https://wiki.wwiionline.com/api.php?action=feedcontributions&user=Oxford09&feedformat=atomWWII Online Wiki - User contributions [en]2024-03-29T07:32:33ZUser contributionsMediaWiki 1.36.1https://wiki.wwiionline.com/index.php?title=Hurricane&diff=2770Hurricane2018-03-21T14:25:18Z<p>Oxford09: </p>
<hr />
<div>=Hawker Hurricane Mk I=<br />
<br />
{| class="wikitable floatright"<br />
| colspan="2" style="text-align: center;" | [[File:Ac uk hurri 1.jpg|400px]]<br />
|- style="background:#666600; color:#fff;"<br />
| colspan="2" style="text-align: center;" | '''Hawker Hurricane Mk I'''<br />
|- style="background:#ddb;"<br />
| colspan="2" style="text-align: center;" | Specifications<br />
|- style="background: white;"<br />
| '''Type''' || Fighter<br />
|- style="background:#f0f0f0;"<br />
| '''Armament''' || 8 x .303 cal (7.7 mm) Browning machineguns<br />
|- style="background: white;"<br />
| '''Crew''' || 1 (Pilot)<br />
|- style="background:#f0f0f0;"<br />
| '''Weight''' || 2,894kg<br />
|- style="background: white;"<br />
| '''Top Speed''' || 511km/h<br />
|- style="background:#f0f0f0;"<br />
| '''Armored Glass Windscreen''' || Yes<br />
|- style="background: white;"<br />
| '''Pilot Armor (back/head)''' || No/No<br />
|}<br />
<br />
==History==<br />
<br />
The Hurricane was the only modern British fighter available in quantity at the beginning of the war. As Britain's first low-wing monoplane fighters design it was a huge leap forward from the biplane era such as embodied by the Gloster Gladiator and the Hawker Fury. Sturdy, reliable and highly maneuverable the Hurricane bore the brunt of fighting during the first months of shooting war in the west, though always overshadowed by the more illustrious Supermarine Spitfire. The Hurricane was however the real victor of the Battle of Britain, equipping three-fifths of the RAF and destroying twice as many aircraft as the Spitfires in the battle.<br />
<br />
While the Hurricane I and II were considerably slower than the prevailing German fighter, the Bf-109, and struggled to keep up with both the Bf-110 and the the Ju-88, it managed to hold its own thanks to the benefit of radar assisted ground controlled interception, which gave the Hurricane formations positional advantage necessary to deliver a telling blow.<br />
<br />
Inreasingly outclassed and with no hope of improving the airframe to compete on even terms with the Bf-109, the Hurricane was eventually relegated to ground attack missions in which it served with particular distinction over France and North Africa. Later versions of the Hurricane were operational in the Middle and Far East theatres until the end of the war, and, perhaps little known, in Europe until the end of 1944.<br />
<br />
==Game Play==<br />
<br />
The Hurricane Mk I is the basic RAF fighter plane in the early days of a Battleground Europe campaign. It is not particularly fast and does not climb as well as the more advanced Spitfire Mk I, but it does have some advantages in combat, chiefly in turn radius and diving ability. It is a stable guns platform without serious vices, and less experienced pilots find it easier to score hits with the Hurricane than with the Spitfire because the guns are all grouped evenly together, producing a tight and concentrated shot pattern at convergence range.<br />
<br />
The Hurricane pilot, fighting against aircraft that climb better, fly faster and can sustain a dive better, must use his single remaining advantage – turning ability - to the hilt. However, this ace in the sleeve should ideally only be used when all other options have been used up: altitude, surprise, numerical superiority and teamwork. These are powerful force multipliers that the Hurricane pilot must learn to employ.<br />
<br />
Because the enemy aircraft are always faster than the Hurricane in a level race, the aggressive Hurricane pilot must entice the enemy to turn and remain within easy grasp, where the Hurricane can utilize lead pursuit to bring his guns to bear. If the enemy does not comply but runs away, the Hurricane must break off pursuit and pretend not to care while preparing to recieve the bandit again, should he turn back for more. And if the bandit climbs away the Hurricane must extend away in the horizontal so as not to be trapped directly below the enemy where he is no more than a target for a diving attack.<br />
<br />
On the defensive, the Hurricane pilot must likewise 'fight in circles' and either scare away his opponent or destroy him outright before he can disengage. Adding to his woes, the Hurricane pilot has no more than twelve seconds of uninterrupted fire, and his dogfighting options somewhat curtailed by a less than stellar roll rate. These two problems can be offset by a miser's fire discipline and deft use of snap rolls to increase his roll rate.<br />
<br />
As always, going out alone is a certain recipe for disaster. The wise pilot flies in pairs, groups and gaggles, and preferably with a wingman on voice comms. <br />
<br />
=Hawker Hurricane Mk IIb=<br />
<br />
{| class="wikitable floatright"<br />
| colspan="2" style="text-align: center;" | [[File:Ac uk hurri 2b.jpg|400px]]<br />
|- style="background:#666600; color:#fff;"<br />
| colspan="2" style="text-align: center;" | '''Hawker Hurricane Mk IIb'''<br />
|- style="background:#ddb;"<br />
| colspan="2" style="text-align: center;" | Specifications<br />
|- style="background: white;"<br />
| '''Type''' || Fighter<br />
|- style="background:#f0f0f0;"<br />
| '''Armament''' || 12x .303 cal (7.7 mm) Browning machineguns<br />
|- style="background: white;"<br />
| '''Crew''' || 1 (Pilot)<br />
|- style="background:#f0f0f0;"<br />
| '''Weight''' || 3,190kg<br />
|- style="background: white;"<br />
| '''Top Speed''' || 533km/h / 331mph.<br />
|- style="background:#f0f0f0;"<br />
| '''Armored Glass Windscreen''' || Yes<br />
|- style="background: white;"<br />
| '''Pilot Armor (back/head)''' || Yes/Yes<br />
|}<br />
<br />
==History==<br />
<br />
The Hurricane I was outclassed and all but obsolescent already when first introduced to active service, yet proved to be a sturdy and functional guns platform against enemy bombers and a fully capable ground attack aircraft. Early in the war the RAF realized that the eight rifle caliber machine guns of the Spitfire and Hurricane offered insufficient stopping power, steps were taken to increase the weight of fire by a change of fighter armament policy expressed as the widespread use of 20 mm aircraft cannon instead of the traditional machine gun.<br />
<br />
The first measure was the construction of an ”Universal Wing” that would accomodate a variety of armaments and bombs, the second to add another four .303 machineguns to create what was called a ”twelve-gun shotgun”, as a stop-gap increase in firepower until the anticipated 20 mm Hispano cannon was made available in quantity. The most significant improvement was however the Merlin XX engine which increased output from 1,030 to 1,390 hp, giving the Hurricane IIB a much needed increase in speed and acceleration. The same Universal Wing would later carry four 20 mm Hispano cannon and up to 1,000 lb worth of bombs in the Hurricane IIC, and two Vickers Type S 40 mm cannon in the Hurricane IID variant.<br />
<br />
Contributing to the Hurricane's fighting ability was its somewhat legendary durability, a result of the old fashioned tubular steel truss fuselage construction covered with a streamlining wooden stringer and fabric fuselage cover, which by this stage of the war made it rather unique but easy to produce construction.<br />
<br />
==Game Play==<br />
<br />
The Hurricane IIB's increase in firepower comes at a price of more weight and slightly heavier roll inertia, though with a considerably more powerful engine the difference between it and the Mk I is slight. Roll rate is still sluggish, slightly faster than a Mk I the Mk IIB is still far slower than the Luftwaffe's main fighter, and it cannot climb its way out of a tight spot for love or money.<br />
<br />
The Hurricane Mk IIB acts much like the Mk I, so the combat advice above applies in full: fight in circles when your other advantages have eroded; fight as a team with time-honoured 'drag-and-bag' tactics; and, whenever possible, let the Hurricanes deal with the bombcarriers and engage in close air support while the better performing fighters deal with matters of air superiority. With its twelve guns and additional ammo, the Hurricane Mk IIB has the wherewithal to be a decent CAS aircraft, although it can only hope to hurt soft targets: trucks, guns and infantry.<br />
<br />
=Hawker Hurricane Mk IIc=<br />
<br />
{| class="wikitable floatright"<br />
| colspan="2" style="text-align: center;" | [[File:Ac uk hurri 2c.jpg|400px]]<br />
|- style="background:#666600; color:#fff;"<br />
| colspan="2" style="text-align: center;" | '''Hawker Hurricane Mk IIc'''<br />
|- style="background:#ddb;"<br />
| colspan="2" style="text-align: center;" | Specifications<br />
|- style="background: white;"<br />
| '''Type''' || Fighter / Bomber<br />
|- style="background:#f0f0f0;"<br />
| '''Armament''' || 4 x 20 mm Cannon,<br>2 x 500 lb Bombs<br />
|- style="background: white;"<br />
| '''Crew''' || 1 (Pilot)<br />
|- style="background:#f0f0f0;"<br />
| '''Weight''' || 3,220kg<br />
|- style="background: white;"<br />
| '''Top Speed''' || 528km/h<br />
|- style="background:#f0f0f0;"<br />
| '''Armored Glass Windscreen''' || Yes<br />
|- style="background: white;"<br />
| '''Pilot Armor (back/head)''' || Yes/Yes<br />
|}<br />
<br />
==History==<br />
<br />
The same Universal Wing that was first employed with the Hurricane Mk IIB was also the main feature of the Mk IIC. Both the Mk IIB and Mk IIC were dubbed ”Hurribomber” as a reflection of its newly acquired fighter-bomber role – both variants were rated to carry two 250 lb bombs, later increased to two 500 lb bombs on underwing hardpoints. The distinguishing difference between the IIB and IIC was the latter's main armament, now comprising four 20 mm Hispano cannon. Service use of the Mk IIC began in April 1941, barely three months after the IIB's combat debut.<br />
<br />
Some Hawker Hurricane IIBs and IICs carried six, later eight, 3 inch rocket projectiles underwing, after tests starting in February 1942, further improving its capacity for ground attack.<br />
<br />
==Game Play==<br />
<br />
The Hurricane Mk IIC “Hurribomber” represents the first British fighter bomber to enter a Battleground Europe campaign. Like its predecessors it is not very fast and it does not climb very well in comparison to the opposition, which, at the time the Hurribomber debuts, is generally the much better performing Bf 109-F.<br />
<br />
Because the Hurricane platform is always well behind the enemy on the speed and power curve, the Hurricane pilot must take this into account and fly so as to maximise his chances – for one on one, any reasonably well-handled Bf 109 has the speed and manoeuvrability to dominate the Hurricane in all aspects but one: turn radius. Knowing this the Hurricane pilot makes sure to arrive with a good head of steam and plenty of altitude to spend before he must use his remaining ace and turn for dear life, fighting in circles as described previously.<br />
<br />
While the Hurribomber has the firepower to rip enemy aircraft to shreds at a brief touch of the trigger, and many pilots take delight in using it as a pure fighter, the Hurricane Mk IIC's earns its dues as a competent ground attack platform.<br />
<br />
Use the Hurricane IIC in strength to bring an overwhelming amount of bombs and firepower to bear where the need is the greatest. While slow for a fighter it is nevertheless faster than a bomber, and can pick and choose between targets far easier than they – and defend itself against enemy fighters should the need arise.<br />
<br />
The Hurribomber likes all kinds of approaches to the combat area. Go in fast and hard on the deck for rapid attacks at low altitude; fly in teams of four to eight at medium altitude when friendly fighters own the sky; or come in from 12,000 or still higher with the engine on idle to 'bomb and run' when enemy fighters and AA guns are strongly present. For more guidance in this matter, please refer to the Close_Air_Support section. <br />
<br />
=Hawker Hurricane Mk IID=<br />
<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
<hr><br />
<br />
{{Template:Air Units}}<br />
<br />
[[Category:Airplanes]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Hurricane&diff=2706Hurricane2017-10-22T11:42:24Z<p>Oxford09: /* Hawker Hurricane Mk IIb */</p>
<hr />
<div>=Hawker Hurricane Mk I=<br />
<br />
{| class="wikitable floatright"<br />
| colspan="2" style="text-align: center;" | [[File:Ac uk hurri 1.jpg|400px]]<br />
|- style="background:#666600; color:#fff;"<br />
| colspan="2" style="text-align: center;" | '''Hawker Hurricane Mk I'''<br />
|- style="background:#ddb;"<br />
| colspan="2" style="text-align: center;" | Specifications<br />
|- style="background: white;"<br />
| '''Type''' || Fighter<br />
|- style="background:#f0f0f0;"<br />
| '''Armament''' || 8 x .303 cal (7.7 mm) Browning machineguns<br />
|- style="background: white;"<br />
| '''Crew''' || 1 (Pilot)<br />
|- style="background:#f0f0f0;"<br />
| '''Weight''' || 2,894kg<br />
|- style="background: white;"<br />
| '''Top Speed''' || 511km/h<br />
|- style="background:#f0f0f0;"<br />
| '''Armored Glass Windscreen''' || Yes<br />
|- style="background: white;"<br />
| '''Pilot Armor (back/head)''' || No/No<br />
|}<br />
<br />
==History==<br />
<br />
The Hurricane was the only modern British fighter available in quantity at the beginning of the war. As Britain's first low-wing monoplane fighters design it was a huge leap forward from the biplane era such as embodied by the Gloster Gladiator and the Hawker Fury. Sturdy, reliable and highly maneuverable the Hurricane bore the brunt of fighting during the first months of shooting war in the west, though always overshadowed by the more illustrious Supermarine Spitfire. The Hurricane was however the real victor of the Battle of Britain, equipping three-fifths of the RAF and destroying twice as many aircraft as the Spitfires in the battle.<br />
<br />
While the Hurricane I and II were considerably slower than the prevailing German fighter, the Bf-109, and struggled to keep up with both the Bf-110 and the the Ju-88, it managed to hold its own thanks to the benefit of radar assisted ground controlled interception, which gave the Hurricane formations positional advantage necessary to deliver a telling blow.<br />
<br />
Inreasingly outclassed and with no hope of improving the airframe to compete on even terms with the Bf-109, the Hurricane was eventually relegated to ground attack missions in which it served with particular distinction over France and North Africa. Later versions of the Hurricane were operational in the Middle and Far East theatres until the end of the war, and, perhaps little known, in Europe until the end of 1944.<br />
<br />
==Game Play==<br />
<br />
The Hurricane Mk I is the basic RAF fighter plane in the early days of a Battleground Europe campaign. It is not particularly fast and does not climb as well as the more advanced Spitfire Mk I, but it does have some advantages in combat, chiefly in turn radius and diving ability. It is a stable guns platform without serious vices, and less experienced pilots find it easier to score hits with the Hurricane than with the Spitfire because the guns are all grouped evenly together, producing a tight and concentrated shot pattern at convergence range.<br />
<br />
The Hurricane pilot, fighting against aircraft that climb better, fly faster and can sustain a dive better, must use his single remaining advantage – turning ability - to the hilt. However, this ace in the sleeve should ideally only be used when all other options have been used up: altitude, surprise, numerical superiority and teamwork. These are powerful force multipliers that the Hurricane pilot must learn to employ.<br />
<br />
Because the enemy aircraft are always faster than the Hurricane in a level race, the aggressive Hurricane pilot must entice the enemy to turn and remain within easy grasp, where the Hurricane can utilize lead pursuit to bring his guns to bear. If the enemy does not comply but runs away, the Hurricane must break off pursuit and pretend not to care while preparing to recieve the bandit again, should he turn back for more. And if the bandit climbs away the Hurricane must extend away in the horizontal so as not to be trapped directly below the enemy where he is no more than a target for a diving attack.<br />
<br />
On the defensive, the Hurricane pilot must likewise 'fight in circles' and either scare away his opponent or destroy him outright before he can disengage. Adding to his woes, the Hurricane pilot has no more than twelve seconds of uninterrupted fire, and his dogfighting options somewhat curtailed by a less than stellar roll rate. These two problems can be offset by a miser's fire discipline and deft use of snap rolls to increase his roll rate.<br />
<br />
As always, going out alone is a certain recipe for disaster. The wise pilot flies in pairs, groups and gaggles, and preferably with a wingman on voice comms. <br />
<br />
=Hawker Hurricane Mk IIb=<br />
<br />
{| class="wikitable floatright"<br />
| colspan="2" style="text-align: center;" | [[File:Ac uk hurri 2b.jpg|400px]]<br />
|- style="background:#666600; color:#fff;"<br />
| colspan="2" style="text-align: center;" | '''Hawker Hurricane Mk IIb'''<br />
|- style="background:#ddb;"<br />
| colspan="2" style="text-align: center;" | Specifications<br />
|- style="background: white;"<br />
| '''Type''' || Fighter<br />
|- style="background:#f0f0f0;"<br />
| '''Armament''' || 12x .303 cal (7.7 mm) Browning machineguns<br />
|- style="background: white;"<br />
| '''Crew''' || 1 (Pilot)<br />
|- style="background:#f0f0f0;"<br />
| '''Weight''' || 3,190kg<br />
|- style="background: white;"<br />
| '''Top Speed''' || 533km/h / 331mph.<br />
|- style="background:#f0f0f0;"<br />
| '''Armored Glass Windscreen''' || Yes<br />
|- style="background: white;"<br />
| '''Pilot Armor (back/head)''' || Yes/Yes<br />
|}<br />
<br />
==History==<br />
<br />
The Hurricane I was outclassed and all but obsolescent already when first introduced to active service, yet proved to be a sturdy and functional guns platform against enemy bombers and a fully capable ground attack aircraft. Early in the war the RAF realized that the eight rifle caliber machine guns of the Spitfire and Hurricane offered insufficient stopping power, steps were taken to increase the weight of fire by a change of fighter armament policy expressed as the widespread use of 20 mm aircraft cannon instead of the traditional machine gun.<br />
<br />
The first measure was the construction of an ”Universal Wing” that would accomodate a variety of armaments and bombs, the second to add another four .303 machineguns to create what was called a ”twelve-gun shotgun”, as a stop-gap increase in firepower until the anticipated 20 mm Hispano cannon was made available in quantity. The most significant improvement was however the Merlin XX engine which increased output from 1,030 to 1,390 hp, giving the Hurricane IIB a much needed increase in speed and acceleration. The same Universal Wing would later carry four 20 mm Hispano cannon and up to 1,000 lb worth of bombs in the Hurricane IIC, and two Vickers Type S 40 mm cannon in the Hurricane IID variant.<br />
<br />
