well. Either way you access it, the functionality is the same. The Keymapper is arranged under two tabs, '''“Keymapper”''' and '''“Sensitivity.”''' <br />
<br />
== No Joystick Option ==<br />
Control schemes for mouse and keyboard play have now been integrated to the game so that a joystick is not required for control of vehicles (but it is still '''strongly''' recommended for aircraft). These control schemes are detailed in the [[Keymap Layouts]] page.<br />
<br />
== [[Keymap Layouts]] ==<br />
<br />
= Keymapper =<br />
Creating and editing keyboard and axis bindings happens here. Select a category, then a function from the Keymap Categories pane then create or edit the binding in the Modify pane. Binding is as simple as selecting the Primary or Secondary Keymap that corresponds to the function you are binding, double click and enter the key or axis to bind to. Its that simple. You can also bind multiple key presses or axis to a single function.<br />
<br />
* Keymapper Controls: There are five buttons along the bottom of the Keymapper that allow you to manage your bindings and categories very simply. <br />
* Default Category: This button returns the selected Category to its default bindings. Use this button when wishing to “start from scratch” or reclaim the defaults for any reason.<br />
* Default Keymap: This button returns the selected keymap to its default binding. Use this button if you want to return a single keymap to its original binding. <br />
* Restore Category: This button will return the current selected category to your last save. Use this button if you are editing keymaps within a custom category (already edited) and want to return the entire category to your last save.<br />
<br />
=== Clear Keymap ===<br />
This button will clear any primary or secondary binding that is selected. Use this button to clear the specific binding. <br />
<br />
=== Save Changes ===<br />
This button will apply all your changes so far. Note that you can still set any binding or category back to its defaults even after you save if needed.<br />
<br />
When you save a changed keymap, this will be stored at<br />
* '''C:\Documents & Settings\<username>\My Documents\Battleground Europe\cfml [Windows XP]'''<br />
* '''C:\Users\<username>\Documents\Battleground Europe\cfml [Windows Vista/Windows 7-10]'''<br />
* '''<users>\library\preferences\ww2ol\ [Mac]'''<br />
<br />
See also [[Controllers]]<br />
<br />
[[Image:ui_keymapper_select.jpg|center|600px]]<br />
<br />
== [[Key_Mapper | Advance Keymapper Tutorial]] ==<br />
<br />
<br />
<br />
<br />
[[Category:Keymapper]]</div>B2khttps://wiki.wwiionline.com/index.php?title=7th_AST&diff=26467th AST2017-08-10T18:35:45Z<p>B2k: /* Squad History */</p>
<hr />
<div>7th Army - Allied Strike Team<br />
{| align="right"<br />
|+ <br />
! colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| 7th AST<br />
|-<br />
! colspan="2" style="background-color:#BBBBBB; |<br />
Squad image/logo<br />
|- <br />
|'''Affiliation:'''<br />
|Allied<br />
|-style="background-color:white;"<br />
|'''Squad Size:'''<br />
|Approx 500<br />
|-<br />
|'''Leadership:'''<br />
|CO-B2k<br><br />
XO-Snort<br><br />
XO-Aunghous<br><br />
<br />
|-style="background-color:white;"<br />
|'''Recruitment Policy:'''<br />
| Open recruitment - all account types welcome<br />
|-<br />
|'''Contact:'''<br />
| Contact us via our website or forums<br />
|-style="background-color:white;"<br />
|'''Website:'''<br />
|http://www.7thast.com<br />
|}<br />
<br />
= About 7th AST =<br />
We Don't find the from..... we CREATE it <br />
<br />
== Squad History ==<br />
7th AST has been involved with WWII Online since January of 2001. 7th AST was first created as the United Forces in January of 2001. It consisted as the 1st Infantry (Big Red One (BRO)), 1st Airborne, 1st Armored, and 11th Armored. Immediately after release, it was realized the the organization we had was not doable with WWII Online. The squads had a meeting and decided to merge under one squad key.<br />
b2k was asked to be the permanent CO. Emporer1 was the 1st XO. It was hoped that with the consolidation to one squad key and merging of chains of command, that the squad would become more streamlined.<br />
<br />
