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	<id>https://wiki.wwiionline.com/index.php?action=history&amp;feed=atom&amp;title=Readme_1.20</id>
	<title>Readme 1.20 - Revision history</title>
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	<updated>2026-06-02T03:36:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.20&amp;diff=494&amp;oldid=prev</id>
		<title>Sniper62: Created page with &quot;=Version 1.20.3 (12-14-05)=  ==Vehicles:==  *- Fixed long standing bug with spall *- Spall will only be created on rounds that come very close to penetration   ==Global:==  *-...&quot;</title>
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		<updated>2014-10-23T14:40:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Version 1.20.3 (12-14-05)=  ==Vehicles:==  *- Fixed long standing bug with spall *- Spall will only be created on rounds that come very close to penetration   ==Global:==  *-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Version 1.20.3 (12-14-05)=&lt;br /&gt;
&lt;br /&gt;
==Vehicles:==&lt;br /&gt;
&lt;br /&gt;
*- Fixed long standing bug with spall&lt;br /&gt;
*- Spall will only be created on rounds that come very close to penetration &lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*- Added new alternative network&lt;br /&gt;
*- Upon login, the client will now use the best connection available to connect to the game server &lt;br /&gt;
&lt;br /&gt;
=Version 1.20.2 (11-09-05)=&lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*-Fixed a grass coloring bug when disabling vertex shaders&lt;br /&gt;
*-Fixed a despawn infantry CTD &lt;br /&gt;
&lt;br /&gt;
=Version 1.20.1 (11-09-05)=&lt;br /&gt;
&lt;br /&gt;
==Infantry:==&lt;br /&gt;
&lt;br /&gt;
*- Fixed Paratroopers showing the test patch &lt;br /&gt;
&lt;br /&gt;
==Vehicles:==&lt;br /&gt;
&lt;br /&gt;
*- Fixed an issue where gunsights migt not show correctly&lt;br /&gt;
*- Completed range finder functioanlity on Tiger&lt;br /&gt;
*- Added correct plate differentiation to M10 rear armor&lt;br /&gt;
*- Adjusted AA/AT gun rotations to pre 1.20 speeds &lt;br /&gt;
&lt;br /&gt;
==Terrain:==&lt;br /&gt;
&lt;br /&gt;
*- Removed bushes from collision detection routines&lt;br /&gt;
*- Added new statues to builder's bridge&lt;br /&gt;
*- Updated City Building&lt;br /&gt;
*- Fixed a flicker bug on new grass objects&lt;br /&gt;
*- Modified water effects shaders to incorporate changes to fog&lt;br /&gt;
*- Reduced haze effect in new lighting routines&lt;br /&gt;
*- Fixed an issue with sun glare through walls at spawn in&lt;br /&gt;
*- Moved the lower cloud deck up &lt;br /&gt;
&lt;br /&gt;
==UI/HUD:==&lt;br /&gt;
&lt;br /&gt;
*- Fixed missing timer display on despawn&lt;br /&gt;
*- All ground vehicle EWS ranges have been increased&lt;br /&gt;
*- Added a max range for show friendlies (view distance)&lt;br /&gt;
*- increased the timeout of the mission orders window to 10 minutes &lt;br /&gt;
&lt;br /&gt;
==Contact Reports:==&lt;br /&gt;
&lt;br /&gt;
*- Contact reports confirmed by the mission-leader are shared across all same-side missions to the same target city &lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*- Reduced minimum AOs to 2 for low server populations&lt;br /&gt;
*- Added builders icons to name display&lt;br /&gt;
*- Fixed a CTD with vehicle pointers&lt;br /&gt;
*- Fixed a rare CTD with tree loading&lt;br /&gt;
*- Fixed the bug that caused extreme z-fighting of the lower cloud layer&lt;br /&gt;
*- Fixed a problem where mission leaders couldn't spawn on a mobile spawn placed while they were spawned&lt;br /&gt;
*- Fixed a problem where mission members might be unable to mobile spawn after despawning&lt;br /&gt;
*- Updated translations &lt;br /&gt;
&lt;br /&gt;
==Settings:==&lt;br /&gt;
&lt;br /&gt;
*- Added checkbox to enable shaders on grass objects (older video cards should turn this off)&lt;br /&gt;
*- Disabled vertex shaders on trees for Mac &lt;br /&gt;
&lt;br /&gt;
=Version 1.20.0 (10-24-05)=&lt;br /&gt;
&lt;br /&gt;
