https://wiki.wwiionline.com/api.php?action=feedcontributions&user=Doc&feedformat=atomWWII Online Wiki - User contributions [en]2024-03-28T08:46:39ZUser contributionsMediaWiki 1.36.1https://wiki.wwiionline.com/index.php?title=United_States&diff=4393United States2023-01-12T21:02:43Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a [[Browning Automatic Rifle]] at the shoulder.|250px]]<br />
The American units do not take part in WWIIOL at the beginning of a campaign, to reflect that historically the Americans did not enter World War Two as active combat units until 1942. Once they do enter the campaign however, the emphasis in combat falls heavily on the American's shoulders. The British and the French are still active in the campaign, but the majority of Allied units are overnight going to be American.<br />
<br />
This brings some welcome equipment changes across the front with very capable Sherman tanks in large numbers but more than anything else, the excellent M1 Garand semi-automatic rifle. Naturally we also see the arrival of American Army Air Force fighters and bombers, changing the shape and feel of Allied air power compared to the previously British/French only status the Allies start a campaign with. Not to be overlooked are the myriad of supporting roles played by the excellent American halftracks, some armed with 75mm anti-tank guns, and the fast and robust American GMC trucks.<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4392United States2023-01-12T21:02:07Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a Browning Automatic Rifle at the shoulder. [[Browning Automatic Rifle]].|250px]]<br />
The American units do not take part in WWIIOL at the beginning of a campaign, to reflect that historically the Americans did not enter World War Two as active combat units until 1942. Once they do enter the campaign however, the emphasis in combat falls heavily on the American's shoulders. The British and the French are still active in the campaign, but the majority of Allied units are overnight going to be American.<br />
<br />
This brings some welcome equipment changes across the front with very capable Sherman tanks in large numbers but more than anything else, the excellent M1 Garand semi-automatic rifle. Naturally we also see the arrival of American Army Air Force fighters and bombers, changing the shape and feel of Allied air power compared to the previously British/French only status the Allies start a campaign with. Not to be overlooked are the myriad of supporting roles played by the excellent American halftracks, some armed with 75mm anti-tank guns, and the fast and robust American GMC trucks.<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4391United States2023-01-12T20:58:44Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a Browning Automatic Rifle at the shoulder. [[Browning Automatic Rifle|BAR]].|250px]]<br />
The American units do not take part in WWIIOL at the beginning of a campaign, to reflect that historically the Americans did not enter World War Two as active combat units until 1942. Once they do enter the campaign however, the emphasis in combat falls heavily on the American's shoulders. The British and the French are still active in the campaign, but the majority of Allied units are overnight going to be American.<br />
<br />
This brings some welcome equipment changes across the front with very capable Sherman tanks in large numbers but more than anything else, the excellent M1 Garand semi-automatic rifle. Naturally we also see the arrival of American Army Air Force fighters and bombers, changing the shape and feel of Allied air power compared to the previously British/French only status the Allies start a campaign with. Not to be overlooked are the myriad of supporting roles played by the excellent American halftracks, some armed with 75mm anti-tank guns, and the fast and robust American GMC trucks.<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4390United States2023-01-12T20:54:55Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a Browning Automatic Rifle at the shoulder. [[Browning Automatic Rifle|BAR]].|250px]]<br />
The American units do not take part in WWIIOL at the beginning of a campaign, to reflect that historically the Americans did not enter World War Two as active combat units until 1942. Once they do enter the campaign however, the emphasis in combat falls heavily on the American's shoulders. The British and the French are still active in the campaign, but the majority of Allied units are overnight going to be American.<br />
<br />
This brings some welcome equipment changes across the front with very capable Sherman tanks in large numbers but and more than anything else, the excellent M1 Garand semi-automatic rifle. Naturally we also see the arrival of American Army Air Force fighters and bombers, changing the shape and feel of Allied air power compared to the previously British/French only status the Allies start a campaign with.<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4389United States2023-01-12T20:51:29Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a Browning Automatic Rifle at the shoulder. [[Browning Automatic Rifle|BAR]].|250px]]<br />
The American units do not take part in WWIIOL at the beginning of a campaign, to reflect that historically the Americans did not enter World War Two as active combat units until 1942. Once they do enter the campaign however, the emphasis in combat falls heavily on the American's shoulders. The British and the French are still active in the campaign, but the majority of Allied units are overnight going to be American.<br />
<br />
This brings some welcome equipment changes across the front with very capable (if somewhat undergunned initially compared to the long 75mm guns found on German armor, in general) Sherman tanks (that will be upgunned to the 76mm in due course of time) and more than anything, the excellent M1 Garand semi-automatic rifle. Naturally we also see the arrival of American Army Air Force fighters and bombers, changing the shape and feel of Allied air power compared to the previously British/French only status the Allies start a campaign with.<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4388United States2023-01-12T20:50:38Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a Browning Automatic Rifle at the shoulder. [[Browning Automatic Rifle|BAR]].|250px]]<br />
The American units do not take part in WWIIOL at the beginning of a campaign, to reflect that historically the Americans did not enter World War Two as active combat units until 1942. Once they do enter the campaign however, the emphasis in combat falls heavily on the American's shoulders. The British and the French are still active in the campaign, but the majority of Allied units are overnight going to be American.<br />
<br />
This brings some welcome equipment changes across the front with very capable (if somewhat undergunned initially compared to the long 75mm guns found on German Panzers in general) Sherman tanks (that will be upgunned to the 76mm in due course of time) and more than anything, the excellent M1 Garand semi-automatic rifle. Naturally we also see the arrival of American Army Air Force fighters and bombers, changing the shape and feel of Allied air power compared to the previously British/French only status the Allies start a campaign with.<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4387United States2023-01-12T20:40:53Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In us bar.jpg|left|thumb|An American infantryman walks up a Browning Automatic Rifle at the shoulder. [[Browning Automatic Rifle|BAR]].|250px]]<br />
<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Germany&diff=4386Germany2023-01-12T20:30:13Z<p>Doc: /* Equipment */</p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_de.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> Germany<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>Einigkeit und Recht und Freiheit</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> Axis<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> Heer<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> Luftwaffe<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> Kriegsmarine<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> 357,021 Kilometers squared (not all modelled)<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> Kiel<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
Germany is one of the playable nations in [[World War Two Online]]. Led by the [[Axis_High_Command|Oberkommando der Achsenmächte]], they are currently the only playable [[Axis_forces|Axis]] country.<br />
<br />
==[[Wehrmacht|Armed Forces]]==<br />
The Wehrmacht has three branches: The [[Heer]], [[Kriegsmarine]] and [[Luftwaffe]]. As the only Axis member it has as many divisions as all the Allies combined and, although having less variety overall, its equipment is more diverse than any other individual country's.<br />
<br />
==[[Units|Equipment]]==<br />
[[File:De_mgunner_01.jpg|left|thumb|A German soldier lies in wait with an [[Maschinengewehr_34|MG34]].|250px]]<br />
<br />
In the initial tiers, the Germans start the campaign with a focus on speed and maneuvering: Most German guns are underpowered against the Allies' heavier tanks, have accuracy problems at longer range, and their armor is paper thin in comparison. This is not to say the Germans are at a disadvantage, however: In the air, the [[Ju_87|Stuka]] dive bomber offers precise targeting and, when that's not appropriate, the [[He_111|He 111]]'s 8 250kg bombs offers a brute-force alternative. Additionally, the legendary [[FlaK._36|FlaK. 36]] AA/AT gun can tear apart any Allied tank at 1 km or more if handled properly — both in the initial tier and in later ones.<br />
<br />
Although it's improved in Tier 1, by Tier 2 German guns are all but equal with their Allied counterparts: The [[PaK._38|PaK. 38]] and [[PaK._40|40]] AT guns are far superior to the earlier [[PaK._36|PaK. 36]] the [[PzKpfw_IV#PzKpfw_IV_Ausf._G|Panzer IV G]] offers a strong mix of mobility, armor, and firepower; and the [[StuG#StuG_III_Ausf._G|StuG III G]] serves as a powerful tank destroyer. Furthermore, the introduction of the [[PzKpfw.VI|Tiger]] in Tier 3 adds even more firepower to the German arsenal.<br />
<br />
==The Swastika==<br />
Due to laws in Germany [[http://en.wikipedia.org/wiki/Strafgesetzbuch|Strafgesetzbuch]] and elsewhere [[http://en.wikipedia.org/wiki/Strafgesetzbuch_(Switzerland)|Switzerland]], the swastika is not allowed in the game. In places this has been replaced by the Iron Cross, such as on the Axis flag for example, or in some cases removed all together, such as on the tail fin of [[Aircraft|German aircraft]].<br />
<br />
For more information please read the [[Terms_of_Service|Terms of Service]].<br />
<br />
[[Category:nations]][[Category:axis]]</div>Dochttps://wiki.wwiionline.com/index.php?title=United_States&diff=4385United States2023-01-12T20:24:43Z<p>Doc: </p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_us.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> United States of America<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>E pluribus unum</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[US Army]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[US Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[US Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> N/A<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> N/A<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United States is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]]. Loaning their equipment to [[France]] starting in Tier 1, the Americans eventually enter the war some time after the start of a campaign (currently tier 3 of a campaign) to reflect the historical reality that they weren't fighting in Europe at the start of WWII. Generally speaking the bulk of Allied units after the Americans enter the conflict fall on their shoulders, although the British and the French are still in the fight to a lesser degree. <br />
<br />
==[[US Army|Armed Forces]]==<br />
While they aren't around at the beginning of the campaign, in Tier 3 the [[US Army]] arrives and replaces 7 Allied divisions. <br />
<br />
==[[Units|Equipment]]==<br />
<br />
[[Category:Nations]][[Category:allied]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Great_Britain&diff=4384Great Britain2023-01-12T20:20:33Z<p>Doc: </p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_uk.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> Great Britain <br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>Dieu et mon droit</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[British Expeditionary Force]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[Royal Air Force]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[Royal Navy]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> 277 Kilometers squared (not all modelled)<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> Stromness<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
The United Kingdom, commonly called Great Britain, is one of the playable [[Allied Forces|Allied countries]] in [[World War Two Online]]. <br />
<br />
==[[British Armed Forces|Armed Forces]]==<br />
On land, the [[British Armed Forces]] consists of the [[British Expeditionary Force]], sent out to Europe in 1940 to help defend against a German invasion. It is the smallest of all the armies with just two ground divisions and one paratroop division.<br />
<br />
In addition, Britain also has the [[Royal Air Force]] and [[Royal Navy]] at her disposal. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:UK_Inf_LMG_Bren.png|left|thumb| The [[Bren Mk II Light Machine Gun]] in action.|250px]]<br />
<br />
British armor is highly reflective of the interwar doctrines on armored warfare. On the one hand there's the infantry tank: Slow, heavily armored machines designed to support attacking infantry. The [[Matilda]] is almost unkillable for most German guns in the early tiers, and the [[Churchill#Churchill_Mk.III|Churchill Mk.III]] and [[Churchill#Churchill_Mk.VII|VII]] are almost as hard to kill in later tiers.<br />
<br />
On the other hand there's the cruiser or cavalry tank, built to quickly break through the enemy lines once holes had been punched by infantry. The aptly named [[Cruiser]] tank and later [[Crusader]] tanks fill this role: Their guns are fair and their armor paper thin, but they can run circles around anything bigger than an armored car or truck.<br />
<br />
<br />
In the sky, the [[Spitfire]] and [[Hurricane]] fighters remain prominent throughout the campaign. <br />
<br />
[[Category:Nations]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Germany&diff=4383Germany2023-01-12T20:19:59Z<p>Doc: </p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_de.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> Germany<br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>Einigkeit und Recht und Freiheit</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> Axis<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> Heer<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> Luftwaffe<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> Kriegsmarine<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> 357,021 Kilometers squared (not all modelled)<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> Kiel<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
Germany is one of the playable nations in [[World War Two Online]]. Led by the [[Axis_High_Command|Oberkommando der Achsenmächte]], they are currently the only playable [[Axis_forces|Axis]] country.<br />
<br />
==[[Wehrmacht|Armed Forces]]==<br />
The Wehrmacht has three branches: The [[Heer]], [[Kriegsmarine]] and [[Luftwaffe]]. As the only Axis member it has as many divisions as all the Allies combined and, although having less variety overall, its equipment is more diverse than any other individual country's.<br />
<br />
==[[Units|Equipment]]==<br />
[[File:De_mgunner_01.jpg|left|thumb|A German soldier lies in wait with an [[Maschinengewehr_34|M34]].|250px]]<br />
<br />
In the initial tiers, the Germans start the campaign with a focus on speed and maneuvering: Most German guns are underpowered against the Allies' heavier tanks, have accuracy problems at longer range, and their armor is paper thin in comparison. This is not to say the Germans are at a disadvantage, however: In the air, the [[Ju_87|Stuka]] dive bomber offers precise targeting and, when that's not appropriate, the [[He_111|He 111]]'s 8 250kg bombs offers a brute-force alternative. Additionally, the legendary [[FlaK._36|FlaK. 36]] AA/AT gun can tear apart any Allied tank at 1 km or more if handled properly — both in the initial tier and in later ones.<br />
<br />
Although it's improved in Tier 1, by Tier 2 German guns are all but equal with their Allied counterparts: The [[PaK._38|PaK. 38]] and [[PaK._40|40]] AT guns are far superior to the earlier [[PaK._36|PaK. 36]] the [[PzKpfw_IV#PzKpfw_IV_Ausf._G|Panzer IV G]] offers a strong mix of mobility, armor, and firepower; and the [[StuG#StuG_III_Ausf._G|StuG III G]] serves as a powerful tank destroyer. Furthermore, the introduction of the [[PzKpfw.VI|Tiger]] in Tier 3 adds even more firepower to the German arsenal.<br />
<br />
==The Swastika==<br />
Due to laws in Germany [[http://en.wikipedia.org/wiki/Strafgesetzbuch|Strafgesetzbuch]] and elsewhere [[http://en.wikipedia.org/wiki/Strafgesetzbuch_(Switzerland)|Switzerland]], the swastika is not allowed in the game. In places this has been replaced by the Iron Cross, such as on the Axis flag for example, or in some cases removed all together, such as on the tail fin of [[Aircraft|German aircraft]].<br />
<br />
For more information please read the [[Terms_of_Service|Terms of Service]].<br />
<br />
[[Category:nations]][[Category:axis]]</div>Dochttps://wiki.wwiionline.com/index.php?title=France&diff=4382France2023-01-12T20:19:16Z<p>Doc: </p>
<hr />
<div> <!-- Flag Table --><br />
<table border="0" cellspacing="0" cellpadding="4" style="float:right; margin:0 0 .5em 1em; width:250px; background:#fff; border-collapse:collapse; border:1px solid #999; font-size:smaller; line-height:1.5;"><br />
<br />
<tr style="text-align:center; background:#f0f0f0;"><br />
<td colspan="2" style="padding:0; background:#666600; color:#996;"> [[File:Flag_big_fr.jpg|250px]]<br />
</td></tr><br />
<tr style="color:#fff; background:#666600; font-size:larger;"><br />
<th colspan="2"> France <br />
</th></tr><br />
<tr><br />
<th colspan="2" style="text-align:center; font-weight:normal; background:#ddb;"> <i>Liberté, Égalité, Fraternité</i><br />
</th></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Alignment</b><br />
</td><td> [[Allied Forces|Allied]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Army</b><br />
</td><td> [[Armée de Terre]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Air Force</b><br />
</td><td> [[Armée de l'Air]]<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Navy</b><br />
</td><td> [[Marine Nationale]]<br />
</td></tr><br />
<tr style="vertical-align:top;"><br />
<td> <b>Size</b><br />
</td><td> 640,053 Kilometers squared (not all modelled)<br />
</td></tr><br />
<tr style="vertical-align:top; background:#f0f0f0;"><br />
<td> <b>Training Area</b><br />
</td><td> Brest<br />
</td></tr><br />
</table><br />
<!-- End of Flag Table --><br />
<br />
<!-- Beginning of Info Table ---><br />
France is one of the playable [[Allied Forces|Allied nations]] in [[World War Two Online]], fighting together with [[Great Britain]] and, later, the [[United States]] against the [[Germany|Germans]]. <br />
<br />
==[[Arm%C3%A9e_Francaise|Armed Forces]]==<br />