On 2 Aug, 2001, it was reformed as the 7th Army. 1st Airbourne became 4th Infantry (pending implementation of paratroopers), 11th Armored became 103rd Infantry, and the SOG and 31st Fighter Group were established. We fought under the French flag until the introduction of brigades made aligning with a specific country or area of the map unrealistic. Our primary focus is ground, however, we also have dedicated pilots. 7th Army was originally modeled along the force structure of the US 7th Army from WW2. 1st Airborne was renamed as the 4th Infantry Division (pending paratrooper implementation), 1st Armoured was created, 103rd Infantry Division relaced the departed 1st Infantry. Finally, an air unit, 31st Fighter Wing was created.<br />
And thus the 7th Army era was born. From 1.01 until Version 1.65 was released, 7th Army remained a dominant force on the battlefield. The 31st Fighter Wing was renamed the 41st Jaguars. Briefly, 7th Army also fielded a British sub-squad, the Royal Gurka Regiment. Over time though, we dropped the separate divisions within the squad and now fight as a collective team. <br />
<br />
Over time 7th Army and several other squads began to operate together. Eventually this common operational cooperation lead to the merger of the various squads into a common squad identity. Thus 7th AST was born.<br />
<br />
== Other Information ==<br />
Whatever you want other players to know about your squad<br />
<br />
[[Category:Squads]]<br />
[[Category:Allied]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Template:Infantry_Units&diff=2603Template:Infantry Units2017-06-28T14:52:03Z<p>B2k: </p>
<hr />
<div><center><br />
{| class="wikitable" style="text-align: center;"<br />
<br />
|-<br />
! !! British !! French !! American !! German <br />
|-<br />
!colspan="5" | '''[[Rifleman | Rifles]]'''<br />
|-<br />
| Single Shot<br>(Bolt Action) <br />
|| [[File:UK_Inf_Rifle_Single_Lee-Enfield.png|200px]]<br>[[Rifleman#British | Enfield No4 Mk 1 ]]<br />
|| [[File:FR_Inf_Rifle_Single_MAS36.png|200px]] <br>[[Rifleman#French | MAS 36 ]]<br />
|| [[File:In_us_rifle.jpg|200px]]<br>[[Rifleman#American | M1903 Springfield ]]<br />
|| [[File:DE_Inf_Rifle_Bolt_K98.png|200px]]<br>[[Rifleman#German | Mauser Karabiner 98 ]]<br />
|-<br />
| '''[[Rifleman|Semi-Automatic]]''' <br />
|| [[File:UK_Inf_Rifle_Semi_Garand.png|200px]]<br>[[Rifleman#British | M1 Garand ]]<br />
|| [[File:FR_Inf_Rifle_Semi_MAS40.png|200px]]<br>[[Rifleman#French | MAS40 ]]<br />
|| [[File:In_us_semiauto.jpg|200px]] <br>[[Rifleman#American | M1 Garand ]]<br />
|| [[File:DE_Inf_Rifle_Semi_G41.png|200px]]<br>[[Rifleman#German | Gewehr 43 ]]<br />
|-<br />
| <br />
|| <br />
|| <br />
|| <br />
|| [[File:DE_Inf_Rifle_Semi_G41.png|200px]]<br>[[Rifleman#German | Gewehr41 ]]<br />
|-<br />
| Automatic <br />
|| <br />
|| <br />
|| <br>[[Rifleman#American | Browning Automatic Rifle ]]<br />
|| <br>[[Rifleman#German | Fallschirmjagergewehr 42 (FG42) ]]<br />
|-<br />
! colspan ="5" |'''[[Sniper]]'''<br />
|-<br />
|| <br />
|| [[File:UK_Inf_Rifle_Sniper.png|200px]]<br> [[Sniper#British | Lee-Enfield No.4 Mk I with Mk III scope]]<br />
|| [[File:FR_Inf_Rifle_Sniper_Lebel.png|200px]]<br> [[Sniper#French | Fusil mle 1886 M93 "Lebel" with APX mle 1921 scope]]<br />
|| [[File:In_us_sniper.jpg|200px]]<br> [[Sniper#American | M1903 Springfield with Weaver 330 scope]]<br />
|| [[File:DE_Inf_Sniper_K98.png|200px]]<br> [[Sniper#German | Mauser Karabiner 98k with the ZF-41 scope]] <br />
|-<br />
! colspan="5" | '''[[Grenadier]]'''<br />
|- <br />
||<br />
|| [[File:UK_Inf_Grenadier_Enfield.png|200px]]<br> [[Grenadier#British | Lee-Enfield No.4 Mk I ]]<br />
|| [[File:FR_Inf_Grenadier_MAS36.png|200px]]<br>[[Grenadier#French | MAS 36 ]]<br />
|| Not Currently Modeled [[Grenadier#American | ]]<br />
|| [[File:De_grenadier_01.jpg|200px]] <br>[[Grenadier#German | ]]<br />
|-<br />
! colspan="5" | '''[[Submachine Gunner | Sub Machine Guns]]'''<br />
|-<br />
|<br />
|| [[File:UK_Inf_SMG_Thompson.png|200px]]<br>[[Submachine_Gunner#British | Thompson Model 1929 ]]<br />
|| [[File:FR_Inf_SMG_MAS38.png|200px]]<br>[[Submachine_Gunner#French | Pistolet-mitrailleur MAS mle 38 ]]<br />
|| [[File:In_us_smg.jpg|200px]]<br>[[Submachine_Gunner#American | M1A1 Thompson ]]<br />
