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	<id>https://wiki.wwiionline.com/index.php?action=history&amp;feed=atom&amp;title=Readme_1.28</id>
	<title>Readme 1.28 - Revision history</title>
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	<updated>2026-06-02T03:36:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wwiionline.com/index.php?title=Readme_1.28&amp;diff=486&amp;oldid=prev</id>
		<title>Sniper62: Created page with &quot;'''''Version 1.28.0.255 (01-22-08)'''''  =Graphics Engine Update:=  *Frame rate and stutter performance are dramatically improved in this release. *Improved terrain loading *R...&quot;</title>
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		<updated>2014-10-23T12:42:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Version 1.28.0.255 (01-22-08)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  =Graphics Engine Update:=  *Frame rate and stutter performance are dramatically improved in this release. *Improved terrain loading *R...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''''Version 1.28.0.255 (01-22-08)'''''&lt;br /&gt;
&lt;br /&gt;
=Graphics Engine Update:=&lt;br /&gt;
&lt;br /&gt;
*Frame rate and stutter performance are dramatically improved in this release.&lt;br /&gt;
*Improved terrain loading&lt;br /&gt;
*Reduced memory footprint&lt;br /&gt;
*Improved collision code&lt;br /&gt;
*Improved OpenGL state handling&lt;br /&gt;
*Vehicle hulks now queue for loading &lt;br /&gt;
&lt;br /&gt;
=Vehicle Markings=&lt;br /&gt;
&lt;br /&gt;
*All ground and air vehicles now have historical looking markings&lt;br /&gt;
*These markings are per brigade&lt;br /&gt;
*Each player will also have an identifying mark based on their game name (these are not globally unique)&lt;br /&gt;
*For a complete list see the WWIIOL Wiki &lt;br /&gt;
&lt;br /&gt;
==Types of Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade&lt;br /&gt;
*Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking&lt;br /&gt;
*Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class&lt;br /&gt;
*Personal markings are used for con badges, B1 badges, etc. &lt;br /&gt;
&lt;br /&gt;
==German Armor Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit marking * based on German divisional markings, hull front and rear&lt;br /&gt;
*Individual marking * based on German three digit tank numbers (red with white stroke), turret both sides&lt;br /&gt;
*Personal marking * located on the hull side &lt;br /&gt;
&lt;br /&gt;
==French Armor Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit marking * based on French regimental markings, hull sides.&lt;br /&gt;
*Individual marking * based on &amp;quot;Aces&amp;quot; company markings (clubs, spades, diamonds, hearts * red, white and blue version of each), turret sides&lt;br /&gt;
*Personal marking * located on the hull, front or side &lt;br /&gt;
&lt;br /&gt;
==British Armor Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit marking is based off of British brigade markings (red/green square with white number), hull front&lt;br /&gt;
*Individual marking is based off of British squadron markings, turret sides and front&lt;br /&gt;
*three colors (red, yellow, blue)&lt;br /&gt;
*three shapes (triangle, square, circle)&lt;br /&gt;
*number (1-4) inside&lt;br /&gt;
*Personal marking is located on the hull sides &lt;br /&gt;
&lt;br /&gt;
==Truck Marking:==&lt;br /&gt;
&lt;br /&gt;
*All Trucks/Pullers have the same markings as the armor for their country&lt;br /&gt;
