Difference between revisions of "AI Defense"

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=About AI=
Each [[Choke Point|CP]] has several AI defense units around it, which serve as a light deterrent to surprise attacks.  The AI generally face N, S, E, and W and in most places are oriented to cover the road approaches.  There are however some towns that have AI which face other directions.
Each [[Choke Point|CP]] has several AI defense units around it, which serve as a light deterrent to surprise attacks.  The AI generally face N, S, E, and W and in most places are oriented to cover the road approaches.  There are however some towns that have AI which face other directions.


When triggered the AI will randomly fire in the general direction of approaching enemy troops.  While first burst hits are not common, if under fire from an AI you need to move as eventually either the AI will hit you, or enemy forces will find you. <br />  
==How it Works==
When triggered the AI will randomly fire in the general direction of approaching enemy troops.  While first burst hits are not common, if under fire from an AI you need to move as eventually either the AI will hit you, or enemy forces will find you. <br />
 
==Types==
There are currently 6 types of AI defenses in the game.
There are currently 6 types of AI defenses in the game.


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|Type
|Type
|Image
|Image
|Alt Type Image
|-
|-
|Anti-Aircraft - Flack Gun
|Anti-Aircraft - Flack Gun
|[[File:AI_AAA.PNG|400px]]
|
|
|-
|-
|Anti-Aircraft - Machine Gun|
|Anti-Aircraft - Machine Gun
|[[File:AI_MG_AAA2.PNG|400px]]
|[[File:AI_MG_AAA.PNG|400px]]
|-
|-
|Anti-Personnel (machine gunners) - Tower  
|Anti-Personnel (machine gunners) - Tower  
|[[File:AI tower.png|200px]]
|[[File:AI_MGTower.PNG|400px]]
|
|-
|-
|Anti-Personnel (Machine Gunners) - Fighting Position
|Anti-Personnel (Machine Gunners) - Fighting Position
|
|[[File:AI_MGpit.PNG|400px]]
|[[File:AI_MGpitcovered.PNG|400px]]
|-
|-
|Anti-Ship
|Anti-Ship
|
|
|-
|Anti-Tank
|
|
|-
|-
|Anti-Tank
|Anti-Tank
|[[File:AI_ATG.PNG|400px]]
|
|
|}<br />
|}
 
==How Equipped==
 
 
 
 
 
 
 
 
 
 
 
 
 
The type of weapon used by the AI is determined by the country that owns the [[Facility|facility]] the AI is connected to. For instance, when the facility is controlled by Germany, the machine gunners will have the MG34.
The type of weapon used by the AI is determined by the country that owns the [[Facility|facility]] the AI is connected to. For instance, when the facility is controlled by Germany, the machine gunners will have the MG34.


==Oriented==
Generally, AI defenders will be found covering the main avenues of approach to any CP and will also cover surround the CP, though there are gaps in the coverage.
Generally, AI defenders will be found covering the main avenues of approach to any CP and will also cover surround the CP, though there are gaps in the coverage.


Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.
Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.


==Destroy/Rebuild==
AI can be destroyed with a grenade, HE satchel charge, HE rounds from armored vehicles, bombs, and if you are in a fighter you can use your MGs to take it out but its quite hard.     
AI can be destroyed with a grenade, HE satchel charge, HE rounds from armored vehicles, bombs, and if you are in a fighter you can use your MGs to take it out but its quite hard.     
AI can be revuilt with the engineer by utilizing the repair kit.  1 Kit will repair 1 AI position.





Revision as of 06:54, 12 May 2017

About AI

Each CP has several AI defense units around it, which serve as a light deterrent to surprise attacks. The AI generally face N, S, E, and W and in most places are oriented to cover the road approaches. There are however some towns that have AI which face other directions.

How it Works

When triggered the AI will randomly fire in the general direction of approaching enemy troops. While first burst hits are not common, if under fire from an AI you need to move as eventually either the AI will hit you, or enemy forces will find you.

Types

There are currently 6 types of AI defenses in the game.

AI Types
Type Image Alt Type Image
Anti-Aircraft - Flack Gun AI AAA.PNG
Anti-Aircraft - Machine Gun AI MG AAA2.PNG AI MG AAA.PNG
Anti-Personnel (machine gunners) - Tower AI MGTower.PNG
Anti-Personnel (Machine Gunners) - Fighting Position AI MGpit.PNG AI MGpitcovered.PNG
Anti-Ship
Anti-Tank AI ATG.PNG

How Equipped

The type of weapon used by the AI is determined by the country that owns the facility the AI is connected to. For instance, when the facility is controlled by Germany, the machine gunners will have the MG34.

Oriented

Generally, AI defenders will be found covering the main avenues of approach to any CP and will also cover surround the CP, though there are gaps in the coverage.

Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.

Destroy/Rebuild

AI can be destroyed with a grenade, HE satchel charge, HE rounds from armored vehicles, bombs, and if you are in a fighter you can use your MGs to take it out but its quite hard. AI can be revuilt with the engineer by utilizing the repair kit. 1 Kit will repair 1 AI position.