|| [[File:DE_Inf_SMG_MP34.png|200px]]<br>[[Submachine_Gunner#German | MP 40 ]]<br />
|-<br />
|<br />
|| [[File:UK_Inf_SMG_Sten.png|200px]]<br>[[Submachine_Gunner#British | Sten Mk II ]]<br />
|| [[File:FR_Inf_SMG_M3A1_GreaseGun.png|200px]]<br>[[Submachine_Gunner#French | M3A1 Grease Gun ]]<br />
|| <br>[[Submachine_Gunner#American | M3A1 Grease Gun ]]<br />
|| [[File:DE_Inf_SMG_MP40.png|200px]]<br>[[Submachine_Gunner#German | MP 34 ]]<br />
|-<br />
! colspan="5" | Machine Guns<br />
|-<br />
|'''[[Light Machine Gunner]]''' <br />
|| [[File:UK_Inf_LMG_Bren.png|200px]] <br> [[Light_Machine_Gunner#British | Bren Mk II Light Machine Gun]]<br />
|| [[File:FR_Inf_LMG_FM24-29.png|200px]]<br> [[Light_Machine_Gunner#French | Fusil-mitrailleur mle 1924/29 ]]<br />
|| [[Light_Machine_Gunner#American | Not Currently Modeled ]]<br />
|| [[File:De_mgunner_01.jpg|200px]] <br>[[Light_Machine_Gunner#German | MG 34 ]]<br />
|-<br />
! colspan="5" | Specialty Weapons<br />
|-<br />
|'''[[Anti-Tank Rifleman]]''' <br />
|| [[File:UK_Inf_Anti-Tank_Rifle_Boys.png|200px]]<br>[[Anti-Tank_Rifleman#British| Boys_Anti-Tank_Rifle ]]<br />
|| [[File:FR_Inf_Anti-Tank_Rifle_Boys.png|200px]]<br>[[Anti-Tank_Rifleman#French | Boys_Anti-Tank_Rifle ]]<br />
|| <br>[[Anti-Tank_Rifleman#American | Boys_Anti-Tank_Rifle ]]<br />
|| [[File:DE_Inf_Anti-Tank_RiflePzB39.png|200px]]<br>[[Anti-Tank_Rifleman#German | Panzerbüchse 39 ]]<br />
|-<br />
|'''[[Anti-Tank Soldier]]''' <br />
<br />
|| [[File:UK_Inf_Anti-Tank_PIAT.png|200px]]<br> PIAT<br />
|| [[File:FR_Inf_Anti-Tank_Bazooka.png|200px]]<br> M9 Bazooka<br />
|| [[File:In_us_antitank.jpg|200px]] <br> M9 Bazooka<br />
|| [[File:In_de_antitank.jpg|200px]] <br> Panzerschreck_54<br />
|-<br />
! colspan="5" |'''[[Mortarmen | Mortars]]''' <br />
|-<br />
||<br />
|| [[File:UK_Inf_Mortar_2Inch.png|200px]] <br> 2_inch_mortar<br />
|| [[File:FR_Inf_Mortar_M37.png|200px]]<br> Lance-grenades de 50 mm mle 37<br />
|| <br> M37 Mortar<br />
|| [[File:DE_Inf_Mortar.png|200px]]<br> 5 cm leGrW 36 (Granatwerfer 36)<br />
|-<br />
! colspan="5" |'''[[Engineer]]''' / Sapper<br />
|-<br />
|| '''[[Engineer]]'''<br />
|| [[File:UK_Inf_Engineer.png|200px]]<br>[[Engineer#British | Enfield No.4 Mk 1 ]]<br />
|| [[File:FR_Inf_Engineer.png|200px]]<br>[[Engineer#French | MAS 36 ]]<br />
|| [[File:In_us_engineer.jpg|200px]] <br>[[Engineer#American | ]]<br />
|| [[File:DE_Inf_Engineer.png|200px]]<br>[[Engineer#German | ]]<br />
|-<br />
|| Sapper<br />
|| [[File:UK_Inf_Sapper.png|200px]] <br>[[Engineer#British | Webley Revolver ]]<br />
|| <br>[[Engineer#French | Modele 1935 ]]<br />
|| [[File:In_us_engineer.jpg|200px]] <br>[[Engineer#American | ]]<br />
|| [[File:DE_Inf_Sapper.png|200px]]<br>[[Engineer#German | ]]<br />
|}<br />
</center><br />
[[Category:Infantry]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Template:Infantry_Units&diff=2602Template:Infantry Units2017-06-27T20:07:03Z<p>B2k: </p>
<hr />
<div><center><br />
{| class="wikitable" style="text-align: center;"<br />
<br />
|-<br />
! !! British !! French !! American !! German <br />
|-<br />
!colspan="5" | '''[[Rifleman | Rifles]]'''<br />
|-<br />
| Single Shot<br>(Bolt Action) <br />
|| [[File:UK_Inf_Rifle_Single_Lee-Enfield.png|150px]]<br>[[Rifleman#British | Enfield No4 Mk 1 ]]<br />
|| [[File:FR_Inf_Rifle_Single_MAS36.png|150px]] <br>[[Rifleman#French | MAS 36 ]]<br />
|| [[File:In_us_rifle.jpg|200px]]<br>[[Rifleman#American | M1903 Springfield ]]<br />
|| [[File:DE_Inf_Rifle_Bolt_K98.png|150px]]<br>[[Rifleman#German | Mauser Karabiner 98 ]]<br />
|-<br />
| '''[[Rifleman|Semi-Automatic]]''' <br />
|| [[File:UK_Inf_Rifle_Semi_Garand.png|150px]]<br>[[Rifleman#British | M1 Garand ]]<br />
|| [[File:FR_Inf_Rifle_Semi_MAS40.png|150px]]<br>[[Rifleman#French | MAS40 ]]<br />
|| [[File:In_us_semiauto.jpg|200px]] <br>[[Rifleman#American | M1 Garand ]]<br />
|| [[File:DE_Inf_Rifle_Semi_G41.png|150px]]<br>[[Rifleman#German | Gewehr 43 ]]<br />
|-<br />
| <br />
|| <br />
|| <br />
|| <br />
|| [[File:DE_Inf_Rifle_Semi_G41.png|150px]]<br>[[Rifleman#German | Gewehr41 ]]<br />
|-<br />
| Automatic <br />
|| <br />
|| <br />
|| <br>[[Rifleman#American | Browning Automatic Rifle ]]<br />