Contributing to the Hurricane's fighting ability was its somewhat legendary durability, a result of the old fashioned tubular steel truss fuselage construction covered with a streamlining wooden stringer and fabric fuselage cover, which by this stage of the war made it rather unique but easy to produce construction.<br />
<br />
==Game Play==<br />
<br />
The Hurricane IIB's increase in firepower comes at a price of more weight and slightly heavier roll inertia, though with a considerably more powerful engine the difference between it and the Mk I is slight. Roll rate is still sluggish, slightly faster than a Mk I the Mk IIB is still far slower than the Luftwaffe's main fighter, and it cannot climb its way out of a tight spot for love or money.<br />
<br />
The Hurricane Mk IIB acts much like the Mk I, so the combat advice above applies in full: fight in circles when your other advantages have eroded; fight as a team with time-honoured 'drag-and-bag' tactics; and, whenever possible, let the Hurricanes deal with the bombcarriers and engage in close air support while the better performing fighters deal with matters of air superiority. With its twelve guns and additional ammo, the Hurricane Mk IIB has the wherewithal to be a decent CAS aircraft, although it can only hope to hurt soft targets: trucks, guns and infantry.<br />
<br />
=Hawker Hurricane Mk IIc=<br />
<br />
{| class="wikitable floatright"<br />
| colspan="2" style="text-align: center;" | [[File:Ac uk hurri 2c.jpg|400px]]<br />
|- style="background:#666600; color:#fff;"<br />
| colspan="2" style="text-align: center;" | '''Hawker Hurricane Mk IIc'''<br />
|- style="background:#ddb;"<br />
| colspan="2" style="text-align: center;" | Specifications<br />
|- style="background: white;"<br />
| '''Type''' || Fighter / Bomber<br />
|- style="background:#f0f0f0;"<br />
| '''Armament''' || 4 x 20 mm Cannon,<br>2 x 500 lb Bombs<br />
|- style="background: white;"<br />
| '''Crew''' || 1 (Pilot)<br />
|- style="background:#f0f0f0;"<br />
| '''Weight''' || 3,220kg<br />
|- style="background: white;"<br />
| '''Top Speed''' || 528km/h<br />
|- style="background:#f0f0f0;"<br />
| '''Armored Glass Windscreen''' || Yes<br />
|- style="background: white;"<br />
| '''Pilot Armor (back/head)''' || Yes/Yes<br />
|}<br />
<br />
==History==<br />
<br />
The same Universal Wing that was first employed with the Hurricane Mk IIB was also the main feature of the Mk IIC. Both the Mk IIB and Mk IIC were dubbed ”Hurribomber” as a reflection of its newly acquired fighter-bomber role – both variants were rated to carry two 250 lb bombs, later increased to two 500 lb bombs on underwing hardpoints. The distinguishing difference between the IIB and IIC was the latter's main armament, now comprising four 20 mm Hispano cannon. Service use of the Mk IIC began in April 1941, barely three months after the IIB's combat debut.<br />
<br />
Some Hawker Hurricane IIBs and IICs carried six, later eight, 3 inch rocket projectiles underwing, after tests starting in February 1942, further improving its capacity for ground attack.<br />
<br />
==Game Play==<br />
<br />
The Hurricane Mk IIC “Hurribomber” represents the first British fighter bomber to enter a Battleground Europe campaign. Like its predecessors it is not very fast and it does not climb very well in comparison to the opposition, which, at the time the Hurribomber debuts, is generally the much better performing Bf 109-F.<br />
<br />
Because the Hurricane platform is always well behind the enemy on the speed and power curve, the Hurricane pilot must take this into account and fly so as to maximise his chances – for one on one, any reasonably well-handled Bf 109 has the speed and manoeuvrability to dominate the Hurricane in all aspects but one: turn radius. Knowing this the Hurricane pilot makes sure to arrive with a good head of steam and plenty of altitude to spend before he must use his remaining ace and turn for dear life, fighting in circles as described previously.<br />
<br />
While the Hurribomber has the firepower to rip enemy aircraft to shreds at a brief touch of the trigger, and many pilots take delight in using it as a pure fighter, the Hurricane Mk IIC's earns its dues as a competent ground attack platform.<br />
<br />
Use the Hurricane IIC in strength to bring an overwhelming amount of bombs and firepower to bear where the need is the greatest. While slow for a fighter it is nevertheless faster than a bomber, and can pick and choose between targets far easier than they – and defend itself against enemy fighters should the need arise.<br />
<br />
The Hurribomber likes all kinds of approaches to the combat area. Go in fast and hard on the deck for rapid attacks at low altitude; fly in teams of four to eight at medium altitude when friendly fighters own the sky; or come in from 12,000 or still higher with the engine on idle to 'bomb and run' when enemy fighters and AA guns are strongly present. For more guidance in this matter, please refer to the Close_Air_Support section. <br />
<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
<hr><br />
<br />
{{Template:Air Units}}<br />
<br />
[[Category:Airplanes]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Training_Corps&diff=2399Training Corps2017-05-29T19:58:42Z<p>Oxford09: </p>
<hr />
<div>=Entering the Training Server=<br />
<br />
To login to the Training Server, select the Training option from the BE launcher (also known as PlayGate). <br />
<br />
==Training Server Usage==<br />
<br />
Most of the time there are two game servers online. There is the "real" server, where everything counts. Then there is the "training" server where you can practice and hone your battle skills, be it by yourself or with a friend or two.<br />
<br />
There are some differences between the real server and the training server. In the training server there is no rank requirement, allowing you to spawn any unit and to post missions for all your personas. Supply is unlimited here and you can respawn over and over 'til the sheep come home.<br />
<br />
Area51. There is no Area51 anymore. I know many of the players loved it and we are trying our hardest to get it back in. However, you can use Remagen/Unkel or Roermond/Roermond West for Ground. Also you can use Seclin/Lille area for Aircraft.<br />
<br />
To find who is all on the training server, type .who. On the real server the .who command will tell which of your squad mates that are online, here it tells everyone on the training server. On both servers you can type .tr to find out the trainers that are online. Feel free to ask any of them anytime questions that you have. They are there to help you!!! <br />
<br />
==Training Classes==<br />
<br />
There are two types of training currently available from this program. As we expand the effort, we'll be adding more and more training resources and programs including classes, and incentive programs designed to help people get into the game.<br />
<br />
===Open Training===<br />
<br />
Open training means that anyone can show up and practise whatever they want on the training server. Trainers may not be available during open training. This is useful for squads wanting to train new members without it affecting their scores. You may just want to check out various vehicles online or ask questions from users who are on the training server about various aspects of the game.<br />
<br />
===Scheduled Training===<br />
<br />
Scheduled training means that "trainers" are available to train you. It will be on a first come, first serve basis. Upon entry, you will need to contact the trainer specified in the system message in order to get training. He will direct you to a trainer that is available. If none are available, you'll have the option to wait or try back later. You can still use the training server in an Open format as long as you don't interfere with trainers and their pupils. Once you are directed to a trainer, you will convey your interest to the trainer and training will be conducted in a way that fits your needs... whether it be question and answers or actual operation of vehicles and troops. <br />
<br />
==Training Staff==<br />
<br />
===Community Training Staff===<br />
<br />
Chief Community Training Director - Fearny <br />
<br />
====Trainers====<br />
<br />
*Cansub<br />
*cdz<br />
*Chkicker = XO<br />
*Chshadw<br />
*Fearny = CO<br />
*fiambre -<br />
*Germany<br />
*gvonpaul<br />
*GRENI<br />
*hick<br />
*hotfink<br />
*jokur<br />
*kc23<br />
*megatron<br />
*memoi<br />
*mrmacky<br />
*Oldzeke<br />
*Oyaji<br />
*Oxford09<br />
*quizno<br />
*ramse888<br />
*Skurcey<br />
*Slamen<br />
*Tempest<br />
*Tettie<br />
*Themouse<br />
*warhead1<br />
*Waffen84<br />
<br />
==Training Rules & Guidelines==<br />
<br />
Please read the following guidelines for behavior while in the training arena. If you do not follow these guidelines, you may be asked to leave.<br />
<br />
*Area 51 is a non-free fire zone.<br />
*There is no scoring.<br />
*You can't capture towns.<br />
*Damage is live fire. Do not shoot other players without asking first.<br />
*Follow Trainer instructions at all times.<br />
*Be courteous to other players and Trainers and always ask before participating in their activities.<br />
*Trainers have enforceable authority.<br />
*Feel free to ask questions.<br />
*During Scheduled training sessions, please contact the Trainer specified in the message of the day if you wish specific training when you enter.<br />
*Observe the Playnet Terms of Service (ToS) at all times.<br />
*Trainers do not represent technical or customer support.<br />
*You must have an active subscription to train online.<br />
*Players are expected to know basic game functionality (specfically launching the game, the chat system, and navigating the game interface). <br />
<br />
The mainland of the Training Server is open for all to use. Contact a trainer if you have specific needs.<br />
<br />
==Recommended Reading==<br />
<br />
Before you enter the training arena, it is highly recommended that you get some basic understanding of the interface and game world. This will help you communicate with other users and trainers.<br />
<br />
[[Training Guides]]<br />
<br />
[[Category:Community]][[Category:Training]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2398Main Page2017-05-27T16:21:03Z<p>Oxford09: /* Player Guides */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 22/05/17 09:15 (CST) --><br />
<!-- Authors: Sniper62, Bloo, Nimrah, B2k(add as you edit) --> <br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
|valign="top" width=25%|<br />
==About==<br />
World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!<br />
<br />
==Current Version==<br />
[http://www.battlegroundeurope.com/getting-started#sign-up-download 1.35.8.1]<br />
<br />
|valign="top"|<br />
==Latest news==<br />
*[[1.35.8 Released!]]<br />
*[[1.35.7 Now Released!]]<br />
*[[1.35.6.4 Released!]]<br />
*[[1.35.6 Released, big game changes!]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[Readme 1.33]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
|align="center" width=26% | <br />
<youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
|}<br />
<br />
<!-- First Table Ends --><br />
<!-- Second Table Begins --><br />
<br />
{|width=100% border=0<br />
<br />
| colspan="3" align="center"| <br />
==Guides, Tips, Tools==<br />
<br />
|-<br />
| valign="top"|<br />
==Developer Guides==<br />
Below are several different guides designed as an 'intro' to the game. These were produced by the game development team.<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]] <br />
===Branch Specific===<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
<br />
===Skill Level===<br />
*[[:Category:Beginner Guides|Beginner Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
<br />
| Valign="top"|<br />
==Game Mechanics==<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[Discord|Discord]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]|<br />
<br />
|valign="top"|<br />
==Support==<br />
Wiki based<br />
*[[Frequently Asked Questions|FAQs]]<br />
*[[:Category:Support|Support]] (all pages about) <br />
*[[:Category:GameHelp|Game Help]] (all pages about) <br />
<br />
|-<br />
<br />
| valign="top"|<br />
==Player Guides==<br />
Below are player written guides designed as an 'intro' to the game. <br />
<br />
*[[Player Made Guides]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
*[http://617dambusters.com/guide.html Level Bombing Guide]<br />
*[http://wwiionline.net/91st_Basic.pdf 91st Basic Training - Krazydog]<br />
<br />
| valign="top"|<br />
<br />
==Player Made Tools==<br />
These sites and services are developed, maintained, and provided by community members. Accordingly accuracy and functionality is solely on the site/code owners.<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://snipets.net/supa-statho Snipet's Supa StatHo]<br />
*[http://begm.sourceforge.net Battleground Europe Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
<br />
| valign="top" |<br />
==Community Services==<br />
These are external sites and services provided by CRS. <br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://support.wwiionline.com Support]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.playnet.com WWII Online Support] - If everything else fails.<br />
<br />
|-<br />
<br />
!colspan="3" |<br />
=Weapons and Equipment=<br />
<br />
|-<br />
!colspan="3" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Allied Forces<br />
|-valign="top"<br />
! width="33%" |<br />
{| border=0 <br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%"|<br />
<br />
{| border=0 <br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 valign="top"<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
|}<br />
<br />
|-<br />
<br />
!colspan="2" style="background-color:rgb(51,51,0); text-align:center; color:rgb(255,205,0);"| Axis Forces <br />
|<br />
|-<br />
<br />
! width="33%" |<br />
{| border=0<br />
|[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
! width="33%" |<br />
<br />
{| border=0 align="center"<br />
| COMING SOON <br /><br /><br /> <b> ITALY </b> <!--[[File:Italy_army.png|100x200px]]<br />
|[[File:Flag_big_it.jpg|50x25px]] [[Italy]]<br />
*[[Italian Army Units|Army]]<br />
*[[Italian AF Units|Air Force]]<br />
*[[Italian Navy Units|Navy]] --><br />
|}<br />
<br />
| width="33%" |<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://discussions.playnet.com/showthread.php?t=447178 WWII Online forum].<br />
*[http://upload.wikimedia.org/wikipedia/meta/e/e7/MediaWikiRefCard.png Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@playnet.com Sniper62].<br />
|}<br />
<br />
<!-- Second Table Ends --> <br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=Allied_Air_Academy&diff=2126Allied Air Academy2017-04-12T22:14:09Z<p>Oxford09: </p>
<hr />
<div>this is for allied pilots who want to identify axis aircraft and want to learn to fly in formation these also some questions for it. <br />
<br />
[[:File:AAA Handbook.pdf]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Air_Force&diff=2122Air Force2017-04-06T17:22:38Z<p>Oxford09: </p>
<hr />
<div>[[Image:38small.png|right]]<br />
=Introduction=<br />
WWII Online: Battleground Europe is a combined arms simulation, featuring co-operative gameplay between Ground, Air, and Naval units. Of these three, the Airforce is arguably the most potent arm: without [[Air_Superiority|air superiority]] and [[Close_Air_Support|close air support]] the Army and the Navy cannot hope to make an impact, and without fighters to pave the way for bombers and paratroop aircraft, very little can be accomplished. Strategic bombers, roaming far beyond the reach of riflemen and patrol boats, have the power to [[Strategic_Bombardment|strangle supply and slow down research]] of new weaponry in the game’s RDP model. [[Air_Superiority|Air superiority]] is a vital concept and during your first few hours in the game world, as you find yourself anxiously looking skyward or ducking under a hail of bombs, you will recognize just how important it is. This guide aims to help you to get airborne, armed and ready to influence the flow of battle. <br />
<br />
<b>Air combat IS tough</b><br><br />
Be advised that air combat is an incredibly complex field to venture into. Becoming an effective pilot requires long hours in the cockpit and countless fiery deaths. Do not be turned off by the steep learning curve however – once you get the hang of some [[General_Instruction|basic concepts]] you will be ready to fight it out with the best of them.<br />
<br />
WWII Online has a good selection of various types of combat aircraft to choose from, all with their own peculiar traits, benefits and disadvantages. Aside from general similarities and the universal challenge of combat shared by all, each aircraft requires a specific <i>modus operandi</i> to ensure success. Learn by flying them all, offline, through reading and by experimenting, to find the aircraft and the practice that best suits your fighting personality.<br />
<br />
<b>First time pilot? Fly offline!</b><br><br />
If this is your first attempt at flying, we strongly recommend that you review the basic aircraft controls below and practice extensively offline before venturing out online. This is because aircraft availability online is severely limited, and while your embarrassing crash will not dig a hole in the spawnlist, senseless waste of aircraft is largely frowned upon by your fellow pilots. Once online, do not hesitate to ask for help and advice that you perchance have yet to read about in this guide – we are a friendly lot and love to be of assistance. For yet more instruction and assistance, do please visit the [[Training | Training Arena]] and make use of our seasoned Trainers!<br />
<br />
here's a good guide for air tactics. [[:File:ww2 online inpursuit.pdf]]<br />
<br />
<br />
Note that game download and offline play is free of charge.<br />
==[[incremented flaps]]==<br />
<br />
==[[Quick Start Guide]]==<br />
From n00b to dweeb in 10 minutes flat!<br />
<br />
==[[Essential Game Controllers|Essential Game Controllers]]==<br />
You simply have to get a joystick or you get to play infantry!<br />
<br />
==[[Ten Easy Rules|Ten Easy Rules]]==<br />
Getting airborne is easy enough. Surviving is another matter!<br />
<br />
=[[General Instruction|General Instruction]]=<br />
Find out all you need to know about cockpit instruments, engine management, gunnery, energy, situational awareness and more!<br />
<br />
=[[Aircraft_weapons|Aircraft Weapons]]=<br />
Guns and bombs is the business end of your aircraft and the very cause for taking to the sky. Look inside to learn more about your own and your adversary's equipment.<br />
<br />
=[[Basic Flight Maneuvers|Basic Flight Maneuvers (BFM)]]=<br />
Take off and landing, turning, diving, barrel-rolling... so much to learn, so little time. Give it a few minutes and you will gain prowess to last you a lifetime (no, not a game lifetime).<br />
<br />
=[[Advanced Combat Maneuvers|Advanced Combat Maneuvers (ACM)]]=<br />
Advanced Combat Maneuvers (ACM) is the collective name for all kinds maneuvers that you will need to employ to produce a guns opportunity against enemy aircraft – or to escape from a threatening situation. Learn about the Scissors, the Yo-Yo, the Rope-a-Dope and many more useful maneuvers, right here.<br />
<br />
=[[Air Missions|Missions - Have guns, will travel.]]=<br />
Now that you can fly an aircraft, what are you going to do with it? <br />
<br />
Learn more about how to succeed in fighter missions such as CAP, CAS and BARCAP; learn how to make the groundpounders miserable with fighter-bombers and attack aircraft; learn how to lay waste to enemy factories through strategic bombing... and more.<br />
