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	<id>https://wiki.wwiionline.com/index.php?action=history&amp;feed=atom&amp;title=Readme_1.18</id>
	<title>Readme 1.18 - Revision history</title>
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	<updated>2026-06-02T03:36:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.18&amp;diff=496&amp;oldid=prev</id>
		<title>Sniper62: Created page with &quot;=Version 1.18.2.255 (12-23-2004)=  ==Vehicles:==  *-Minor flight profile adjustments for new fighters, windtunnel complete *-Fixed missing fuel tank in Fw190 *-Adjusted roll r...&quot;</title>
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		<updated>2014-10-23T14:57:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Version 1.18.2.255 (12-23-2004)=  ==Vehicles:==  *-Minor flight profile adjustments for new fighters, windtunnel complete *-Fixed missing fuel tank in Fw190 *-Adjusted roll r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Version 1.18.2.255 (12-23-2004)=&lt;br /&gt;
&lt;br /&gt;
==Vehicles:==&lt;br /&gt;
&lt;br /&gt;
*-Minor flight profile adjustments for new fighters, windtunnel complete&lt;br /&gt;
*-Fixed missing fuel tank in Fw190&lt;br /&gt;
*-Adjusted roll rate of P38&lt;br /&gt;
*-Adjusted rudder speed of P38&lt;br /&gt;
*-Adjusted horizontal stabilizer compression of P38&lt;br /&gt;
*-Adjusted load out on SpitIX&lt;br /&gt;
*-Adjusted manifold pressure on P38 and Fw190 &lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*-Fixed oject related CTD&lt;br /&gt;
*-Fixed sound CTD &lt;br /&gt;
&lt;br /&gt;
=Version 1.18.1.255 (12-22-2004)=&lt;br /&gt;
&lt;br /&gt;
==Vehicles:==&lt;br /&gt;
&lt;br /&gt;
*-Completed flight modelling for new fighters&lt;br /&gt;
*-Fixed flaps on P38&lt;br /&gt;
*-Fixed missing exhust emitter on Fw190 &lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*-Fixed CTDs &lt;br /&gt;
&lt;br /&gt;
=Version 1.18.0.255 (12-21-2004)=&lt;br /&gt;
&lt;br /&gt;
==Vehicles:==&lt;br /&gt;
&lt;br /&gt;
*-Added Fw190 A/4 (Offline only ready for RDP)&lt;br /&gt;
*-Added Lockheed 322-15/P-38F (Offline only ready for RDP)&lt;br /&gt;
*-Added Spitfire Mk IX (Offline only ready for RDP)&lt;br /&gt;
*-Added Ju52 3m&lt;br /&gt;
*-Added auto pilot to planes by pressing the &amp;lt;A&amp;gt; key, the plane must be in level flight to activate and will deactivate if the flight profile cannot be maintained&lt;br /&gt;
*-Added ability to deploy as mobile spawn point for infantry to trucks by pressing &amp;lt;D&amp;gt;&lt;br /&gt;
*-Added mobile spawning deploy to Bedford OY&lt;br /&gt;
*-Added mobile spawning deploy to Laffly S20&lt;br /&gt;
*-Added mobile spawning deploy to SdKfz 251c&lt;br /&gt;
*-Added mobile spawning deploy to Opel Blitz&lt;br /&gt;
*-Updated sounds for 251c&lt;br /&gt;
*-Updated sounds for Sdkfz7&lt;br /&gt;
*-Updated sounds for P38t&lt;br /&gt;
*-Updated sounds for PzIV D and G&lt;br /&gt;
*-Fixed fuel tanks on PzIVG&lt;br /&gt;
*-Fixed LOD issue on Sherman&lt;br /&gt;
*-Fixed mirrored flags on Sherman&lt;br /&gt;
*-Fixed crew clipping views on Sherman&lt;br /&gt;
*-Fixed a couple of state issues with the Sherman&lt;br /&gt;
*-Fixed driver/gunner damage models not deploying&lt;br /&gt;
*-Fixed a bug with towing&lt;br /&gt;
*-Fixed bug causing some ground vehicles to have blackouts&lt;br /&gt;
*-Fixed Stug3g art issue &lt;br /&gt;
&lt;br /&gt;
==Ju52 3m:==&lt;br /&gt;
&lt;br /&gt;
*-Added Axis and Allied placeholder variants&lt;br /&gt;
**--Allied Variants will be replaced with new aircraft in an upcoming release &lt;br /&gt;
*-Added binocular view to copilot (. key)&lt;br /&gt;
*-Pilot has ability to open cabin door and turn jump light from red to green (O key)&lt;br /&gt;