*Markings are smaller and placed on bumpers/number plates where applicable &lt;br /&gt;
&lt;br /&gt;
==Gun Marking:==&lt;br /&gt;
&lt;br /&gt;
*ATG/AAA: (all countries will be the same)&lt;br /&gt;
*Personal marking only, located on the gun shield &lt;br /&gt;
&lt;br /&gt;
==German Plane Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit marking * based on German squadron emblems, nose both sides&lt;br /&gt;
*Individual marking * based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides&lt;br /&gt;
*Personal marking * under canopy both sides &lt;br /&gt;
&lt;br /&gt;
==French Plane Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit marking * based on French squadron emblems, rear fuselage both sides&lt;br /&gt;
*Individual marking * based on French flight numbers (numbers 1-14 in various colors), tail both sides&lt;br /&gt;
*Personal marking * nose both sides &lt;br /&gt;
&lt;br /&gt;
==British Plane Marking:==&lt;br /&gt;
&lt;br /&gt;
*Unit marking * based on British squadron lettering (two letters), left of fuselage roundel&lt;br /&gt;
*Individual marking * based on British flight lettering (single letter), right of fuselage roundel&lt;br /&gt;
*Personal marking * nose &lt;br /&gt;
&lt;br /&gt;
==Infantry and Navy markings:==&lt;br /&gt;
&lt;br /&gt;
*No changes from existing decals &lt;br /&gt;
&lt;br /&gt;
=Air Warning System (Radar):=&lt;br /&gt;
&lt;br /&gt;
*Added a new Air Warning System to the map&lt;br /&gt;
*AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight&lt;br /&gt;
*AWS primary goal is to increase the air players ability to find and engage the enemy&lt;br /&gt;
*There is a toggle on the map pane to turn on or off the AWS&lt;br /&gt;
*On the map you will see a grid&lt;br /&gt;
*The grid is labeled AA-DW horizontally and 0-60 vertically&lt;br /&gt;
*The grid size is 16km square&lt;br /&gt;
*The grid updates in cycles over 60 to 120 seconds&lt;br /&gt;
*The grid covers the whole theater&lt;br /&gt;
*Red grids indicate heavy enemy air presence reported&lt;br /&gt;
*Yellow grids indicate light enemy air presence reported&lt;br /&gt;
*These colors may be adjusted in settings&lt;br /&gt;
*EWS will still show bombers that have been reported as sighted near towns&lt;br /&gt;
*EWS does not show fighters&lt;br /&gt;
*AWS may not be interdicted, it is the culmination of several types of signals and intelligence&lt;br /&gt;
*AWS mat not be avoided though the system is not 100% accurate&lt;br /&gt;
*AWS does not differentiate between types of aircraft&lt;br /&gt;
*AWS only shows enemies &lt;br /&gt;
&lt;br /&gt;
==AWS Reporting:==&lt;br /&gt;
&lt;br /&gt;
*When an aircraft begins to accelerate it becomes AWS enabled&lt;br /&gt;
*AWS enabled aircraft that exceed taxi speeds will begin to trigger AWS&lt;br /&gt;
*Once AWS is triggered the plane has 90 seconds before its position may begin being reported&lt;br /&gt;
*Slowing down and landing will remove a plane from reporting &lt;br /&gt;
&lt;br /&gt;
=Show Friendlies:=&lt;br /&gt;
&lt;br /&gt;
*Friendlies on your mission are now indicated on your map&lt;br /&gt;
*Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list &lt;br /&gt;
&lt;br /&gt;
=Airborne Infantry:=&lt;br /&gt;
&lt;br /&gt;
*Paratroopers now have several loadouts available to them&lt;br /&gt;
*These loadouts are similar to their regular infantry counterparts with some exceptions:&lt;br /&gt;
**Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)&lt;br /&gt;
**Airborne SMG: as existing &amp;quot;Paratrooper&amp;quot; unit.&lt;br /&gt;
**Airborne LMG: +2 Smoke Grenades&lt;br /&gt;
**Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds&lt;br /&gt;
**Airborne ATR: +2 HE grenades&lt;br /&gt;
**Airborne Mortar: +5 HE mortars, +10 Smoke mortars &lt;br /&gt;
*There are no Airborne counterparts for the Grenadier or Sapper units&lt;br /&gt;
*Paratroopers who get resupplied in the field may receive some grenades &lt;br /&gt;
&lt;br /&gt;
==Airborne Brigades:==&lt;br /&gt;
&lt;br /&gt;
*Paratroopers now spawn from missions that origin at airfields&lt;br /&gt;
*Transport planes will now be on the same mission as the paratroopers they are transporting&lt;br /&gt;
*Paratroopers may only create missions from airfields &lt;br /&gt;
&lt;br /&gt;
=New Hangar:=&lt;br /&gt;
&lt;br /&gt;
*Added a new hangar structure&lt;br /&gt;
*The hangar is invulnerable&lt;br /&gt;
*Planes now spawn in the hangar&lt;br /&gt;
*Paratroopers now spawn in the hangar &lt;br /&gt;
&lt;br /&gt;
=Depot Spawning:=&lt;br /&gt;
&lt;br /&gt;
*Trucks may now spawn from depots&lt;br /&gt;
*Limited guns may now spawn from depots&lt;br /&gt;
*The throttles for depot spawning have been adjusted to include more infantry&lt;br /&gt;
*Remember that depot spawning is time based and only so many of a vehicle will be available in a given window of time &lt;br /&gt;
&lt;br /&gt;
=Resupply:=&lt;br /&gt;
&lt;br /&gt;
*Naval units may be resupplied when stationary within 1000m of a friendly naval facility&lt;br /&gt;
*Air units may be resupplied when stationary within 500m of a friendly air field&lt;br /&gt;
*Planes will now fully resupply after several seconds &lt;br /&gt;
&lt;br /&gt;
=Ammo Request=&lt;br /&gt;
&lt;br /&gt;
*Added /ammo request functionality&lt;br /&gt;
*Any ground or troop vehicle type can now do a &amp;quot;/ammo&amp;quot; in chat to request ammo from nearby players&lt;br /&gt;
*units will now blink on the map if the map was open when ammo was requested&lt;br /&gt;
*The requesting players name tag will blink in the game world&lt;br /&gt;
*Infantry can also perform the &amp;quot;I need ammo&amp;quot; emote which can be assigned to a key&lt;br /&gt;
*Players can only request ammo every 30 seconds&lt;br /&gt;
*All vehicle types see the player icon blink on the map&lt;br /&gt;
*Relevant resupply vehicle types get additional notification about ammo requesters&lt;br /&gt;
*This additional notification is in the form of a game alert in the HUD with the ammo requester's name, along with a sound effect&lt;br /&gt;
*The player's game icon out in the world pulses from normal size to a little larger and they get a chat message saying the user needs ammo&lt;br /&gt;
*Trucks see this extra feedback if they are within 1000 meters of the requesting ground unit&lt;br /&gt;
*Rifleman see this extra feedback if they are within 200 meters of the requesting trooper&lt;br /&gt;
*Rifleman don't see extra feedback if its a ground vehicle since they can't do anything about it anyway &lt;br /&gt;
&lt;br /&gt;
=Infantry:=&lt;br /&gt;
&lt;br /&gt;
*Paratroopers now have correct uniform in first person &lt;br /&gt;
&lt;br /&gt;
=Vehicles:=&lt;br /&gt;
&lt;br /&gt;
*Fixed several Vehicle Shadows&lt;br /&gt;
*Renamed He111 in manuals&lt;br /&gt;
*Fixed TG effects sorting behind tail&lt;br /&gt;
*Fixed several external glass sorting errors&lt;br /&gt;
*Fixed oxygen gauge on the Hurricanes&lt;br /&gt;
*Ships now have a greater RTB range that to reflect their home waters&lt;br /&gt;
*All vehicles will have had LOD adjustments made for performance improvements&lt;br /&gt;