<br />
=Air Force Units=<br />
<br />
{{Air Force Units}}<br />
<br />
Check out [http://www.hoofsperformance.wwiionline.com/ Hoof Performance page, insights into the games aircraft].<br />
<br />
=Aircraft Names=<br />
<br />
==Fighter==<br />
<center><br />
'''British'''<br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Hurricane Mk I || Hawker Hurricane Mk I || Hurri <br />
|-<br />
| Hurricane Mk IIb || Hawker Hurricane Mk IIb || Hurri <br />
|-<br />
| Spitfire Mk Ia || Supermarine Spitfire Mk Ia || Spit <br />
|-<br />
| Spitfire Mk Vb || Supermarine Spitfire Mk Vb || Spit <br />
|-<br />
| Spitfire Mk IXc || Supermarine Spitfire Mk IXc || Spit<br />
|}<br />
<br />
'''French'''<br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Hawk 75 || Curtiss Hawk H75A-3 || P-36A <br />
|-<br />
| Hawk 81 || Curtiss Hawk H81A-2 || P-40C <br />
|-<br />
| Hawk 87 || Curtiss Hawk H87B-3 || P-40F "Warhawk" <br />
|-<br />
| D.520 || Dewoitine D.520 || <br />
|-<br />
| P-322 Lightning || Lockheed 322-15 || P-38 Lightning<br />
|}<br />
<br />
'''German'''<br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Bf 109E-4 || Messerschmitt Bf 109E-4 || Emil <br />
|-<br />
| Bf 109F-4 || Messerschmitt Bf 109F-4 || Franz <br />
|-<br />
| Bf 109G-6/U4 || Messerschmitt Bf 109G-6/U-4 || Gustav <br />
|-<br />
| Fw 190A-4 || Focke Wulf Fw 190A-4 || Würger <br />
|-<br />
| Bf 110C-4 || Messerschmitt Bf 110C-4 || Zerstörer <br />
|}<br />
</center><br />
<br />
==Fighter Bomber & Bomber==<br />
<br />
<center><br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Blenheim Mk I || Bristol Blenheim Mk I || Blenburgher <br />
|-<br />
| Blenheim Mk IV || Bristol Blenheim Mk IV || Blenburgher <br />
|-<br />
| Havoc Mk I || Douglas A-20 || Havoc Mk I <br />
|-<br />
| Hurricane Mk IIc || Hurricane Mk IIc || Hurribomber <br />
|-<br />
| Ju 87 Stuka || Junkers Ju 87B-2 || Stuka <br />
|-<br />
| He 111 || Heinkel He 111H-1 || Spade <br />
|-<br />
| Bf 110C-4/B || Messerschmitt Bf 110C-4/B || Zerstörer <br />
|-<br />
| DB-7 || Douglas DB-7 || <br />
|-<br />
| Bell mle 14a || Bell mle 14a (P-39) || Airacobra<br />
|}<br />
</center><br />
<br />
==Transport==<br />
<br />
<center><br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Ju-52 Transport || Junker Ju 52 M3 || Tante Ju <br />
|-<br />
| C-47 Dakota || Douglas C-47 || Dakota <br />
|}<br />
</center></div>Oxford09https://wiki.wwiionline.com/index.php?title=Allied_Air_Academy&diff=2121Allied Air Academy2017-04-06T16:11:09Z<p>Oxford09: Created page with ":File:AAA Handbook.pdf"</p>
<hr />
<div>[[:File:AAA Handbook.pdf]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:AAA_Handbook.pdf&diff=2120File:AAA Handbook.pdf2017-04-06T16:10:51Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=Air_Force&diff=2119Air Force2017-04-06T16:10:18Z<p>Oxford09: </p>
<hr />
<div>[[Image:38small.png|right]]<br />
=Introduction=<br />
WWII Online: Battleground Europe is a combined arms simulation, featuring co-operative gameplay between Ground, Air, and Naval units. Of these three, the Airforce is arguably the most potent arm: without [[Air_Superiority|air superiority]] and [[Close_Air_Support|close air support]] the Army and the Navy cannot hope to make an impact, and without fighters to pave the way for bombers and paratroop aircraft, very little can be accomplished. Strategic bombers, roaming far beyond the reach of riflemen and patrol boats, have the power to [[Strategic_Bombardment|strangle supply and slow down research]] of new weaponry in the game’s RDP model. [[Air_Superiority|Air superiority]] is a vital concept and during your first few hours in the game world, as you find yourself anxiously looking skyward or ducking under a hail of bombs, you will recognize just how important it is. This guide aims to help you to get airborne, armed and ready to influence the flow of battle. <br />
<br />
<b>Air combat IS tough</b><br><br />
Be advised that air combat is an incredibly complex field to venture into. Becoming an effective pilot requires long hours in the cockpit and countless fiery deaths. Do not be turned off by the steep learning curve however – once you get the hang of some [[General_Instruction|basic concepts]] you will be ready to fight it out with the best of them.<br />
<br />
WWII Online has a good selection of various types of combat aircraft to choose from, all with their own peculiar traits, benefits and disadvantages. Aside from general similarities and the universal challenge of combat shared by all, each aircraft requires a specific <i>modus operandi</i> to ensure success. Learn by flying them all, offline, through reading and by experimenting, to find the aircraft and the practice that best suits your fighting personality.<br />
<br />
<b>First time pilot? Fly offline!</b><br><br />
If this is your first attempt at flying, we strongly recommend that you review the basic aircraft controls below and practice extensively offline before venturing out online. This is because aircraft availability online is severely limited, and while your embarrassing crash will not dig a hole in the spawnlist, senseless waste of aircraft is largely frowned upon by your fellow pilots. Once online, do not hesitate to ask for help and advice that you perchance have yet to read about in this guide – we are a friendly lot and love to be of assistance. For yet more instruction and assistance, do please visit the [[Training | Training Arena]] and make use of our seasoned Trainers!<br />
<br />
here's a good guide for air tactics. [[:File:ww2 online inpursuit.pdf]]<br />
<br />
<br />
Note that game download and offline play is free of charge.<br />
==[[incremented flaps]]==<br />
<br />
==[[Allied Air Academy]]==<br />
<br />
==[[Quick Start Guide]]==<br />
From n00b to dweeb in 10 minutes flat!<br />
<br />
==[[Essential Game Controllers|Essential Game Controllers]]==<br />
You simply have to get a joystick or you get to play infantry!<br />
<br />
==[[Ten Easy Rules|Ten Easy Rules]]==<br />
Getting airborne is easy enough. Surviving is another matter!<br />
<br />
=[[General Instruction|General Instruction]]=<br />
Find out all you need to know about cockpit instruments, engine management, gunnery, energy, situational awareness and more!<br />
<br />
=[[Aircraft_weapons|Aircraft Weapons]]=<br />
Guns and bombs is the business end of your aircraft and the very cause for taking to the sky. Look inside to learn more about your own and your adversary's equipment.<br />
<br />
=[[Basic Flight Maneuvers|Basic Flight Maneuvers (BFM)]]=<br />
Take off and landing, turning, diving, barrel-rolling... so much to learn, so little time. Give it a few minutes and you will gain prowess to last you a lifetime (no, not a game lifetime).<br />
<br />
=[[Advanced Combat Maneuvers|Advanced Combat Maneuvers (ACM)]]=<br />
Advanced Combat Maneuvers (ACM) is the collective name for all kinds maneuvers that you will need to employ to produce a guns opportunity against enemy aircraft – or to escape from a threatening situation. Learn about the Scissors, the Yo-Yo, the Rope-a-Dope and many more useful maneuvers, right here.<br />
<br />
=[[Air Missions|Missions - Have guns, will travel.]]=<br />
Now that you can fly an aircraft, what are you going to do with it? <br />
<br />
Learn more about how to succeed in fighter missions such as CAP, CAS and BARCAP; learn how to make the groundpounders miserable with fighter-bombers and attack aircraft; learn how to lay waste to enemy factories through strategic bombing... and more.<br />
<br />
=Air Force Units=<br />
<br />
{{Air Force Units}}<br />
<br />
Check out [http://www.hoofsperformance.wwiionline.com/ Hoof Performance page, insights into the games aircraft].<br />
<br />
=Aircraft Names=<br />
<br />
==Fighter==<br />
<center><br />
'''British'''<br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Hurricane Mk I || Hawker Hurricane Mk I || Hurri <br />
|-<br />
| Hurricane Mk IIb || Hawker Hurricane Mk IIb || Hurri <br />
|-<br />
| Spitfire Mk Ia || Supermarine Spitfire Mk Ia || Spit <br />
|-<br />
| Spitfire Mk Vb || Supermarine Spitfire Mk Vb || Spit <br />
|-<br />
| Spitfire Mk IXc || Supermarine Spitfire Mk IXc || Spit<br />
|}<br />
<br />
'''French'''<br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Hawk 75 || Curtiss Hawk H75A-3 || P-36A <br />
|-<br />
| Hawk 81 || Curtiss Hawk H81A-2 || P-40C <br />
|-<br />
| Hawk 87 || Curtiss Hawk H87B-3 || P-40F "Warhawk" <br />
|-<br />
| D.520 || Dewoitine D.520 || <br />
|-<br />
| P-322 Lightning || Lockheed 322-15 || P-38 Lightning<br />
|}<br />
<br />
'''German'''<br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Bf 109E-4 || Messerschmitt Bf 109E-4 || Emil <br />
|-<br />
| Bf 109F-4 || Messerschmitt Bf 109F-4 || Franz <br />
|-<br />
| Bf 109G-6/U4 || Messerschmitt Bf 109G-6/U-4 || Gustav <br />
|-<br />
| Fw 190A-4 || Focke Wulf Fw 190A-4 || Würger <br />
|-<br />
| Bf 110C-4 || Messerschmitt Bf 110C-4 || Zerstörer <br />
|}<br />
</center><br />
<br />
==Fighter Bomber & Bomber==<br />
<br />
<center><br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Blenheim Mk I || Bristol Blenheim Mk I || Blenburgher <br />
|-<br />
| Blenheim Mk IV || Bristol Blenheim Mk IV || Blenburgher <br />
|-<br />
| Havoc Mk I || Douglas A-20 || Havoc Mk I <br />
|-<br />
| Hurricane Mk IIc || Hurricane Mk IIc || Hurribomber <br />
|-<br />
| Ju 87 Stuka || Junkers Ju 87B-2 || Stuka <br />
|-<br />
| He 111 || Heinkel He 111H-1 || Spade <br />
|-<br />
| Bf 110C-4/B || Messerschmitt Bf 110C-4/B || Zerstörer <br />
|-<br />
| DB-7 || Douglas DB-7 || <br />
|-<br />
| Bell mle 14a || Bell mle 14a (P-39) || Airacobra<br />
|}<br />
</center><br />
<br />
==Transport==<br />
<br />
<center><br />
{| class="wikitable"<br />
! Short Name !! Formal & Specific Name !! Alternative Name<br />
|-<br />
| Ju-52 Transport || Junker Ju 52 M3 || Tante Ju <br />
|-<br />
| C-47 Dakota || Douglas C-47 || Dakota <br />
|}<br />
</center></div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2114Main Page2017-03-27T20:16:53Z<p>Oxford09: </p>
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<br />
==Axis==<br />
{| border=0<br />
|width=35% |[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
==Allies==<br />
{| border=0<br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
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|}<br />
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{| border=0<br />
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*[[French Army Units|Army]]<br />
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|}<br />
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|}<br />
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<br />
==Guides==<br />
[level bombing guid] http://617dambusters.com/guide.html<br />
*[[Tactical_Ops | Tactical Ops]] <br />
*[[Introduction | Introduction to the game]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
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*[[AI Defense]]<br />
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<br />
==Player Made Tools==<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
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<br />
==Game Mechanics==<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
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==Recent Intermission Scenarios==<br />
*[[:Scenario:Fortress Zeelands|Fortress Zeelands]]<br />
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<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
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<br />
==Support==<br />
*[[Frequently Asked Questions|FAQs]]<br />
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__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=Glossary&diff=2113Glossary2017-03-24T22:48:59Z<p>Oxford09: /* Aircraft and Vehicle Units */</p>
<hr />
<div>This page is a list of terms used in [[Battleground_Europe|Battleground Europe]]. <br />
<br />
<br />
<br />
Game Acronyms, Terms, Jargon etc.<br />
<br />
==Units==<br />
===Aircraft and Vehicle Units===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|52, Ju52||Junkers Ju 52/3M||Shorthand for the German built Junkers Ju 52/3M transport aircraft. Aka: Tante Ju (Aunt Ju) or Iron Annie. Used by German and French Forces. Sometimes used as a warning for an impending paradrop.<br />
|-<br />
|Blen||Bristol Blenheim||Shorthand for the British built Blenheim variants. Used by British and French forces.<br />
|-<br />
|DB7, Havoc|| ||Shorthand for variants of the American built Douglas Bomber 7 - Light Attack Bomber. Used by British (Havoc) and French (DB-7 BR-3) Forces.<br />
|-<br />
|110||BF-110 ||Shorthand for the Messerschmitt Bf 110 Fighter and Fighter-Bomber variants.<br />
|-<br />
|111||Heinkel He 111 H-2||Shorthand for the Heinkel He 111 H-2 Medium Bomber.<br />
|-<br />
|109, 9|| ||Shorthand for any of the German Messerschmitt Bf 109 Fighter variants.<br />
|-<br />
|190, FW||Focke-Wulf Fw 190 A-4||Shorthand for the German Focke-Wulf Fw 190 A-4 Fighter.<br />
|-<br />
|87, Ju87||Junkers Ju 87 B “Stuka”||Shorthand for the German Junkers Ju 87 B “Stuka” Dive Bomber.<br />
|-<br />
|Ju||Junkers||Shorthand for any of the Junkers manufactured aircraft. Currently only the Ju 87 B Dive Bomber (Germany) and the Ju 52/3m Troop Transport (Germany and France).<br />
|-<br />
|Bell||Bell Model 14a||Shorthand for the American built Bell Model 14a (P-400 Airacobra) Fighter-Bomber. Used by French Forces.<br />
|-<br />
|Dewo, 520||Dewoitine D.520||Shorthand for the French Dewoitine D.520 Fighter.<br />
|-<br />
|Hawk||Hawk||Shorthand for any of the American built Hawk Fighter variants. Used by French Forces.<br />
|-<br />
|C47, Douglas||Douglas DC3, Dakota, C47 Skytrain||various names for the American, Douglas Aircraft Company built, twin engine transport aircraft. Currently only used by British Paratroops (DC3 “Dakota”). Aka: Goonie Bird. Sometimes used as a warning for an impending paradrop.<br />
|-<br />
|Hurri||Hawker Hurricane||Shorthand for the British Hurricane Fighter and Fighter-Bomber variants.<br />
|-<br />
|Spit||Supermarine Spitfire||Shorthand for any of the British Spitfire Fighter variants.<br />
|-<br />
|232||Sd.Kfz 232||Shorthand for the German Sd.Kfz 232, Armoured Scout Car.<br />
|-<br />
|Pz2, PzII||PzKpfw.II Ausf. C||Shorthand for the German PzKpfw.II Ausf. C Light Tank.<br />
|-<br />
|Pz3, PzIII||PzKpfw.III||Shorthand for the German PzKpfw III Medium Tank series. Currently includes: PzKpfw.III Ausf. F (37mm/L46.5), PzKpfw.III Ausf. H (50mm/L42).<br />
|-<br />
|Pz38, 38t||PzKpfw.38(t) ||Shorthand for the Czech built German PzKfw. 38(t) Light Tank.<br />
|-<br />
|Pz4||PzKpfw.IV||Shorthand for the German PzKpfw IV Medium Tank series. Currently includes: PzKpfw.IV Ausf.D (75mm/L24), PzKpfw.IV Ausf.G (75mm/L48).<br />
|-<br />
|StuG||Sturmgeschütz III||Shorthand for any of the Axis Sturmgeschütz Assault Gun vehicles. A turretless, self propelled gun (Armoured Fighting Vehicle) that is used for Infantry and/or Anti-tank support. Currently includes: StuG III Ausf. B (75mm/L24) and StuG III Ausf. G (75mm/L48).<br />
|-<br />
|Tiger||PzKpfw.VI Ausf. E “Tiger”||Shorthand name given to the illustrious German PzKpfw.VI Ausf. E “Tiger” Heavy Tank.<br />
|-<br />
|Char||Renault char B1 bis||Shorthand for the French Renault char B1 bis Heavy Tank. Well armed and armoured but slow.<br />
|-<br />
|H39||Hotchkiss H39 (char léger mle 1935 H M39)||Shorthand for the French Hotchkiss H39 (char léger mle 1935 H M39) Light/Medium Tank.<br />
|-<br />
|Pan, Panny, Panni||Panhard 178 (automitrailleuse de découverte mle 1935)||Shorthand for the the French Panhard 178 (automitrailleuse de découverte mle 1935), Armored Scout Car.<br />
|-<br />
|R35||Renault R35 (char léger mle 1935 R)||Shorthand for the French Renault R35 (char léger mle 1935 R) Light Tank.<br />
|-<br />
|S35||Souma S35||Shorthand for the French Souma S35 (char mle 1935 S) Medium Tank.<br />
|-<br />
|Wacky Laffly||Laffly W-15 TCC||Shorthand for the Laffly W15-TCC self propelled (truck) gun.<br />
|-<br />
|A13||Cruiser Tank Mk IV (A13 Mk II)||Shorthand for the British Cruiser Tank Mk IV (A13 Mk II) Light Tank. Well armed, lightly armoured but fast. Aka A13.<br />
|-<br />
|Church, Ch3, Ch7, A22||Churchill||Shorthand for the British Churchill series Heavy Tank. Well armed and armoured but slow. Aka A22. Currently Includes: Churchill Mk III (ROQF 6 pdr), Churchill Mk VII (ROQF 75 mm).<br />
|-<br />
|CRU, Cru, A15||Crusader||Shorthand for the British Crusader II and III Medium Tank series. Aka A15. Currently includes: Crusader Mk II (ROQF 2 pdr), Crusader Mk III (ROQF 6 pdr).<br />
|-<br />
|DAC||Daimler Armoured Car||Shorthand for the British built Daimler, Armoured Scout Car. Used by British and US Forces.<br />
|-<br />
|Matty||Infantry Tank Mk II (A12) “Matilda II”||Shorthand for the British Infantry Tank Mk II (A12) “Matilda II” Heavy Tank. Well armed and armoured but slow. Aka A12.<br />
|-<br />
|Vickie, Vicky||Vickers Mk.VI||Shorthand for the British built Vickers Mk.VI Light Tank. Used by British and US Forces.<br />
|-<br />
|Baby Sherm, Baby Sherman||M4A2 “Sherman”||Shorthand for the American built M4A2 “Sherman” Medium Tank. Used by French and US Forces.<br />
|-<br />
|M10||M10 “Wolverine”||Shorthand for the American built M10 “Wolverine”, Tank Destroyer. Used by French and US Forces.<br />
|-<br />
|Sherm||Sherman||Shorthand for the American built M4 “Sherman” Medium Tank series. Currently Includes: M4A2 “Sherman” (75mm/L40), M4A3 (76)w “Sherman 76” (76.2mm/L55). Used by French and US Forces.<br />
|-<br />
|Sherm76, S76||M4A3 (76) “Sherman”||Shorthand for the American built M4A3 (76)w “Sherman 76” Medium Tank. Used by French and US Forces.<br />
|-<br />
|Stu||M3A3 “Stuart”||Shorthand for the American built M3A3 “Stuart” Light Tank. Used by French and US Forces.<br />
|-<br />
|}<br />
<br />
===Naval Units===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|DD||Destroyer||Shorthand for either the Z1934 Destroyer (DE), J-K Destroyer (UK), Aigle Destroyer (FR). Will often be used as 'EDD' to indicate 'Enemy DD' or 'Friendly DD' to indicate a non-enemy Destroyer.<br />
|-<br />
|FMB||Fairmile B, Coastal Patrol Boat||Shorthand for British built Fairmile B, Coastal Patrol Boat. Used by Germany (Captured), Britain and France.<br />
|-<br />
|TT||Troop Transport||also; Naval Transport. Used by Germany, Britain and France.<br />
|-<br />
|}<br />
<br />
<br />
===Transport Units===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|251||Sd.Kfz 251 Ausf. C||Shorthand for the Sd.Kfz 251 Ausf. C. The German Armoured Half-tracked troop transport. Aka Hanomag.<br />
|-<br />
|Beddy||Bedford OYD||Shorthand for the British built Bedford OYD truck. Used by British and US forces.<br />
|-<br />
|HT||Halftrack||Shorthand for the German Sd.Kfz 7 or Sd.Kfz 251 halftracks.<br />
|-<br />
|Laffy||Laffly S-20 TL||Shorthand for the French Laffy S-20 truck.<br />
|-<br />
|Morris||Morris CDSW||Shorthand for the British built Morris CDSW tractor. Used by British and US forces.<br />
|-<br />
|Opel||Opel Blitz||Shorthand for the German Opel Blitz truck.<br />
|-<br />
|}<br />
<br />
<br />
===Enemy Units===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|EA||Enemy Aircraft||<br />
|-<br />
|EAF||Enemy Airfield||<br />
|-<br />
|EATG||Enemy Anti-tank Gun||<br />
|-<br />
|EDD||Enemy Destroyer||<br />
|-<br />
|EFMB||Enemy Fairmile||<br />
|-<br />
|EFMS||Enemy Fortified Mobile Spawn||<br />
|-<br />
|EFRU||Enemy Forward Re-supply Unit||an enemy FRU take it out with grenades or “suppress it” if you can't get HE onto it. Replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|EI||Enemy Infantry||those pesky little fellows that shoot at you!<br />
