<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wwiionline.com/index.php?action=history&amp;feed=atom&amp;title=Plane_Max_G</id>
	<title>Plane Max G - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wwiionline.com/index.php?action=history&amp;feed=atom&amp;title=Plane_Max_G"/>
	<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;action=history"/>
	<updated>2026-05-08T16:22:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6553&amp;oldid=prev</id>
		<title>Hatch at 18:49, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6553&amp;oldid=prev"/>
		<updated>2025-05-07T18:49:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:49, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But when the maximum damage level is finally reached the wing component will fail and break off. So in your example of the 90% damaged Db7 wing, you have 10% left in the component before it fails. You can be safe and not use up any of the remaining 10% by not exceeding the Orange &amp;quot;Emergency&amp;quot; G values, OR you can continue to press your luck but gamble very sparingly with that 10% reserve by just barely popping over the db7 -3/+5 &amp;quot;Emergency&amp;quot; G limit, but not staying there too long, OR you can &amp;quot;bet the house&amp;quot; gambling it all by using that 10% up much faster by pushing the -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or even take your chances &lt;/del&gt;on it failing instantly by unintentionally passing the Db7 -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit while pushing it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But when the maximum damage level is finally reached the wing component will fail and break off. So in your example of the 90% damaged Db7 wing, you have 10% left in the component before it fails. You can be safe and not use up any of the remaining 10% by not exceeding the Orange &amp;quot;Emergency&amp;quot; G values, OR you can continue to press your luck but gamble very sparingly with that 10% reserve by just barely popping over the db7 -3/+5 &amp;quot;Emergency&amp;quot; G limit, but not staying there too long, OR you can &amp;quot;bet the house&amp;quot; gambling it all by using that 10% up much faster by pushing the -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also taking the chance &lt;/ins&gt;on it failing instantly by unintentionally passing the Db7 -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit while pushing it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6552&amp;oldid=prev</id>
		<title>Hatch at 18:46, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6552&amp;oldid=prev"/>
		<updated>2025-05-07T18:46:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:46, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But when the maximum damage level is finally reached the wing component will fail and break off. So in your example of the 90% damaged Db7 wing, you have 10% left in the component before it fails. You can be safe and not use up any of the remaining 10% by not exceeding the Orange &amp;quot;Emergency&amp;quot; G values, OR you can continue to press your luck but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it up real slow &lt;/del&gt;by just barely popping over the db7 -3/+5 &amp;quot;Emergency&amp;quot; G limit, but not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay &lt;/del&gt;there too long, OR you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamble &lt;/del&gt;it all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and take your chances &lt;/del&gt;by using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/del&gt;faster by pushing the -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit, or even take your chances on it failing instantly by unintentionally passing the Db7 -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit while pushing it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But when the maximum damage level is finally reached the wing component will fail and break off. So in your example of the 90% damaged Db7 wing, you have 10% left in the component before it fails. You can be safe and not use up any of the remaining 10% by not exceeding the Orange &amp;quot;Emergency&amp;quot; G values, OR you can continue to press your luck but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamble very sparingly with that 10% reserve &lt;/ins&gt;by just barely popping over the db7 -3/+5 &amp;quot;Emergency&amp;quot; G limit, but not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staying &lt;/ins&gt;there too long, OR you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;bet the house&amp;quot; gambling &lt;/ins&gt;it all by using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that 10% &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;faster by pushing the -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit, or even take your chances on it failing instantly by unintentionally passing the Db7 -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit while pushing it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6551&amp;oldid=prev</id>
		<title>Hatch at 18:40, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6551&amp;oldid=prev"/>