*-Infantry may join the plane and exit by using the (J key)&lt;br /&gt;
*-Added code to prevent infantry exiting plane in flight and falling to their death&lt;br /&gt;
*-It can be noisy back there, use .Y (short for .yell) to area chat to your fellow passengers &lt;br /&gt;
&lt;br /&gt;
==Autopilot:==&lt;br /&gt;
&lt;br /&gt;
*-Hitting 'a' in an aircraft will attempt to engage the autopilot&lt;br /&gt;
*-Must be straight and level at constant speed to engage autopilot&lt;br /&gt;
*-Autopilot will attempt to hold heading and altitude within some limits&lt;br /&gt;
*-Autopilot will disengage if the envelope is broached for instance, you can adjust your speed but too great an adjustment will cause autopilot to disengage &lt;br /&gt;
&lt;br /&gt;
==Infantry:==&lt;br /&gt;
&lt;br /&gt;
*-Added several new contextual death animations&lt;br /&gt;
*-Fixed a bug where weapons could be reloaded while cycling&lt;br /&gt;
*-Disabled the scream sound for troopers falling&lt;br /&gt;
*-Added paratroop deployments&lt;br /&gt;
*-Added French Paratroops&lt;br /&gt;
*-Added British Paratroops&lt;br /&gt;
*-Added German Paratroops&lt;br /&gt;
*-Added the &amp;quot;JUMP&amp;quot; combat emote ctrl + 6 though paratroopers should wait for the green light before jumping as the emote may not be heard by everyone in the plane&lt;br /&gt;
*-Changed Commander avatar loadouts to reflect SMG loadouts &lt;br /&gt;
&lt;br /&gt;
==Paratroopers:==&lt;br /&gt;
&lt;br /&gt;
*-Paratroopers are deployed units and can be moved as all deployed units&lt;br /&gt;
*-Paratroopers have the following load out&lt;br /&gt;
**--SMG&lt;br /&gt;
**--Pistol&lt;br /&gt;
**--Grenades&lt;br /&gt;
**--Smoke grenades&lt;br /&gt;
**--combat knife&lt;br /&gt;
**--Satchel charge&lt;br /&gt;
**--Ammo can&lt;br /&gt;
**--Binoculars &lt;br /&gt;
*-Paratroopers spawn with a loaded parachute and have increased stamina costs&lt;br /&gt;
*-Paratroopers lose their chute after jumping from a transport plane and landing&lt;br /&gt;
*-Paratroopers are highly trained and have better ATP (stamina) once they are free of their chutes&lt;br /&gt;
*-Paratroopers can rotate during descent using the Q and E keys&lt;br /&gt;
*-Paratroops cannot move, fire or reload during descent&lt;br /&gt;
*-Paratroops only have one chute deploy per spawn&lt;br /&gt;
*-Paratroops will die if they drop from less than 200m, watch for the pilots signal before jumping&lt;br /&gt;
*-The minimum safe jump height for paratroopers is 200m&lt;br /&gt;
*-Merry Xmas and Happy New Year from all at Cornered Rat Software ==) &lt;br /&gt;
&lt;br /&gt;
==Jump procedure:==&lt;br /&gt;
&lt;br /&gt;
*-Paratroopers should wait for the green light from the pilot before jumping&lt;br /&gt;
*-Once this green light is lit, the cabin door will open&lt;br /&gt;
*-Paratroopers should then fire off the &amp;quot;JUMP&amp;quot; emote ctrl+6 and jump J key. &lt;br /&gt;
&lt;br /&gt;
==Mobile Spawning:==&lt;br /&gt;
&lt;br /&gt;
*-Infantry movers can now become the mobile spawn point for their mission by pressing the &amp;lt;d&amp;gt; key&lt;br /&gt;
*-Infantry can now deploy to a mobile spawn point on their mission&lt;br /&gt;
*-Added a mobile spawn available icon to the mission select screen&lt;br /&gt;
*-Added a new Mobile Spawn launch button to the mission briefing room&lt;br /&gt;
*-Bridges are not a valid target for a mobile spawn&lt;br /&gt;
*-Vehicles will not move once deployed&lt;br /&gt;
*-If the vehicle is deployed, &amp;quot;Vehicle Deployed&amp;quot; appears with the other readouts on upper left screen&lt;br /&gt;
*-Once a vehicle is deployed, there can be no undeploy for 60 seconds&lt;br /&gt;
*-Cannot redeploy a vehicle for 60 seconds after undeploying &lt;br /&gt;
&lt;br /&gt;
==Infantry:==&lt;br /&gt;