|-<br />
|ELMG||Enemy LMG||<br />
|-<br />
|EPara||Enemy Paratrooper||usually as a warning about the imminent arrival of Enemy Paratroops, usually by Air Drop.<br />
|-<br />
|ET||Enemy Tank||those chunky metal beasts that have MG and a main gun to ruin your infantryman’s day. Call in air support, friendly armour, ATG's or Infantry Anti-tank teams to take these out if you can't yourself.<br />
|-<br />
|ETT||Enemy Troop Transport||also; Enemy Naval Transport.<br />
|-<br />
|EUMS||Enemy Urban Mobile Spawn||<br />
|-<br />
|}<br />
<br />
<br />
===Weapons===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|88||FlaK. 36||Shorthand for the German FlaK. 36 Anti-aircraft / Anti-tank gun.<br />
|-<br />
|AA, AAA, AAG||Anti-aircraft, Anti-aircraft Artillery/Guns. ||field artillery whose main goal is to destroy enemy aircraft. Although the unit’s main use is against aircraft it has a secondary anti-personal/light vehicle role. It usually fires HE ammunition. Additionally anything on the ground which tries to destroy enemy aircraft. This includes Infantry Small Arms.<br />
|-<br />
|AT, ATG||Anti-tank Gun||field artillery whose main goal is to destroy enemy armour.<br />
|-<br />
|Flak 88s||FlaK. 36||the name, often given wrongly, to the German FlaK. 36 Anti-aircraft / Anti-tank gun.<br />
|-<br />
|HATG||Heavy Anti-tank Gun||heavy class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK. 40 (75mm - DE) FlaK. 36 (88mm - DE), ROQF 17 pdr (76.2mm - UK), M5 3 inch (76.2mm - FR and US). Towing Vehicle: Sd.Kfz7 (DE), Morris CDSW (UK and US), Laffy S-20 (FR).<br />
|-<br />
|LAA||Light Anti-aircraft Gun||light class field artillery whose main goal is to destroy enemy aircraft. Currently includes: FlaK. 30 (20mm - DE), 25mm CA mle 1938 (25mm - FR, UK and US). Towing Vehicle: any transport.<br />
|-<br />
|LATG||Light Anti-tank Gun||light class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK 35/36 (37mm - DE), ROQF 2 pdr (40mm - UK), 25 mm SA mle 1934 (25mm - FR and US). Towing Vehicle: any transport.<br />
|-<br />
|MAA||Medium Anti-aircraft Gun||medium class field artillery whose main goal is to destroy enemy aircraft. Currently includes: FlaK. 28 (40mm - DE), Bofors (40mm - FR, UK and US). Towing Vehicle: Sdkfz7 (DE), Morris CDSW (UK and US), Laffy S-20 (FR).<br />
|-<br />
|MATG||Medium Anti-tank Gun||medium class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK. 38 (50mm - DE), ROQF 6 pdr (57mm - UK), 47 mm SA mle 1937 (47mm - FR and US), M1A3 (57mm - FR and US). Towing Vehicle: any transport.<br />
|-<br />
|ATR||Anti-Tank Rifleman||a solider armed with an Anti-tank Rifle that is useful against the lighter types of armour and soft vehicles. Currently Includes: PzB 39 (DE), Boys Anti-Tank Rifle (UK, FR and US).<br />
|-<br />
|IAT||Infantry Anti-tank||normally referring to the Infantry Anti-tank weapon's generally.<br />
|-<br />
|PIAT||Projector, Infantry Anti Tank||a British Infantry Anti-tank weapon utilising a spigot mortar firing a 3.55” (90mm approx.) bomb (HEAT round). Used against enemy tanks and structures.<br />
|-<br />
|RPAT||Rocket Propelled Anti-Tank||normally referring to the Infantry Anti-tank weapons Bazooka or Panzershcreck. They fire rockets carrying HEAT warheads.<br />
|-<br />
|Shrek||Panzerschreck||a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Sherk specifically refers to the German Raketenpanzerbüchse (RPzB) or Panzerschreck (“tank fright”, “tank's fright” or “tank's bane”, in German). The Panzerschreck was developed from captured US built Rocket Launcher, M1 “Bazooka”. The examples were captured in Tunisia and the USSR. Three models of the RPzB were produced during the war. The RPzB 43, RPzB 54 (in-game version) and the later RPzB 54/1. All fired an 8.8cm Hollow Charge or HEAT round. When the it was fired it generated a lot of smoke in front of and behind the weapon, so was given the nickname Ofenrohr (“Stove Pipe”, in German).<br />
|-<br />
|Zook||Rocket Launcher, M9 “Bazooka”||a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Zook specifically refers to the American Rocket Launcher, M9 “Bazooka”. Several models of the Rocket Launcher, “Bazooka” were produced during the war. All fired an 60mm Hollow Charge or HEAT round. The universally applied nickname arose from the M1 variant's vague resemblance to the musical instrument called a “bazooka” invented and popularized by 1930s US comedian Bob Burns. During the war after the US had captured some German Panzerschreck's the US redesigned the current Bazooka to produce the Rocket Launcher, M20 “Super Bazooka” (not in-game). Its calibre was increased from 2.36 inch (60mm) to 3.5 inch (88.9mm) among other improvements.<br />
|-<br />
|Zook, Shrek||Anti-tank Soldier||a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Currently Includes: Raketenpanzerbüchse (RPzB or Panzerschreck - DE), Projector, Infantry, Anti Tank (PIAT - UK), Rocket Launcher, M9 (Bazooka - FR and US). Also used as a warning of their presence nearby.<br />
|-<br />
|CHG, CHRG||Engineer's Charge||also; Sapper's Explosive Pack. HE charges are useful for demolition while the HEAT charges are useful against tanks.<br />
|-<br />
|RG||Rifle Grenade||as used by the Grenadier.<br />
|-<br />
|SMK||Smoke||smoke grenades are available to and Light Mortars and most infantry.<br />
|-<br />
|Gren, Grenadier||Grenadier||Bolt Action Rifle. A rifle calibre, Bolt Action infantry weapon with attachments for launching Rifle Grenades. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1886 m 1893 “Lebel” (FR), M1903A3 “Springfield” (US). HE (High Explosive/Fragmentation) and SMK (Smoke) rounds available.<br />
|-<br />
|Rifle||Rifleman||Bolt Action Rifle. A rifle calibre, Bolt Action infantry weapon. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1936 (FR), M1903A3 “Springfield” (US). Carries an Ammo Resupply Pack.<br />
|-<br />
|SemiAuto||Semi-Auto Rifleman||Semi-automatic Rifle. A rifle calibre, semi-automatic infantry weapon. Currently includes: Gewehr 43 and Gewehr 41 (DE), Fusil mle 1940 (FR), M1 “Garand” (US and UK). Carries an Ammo Resupply Pack.<br />
|-<br />
|SMG||Sub-Machine Gunner||Sub-Machine Gun. A pistol calibre, full automatic infantry weapon. Currently includes; MP34 ad MP40 (DE), Thompson M1928 and Sten MkII (UK), MAS mle 38 (FR), M3A1 Grease Gun (US and FR), Thompson M1A1(US).<br />
|-<br />
|Sniper||Sniper||Bolt Action Sniper Rifle. A rifle calibre, Bolt Action infantry weapon with optical sights to assist in longer range accuracy. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1886 m 1893 “Lebel” (FR), M1903A3 “Springfield” (US).<br />
|-<br />
|BAR||M1918A2 Browning Automatic Rifle||the American built M1918A2 Browning Automatic Rifle. In use by the US Forces.<br />
|-<br />
|ENG||Engineer||also; Engine, English. A HE Demolition charge equipped infantry man. Also has the ability to place a larger selection of PPO's.<br />
|-<br />
|LMG||Light Machine Gunner||a rifle calibre, full automatic infantry support weapon. Currently Includes; MG 34 (DE), BREN MkII (UK), FM mle 1924/29 (FR) and BAR (US).<br />
|-<br />
|MG34||Maschinengewehr 34||Maschinengewehr 34 or MG34. In use by the German Forces.<br />
|-<br />
|Mortar||Light Mortarman||a Light Mortar firing HE and Smoke rounds. Currently includes: 5cm leGrW 36 (Granatwerfer 36 - DE), Ordnance SBML 2 Inch Mortar (UK), Lance-grenades de 50 mm mle 37 (FR and US).<br />
|-<br />
|Sapper||Sapper||a HE demolition and HEAT anti-tank charge equipped infantry man.<br />
|-<br />
|}<br />
<br />
<br />
===Ordinance===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|AP||Armour Piercing||also; Solid Shot. A standard type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.<br />
|-<br />
|APCBC||Armour Piercing Capped, Ballistic Capped||an improved type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.<br />
|-<br />
|APHE||Armour Piercing High Explosive||an improved type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. This type of anti-armour round also has a small explosive charge to increase lethality after penetration. The ammo type that you should also be used against enemy armour.<br />
|-<br />
|FMJ||Full Metal Jacket||a type of bullet (projectile) used by small arms.<br />
|-<br />
|HE||High Explosive||a standard round for ordinance. Shells are filled with High Explosive (HE) and are fired from ships, vehicles or guns. The ammo type that you should also be used against enemy infantry, unarmoured vehicles (including ships) and structures.<br />
|-<br />
|HEAT||High Explosive Anti-tank||an anti-armour round that uses a specially shaped charge and relies purely on chemical energy (high explosive) and the Munroe Effect to defeat (penetrate) armour. The ammo type that you should use against enemy armour. It does have a secondary effect as a HE round but not as good as a dedicated HE round of the same calibre.<br />
|-<br />
|HVAP||High-Velocity Armour Piercing||an enhanced type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.<br />
|-<br />
|RND||Round||used in reference to the amount of ammunition available.<br />
|-<br />
|}<br />
<br />
<br />
===Tactics===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|A2A||Air to Air||aircraft engaging enemy aircraft.<br />
|-<br />
|A2G||Air to Ground||aircraft engaging enemy ground targets with bombs and/or gunfire.<br />
|-<br />
|ACM||Air Combat Manoeuvres||also; Air Combat Manoeuvring. More commonly known as “Dogfighting”.<br />
|-<br />
|AQ||Air Quake||i.e. Heavy Enemy Bombing.<br />
|-<br />
|BARCAP||Barrier Combat Air Patrol||fighter patrol creating a barrier. e.g. ingress route from an enemy AF to the selected defence target.<br />
|-<br />
|CAP||Combat Air Patrol||also; Close Air Patrol, fighter patrol and Capture. Fighter patrol covering an target and/or area, mostly a Placed AO (Attack Order) or DO (Defence Order).<br />
|-<br />
|CAS||Close Air Support||also; Combat Air Support. Any Air to Ground attack, currently includes bombing/strafing.<br />
|-<br />
|RDP||Research and Development||also; RDB Raid. Refers to the effect on the unit resupply rate whereby destroyed units are replaced. It is performed by bombers attacking the Nine Enemy Factories located on the map. There are 9 British, French and German Factories. Also may refer to Factory bombing or the way in which the equipment tiers progress (bombing used to slow the tier rate but does not currently). Additionally an old term for old game mechanics, still used to describe enemy factory attacks.<br />
|-<br />
|CTF||Capture the Flag||the base mechanics of Battleground Europe.<br />
|-<br />
|CAP||Capture||also; Combat Air Patrol. The act of Capturing an enemy held CP. After the Town has an Attack Order placed on it for longer than 10 minutes the CP's (in this case just Depots) are termed “Hot” or Capture-able. As Infantry you enter the enemy held CP (as indicated by the flag on the outside), which starts a timer and is visible within your Heads Up Display (HUD). Once this timer reaches 100% the CP is Captured and control changes to your side. More than 1 person Capturing a CP simultaneously reduces the time required. Also being on the Under Populated (UP) side also reduces the time required as well.<br />
|-<br />
|HAAC||Hold at All Cost ||a desperate call usually about a Town that is under serious threat that is vital to the current map situation. I.e. in a cut-off situation.<br />
|-<br />
|Mole|| ||also; Mole AO. An Attack Objective (AO) placed on a Town with the specific purpose to draw the enemy away from a potentially more important placed AO. However, if the enemy ignores the Mole AO for too long it is possible for the Mole AO to become a worthwhile primary AO as a result of the undefended (not sufficient defending troops) CP's falling. Important, very large towns are usually a good target for a Mole AO. Allied controlled Antwerp and/or Brussels as a Mole AO for the Axis for example. Additionally a person who travels to undefended or low-priority towns with the intent to repeatedly capture CP's and then hide afterwards as a harassing tactic.<br />
|-<br />
|Zerg|| ||an uncoordinated (possibly coordinated) rush, usually of tanks. Think Starcaft.<br />
|-<br />
|ATK, ATTK||Attack||<br />
|-<br />
|DEF||Defence||<br />
|-<br />
|}<br />
<br />
<br />
==Players, Objects and Systems==<br />
===Player Placed Objects===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|FRU||Forward Resupply Unit||also; Field Resupply Unit. Unit that when deployed by a mission leader becomes a spawn point (Mobile Spawn Point). Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|UMS||Urban Mobile Spawn||a mobile spawn point only place-able by transport and only able to be placed inside of Built Up areas. All Infantry types only may spawn from an Urban Mobile Spawn (UMS). The Urban Mobile Spawn (UMS) requires less space to be placed and so may be placed in tighter areas. A Urban Mobile Spawn (UMS) takes very little damage to destroy unlike the Fortified Mobile Spawn (FMS). Urban Mobile Spawn (UMS) have ammunition re-supply capabilities.<br />
|-<br />
|ammo crate||Ammunition Resupply Point||a mobile ammunition resupply point only place-able by transport. The ammunition resupply point takes very little damage to destroy and have ammunition re-supply capabilities.<br />
|-<br />
|DFRU||Defensive Forward Resupply Unit||a FRU deployed by your side outside of town to help get infantry out in the field to defend the town and outflank the enemy. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|dFRU, DFRU||Defensive FRU||created from a defensive mission rather than offensive and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|DMS||Defensive Mobile Spawn||replaced by FRU and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|EMS||Enemy Mobile Spawn||replaced by FRU and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|FMS||Fortified Mobile Spawn||a mobile spawn point only place-able by transport and only able to be placed outside of Built Up areas. All Infantry types and your sides Light AA and ATG's may spawn from a Fortified Mobile Spawn (FMS). Currently limited to: AAA; FlaK. 30 (20mm - DE), 25mm CA mle 1938 (25mm - FR, UK and US). ATG; PaK 35/36 (37mm - DE), ROQF 2 pdr (40mm - UK), 25 mm SA mle 1934 (25mm - FR and US). A Fortified Mobile Spawn (FMS) takes a significant amount damage to destroy. Fortified Mobile Spawn (FMS) have ammunition re-supply capabilities.<br />
|-<br />
|IFP||Infantry Fighting Position||also; Foxhole. A Player Placed Object (PPO).<br />
|-<br />
|MS, MSP||Mobile Spawn, Mobile Spawn Point||replaced by FRU. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|}<br />
<br />
<br />
===Map Objects===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|AB||Armybase||also; Army Base. The only facility in a town where you can spawn Heavy Field Pieces and Armoured Vehicles. The only limitation on the Armybase supply is the actual unit availability, unlike Depots. Towns can contain more than one Armybase. Once the enemy captures the “Last” Armybase the Units based there retreats.<br />
|-<br />
|AF||Airfield||the facility from which Aircraft spawn. It usually (but not always) has a separate Armybase on a square level surface near a town. When the enemy captures the Airfield Bunker, aircraft units based there retreats and aircraft can no longer spawn in at the airfield. If an Airfield is “Friendly Controlled”, friendly aircraft may rearm/refuel at that airfield. Additionally if the aircraft has no Critical Component Damage (Kill) it may de-spawn (RTB) and re-Spawn at that airfield. An aircraft with Critical Component Damage (Kill) will not be permitted to re-Spawn.<br />
|-<br />
|AFAB||Airfield Armybase||an Armybase located in close proximity to, if not on an Airfield.<br />
|-<br />
|AGL||Above Ground Level||something to consider. Ground Level is usually above Sea Level. Altimeters usually measure Altitude above Sea Level which can be many feet/meters below Ground Level.<br />
|-<br />
|ALT||Altitude||measured in feet (imperial - UK and US) and meters (metric, SI - FR and DE).<br />
|-<br />
|BLDG||Building||<br />
|-<br />
|BNKR||Bunker||the facility in an Armybase or Airfield containing the radio table. It will always display the flag of the controlling nationality (switches immediately if captured).<br />
|-<br />
|BRDG||Bridge||<br />
|-<br />
|BRG||Brigade, also; Bridge||<br />
|-<br />
|BRIG||Brigade||the base unit used within Battleground Europe.<br />
|-<br />
|CP||Capture Point||also; Choke Point or Control Point. Officially all of the Towns/Cities shown on the map are Choke Points (CP). Choke Points (Towns) as represented on the Campaign map are places whose friendly control frees friendly land movement while restricting enemy land movement. The “Common Wisdom” now is usually: A CP (Capture Point) is any enemy controlled structure (as indicated by a flag on the structure) within a Town (Choke Point) whose capture is part of the process of capturing (liberating) the Town (Choke Point) from enemy control. ALL CP's must be friendly controlled simultaneously for a Town (Choke Point) to change sides. While the enemy controls any one CP (Capture Point) the Town (Choke Point) remains enemy controlled. In-game players will often indicate a particular capture point by its cardinal location in a choke point, e.g. “NCP” indicating “North Capture Point”. Additionally players can also indicate a specific CP, e.g. Armybase / Airfield Bunker, Docks, City, Railroad Station or a Named CP etc.<br />
|-<br />
|FB||Forward Base||also; Firebase. A facility near a Town (Choke Point or CP) from which units can spawn. It usually consists of the tented camp comprising Infantry Tents (Infantry Spawn point), Vehicle Tent (Vehicle Spawn point) and occasionally Other Covered Crates. The Infantry Tents, Vehicle Tent and if present Other Covered Crates must also be destroyed (100% damage) to remove the enemy Forward Base (FB) from the map. When the Forward Base (FB) destroyed the other Forward Base of the pair is activated. A Forward Base (FB) that is left alone, i.e. not attacked, will self repair to 100% given time. Visually the Forward Base tented camp components show only 2 states. Undamaged and Destroyed. A percentage value of the components is available via the Main map and the dot commands. i.e. Infantry 35%, Vehicle 100%, with 100% being destroyed.<br />
|-<br />
|Flag|| ||the current unit/s in a town.<br />
|-<br />
|HQ||Headquarters||the roughly brigade strength Headquarters Unit of a Division.<br />
|-<br />
|Inf Spawn||Infantry Spawn Point||anything that Infantry can be spawned from. Includes: Armybase and Forward Base Infantry Spawns and Depots buildings. Also Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects. Additionally Airfield Control Towers for Paratroops.<br />
|-<br />
|RR||Railway Station||also; Railroad.<br />
|-<br />
|RVR||River||a significant barrier to vehicle mobility and therefore the placement of Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS), except via an un-destroyed bridge. Slows Infantry movement by forcing them to swim the river. Is water navigable by the Fairmile B, Coastal Patrol Boat.<br />
|-<br />
|Spawn Point|| ||normally a term for a fixed spawn point or a Player Placed mobile spawn that is used to spawn from. Fixed Spawn Points Include; Armybase and Forward Base, Infantry and Vehicle Spawns, Depot Spawns, Dock Spawns (ships only), Airfield Hanger Spawns (aircraft only), Airfield Control Tower Spawns (paratroops only). Mobile Spawn Points include: the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|Spawnable|| ||an enemy controlled depot within an friendly controlled Town, where the linking FB is enemy controlled AND there is are enemy unit/s based within the linked enemy Town.<br />