		<updated>2025-05-07T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:40, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Until whatever accrued wing component damage accumulates to the point of wing failure, the wing, while possibly having a little less Cl and a little more Cd due to whatever over-stress or combat damage it has already accumulated, is still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;functioning and &lt;/del&gt;attached to the air frame.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Until whatever accrued wing component damage accumulates to the point of wing failure, the wing, while possibly having a little less Cl and a little more Cd due to whatever over-stress or combat damage it has already accumulated, is still attached to the air frame &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and functioning normally&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6535&amp;oldid=prev</id>
		<title>Hatch at 17:07, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6535&amp;oldid=prev"/>
		<updated>2025-05-07T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:07, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Example:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Example:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Does cumulative damage mean that a damaged wing fails at a lower G or does it mean it rips faster when experiencing the normal G level?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Does cumulative damage mean that a damaged wing fails at a lower G or does it mean it rips faster when experiencing the normal G level?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;e.g. Db7 wing has 90% damage, does that wing rip when it experiences G less than the normal amount, say +2G compared to +5 G? Or does it mean it rips faster than normal when exceeding the normal +5 G?''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''&lt;/ins&gt;e.g. Db7 wing has 90% damage, does that wing rip when it experiences G less than the normal amount, say +2G compared to +5 G? Or does it mean it rips faster than normal when exceeding the normal +5 G?''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6534&amp;oldid=prev</id>
		<title>Hatch at 17:04, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6534&amp;oldid=prev"/>
		<updated>2025-05-07T17:04:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:04, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:WWIIOL Aircraft Structural Limits Chart v3.png|thumb|File:WWIIOL Aircraft Structural Limits Chart v3]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:WWIIOL Aircraft Structural Limits Chart v3.png|thumb|File:WWIIOL Aircraft Structural Limits Chart v3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All WWII ONLINE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aircraft &lt;/del&gt;are comprised of multiple components that together make up the airplane.  Each component has a job to do.  There are engine components, propeller components, wing components, fuselage components, fuel, oil, and glycol tank components, landing gear components, etc., etc.  All components accrue damage incrementally, reaching progressive stages that further deteriorates their function as each progressive stage is reached, and have a maximum amount of damage that can be absorbed before complete component failure (the same damage levels used for combat damage for the components of each plane since the AC Damage Level Audit in 1.36.6 back in Aug 2020).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All WWII ONLINE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aircraft &lt;/ins&gt;are comprised of multiple components that together make up the airplane.  Each component has a job to do.  There are engine components, propeller components, wing components, fuselage components, fuel, oil, and glycol tank components, landing gear components, etc., etc.  All components accrue damage incrementally, reaching progressive stages that further deteriorates their function as each progressive stage is reached, and have a maximum amount of damage that can be absorbed before complete component failure (the same damage levels used for combat damage for the components of each plane since the AC Damage Level Audit in 1.36.6 back in Aug 2020).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6533&amp;oldid=prev</id>
		<title>Hatch at 17:03, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6533&amp;oldid=prev"/>
		<updated>2025-05-07T17:03:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P.S. On landing, it may no longer be a perfect representation of G induced damage because you’re not actually stressing the wings anymore with airframe weight, but I like the way it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gave &lt;/del&gt;us the added benefit that G intensive hard and crash landings (aka intentionally slamming in wheels up because your in a hurry) now actually have consequences. You can still belly in without breaking things if you’re careful, but its a lot safer if you can do it slowly and smoothly and choose roads or fields over rougher plowed or forested terrain!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P.S. On landing, it may no longer be a perfect representation of G induced damage because you’re not actually stressing the wings anymore with airframe weight, but I like the way it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives &lt;/ins&gt;us the added benefit that G intensive hard and crash landings (aka intentionally slamming in wheels up because your in a hurry) now actually have consequences. You can still belly in without breaking things if you’re careful, but its a lot safer if you can do it slowly and smoothly and choose roads or fields over rougher plowed or forested terrain!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
	<entry>
		<id>https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6532&amp;oldid=prev</id>