The [[Armée de Terre]], [[Marine Nationale]] and the [[Armée de l'Air]] are the three branches of the Armée Francaise. The [[Armée de Terre]] carries the bulk of the early campaign, with seven divisions to the [[British Expeditionary Forces]]'s three, but are eventually reduced to two divisions once the Americans arrive. <br />
<br />
==[[Units|Equipment]]==<br />
[[File:In_fr_fusil_1936.jpg|left|thumb|The [[Fusil_mle_1936|MAS.36 rifle]], the primary battle rifle of the French Forces|250px]]<br />
<br />
All of the initial French tanks are fairly well armored but are otherwise somewhat poor with speed issues, a weak gun, glaring vulnerabilities, poor situational awareness, or some combination of these. While they can certainly manage to fare well against the underpowered guns the Germans have in Tier 0, this quickly becomes a handicap as German equipment advances.<br />
<br />
As the tiers progress, a lot of [[United States|American]] equipment is received, simulating a lend-lease scheme that eventually leads to the arrival of the Americans themselves. The Stuart and Sherman quickly overtake native French designs in importance, leading to the joking name 'Framerican' to refer to the mix. <br />
[[Category:Nations]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Air_collisions&diff=4381Air collisions2023-01-12T20:14:35Z<p>Doc: /* Doc */</p>
<hr />
<div>There are perennial discussions about air-to-air collisions and accusations of ramming, as well as ridiculous allegations about 'side bias' in air-to-air collisions. This occurs because, due to internet latency, in mid-air collisions, it is possible, and fairly common, that both planes will not be destroyed. Both pilots don't see the same thing. One player sees that he missed the collision (he saw the threat and successfully avoided it), but the other did not receive that information in time, collided with the plane he saw and Boom!<br />
<br />
CRS staff routinely ends up explaining the issue in the forums. Here are some of the explanations. <br />
<br />
=KFS1=<br />
<br />
Look - its really simple.<br />
<br />
You and X are inf standing at opposite sides of a road facing north. At precisely 00:00:00 you both start running north with the same speed.<br />
<br />
It takes his packets 50ms to get from his machine to the server and 150 from the server to you. If you look left while running, you will appear to be ahead of him by about 200ms. On his screen, you are probably about 200ms behind him -- the actual times can vary as much as 50ms.<br />
<br />
If he runs for 5s and stops, you'll see him stop where he stopped, his course and position is true, but where you see him is ~200ms behind.<br />
<br />
So when you are flying, you are both flying based on where the other guy was in his trajectory ~200-300ms ago.<br />
<br />
Lets assume that you are both going to travel through the exact same position in space, point X.<br />
<br />
On your screen you and he both hit this point at T0.<br />
<br />
What's being displayed for you, though, is this guy's position as it was at at T0 minus 200-300ms.<br />
<br />
Now -- since the travel time goes both ways, when he passes thru X on his screen, he sees you in the position you were at as of T0 minus 400-600ms.<br />
<br />
T0-200 : Other guy passes thru Point X<br />
T0: His data arrives so on your screen both of you pass thru point X, colliding<br />
T0+200 : Your data arrives at his end so other guy sees you pass point X<br />
<br />
Your screen: collision<br />
His screen: Gap equivalent to travel of 400-600ms<br />
<br />
300mph = 440 ft/second<br />
@200ms = 88ft<br />
@600ms = 264ft<br />
@900ms = 396ft <br />
<br />
Lets take an incredibly good setup and assume that you see a collision at point X at T0, and send the positional packet out and it arrives at his computer 100ms later.<br />
<br />
Other Guy:<br />
<br />
<code><br />
[X+00]----[X+44]----[X+88] his perspective<br />
\ _/<br />
\ /|<br />
_\| /<br />
\ /<br />
[X-44]----[X+00]----[X+44] your perspective<br />
</code><br />
<br />
X is the point in space +## is the distance from it in feet.<br />
<br />
This is, of course, assuming you are both approaching point X.<br />
<br />
The point is - he doesn't see you at the collision point for however long the packets take to travel from him to you telling you he is at the collision point and from you to him to tell him you're at that point. Which is quite a significant portion of time at aircraft speeds.<br />
<br />
=Killer=<br />
<br />
Bottom line is that this really really simple.<br />
<br />
If you hit a plane on your client you die, simple.<br />
<br />
If he hits a plane on his client he dies, simple.<br />
<br />
Since planes are not in the exact same place on each client, it's rare that you both hit on both clients.<br />
<br />
Bottom line, don't hit any planes on your own client and you won't die from collisions, just like real life.<br />
<br />
If you do hit a plane on your end, you rammed him. Don't whine that the other guy didn't hit you on his end, he avoided you.<br />
<br />
=Doc=<br />
<br />
Whoever's client sees them self hit another plane first dies. That's it in a nutshell.<br />
<br />
In air collisions its the guy who dies client making the death decision, not the guy you ran into.<br />
<br />
If the guy jinks out at the very last second, internet latency could show him going straight for just that split second needed for you to ram all up into him.<br />
<br />
Sometimes if neither guy moves, nor each see a very similar tracking distance on their screens at the same time, both will die.<br />
<br />
The bottom line is that while everyone wants a perfect rendition of what they see with their eyes, in a world where it can take 200ms (more or less because it varies from one internet connection to another) to display on your screen what you are looking at, as you get closer to another the variation has a larger effect. At long range the relative distance travelled in this lag time period is visibly less or even not discernable, but when you are racing towards each other at 600 mph closure speed (as aircraft can) the distance travelled in this lag period can be huge, as range away from the other player gets shorter (closer to them) the distance between the two of you covers much more space on your monitor.<br />
<br />
So don't get really close and expect everything to perfectly mirror your visual perspective. You see them where they were 200ms ago, and they see you with the same discrepancy. Me personally, I know this exists and cannot be prevented, and that if my client "sees" me hit a plane before the other guys client does, I will die. So I learn to do my shooting down of enemy aircraft from a distance that isn't right on top of them, and I avoid closure situations where we will collide and a ram event might happen inside this 200ms window of lag.<br />
<br />
So no head-on passes. If I am closing on the rear of an enemy plane so fast (like out of a dive) I plan my firing window such that I will pull off them before I ram them. If I'm any good, they will have died or been fatally damaged before I pull off them.<br />
<br />
It's easy to fall to earth in a million pieces screaming the other guy should have died. The code doesn't care. It's going to do what it is going to do (and properly I might add, no matter what you think) and the successful pilot learns how this works and adjusts accordingly. Yelling at the clouds isn't going to change anything into your favor. If the clouds aren't even there, what do they care ?<br />
<br />
=External links=<br />
<br />
Netlag and Collisions http://www.errthum.com/troy/warbirds/tests/netlag.html <br />
<br />
[[Category:GameMechanics]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Main_Page&diff=4380Main Page2023-01-03T21:30:37Z<p>Doc: /* Wiki Editing */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|rowspan="3" valign="top" width=40%|<br />
==ABOUT WORLD WAR II ONLINE==<br />
World War Two Online is a purely PvP combat game that recreates the brutal war in Western Europe over a battlefield of more than 300,000 square kilometers, and it isn't divided into lobbies and zones. Everyone fights in the same space in an effort to gain control of the biggest zoneless battlefield in online gaming, it actually made the Guinness Book of World Records.<br />
<br />
This is a true combined arms conflict with over 100 accurately modelled weapons and vehicles. From infantry small arms, rifles submachine guns and even pistols, to heavier machine guns and mortars. Tanks and armored vehicles, with your flyboys in fighters and bombers and ground attack aircraft fighting overhead, dogfighting or offering ground support ... all player driven and controlled, gathered together in one online game world battlefield.<br />
<br />
Several hundred cities, towns and villages lie scattered across the hills, valleys and fields of Western Europe. You even have player controlled artillery, and making your efforts possible to push for victory is an entire support system of supply that is also player driven. Armored personnel carriers and resupply trucks work the fringes of the battle bringing up forward points of resupply and forward spawning capability.<br />
<br />
Where the battle rages along the coastal areas and even on the rivers, gunboats and destroyers wage their own war or provide shore bombardment for your attack. All player controlled and operated.<br />
<br />
You can even join in on paratroop operations to get behind enemy lines and cause chaos within their defensive efforts, in transport planes flown by real players.<br />
<br />
World War Two online is the biggest most epic war game on the internet, on a scope and scale that has been unparalleled since it first began.<br />
<br />
==Current Version==<br />
[http://www.wwiionline.com/getting-started#sign-up-download Download it here]<br />
<br />
|valign="top"|<br />
<br />
==Latest news==<br />
*[[1.37.0.0 Voice Comms In Game!]]<br />
*[[1.36.19.0 Artillery and Infantry MG42s!]]<br />
*[[1.36.18.0 Motorized Mortars and 25 new Towns!]]<br />
*[[1.36.17.0 A New Dawn for Paratroopers!]]<br />
*[[1.36.16.0 Ju88a4 and M1919a6 finally Released!]]<br />
<br />
|valign="top"|<br />
==Recent Game Updates==<br />
*[[Readme 1.37]]<br />
*[[Readme 1.36]]<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|-<br />
|align="center" valign="top" colspan="2" | <br />
<youtube>ogEjCZn8mHY</youtube><br />
<br />
[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
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<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"|<br />
<br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[IVC|Integrated Voice Communications]]<br />
*[[Chimm%27s_How-to-Tutorials]]<br />
*[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 Quick Start Video] | Quick Start Video<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
<br />
==Game Mechanics==<br />
*[[Discord|Voice Comms (Discord)]]<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php Axis High Command] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php Allied High Command] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
|valign="top"|<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|Wiki FAQs]]<br />
*[[:Category:Support|Wiki Support]] (all pages about) <br />
*[[:Category:GameHelp|Wiki Game Help]] (all pages about)<br />
*[http://www.wwiionline.com/support WWII Online FAQ]<br />
*[http://support.wwiionline.com WWII Online Support]<br />
<br />
|-<br />
<br />
| valign="top"|<br />
<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[https://www.wwiionline.com/getting-started#survival-guide Survival Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly, accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[http://begm.sourceforge.net Battleground Europe Game Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
*[[Media:Hccp.zip|Alexbelt's HC Control Panel]]<br />
<br />
| valign="top" |<br />
<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.wwiionline.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://forums.wwiionline.com/forums/topic/388708-wwiiol-wiki-player-driven/ WWII Online forum]<br />
*[https://upload.wikimedia.org/wikipedia/meta/6/66/MediaWikiRefCard.pdf Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:Doc@corneredrats.com DOC].<br />
|}<br />
<br />
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__NOTOC__</div>Dochttps://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&diff=4379Quick Start Guide2023-01-03T20:59:30Z<p>Doc: /* Peripherals */</p>
<hr />
<div>=Quick Start Guide=<br />
The following quick start guide is not all inclusive, however it will help you hit the ground running.<br />
<br />
==System Requirements==<br />
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.<br />
<br />
====Recommended System Requirements====<br />
* Operating Systems<br />
** Windows OS: Windows 10/11<br />
** Macintosh OS: OS Big Sur 11+<br />
* Processor: Intel Core i7 or Ryzen 5<br />
** Apple M1 Processors are supported<br />
* Memory: 16 GB<br />
* Hard Drive: 3 GB Free<br />
* Sound: On-board or Better<br />
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Minimum System Requirements====<br />
''Note: "Minimum" does NOT mean you will get good performance. But the game should load...''<br />
<br />
* Operating Systems<br />
** Windows OS: Windows 8/8.1/10<br />
** Macintosh OS: OS Mojave 10.14+<br />
* Processor: Intel Core i3 or Ryzen 3<br />
** Macintosh requires Intel Core i5<br />
* Memory: 8GB<br />
* Hard Drive: 3GB Free<br />
* Sound: on-board or better<br />
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Peripherals====<br />
Several types of peripheral devices can improve your enjoyment of the game.<br />
<br />
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).<br />
* Rudder Pedals: Optional, but well worth it if you fly a lot.<br />
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended. A boom mic is recommended since voice comms are now integrated into the WWIIOL client.<br />
* Other supported devices: TrackIR &trade;, Matrox TripleHead2Go &trade;.<br />
<br />
====Tablets====<br />
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:<br /><br />
Microsoft Surface 3-Pro<br /><br />
Processor I5<br /><br />
OS Windows 10. <br />
<br />
It may be playable on other modern tablets as well.<br /><br />
''All trademarks shown are the property of their respective trademark holders.''<br />
<br />
==Download and Installation==<br />
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].<br />
<br />
''''''Note: These instructions are for PC and MAC.'''''<br />
<br />
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.<br />
<br />
====Account Creation====<br />
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].<br />
<br />
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]<br />
<br />
====Practice Offline====<br />
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.<br />
<br />
====Campaign Play====<br />
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. <br />
<br />
====Mac====<br />
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''"Play Online!"'''<br />
<br />
==Gameplay Basics==<br />
====Tutorials====<br />
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.<br />
====Quick Start Video====<br />
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. <br />
====Preparing to Enter the Game World====<br />
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. <br />
<br />
[[File:UI_Persona_Select.jpg|center|300px]]<br />
<br />
=====Joining a Squad=====<br />
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf. <br />
<br />
=====Brigade or Garrison Selection=====<br />
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.<br />
<br />
[[File:UI_Brigade_Select.jpg|center|300px]]<br />
<br />
=====Mission Selection=====<br />
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.<br />
<br />
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]<br />
<br />
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.<br />
<br />
=====Choosing your Unit=====<br />
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. <br />
<br />
[[File:UI_Unit_Select.jpg|center|300px]]<br />
<br />
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen. <br />
<br />
[[File:UI_Unit_Information.jpg|center|300px]]<br />
<br />
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.<br />
<br />
[[File:UI_Mission_Briefing.jpg|center|300px]]<br />
<br />
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.<br />
<br />
When ready, click '''Enter World''' to join the fight.<br />
<br />
==Enter the Game World==<br />
If you have completed the training tutorials, you should be ready to fight.<br />
<br />
====Minimap====<br />
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.<br />
<br />
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]<br />
<br />
====The Head's Up Display (HUD)====<br />
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.<br />
<br />
# Shows your weapon and ammo counter.<br />
# Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.<br />
# Shows game info, connectivity, FPS, etc (num lock key).<br />
# Shows your rank and game name.<br />
# Shows the town you are near and LAT/LON, or if you are capturing / facility.<br />
# Mission leader orders.<br />
<br />
[[File:Hud Elements.jpg|300px|thumb|center|In-game heads up display. Reference the numbers listed above to the image to what they mean.]]<br />
<br />
====Communications====<br />
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.<br />
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. <br />
<br />
====Tuning the Radios====<br />
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''<br />
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels and a custom tuning field.<br />
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. <br />
<br />
==Game Strategy==<br />
WWII Online is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one "town center,” and supply depots linking the town to adjacent towns by road, rail or water.<br />
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.<br />
<br />
====Cities====<br />
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. <br />
<br />
====Objectives====<br />
Player-run High Commands determine the objectives of their forces by placing "Attack Objectives" '''(AO)''' on cities. These become the only places where players can capture anything. Thus, it determines where the fights will be.<br />
<br />
====Capture====<br />
Territory is gained by capturing the facilities of a city. Facilities are captured when infantry enter a Capture Building and hold it for enough time. The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. <br />
<br />
====Facilities====<br />
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. <!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --><br />
<br />
====Forward Bases (“FBs”), a.k.a. Fire Base====<br />
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.<br />
<br />
====Winning the War====<br />
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign. Usually, an intermission event is offered for a day or two before a new campaign begins.<br />
<br />
==Brutal Combat==<br />
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.<br />
Do not be discouraged if you die a lot early on. You have to invest time and effort to learn in this game but the payback is a real blast.<br />
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.<br />
<br />
==Teamwork==<br />
Working with others is the best way to survive. Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. <!-- Something about squads? Link to Squad Page? --><br />
<br />
==Land / Air /Sea==<br />
Try different vehicles. In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyers, half-tracks and even trucks. All of these can be used to help your side.<br />