|-<br />
|Veh Spawn||Vehicle Spawn Point||anything that Vehicles can be spawned from. Includes: Armybase and Forward Base Vehicle Spawns and Depots buildings. Airfield Hangers for aircraft and Docks for ships.<br />
|-<br />
|WP||Way point||a reference point placed on the map by the Mission Leader (ML). eg to aid entry to a target to best use available cover and/or avoid enemy AI fire.<br />
|-<br />
|AO||Attack Order||also; Attack Objective. An Attack Order (AO) on Town (CP) means that High Command is requesting the Player Base (PB) to Attack and Liberate the marked Town/City. After a time has elapsed (10 mins) the town capture points (only Depots initially) become enabled or “Hot”.<br />
|-<br />
|DO||Defend Order||also; Defence Objective or DO. A friendly Town (CP) that has an enemy AO placed on it and needs defending, preferably before 10 minutes have passed when the Capture Points (CPs, Depots initially) are activated or “Hot”.<br />
|-<br />
|}<br />
<br />
<br />
===Early Warning System (EWS / AEWS)===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|Yellow||Yellow Square||Air EWS indicating “a presence” of enemy Aircraft within the square.<br />
|-<br />
|Red||Red Square||Air EWS indicating “a large presence” of enemy Aircraft within the square.<br />
|-<br />
|SINGLE||Single||EWS indicating “a presence” of either enemy Infantry or Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate.<br />
|-<br />
|DBL||Double||EWS indicating “a large presence” of either enemy Infantry or Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate.<br />
|-<br />
|DBL DBL||Double Double||EWS indicating “a large presence” of enemy Infantry AND Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate. This state is usually bad for the Town indicated, unless there are some defenders there.<br />
|-<br />
|EWS||Early Warning System||Ground based map indication of enemy armour, infantry or both, approaching a town. Can indicate light or heavy presence. It will indicate the presence of enemy Naval approaching a town where appropriate, in a similar manner.<br />
|-<br />
|AWS||Air Warning System||also; Airborne Warning System. Similar system to EWS for aircraft, showing rough location of enemy air forces.<br />
|-<br />
|}<br />
<br />
<br />
===Player and Population===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|ML||Mission Leader||usually the player who created the mission. It is possible for another player to be assigned or take the Mission Leader role for a mission in-game.<br />
|-<br />
|AOIC||Attack Officer In Charge||member of the player base who volunteers to lead and co-ordinate attack, receiving HC privileges for the brigade he is part of.<br />
|-<br />
|DOIC||Defence Officer In Charge||member of the player base who volunteers to lead and co-ordinate defence, receiving HC privileges for the brigade he is part of.<br />
|-<br />
|MOIC||Map Officer In Charge||the HC member looking after the map and the movement of the brigades.<br />
|-<br />
|BALLANCED||Population Ballanced||the game population is Balanced, neither side is Over Populated.<br />
|-<br />
|OP||Over Populated||also; Over Powered. Also see: Under Populated.<br />
|-<br />
|UP||Under Populated||also see; Over Populated.<br />
|-<br />
|}<br />
<br />
<br />
===Capture Locations===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name<br />
|-<br />
|NAB||North Army Base<br />
|-<br />
|EAB||East Army Base<br />
|-<br />
|SAB||South Army Base<br />
|-<br />
|WAB||West Army Base<br />
|-<br />
|CAB||Centre Army Base<br />
|-<br />
|NCP||North Capture Point<br />
|-<br />
|ECP||East Capture Point<br />
|-<br />
|SCP||South Capture Point<br />
|-<br />
|WCP||West Capture Point<br />
|-<br />
|Docks||Dock Capture Point<br />
|-<br />
|AF||Airfield Capture Point<br />
|-<br />
|}<br />
<br />
<br />
===After Action Reports (AAR)===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|RTB||Return to Base||your unit will return to the spawn-list with no delay and full points awarded. You may Re-Spawn this unit immediately re-armed / fuelled and repaired unless the unit has suffered Critical Component Damage or “Kill”.<br />
|-<br />
|RES||Rescued||your unit will return to the spawn-list within 15 minutes. Most earned points are awarded.<br />
|-<br />
|MIA||Missing in Action||your unit is missing, presumed lost. A moderate amount of points earned are awarded.<br />
|-<br />
|KIA||Killed in Action||your unit is lost and must wait for the resupply cycle (see RDP) for the brigade to have a replacement. Only a small portion of points earned are awarded..<br />
|-<br />
|TOM||Time on Mission||a Recorded Game Statistic found in the CS&R. Available online via the Battleground Europe Official Website.<br />
|-<br />
|}<br />
<br />
<br />
===Game System===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|CTD||Crash to Desktop||an undesirable occurrence requiring a restarting of the game.<br />
|-<br />
|CTHL||Connection to Host Lost||an undesirable occurrence that usually results in a Crash to Desktop (CTD), requiring the restarting of the game.<br />
|-<br />
|SD||Spawn Delay||the timed delay for spawning a unit when a side is overpopulated (generally given in seconds). The “Common Wisdom” is: If your side has a Spawn Delay (SD) and you are not attacking, you are wasting a potential opportunity.<br />
|-<br />
|HUD||Heads Up Display||the additional information elements visible over your view of the game world.<br />
|-<br />
|AAR||After Action Report||available after you de-spawn and shows units hit/killed, points scored as well as other information relating to the just completed mission.<br />
|-<br />
|CSR, CS&R||Combat Stats and Records||available online via the Battleground Europe Official Website.<br />
|-<br />
|AI||Artificial Intelligence||computer controlled entities which can either be: Machine Gun Pits, Towers or Light Anti-Tank and various Anti-Aircraft Guns. They can be destroyed with Grenades, Machine Gun, Gunfire, Mortar Rounds and HE Charges. HEAT Charges do also work but are less effective then HE Charges.<br />
|-<br />
|AIAA, AAAI||Artificial Intelligence Anti-Aircraft||computer controlled anti-aircraft guns.<br />
|-<br />
|AIMG||Artificial Intelligence Machine Gun||computer controlled anti-infantry and anti-soft (unarmoured) vehicle emplacements.<br />
|-<br />
|}<br />
<br />
<br />
==Chat and Terms==<br />
===Chat Shorthand===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|666, 6|| ||enemy on your tail, take evasive action. A hasty message typed to indicate a pilot is being chased by an enemy aircraft (the enemy aircraft is following, or at the 6 O'clock position). Often proceeded by the name of the player who is being chased or the type of aircraft that is in pursuit. '666' generally indicates imminent danger from the enemy aircraft to the rear. Check your Six (o'clock).<br />
|-<br />
|Con||Contact||Shorthand for 'contact'. Pilot term for an aircraft that has not been identified as friend or foe yet. (e.g. “Con 3k” means “unidentified aircraft spotted at an altitude of 3km”). Also See: Gray Circle.<br />
|-<br />
|Deck|| ||the ground. Often used by pilots to indicate a very low altitude (e.g. “EA on the deck over Antwerp”).<br />
|-<br />
|AFK||Away From Keyboard||are currently “AFK”, Away From Keyboard.<br />
|-<br />
|ASAP||As Soon As Possible||<br />
|-<br />
|ATM||At the Moment||<br />
|-<br />
|BK||Back||<br />
|-<br />
|BRB||Be Right Back||Bathroom Break.<br />
|-<br />
|CC||Copy Copy||also; Copy Check, Copy Command, CLICK-CLICK. An expression of understanding/compliance or “okay”. Radio shorthand for understood, roger, acknowledged, etc.<br />
|-<br />
|CHK||Check||<br />
|-<br />
|CLR||Clear||<br />
|-<br />
|CVR||Cover||in-game there are two types of cover. Hard Cover and Soft (visual) Cover. Hard Cover which will protect you from being killed if all of you are behind the Hard Cover relative to direct fire from an enemy. Visual (soft) cover on the other hand will not protect you from being killed if the enemy knows you are there.<br />
|-<br />
|DED||Dead||<br />
|-<br />
|DRK||Dark||<br />
|-<br />
|DWN||Down||<br />
|-<br />
|ETA||Estimated Time of Arrival||<br />
|-<br />
|FFS||For F***'s Sake||an expression of frustration and/or annoyance.<br />
|-<br />
|FJ||Fallschirmjäger||Paratroopers (in German).<br />
|-<br />
|FTW||For The Win||<br />
|-<br />
|FUBAR||Fouled (F*****) Up Beyond All Recognition/Reason||apparently the usual state for any military operations.<br />
|-<br />
|GG, G2G||Good to Go||also; Got to Go.<br />
|-<br />
|GJ||Good Job||sometimes embellished as GFJ (Good F***ing Job).<br />
|-<br />
|GL||Good Luck||<br />
|-<br />
|GN||Good Night||<br />
|-<br />
|GRD||Guard||<br />
|-<br />
|HLP||Help||<br />
|-<br />
|IB, Inb||Inbound||<br />
|-<br />
|JK||Just Kidding||<br />
|-<br />
|K, KK||OK||<br />
|-<br />
|LOL||Laugh Out Loud||<br />
|-<br />
|LOS||Line of Sight||an player has a Line of Sight (LOS) on an object (read Target) if the player has an unobstructed view of the object. A Line of Sight (LOS) is either Unobstructed (clear), Obstructed (not clear but useable. The object is covered partially or fully by foliage or similar, or the object can be behind some form of hard cover reducing your ability to hit the target) or Blocked (not visible, and direct sighting and therefore engagement is not possible).<br />
|-<br />
|ND||Need||<br />
|-<br />
|NEG||Negative||<br />
|-<br />
|NJ||Nice Job||<br />
|-<br />
|NP||No Problem||You're Welcome.<br />
|-<br />
|NXT||Next||<br />
|-<br />
|OMG||Oh My God||<br />
|-<br />
|OMW||On My Way||<br />
|-<br />
|OTD||On The Deck||a very low altitude aircraft. (e.g. “EA OTD Ant”, means “Enemy Aircraft at a very low altitude over Antwerp”).<br />
|-<br />
|OTW||On the Way||<br />
|-<br />
|Overrun||Overrun||refers to a situation where a town is about to be lost due to overwhelming enemy. Often by firing directly into the spawn areas and/or preventing defenders from reaching the Armybase Bunker building.<br />
|-<br />
|Pak, PAK||Panzerabwehrkanone||an Anti-tank Gun (in German).<br />
|-<br />
|Panzer||Panzerkampfwagen||also; Pz. Armoured Combat Vehicle (in German). Effectively a German AFV, though it can be used as a generic term for tank, commonly a German one.<br />
|-<br />
|PLZ||Please||<br />
|-<br />
|PM||Private Message||also; Personal Message.<br />
|-<br />
|POS||Position||also; Positive.<br />
|-<br />
|RD||Road||<br />
|-<br />
|RGR||Roger||OK, Affirmative, etc.<br />
|-<br />
|ROTFLMAO||Rolling on the floor laughing my arse/ass off||<br />
|-<br />
|S!, !S||Salute||Salute. A common greeting. Player greeting / show of respect.<br />
|-<br />
|SEC||Seconds||a measure of time.<br />
|-<br />
|TGT||Target||<br />
|-<br />
|TY, THX||Thank You||<br />
|-<br />
|TYVM||Thank You Very Much||<br />
|-<br />
|VIS||Visual||used typically to indicate that a player can see an object/target.<br />
|-<br />
|WTF||What the F***||<br />
|-<br />
|WTG||Way to Go||also; Way to Go!.<br />
|-<br />
|WTH||What the Hell||<br />
|-<br />
|P1, P2||Attack Priority||Attack / Defensive priority system to label importance of towns as determined by HC.<br />
|-<br />
|D1, D2||Defensive Priority||Attack / Defensive priority system to label importance of towns as determined by HC.<br />
|-<br />
|TS, TS#||Team Speak||Teamspeak, Teamspeak by Major Version.<br />
|-<br />
|COM, COMMS||Communications||the “Common Wisdom” is: Comms = information sharing and coordination = victory.<br />
|-<br />
|}<br />
<br />
===In-Chat Text Commands===<br />
<br />
Some useful In-Chat [[Text_Commands|Text Commands.]]<br />
<br />
<br />
===Other Terms===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|Auger|| ||the act of crashing an aircraft into the ground, usually due to pilot error. Typically nose first.<br />
|-<br />
|Buff|| ||a (supposed) improvement of a unit's capabilities by game designers.<br />
|-<br />
|Nerf|| ||a (supposed) diminishment of a unit's capabilities by game designers.<br />
|-<br />
|Spawn, Spawn In||Spawn||also; Spawn In. The act of entering the game, usually at the various Spawn Points.<br />
|-<br />
|Despawn||De-spawn||the act of leaving the game. How and where you De-spawn, will define your exact AAR result. When you do De-spawn you are taken directly to the ARR tab to review the previous mission accomplishments and results. Additionally the results can be viewed at the Combat Stats and Records (CSR) available online via the main Battleground Europe Official Website.<br />
|-<br />
|Ausf.||Ausführung||model or variant (in German).<br />
|-<br />
|BOB||Battle of Britain||the attempt by the Luftwaffe to dominate the sky’s over southern England as a precursor to Operation Sea Lion (the proposed amphibious and airborne invasion of Britain by German forces). The Battle commenced approximately on 10 July and concluded on 31 October 1940. What would become known as “The Blitz” commenced before the conclusion of the Battle of Britain. The Luftwaffe and RAF were the principal combatants, however several nations were represented by having pilots participating in the battle. The British RAF effectively won the battle by their resistance causing the German High Command to initially postpone and then cancel Operation Sea Lion. The Battle of Britain was also the first major campaign fought entirely by air forces. Also lookup the following famous speeches, “Battle of Britain - their Finest Hour” June 18, 1940 and “The Few” August 20, 1940 both given by Winston Churchill (1874 - 1965).<br />
|-<br />
|Camping|| ||firing into or covering the exits from the enemy spawn area. Commonly used to describe the overrun situation (e.g. “AB is camped”) or the intent to fire onto the enemy as they spawn in (e.g. “We are going to camp the airfield”). A person who is firing into a spawn area is referred to as a “Camper”.<br />
|-<br />
|CH||Channel||used in reference to the chat channels displayed within the game Heads Up Display (HUD) and used to filter chat messages.<br />
|-<br />
|Critical Component Damage||Critical Component Damage||a unit that suffers Critical Component Damage is recorded as “Killed”. The player that scores the first Critical Component Damage on a unit is awarded the “Kill” for that unit. It is possible for a unit (usually armour) to have a “Kill” recorded against it but is still quite capable of killing. The only Critical Component Damage “Kill” that usually prevents a unit (usually armour) from further killing is a Critical Component Damage - Gunner Dead. If the armoured unit has other weapons controlled by other crew it can still kill even after it has been officially “killed”.<br />
|-<br />
|DE||Deutsche, German, Kraut||<br />
|-<br />
|ENG||Engine||also; English. See Engineer.<br />
|-<br />
|Flak||Fliegerabwehrkanone||Anti-aircraft Gun (in German).<br />
|-<br />
|FPS||Frames per Second||also; First Person Shooter. The higher the games FPS are the smother the game will play. Frame rates achieved are based on your hardware and the internet connection used to play the game.<br />
|-<br />
|FR||French, Frog||<br />
|-<br />
|FT||Feet||an Imperial measure of distance. 3 feet = 1 Yard. 1 foot is approximately 300mm, while 1 Yard is approximately 1 meter.<br />
|-<br />
|FWD||Forward||<br />
|-<br />
|GB||Great Britain, British, Limey, Tommy||<br />
|-<br />
|GE||Gun Emplacement||a protected position to protect Guns, including the Permanent, Gun Emplacements, visible on the maximum zoom setting on the game maps, and the Player Placed Object (PPO).<br />
|-<br />
|Gear|| ||pilot term for “Landing Gear”..<br />
|-<br />
|GM||Game Manager||<br />
|-<br />
|Grey Circle|| ||an aircraft that is too far away to be identified as friend or foe by visual means, ie the colour of its ID circle. Default ID circles are: Red = Enemy, Blue = Friendly, Gray = Unknown.<br />
|-<br />
|HDG||Heading||used in reference to the compass rose with North (0 degrees) pointing to the top of the screen and South (180 degrees) to the bottom. Left and Right screen, 270 degrees and 90 degrees respectively.<br />
|-<br />
|HMG||Heavy machine Gun||Heavy Machine Guns usually fire a larger round than the standard (for the army) rifle round, generally up to about 15mm. In-game this is limited to the M2HB on the US built M10 Wolverine and the 12.7mm HMG on the British built Vickers Mk.VI. This excludes in-game aircraft mounted weapons.<br />
|-<br />
|IAS||Indicated Air Speed||an aircraft measurement of current air speed. Indicated Air Speed is a basic measure of an aircrafts speed through the Air. There are many factors that influence an aircrafts air speed like altitude, temperature, side slipping etc. Indicated Air Speed does not compensate its reading for any or all of the influencing factors. The actual (True) air speed of the aircraft can be significantly different to the Indicated Air Speed display. Indicated Air Speed instruments are simpler to build and are more common on small lighter aircraft. Most aircraft in Battleground Europe use Indicated Air Speed instruments to display the aircrafts current air speed.<br />
|-<br />
|INF||Infantry||only infantry can capture. “Poor Bloody Infantry”. Infantry includes Paratroops.<br />
|-<br />
|ISA||Infantry Small Arms||usually refers to weapons predominantly individually man portable and firing up to standard (for the army) rifle calibre ammunition. This includes all Pistols, both Revolvers and Semi-automatic, Sub-Machineguns and all Bolt Action, Semi-automatic and Automatic Rifles. Standard Hand Grenades and also Rifle Grenades can also be found here.<br />
|-<br />
|ISW||Infantry Support Weapons||usually refers to crew served but still infantry portable weapons. Light Machine Guns, Light Mortars, Anti-tank Rifles and Infantry Anti-tank weapons would be found here. Engineers and Sappers are better placed here. Additionally various other weapons not found in-game would be placed here, like tripod/carriage MMG's and HMG's, and Recoilless Rifles etc.<br />
|-<br />
|JG||Jagdgeschwader||Fighter Wing (in German).<br />
|-<br />
|JS||Joystick||a game controller used with flight simulations. Almost “required” to fly aircraft.<br />
|-<br />
|K, km||Kilometres||a Metric (SI) unit of distance. Base unit = meter while the multiplier = 1000. i.e. 1000m or 1 km..<br />
|-<br />
|KB||Keyboard||the computer keyboard.<br />
|-<br />
|KD||Kill Death (Ratio)||a Recorded Game Statistic found in the CS&R. Available online via the Battleground Europe Official Website.<br />
|-<br />
|KG||Kampfgruppe||Battle Group, also; Kampfgeschwader, Battle Squadron, Bomber Squadron, also; Kilograms .<br />
|-<br />
|KO, KO'd||Knocked out||also; killed or destroyed. (e.g. “I knocked out the ET on the hill N” meaning “I killed the enemy tank on the hill to the north”).<br />
|-<br />
|KwK||Kampfwaenkanone||an Armoured Fighting Vehicle Gun (in German).<br />
|-<br />
|Light Auto-cannons||Light Auto-cannon||Light Auto-cannons are generally 16 - 35mm and in-game include all Light AA guns.<br />
|-<br />
|LTAP||Less Than Ace Pilot||pretty well everyone else, other than “The Gallant Few”.<br />
|-<br />
|LVL||Level||<br />
|-<br />
|M||Meters||a Metric (SI) unit of distance. The meter (m) is the base unit for the metric (SI) system of weights and measures. Multipliers are then applied to the base unit to denote larger (km - 1000 [kilo] x 1 meter) or smaller (mm - 1000th [milli] of a meter).<br />
|-<br />
|MAX||Maximum||<br />
|-<br />
|MC||Multi-Crew||the capability to have two players spawn into and control a single unit in-game.<br />