|| <br>[[Rifleman#German | Fallschirmjagergewehr 42 (FG42) ]]<br />
|-<br />
! colspan ="5" |'''[[Sniper]]'''<br />
|-<br />
|| <br />
|| [[File:UK_Inf_Rifle_Sniper.png|150px]]<br> [[Sniper#British | Lee-Enfield No.4 Mk I with Mk III scope]]<br />
|| [[File:FR_Inf_Rifle_Sniper_Lebel.png|150px]]<br> [[Sniper#French | Fusil mle 1886 M93 "Lebel" with APX mle 1921 scope]]<br />
|| [[File:In_us_sniper.jpg|200px]]<br> [[Sniper#American | M1903 Springfield with Weaver 330 scope]]<br />
|| [[File:DE_Inf_Sniper_K98.png|150px]]<br> [[Sniper#German | Mauser Karabiner 98k with the ZF-41 scope]] <br />
|-<br />
! colspan="5" | '''[[Grenadier]]'''<br />
|- <br />
||<br />
|| [[File:UK_Inf_Grenadier_Enfield.png|150px]]<br> [[Grenadier#British | Lee-Enfield No.4 Mk I ]]<br />
|| [[File:FR_Inf_Grenadier_MAS36.png|150px]]<br>[[Grenadier#French | MAS 36 ]]<br />
|| Not Currently Modeled [[Grenadier#American | ]]<br />
|| [[File:De_grenadier_01.jpg|200px]] <br>[[Grenadier#German | ]]<br />
|-<br />
! colspan="5" | '''[[Submachine Gunner | Sub Machine Guns]]'''<br />
|-<br />
|<br />
|| [[File:UK_Inf_SMG_Thompson.png|150px]]<br>[[Submachine_Gunner#British | Thompson Model 1929 ]]<br />
|| [[File:FR_Inf_SMG_MAS38.png|150px]]<br>[[Submachine_Gunner#French | Pistolet-mitrailleur MAS mle 38 ]]<br />
|| [[File:In_us_smg.jpg|200px]]<br>[[Submachine_Gunner#American | M1A1 Thompson ]]<br />
|| [[File:DE_Inf_SMG_MP34.png|150px]]<br>[[Submachine_Gunner#German | MP 40 ]]<br />
|-<br />
|<br />
|| [[File:UK_Inf_SMG_Sten.png|150px]]<br>[[Submachine_Gunner#British | Sten Mk II ]]<br />
|| [[File:FR_Inf_SMG_M3A1_GreaseGun.png|150px]]<br>[[Submachine_Gunner#French | M3A1 Grease Gun ]]<br />
|| <br>[[Submachine_Gunner#American | M3A1 Grease Gun ]]<br />
|| [[File:DE_Inf_SMG_MP40.png|150px]]<br>[[Submachine_Gunner#German | MP 34 ]]<br />
|-<br />
! colspan="5" | Machine Guns<br />
|-<br />
|'''[[Light Machine Gunner]]''' <br />
|| [[File:UK_Inf_LMG_Bren.png|150px]] <br> [[Light_Machine_Gunner#British | Bren Mk II Light Machine Gun]]<br />
|| [[File:FR_Inf_LMG_FM24-29.png|150px]]<br> [[Light_Machine_Gunner#French | Fusil-mitrailleur mle 1924/29 ]]<br />
|| [[Light_Machine_Gunner#American | Not Currently Modeled ]]<br />
|| [[File:De_mgunner_01.jpg|200px]] <br>[[Light_Machine_Gunner#German | MG 34 ]]<br />
|-<br />
! colspan="5" | Specialty Weapons<br />
|-<br />
|'''[[Anti-Tank Rifleman]]''' <br />
|| [[File:UK_Inf_Anti-Tank_Rifle_Boys.png|150px]]<br>[[Anti-Tank_Rifleman#British| Boys_Anti-Tank_Rifle ]]<br />
|| [[File:FR_Inf_Anti-Tank_Rifle_Boys.png|150px]]<br>[[Anti-Tank_Rifleman#French | Boys_Anti-Tank_Rifle ]]<br />
|| <br>[[Anti-Tank_Rifleman#American | Boys_Anti-Tank_Rifle ]]<br />
|| [[File:DE_Inf_Anti-Tank_RiflePzB39.png|150px]]<br>[[Anti-Tank_Rifleman#German | Panzerbüchse 39 ]]<br />
|-<br />
|'''[[Anti-Tank Soldier]]''' <br />
<br />
|| [[File:UK_Inf_Anti-Tank_PIAT.png|150px]]<br> PIAT<br />
|| [[File:FR_Inf_Anti-Tank_Bazooka.png|150px]]<br> M9 Bazooka<br />
|| [[File:In_us_antitank.jpg|200px]] <br> M9 Bazooka<br />
|| [[File:In_de_antitank.jpg|200px]] <br> Panzerschreck_54<br />
|-<br />
! colspan="5" |'''[[Mortarmen | Mortars]]''' <br />
|-<br />
||<br />
|| [[File:UK_Inf_Mortar_2Inch.png|150px]] <br> 2_inch_mortar<br />
|| [[File:FR_Inf_Mortar_M37.png|150px]]<br> Lance-grenades de 50 mm mle 37<br />
|| <br> M37 Mortar<br />
|| [[File:DE_Inf_Mortar.png|150px]]<br> 5 cm leGrW 36 (Granatwerfer 36)<br />
|-<br />
! colspan="5" |'''[[Engineer]]''' / Sapper<br />
|-<br />
|| '''[[Engineer]]'''<br />
|| [[File:UK_Inf_Engineer.png|150px]]<br>[[Engineer#British | Enfield No.4 Mk 1 ]]<br />
|| [[File:FR_Inf_Engineer.png|150px]]<br>[[Engineer#French | MAS 36 ]]<br />
|| [[File:In_us_engineer.jpg|200px]] <br>[[Engineer#American | ]]<br />
|| [[File:DE_Inf_Engineer.png|150px]]<br>[[Engineer#German | ]]<br />
|-<br />
|| Sapper<br />
|| [[File:UK_Inf_Sapper.png|150px]] <br>[[Engineer#British | Webley Revolver ]]<br />
|| <br>[[Engineer#French | Modele 1935 ]]<br />
|| [[File:In_us_engineer.jpg|150px]] <br>[[Engineer#American | ]]<br />
|| [[File:DE_Inf_Sapper.png|150px]]<br>[[Engineer#German | ]]<br />
|}<br />
</center><br />
[[Category:Infantry]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Sniper&diff=2601Sniper2017-06-27T20:06:35Z<p>B2k: /* German */</p>