<br />
==Help and Customization==<br />
====Game Settings====<br />
The Settings program is in your Start Menu. It allows you to choose your video and audio options, as well as preferred languages. Some of these options are also available in the Preferences tab in the game.<br />
<br />
====Preferences Tab====<br />
The preferences tab has the various options to choose game, connection, video, sound and user interface options. Adjust these to suit the capabilities of your system and your desires.<br />
<br />
====Keymapper and Controllers====<br />
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. <br />
The performance of controllers can also be modified here in the Controllers tab.<br />
<br />
====Getting Help====<br />
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.<br />
You can also send a Trainer a message by enter '''.tr &lt;question&gt;''' in the chat bar.<br />
The wiki also has a lot of helpful information.<br />
<br />
[[Main_Page|WWIIOL Wiki]]<br />
<br />
<br />
<br />
<center><big><b>Welcome to the fight.</b></big></center><br />
<center><big><b>Welcome to World War Two Online !</b></big></center><br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&diff=4378Quick Start Guide2023-01-03T20:25:26Z<p>Doc: /* Land / Air /Sea */</p>
<hr />
<div>=Quick Start Guide=<br />
The following quick start guide is not all inclusive, however it will help you hit the ground running.<br />
<br />
==System Requirements==<br />
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.<br />
<br />
====Recommended System Requirements====<br />
* Operating Systems<br />
** Windows OS: Windows 10/11<br />
** Macintosh OS: OS Big Sur 11+<br />
* Processor: Intel Core i7 or Ryzen 5<br />
** Apple M1 Processors are supported<br />
* Memory: 16 GB<br />
* Hard Drive: 3 GB Free<br />
* Sound: On-board or Better<br />
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Minimum System Requirements====<br />
''Note: "Minimum" does NOT mean you will get good performance. But the game should load...''<br />
<br />
* Operating Systems<br />
** Windows OS: Windows 8/8.1/10<br />
** Macintosh OS: OS Mojave 10.14+<br />
* Processor: Intel Core i3 or Ryzen 3<br />
** Macintosh requires Intel Core i5<br />
* Memory: 8GB<br />
* Hard Drive: 3GB Free<br />
* Sound: on-board or better<br />
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Peripherals====<br />
Several types of peripheral devices can improve your enjoyment of the game.<br />
<br />
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).<br />
* Rudder Pedals: Optional, but well worth it if you fly a lot.<br />
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended. A boom mic is recommended if you use external voice programs such as Discord &trade;<br />
* Other supported devices: TrackIR &trade;, Matrox TripleHead2Go &trade;.<br />
<br />
====Tablets====<br />
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:<br /><br />
Microsoft Surface 3-Pro<br /><br />
Processor I5<br /><br />
OS Windows 10. <br />
<br />
It may be playable on other modern tablets as well.<br /><br />
''All trademarks shown are the property of their respective trademark holders.''<br />
<br />
==Download and Installation==<br />
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].<br />
<br />
''''''Note: These instructions are for PC and MAC.'''''<br />
<br />
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.<br />
<br />
====Account Creation====<br />
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].<br />
<br />
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]<br />
<br />
====Practice Offline====<br />
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.<br />
<br />
====Campaign Play====<br />
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. <br />
<br />
====Mac====<br />
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''"Play Online!"'''<br />
<br />
==Gameplay Basics==<br />
====Tutorials====<br />
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.<br />
====Quick Start Video====<br />
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. <br />
====Preparing to Enter the Game World====<br />
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. <br />
<br />
[[File:UI_Persona_Select.jpg|center|300px]]<br />
<br />
=====Joining a Squad=====<br />
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf. <br />
<br />
=====Brigade or Garrison Selection=====<br />
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.<br />
<br />
[[File:UI_Brigade_Select.jpg|center|300px]]<br />
<br />
=====Mission Selection=====<br />
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.<br />
<br />
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]<br />
<br />
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.<br />
<br />
=====Choosing your Unit=====<br />
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. <br />
<br />
[[File:UI_Unit_Select.jpg|center|300px]]<br />
<br />
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen. <br />
<br />
[[File:UI_Unit_Information.jpg|center|300px]]<br />
<br />
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.<br />
<br />
[[File:UI_Mission_Briefing.jpg|center|300px]]<br />
<br />
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.<br />
<br />
When ready, click '''Enter World''' to join the fight.<br />
<br />
==Enter the Game World==<br />
If you have completed the training tutorials, you should be ready to fight.<br />
<br />
====Minimap====<br />
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.<br />
<br />
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]<br />
<br />
====The Head's Up Display (HUD)====<br />
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.<br />
<br />
# Shows your weapon and ammo counter.<br />
# Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.<br />
# Shows game info, connectivity, FPS, etc (num lock key).<br />
# Shows your rank and game name.<br />
# Shows the town you are near and LAT/LON, or if you are capturing / facility.<br />
# Mission leader orders.<br />
<br />
[[File:Hud Elements.jpg|300px|thumb|center|In-game heads up display. Reference the numbers listed above to the image to what they mean.]]<br />
<br />
====Communications====<br />
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.<br />
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. <br />
<br />
====Tuning the Radios====<br />
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''<br />
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels and a custom tuning field.<br />
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. <br />
<br />
==Game Strategy==<br />
WWII Online is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one "town center,” and supply depots linking the town to adjacent towns by road, rail or water.<br />
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.<br />
<br />
====Cities====<br />
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. <br />
<br />
====Objectives====<br />
Player-run High Commands determine the objectives of their forces by placing "Attack Objectives" '''(AO)''' on cities. These become the only places where players can capture anything. Thus, it determines where the fights will be.<br />
<br />
====Capture====<br />
Territory is gained by capturing the facilities of a city. Facilities are captured when infantry enter a Capture Building and hold it for enough time. The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. <br />
<br />
====Facilities====<br />
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. <!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --><br />
<br />
====Forward Bases (“FBs”), a.k.a. Fire Base====<br />
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.<br />
<br />
====Winning the War====<br />
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign. Usually, an intermission event is offered for a day or two before a new campaign begins.<br />
<br />
==Brutal Combat==<br />
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.<br />
Do not be discouraged if you die a lot early on. You have to invest time and effort to learn in this game but the payback is a real blast.<br />
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.<br />
<br />
==Teamwork==<br />
Working with others is the best way to survive. Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. <!-- Something about squads? Link to Squad Page? --><br />
<br />
==Land / Air /Sea==<br />
Try different vehicles. In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyers, half-tracks and even trucks. All of these can be used to help your side.<br />
<br />
==Help and Customization==<br />
====Game Settings====<br />
The Settings program is in your Start Menu. It allows you to choose your video and audio options, as well as preferred languages. Some of these options are also available in the Preferences tab in the game.<br />
<br />
====Preferences Tab====<br />
The preferences tab has the various options to choose game, connection, video, sound and user interface options. Adjust these to suit the capabilities of your system and your desires.<br />
<br />
====Keymapper and Controllers====<br />
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. <br />
The performance of controllers can also be modified here in the Controllers tab.<br />
<br />
====Getting Help====<br />
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.<br />
You can also send a Trainer a message by enter '''.tr &lt;question&gt;''' in the chat bar.<br />
The wiki also has a lot of helpful information.<br />
<br />
[[Main_Page|WWIIOL Wiki]]<br />
<br />
<br />
<br />
<center><big><b>Welcome to the fight.</b></big></center><br />
<center><big><b>Welcome to World War Two Online !</b></big></center><br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Frequently_Asked_Questions&diff=4377Frequently Asked Questions2022-12-23T23:47:40Z<p>Doc: /* Why do I die when I a plane rams me but he does not? */</p>
<hr />
<div>==Account questions==<br />
===Do I need to purchase the game to try it out?===<br />
No, you only need to pay to play online. You can download the latest client [http://www.battlegroundeurope.com/getting-started#sign-up-download here] and play [[Offline|offline]] for free to get a feel for the game. It is also handy for practicing. In addition to offline practice, you can also use the [[Training|training server]] to get help from players also free of charge.<br />
<br />
===I've been gone a while, are my stats/gamename still around?===<br />
The policy is that after 90 days of inactivity, your gamename becomes eligible for someone else to purchase, though they have to request CRS staff to manually make the game available.<br />
<br />
Your ranks, stats and forum posts are associated with your username, which you can't change. Thus, if you change your gamename, the stats and ranks don't change, and all your old forum posts will now have your new gamename on them.<br />
<br />
==Gameplay questions==<br />
===Why can't there be friendly fire?===<br />
<br />
Drop a grenade at your feet and there is!<br />
<br />
The short answer is that it is too disruptive to coordinated online play. If you've ever played any team based game where friendly fire exists, you'll recall how frustrating teamkillers were.<br />
<br />
===Why do I die when I a plane rams me but he does not?===<br />
It depends on who's client sees them self hit another plane first. Whoever sees it first, dies. Ping rates and lag feature here A LOT. Please see [[Air_collisions|Air Collision]].<br />
<br />
===I shot that xxxx eleventy billion times and he fired once and killed me. How?===<br />
As this is a simulation, [[ballistics]] and damage are modeled to be 'true to life'. As such, rifles will not penetrate tank armor and some tank rounds may be ineffective against other certain tanks. See [[Critical Kill Components|critical kill components]] for an in depth look at vehicles.<br />
<br />
===I've been gone a while, what's been happening?===<br />
Check out the [[Brigade Changes|brigade changes]] page for some info. Or you could check out the [[:Category:Patches|readme]] page.<br />
<br />
==Technology questions==<br />
<br />
===Will the game run on Linux?===<br />
Although not officially supported, players have found ways to make the game playable. Please see the [[Linux]] page for more detail.<br />
<br />
===I don't like the key configuration, what can I do?===<br />
Check out the [[Keymapper]] page for some help.<br />
<br />
===What's Wiretap?/Are there 3rd party applications for the game?===<br />
[[Wiretap]] is a direct feed from the WWIIOL:BE. It is currently unofficially, however players have been able to use the data to create third party application to monitor the game outside the game. See the Wiretap page for a list of current applications.<br />
<br />
===I have a question about the visibility limit===<br />
Please see the [[Visibility Limit|visibility limit]] page.<br />
<br />
==Modeling questions==<br />
<br />
===How can a xxxx catch me so easily when I am flying a much faster xxxx?===<br />
Please see [[Plane_Max_Speed|Plane Max Speed]] for now, more information will be added eventually.<br />
<br />
[[Category:GameHelp]]<br />
[[Category:Support]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Frequently_Asked_Questions&diff=4376Frequently Asked Questions2022-12-23T23:46:54Z<p>Doc: /* Why can't there be friendly fire? */</p>
<hr />
<div>==Account questions==<br />
===Do I need to purchase the game to try it out?===<br />
No, you only need to pay to play online. You can download the latest client [http://www.battlegroundeurope.com/getting-started#sign-up-download here] and play [[Offline|offline]] for free to get a feel for the game. It is also handy for practicing. In addition to offline practice, you can also use the [[Training|training server]] to get help from players also free of charge.<br />
<br />
===I've been gone a while, are my stats/gamename still around?===<br />
The policy is that after 90 days of inactivity, your gamename becomes eligible for someone else to purchase, though they have to request CRS staff to manually make the game available.<br />
<br />
Your ranks, stats and forum posts are associated with your username, which you can't change. Thus, if you change your gamename, the stats and ranks don't change, and all your old forum posts will now have your new gamename on them.<br />
<br />
==Gameplay questions==<br />
===Why can't there be friendly fire?===<br />
<br />
Drop a grenade at your feet and there is!<br />
<br />
The short answer is that it is too disruptive to coordinated online play. If you've ever played any team based game where friendly fire exists, you'll recall how frustrating teamkillers were.<br />
<br />
===Why do I die when I a plane rams me but he does not?===<br />
It depends on who's client sees them self hit another plane first. Whoever sees it first, dies. Please see [[Air_collisions|Air Collision]].<br />
<br />
===I shot that xxxx eleventy billion times and he fired once and killed me. How?===<br />
As this is a simulation, [[ballistics]] and damage are modeled to be 'true to life'. As such, rifles will not penetrate tank armor and some tank rounds may be ineffective against other certain tanks. See [[Critical Kill Components|critical kill components]] for an in depth look at vehicles.<br />
<br />
===I've been gone a while, what's been happening?===<br />
Check out the [[Brigade Changes|brigade changes]] page for some info. Or you could check out the [[:Category:Patches|readme]] page.<br />
<br />
==Technology questions==<br />
<br />
===Will the game run on Linux?===<br />
Although not officially supported, players have found ways to make the game playable. Please see the [[Linux]] page for more detail.<br />
<br />
===I don't like the key configuration, what can I do?===<br />
Check out the [[Keymapper]] page for some help.<br />
<br />
===What's Wiretap?/Are there 3rd party applications for the game?===<br />
[[Wiretap]] is a direct feed from the WWIIOL:BE. It is currently unofficially, however players have been able to use the data to create third party application to monitor the game outside the game. See the Wiretap page for a list of current applications.<br />
<br />
===I have a question about the visibility limit===<br />
Please see the [[Visibility Limit|visibility limit]] page.<br />
<br />
==Modeling questions==<br />
<br />
===How can a xxxx catch me so easily when I am flying a much faster xxxx?===<br />
Please see [[Plane_Max_Speed|Plane Max Speed]] for now, more information will be added eventually.<br />
<br />
[[Category:GameHelp]]<br />
[[Category:Support]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Critical_Kill_Components&diff=4375Critical Kill Components2022-12-23T23:44:56Z<p>Doc: /* Trucks/Halftracks */</p>
<hr />
<div>Vehicle kills in WWIIOL do not always represent kills of the player crewing the vehicle you killed, just as in the real war a kill is determined by either the kill of the crew in the vehicle or a kill of the vehicles ability to continue to function in the pursuit of it's basic mission objective. <br />
<br />
For example, a tank needs to be able to drive around and shoot other tanks, primarily ... or support infantry with it's gun ... so if you remove it's ability to drive around and shoot, or either of those functions, you have scored a kill. The player crewing the vehicle could well still be alive and not have a kill scored against him at the same time as you get a kill for killing his vehicle. Crew RTB status is based on being alive. Vehicle kill status is based on whether or not the vehicle sustained critical damage or not and it's ability to continue it's basic mission objective after that damage was sustained. Naturally, what represents a "kill" on a vehicle is thus variable depending on how it was damaged and what it's basic mission function is.<br />
<br />
Critical Kill components for vehicles are:<br />
<br />
== Tanks, Scout Cars and armed AFV's ==<br />
# Engine out (immobile)<br />
# Main Gun out (primary offensive capability disabled)<br />
# Driver dead (immobile)<br />
# Gunner dead (primary offensive capability disabled)<br />
# Vehicle tracked (immobile)<br />
<br />
== Aircraft ==<br />
# Engine out (immobilized after landing)<br />
# Guns out (primary offensive capability disabled)<br />
# Pilot dead (immobilized)<br />
# Wing damaged catastrophically (and no longer attached to aircraft)<br />
# Rear fuselage damaged catastrophically (and no longer attached to the aircraft)<br />
# Rear stabilizers (vertical and horizontal) damaged catastrophically (and no longer attached to the aircraft)<br />
# Propeller heavily damaged (immobilized or soon will be after you crash it)<br />
<br />
== Boats ==<br />
# Engine out (immobilized)<br />
# Main guns out (primary offensive capability disabled) this means all guns on the boat, except port and starboard LMGs on Fairmiles<br />
# Boat sinks (flotation damage catastrophic)<br />
<br />
== Trucks/Halftracks, whether armed or not ==<br />
# Engine out (immobilized)<br />
# Tracks or wheels destroyed (all of them) - immobilized<br />
# Gunner (if applicable) dead<br />
<br />
== AT/AA Guns ==<br />
# Both crew members dead (obvious)<br />
# Gun out (primary offensive capability disabled)<br />
<br />
<br />
[[category:GameMechanics]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Critical_Kill_Components&diff=4374Critical Kill Components2022-12-23T23:43:47Z<p>Doc: /* Tanks and Scout Cars */</p>
<hr />
<div>Vehicle kills in WWIIOL do not always represent kills of the player crewing the vehicle you killed, just as in the real war a kill is determined by either the kill of the crew in the vehicle or a kill of the vehicles ability to continue to function in the pursuit of it's basic mission objective. <br />