|-<br />
|MG||Maschinengewehr||Machine Gun (in German). Represented in-game by the German Maschinengewehr 34 or MG34.<br />
|-<br />
|MIN||Minute||also; minimum.<br />
|-<br />
|MISS||Mission||created by the Mission Leader (ML) to allow other players to spawn into. The Mission is utilised to facilitate communication and teamwork by the players that have joined the mission. The Mission Leader can also position useful informational marker visible to all members who are on the mission.<br />
|-<br />
|Noob|| ||also; Green Tags. Derived from the term 'newbie', describing an inexperienced player. In-game similar players can potentially be identified by their distinctive green tag, visible in-game. In this case they are usually called “Green Tags”.<br />
|-<br />
|OBJ||Objective||the Objective or Target for any mission. A mission always has a Target and an Origin both of which is assigned by the Mission Leader (ML) at the time the Mission is created. A Mission always also has a Unit as well and provides the units (supply) to spawn in with.<br />
|-<br />
|OOTW||Officer of the Week||<br />
|-<br />
|OPS||Operations||<br />
|-<br />
|PB||Player Base||the Players, playing Battleground Europe at any given time. Players do not have to be actively in-game to qualify.<br />
|-<br />
|POTW||Player of the Week||<br />
|-<br />
|PPO||Player Placed Object||Player Placed Objects (PPO's) are any in-game structure (usually) that a player can place. Currently includes: Fortified Mobile Spawns (FMS), Urban Mobile Spawns (UMS), Tanktraps (Hedgehogs), Sandbags, Gun Emplacements, Infantry Firing Positions (IFP or Foxholes) and Ammunition Caches (for ammunition resupply in the field). Various units are capable of placing various Player Placed Objects (PPO's) but no unit is able to place all available Player Placed Objects.<br />
|-<br />
|Pwn|| ||to completely dominate another player, often due to an imbalance in experience..<br />
|-<br />
|RA||Rapid Assault||a sister game to Battleground Europe. Cornered Rat Software has halted development of this game.<br />
|-<br />
|REV||Reverse||also; Rev i.e. Revolutions per Minute (RPM).<br />
|-<br />
|RNG||Range||the distance to a location, generally from where you are at present, to a target.<br />
|-<br />
|RPM||Revolutions Per Minute||also; Rotations Per Minute.<br />
|-<br />
|SA||Situational Awareness||the mental map a player has of his surrounding area, including the approximate distance and bearing of friendly and especially known enemy. This map is dynamic. Friendly units are visible (in real-time) on the in-game “Mini Map” on the Heads Up Display (HUD) or “Theatre Map”. Enemy units are never visible but can be indicated as marked by friendly players. Enemy unit markings on map, are NOT real-time and may be partially or completely wrong. Enemy Units as marked by other players are coloured Red (Default). Friendly units on the same mission are visible at significant ranges and are coloured Light Blue (Default), while friendly units not on the same mission are only visible on map it they are within approximately 1000m and are coloured Dark Blue (Default). The unit coloured Purple (Default) is the Mission Leader for the Mission you are currently spawned into.<br />
|-<br />
|Sd.Kfz||Sonderkraftfahrzeug||a “special purpose vehicle” or “special ordnance vehicle” (in German). All military vehicles used by the German Forces during World War Two were assigned a Sd.Kfz Number. Ie Sd.Kfz 232 rad 8 Schwerer Panzerspähwagen (eight wheeled, heavy armoured reconnaissance vehicle) in-game and the Sd.Kfz 181 or more commonly PzKpfw.VI “Tiger” heavy tank co-incidentally in-game as well.<br />
|-<br />
|SIM||Simulation||an attempt to mathematically emulate real-world events and process with results that are identical to the actual natural events and process. This is of course the “Pot of Gold at the end of the Rainbow”, however the results achieved by current simulation through the application of research, do provide useful but not 100% accurate, results. In Battleground Europe, the game attempts to present historically accurate results through many processes all based on the latest research data available.<br />
|-<br />
|SNAFU|| ||Situation Normal, All Fouled (F*****) Up.<br />
|-<br />
|STO||Server Tracked Object||an in-game object that is tracked by the game servers. The advantage of a Server Tracked Object (STO) is that everyone in-game sees exactly the same thing rather than their client software’s approximation. Currently it is only Player Placed Objects (PPO's) and Light Mortar rounds that are Server Tracked Objects (STO's).<br />
|-<br />
|SUB||Subscription||also; Subscribe, Submarine.<br />
|-<br />
|SUP||Supply||also; (What)s up, a greeting.<br />
|-<br />
|TAS||True Air Speed||an aircraft measurement of current air speed. True Air Speed is an advanced measure of an aircrafts speed through the Air. There are many factors that influence an aircrafts air speed like altitude, temperature, side slipping etc. True Air Speed does compensate its reading for any or all of the influencing factors. The True Air Speed of the aircraft can be significantly different to the Indicated Air Speed. True Air Speed is a compensated measure and requires additional aircraft information to display.<br />
|-<br />
|TO&E, TOE||Table of Organisation and Equipment||a listing of a units component parts delineated by Unit Size (Section, Platoon, Company etc), Type of Unit (Bolt Action Rifles, SMG LMS etc) and Number of units available. This was a theoretical / ideal list. In practice the actual components varied according to availability, battle losses and re-supply capability.<br />
|-<br />
|ToES||Tables of Equipment and Supply||see: TO&E.<br />
|-<br />
|TWN||Town||a more useable / less contradictory name for what is officially called a Choke Point (CP). All Towns / Cities displayed on the in-game map are officially called Choke Points (CP's).<br />
|-<br />
|TZ||Time Zone||either the World Time zone as measured relative to Greenwich Mean Time (GMT) or now called Coordinated Universal Time (UTC). Ie US Pacific Time is UTC -8 hours. Commonly in-game there are three time zones (TZ) TZ-1 = US Prime, TZ-2 = European Prime and TZ-3 = Asia/Pacific Prime. These zones do overlap the preceding and following time zone(TZ).<br />
|-<br />
|UK||United Kingdom||United Kingdom of Great Britain and Northern Ireland, The. Commonly known as the United Kingdom (UK) or Britain.<br />
|-<br />
|UMS||Unmanned Mobile Spawn||replaced by FRU. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.<br />
|-<br />
|US||United States||United States of America, The. Commonly known as the United States (US).<br />
|-<br />
|VEH||Vehicle||also; Vehicle Spawn. Where Vehicles and Heavy weapons spawn in an Armybase (AB) or Forward Base (FB).<br />
|-<br />
|VS||Versus||<br />
|-<br />
|VSI||Vertical Speed Indicator||an instrument indicating an aircrafts rate of climb or descent. Not all aircraft have this instrument.<br />
|-<br />
|XRD||Cross Road||<br />
|-<br />
|ZoC||Zone of Control||<br />
|-<br />
|}<br />
<br />
<br />
===Common Game Slang===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Description<br />
|-<br />
|Attrite||slang for 'reduce the supply of a town'. Often used when referring to an operation who's primary goal is to reduce the number of spawn-able defending units of a Town or FB.<br />
|-<br />
|Attrited||slang for “Low on Supply” or possibly even “Out Of Supply”. Often used when referring to a low-supply situation during an attack or defence of a town.<br />
|-<br />
|Dweebfire, Tankfire||slang for the British Spitfire Fighter variants. Often called the Dweebfire because of its apparent 'Easy-ness' to fly and get kills in. Called Tankfire by the Axis because of the apparent difficulty to shoot down.<br />
|-<br />
|Kitty||slang for the German PzKpfw.VI “Tiger” heavy tank.<br />
|-<br />
|Lazors||often used as slang for Browning 50 cal’s by Axis players OR slang for the MG34 by Allied players.<br />
|-<br />
|Para, Paras||slang for a paratrooper (or a number of Paratroopers). Often used as a warning call that enemy paratroopers are being dropped in the vicinity (e.g. “paras N” indicates enemy paratroopers are landing to the north).<br />
|-<br />
|Pewpews, BB Guns||slang for the rifle calibre machine guns, either .303 or others, on aircraft.<br />
|-<br />
|Squishie/s||slang for Infantry. Used by air and armour players.<br />
|-<br />
|}<br />
<br />
<br />
==Other Information==<br />
===Organizations===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name!! Description<br />
|-<br />
|LW||Luftwaffe||the “Air Forces” component of the German Wehrmacht (defence force).<br />
|-<br />
|RAF||Royal Air Force||British Air Force.<br />
|-<br />
|FAF, AdA||Armée de l'Air||also; French Air Force. Armée de l'Air (Air Army, in French).<br />
|-<br />
|RAAF||Royal Air Australian Force||Australian Air Force.<br />
|-<br />
|Heer||Heer||the “Land Forces” component of the German Wehrmacht (defence force).<br />
|-<br />
|BEF||British Expeditionary Force||forces sent by Britain to continental Europe to fight with the French against the Germany during 1939 - 1940.<br />
|-<br />
|ArFr||Armée de France||also; Armée de Terre (Land Army, in French). French Army.<br />
|-<br />
|ANZAC||Australian and New Zealand Army Corps||Commonwealth contingent originating from Australia and New Zealand.<br />
|-<br />
|AHC||Allied High Command||Shorthand for Allied High Command. The Allied officers in charge of running the map.<br />
|-<br />
|CinC||Commander in Chief||the HC officer in command of the Allied or Axis side for at least 1 Campaign, usually more than one.<br />
|-<br />
|CMD||Command||<br />
|-<br />
|CO||Commanding Officer||<br />
|-<br />
|GHC||German High Command||Shorthand for German High Command. The Axis officers in charge of running the map for the Axis side.<br />
|-<br />
|HC||High Command||also; Higher Command or High Commanders. High Command Officers both Allied and Axis, which place AO's on a Town on the map and manages supply. These folk run the map, manoeuvring brigades around the front lines, organising supply for battles and planning operations that break through the enemy or defend your brigades from routing.<br />
|-<br />
|OCS||Officer Candidate School||the training program provided to in-game High Command (HC) Officers.<br />
|-<br />
|OiC||Officer in Charge||<br />
|-<br />
|OKW||Oberkommando der Wehrmacht||Supreme Command of the Armed Forces (Germany). High Command of the Armed Forces. also; GHC (German High Command).<br />
|-<br />
|KM||Kriegsmarine||the “Naval Forces” component of the German Wehrmacht (defence force).<br />
|-<br />
|RN||Royal Navy||British Navy.<br />
|-<br />
|MarNat, FN||Marine Nationale||French Navy (National Navy, in French).<br />
|-<br />
|CRS||Cornered Rat Software||the Developers of the game Battleground Europe.<br />
|-<br />
|}<br />
<br />
<br />
===Compass Direction===<br />
based on a 16 point Compass Rose.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Abbreviation / Term!! Full Name<br />
|-<br />
|N||North<br />
|-<br />
|NNE||North by Northeast<br />
|-<br />
|NE||Northeast<br />
|-<br />
|ENE||East by Northeast<br />
|-<br />
|E||East<br />
|-<br />
|ESE||East by Southeast<br />
|-<br />
|SE||Southeast<br />
|-<br />
|SSE||South by Southeast<br />
|-<br />
|S||South<br />
|-<br />
|SSW||South by Southwest<br />
|-<br />
|SW||Southwest<br />
|-<br />
|WSW||West by Southwest<br />
|-<br />
|W||West<br />
|-<br />
|WNW||West by Northwest<br />
|-<br />
|NW||Northwest<br />
|-<br />
|NNW||North by Northwest<br />
|-<br />
|}<br />
<br />
==Squads==<br />
If your squad isn't here pm JPanzerj in the Battleground Europe forums with the abbreviation/short name for it and i'll add it.<br />
<br />
===Allied===<br />
* 13th - Short for the [[13th_Infantry_Regiment|13th Infantry Regiment]].<br />
* 1SC - Short for the [[ES:1SC|1st Spanish Company]].<br />
* 22nd - Short for the Allied [[22nd_Mechanized_Infantry|22nd Mechanized Infantry]].<br />
* 23rd - Short for the [[23rd_Armored|23rd Armored]].<br />
* 333rd - Short for the [[333rd_British_Knights|333rd British Knights]].<br />
* 617, 617DB - Short for the [617_Dambusters|617 Dambusters]].<br />
* 3CD - Short for the [[3rd_Canadian_Division|3rd Canadian Division]].<br />
* BTZ - Short for [[Bravo_Two_Zero|Bravo Two Zero]].<br />
* DogCO - Short for [[Dog_Company|Dog Company]].<br />
* Hussars - Short for the [[11th_Hussars|11th Hussars]].<br />
* RGJ - Short for the [[Royal_Green_Jackets|Royal Green Jackets]].<br />
<br />
===Axis===<br />
* 1775th, 1775RDF - The [[1775th_RDM|1775th RDM]].<br />
* 1stLB - The [[1LB_The_Iron_Wolves|1LB The Iron Wolves]]. Full name: 1st Lithuanian Brigade "Iron Wolves."<br />
* 1stRG - Short for the [[1st_Reichs_Guard|1st Reichs Guard]].<br />
* 300 BIA - Short for the [[300_BIA|300 Batallón de Ingenieros de Asalto]]. A Spanish squad.<br />
* KGW - Short for [[Kampfgruppe_Wiking|Kampfgruppe Wiking]].<br />
* KG51 - Short for [[Kampfgruppe_KG_51|Kampfgruppe KG 51]].<br />
* KVD - [[Knights_Von_Deutschland|Knights Von Deutschland]].<br />
* 116th - [[http://forum.windhund.biz/|116th Panzer Division Windhund]].</div>Oxford09https://wiki.wwiionline.com/index.php?title=Capture&diff=2112Capture2017-03-24T21:59:08Z<p>Oxford09: </p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in Battleground Europe. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of Battleground Europe is to destroy the enemy to capture their territory, specifically, their cities.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clearcut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports <br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility. It takes 8min to capture a Facility by your self.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=Tactics=<br />
==Offense==<br />
<br />
*Capturing all the AB's before owning the other facilities is '''very risky'''. Until the town is uncontested (completely owned), the new AB's will not generate any supply, and the FB's that the attack had been launched from will have vanished. Conversely the defending sides FB's will appear and they will be able to use this supply if they have Brigades available in the connecting CP's.<br />
*If a CP is being held only by a naval brigade (on a riverfront), then capturing the docks will cause the brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure. <br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defence of the CO's is critical, especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Capture&diff=2111Capture2017-03-24T21:56:19Z<p>Oxford09: </p>
<hr />
<div>=Capturing Towns and CP / Territorial Gain=<br />
<br />
'''''This is an example of the capture system currently used in Battleground Europe. The system can be adapted and modified.'''''<br />
<br />
*The basic aim of Battleground Europe is to destroy the enemy to capture their territory, specifically, their cities.<br />
*Cities are made up of various facilities. To capture a city, all of its facilities must be captured.<br />
*Only cities that have been designated as an Attack Objective can be captured. <br />
<br />
==The Capture Process==<br />
<br />
There are three states of occupation through which a town progresses during the process of capture, they are termed "contention", "control" and "ownership". Much of the game's tactical, strategic and supply systems are dependent on these three states. You can use the "/own" command to see the status of your current town, or you can select a target on the map to query a specific town.<br />
<br />
'''Ownership'''<br />
<br />
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.<br />
<br />
'''Contention'''<br />
<br />
A town is said to be "Contested", "Contended" or "In Contention" when the enemy holds one or more of its [[Facility|facilities]].<br />
<br />
'''Control'''<br />
<br />
At any given time, a town is said to be controlled by the side who '''last''' held all of the city's [[Army Base|Armybase]] facilities. In a town with a single Armybase, this is clearcut - whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.<br />
<br />
==Ownership & Control Effects==<br />
<br />
#You must own and control a town to have use of the military facilities (armybases, [[Docks|docks]] and [[Airfield|airfields]]) or to move a brigade into it.<br />
#When a town is owned by one side but controlled by the other, Defensive [[Forward Base|Firebases]] will open to it. <br />
<br />
==Attack Objectives (AO)==<br />
<br />
''Main article: [[Attack Objective]]''<br />
<br />
In order for any [[Choke Point|city]] to be “captureable” the attacking country’s [[High Command]] Staff must place an [[Attack Objective]] on it. Once an attack objective is placed, the target will be vulnerable to capture after a short period of time. Initially, all [[Depot|depot]] facilities are vulnerable. A few minutes after any one of these non-military facilities is captured the [[Army Base|military]] facilities also become capturable. Only cities on the [[Frontline]] are candidates for an Attack Objective.<br />
<br />
(Bridges can also be the target of Attack Objectives, which makes them destroyable, but also repairable by the defender).<br />
<br />
The following facilities will be capturable once the AO has been up long enough:<br />
<br />
*Depots<br />
*City centers<br />
*Railroad stations<br />
*Factories <br />
<br />
The following military facilities require 10 minutes of continuous contention to become capturable:<br />
<br />
*Army bases<br />
*Airfields<br />
*Airfield Army bases<br />
*Docks<br />
*Naval Ports <br />
<br />
==Capturing a Facility==<br />
<br />
''Main article: [[Facility Capture]]''<br />
<br />
This is where the rubber meets the road; it all comes down to taking what the enemy has, and denying him the chance to take what you have. All capturable facilities will have a flag hanging either directly on the building, or on an adjacent “capture building” indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen in armybases and air fields.<br />
<br />
To capture a facility, infantry must enter and hold the capture building for a specified time. Currently, the number of infantry present reduces the time needed to capture the facility.<br />
<br />
==Capturing a City==<br />
<br />
When the first facility is captured, the town is said to be '''Contested''' until either all facilities are taken or the enemy recaptures all of the facilities, making the city '''Uncontested'''.<br />
<br />
To secure the entire town, the armybases must be captured from within the central bunker building. Note that during this time the defenders are able to re-capture any fallen facilities thereby uncontesting the city (by kicking out the attackers and controlling all the facilities at once). The attackers will then have to re-contest the town again and start over.<br />
<br />
==Forward Bases==<br />
<br />
There are forward bases between most cities that shorten the time-to-combat by providing a place to prepare to assault or liberate a city.<br />
<br />
If all of the armybases in a town are captured and held at the same time, the capturing side becomes the '''Controller''' of the town and the enemy's Forward Bases to this city will open.<br />
<br />
=Tactics=<br />
==Offense==<br />
<br />
*Capturing all the AB's before owning the other facilities is '''very risky'''. Until the town is uncontested (completely owned), the new AB's will not generate any supply, and the FB's that the attack had been launched from will have vanished. Conversely the defending sides FB's will appear and they will be able to use this supply if they have Brigades available in the connecting CP's.<br />