Note: All nVidia users should update video drivers for use with this patch&lt;br /&gt;
&lt;br /&gt;
==Infantry:==&lt;br /&gt;
&lt;br /&gt;
*- Added new infantry death animations&lt;br /&gt;
*- Added multiple patch support to infantry avatars&lt;br /&gt;
*- Added pistol to ATRs&lt;br /&gt;
*- Audited grenade loadouts&lt;br /&gt;
*- Audited sprint time to 75 secons&lt;br /&gt;
*- Added new Mills Grenade art&lt;br /&gt;
*- Added new art for m1935&lt;br /&gt;
*- Despawning while riding in an airplane will no longer give RTB &lt;br /&gt;
&lt;br /&gt;
==Vehicles:==&lt;br /&gt;
&lt;br /&gt;
*- Added British C47 transport plane&lt;br /&gt;
*- Added British Churchill Mk. VII&lt;br /&gt;
*- Added French M10 tank destroyer&lt;br /&gt;
*- Added German Tiger I Mk. IVE&lt;br /&gt;
*- Added 1942 era rounds for Tiger 88mm&lt;br /&gt;
*- Audited performance on 1940 88mm Flak rounds (minor performance increase)&lt;br /&gt;
*- Audited Opel to add oil cooling system&lt;br /&gt;
*- Audited Opel to move engine to front of vehicle (weight and inertia)&lt;br /&gt;
*- Adjusted torpedo penetration and shrapnel&lt;br /&gt;
*- Adjusted belting on Mg42 to 150 rounds&lt;br /&gt;
*- Changed the mixing on idle and engine sounds&lt;br /&gt;
*- Fixed the hatch sound anomaly in the SdKfz.251c&lt;br /&gt;
*- Fixed clock in Matilda&lt;br /&gt;
*- Fixed a bug with turret speeds that caused inconsistency&lt;br /&gt;
*- Fixed sight issue on Pz38t&lt;br /&gt;
*- Turret sounds now cease when a player switches positions&lt;br /&gt;
*- Vehicles now have dynamic rank availability based on the number of tiers available in the set&lt;br /&gt;
*- Destroyer crew member 2 (multi-crewed) now controls fore and aft 20mm AA batteries&lt;br /&gt;
*- Destroyer crew member 1 (multi-crewed) now controls the 37mm AA batteries&lt;br /&gt;
*- Updated several sounds &lt;br /&gt;
&lt;br /&gt;
==Terrain:==&lt;br /&gt;
&lt;br /&gt;
*- Added new grass objects&lt;br /&gt;
*- Added new 3d buildings to replace older models&lt;br /&gt;
*- Added new builders statues and memorial names&lt;br /&gt;
*- Adjusted cloud layer altitudes (one layer moved up, one layer moved down)&lt;br /&gt;
*- Updated several building LoD ranges for increase graphics performance&lt;br /&gt;
*- Replaced all clutter bushes with speed tree objects&lt;br /&gt;
*- Fixed a rotation issue with trees &lt;br /&gt;
&lt;br /&gt;
==AI:==&lt;br /&gt;
&lt;br /&gt;
*- Added HE to AI/ATG&lt;br /&gt;
*- Added more dispersion to all ground AI for more environmental fire&lt;br /&gt;
*- Removed tank targeting from 20/25mm AA-FlaK guns &lt;br /&gt;
&lt;br /&gt;
==HUD/UI:==&lt;br /&gt;
&lt;br /&gt;
*- Audited colors, transparency and fonts for easier readability&lt;br /&gt;
*- Added new method for Multi-crewing vehicles&lt;br /&gt;
*- Added mobile spawn indicator to the brigade selection list&lt;br /&gt;
*- Added mobile spawn indicator back into mission ready room&lt;br /&gt;
*- Added mobile spawn choice checkbox to mission ready room&lt;br /&gt;
*- Added new despawn dialog with RTB status and facility information&lt;br /&gt;
*- Added new branch avatars to persona selector&lt;br /&gt;
*- Added new squads global tab to all pages&lt;br /&gt;
*- Added new brigade selection page; brigades are now in a treeview with active divisions and brigades expanded by default&lt;br /&gt;
*- Added new ready room (new vehicle selection/multicrew interface and a simplified right pane)&lt;br /&gt;
*- Added tool tips for most elements (tool tips hide on mouse click)&lt;br /&gt;
*- Added mission tab to in game map&lt;br /&gt;
*- Added brigade tab to in game map&lt;br /&gt;
*- Added Squad Tab to in game map&lt;br /&gt;
*- Added new offline spawn list (tree view)&lt;br /&gt;
*- Added HUD pop up for mission /orders and info&lt;br /&gt;
*- Tree view branches now expand on double click&lt;br /&gt;
*- List and tree controls should now keep their scroll position over refreshes&lt;br /&gt;
*- Fixed a bug where the ready room would resort while players were selecting vehicles&lt;br /&gt;