<br />
For example, a tank needs to be able to drive around and shoot other tanks, primarily ... or support infantry with it's gun ... so if you remove it's ability to drive around and shoot, or either of those functions, you have scored a kill. The player crewing the vehicle could well still be alive and not have a kill scored against him at the same time as you get a kill for killing his vehicle. Crew RTB status is based on being alive. Vehicle kill status is based on whether or not the vehicle sustained critical damage or not and it's ability to continue it's basic mission objective after that damage was sustained. Naturally, what represents a "kill" on a vehicle is thus variable depending on how it was damaged and what it's basic mission function is.<br />
<br />
Critical Kill components for vehicles are:<br />
<br />
== Tanks, Scout Cars and armed AFV's ==<br />
# Engine out (immobile)<br />
# Main Gun out (primary offensive capability disabled)<br />
# Driver dead (immobile)<br />
# Gunner dead (primary offensive capability disabled)<br />
# Vehicle tracked (immobile)<br />
<br />
== Aircraft ==<br />
# Engine out (immobilized after landing)<br />
# Guns out (primary offensive capability disabled)<br />
# Pilot dead (immobilized)<br />
# Wing damaged catastrophically (and no longer attached to aircraft)<br />
# Rear fuselage damaged catastrophically (and no longer attached to the aircraft)<br />
# Rear stabilizers (vertical and horizontal) damaged catastrophically (and no longer attached to the aircraft)<br />
# Propeller heavily damaged (immobilized or soon will be after you crash it)<br />
<br />
== Boats ==<br />
# Engine out (immobilized)<br />
# Main guns out (primary offensive capability disabled) this means all guns on the boat, except port and starboard LMGs on Fairmiles<br />
# Boat sinks (flotation damage catastrophic)<br />
<br />
== Trucks/Halftracks ==<br />
# Engine out (immobilized)<br />
# Tracks or wheels destroyed (all of them) - immobilized<br />
# Gunner (if applicable) dead<br />
<br />
== AT/AA Guns ==<br />
# Both crew members dead (obvious)<br />
# Gun out (primary offensive capability disabled)<br />
<br />
<br />
[[category:GameMechanics]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Critical_Kill_Components&diff=4373Critical Kill Components2022-12-23T23:42:59Z<p>Doc: </p>
<hr />
<div>Vehicle kills in WWIIOL do not always represent kills of the player crewing the vehicle you killed, just as in the real war a kill is determined by either the kill of the crew in the vehicle or a kill of the vehicles ability to continue to function in the pursuit of it's basic mission objective. <br />
<br />
For example, a tank needs to be able to drive around and shoot other tanks, primarily ... or support infantry with it's gun ... so if you remove it's ability to drive around and shoot, or either of those functions, you have scored a kill. The player crewing the vehicle could well still be alive and not have a kill scored against him at the same time as you get a kill for killing his vehicle. Crew RTB status is based on being alive. Vehicle kill status is based on whether or not the vehicle sustained critical damage or not and it's ability to continue it's basic mission objective after that damage was sustained. Naturally, what represents a "kill" on a vehicle is thus variable depending on how it was damaged and what it's basic mission function is.<br />
<br />
Critical Kill components for vehicles are:<br />
<br />
== Tanks and Scout Cars ==<br />
# Engine out (immobile)<br />
# Main Gun out (primary offensive capability disabled)<br />
# Driver dead (immobile)<br />
# Gunner dead (primary offensive capability disabled)<br />
# Vehicle tracked (immobile)<br />
<br />
== Aircraft ==<br />
# Engine out (immobilized after landing)<br />
# Guns out (primary offensive capability disabled)<br />
# Pilot dead (immobilized)<br />
# Wing damaged catastrophically (and no longer attached to aircraft)<br />
# Rear fuselage damaged catastrophically (and no longer attached to the aircraft)<br />
# Rear stabilizers (vertical and horizontal) damaged catastrophically (and no longer attached to the aircraft)<br />
# Propeller heavily damaged (immobilized or soon will be after you crash it)<br />
<br />
== Boats ==<br />
# Engine out (immobilized)<br />
# Main guns out (primary offensive capability disabled) this means all guns on the boat, except port and starboard LMGs on Fairmiles<br />
# Boat sinks (flotation damage catastrophic)<br />
<br />
== Trucks/Halftracks ==<br />
# Engine out (immobilized)<br />
# Tracks or wheels destroyed (all of them) - immobilized<br />
# Gunner (if applicable) dead<br />
<br />
== AT/AA Guns ==<br />
# Both crew members dead (obvious)<br />
# Gun out (primary offensive capability disabled)<br />
<br />
<br />
[[category:GameMechanics]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Ballistics&diff=4372Ballistics2022-12-23T23:34:24Z<p>Doc: /* General Concept */</p>
<hr />
<div>=General Concept=<br />
<br />
[[World War II Online]] has a strong simulation of ballistics and damage in-game. Every time a shell is shot, velocity and energy are calculated by the ballistics engine. The successful impact of a shell fired at its target will result in various types of damage, depending on the type of shell fired and the composition of the target:<br />
<br />
*Shell: the shell itself damages whatever component it hits, e.g. armor plating.<br />
*Spall: when a metal projectile such as a shell hits armor, fragments are generated. The trajectory of every spall fragment is calculated.<br />
*Concussion: If the shell is [[HE]], [[APHE]], or similar, it explodes and generates a concussive effect.<br />
*Explosion: an explosive shell breaks into fragments, whose trajectories are accounted for.<br />
<br />
=Examples=<br />
<br />
In the examples below, <span style="color:yellow;">yellow</span> lines are spall, and <span style="color:red;">red</span> lines are fragments resulting from rupture of the explosive round. The colors of components are arranged so you can see different relative armour values in the same screenshot. They don't configure themselves to a specific value, but a general relative range, from thinnest to thickest. In that picture, <span style="color:purple;">purple</span> is the thinnest and <span style="color:red;">red</span> the thickest. The other colors lie between those two extremes.<br />
<br />
*[[Ballistics Example 88vsPanhard]]<br />
*[[Ballistics Example M10vsTiger]]<br />
<br />
<br />
Notes on damage system:<br />
<br />
*An infantry avatar in game has the minimum value or armor (0.02mm <span style="color:purple;">purple</span> color). Infantry can sustain 300 Joules of damage before dying.<br />
*Some components (Cannons, wheels, etc.) have a damage threshold. For example 88mm cannon of a Tiger needs minimum 100,000 Joules to get damaged. Impacts under this energy won't do any damage. Example:"Insufficient energy 958.217967 J to damage 88mmcanon, threshold 100000.000000 J". So several low energy impacts, say rifle shots, will be ignored by the system.<br />
*Components that get damaged start functioning more poorly or even cease to work at all. For example, hits to a wing of a plane will increase drag or even break the wing! Some components act uniquely when hit:<br />
**Hits to ammunition stores could make all ammo explode. The more Joules hitting ammo, the higher the chance it will explode.<br />
**Hits to fuel tanks have a chance of starting a fire. Firewalls in tanks avoid engine fires, but are not able to stop a massive fuel fire. Auto-sealing fuel tanks are modeled in game, but only in planes that actually had them.<br />
<br />
More information can be found in this [http://discussions.playnet.com/showthread.php?t=147847&page=14 thread] of playnet forums and in this [http://www.youtube.com/watch?v=BzpUVtVUBTI youtube video] in which [[Cornered Rat Software|Doc]] discusses the component driven damage model. <br />
<br />
[[Category:GameMechanics]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Air_Force&diff=4371Air Force2022-12-23T23:27:34Z<p>Doc: /* Introduction */</p>
<hr />
<div>[[Image:38small.png|right]]<br />
=Introduction=<br />
WWII Online is a combined arms simulation, featuring co-operative gameplay between Ground, Air, and Naval units. Of these three, the Airforce is arguably the most potent arm: without [[Air_Superiority|air superiority]] and [[Close_Air_Support|close air support]] the Army and the Navy cannot hope to make an impact, and without fighters to pave the way for bombers and paratroop aircraft, very little can be accomplished. Strategic bombers, roaming far beyond the reach of riflemen and patrol boats, have the power to [[Strategic_Bombardment|strangle supply]] in the game’s RDP (Research, Development and Prodouction) model. [[Air_Superiority|Air superiority]] is a vital concept and during your first few hours in the game world, as you find yourself anxiously looking skyward or ducking under a hail of bombs, you will recognize just how important it is. This guide aims to help you to get airborne, armed and ready to influence the flow of battle. <br />
<br />
<b>Air combat IS tough</b><br><br />
Be advised that air combat is an incredibly complex field to venture into. Becoming an effective pilot requires long hours in the cockpit and countless fiery deaths. Do not be turned off by the steep learning curve however – once you get the hang of some [[General_Instruction|basic concepts]] you will be ready to fight it out with the best of them.<br />
<br />
WWII Online has a good selection of various types of combat aircraft to choose from, all with their own peculiar traits, benefits and disadvantages. Aside from general similarities and the universal challenge of combat shared by all, each aircraft requires a specific <i>modus operandi</i> to ensure success. Learn by flying them all, offline, through reading and by experimenting, to find the aircraft and the practice that best suits your fighting personality.<br />
<br />
<b>First time pilot? Fly offline!</b><br><br />
If this is your first attempt at flying, we strongly recommend that you review the basic aircraft controls below and practice extensively offline before venturing out online. This is because aircraft availability online is severely limited and senseless waste of aircraft is largely frowned upon by your fellow pilots. Once online, do not hesitate to ask for help and advice – you will find many helpful pilots online who are eager to help you along.<br />
<br />
If you fancy more in-depth reading, have a look at this decent [[:File:ww2 online inpursuit.pdf|guide for beginner and intermediate pilots]]<br />
<br />
Note that game download and offline play is free of charge.<br />
<br />
=[[Piloting Quick Start Guide|Piloting Quick Start Guide]]=<br />
From n00b to dweeb in 10 minutes flat!<br />
<br />
=[[Essential Game Controllers|Essential Game Controllers]]=<br />
You simply have to get a joystick or you get to play infantry!<br />
<br />
==[[incremented flaps|Incremental flaps]]==<br />
Learn how to configure "combat flaps" for better turn performance in dogfights<br />
<br />
=[[Ten Easy Rules|Ten Easy Rules]]=<br />
Getting airborne is easy enough. Surviving is another matter!<br />
<br />
=[[General Instruction|General Instruction]]=<br />
Find out all you need to know about cockpit instruments, engine management, gunnery, energy, situational awareness and more!<br />
<br />
=[[Basic Flight Maneuvers|Basic Flight Maneuvers (BFM)]]=<br />
Take off and landing, turning, diving, barrel-rolling... so much to learn, so little time. Give it a few minutes and you will gain prowess to last you a lifetime (no, not a game lifetime).<br />
<br />
=[[Advanced Combat Maneuvers|Advanced Combat Maneuvers (ACM)]]=<br />
Advanced Combat Maneuvers (ACM) is the collective name for all kinds maneuvers that you will need to employ to produce a guns opportunity against enemy aircraft – or to escape from a threatening situation. Learn about the Scissors, the Yo-Yo, the Rope-a-Dope and many more useful maneuvers, right here.<br />
<br />
=[[Air Missions|Missions - Have guns, will travel.]]=<br />
Now that you can fly an aircraft, what are you going to do with it? <br />
<br />
Learn more about how to succeed in fighter missions such as CAP, CAS and BARCAP; learn how to make the groundpounders miserable with fighter-bombers and attack aircraft; learn how to lay waste to enemy factories through strategic bombing... and more.<br />
<br />
=Air Force Units=<br />
<br />
{{Air Force Units}}</div>Dochttps://wiki.wwiionline.com/index.php?title=Capture&diff=4370Capture2022-12-23T23:24:31Z<p>Doc: /* Offense */</p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in World War Two Online. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of World War II Online is to destroy the enemy to capture their territory, specifically, their towns and cities and airfields.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. AO's are decided by your High Command. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clear cut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports<br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility. It takes 8min to capture a Facility by your self.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Capture Timers and Modifiers==<br />
The amount of time required to capture a facility can vary on a few factors. Capture times have a baseline time, which is then modified depending on the number of players assisting with the capture and the ratio of players on respective sides. The higher populated (overpop) side will take longer to capture while the lower populated (underpop) will capture faster. <br />
<br />
When there is an imbalance starting at 1% (up to 50%), the following will occur:<br />
* Underpopulated side receives bonus faster capture speed by X%<br />
* Overpopulated side receives penalty slower capture speed by X%<br />
So for example, if there is a 25% population difference, the following will occur:<br />
* Underpopulated side = 25% faster capture timers<br />
* Overpopulated side = 25% slower capture timers<br />
You cannot have more than a 50% bonus or penalty. So if there is a 70% imbalance, the maximum bonus or penalty is 50% timers impacted on both sides.<br />
<br />
Below is an example of the timers assuming that 1 player requires 4 minutes to capture a facility solo. <br />
{| class="wikitable"<br />
|-<br />
! Players !! Base Time (sec) !! Max Underpop !! Max Overpop<br />
|-<br />
| 1 || 240 || 120 || 360<br />
|-<br />
| 2 || 120 || 60 || 180<br />
|-<br />
| 3 || 90 || 45 || 135<br />
|-<br />
| 4 || 80 || 40 || 120<br />
|-<br />
| 5 || 70 || 35 || 105<br />
|-<br />
| 6(+) || 60 || 30 || 90<br />
|}<br />
<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=TACTICS=<br />
==Offense==<br />
<br />
*Capturing all the AB's (armybases) before owning the other facilities (supply depots) is '''very risky'''. Until the town is uncontested (completely owned), your newly captured AB's will not generate any supply for you to spawn, and your FB's (forward bases) that the attack had been launched from will have vanished. Conversely the defending sides FB's will reappear and they will be able to use this supply if they have Brigades available in the connecting CP's. So you will have killed your ability to maintain an attack and strengthened the enemy's ability to defend.<br />
<br />
*If a CP is being held only by a naval brigade (located at a riverfront dock facility), then capturing their docks will cause that brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure.<br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defense of the Supply Depots in a town you are defending from attack, is critical ... especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Capture&diff=4369Capture2022-12-23T23:20:59Z<p>Doc: /* Defense */</p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in World War Two Online. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of World War II Online is to destroy the enemy to capture their territory, specifically, their towns and cities and airfields.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. AO's are decided by your High Command. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clear cut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports<br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility. It takes 8min to capture a Facility by your self.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Capture Timers and Modifiers==<br />
The amount of time required to capture a facility can vary on a few factors. Capture times have a baseline time, which is then modified depending on the number of players assisting with the capture and the ratio of players on respective sides. The higher populated (overpop) side will take longer to capture while the lower populated (underpop) will capture faster. <br />
<br />
When there is an imbalance starting at 1% (up to 50%), the following will occur:<br />
* Underpopulated side receives bonus faster capture speed by X%<br />
* Overpopulated side receives penalty slower capture speed by X%<br />
So for example, if there is a 25% population difference, the following will occur:<br />
* Underpopulated side = 25% faster capture timers<br />
* Overpopulated side = 25% slower capture timers<br />
You cannot have more than a 50% bonus or penalty. So if there is a 70% imbalance, the maximum bonus or penalty is 50% timers impacted on both sides.<br />
<br />
Below is an example of the timers assuming that 1 player requires 4 minutes to capture a facility solo. <br />
{| class="wikitable"<br />
|-<br />
! Players !! Base Time (sec) !! Max Underpop !! Max Overpop<br />
|-<br />
| 1 || 240 || 120 || 360<br />
|-<br />
| 2 || 120 || 60 || 180<br />
|-<br />
| 3 || 90 || 45 || 135<br />
|-<br />
| 4 || 80 || 40 || 120<br />
|-<br />
| 5 || 70 || 35 || 105<br />
|-<br />
| 6(+) || 60 || 30 || 90<br />
|}<br />
<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=TACTICS=<br />
==Offense==<br />
<br />
*Capturing all the AB's before owning the other facilities is '''very risky'''. Until the town is uncontested (completely owned), the new AB's will not generate any supply, and the FB's that the attack had been launched from will have vanished. Conversely the defending sides FB's will appear and they will be able to use this supply if they have Brigades available in the connecting CP's.<br />
*If a CP is being held only by a naval brigade (on a riverfront), then capturing the docks will cause the brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure. <br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defense of the Supply Depots in a town you are defending from attack, is critical ... especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Capture&diff=4368Capture2022-12-23T23:19:46Z<p>Doc: /* Tactics */</p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in World War Two Online. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of World War II Online is to destroy the enemy to capture their territory, specifically, their towns and cities and airfields.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. AO's are decided by your High Command. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clear cut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports<br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility. It takes 8min to capture a Facility by your self.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Capture Timers and Modifiers==<br />