		<title>Hatch: Created page with &quot;File:WWIIOL Aircraft Structural Limits Chart v3  All WWII ONLINE Aircraft are comprised of multiple components th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wwiionline.com/index.php?title=Plane_Max_G&amp;diff=6532&amp;oldid=prev"/>
		<updated>2025-05-07T17:03:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/view/File:WWIIOL_Aircraft_Structural_Limits_Chart_v3.png&quot; title=&quot;File:WWIIOL Aircraft Structural Limits Chart v3.png&quot;&gt;thumb|File:WWIIOL Aircraft Structural Limits Chart v3&lt;/a&gt;  All WWII ONLINE Aircraft are comprised of multiple components th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:WWIIOL Aircraft Structural Limits Chart v3.png|thumb|File:WWIIOL Aircraft Structural Limits Chart v3]]&lt;br /&gt;
&lt;br /&gt;
All WWII ONLINE Aircraft are comprised of multiple components that together make up the airplane.  Each component has a job to do.  There are engine components, propeller components, wing components, fuselage components, fuel, oil, and glycol tank components, landing gear components, etc., etc.  All components accrue damage incrementally, reaching progressive stages that further deteriorates their function as each progressive stage is reached, and have a maximum amount of damage that can be absorbed before complete component failure (the same damage levels used for combat damage for the components of each plane since the AC Damage Level Audit in 1.36.6 back in Aug 2020).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the next section, refer to the WWIIOL Aircraft Structural Limits Chart v3 image on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When over-stressing the air frame (going above the Orange &amp;quot;Emergency&amp;quot; values), damage is accrued to the wing components over time.  When this is happening, you will hear an audible &amp;quot;wrenching metal&amp;quot; sound.  The amount of damage being applied per period of time in over stress is determined by how far past the Orange &amp;quot;Emergency&amp;quot; values you go, up to the maximum &amp;quot;Structural Failure&amp;quot; limit.  If you only go over the &amp;quot;Emergency&amp;quot; G level a little, and only stay there a short period of time, the damage applied will be very light. However, the farther you push past the safe Orange &amp;quot;Emergency&amp;quot; values, right up to the Red &amp;quot;Structural Failure&amp;quot; limits, the more damage per time in over-stress will be applied, up to the point of total component failure if you persist in remaining in over-stress long enough. The Red &amp;quot;Structural Failure&amp;quot; limit is just what it says.  At any time the &amp;quot;Structural Failure&amp;quot; value is exceeded, the component will fail instantly. (Note: This includes the positive and negative G generated by ditching and rough landings.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
''Does cumulative damage mean that a damaged wing fails at a lower G or does it mean it rips faster when experiencing the normal G level?&lt;br /&gt;
e.g. Db7 wing has 90% damage, does that wing rip when it experiences G less than the normal amount, say +2G compared to +5 G? Or does it mean it rips faster than normal when exceeding the normal +5 G?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until whatever accrued wing component damage accumulates to the point of wing failure, the wing, while possibly having a little less Cl and a little more Cd due to whatever over-stress or combat damage it has already accumulated, is still functioning and attached to the air frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But when the maximum damage level is finally reached the wing component will fail and break off. So in your example of the 90% damaged Db7 wing, you have 10% left in the component before it fails. You can be safe and not use up any of the remaining 10% by not exceeding the Orange &amp;quot;Emergency&amp;quot; G values, OR you can continue to press your luck but use it up real slow by just barely popping over the db7 -3/+5 &amp;quot;Emergency&amp;quot; G limit, but not stay there too long, OR you can gamble it all and take your chances by using it up a lot faster by pushing the -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit, or even take your chances on it failing instantly by unintentionally passing the Db7 -3.5/+7.5 &amp;quot;Structural Failure&amp;quot; limit while pushing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The airframe component doesn't care how the G is produced, pulling G’s when in flight or a hard/crash landing. If the Emergency numbers are exceeded, you are pulling from your &amp;quot;damage level reserve&amp;quot; bank. How much and how fast from the bank depends on how far over the &amp;quot;Emergency&amp;quot; G numbers you go. If the &amp;quot;Structural Failure&amp;quot; numbers are crossed, positive or negative, you’re instantly overdrawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P.S. On landing, it may no longer be a perfect representation of G induced damage because you’re not actually stressing the wings anymore with airframe weight, but I like the way it gave us the added benefit that G intensive hard and crash landings (aka intentionally slamming in wheels up because your in a hurry) now actually have consequences. You can still belly in without breaking things if you’re careful, but its a lot safer if you can do it slowly and smoothly and choose roads or fields over rougher plowed or forested terrain!&lt;/div&gt;</summary>
		<author><name>Hatch</name></author>
	</entry>
</feed>