*- Vehicles list now shows class and category information (tree view)&lt;br /&gt;
*- Vehicles are now sorted by class&lt;br /&gt;
*- Vehicles that are unavailable to the player are now shown with the reason for unavailability (rank or supply)&lt;br /&gt;
*- Reservig a vehicle will show the vehicle description instead of the vehicle select dialog&lt;br /&gt;
*- Mission leaders now cancel a mission when leaving the mission&lt;br /&gt;
*- All units will now receive notice of RTB status when attempting to exit the game world &lt;br /&gt;
&lt;br /&gt;
==Squad Tab:==&lt;br /&gt;
&lt;br /&gt;
*- Added text fields for 8 character squad callsign&lt;br /&gt;
*- Added text fields for 40 character squad name&lt;br /&gt;
*- Added text fields for 255 character squad description&lt;br /&gt;
*- Added text fields for 80 character squad homepage URL&lt;br /&gt;
*- Added text fields for 400 character message of the day&lt;br /&gt;
*- Added ability for HC staff with the MOTD permission to change the side MotD - Added ability for HC staff of Colonel and above to edit Brigade MotD&lt;br /&gt;
*- Added fields for primary and second languages&lt;br /&gt;
*- Added in-game squad member (detailed list including country, branch, brigade, mission and nearest city)&lt;br /&gt;
*- Added &amp;quot;squad rank&amp;quot; to allow control over member permissions&lt;br /&gt;
*- Added in-game squad management&lt;br /&gt;
*- Added basic management: create, disband&lt;br /&gt;
*- Added resign: allows co/xo to step down while promoting someone else to their role&lt;br /&gt;
*- Added member management: recruit, accept, decline, leave, kick&lt;br /&gt;
*- Added chat based commands in addition to button commands:&lt;br /&gt;
*- /recruit &amp;lt;gamename&amp;gt;&lt;br /&gt;
*- /accept&lt;br /&gt;
*- /decline&lt;br /&gt;
*- /leave&lt;br /&gt;
*- /create &amp;lt;shortname&amp;gt; &amp;lt;longname&amp;gt;&lt;br /&gt;
*- /disdand&lt;br /&gt;
*- /remove &amp;lt;gamename&amp;gt;&lt;br /&gt;
*- /promote &amp;lt;gamename&amp;gt;&lt;br /&gt;
*- /demote &amp;lt;gamename&amp;gt;&lt;br /&gt;
*- /resign &amp;lt;gamename&amp;gt; (demotes self to XO and give &amp;lt;gamename&amp;gt; CO rank)&lt;br /&gt;
*- If the CO or XO try to /leave a squad with 5 or less members, the squad is disbanded&lt;br /&gt;
*- If anyone leaves a squad with 2 or less members, the squad is disbanded &lt;br /&gt;
&lt;br /&gt;
==Squad Voting:==&lt;br /&gt;
&lt;br /&gt;
*- Added /voteco command &lt;br /&gt;
&lt;br /&gt;
==Map:==&lt;br /&gt;
&lt;br /&gt;
*- Added min-map / compass toggle (cursor click on mini-map)&lt;br /&gt;
*- Added right click menus for map interaction&lt;br /&gt;
*- Added waypoints and a menu list of current waypoints&lt;br /&gt;
*- Added contact reports&lt;br /&gt;
*- Added mission members to the map&lt;br /&gt;
*- Fixed map double click bug&lt;br /&gt;
*- Fixed the city finder to recognize non-English characters&lt;br /&gt;
*- The map now opens with 'center on me' selected by default each time it is accessed &lt;br /&gt;
&lt;br /&gt;
==Waypoints:==&lt;br /&gt;
&lt;br /&gt;
*- Mission leaders may now right click on the map to set waypoints&lt;br /&gt;
*- Waypoints have right click menus&lt;br /&gt;
*- Waypoints can be made Active and will draw an arrow to them on the map&lt;br /&gt;
*- Waypoints have a name field for up to 10 characters&lt;br /&gt;
*- Waypoints have a notes field that will show a note up to 128 character&lt;br /&gt;
*- Attack waypoints appear as red triangles&lt;br /&gt;
*- Rally waypoints appear as blue triangles&lt;br /&gt;
*- Waypoints default to being named A1, A2 and A3, or R1, R2 and R3&lt;br /&gt;
*- Waypoints can be edited once they are placed&lt;br /&gt;
*- Waypoints will be sent to all mission members&lt;br /&gt;
*- Waypoints can be set to active&lt;br /&gt;
*- Mission Target and Origin are now displayed as waypoints &lt;br /&gt;
&lt;br /&gt;
==Contact Reports:==&lt;br /&gt;
&lt;br /&gt;
*- All friendly players on your mission will appear on the in game maps&lt;br /&gt;