The amount of time required to capture a facility can vary on a few factors. Capture times have a baseline time, which is then modified depending on the number of players assisting with the capture and the ratio of players on respective sides. The higher populated (overpop) side will take longer to capture while the lower populated (underpop) will capture faster. <br />
<br />
When there is an imbalance starting at 1% (up to 50%), the following will occur:<br />
* Underpopulated side receives bonus faster capture speed by X%<br />
* Overpopulated side receives penalty slower capture speed by X%<br />
So for example, if there is a 25% population difference, the following will occur:<br />
* Underpopulated side = 25% faster capture timers<br />
* Overpopulated side = 25% slower capture timers<br />
You cannot have more than a 50% bonus or penalty. So if there is a 70% imbalance, the maximum bonus or penalty is 50% timers impacted on both sides.<br />
<br />
Below is an example of the timers assuming that 1 player requires 4 minutes to capture a facility solo. <br />
{| class="wikitable"<br />
|-<br />
! Players !! Base Time (sec) !! Max Underpop !! Max Overpop<br />
|-<br />
| 1 || 240 || 120 || 360<br />
|-<br />
| 2 || 120 || 60 || 180<br />
|-<br />
| 3 || 90 || 45 || 135<br />
|-<br />
| 4 || 80 || 40 || 120<br />
|-<br />
| 5 || 70 || 35 || 105<br />
|-<br />
| 6(+) || 60 || 30 || 90<br />
|}<br />
<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=TACTICS=<br />
==Offense==<br />
<br />
*Capturing all the AB's before owning the other facilities is '''very risky'''. Until the town is uncontested (completely owned), the new AB's will not generate any supply, and the FB's that the attack had been launched from will have vanished. Conversely the defending sides FB's will appear and they will be able to use this supply if they have Brigades available in the connecting CP's.<br />
*If a CP is being held only by a naval brigade (on a riverfront), then capturing the docks will cause the brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure. <br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defence of the CO's is critical, especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Capture&diff=4367Capture2022-12-23T23:18:50Z<p>Doc: /* Capturing Towns and CP / Territorial Gain */</p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in World War Two Online. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of World War II Online is to destroy the enemy to capture their territory, specifically, their towns and cities and airfields.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. AO's are decided by your High Command. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clear cut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports<br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility. It takes 8min to capture a Facility by your self.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Capture Timers and Modifiers==<br />
The amount of time required to capture a facility can vary on a few factors. Capture times have a baseline time, which is then modified depending on the number of players assisting with the capture and the ratio of players on respective sides. The higher populated (overpop) side will take longer to capture while the lower populated (underpop) will capture faster. <br />
<br />
When there is an imbalance starting at 1% (up to 50%), the following will occur:<br />
* Underpopulated side receives bonus faster capture speed by X%<br />
* Overpopulated side receives penalty slower capture speed by X%<br />
So for example, if there is a 25% population difference, the following will occur:<br />
* Underpopulated side = 25% faster capture timers<br />
* Overpopulated side = 25% slower capture timers<br />
You cannot have more than a 50% bonus or penalty. So if there is a 70% imbalance, the maximum bonus or penalty is 50% timers impacted on both sides.<br />
<br />
Below is an example of the timers assuming that 1 player requires 4 minutes to capture a facility solo. <br />
{| class="wikitable"<br />
|-<br />
! Players !! Base Time (sec) !! Max Underpop !! Max Overpop<br />
|-<br />
| 1 || 240 || 120 || 360<br />
|-<br />
| 2 || 120 || 60 || 180<br />
|-<br />
| 3 || 90 || 45 || 135<br />
|-<br />
| 4 || 80 || 40 || 120<br />
|-<br />
| 5 || 70 || 35 || 105<br />
|-<br />
| 6(+) || 60 || 30 || 90<br />
|}<br />
<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=Tactics=<br />
==Offense==<br />
<br />
*Capturing all the AB's before owning the other facilities is '''very risky'''. Until the town is uncontested (completely owned), the new AB's will not generate any supply, and the FB's that the attack had been launched from will have vanished. Conversely the defending sides FB's will appear and they will be able to use this supply if they have Brigades available in the connecting CP's.<br />
*If a CP is being held only by a naval brigade (on a riverfront), then capturing the docks will cause the brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure. <br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defence of the CO's is critical, especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Player_Guide&diff=4366Player Guide2022-12-23T23:16:03Z<p>Doc: /* Player Placed Objects */</p>
<hr />
<div>[[File:UI_Persona_Select.jpg|right|600x450px]]<br />
=Essential Concepts=<br />
'''WWIIOL''' is fought over an area of more than 300,000 square kilometers of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. The only exception for this is some cities located on islands that are inaccessible by roads or bridges will not support vehicle spawning so that defenders do not have an unfair advantage over attackers.<br />
<br />
Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town. Capturing these depots is the first step towards strangling the defenders ability to defend their town or city. Eventually they will be pushed back to their army base and this is usually the climatic moment in the battle, and often the most intense.<br />
<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent you doing exactly that. <br />
<br />
==Choke Points (CPs)==<br />
<br />
''Further Information: [[Choke Point]]''<br />
<br />
Territory is controlled based on the ownership of “choke points”, more often called towns or cities, sometimes the focus will be an airfield attached to a town or city. These points sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp, or Brussels, etc..<br />
<br />
Every town or city in on the map will be joined to a number of neighboring towns and cities by a supply depot for each link in the network. these are vital points of any attack to gain spawning advantages, as missions can be made by the owner of that depot to create wider and more difficult to defeat options for attackers and defenders, depending on who owns that depot. Attackers must capture them and defenders must prevent attackers from doing so.<br />
<br />
==Capture==<br />
<br />
''Further Information: [[Capture]]''<br />
<br />
The basic mechanics of WWIIOL gameplay revolve around capturing the facilities and CPs to move the front lines. Just killing stuff is fine and fun, but you want to win the war and that means capturing territory. Facilities are captured when an infantryman initiates the capture timer within a capture facility (be it a Depot, Bunker, or Dock). The capture timer is 8 minutes for 1 infantryman to capture the flag. The timer moves faster if more friendly units are present within that same facility. This capture timer is variable so the baseline can vary depending on factors revolving around comparative population online at the time.<br />
<br />
Capturing facilities is a brutal combat experience because the enemy will do everything in their power to prevent you doing it, and it is one of the most intense experiences in WWIIOL.<br />
<br />
==AI Defenses==<br />
<br />
''Further Information: [[AI Defense]]''<br />
<br />
Given the sheer size of the WWIIOL game map, even many thousands of players cannot cover all the cities. Integrated AI defenses are placed at every CP to act as a light deterrent to surprise attacks. They are easy to figure out and learn, with respect to the arc of their cover and how to destroy them, and this is something you should familiarize yourself with early on in your WWIIOL career.<br />
<br />
While the AI defenses cover the obvious arcs or lanes of approach to a CP (town, city, or larger facility like an airfield) the coverage only extends to about a 70 degree arc along the line they are facing, so learning to flank the AI is the best way to approach an objective until you are close enough to destroy the AI, which can only be done with explosives, like a tossed grenade (you better learn to throw grenades accurately) or high explosive from a satchel charge. Tanks and heavy machine guns can also take out AI, although the machine gun option takes a '''LOT''' of ammunition.<br />
<br />
Once you become familiar and experienced, you will know when the AI has you targeted from long range, where it is fairly inaccurate, as you approach and it begins firing ... bullets will whizz by and hit the cover you are approaching from within, landing all around you. If it was a player that spotted you, you'd probably be dead already. Once you know it's an AI shooting at you, work your way out of it's fixed arc of fire and flank it. It can kill you but generally only when you're being careless or trying to "charge at it." <br />
<br />
Don't forget to tell your buddies so they don't get caught by surprise.<br />
<br />
==Player Placed Objects==<br />
<br />
There are many things that a suitably equipped player can place into the game world, from resupply points tank traps to above ground fortification trenches to firing berms and field positions (emulating a foxhole since you can't dig a hole in the terrain) and for those times when you have a large expanse of open terrain from a mobile spawn to the objective, it can be useful to place cover along the line of approach, about as far apart as the range an infantryman can sprint.<br />
<br />
''Further Information: [[Player_Placed_Objects (PPO)]]<br />
Player Placed Objects are field fortifications of different types that can be placed within the game world.<br />
<br />
==Facilities==<br />
<br />
''Further Information: [[Facility]]'' <br />
<br />
Every CP is made up of a collection of facilities that all serve different purposes. Some are spawn points, some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. <br />
<br />
==Forward Bases (“FBs”), a.k.a. Fire Base==<br />
<br />
''Further Information: [[Forward Base]]'' <br />
<br />
While some CPs are close together, most often the distance between Choke Points is large enough to require the establishment of a Forward Base of operations in order to conduct a successful attack. FBs are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that provide vehicle and troop spawning just a few kilometers outside of the CP they are attacking. Instead of using a distant army base as your staging area, FBs allow you to reduce travel time and move your supply line as close as possible to an enemy-held CP. Attacking the enemy's FB and destroying it when you are defending a CP that has been AO'd (attack objective placed on your town or city) effectively kills their attack initiative and momentum will swing towards the defenders. This will also open YOUR FB to the town or city that supplied their attack so you can bet they will be sending units out to destroy your FB and get their own back to restart their attack. This is known as "flipping FB's" or "FB ping pong".<br />
<br />
=Capture Mechanics=<br />
<br />
''Main article: [[Capture]]''<br />
<br />
=Spawning=<br />
<br />
''Main article: [[Spawning]]''<br />
<br />
=High Command Tactical Orders=<br />
<br />
''Main article: [[Tactical Orders]]''<br />
<br />
=Online Play=<br />
<br />
WWII ONLINE is a complex game, with enough scope to keep you busy for literally years. But much of that is hidden out of the way, and the game interface is formatted to allow you to get into combat quickly. This interface guide tells you all you need to play WWII ONLINE effectively and expose the paths to more intricate features as well. <br />
<br />
==Starting Up==<br />
<br />
When the game first starts, you will see a small window appears with some important information. This Start Up message shows you the Message of the Day, the approximate balance of forces (whether one side has an advantage in the number of players or if the two sides are balanced) and occasionally has a poll so that you can give CRS your opinion on a question. <br />
[[File:Ui_intro_screen.jpg|center|500x375px]]<br />
<br />
==Personas==<br />
<br />
''Main article: [[Personas]]''<br />
<br />
==Equipment Operation==<br />
<br />
''Main article: [[Equipment Operation]]'' <br />
<br />
==The Theater Map==<br />
<br />
''Main article: [[Theater Map]]''<br />
<br />
==Terrain==<br />
<br />
''Further Information: [[Terrain]]'' <br />
<br />
Even though it looks flat, and may be a similar color, they can be very different. From very smooth grass ([[Airfield]]), to open pasture, to a boggy ground that will make driving very slow.<br />
<br />
=Brigades=<br />
<br />
''Main article: [[Brigades]]''<br />
<br />
=Missions=<br />
<br />
''Main article: [[Missions]]''<br />
<br />
=Chat Communication=<br />
<br />
''Main article: [[Chat]]''<br />
<br />
==Text Commands==<br />
<br />
''Main article: [[Text Commands]]''<br />
<br />
=Heads Up Display (HUD)=<br />
<br />
''Main article: [[Heads up Display]]'' <br />
<br />
==Brigade spawning (TOEs)==<br />
<br />
''Main article: [[Brigade Spawning]]'' <br />
<br />
==Officer In Charge (OIC)==<br />
<br />
''Main article: [[Officer in Charge]]'' <br />
<br />
=Campaigns=<br />
<br />
''Further Information: [[Campaigns]]<br />
<br />
Eventually a side will win the war and the game will reset to it's initial or starting state. This is called a Campaign. In further information, you can check who won campaigns in the past, there have been well over a hundred campaigns fought in the history of WWII ONLINE.<br />
<br />
A campaign begins in the early period of the war, basically 1940. The phony war period of 1939 and the attack on Czechoslovakia is ignored, and the campaign begins with the invasion of France around May 10th 1940. Only equipment relative to that period in time is available to players, whatever persona (nationality and branch) they choose to play. As the days and weeks unfold, the timeline advances into 1941, 1942, 1943 and so on ... each period is referred to as a "tier" (tier 1, tier 2, tier 3, etc..) with respect to what equipment is available to be spawned. Older equipment from earlier tiers, while less effective in many instances (and infrequently not in other instances) to the later equipment you get in whatever current tier the campaign has reached, is still available in limited numbers, usually seen by players as a "last resort" when all the "good stuff" is no longer available because it has been lost in combat. Supply matters in WWIIOL.<br />
<br />
With it's focus on historical precedent, this campaign approach will also see things like the American forces not being available until the later tiers since at the start of the real war, America was not involved. As a rule the Americans enter the battle in tier 3.<br />
<br />
The exact rules to end the war are not 100% public, but this is known for a fact:<br />
<br />
*It's based on percentage of game-world owned by winning side.<br />
*The real number is close to 95%<br />
*Sometimes this means the Allied side has been pushed back to England, and WWIIOL has in the past seen the German side invading England for the win. This is not a requirement however, for German victory, it depends on how the territory battle has played out on the mainland.<br />
<br />
=Links=<br />
<br />
''Main article: [[Links]]''<br />
<br />
[[Category:Guides]]<br />
[[Category:NeedsWork]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Player_Guide&diff=4365Player Guide2022-12-23T23:11:30Z<p>Doc: /* AI Defenses */</p>
<hr />
<div>[[File:UI_Persona_Select.jpg|right|600x450px]]<br />
=Essential Concepts=<br />
'''WWIIOL''' is fought over an area of more than 300,000 square kilometers of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. The only exception for this is some cities located on islands that are inaccessible by roads or bridges will not support vehicle spawning so that defenders do not have an unfair advantage over attackers.<br />
<br />
Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town. Capturing these depots is the first step towards strangling the defenders ability to defend their town or city. Eventually they will be pushed back to their army base and this is usually the climatic moment in the battle, and often the most intense.<br />
<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent you doing exactly that. <br />
<br />
==Choke Points (CPs)==<br />
<br />
''Further Information: [[Choke Point]]''<br />
<br />
Territory is controlled based on the ownership of “choke points”, more often called towns or cities, sometimes the focus will be an airfield attached to a town or city. These points sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp, or Brussels, etc..<br />
<br />
Every town or city in on the map will be joined to a number of neighboring towns and cities by a supply depot for each link in the network. these are vital points of any attack to gain spawning advantages, as missions can be made by the owner of that depot to create wider and more difficult to defeat options for attackers and defenders, depending on who owns that depot. Attackers must capture them and defenders must prevent attackers from doing so.<br />
<br />
==Capture==<br />
<br />
''Further Information: [[Capture]]''<br />
<br />
The basic mechanics of WWIIOL gameplay revolve around capturing the facilities and CPs to move the front lines. Just killing stuff is fine and fun, but you want to win the war and that means capturing territory. Facilities are captured when an infantryman initiates the capture timer within a capture facility (be it a Depot, Bunker, or Dock). The capture timer is 8 minutes for 1 infantryman to capture the flag. The timer moves faster if more friendly units are present within that same facility. This capture timer is variable so the baseline can vary depending on factors revolving around comparative population online at the time.<br />
<br />
Capturing facilities is a brutal combat experience because the enemy will do everything in their power to prevent you doing it, and it is one of the most intense experiences in WWIIOL.<br />
<br />
==AI Defenses==<br />
<br />
''Further Information: [[AI Defense]]''<br />
<br />
Given the sheer size of the WWIIOL game map, even many thousands of players cannot cover all the cities. Integrated AI defenses are placed at every CP to act as a light deterrent to surprise attacks. They are easy to figure out and learn, with respect to the arc of their cover and how to destroy them, and this is something you should familiarize yourself with early on in your WWIIOL career.<br />
<br />
While the AI defenses cover the obvious arcs or lanes of approach to a CP (town, city, or larger facility like an airfield) the coverage only extends to about a 70 degree arc along the line they are facing, so learning to flank the AI is the best way to approach an objective until you are close enough to destroy the AI, which can only be done with explosives, like a tossed grenade (you better learn to throw grenades accurately) or high explosive from a satchel charge. Tanks and heavy machine guns can also take out AI, although the machine gun option takes a '''LOT''' of ammunition.<br />
<br />
