Difference between revisions of "Essential Game Controllers"

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* 2-way toggle 2 – RPM up and down (‘ and ;)
 
* 2-way toggle 2 – RPM up and down (‘ and ;)
 
* 2-way toggle 3 – flaps up and down (W, Q)
 
* 2-way toggle 3 – flaps up and down (W, Q)
* Additional buttons if you have them: WEP (F8), map (M), voice comms transmit button (user defined), landing gear up/down (G), bombsight/airgunner deployment (D), crew stations (1-6), Instrument view
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* Additional buttons if you have them: WEP (F8), map (M), voice comms transmit button (user defined), landing gear up/down (G), crew stations (1-6), Instrument view
  
 
Back to [[Air Force]] main page
 
Back to [[Air Force]] main page

Latest revision as of 05:45, 5 November 2017

To fully appreciate the fabulousity of WWII Online in the air you will need a decent joystick. The game can be played with any USB game controller or even with the mouse – but trust us, you will not be successful. You might be able to get airborne with keyboard/mouse control but you will be easy meat for the seasoned pilots and only pad their stats.

If you are serious about flying, consider investing in a state of the art joystick with separate throttle and rudders. Your gear will come in handy for all sorts of ground vehicles and naval units as well, so you will not be sorry.

The minimum requirement is that your joystick has a throttle lever/wheel and preferably a twisting handle to give rudder control. Your stick needs at least one trigger and three to four other buttons/toggles to accommodate all the necessary controls. Typically you will also appreciate a “coolie hat” for view control.

If you have a separate throttle unit it will likely have more buttons/toggles for additional controls and macros.

Rudders are not essential but highly recommended. Flying without rudder control is like trying to ride a bike on rims – you can turn, though not very well.

Essential keymapping

  • View hat – level views and forward-up view (POV N)
  • Trigger – primary fire (F)
  • Secondary trigger or button 2– secondary fire (B) for cannons and bombs
  • Button 3 – upview, to be combined with level views
  • Button 4 – gunsight/bombsight view
  • 2-way toggle 1 – elevator trim up and down (K, I)
  • 2-way toggle 2 – RPM up and down (‘ and ;)
  • 2-way toggle 3 – flaps up and down (W, Q)
  • Additional buttons if you have them: WEP (F8), map (M), voice comms transmit button (user defined), landing gear up/down (G), crew stations (1-6), Instrument view

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