&lt;br /&gt;
*-select a mission with a green truck icon&lt;br /&gt;
*-when spawning select mobile spawn launch button if it is available &lt;br /&gt;
&lt;br /&gt;
==Defensive Mobile Spawning Rules for Deploying the Truck:==&lt;br /&gt;
&lt;br /&gt;
*-The mission target and origin are (or are in) the same Choke Point (town) or the target is an open enemy FB inbound to the origin CP&lt;br /&gt;
*-You must own the facility from which the mission originates&lt;br /&gt;
*-You must be within 1300m of the target facility&lt;br /&gt;
*-You must be 300m or more away from any enemy facility&lt;br /&gt;
*-Each mission can only have one deployed mobile spawn at a time &lt;br /&gt;
&lt;br /&gt;
==Offensive Mobile Spawning Rules for Deploying the Truck:==&lt;br /&gt;
&lt;br /&gt;
*-In addition to the rules above, these rules must be met when the target CP and origin CP are not the same&lt;br /&gt;
*-Mission target Choke Point is enemy owned, controlled or both&lt;br /&gt;
*-There must be a depot*to*depot link between the origin and target CP&lt;br /&gt;
*-The enemy does not have an open firebase on the link &lt;br /&gt;
&lt;br /&gt;
==Mobile Spawn Deployment with Trucks:==&lt;br /&gt;
&lt;br /&gt;
*-Area Attack== Must be within 1300m of a facility in the target CP&lt;br /&gt;
*-Point Attack== Must be within 1300m of your target facility&lt;br /&gt;
*-Must be 300m or more away from any enemy held facility &lt;br /&gt;
&lt;br /&gt;
==Despawn Timer:==&lt;br /&gt;
&lt;br /&gt;
*-Added despawn timer to disallow players from escaping a killing shot&lt;br /&gt;
*-Dead infantry are immune to the despawn timer&lt;br /&gt;
*-Multi crew joiners are immune to the despawn timer &lt;br /&gt;
&lt;br /&gt;
==Terrain:==&lt;br /&gt;
&lt;br /&gt;
*-Updated airport barracks to new model to stop spawning in roof&lt;br /&gt;
*-Added smoke emitters to firebases&lt;br /&gt;
*-Added smoke emitters to depot army base garages&lt;br /&gt;
*-Added smoke emitters to new churches&lt;br /&gt;
*-Added smoke emitters to new cloisters&lt;br /&gt;
*-Added smoke emitters to new office (flag) buildings&lt;br /&gt;
*-Added new city building (long with courtyard)&lt;br /&gt;
*-Added statistical HE model to all AA AI &lt;br /&gt;
&lt;br /&gt;
==Effects:==&lt;br /&gt;
&lt;br /&gt;
*-Added debris smoke&lt;br /&gt;
*-Debris smoke fades over time as building is rebuilt &lt;br /&gt;
&lt;br /&gt;
==Chat:==&lt;br /&gt;
&lt;br /&gt;
*-Added .R as a &amp;quot;command&amp;quot; to chat&lt;br /&gt;
*-Typing .R followed by a space auto fills the chat buffer with &amp;quot;.r &amp;lt;handle&amp;gt;&amp;quot; where &amp;lt;handle&amp;gt; is the chat handle of the last person (not yourself) to send you a .m message&lt;br /&gt;
*-/r now works like .r &lt;br /&gt;
&lt;br /&gt;
==Squads:==&lt;br /&gt;
&lt;br /&gt;
*-Host now sends notice of squad mates tuning in to the squad channel&lt;br /&gt;
**--You only see logins for your current side &lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*-Adjusted sound volume on AA AI&lt;br /&gt;
*-Updated translations for German and Spanish&lt;br /&gt;
*-Fixed problem that could cause vehicle reservations to be unexpectedly lost&lt;br /&gt;
*-Added builders icon&lt;br /&gt;
*-Added paratrooper deployment icon&lt;br /&gt;
*-Updated translations&lt;br /&gt;
*-Added code to reduce &amp;quot;#####&amp;quot; messages&lt;br /&gt;
*-If a string in a foreign language is not found, it will attempt to find it with the English language &lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyler and Arggh for life-saving pizza while we were in the deepest, darkest point of 1.18 development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
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