Once you become familiar and experienced, you will know when the AI has you targeted from long range, where it is fairly inaccurate, as you approach and it begins firing ... bullets will whizz by and hit the cover you are approaching from within, landing all around you. If it was a player that spotted you, you'd probably be dead already. Once you know it's an AI shooting at you, work your way out of it's fixed arc of fire and flank it. It can kill you but generally only when you're being careless or trying to "charge at it." <br />
<br />
Don't forget to tell your buddies so they don't get caught by surprise.<br />
<br />
==Player Placed Objects==<br />
<br />
''Further Information: [[Player_Placed_Objects (PPO)]]<br />
Player Placed Objects are field fortifications of different types that can be placed within the game world.<br />
<br />
==Facilities==<br />
<br />
''Further Information: [[Facility]]'' <br />
<br />
Every CP is made up of a collection of facilities that all serve different purposes. Some are spawn points, some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. <br />
<br />
==Forward Bases (“FBs”), a.k.a. Fire Base==<br />
<br />
''Further Information: [[Forward Base]]'' <br />
<br />
While some CPs are close together, most often the distance between Choke Points is large enough to require the establishment of a Forward Base of operations in order to conduct a successful attack. FBs are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that provide vehicle and troop spawning just a few kilometers outside of the CP they are attacking. Instead of using a distant army base as your staging area, FBs allow you to reduce travel time and move your supply line as close as possible to an enemy-held CP. Attacking the enemy's FB and destroying it when you are defending a CP that has been AO'd (attack objective placed on your town or city) effectively kills their attack initiative and momentum will swing towards the defenders. This will also open YOUR FB to the town or city that supplied their attack so you can bet they will be sending units out to destroy your FB and get their own back to restart their attack. This is known as "flipping FB's" or "FB ping pong".<br />
<br />
=Capture Mechanics=<br />
<br />
''Main article: [[Capture]]''<br />
<br />
=Spawning=<br />
<br />
''Main article: [[Spawning]]''<br />
<br />
=High Command Tactical Orders=<br />
<br />
''Main article: [[Tactical Orders]]''<br />
<br />
=Online Play=<br />
<br />
WWII ONLINE is a complex game, with enough scope to keep you busy for literally years. But much of that is hidden out of the way, and the game interface is formatted to allow you to get into combat quickly. This interface guide tells you all you need to play WWII ONLINE effectively and expose the paths to more intricate features as well. <br />
<br />
==Starting Up==<br />
<br />
When the game first starts, you will see a small window appears with some important information. This Start Up message shows you the Message of the Day, the approximate balance of forces (whether one side has an advantage in the number of players or if the two sides are balanced) and occasionally has a poll so that you can give CRS your opinion on a question. <br />
[[File:Ui_intro_screen.jpg|center|500x375px]]<br />
<br />
==Personas==<br />
<br />
''Main article: [[Personas]]''<br />
<br />
==Equipment Operation==<br />
<br />
''Main article: [[Equipment Operation]]'' <br />
<br />
==The Theater Map==<br />
<br />
''Main article: [[Theater Map]]''<br />
<br />
==Terrain==<br />
<br />
''Further Information: [[Terrain]]'' <br />
<br />
Even though it looks flat, and may be a similar color, they can be very different. From very smooth grass ([[Airfield]]), to open pasture, to a boggy ground that will make driving very slow.<br />
<br />
=Brigades=<br />
<br />
''Main article: [[Brigades]]''<br />
<br />
=Missions=<br />
<br />
''Main article: [[Missions]]''<br />
<br />
=Chat Communication=<br />
<br />
''Main article: [[Chat]]''<br />
<br />
==Text Commands==<br />
<br />
''Main article: [[Text Commands]]''<br />
<br />
=Heads Up Display (HUD)=<br />
<br />
''Main article: [[Heads up Display]]'' <br />
<br />
==Brigade spawning (TOEs)==<br />
<br />
''Main article: [[Brigade Spawning]]'' <br />
<br />
==Officer In Charge (OIC)==<br />
<br />
''Main article: [[Officer in Charge]]'' <br />
<br />
=Campaigns=<br />
<br />
''Further Information: [[Campaigns]]<br />
<br />
Eventually a side will win the war and the game will reset to it's initial or starting state. This is called a Campaign. In further information, you can check who won campaigns in the past, there have been well over a hundred campaigns fought in the history of WWII ONLINE.<br />
<br />
A campaign begins in the early period of the war, basically 1940. The phony war period of 1939 and the attack on Czechoslovakia is ignored, and the campaign begins with the invasion of France around May 10th 1940. Only equipment relative to that period in time is available to players, whatever persona (nationality and branch) they choose to play. As the days and weeks unfold, the timeline advances into 1941, 1942, 1943 and so on ... each period is referred to as a "tier" (tier 1, tier 2, tier 3, etc..) with respect to what equipment is available to be spawned. Older equipment from earlier tiers, while less effective in many instances (and infrequently not in other instances) to the later equipment you get in whatever current tier the campaign has reached, is still available in limited numbers, usually seen by players as a "last resort" when all the "good stuff" is no longer available because it has been lost in combat. Supply matters in WWIIOL.<br />
<br />
With it's focus on historical precedent, this campaign approach will also see things like the American forces not being available until the later tiers since at the start of the real war, America was not involved. As a rule the Americans enter the battle in tier 3.<br />
<br />
The exact rules to end the war are not 100% public, but this is known for a fact:<br />
<br />
*It's based on percentage of game-world owned by winning side.<br />
*The real number is close to 95%<br />
*Sometimes this means the Allied side has been pushed back to England, and WWIIOL has in the past seen the German side invading England for the win. This is not a requirement however, for German victory, it depends on how the territory battle has played out on the mainland.<br />
<br />
=Links=<br />
<br />
''Main article: [[Links]]''<br />
<br />
[[Category:Guides]]<br />
[[Category:NeedsWork]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Player_Guide&diff=4364Player Guide2022-12-23T23:01:16Z<p>Doc: /* AI Defense */</p>
<hr />
<div>[[File:UI_Persona_Select.jpg|right|600x450px]]<br />
=Essential Concepts=<br />
'''WWIIOL''' is fought over an area of more than 300,000 square kilometers of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. The only exception for this is some cities located on islands that are inaccessible by roads or bridges will not support vehicle spawning so that defenders do not have an unfair advantage over attackers.<br />
<br />
Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town. Capturing these depots is the first step towards strangling the defenders ability to defend their town or city. Eventually they will be pushed back to their army base and this is usually the climatic moment in the battle, and often the most intense.<br />
<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent you doing exactly that. <br />
<br />
==Choke Points (CPs)==<br />
<br />
''Further Information: [[Choke Point]]''<br />
<br />
Territory is controlled based on the ownership of “choke points”, more often called towns or cities, sometimes the focus will be an airfield attached to a town or city. These points sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp, or Brussels, etc..<br />
<br />
Every town or city in on the map will be joined to a number of neighboring towns and cities by a supply depot for each link in the network. these are vital points of any attack to gain spawning advantages, as missions can be made by the owner of that depot to create wider and more difficult to defeat options for attackers and defenders, depending on who owns that depot. Attackers must capture them and defenders must prevent attackers from doing so.<br />
<br />
==Capture==<br />
<br />
''Further Information: [[Capture]]''<br />
<br />
The basic mechanics of WWIIOL gameplay revolve around capturing the facilities and CPs to move the front lines. Just killing stuff is fine and fun, but you want to win the war and that means capturing territory. Facilities are captured when an infantryman initiates the capture timer within a capture facility (be it a Depot, Bunker, or Dock). The capture timer is 8 minutes for 1 infantryman to capture the flag. The timer moves faster if more friendly units are present within that same facility. This capture timer is variable so the baseline can vary depending on factors revolving around comparative population online at the time.<br />
<br />
Capturing facilities is a brutal combat experience because the enemy will do everything in their power to prevent you doing it, and it is one of the most intense experiences in WWIIOL.<br />
<br />
==AI Defenses==<br />
<br />
''Further Information: [[AI Defense]]''<br />
<br />
Given the sheer size of the WWIIOL game map, even many thousands of players cannot cover all the cities. Integrated AI defenses are placed at every CP to act as a light deterrent to surprise attacks. They are easy to figure out and learn, with respect to the arc of their cover and how to destroy them, and this is something you should familiarize yourself with early on in your WWIIOL career.<br />
<br />
==Player Placed Objects==<br />
<br />
''Further Information: [[Player_Placed_Objects (PPO)]]<br />
Player Placed Objects are field fortifications of different types that can be placed within the game world.<br />
<br />
==Facilities==<br />
<br />
''Further Information: [[Facility]]'' <br />
<br />
Every CP is made up of a collection of facilities that all serve different purposes. Some are spawn points, some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. <br />
<br />
==Forward Bases (“FBs”), a.k.a. Fire Base==<br />
<br />
''Further Information: [[Forward Base]]'' <br />
<br />
While some CPs are close together, most often the distance between Choke Points is large enough to require the establishment of a Forward Base of operations in order to conduct a successful attack. FBs are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that provide vehicle and troop spawning just a few kilometers outside of the CP they are attacking. Instead of using a distant army base as your staging area, FBs allow you to reduce travel time and move your supply line as close as possible to an enemy-held CP. Attacking the enemy's FB and destroying it when you are defending a CP that has been AO'd (attack objective placed on your town or city) effectively kills their attack initiative and momentum will swing towards the defenders. This will also open YOUR FB to the town or city that supplied their attack so you can bet they will be sending units out to destroy your FB and get their own back to restart their attack. This is known as "flipping FB's" or "FB ping pong".<br />
<br />
=Capture Mechanics=<br />
<br />
''Main article: [[Capture]]''<br />
<br />
=Spawning=<br />
<br />
''Main article: [[Spawning]]''<br />
<br />
=High Command Tactical Orders=<br />
<br />
''Main article: [[Tactical Orders]]''<br />
<br />
=Online Play=<br />
<br />
WWII ONLINE is a complex game, with enough scope to keep you busy for literally years. But much of that is hidden out of the way, and the game interface is formatted to allow you to get into combat quickly. This interface guide tells you all you need to play WWII ONLINE effectively and expose the paths to more intricate features as well. <br />
<br />
==Starting Up==<br />
<br />
When the game first starts, you will see a small window appears with some important information. This Start Up message shows you the Message of the Day, the approximate balance of forces (whether one side has an advantage in the number of players or if the two sides are balanced) and occasionally has a poll so that you can give CRS your opinion on a question. <br />
[[File:Ui_intro_screen.jpg|center|500x375px]]<br />
<br />
==Personas==<br />
<br />
''Main article: [[Personas]]''<br />
<br />
==Equipment Operation==<br />
<br />
''Main article: [[Equipment Operation]]'' <br />
<br />
==The Theater Map==<br />
<br />
''Main article: [[Theater Map]]''<br />
<br />
==Terrain==<br />
<br />
''Further Information: [[Terrain]]'' <br />
<br />
Even though it looks flat, and may be a similar color, they can be very different. From very smooth grass ([[Airfield]]), to open pasture, to a boggy ground that will make driving very slow.<br />
<br />
=Brigades=<br />
<br />
''Main article: [[Brigades]]''<br />
<br />
=Missions=<br />
<br />
''Main article: [[Missions]]''<br />
<br />
=Chat Communication=<br />
<br />
''Main article: [[Chat]]''<br />
<br />
==Text Commands==<br />
<br />
''Main article: [[Text Commands]]''<br />
<br />
=Heads Up Display (HUD)=<br />
<br />
''Main article: [[Heads up Display]]'' <br />
<br />
==Brigade spawning (TOEs)==<br />
<br />
''Main article: [[Brigade Spawning]]'' <br />
<br />
==Officer In Charge (OIC)==<br />
<br />
''Main article: [[Officer in Charge]]'' <br />
<br />
=Campaigns=<br />
<br />
''Further Information: [[Campaigns]]<br />
<br />
Eventually a side will win the war and the game will reset to it's initial or starting state. This is called a Campaign. In further information, you can check who won campaigns in the past, there have been well over a hundred campaigns fought in the history of WWII ONLINE.<br />
<br />
A campaign begins in the early period of the war, basically 1940. The phony war period of 1939 and the attack on Czechoslovakia is ignored, and the campaign begins with the invasion of France around May 10th 1940. Only equipment relative to that period in time is available to players, whatever persona (nationality and branch) they choose to play. As the days and weeks unfold, the timeline advances into 1941, 1942, 1943 and so on ... each period is referred to as a "tier" (tier 1, tier 2, tier 3, etc..) with respect to what equipment is available to be spawned. Older equipment from earlier tiers, while less effective in many instances (and infrequently not in other instances) to the later equipment you get in whatever current tier the campaign has reached, is still available in limited numbers, usually seen by players as a "last resort" when all the "good stuff" is no longer available because it has been lost in combat. Supply matters in WWIIOL.<br />
<br />
With it's focus on historical precedent, this campaign approach will also see things like the American forces not being available until the later tiers since at the start of the real war, America was not involved. As a rule the Americans enter the battle in tier 3.<br />
<br />
The exact rules to end the war are not 100% public, but this is known for a fact:<br />
<br />
*It's based on percentage of game-world owned by winning side.<br />
*The real number is close to 95%<br />
*Sometimes this means the Allied side has been pushed back to England, and WWIIOL has in the past seen the German side invading England for the win. This is not a requirement however, for German victory, it depends on how the territory battle has played out on the mainland.<br />
<br />
=Links=<br />
<br />
''Main article: [[Links]]''<br />
<br />
[[Category:Guides]]<br />
[[Category:NeedsWork]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4363Tactical Ops2022-12-23T22:54:53Z<p>Doc: /* Best Way To Cover A Tank */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. <br />
<br />
=REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
A lot of people find it frustrating to constantly get killed when capturing a CP, because the enemy sprinting into a CP reduces the outcome to a 50/50 deal on many occasions. WWIIOL is a team game, it's always best to use teamwork rather than lone wolf/rambo attempts to win the day. The best way to handle capturing CP's is to have a kill team '''OUTSIDE THE CP IN CONCEALMENT''' ... covering the entrances and then your capture dude (or dudes) inside only have to worry about last line of defense situations where a CP defender makes it past your kill team, perhaps wounded and less able to win a quick draw shootout.<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
This is good when you have more tanks which can cover more sides and also have look outs. Tankers that insist on being the pointy end of the spear at the front of an attack, should consider being in a group of at least two tanks, preferably three, where they can cover each other. The very best tankers do this, and unless out in the fields away from infantry spawning locations and hunting other tanks, often do best when they have an LMG player covering them. <br />
<br />
Some of the best tankers will go into battle with their very own LMG dude riding on the tank from the vehicle spawn, and dismounting to cover the tank from anti-tank infantry when they reach the more dangerous approaches to an on-going battle.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4362Tactical Ops2022-12-23T22:54:35Z<p>Doc: /* Best Way To Cover A Tank */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. <br />
<br />
=REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
A lot of people find it frustrating to constantly get killed when capturing a CP, because the enemy sprinting into a CP reduces the outcome to a 50/50 deal on many occasions. WWIIOL is a team game, it's always best to use teamwork rather than lone wolf/rambo attempts to win the day. The best way to handle capturing CP's is to have a kill team '''OUTSIDE THE CP IN CONCEALMENT''' ... covering the entrances and then your capture dude (or dudes) inside only have to worry about last line of defense situations where a CP defender makes it past your kill team, perhaps wounded and less able to win a quick draw shootout.<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
This is good when you have more tanks which can cover more sides and also have look outs. Tankers that insist on being the pointy end of the spear at the front of an attack, should consider being in a group of at least two tanks, preferably three, where they can cover each other. The very best tankers do this, and unless out in the fields away from infantry spawning locations and hunting other tanks, often do best when they have an LMG player covering them. Some of the best tankers will go into battle with their very own LMG dude riding on the tank from the vehicle spawn, and dismounting to cover the tank from anti-tank infantry when they reach the more dangerous approaches to an on-going battle.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4361Tactical Ops2022-12-23T22:50:00Z<p>Doc: /* Best cp defense Positions */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. <br />
<br />
=REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
A lot of people find it frustrating to constantly get killed when capturing a CP, because the enemy sprinting into a CP reduces the outcome to a 50/50 deal on many occasions. WWIIOL is a team game, it's always best to use teamwork rather than lone wolf/rambo attempts to win the day. The best way to handle capturing CP's is to have a kill team '''OUTSIDE THE CP IN CONCEALMENT''' ... covering the entrances and then your capture dude (or dudes) inside only have to worry about last line of defense situations where a CP defender makes it past your kill team, perhaps wounded and less able to win a quick draw shootout.<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4360Tactical Ops2022-12-23T22:49:09Z<p>Doc: /* Best cp defense Positions */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. <br />