*If a CP is being held only by a naval brigade (on a riverfront), then capturing the docks will cause the brigade to be routed. This can often be a rude surprise to the defenders, who thought their AB was secure. <br />
<br />
==Defense==<br />
<br />
*Capturing all the facilities will reset the timers that have to count down before the AB/AF/dock timers appear.<br />
*Defence of the CO's is critical, especially those that link to enemy held towns as these will be come spawnable to the enemy if they own the FB between the towns or there is no FB. <br />
<br />
[[Category:GameMechanics]]<br />
[[Category:Guides]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Player_Made_Guides&diff=2108Player Made Guides2017-03-24T21:18:15Z<p>Oxford09: </p>
<hr />
<div>The below guides were put together by the WWII Online community in order to help both new and old players.<br />
<br />
=Infantry=<br />
<br />
*[[Sapper guide for Axis and Allied tanks]]<br />
*Parasit's Axis Sapper Guide - [[Media:Axis Sapper Guide 08.16 v2.pdf]]<br />
*[[Aike's ATR Guide]]<br />
<br />
=Air Force=<br />
<br />
* [[Maxios' Flying with Mouse and Keyboard (Video)]]<br />
* [[Chimm How-to-Tutorials]]<br />
* [[flying with Nozzlen]]<br />
<br />
=Navy=<br />
<br />
*<br />
<br />
=Multiple Areas=<br />
<br />
*[http://bazsosclass.proboards.com Bazso and Friends Battle Ground Europe Guides]<br />
*[http://ww2tech.com/guides.htm Tarrif's Guides]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2107Main Page2017-03-24T21:04:58Z<p>Oxford09: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 25/10/14 16:51 (AEST) --><br />
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|- valign=top<br />
| border=1 width=50% style="border-style: solid; border-color: #000" |<br />
<br />
==Axis==<br />
{| border=0<br />
|width=35% |[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
==Allies==<br />
{| border=0<br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
*[[US Navy Units|Navy]]<br />
|}<br />
<br />
<!-- Right of Army List --><br />
<br />
| border=0 width="50%" style="border-style: solid; border-color: #000" |<br />
<br />
==Guides==<br />
*[[Tactical_Ops | Tactical Ops]] <br />
*[[Introduction | Introduction to the game]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
*[[Beginners Tips|Tips for Beginners]]<br />
*[[AI Defense]]<br />
*[[Tutorials|In-Game Tutorials]]<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
*[[Player Made Guides]]<br />
<br />
==Community Services==<br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://support.wwiionline.com Support]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
<br />
==Player Made Tools==<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://snipets.net/supa-statho Snipet's Supa StatHo]<br />
*[http://begm.sourceforge.net Battleground Europe Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
<br />
==Game Mechanics==<br />
*[[Ballistics]]<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[TeamSpeak|TeamSpeak 3]]<br />
*[[Discord|Discord]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
==Recent Intermission Scenarios==<br />
*[[:Scenario:Fortress Zeelands|Fortress Zeelands]]<br />
*[[:Scenario:Bridges of Nijmegen|Bridges of Nijmegen]]<br />
*[[:Category:Intermission Scenarios|All Intermission Scenarios]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[Readme 1.33]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|FAQs]]<br />
*[[:Category:Support|Support]] (all pages about) <br />
*[[:Category:GameHelp|Game Help]] (all pages about) <br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.playnet.com WWII Online Support] - If everything else fails.<br />
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__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2106Tactical Ops2017-03-24T20:21:24Z<p>Oxford09: /* Leading targets with British and French rifles and sniper */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
[[File:french rifle leading.png|650px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:French_rifle_leading.png&diff=2105File:French rifle leading.png2017-03-24T20:20:16Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2104Tactical Ops2017-03-23T16:41:41Z<p>Oxford09: /* firing positions and concealment */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2103Tactical Ops2017-03-23T16:41:20Z<p>Oxford09: /* Leading targets with British and French rifles and sniper */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2102Tactical Ops2017-03-23T16:39:53Z<p>Oxford09: /* Leading targets with British rifle and sniper */</p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
<br />
=Leading targets with British and French rifles and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page</div>Oxford09https://wiki.wwiionline.com/index.php?title=Category:Squads&diff=2101Category:Squads2017-03-23T13:31:29Z<p>Oxford09: </p>
<hr />
<div>A listing of all the squads referenced on the Wiki.<br />
<br />
All squad pages should start off using the Squad Template - when you start the page, begin with the tag {{subst:SquadStart}}, save, and then edit again.<br />
<br />
=Your Squad Page=<br />
the squad page is being Work on<br />
Don't be upset that your squad isn't here yet. We haven't opened access to create and edit pages to all subscribers yet (but we will). Please have a representative of your squad contact Bloo (bloo@playnet.com) to have your squad page added. <br />
Allied squads<br />
4wing<br />
<br />
Royal lancers<br />
<br />
7th AST <br />
<br />
22nd Special Air Service <br />
<br />
AllFor <br />
<br />
A-team<br />
<br />
Allied expeditionary force <br />
<br />
13th Infantry<br />
<br />
101st Airborne<br />
<br />
617 Dambuster squadron website http://www.617dambusters.com<br />
<br />
Pathfinders <br />
<br />
<br />
<br />
<br />
<br />
[[Category:NeedsWork]]<br />
Oxford09 is working on this page<br />
Email me if your sqaud is not there at 4wingoxford09@gmail.com</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2100Tactical Ops2017-03-22T19:19:40Z<p>Oxford09: </p>
<hr />
<div>=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
<br />
=Leading targets with British rifle and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]<br />
<br />
Oxford09 is working on this page</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2099Tactical Ops2017-03-22T19:18:42Z<p>Oxford09: </p>
<hr />
<div>=this page is being worked on=<br />
Oxford09 is working on this page<br />
<br />
=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
<br />
=Leading targets with British rifle and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]<br />
<br />
=Best cp defense Positions=<br />
<br />
[[File:cp defense.png|600px]]<br />
<br />
[[File:cp defense2.png|600px]]<br />
<br />
=Best Way To Cover A Tank=<br />
this is good when you have more tanks which can cover more sides and also have look outs.<br />
<br />
[[File:TAC_Ops_Cover_Tank.png|600px]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:TAC_Ops_Cover_Tank.png&diff=2098File:TAC Ops Cover Tank.png2017-03-22T19:12:34Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:Cp_defense2.png&diff=2097File:Cp defense2.png2017-03-22T19:07:49Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:Cp_defense.png&diff=2096File:Cp defense.png2017-03-22T19:07:47Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2095Tactical Ops2017-03-22T19:03:02Z<p>Oxford09: </p>
<hr />
<div>=this page is being worked on=<br />
Oxford09 is working on this page<br />
<br />
=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
<br />
=Leading targets with British rifle and sniper=<br />
<br />
These pictures explains how to lead targets when jogging and running with a British rifle.<br />
[[File:TAC_Ops_Rifle_Lead jog.png|600px]]<br />
<br />
These pictures explains how to lead targets when jogging and running with a British sniper rifle.<br />
<br />
[[File:TAC_Ops_sniper_Lead1.png|600px]]<br />
<br />
[[File:TAC_Ops_Sniper_Lead2.png|600px]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:TAC_Ops_Sniper_Lead2.png&diff=2094File:TAC Ops Sniper Lead2.png2017-03-22T18:28:16Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:TAC_Ops_sniper_Lead1.png&diff=2093File:TAC Ops sniper Lead1.png2017-03-22T18:28:15Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:TAC_Ops_Rifle_Lead_jog.png&diff=2092File:TAC Ops Rifle Lead jog.png2017-03-22T18:19:11Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=AI_Defense&diff=2091AI Defense2017-03-22T18:16:20Z<p>Oxford09: </p>
<hr />
<div>Each [[Choke Point|CP]] has several AI defense units around it, which serve as a light deterrent to surprise attacks.<br />
<br />
[[File:aiImages.jpg]]<br />
<br />
There are four types of AI:<br />
<br />
*Anti-Aircraft <br />
*Anti-Tank<br />
*Anti-Personnel (machine gunners) [[File:AI tower.png|200px]] <br />
*Anti-Ship <br />
<br />
The type of weapon used by the AI is determined by the country that owns the [Facility|facility]] the AI is connected to. For instance, when the facility is controlled by Germany, the machine gunners will have the MG34.<br />
<br />
Generally, AI defenders will be found covering the main avenues of approach to any CP and will also cover surround the CP, though there are gaps in the coverage.<br />
<br />
Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.<br />
<br />
You can take down AI with a couple of grenades or a HE satchel charge. Also a bombe can take it out and if you are in a fighter you can use your MGs to take it out but its quite hard. <br />
<br />
=being worked on=</div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2088Main Page2017-03-22T17:56:34Z<p>Oxford09: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 25/10/14 16:51 (AEST) --><br />
<!-- Authors: Sniper62, Bloo?, Nimrah, (add as you edit) --> <br />
<br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
| align="center" width=26% | <youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
| style="width:50%;" |<br />
==Latest news==<br />
*[[1.35.6.4 Released!]]<br />
*[[1.35.6 Released, big game changes!]]<br />
*[[1.35.5.4 Patch Released!]]<br />
*[[1.35.5 Released!]]<br />
|<br />
<slideshow sequence="random" transition="fade" refresh="5000"><br />
<div>[[File:Be_de_grass.jpg|400px]]</div><br />
<div>[[File:aircombat1.jpg|400px]]</div><br />
<div>[[File:alliedairfield2.jpg|400px]]</div><br />
<div>[[File:axisairstrike1.jpg|400px]]</div><br />
<div>[[File:axiscolumn2.jpg|400px]]</div><br />
<div>[[File:capture_ablarge3.jpg|400px]]</div><br />
<div>[[File:rain5.jpg|400px]]</div><br />
<div>[[File:Sshot8.jpg|400px]]</div><br />
<div>[[File:Sshot9.jpg|400px]]</div><br />
<div>[[File:Sshot11.jpg|400px]]</div><br />
<div>[[File:Sshot20.jpg|400px]]</div><br />
<div>[[File:Sshot25.jpg|400px]]</div><br />
<div>[[File:Sshot33.jpg|400px]]</div><br />
<div>[[File:water4.jpg|400px]]</div><br />
</slideshow><br />
|}<br />
<br />
<!-- First Table Ends --><br />
<br />
<!-- Second Table Begins --><br />
<br />
{|style="border-width: 0; border-style: solid; border-color: #000" cellpadding=6 width=100% border=1 colspan=2><br />
|- valign=top<br />
| border=1 width=50% style="border-style: solid; border-color: #000" |<br />
<br />
==Axis==<br />
{| border=0<br />
|width=35% |[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
==Allies==<br />
{| border=0<br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
*[[US Navy Units|Navy]]<br />
|}<br />
<br />
<!-- Right of Army List --><br />
<br />
| border=0 width="50%" style="border-style: solid; border-color: #000" |<br />
<br />
==Guides==<br />
*[[Tactical_Ops | Tactical Ops]] <br />
*[[Introduction | Introduction to the game]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
*[[Beginners Tips|Tips for Beginners]]<br />
*[[AI Defense]]<br />
*[[Tutorials|In-Game Tutorials]]<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
*[[Player Made Guides]]<br />
<br />
==Community Services==<br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://support.wwiionline.com Support]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
<br />
==Player Made Tools==<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://snipets.net/supa-statho Snipet's Supa StatHo]<br />
*[http://begm.sourceforge.net Battleground Europe Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
<br />
==Game Mechanics==<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[TeamSpeak|TeamSpeak 3]]<br />
*[[Discord|Discord]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
==Recent Intermission Scenarios==<br />
*[[:Scenario:Fortress Zeelands|Fortress Zeelands]]<br />
*[[:Scenario:Bridges of Nijmegen|Bridges of Nijmegen]]<br />
*[[:Category:Intermission Scenarios|All Intermission Scenarios]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[Readme 1.33]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|FAQs]]<br />
*[[:Category:Support|Support]] (all pages about) <br />
*[[:Category:GameHelp|Game Help]] (all pages about) <br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.playnet.com WWII Online Support] - If everything else fails.<br />
<br />
<!-- Wiki Editing Header --><br />
<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://discussions.playnet.com/showthread.php?t=447178 WWII Online forum].<br />
*[http://upload.wikimedia.org/wikipedia/meta/e/e7/MediaWikiRefCard.png Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@playnet.com Sniper62].<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2087Main Page2017-03-22T17:51:34Z<p>Oxford09: </p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 25/10/14 16:51 (AEST) --><br />
<!-- Authors: Sniper62, Bloo?, Nimrah, (add as you edit) --> <br />
<br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
| align="center" width=26% | <youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
| style="width:50%;" |<br />
==Latest news==<br />
*[[1.35.6.4 Released!]]<br />
*[[1.35.6 Released, big game changes!]]<br />
*[[1.35.5.4 Patch Released!]]<br />
*[[1.35.5 Released!]]<br />
|<br />
<slideshow sequence="random" transition="fade" refresh="5000"><br />
<div>[[File:Be_de_grass.jpg|400px]]</div><br />
<div>[[File:aircombat1.jpg|400px]]</div><br />
<div>[[File:alliedairfield2.jpg|400px]]</div><br />
<div>[[File:axisairstrike1.jpg|400px]]</div><br />
<div>[[File:axiscolumn2.jpg|400px]]</div><br />
<div>[[File:capture_ablarge3.jpg|400px]]</div><br />
<div>[[File:rain5.jpg|400px]]</div><br />
<div>[[File:Sshot8.jpg|400px]]</div><br />
<div>[[File:Sshot9.jpg|400px]]</div><br />
<div>[[File:Sshot11.jpg|400px]]</div><br />
<div>[[File:Sshot20.jpg|400px]]</div><br />
<div>[[File:Sshot25.jpg|400px]]</div><br />
<div>[[File:Sshot33.jpg|400px]]</div><br />
<div>[[File:water4.jpg|400px]]</div><br />
</slideshow><br />
|}<br />
<br />
<!-- First Table Ends --><br />
<br />
<!-- Second Table Begins --><br />
<br />
{|style="border-width: 0; border-style: solid; border-color: #000" cellpadding=6 width=100% border=1 colspan=2><br />
|- valign=top<br />
| border=1 width=50% style="border-style: solid; border-color: #000" |<br />
<br />
==Axis==<br />
{| border=0<br />
|width=35% |[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
==Allies==<br />
{| border=0<br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
*[[US Navy Units|Navy]]<br />
|}<br />
<br />
<!-- Right of Army List --><br />
<br />
| border=0 width="50%" style="border-style: solid; border-color: #000" |<br />
<br />
==Guides==<br />
*[[Tactical_Ops | Tactical Ops]] <br />
*[[Introduction | Introduction to the game]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
*[[Beginners Tips|Tips for Beginners]]<br />
*[[AI Defences]]<br />
*[[Tutorials|In-Game Tutorials]]<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
*[[Player Made Guides]]<br />
<br />
==Community Services==<br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://support.wwiionline.com Support]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
<br />
==Player Made Tools==<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://snipets.net/supa-statho Snipet's Supa StatHo]<br />
*[http://begm.sourceforge.net Battleground Europe Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
<br />
==Game Mechanics==<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[TeamSpeak|TeamSpeak 3]]<br />
*[[Discord|Discord]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
==Recent Intermission Scenarios==<br />
*[[:Scenario:Fortress Zeelands|Fortress Zeelands]]<br />
*[[:Scenario:Bridges of Nijmegen|Bridges of Nijmegen]]<br />
*[[:Category:Intermission Scenarios|All Intermission Scenarios]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[Readme 1.33]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|FAQs]]<br />
*[[:Category:Support|Support]] (all pages about) <br />
*[[:Category:GameHelp|Game Help]] (all pages about) <br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.playnet.com WWII Online Support] - If everything else fails.<br />
<br />
<!-- Wiki Editing Header --><br />
<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://discussions.playnet.com/showthread.php?t=447178 WWII Online forum].<br />
*[http://upload.wikimedia.org/wikipedia/meta/e/e7/MediaWikiRefCard.png Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
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*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@playnet.com Sniper62].<br />
<br />
<!-- Remove Table of Contents --><br />
__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=AI_Defense&diff=2086AI Defense2017-03-22T17:49:01Z<p>Oxford09: </p>
<hr />
<div>Each [[Choke Point|CP]] has several AI defense units around it, which serve as a light deterrent to surprise attacks.<br />
<br />
[[File:aiImages.jpg]]<br />
<br />
There are four types of AI:<br />
<br />
*Anti-Aircraft<br />
*Anti-Tank<br />
*Anti-Personnel (machine gunners)<br />
*Anti-Ship <br />
<br />
The type of weapon used by the AI is determined by the country that owns the [Facility|facility]] the AI is connected to. For instance, when the facility is controlled by Germany, the machine gunners will have the MG34.<br />
<br />
Generally, AI defenders will be found covering the main avenues of approach to any CP and will also cover surround the CP, though there are gaps in the coverage.<br />
<br />
Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.<br />
<br />
You can take down AI with a couple of grenades or a HE satchel charge. Also a bombe can take it out and if you are in a fighter you can use your MGs to take it out but its quite hard. <br />
<br />
=being worked on=</div>Oxford09https://wiki.wwiionline.com/index.php?title=High_Command&diff=2085High Command2017-03-22T17:23:16Z<p>Oxford09: </p>
<hr />
<div>The High Commands are player-run hierarchies that command the strategic level of the game.<br />
<br />
==Commands==<br />
===[[what is High Command and what's it's job]]===<br />
===[[Allied High Command]] (AHC)===<br />
===[[Axis High Command]] (OKW)===<br />
===[[HC Units]]===<br />
<br />
==Membership==<br />
High Command Articles of Conduct<br />
<br />
==Orders of Battle==<br />
The High Commands organize the military branches into Orders of Battles, or "Orbats".<br />
<br />
===[[Axis OrBat|Axis Order of Battle]]===<br />
<br />
===[[Allied OrBat|Allied Order of Battle]]===<br />
<br />
===[[Brigades]]===<br />
<br />
==High Command Control Options==<br />
<br />
===[[High Command Control Panel]]===<br />
<br />
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.<br />
<br />
===[[Tactical Orders]]===<br />
<br />
===[[Brigade Orders]]===<br />
<br />
HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.<br />
<br />
===[[OIC Nomination]]===<br />
<br />
HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.<br />