<hr />
<div>=Overview & Game Play=<br />
<br />
Snipers were often recruited from the finest marksman in the force and assigned to hit high-value targets. Working from concealed positions, snipers were commonly experts in camouflage, infiltration, and reconnaissance.<br />
<br />
Since killed players can just respawn, a sniper's role is less important in the game than it was in real life, but their impact can still be felt. The first skill you'll need to master is using the rifle at long ranges: The bullet doesn't hit instantly and gravity pulls the bullet downward as it travels. Practicing offline is a necessity to get a feel for the rifle, and even online it's worthwhile to hold the fire button to avoid chambering another bullet until you see where the last one landed.<br />
<br />
The second skill you need to master is staying hidden. If you keep far enough away from where the bulk of the fighting is taking place, your biggest concerns should be soldiers hunting for you or an LMG trying to spray your position from afar. To be a successful sniper, focus first and foremost on your survival: The infantry fighting position will make you all but invisible at the long ranges you should be engaging the enemy at as well as shield you from machine-gun fire, and occasionally moving around or letting a few enemies slip by will help prevent the enemy from zeroing in on your location. If the enemy engages you at medium to short range, you've probably already lost: The scope prevents you from aiming with your rifle's iron sights, making it extremely difficult to fire accurately while moving.<br />
<br />
Snipers are equipped with a scoped rifle, four smoke grenades, and a combat knife. <br />
<br />
=Equipment=<br />
==British==<br />
<br />
The reliable Lee-Enfield No.4 was also employed as a sniper weapon. A Mk.3 Scope was added with x3 magnification.<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:UK_Inf_Rifle_Sniper.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''British Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Lee-Enfield No.4 Mk I]]<br />
|- style="background:#f0f0f0;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==French==<br />
<br />
Despite more modern weapons using the 7.5 mm calibre entering service, the French army continued to issue older 8 mm rifles to its snipers. This was not necessarily a bad thing, as the old ammunition type was somewhat harder-hitting at long ranges, whereas the new 7.5 mm calibre had been designed for shorter, lighter weapons than the pre-WWI rifles. In WWIIOL:Battleground Europe, French snipers use the Lebel rifle fitted with an APX mle 1921 telescopic sight.<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:FR_Inf_Rifle_Sniper_Lebel.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''French Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Lebel]]<br />
|- style="background:#f0f0f0;"<br />
| [[Grenade fumigène]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==German==<br />
<br />
The reliable Mauser Kar.98 was also employed as a sniper weapon. A scope was added with x3 magnification. <br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:DE_Inf_Sniper_K98.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''German Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Karabiner 98k]]<br />
|- style="background:#f0f0f0;"<br />
| [[Nebelhandgranate 39]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==American==<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:In us sniper.jpg|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''American Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[M1903A4 Springfield]]<br />
|- style="background:#f0f0f0;"<br />
| [[Mk 8 Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
[[Category:Infantry]]<br />
[[Category:Units]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Sniper&diff=2600Sniper2017-06-27T20:06:10Z<p>B2k: /* German */</p>
<hr />
<div>=Overview & Game Play=<br />
<br />
Snipers were often recruited from the finest marksman in the force and assigned to hit high-value targets. Working from concealed positions, snipers were commonly experts in camouflage, infiltration, and reconnaissance.<br />
<br />