<br />
=REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
A lot of people find it frustrating to constantly get killed when capturing a CP, because the enemy sprinting into a CP reduces the outcome to a 50/50 deal on many occasions. WWIIOL is a team game, it's always best to use teamwork rather than lone wolf/rambo attempts to win the day. The best way to handle capturing CP's is to have a kill team '''OUTSIDE''' in concealment covering the entrances and then your capture dude (or dudes) inside only have to worry about last line of defense situations where a CP defender makes it past your kill team, perhaps wounded and less able to win a quick draw shootout.<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4359Tactical Ops2022-12-23T22:48:06Z<p>Doc: /* Best cp defense Positions */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. <br />
<br />
=REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
A lot of people find it frustrating to constantly get killed when capturing a CP, because the enemy sprinting into a CP reduces the outcome to a 50/50 deal on many occasions. WWIIOL is a team game, it's always best to use teamwork rather than lone wolf/rambo attempts to win the day. The best way to handle capturing CP's is to have a kill team =OUTSIDE= in concealment covering the entrances and then your capture dude (or dudes) inside only have to worry about last line of defense situations where a CP defender makes it past your kill team, perhaps wounded and less able to win a quick draw shootout.<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4358Tactical Ops2022-12-23T22:39:17Z<p>Doc: /* Leading targets with British and French rifles and sniper */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. <br />
<br />
=REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4357Tactical Ops2022-12-23T22:38:55Z<p>Doc: /* Leading targets with British and French rifles and sniper */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle as the example. All basic rifles are close in terms of bullet velocity so this will function as a general guide for all. =REMEMBER : You want to imagine where the target will be when the bullet arrives, NOT WHERE IT IS RIGHT NOW=<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4356Tactical Ops2022-12-23T22:36:07Z<p>Doc: /* firing positions and concealment */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. Mastering the "pop up" is a tactic most skilled players have learned. You need to learn it too, and it's sometimes useful to go onto the training server with a friend and get feedback on what your view of what you're doing looks like to a 3rd person perspective, representing what the enemy will see of you when you are doing it. That way you can match your view to how exposed you will look to the enemy when you are popping up and down behind cover.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4355Tactical Ops2022-12-23T22:33:17Z<p>Doc: /* firing positions and concealment */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. <br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=4354Tactical Ops2022-12-23T22:32:13Z<p>Doc: /* firing positions and concealment */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows. In the top picture the soldier is poking out of cover to gain a wider field of view. In the bottom picture the soldier has pulled back into the cover, reducing their field of view but also improving their concealment. A lot of players will adopt the bottom posture and "pop out" for a look and then pull back into cover again.<br />
<br />
It's a balancing act that skilled veterans have learned over many deaths and the hard lessons this brings.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page<br />
<br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4353Introduction2022-12-23T22:28:19Z<p>Doc: /* Some notes to start off with: */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". <br />
<br />
'''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help. As of December 2022 in game integrated voice comms are included in the game client, meaning you have the ability to talk to your mission mates and others on your side, in addition to hearing them and coordinating your attacks and defense. All without the need of 3rd party comms programs.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
<br />
This game is also ''progressive'', as the conflict in game passes through this timeline you get access to more advanced equipment. <br />
<br />
Gameplay takes place as part of a campaign where the war starts in the early phase of WWII (during the Battle of France period in the spring/summer of 1940) and progresses through a timeline passing through all the stages of the conflict right up to the arrival of the Americans in 1942 and then onto the later stages of the war. Weapons and equipment in your supply change according to this timeline, commonly referred to as tiers ... so there is a dynamic feel to the changing technology and weapons as the war progresses. Each WWIIOL campaign ends when one side or the other owns approximately 95% of the entire map of WWIIOL.<br />
<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4352Introduction2022-12-23T22:27:04Z<p>Doc: /* Some notes to start off with: */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". <br />
<br />
'''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help. As of December 2022 in game integrated voice comms are included in the game client, meaning you have the ability to talk to your mission mates and others on your side, in addition to hearing them and coordinating your attacks and defense. All without the need of 3rd party comms programs.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment. <br />
<br />
Gameplay takes place as part of a campaign where the war starts in the early phase of WWII (during the Battle of France period in the spring/summer of 1940) and progresses through a timeline passing through all the stages of the conflict right up to the arrival of the Americans in 1942 and then onto the later stages of the war. Weapons and equipment in your supply change according to this timeline, commonly referred to as tiers ... so there is a dynamic feel to the changing technology and weapons as the war progresses. Each WWIIOL campaign ends when one side or the other owns approximately 95% of the entire map of WWIIOL.<br />
<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4351Introduction2022-12-23T22:24:48Z<p>Doc: /* Some notes to start off with: */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". <br />
<br />
'''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help. As of December 2022 in game integrated voice comms are included in the game client, meaning you have the ability to talk to your mission mates and others on your side, in addition to hearing them and coordinating your attacks and defense. All without the need of 3rd party comms programs.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment. <br />
<br />
Gameplay takes place as part of a campaign where the war starts in the early phase of WWII (during the Battle of France period in the spring/summer of 1940) and progresses through a timeline passing through all the stages of the conflict right up to the arrival of the Americans in 1942 and then onto the later stages of the war. Each WWIIOL campaign ends when one side or the other owns approximately 95% of the entire map of WWIIOL.<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4350Introduction2022-12-23T22:24:32Z<p>Doc: /* Overview to game */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". <br />
<br />
'''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help. As of December 2022 in game integrated voice comms are included in the game client, meaning you have the ability to talk to your mission mates and others on your side, in addition to hearing them and coordinating your attacks and defense. All without the need of 3rd party comms programs.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment. <br />
Gameplay takes place as part of a campaign where the war starts in the early phase of WWII (during the Battle of France period in the spring/summer of 1940) and progresses through a timeline passing through all the stages of the conflict right up to the arrival of the Americans in 1942 and then onto the later stages of the war. Each WWIIOL campaign ends when one side or the other owns approximately 95% of the entire map of WWIIOL.<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4349Introduction2022-12-23T22:24:03Z<p>Doc: /* Some notes to start off with: */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". <br />
<br />
'''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help. As of December 2022 in game integrated voice comms are included in the game client, meaning you have the ability to talk to your mission mates and others on your side, in addition to hearing them and coordinating your attacks and defense. All without the need of 3rd party comms programs.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment. Gameplay takes place as part of a campaign where the war starts in the early phase of WWII (during the Battle of France period in the spring/summer of 1940) and progresses through a timeline passing through all the stages of the conflict right up to the arrival of the Americans in 1942 and then onto the later stages of the war. Each WWIIOL campaign ends when one side or the other owns approximately 95% of the entire map of WWIIOL.<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4348Introduction2022-12-23T22:16:59Z<p>Doc: /* The Game World */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". <br />
<br />
'''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment.<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4347Introduction2022-12-23T22:16:25Z<p>Doc: /* A game world beyond anything you have seen */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". '''World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment.<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Introduction&diff=4346Introduction2022-12-23T22:14:34Z<p>Doc: /* Welcome to WWII Online: Battleground Europe! */</p>
<hr />
<div><br />
==Welcome to WWII Online: Battleground Europe!==<br />
World War 2 Online is a Massively Multiplayer Online ( [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game MMO]) First Person Shooter ( [http://en.wikipedia.org/wiki/First-person_shooter FPS]) game with some Role Playing Game ([http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game RPG]) elements encompassing [[Units|land, air, and sea]] action.<br />
<br />
The game is owned by [https://www.battlegroundeurope.com/index.php/component/content/article/46-about-playnet Playnet Inc.] which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market. <br />
<br />
Read [[History of World War Two Online]] here.<br />
<br />
[http://www.facebook.com/pages/WWIIOL-BATTLEGROUND-EUROPE/262496971274?ref=ts FaceBook] and [http://twitter.com/corneredrats Twitter] profiles exist as well, and an [http://feeds.feedburner.com/battlegroundeurope/eKII RSS] news feed.<br />
<br />
==The Game World==<br />
====A game world beyond anything you have seen====<br />
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES". '''Battleground Europe: World War 2 Online is magnitudes larger, dwarfing all others, ''COMBINED!'''''<br />
<br />
<center>[[File:swgcomparebig.jpg|400px]]</center><br />
<br />
<center>(note: the map has grown significantly since this comparison was created! ''Now is 800km by 400km!'')</center><br />
<br />
Like any game you will need to take time to learn how to play it.<br />
Fortunately there are many helpful players in game as well as guides to help you play, a dedicated '''Training Server''', and this Wiki to get you started with the game. Once you get comfortable with the game, check out the [[Tips and Tricks|tips and tricks]] page to get some pointers.<br />
<br />
[[System Requirements]] are not high and a mouse will be enough for some vehicles, but for flying a joystick is ''highly'' recommended.<br />
<br />
[http://www.esrb.org/index-js.jsp ESRB] rates this game as '''M''' for Mature for its simulated blood and violence, it is '''very''' tame compared to other games in this class. NO dismemberment is shown, and blood displayed on the ground can be switched off. Bodies disappear in 2 to 20 min per setting, and the most blood that you might see is a momentary puff as a large round hits the target. <br />
<br />
Parents are welcome to download the game and check it out before deciding on joining.<br />
<br />
'''Language filter''' is in place that will edit replace most undesirable words.<br />
<br />
==Overview to game==<br />
====Some notes to start off with:====<br />
Read and understand how to use the [[Chat|Chat/Radio]] first. This will help you communicate with other players and ask for help.<br />
Teamwork is also a major part of the game, and everyone is looking to make new friends, and you have many "[[:Category:Squads|Squads]]" to choose from!<br />
Because of potential abuse and unruly players this game does not have '''Friendly Fire'''. You cannot kill anyone on your own side. Except for this, this game is the closest to a true full scale war simulation ever produced.<br />
Starting out as a new Recruit you have limited access to units, but it is easy to earn promotions and get better units. Being a [[Trucks and Prime Movers|truck driver]] and setting up an [[MSP and FRU|MSP]] is one of the best ways to rapidly earn promotions and be a '''VERY''' popular soldier!<br />
This game is also ''progressive'', as the time in game passes you get access to more equipment.<br />
'''Most important of all''', this game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''.<br />
<br />
If you have not yet installed the game but are eager to try, please go to our [[Quick Start Guide]]. If you would like some pointers, go see the [[Tips and Tricks|tips and tricks]] page. If you have any questions or problems, check out the [[Frequently_Asked_Questions|FAQ]] page.<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__<br />
<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Quick_Start_Guide&diff=4341Quick Start Guide2022-12-17T11:56:14Z<p>Doc: /* Getting Help */</p>
<hr />
<div>=Quick Start Guide=<br />
The following quick start guide is not all inclusive, however it will help you hit the ground running.<br />
<br />
==System Requirements==<br />
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.<br />
<br />
====Recommended System Requirements====<br />
* Operating Systems<br />
** Windows OS: Windows 10/11<br />
** Macintosh OS: OS Big Sur 11+<br />
* Processor: Intel Core i7 or Ryzen 5<br />
** Apple M1 Processors are supported<br />
* Memory: 16 GB<br />
* Hard Drive: 3 GB Free<br />
* Sound: On-board or Better<br />
* Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Minimum System Requirements====<br />
''Note: "Minimum" does NOT mean you will get good performance. But the game should load...''<br />
<br />
* Operating Systems<br />
** Windows OS: Windows 8/8.1/10<br />
** Macintosh OS: OS Mojave 10.14+<br />
* Processor: Intel Core i3 or Ryzen 3<br />
** Macintosh requires Intel Core i5<br />
* Memory: 8GB<br />
* Hard Drive: 3GB Free<br />
* Sound: on-board or better<br />
* Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro '''''Please install the latest drivers from your graphics card manufacturer!'''''<br />
** '''''Integrated graphics hardware is not supported'''''<br />
* Broadband Internet Connection<br />
<br />
====Peripherals====<br />
Several types of peripheral devices can improve your enjoyment of the game.<br />
<br />
* Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).<br />
* Rudder Pedals: Optional, but well worth it if you fly a lot.<br />
* Audio output/Input: A top quality headset or 5.1 sound system is highly recommended. A boom mic is recommended if you use external voice programs such as Discord &trade;<br />
* Other supported devices: TrackIR &trade;, Matrox TripleHead2Go &trade;.<br />
<br />
====Tablets====<br />
While the game is not designed for tablets, and there is '''NO''' official support for any tablet devices, '''with a mouse''' it is playable on:<br /><br />
Microsoft Surface 3-Pro<br /><br />
Processor I5<br /><br />
OS Windows 10. <br />
<br />
It may be playable on other modern tablets as well.<br /><br />
''All trademarks shown are the property of their respective trademark holders.''<br />
<br />
==Download and Installation==<br />
The most recent game version can be downloaded on our [http://www.battlegroundeurope.com/getting-started#sign-up-download Downloads Page].<br />
<br />
''''''Note: These instructions are for PC and MAC.'''''<br />
<br />
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.<br />
<br />
====Account Creation====<br />
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: [https://secure.wwiionline.com/users/trial.jsp Account Creation].<br />
<br />
More details regarding subscription options can be found here:[[Subscriptions|'''Subscription Information''']]<br />
<br />
====Practice Offline====<br />
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the '''Practice Offline''' option located in your '''Start Menu''' to access offline training (Mac users: use the '''Practice Offline''' button). Select any unit and then click the '''Enter World''' button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.<br />
<br />
====Campaign Play====<br />
.Select '''Play Online''' from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click '''Login'''. Select the '''Campaign''' server and click '''Play'''. <br />
<br />
====Mac====<br />
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click '''"Play Online!"'''<br />
<br />
==Gameplay Basics==<br />
====Tutorials====<br />
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is '''no''' requirement to complete the training tutorials.<br />
====Quick Start Video====<br />
[https://swiftcdn6.global.ssl.fastly.net/projects/5f41c015af821/index.html?cb=bwg2yb5qpjp2nzarpnjsp9 This video] shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc. <br />
====Preparing to Enter the Game World====<br />
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis. <br />
<br />
[[File:UI_Persona_Select.jpg|center|300px]]<br />
<br />
=====Joining a Squad=====<br />
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf. <br />
<br />
=====Brigade or Garrison Selection=====<br />
Select a Brigade or Garrison from the '''Brigade Roster''' tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.<br />
<br />
[[File:UI_Brigade_Select.jpg|center|300px]]<br />
<br />
=====Mission Selection=====<br />
Select a Mission from the list on the '''Active Battles''' tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click '''Mission Briefing'''. You can also create missions if you have the required rank.<br />
<br />
[[File:Active-battles-tab.jpg|300px|thumb|center|This is the default screen which shows global missions across your side upon launching into the game world.]]<br />
<br />
The '''Ready Room''' tab contains all information that relates to the selection of units, spawning, and After Action Reviews.<br />
<br />
=====Choosing your Unit=====<br />
To select a unit either double click on the unit you want to play as or click '''Reserve Weapon'''. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank. <br />
<br />
[[File:UI_Unit_Select.jpg|center|300px]]<br />
<br />
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click '''Cancel Reservation''' and you will return to the unit selection screen. <br />