*Trucks and guns can now RTB at friendly depots&lt;br /&gt;
*Re-textured Shermans for mis-matched colors&lt;br /&gt;
*He111 now has side windows (we mean it this time)&lt;br /&gt;
*Fixed missing poly in the rear of the DB7 and Havoc &lt;br /&gt;
&lt;br /&gt;
=Sounds/Effects:=&lt;br /&gt;
&lt;br /&gt;
*Added new bomb bay sound&lt;br /&gt;
*Adjusted &amp;quot;slo-mo&amp;quot; HE explosion&lt;br /&gt;
*Canopy sounds no longer queue&lt;br /&gt;
*Fixed gear sound repeating&lt;br /&gt;
*Fixed smoke and other particle effects being invisible behind transparent objects&lt;br /&gt;
*Added several new sounds (thanks Mike and Georgh!)&lt;br /&gt;
*Added new engine sounds for Hawk 75&lt;br /&gt;
*Added new engine sounds for Stuart&lt;br /&gt;
*Added new engine sounds for Spitfires&lt;br /&gt;
*Added new engine sounds for 109&lt;br /&gt;
*Added new engine sounds for A13 and Matilda &lt;br /&gt;
&lt;br /&gt;
=Terrain:=&lt;br /&gt;
&lt;br /&gt;
*Added Frankfurt to German territory&lt;br /&gt;
*Relocated German Production Facility 9 to Frankfurt&lt;br /&gt;
*Added supply links along eastern edge of map to embed Frankfurt into supply network&lt;br /&gt;
*Remodeled Monchen-Gladbach&lt;br /&gt;
*Fixed a spawn point issue at Goersboek&lt;br /&gt;
*Fixed castle door that was impenetrable&lt;br /&gt;
*Fixed stairway in berm at Ardres-St.Omer Depot&lt;br /&gt;
*Fixed Dussen Bridge&lt;br /&gt;
*Fixed numerous FB spawn issues (collider problems with berms)&lt;br /&gt;
*Fixed numerous bush/tree line anomalies&lt;br /&gt;
*Fixed numerous forest tile anomalies&lt;br /&gt;
*Removed some bad AI&lt;br /&gt;
*Blended the eastern areas of the game world around Frankfurt&lt;br /&gt;
*Flattened all air fields for smooth hangar exiting &lt;br /&gt;
&lt;br /&gt;
=UI/HUD:=&lt;br /&gt;
&lt;br /&gt;
*The Bomber category of the spawn lists changed to Bomber/Transport&lt;br /&gt;
*Fixed an error message when a manual was not available&lt;br /&gt;
*ML colored icon now trumps squad color &lt;br /&gt;
&lt;br /&gt;
=Chat:=&lt;br /&gt;
&lt;br /&gt;
*Added simple obscenity filter&lt;br /&gt;
*Added lots of stuff to the filter (if you find something missing please don't try and report it on the forums, do a .report in game)&lt;br /&gt;
*Several internal performance improvements&lt;br /&gt;
*/rdp now includes more information &lt;br /&gt;
&lt;br /&gt;
=CSR:=&lt;br /&gt;
&lt;br /&gt;
*P39 now listed as fighter &lt;br /&gt;
&lt;br /&gt;
=Scoring:=&lt;br /&gt;
&lt;br /&gt;
*Capture assists will now be scored&lt;br /&gt;
*To assist in a capture you must be in the building at the time of the capture&lt;br /&gt;
*You can loose an assist if you are in a building that the enemy captures&lt;br /&gt;
*Several internal changes for scoring records&lt;br /&gt;
*Vehicles that are destroyed (KIA/MIA) but have not been hit by an enemy player will cycle back as rescued but the player will still be credited with destroying the vehicle &lt;br /&gt;
&lt;br /&gt;
=Global:=&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug where you could spawn from a FB that was destroyed after you had selected a unit to spawn&lt;br /&gt;
*Air brigades can no longer be placed on front line towns &lt;br /&gt;
&lt;br /&gt;
=Memorial Additions:=&lt;br /&gt;
&lt;br /&gt;
*John &amp;quot;Aesis&amp;quot; Lee&lt;br /&gt;
*Alex &amp;quot;Medievil&amp;quot; Clark&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Sniper62</name></author>
	</entry>
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