Since killed players can just respawn, a sniper's role is less important in the game than it was in real life, but their impact can still be felt. The first skill you'll need to master is using the rifle at long ranges: The bullet doesn't hit instantly and gravity pulls the bullet downward as it travels. Practicing offline is a necessity to get a feel for the rifle, and even online it's worthwhile to hold the fire button to avoid chambering another bullet until you see where the last one landed.<br />
<br />
The second skill you need to master is staying hidden. If you keep far enough away from where the bulk of the fighting is taking place, your biggest concerns should be soldiers hunting for you or an LMG trying to spray your position from afar. To be a successful sniper, focus first and foremost on your survival: The infantry fighting position will make you all but invisible at the long ranges you should be engaging the enemy at as well as shield you from machine-gun fire, and occasionally moving around or letting a few enemies slip by will help prevent the enemy from zeroing in on your location. If the enemy engages you at medium to short range, you've probably already lost: The scope prevents you from aiming with your rifle's iron sights, making it extremely difficult to fire accurately while moving.<br />
<br />
Snipers are equipped with a scoped rifle, four smoke grenades, and a combat knife. <br />
<br />
=Equipment=<br />
==British==<br />
<br />
The reliable Lee-Enfield No.4 was also employed as a sniper weapon. A Mk.3 Scope was added with x3 magnification.<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:UK_Inf_Rifle_Sniper.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''British Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Lee-Enfield No.4 Mk I]]<br />
|- style="background:#f0f0f0;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==French==<br />
<br />
Despite more modern weapons using the 7.5 mm calibre entering service, the French army continued to issue older 8 mm rifles to its snipers. This was not necessarily a bad thing, as the old ammunition type was somewhat harder-hitting at long ranges, whereas the new 7.5 mm calibre had been designed for shorter, lighter weapons than the pre-WWI rifles. In WWIIOL:Battleground Europe, French snipers use the Lebel rifle fitted with an APX mle 1921 telescopic sight.<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:FR_Inf_Rifle_Sniper_Lebel.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''French Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Lebel]]<br />
|- style="background:#f0f0f0;"<br />
| [[Grenade fumigène]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==German==<br />
<br />
The reliable Mauser Kar.98 was also employed as a sniper weapon. A scope was added with x3 magnification. <br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:DE_Inf_Sniper_K98.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''German Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Karabiner 98k]]<br />
|- style="background:#f0f0f0;"<br />
| [[Nebelhandgranate 39]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==American==<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:In us sniper.jpg|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''American Sniper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[M1903A4 Springfield]]<br />
|- style="background:#f0f0f0;"<br />
| [[Mk 8 Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
[[Category:Infantry]]<br />
[[Category:Units]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Submachine_Gunner&diff=2599Submachine Gunner2017-06-27T20:04:18Z<p>B2k: /* German */</p>
<hr />
<div>=Overview & Game Play=<br />
<br />
A submachine gun, abbreviated as SMG, is a firearm that combines the automatic fire of a machine gun with the cartridge of a pistol, and is usually between the two in weight and size. Often mistaken with an assault rifle, which in contrast, uses an intermediate-power cartridge with more power than a pistol but less than a standard rifle or battle rifle.<br />
<br />
Able to fire rapidly while still staying maneuverable, the submachine gunner is the most well-rounded class for urban fighting. Their fighting ability at long-ranges is almost non-existent, though, so it's generally a poor decision to take them too far outside town.<br />