<br />
[[File:UI_Unit_Information.jpg|center|300px]]<br />
<br />
The '''Briefing''' tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.<br />
<br />
[[File:UI_Mission_Briefing.jpg|center|300px]]<br />
<br />
The '''AAR''' Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.<br />
<br />
When ready, click '''Enter World''' to join the fight.<br />
<br />
==Enter the Game World==<br />
If you have completed the training tutorials, you should be ready to fight.<br />
<br />
====Minimap====<br />
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.<br />
<br />
[[File:Mini Map.jpg|300px|thumb|center|The Mini Map (as seen at the upper right in yellow) plays a vital role in creating better situational awareness while spawned in.]]<br />
<br />
====The Head's Up Display (HUD)====<br />
While you are in the game world there are head’s-up-display '''(“HUD”)''' elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.<br />
<br />
# Shows your weapon and ammo counter.<br />
# Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.<br />
# Shows game info, connectivity, FPS, etc (num lock key).<br />
# Shows your rank and game name.<br />
# Shows the town you are near and LAT/LON, or if you are capturing / facility.<br />
# Mission leader orders.<br />
<br />
[[File:Hud Elements.jpg|300px|thumb|center|In-game heads up display. Reference the numbers listed above to the image to what they mean.]]<br />
<br />
====Communications====<br />
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command.<br />
There are six separate ''radios'' within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys '''F1''' through '''F6'''. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios. <br />
<br />
====Tuning the Radios====<br />
''(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.)''<br />
You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels and a custom tuning field.<br />
Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications. <br />
<br />
==Game Strategy==<br />
WWII Online is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one "town center,” and supply depots linking the town to adjacent towns by road, rail or water.<br />
Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack.<br />
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.<br />
<br />
====Cities====<br />
Territory is controlled based on the ownership of towns, also called “choke points” '''(CP)'''. These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. <br />
<br />
====Objectives====<br />
Player-run High Commands determine the objectives of their forces by placing "Attack Objectives" '''(AO)''' on cities. These become the only places where players can capture anything. Thus, it determines where the fights will be.<br />
<br />
====Capture====<br />
Territory is gained by capturing the facilities of a city. Facilities are captured when infantry enter a Capture Building and hold it for enough time. The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership. <br />
<br />
====Facilities====<br />
Every '''CP''' is made up of a collection of facilities that all serve different purposes. Some are spawn points '''(SP)''', some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults. <!-- Supply Depot? Good chance to have info about ABs and CP, City CPs.... --><br />
<br />
====Forward Bases (“FBs”), a.k.a. Fire Base====<br />
While some '''CPs''' are close together, often the distance between cities is long, so Forward Bases '''(FB)''' are used to launch attacks closer to the target. '''FBs''' are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, '''FBs''' allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.<br />
<br />
====Winning the War====<br />
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign. Usually, an intermission event is offered for a day or two before a new campaign begins.<br />
<br />
==Brutal Combat==<br />
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo.<br />
Do not be discouraged if you die a lot early on. You have to invest time and effort to learn in this game but the payback is a real blast.<br />
As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.<br />
<br />
==Teamwork==<br />
Working with others is the best way to survive. Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy. <!-- Something about squads? Link to Squad Page? --><br />
<br />
==Land / Air /Sea==<br />
Try different vehicles. In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyer, half-tracks and even trucks. All of these can be used to help your side.<br />
<br />
==Help and Customization==<br />
====Game Settings====<br />
The Settings program is in your Start Menu. It allows you to choose your video and audio options, as well as preferred languages. Some of these options are also available in the Preferences tab in the game.<br />
<br />
====Preferences Tab====<br />
The preferences tab has the various options to choose game, connection, video, sound and user interface options. Adjust these to suit the capabilities of your system and your desires.<br />
<br />
====Keymapper and Controllers====<br />
If the controls for various vehicles don't suit you, use the [[Keymapper|Keymapper]] to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. <br />
The performance of controllers can also be modified here in the Controllers tab.<br />
<br />
====Getting Help====<br />
Do not hesitate to use the forums or the in-game Help channel ''''(F6)'''', or other radio channels to ask question.<br />
You can also send a Trainer a message by enter '''.tr &lt;question&gt;''' in the chat bar.<br />
The wiki also has a lot of helpful information.<br />
<br />
[[Main_Page|WWIIOL Wiki]]<br />
<br />
<br />
<br />
<center><big><b>Welcome to the fight.</b></big></center><br />
<center><big><b>Welcome to World War Two Online !</b></big></center><br />
[[Category:Guides]]<br />
[[Category:Beginner Guides]]</div>Dochttps://wiki.wwiionline.com/index.php?title=Infantry_Guide:_Tac_Ops:_Hathcock%27s_Guide_to_Everything_Infantry_WW2OL&diff=4340Infantry Guide: Tac Ops: Hathcock's Guide to Everything Infantry WW2OL2022-12-17T11:53:04Z<p>Doc: /* Selecting a Battle Position */</p>
<hr />
<div>Rev A | 4 Jul 2008<br />
==Introduction==<br />
===Intent===<br />
Infantry has gone from being probably the least appreciated and used type of unit in World War II Online at its launch in June 2001, to the most heavily used but very poorly understood. There is a major stratification in the player base as to experience and infantry capability. There have been guides floating around on how to sap tanks or disable them with an ATR, but while those help they don’t necessarily make you effective. The goal here is to give more insight into the high-level process and the plan to being truly effective, which then carries over to any infantry weapon. Much of the same thought process that makes someone a great infantry player can carry over and make them a great tanker or great pilot. There will also of course be material dedicated to better shooting.<br />
<br />
Most importantly I want to make this as easily digestible and concise as possible, something you can read through quickly and make use of immediately to get out and start kicking ass on the virtual battlefield. I’ll use graphics as much as possible and try to stay away from being wordy, while still providing explanation to key concepts.<br />
<br />
==The Absolute Essentials==<br />
The following are the most important concepts to keep in mind. They may seem simple but are surprisingly simple to overlook or ignore!<br />
<br />
* You have to keep moving or be aggressive. If you’re stationary [for very long] you’re 99% dead. '''By far the #1 thing new guys seem to miss.''' Checking to observe movement or location of the enemy before you go charging into the fight, is absolutely essential. If you don't, you can bet the enemy is doing it and they will kill you and you won't even know where they did it from.<br />
* You need to know where everything is around you. More importantly you need to know where the enemy is before he knows where you are. In general the guy who gets the first shot off, on an unsuspecting enemy, is going to win. See the first point above. Play smart and get to the rank you need to have binoculars as quickly as you can. You won't believe the advantage they give you, and new players don't get binoculars until they make the next rank up.<br />
* When you accomplish the above and know where the unsuspecting enemy is, you need to be able to drop him… fast! Don't rush your shot. Make sure you understand your weapon over all ranges and how this affects aiming. The small arms (rifles, SMGs, etc..) are not ray guns in WWIIOL. You need to lead your target if it is moving and even when stationary, you must understand bullet drop and how it relates to what range you have your gunsights set to.<br />
* Once you've taken out the enemy '''MOVE''' Unlike real life, your opponent will re-spawn, they will come back to look for you. If you're stationary [for very long] you're 99% dead.<br />
<br />
<br />
===Taking the Fight to the Enemy===<br />
As I said before, '''the #1 thing people miss is they are not aggressive enough, do not move or do not take the fight to the enemy.'''<br />
* Get out of the AB! The Army Base is the enemy’s ''ultimate'' kills zone. His end goal is to press you in there and camp/kill you. If you stay there, you just make his job easier. Even on defense, you’ve got to move out.<br />
* Cut them off at the source. If you’re defending a town the enemy has a depot or a MSP at, holding back and defending for any extended period of time just plays into their hand. Lets them deploy more resources, encroach more on you, and defeat you. Given that at the time of writing a brigade can source well over 1000 infantry, just shooting at them with rifles is not going to stop them. You will never attrit enough of that supply to stop them. City flags, RR stations, etc., yeah you will capture them in the end, but your priority needs to be to capture or destroy their spawn point. Once you do that, then it's ''trivially'' easy to recap town.<br />
* Likewise when attacking, particularly a “no man’s land” town, capture any of '''their''' spawnable CP’s first. Even before capturing your own spawnable. Shut them down before they can start! While the Armybase (AB) remains their primary source of spawn when defending, you have to capture their supply depots so they cannot spawn missions for defenders there. Depots are vital because they allow the defenders to spawn on the flanks of your attack, since they usually (but not always) exist on the outer edges of the town you are attacking. If you are defending, they allow you to be the one flanking the attackers. As their name suggests, they are supply depots and thus they are the far greater target when cutting off the enemy's ability to spawn that supply to stop you with.<br />
<br />
<br />
The sequence of events in any area should be as follows<br />
<br />
# Secure your immediate position/spawn point. If the enemy is in your perimeter, kill them and force them away.<br />
# Go after the enemy’s immediate spawn location. This may be a spawnable depot, or a MSP. Secure the larger area. Do it ''quickly''. Stay in one spot only long enough to kill the immediate enemy, then move.<br />
# Go after their forward base, or defensive FB in a “no man’s land” town. Attack it, press it, destroy it or effectively shut it down.<br />
# Take the fight to the enemy further, AO or not. Force them into a defensive mindset so they don’t bother with you and you can redeploy resources to a feasible attack objective.<br />
# Always, always, always be “taking the fight into their home” or further onto their home turf. If you truly cannot and are hemmed in and honestly stuck (rare, but happens) you have already lost and you may as well redeploy somewhere else.<br />
<br />
===Moving===<br />
Getting around is not as obvious as one might think. Things to keep in mind ... <br />
* Stay concealed! With the amount of concealment available there is no reason to be out in the middle of an open field for more than a few seconds. Follow shrub lines, berms, buildings, etc. At the same time, while doing this is basically mandatory for survival, be aware the enemy know this too, and they will be watching these lanes of approach. Be vigilant, always move and stop, try to visually locate the enemy, and move again in a manner that what you have observed makes prudent. Don't just run into his gunsight. you're not Rambo.<br />
* Stay low when moving through “small terrain.” As dumb as it sounds, ''as the water would through the terrain.'' Don't crest over terrain features or rubble piles and you’ll stay much more concealed. Keep as good a cover against enemy fire as you can find between you and the point of your intentions, which is where the enemy will surely be waiting for you.<br />
* Even when moving to take commanding elevation, keep in mind people’s attention is automatically drawn to high objects. Stay off ridge lines, don’t silhouette yourself.<br />
* If you have more immediate maneuver options than the enemy, you’re in good shape to win. Fighter pilots refer to this as energy retention, and being able to close with or extend from the enemy at will. Infantry have this option as well, with stamina and the ability to sprint. There’s no need to sprint as much as many people do during the ''movement to contact'' phase. When you make contact, you want all that sprinting ability available to either maneuver against someone (get on their side or behind them), close with them, or get the hell away and to cover. You can’t do this if you’ve sprinted yourself dry for no reason. A veteran of the game will not use sprint until they are in the danger zone, and then they will set themselves into prone position, and move with quick sprints from prone and into the next "stopping location" to recover their sprinting ability. That means from cover to cover and concealment to concealment, always going prone BEFORE they run out of all their sprint and wind up stranded and crawling in the open.<br />
* If you do have to sprint across open ground, always assume someone is starting to draw a bead on you to kill you as soon as you pop out from cover. Don’t be up for more than 3 seconds, or down for more than one. ''“I’m up… he sees me… I’m down… I’m up…”'' You can exploit the way the predictor code works by toggling really quickly between sprinting and being prone, but I view this as gamey and cheap and don’t recommend it.<br />
* By all means, zig-zag. Don’t move in a straight line, you’re just making yourself an easy target.<br />
Again, you can exploit this by “lag dancing” across the field, which is gamey and cheap.<br />
<br />
===Easy Places to Find a Stationary Enemy (i.e., an easy target!)===<br />
Along the lines of knowing where everything is around you, you should ''constantly'' be looking for the enemy. There is really no time you can just jog away and be oblivious. You'd be amazed how ofen that MG34 or Panzer or what have you is sitting out there ''way in the middle of nowhere''. When you are scanning, keep in mind people tend to be very predictable. The following are some places to find easy, stationary targets.<br />
* '''Church towers''' – Super obvious. Enemy sticks out like a sore thumb against the sky background.<br />
* '''Blown-out church stairs''' – Less obvious. When a church is damaged and the tower walls are falling apart, shooters will hide on the stairs. They are harder to spot since they have a dark background behind them. Keep this in mind.<br />
* '''Along AB walls''' – Hard to spot as it’s a small area (usually just their head), but guys like to shoot from the walls of a closed AB<br />
* '''In the bunker top''' – Not super popular, but if the enemy is defending a bunker, chances are there’s a guy up there.<br />
*'''Roof tops''' – Also very obvious. All rooflines in game are perfectly straight, and tend to contrast heavily against the sky. If there is a shooter laying there they will be obvious along the roofline.<br />
*'''Depot windows''' – One of my favorite places to target! For some reason people love to shoot from these. Find a busy enemy depot (typically one that we are trying to capture and they are trying to defend) and just zero in on a window. A guy will pop up and you can drop him in a fraction of a second. And they keep coming up for more!<br />
*'''Building windows and roofs'''- Similar to the above. There are a lot of them, but you need to quickly scan them all. Every so often you will be jogging past a building, look up and see a rifle or machine gun barrel poking out of the upstairs window. Free kill up there.<br />
*'''Clumps of trees''' – Pretty self explanatory. Enemy likes to sit up on the berms and look around.<br />
*'''Hedgerows''' – Same as above.<br />
*'''Shrub lines''' – Probably the hardest terrain object to scan since there are so many out in the fields and infantry blend into them fairly well.<br />
<br />
Given that anyone with a moderate amount of experience is going to immediately be scanning<br />
all those, '''''you probably should not be using them as primary locations to shoot from!'''''<br />
<br />
===Selecting a Battle Position===<br />
There are a few general guidelines for picking a battle/firing position.<br />
* Avoid the obvious positions<br />
* Ideally, have cover in front of you, and shape immediately behind you helps break up concealment behind you. Having a shrub or shome odd shape immediately behind your profile and makes you harder to spot<br />
* Only expose yourself for brief periods of time! A big mistake many people make is to sit there scanning for targets for minutes on end. The whole world can see you, someone will pick you up and shoot you. Stay concealed 75% of the time, pop up briefly to scan (3-10 seconds), find a target and shoot it, and pop back down. The less time you are exposed, the less chance someone will spot you.<br />
* Move frequently. If you kill someone, particularly if they're close, they know exactly where you are and will probably come back with a vengeance. Move, and cover the position you previously occupied. Generally this will be progressively falling back or moving laterally. If you have the numbers it might be a straight assault push, but this is rare to always have at your disposal.<br />
* Only expose yourself to the smallest field of view you need.<br />
* Keep in mind where the enemy will likely come from, and go. People are lazy and like to go in a straight line from where they spawn to where they’re going. Good examples… enemy MSPs straight to town, and enemy AB straight to a depot they’re interested in.<br />
* Since people think so linearly, get after their flanks. A battle position with a flank shot on the enemy’s likely axis of advance will yield heaps of kills.<br />
* Set your shots up so they are as easy as possible. Work smart, not hard. Set positions in a range and orientation that you’re comfortable with so that your first shot will hit.<br />
* “Reverse” positions, when you can set them up, are excellent. In this type of scenario you have some sort of cover or concealment behind you, and you are set up so you have a shot at the enemy’s back when he goes by. Since even good infantry typically have poor rear security, it’s an easy kill.<br />
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[[Image:batpos1.jpg]]<br />
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[[Image:batpos2.jpg]]<br />
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==See Also==<br />
[[Military Operations in Urban Terrain (MOUT)]]<br />
<br />
[[Category:Guides]]<br />
[[Category:Advanced_Guides]]<br />
[[Category:NeedsWork]]</div>Doc