*- Players on a mission can right click on the in game map to make a contact report&lt;br /&gt;
*- Players can select from infantry, ground, air or sea contacts&lt;br /&gt;
*- Contact reports are then sent to the missionleader for confirmation&lt;br /&gt;
*- The mission leader will see who the report is from and can mark the contact report as approved or delete the report&lt;br /&gt;
*- Approved reports will go out to everyone on the mission&lt;br /&gt;
*- All contact reports (approved or pending) will time out after a few minutes &lt;br /&gt;
&lt;br /&gt;
==Manuals:==&lt;br /&gt;
&lt;br /&gt;
*- New manuals global tab setup allows you to more easily access game manuals&lt;br /&gt;
*- Added new comprehensive vehicle descriptions&lt;br /&gt;
*- Added vehicle pictures&lt;br /&gt;
*- Offline vehicle lists now remember their state between spawns&lt;br /&gt;
*- Fixed spelling and informational errors in some launch tips &lt;br /&gt;
&lt;br /&gt;
==Keymapper:==&lt;br /&gt;
&lt;br /&gt;
*- Added headers to keymapper categories&lt;br /&gt;
*- Reordered several keymapper items&lt;br /&gt;
*- Renamed several keymapper items &lt;br /&gt;
&lt;br /&gt;
==Name Display:==&lt;br /&gt;
&lt;br /&gt;
*- Moved non rank icons to the right of the in game name display&lt;br /&gt;
*- Added mission leader icon&lt;br /&gt;
*- Added commander icon&lt;br /&gt;
*- Added builder icon&lt;br /&gt;
*- Added trainer icon &lt;br /&gt;
&lt;br /&gt;
==Chat:==&lt;br /&gt;
&lt;br /&gt;
*- Improved text editing (edit keys, line wrapping and vertical cursor)&lt;br /&gt;
*- Visual improvements to tooltips (resizing and border)&lt;br /&gt;
*- Improved tabview (tooltips per tab and right aligned tabs)&lt;br /&gt;
*- Improved who commands including /hc, /trainers, etc. (/hclist for old view) &lt;br /&gt;
&lt;br /&gt;
==Global:==&lt;br /&gt;
&lt;br /&gt;
*- Added new lighting routines&lt;br /&gt;
*- Updated UI and Host Messge translations&lt;br /&gt;
*- Fixed a cause for several UI related CTDs&lt;br /&gt;
*- Modified collision routine for increased performance &lt;br /&gt;
&lt;br /&gt;
==Host:==&lt;br /&gt;
&lt;br /&gt;
*- Improved host performance throughout the processes by reducing calls&lt;br /&gt;
*- Host is now able to provide clients with updates to the mission roster when they are spawned&lt;br /&gt;
*- Fixed a scoring bug which could cause random sortie scores and loss of AAR &lt;br /&gt;
&lt;br /&gt;
==Settings:==&lt;br /&gt;
&lt;br /&gt;
*- Added Post Render Filtering option to settings for new lighting routines&lt;br /&gt;
*- FSAA will not work with new lighting enabled&lt;br /&gt;
*- Added color options for setting mission mates and mission leader colors&lt;br /&gt;
*- Changed tree settings to be more easily understood&lt;br /&gt;
*- Removed &amp;quot;no frame run ahead&amp;quot;&lt;br /&gt;
*- Removed ability to turn off multi-texturing (auto-detect support)&lt;br /&gt;
*- Removed some tree settings &lt;br /&gt;
&lt;br /&gt;
==PlayGATE:==&lt;br /&gt;
&lt;br /&gt;
*- Added new PlayGATE to fix final issues with Win98/2k/NT installs to directories with spaces &lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
&lt;br /&gt;
*- Dramatically reduced memory footprint&lt;br /&gt;
*- Improved Chat performance&lt;br /&gt;
*- Implemented new model structure to reduce render load&lt;br /&gt;
*- Added serialized object deletion to improve stutters&lt;br /&gt;
*- Optimized water shaders&lt;br /&gt;
*- Optimized texture support routines&lt;br /&gt;
*- Optimized vertices calculations&lt;br /&gt;
*- Optimized vertex buffer objects&lt;br /&gt;
*- Optimized materials loading&lt;br /&gt;
*- Optimized terrain loading of new areas for reduced stutters&lt;br /&gt;
*- All textures now generated at initial load (increased load time, reduced stutters)&lt;br /&gt;
*- All vehicles now generated at initial load (increased load time, reduced stutters)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
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