<br />
While their main weapon is obviously their submachine gun, submachine gunners also have a pistol with two clips for when they run out of ammunition. They also carry four HE grenades, two smoke grenades, and a combat knife. <br />
<br />
=Equipment=<br />
<br />
==British==<br />
<br />
Popularized by American gangsters from its introduction in 1919, the M1928 was a militarized version equipped with the then-novel Cutts Compensator to reduce muzzle climb. The M1928 fired a powerful .45 round which could be effective out to around 100 yards.<br />
<br />
Although heavy for an infantry weapon, it was well-balanced and easy to aim. The Thompson was a distinctive weapon which was used worldwide throughout the 40s, 50s, and even well into the 1960s. <br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:UK_Inf_SMG_Thompson.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''British Submachine Gunner'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Thompson M1928]]<br />
|- style="background:#f0f0f0;"<br />
| [[Webley .455]]<br />
|- style="background: white;"<br />
| [[No.36M Mk I Mills Bomb]]<br />
|- style="background:#f0f0f0;"<br />
| [[No.77 Mk I Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==French==<br />
<br />
The MAS.38 was a technically advanced and accurate weapon with novel features such as a recoil mechanism which actually tracked through a tube bored into the stock (thus the oddly bent look to the weapon). Its quality couldn't compensate for the sub-par 7.65mm pistol round it fired, which gave it a reputation for ineffectiveness on the battlefield. <br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:FR_Inf_SMG_MAS38.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''French Submachine Gunner'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[MAS mle 38]]<br />
|- style="background:#f0f0f0;"<br />
| [[Pistolet automatique mle 1935S]]<br />
|- style="background: white;"<br />
| [[Grenade à main offensive mle 1915]]<br />
|- style="background:#f0f0f0;"<br />
| [[Grenade fumigène]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
==German==<br />
<br />
The MP38 (and the slightly refined version, the MP40) weapon was an extremely successful weapon. Easy and cheap to produce, troops liked it because of its durability and effectiveness. In fact, it was fitted with a rate reducer that limited the rate of fire to a controllable level.<br />
<br />
The MP40 was employed by all manner of troops, but was particularly popular units that were expected to engage in very close-range combat. <br />
<br />
<center><br />
{|<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:DE_Inf_SMG_MP40.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''German Submachine Gunner'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Maschinenpistole 40]]<br />
|- style="background:#f0f0f0;"<br />
| [[Pistole 08]]<br />
|- style="background: white;"<br />
| [[Stielhandgranate 24]]<br />
|- style="background:#f0f0f0;"<br />
| [[Nebelhandgranate 39]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:DE_Inf_SMG_MP34.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''German Submachine Gunner'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[Maschinenpistole 34]]<br />
|- style="background:#f0f0f0;"<br />
| [[Pistole 08]]<br />
|- style="background: white;"<br />
| [[Stielhandgranate 24]]<br />
|- style="background:#f0f0f0;"<br />
| [[Nebelhandgranate 39]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
|}<br />
</center><br />
<br />
==American==<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:Need Image|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''American Submachine Gunner'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[M1A1 Thompson]]<br />
|- style="background:#f0f0f0;"<br />
| [[M1911 Colt]]<br />
|- style="background: white;"<br />
| [[Mk 2 Hand Grenade]]<br />
|- style="background:#f0f0f0;"<br />
| [[Mk 8 Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|}<br />
</center><br />
<br />
[[Category:Infantry]]<br />
[[Category:Units]]</div>B2khttps://wiki.wwiionline.com/index.php?title=Engineer&diff=2598Engineer2017-06-27T19:58:29Z<p>B2k: /* French */</p>