<br />
[[Category:High Command]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2084Tactical Ops2017-03-22T13:43:09Z<p>Oxford09: /* firing positions and concealment */</p>
<hr />
<div>=this page is being worked on=<br />
Oxford09 is working on this page<br />
<br />
=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]<br />
<br />
<br />
=Leading targets with British rifle and sniper=<br />
<br />
These pictures explain how to lead targets whe jogging and running.</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2083Tactical Ops2017-03-22T13:29:11Z<p>Oxford09: </p>
<hr />
<div>=this page is being worked on=<br />
Oxford09 is working on this page<br />
<br />
=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2082Tactical Ops2017-03-22T08:19:25Z<p>Oxford09: </p>
<hr />
<div>=this page is being worked on=<br />
=firing positions and concealment= <br />
When you are in a bush. You can`t be seen very easily but if you have a wider view it means that you can be seen easily. But you have a wider firing arc so like the picture shows that moving back a bit can make the difference to you being killed or being in seen. <br />
<br />
[[File:TAC_Ops_Battle_Pos1.png|500px]]<br />
<br />
<br />
The next topic is when you are shooting over a ridge and you come up from the prone position to crouched position you can be seen really easily so you just take your shot and go back to cover. Like the picture shows.<br />
<br />
[[File:TAC_Ops_Battle_Pos.png|400px]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:TAC_Ops_Battle_Pos.png&diff=2081File:TAC Ops Battle Pos.png2017-03-22T08:18:08Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=Rocket_Launcher&diff=2080Rocket Launcher2017-03-22T07:57:13Z<p>Oxford09: </p>
<hr />
<div>=Overview & Game Play=<br />
<br />
A Rocket Launcher or a piat is a weapon that can be carried by a single person and fired while held on one's shoulder. Depending on the country or region, people might use the terms "bazooka" or "RPG" as generalized terms to refer to such weapons, both of which are in fact specific types of rocket launchers. The bazooka is an American anti-tank weapon which was in service in 1942–1957, while the RPG is a Soviet anti-tank weapon.<br />
<br />
* The rocket launcher can damage any tank in the game.<br />
* It has big splash damage so you can hit more stuff in a confined area.<br />
<br />
British Rocket Launcher<br />
<br />
[[File:uk-piat.png|200px]]<br />
<br />
American Rocket launcher<br />
<br />
[[File:us-bazooka.png|200px]] <br />
<br />
French Rocket Launcher<br />
<br />
[[File:fr-bazooka.png|200px]]<br />
<br />
German Rocket Launcher<br />
<br />
[[File:de-pzschrek.png|200px]]</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:De-pzschrek.png&diff=2079File:De-pzschrek.png2017-03-22T07:48:18Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:Us-bazooka.png&diff=2077File:Us-bazooka.png2017-03-22T07:44:28Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:Uk-piat.png&diff=2076File:Uk-piat.png2017-03-22T07:42:10Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=File:TAC_Ops_Battle_Pos1.png&diff=2075File:TAC Ops Battle Pos1.png2017-03-22T07:38:55Z<p>Oxford09: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Oxford09https://wiki.wwiionline.com/index.php?title=Tactical_Ops&diff=2074Tactical Ops2017-03-21T08:25:03Z<p>Oxford09: Created page with "{{this is page is being added}}"</p>
<hr />
<div>{{this is page is being added}}</div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2073Main Page2017-03-21T08:13:15Z<p>Oxford09: /* Guides */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 25/10/14 16:51 (AEST) --><br />
<!-- Authors: Sniper62, Bloo?, Nimrah, (add as you edit) --> <br />
<br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
| align="center" width=26% | <youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
| style="width:50%;" |<br />
==Latest news==<br />
*[[1.35.6.4 Released!]]<br />
*[[1.35.6 Released, big game changes!]]<br />
*[[1.35.5.4 Patch Released!]]<br />
*[[1.35.5 Released!]]<br />
|<br />
<slideshow sequence="random" transition="fade" refresh="5000"><br />
<div>[[File:Be_de_grass.jpg|400px]]</div><br />
<div>[[File:aircombat1.jpg|400px]]</div><br />
<div>[[File:alliedairfield2.jpg|400px]]</div><br />
<div>[[File:axisairstrike1.jpg|400px]]</div><br />
<div>[[File:axiscolumn2.jpg|400px]]</div><br />
<div>[[File:capture_ablarge3.jpg|400px]]</div><br />
<div>[[File:rain5.jpg|400px]]</div><br />
<div>[[File:Sshot8.jpg|400px]]</div><br />
<div>[[File:Sshot9.jpg|400px]]</div><br />
<div>[[File:Sshot11.jpg|400px]]</div><br />
<div>[[File:Sshot20.jpg|400px]]</div><br />
<div>[[File:Sshot25.jpg|400px]]</div><br />
<div>[[File:Sshot33.jpg|400px]]</div><br />
<div>[[File:water4.jpg|400px]]</div><br />
</slideshow><br />
|}<br />
<br />
<!-- First Table Ends --><br />
<br />
<!-- Second Table Begins --><br />
<br />
{|style="border-width: 0; border-style: solid; border-color: #000" cellpadding=6 width=100% border=1 colspan=2><br />
|- valign=top<br />
| border=1 width=50% style="border-style: solid; border-color: #000" |<br />
<br />
==Axis==<br />
{| border=0<br />
|width=35% |[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
==Allies==<br />
{| border=0<br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
*[[US Navy Units|Navy]]<br />
|}<br />
<br />
<!-- Right of Army List --><br />
<br />
| border=0 width="50%" style="border-style: solid; border-color: #000" |<br />
<br />
==Guides==<br />
*[[Tactical_Ops | Tactical Ops]] <br />
*[[Introduction | Introduction to the game]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
*[[Beginners Tips|Tips for Beginners]]<br />
*[[Tutorials|In-Game Tutorials]]<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
*[[Player Made Guides]]<br />
<br />
==Community Services==<br />
*[http://webmap.wwiionline.com WebMap]<br />
*[http://stats.wwiionline.com Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com World@War Gazette]<br />
*[http://wwiionline.com Homepage]<br />
*[http://wwiionline.com/news News]<br />
*[http://forums.wwiionline.com Forums]<br />
*[http://support.wwiionline.com Support]<br />
*[http://wiretap.wwiionline.com WireTap](In game data feeds)<br />
*[http://squadtools.wwiionline.com Squad Tools]<br />
<br />
==Player Made Tools==<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://snipets.net/supa-statho Snipet's Supa StatHo]<br />
*[http://begm.sourceforge.net Battleground Europe Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
<br />
==Game Mechanics==<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[TeamSpeak|TeamSpeak 3]]<br />
*[[Discord|Discord]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
==Recent Intermission Scenarios==<br />
*[[:Scenario:Fortress Zeelands|Fortress Zeelands]]<br />
*[[:Scenario:Bridges of Nijmegen|Bridges of Nijmegen]]<br />
*[[:Category:Intermission Scenarios|All Intermission Scenarios]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[Readme 1.33]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|FAQs]]<br />
*[[:Category:Support|Support]] (all pages about) <br />
*[[:Category:GameHelp|Game Help]] (all pages about) <br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.playnet.com WWII Online Support] - If everything else fails.<br />
<br />
<!-- Wiki Editing Header --><br />
<br />
==Wiki Editing==<br />
This Wiki is being maintained by the WWII Online community, it requires a user account before being able to make any changes. PM or email me if you are interested in making edits.<br />
<br />
If you decide to help, by making changes, please use the below [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guides] and track updates in the [http://discussions.playnet.com/showthread.php?t=447178 WWII Online forum].<br />
*[http://upload.wikimedia.org/wikipedia/meta/e/e7/MediaWikiRefCard.png Quick Reference Card]<br />
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page Start new pages]<br />
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing Advanced editing]<br />
*[http://meta.wikimedia.org/wiki/Help:Editing_FAQ Editing FAQ]<br />
*[http://meta.wikimedia.org/wiki/Help:Moving_a_page Renaming (moving) a page]<br />
*[http://meta.wikimedia.org/wiki/Help:Automatic_conversion_of_wikitext Shortcuts]<br />
<br />
If you find something wrong or that needs to be added, please let us know [mailto:sniper62@playnet.com Sniper62].<br />
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<!-- Remove Table of Contents --><br />
__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=Discord&diff=2070Discord2017-03-08T20:31:55Z<p>Oxford09: Created page with " Allied channel https://discord.gg/37mNNdm Axis channel https://discord.gg/hZySQUR discord is a great way to talk your team mates."</p>
<hr />
<div> <br />
Allied channel https://discord.gg/37mNNdm<br />
<br />
Axis channel https://discord.gg/hZySQUR<br />
<br />
discord is a great way to talk your team mates.</div>Oxford09https://wiki.wwiionline.com/index.php?title=Main_Page&diff=2069Main Page2017-03-08T20:19:21Z<p>Oxford09: /* Game Mechanics */</p>
<hr />
<div><!-- Main Page > WWIIOL Wiki --><br />
<!-- Recent Update: 25/10/14 16:51 (AEST) --><br />
<!-- Authors: Sniper62, Bloo?, Nimrah, (add as you edit) --> <br />
<br />
<!-- Top Table (Youtube Vid|Latest News|Be De Grass IMG) --><br />
<br />
{| width=100% border=0 cellpadding=6<br />
| align="center" width=26% | <youtube>ogEjCZn8mHY</youtube>[https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A (More WWII Online Videos)]<br />
| style="width:50%;" |<br />
==Latest news==<br />
*[[1.35.6.4 Released!]]<br />
*[[1.35.6 Released, big game changes!]]<br />
*[[1.35.5.4 Patch Released!]]<br />
*[[1.35.5 Released!]]<br />
|<br />
<slideshow sequence="random" transition="fade" refresh="5000"><br />
<div>[[File:Be_de_grass.jpg|400px]]</div><br />
<div>[[File:aircombat1.jpg|400px]]</div><br />
<div>[[File:alliedairfield2.jpg|400px]]</div><br />
<div>[[File:axisairstrike1.jpg|400px]]</div><br />
<div>[[File:axiscolumn2.jpg|400px]]</div><br />
<div>[[File:capture_ablarge3.jpg|400px]]</div><br />
<div>[[File:rain5.jpg|400px]]</div><br />
<div>[[File:Sshot8.jpg|400px]]</div><br />
<div>[[File:Sshot9.jpg|400px]]</div><br />
<div>[[File:Sshot11.jpg|400px]]</div><br />
<div>[[File:Sshot20.jpg|400px]]</div><br />
<div>[[File:Sshot25.jpg|400px]]</div><br />
<div>[[File:Sshot33.jpg|400px]]</div><br />
<div>[[File:water4.jpg|400px]]</div><br />
</slideshow><br />
|}<br />
<br />
<!-- First Table Ends --><br />
<br />
<!-- Second Table Begins --><br />
<br />
{|style="border-width: 0; border-style: solid; border-color: #000" cellpadding=6 width=100% border=1 colspan=2><br />
|- valign=top<br />
| border=1 width=50% style="border-style: solid; border-color: #000" |<br />
<br />
==Axis==<br />
{| border=0<br />
|width=35% |[[File:German_army.png|100x200px]]<br />
|[[File:Flag_big_de.jpg|50x25px]] [[Germany]]<br />
*[[German Army Units|Army]]<br />
*[[German AF Units|Air Force]]<br />
*[[German Navy Units|Navy]]<br />
|}<br />
<br />
==Allies==<br />
{| border=0<br />
|[[File:British_army.png|100x200px]]<br />
|[[File:Flag_big_uk.jpg|50x25px]] [[Great_Britain | Great Britain]]<br />
*[[British Army Units|Army]]<br />
*[[British AF Units|Air Force]]<br />
*[[British Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:French_army.png|100x200px]]<br />
|[[File:Flag_big_fr.jpg|50x25px]] [[France]]<br />
*[[French Army Units|Army]]<br />
*[[French AF Units|Air Force]]<br />
*[[French Navy Units|Navy]]<br />
|}<br />
<br />
{| border=0<br />
|[[File:American_army.png|100x200px]]<br />
|[[File:Flag_big_us.jpg|50x25px]] [[United_States | United States]]<br />
*[[US Army Units|Army]]<br />
*[[US AF Units|Air Force]]<br />
*[[US Navy Units|Navy]]<br />
|}<br />
<br />
<!-- Right of Army List --><br />
<br />
| border=0 width="50%" style="border-style: solid; border-color: #000" |<br />
<br />
==Guides==<br />
*[[Introduction | Introduction to the game]]<br />
*[[Quick_Start_Guide | Quick Start Guide]]<br />
*Confused by a term? [[Glossary|Check the glossary!]]<br />
*[http://www.battlegroundeurope.net/survival-guide Battleground Europe Play Guide]<br />
*[[Beginners Tips|Tips for Beginners]]<br />
*[[Tutorials|In-Game Tutorials]]<br />
*[[Army Guides]]<br />
*[[Air Force Guides]]<br />
*[[Navy Guides]]<br />
*[[:Category:Advanced Guides|Advanced Guides]]<br />
*[[Player Made Guides]]<br />
<br />
==Community Services==<br />
*[http://webmap.wwiionline.com WWIIOnline WebMap]<br />
*[http://stats.wwiionline.com WWIIOnline Stats](Consolidated Service &amp; Records)<br />
*[http://gazette.wwiionline.com WWIIOnline World@War Gazette]<br />
*[http://wwiionline.com WWIIOnline Homepage]<br />
*[http://wwiionline.com/news WWIIOnline News]<br />
*[http://forums.wwiionline.com WWIIOnline Forums]<br />
*[http://support.wwiionline.com WWIIOnline Support]<br />
*[http://wiretap.wwiionline.com WWIIOnline WireTap](In game data feeds)<br />
==Player Made Tools==<br />
*[http://snipets.net/wwiionline-info Snipet's WWIIOnline Info]<br />
*[http://snipets.net/supa-statho Snipet's Supa StatHo]<br />
*[http://begm.sourceforge.net Battleground Europe Monitor by Xiper]<br />
*[http://wwiionline.net BGE Guide & Info by Parasit]<br />
*[http://7thast.net/awards WWII Online Game Awards by B2k]<br />
*[https://sourceforge.net/projects/ahccp AHC Control Panel by Soulucky]<br />
*[https://www.ohhtee.com/charts WWIIOnline Airplane Performance Charts by Jokeri, Tigger, and Mursutin]<br />
*[http://wire.ww2intel.com WW2 Intel by Genxs]<br />
<br />
==Game Mechanics==<br />
*[[Critical Kill Components|Kill Scoring]]<br />
*[[High Command]]<br />
**[http://www.axishq.wwiionline.com/axisplaynow/axis_ocs_application.php High Command Axis] / [http://www.axishq.wwiionline.com/axisplaynow/axis_intro.php FAQs]<br />
**[http://www.alliedhq.wwiionline.com/alliedplaynow/allied_ocs_application.php High Command Allied] / [http://www.alliedhq.wwiionline.com/alliedplaynow/allied_intro.php FAQs]<br />
*[[:Category:Squads|Squads]]<br />
*[[TeamSpeak|TeamSpeak 3]]<br />
*[[Discord|Discord]]<br />
*[[:Category:GameMechanics|All Game Mechanics]]<br />
<br />
==Recent Intermission Scenarios==<br />
*[[:Scenario:Fortress Zeelands|Fortress Zeelands]]<br />
*[[:Scenario:Bridges of Nijmegen|Bridges of Nijmegen]]<br />
*[[:Category:Intermission Scenarios|All Intermission Scenarios]]<br />
<br />
==Recent Game Updates==<br />
*[[Readme 1.35]]<br />
*[[Readme 1.34]]<br />
*[[Readme 1.33]]<br />
*[[:Category:Patches|Previous Changes]]<br />
<br />
==Support==<br />
*[[Frequently Asked Questions|FAQs]]<br />
*[[:Category:Support|Support]] (all pages about) <br />
*[[:Category:GameHelp|Game Help]] (all pages about) <br />
*[https://secure.wwiionline.com/users/password/index.jsp Recover Your Old Password!]<br />
*[http://support.playnet.com WWII Online Support] - If everything else fails.<br />
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__NOTOC__</div>Oxford09https://wiki.wwiionline.com/index.php?title=Incremented_flaps&diff=2054Incremented flaps2017-02-15T08:43:31Z<p>Oxford09: /* How to Install Incremental flaps */</p>
<hr />
<div>==How to Install Incremental flaps==<br />
<br />
Flaps, the large moving surfaces inboard of your ailerons that deploy to increase the wing’s lift area, are normally used for landing only. They can however be used successfully in combat as well, for the same reason: they increase lift (and increase drag, thereby slowing you down). And when you increase lift in a slow and tight turning fight, you can turn yet tighter and thus gain a favorable shot position.<br />
<br />
The WWIIOL:BE flaps operation is simplistic yet variable: if you do not tweak your aircraft setup the flaps will either be fully retracted or fully deployed, even if your aircraft historically had incremental flap settings. By the same token, aircraft that did not have incremental flap settings can be tweaked to have such in the game.<br />
<br />
If you do not tweak your settings to offer “combat flaps”, you need to be wary of deploying flaps at speeds over 250 kmh/150m mph as prolonged use at excessive speed will damage the flaps and even render them inoperable. Therefore, should you opt to use flaps to gain a positional advantage, only use them briefly and at lower speeds.<br />
<br />
To give your aircraft “combat flaps” cut and paste the following text into your ‘’’air.cfml document’’’ which you will find in your WWIIOL:BE directory (the Windows default location go to documents then battleground Europe and you should fined the cmfl file and go to air.cmfl and save the air.cfml file after editing, without renaming it, using any basic text editor such as Simpletext or Notepad. <br />
<br />
Here's a good video of how to install it https://m.youtube.com/watch?v=yY1lVB_bHHM<br />
<br />
<control function="Flap control"><br />
<keydelta value="25.00" per="keypress"><br />
<key>q</key><br />
</keydelta><br />
<keydelta value="-25.00" per="keypress" index="1"><br />
<key>w</key><br />
</keydelta><br />
<keyabsolute value="0.00"><br />
<key></key><br />
</keyabsolute><br />
<keyabsolute value="0.00" index="10"><br />
<key></key><br />
</keyabsolute><br />
</control><br />
<br />
* Each time you push the Q or W key, it will raise/lower the flaps 25%. If the flaps move 40 degrees (typical), then each keypress will give you 10 degrees of flaps if you use the settings above. You can also change what keys to use for flaps operation, and the amount of effect per keypress.<br />
<br />
* The use of rudders, either foot pedals or in the form of a twist-action stick, is highly recommended. Without rudder control you are robbing yourself of an entire plane of maneuver: yaw (lateral movement). Flying without rudder control is like trying to do breaststrokes with your hands tied behind your back!<br />
<br />
* Use rudder control to correct your takeoff roll; to skid, sideslip and knifedge; to slice inside an opponent’s turn; to slice up while turning; to yaw into a guns opportunity while heading right past an enemy; to correct a strafing approach, just to name a few. If you have rudder control, do not be afraid to use it. And if you are afraid to use it, experiment offline until you get the hang of it.</div>Oxford09https://wiki.wwiionline.com/index.php?title=British_AF_Units&diff=2053British AF Units2017-02-15T08:29:06Z<p>Oxford09: /* FIGHTER-BOMBER/CLOSE AIR SUPPORT */</p>
<hr />
<div><i>Note: these categories loosely represent comparable or equivalent units, performance difference will vary greatly.<br> <br />
<br />
== <h3>FIGHTER</h3> ==<br />
<br />
* [[Hurricane#Hawker_Hurricane_Mk_I | Hawker Hurricane Mk I]]<br />
* [[Hurricane#Hawker_Hurricane_Mk_IIb | Hawker Hurricane Mk IIB]]<br />
* [[Spitfire#Supermarine Spitfire Mk IA | Supermarine Spitfire Mk IA]]<br />
* [[Spitfire#Supermarine Spitfire Mk IIB | Supermarine Spitfire Mk IIB]]<br />
* [[Spitfire#Supermarine Spitfire Mk VB | Supermarine Spitfire Mk VB]]<br />
* [[Spitfire#Supermarine Spitfire Mk IXC | Supermarine Spitfire Mk IXC]]<br />
<br />
== <h3>HEAVY FIGHTER</h3>==<br />
<br />
* [[Blenheim#Bristol Blenheim Mk.IF | Bristol Blenheim Mk IF]]<br />
<br />
== <h3>FIGHTER-BOMBER/CLOSE AIR SUPPORT</h3> ==<br />
<br />
* [[Hurricane#Hawker_Hurricane_Mk_IIc | Hawker Hurricane Mk IIC]]<br />
* [[Hurricane#Hawker_Hurricane_Mk_| Hawker Hurricane Mk ||D]]<br />
<br />
== <h3>LIGHT BOMBER</h3> ==<br />
<br />
* [[Blenheim#Bristol_Blenheim_Mk.IV | Bristol Blenheim Mk. IV]]<br />
<br />
== <h3>ATTACK/MULTI-ROLE BOMBER</h3> ==<br />
<br />
* [[Havoc | Havoc Mk I]]<br />
<br />
== <h3>TRANSPORT</h3> ==<br />
<br />
* [[C47 | C-47 Dakota]]<br />
<br />
<br />
<br />
[[British | Back to British Combined Forces]]</div>Oxford09