<hr />
<div>=Overview & Game Play=<br />
<br />
The combat engineer is the soldier tasked with the heavy building, repair, and demolition duties on the battlefield. In the game, the engineer can do the following:<br />
<br />
*Damage and destroy forward bases, bridges, and other structures by placing explosive satchels on them.<br />
*Repair bridges and AI defensive emplacements using their repair kit.<br />
*Place a large gun emplacement as their Player-Placed Object. <br />
<br />
Except for two extra smoke grenades, the engineer is no better fit for battle than an ordinary rifleman. Since the engineer is the only unit that can destroy FBs and repair buildings, you should try to avoid combat whenever possible to save them for when they're valuable: The engineer shouldn't be treated as a combat class.<br />
<br />
Engineers are equipped with a rifle, four HE and smoke grenades, and a combat knife. They also carry four HE satchels and four repair kits.<br />
<br />
=Equipment=<br />
==British==<br />
<br />
<center><br />
{|<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:UK_Inf_Engineer.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''British Engineer'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[Lee-Enfield No.4 Mk I]]<br />
|- style="background: white;"<br />
| [[No.36M Mk I Mills Bomb]]<br />
|- style="background:#f0f0f0;"<br />
| [[No.77 Mk I Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:UK_Inf_Sapper.png|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''British Sapper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[Lee-Enfield No.4 Mk I]]<br />
|- style="background: white;"<br />
| [[No.36M Mk I Mills Bomb]]<br />
|- style="background:#f0f0f0;"<br />
| [[No.77 Mk I Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
|}<br />
</center><br />
<br />
==French==<br />
<br />
<center><br />
{|<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:FR_Inf_Engineer.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''French Engineer'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[Fusil mle 1936]]<br />
|- style="background: white;"<br />
| [[Grenade à main offensive mle 1915]]<br />
|- style="background:#f0f0f0;"<br />
| [[Grenade fumigène]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:FR_Inf_Sapper.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''French Sapper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[Fusil mle 1936]]<br />
|- style="background: white;"<br />
| [[Grenade à main offensive mle 1915]]<br />
|- style="background:#f0f0f0;"<br />
| [[Grenade fumigène]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
|}<br />
<br />
</center><br />
<br />
==German==<br />
<br />
<center><br />
{|<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:DE_Inf_Engineer.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''German Engineer'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[Karabiner 98k]]<br />
|- style="background: white;"<br />
| [[Stielhandgranate 24]]<br />
|- style="background:#f0f0f0;"<br />
| [[Nebelhandgranate 39]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
|<br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:DE_Inf_Sapper.png|200px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''German Sapper'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[Karabiner 98k]]<br />
|- style="background: white;"<br />
| [[Stielhandgranate 24]]<br />
|- style="background:#f0f0f0;"<br />
| [[Nebelhandgranate 39]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
|<br />
|}<br />
</center><br />
<br />
==American==<br />
<br />
<center><br />
{| class="wikitable" style="text-align: center;"<br />
| [[File:Needs Image.jpg|250px]]<br />
|- style="background:#666600; color:#fff;"<br />
| '''American Engineer'''<br />
|- style="background:#ddb;"<br />
| Equipment<br />
|- style="background: white;"<br />
| [[5kg Satchel Charges]]<br />
|- style="background:#f0f0f0;"<br />
| [[M1903A3 Springfield]]<br />
|- style="background: white;"<br />
| [[Mk 2 Hand Grenade]]<br />
|- style="background:#f0f0f0;"<br />
| [[Mk 8 Smoke Grenade]]<br />
|- style="background: white;"<br />
| [[Combat Knife]]<br />
|- style="background:#f0f0f0;"<br />
| [[Repair Kit]]<br />
|}<br />
</center></div>B2k