Difference between revisions of "Five's Maps"

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=AI Guns In Game=
=AI Guns In Game=
<span style="float:right;">[[File:Aigun01.jpg]]</span>
==Understanding Battleground Europe's AI Guns==
* ''They Don't Come to You'' - You have to walk, drive, fly into their field of fire. Don't get mad at them, understand and avoid them.
* ''Types of AI'' - There are 3 Types of AI. Anti Personal -  Anti Tank - Anti Aircraft.
* ''AI Characters'' - AI Characters are  determined by ownership - British, French, German, or American, Weapons are all about the same.
* ''Repairing AI'' - AI self repairs or can be repaired by and Engineer with 2 repair kits.
* ''Death by AI'' - Death by AI - Death by AI results in killed by "Enemy Forces" in your AAR.
* ''On Defense'' - Watch the AI Gunners for movement, they can alert you to an enemy presence.
* ''On Offense'' - Always check the map when spawning from a FRU, AI positions are marked and can be avoided.
* ''Approaching Any City'' - Most roads approaching cities are covered by Anti Tank and Anti Personal AI. Approaching from a 45 degree angle is usually safer.
==AI Field of Fire==
<center>
<div style="width:50%;">
Below is an image of Hirson with AI field of fire zones illustrated.
Use this image to visualize the AI field of fire at any city anytime you open the map.
AI guns can always be flanked.
AI field of fire is approxamitly a 70 degree arc.
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.
Anti Tank Gun - Green - Anti Personal LMG - Red
</div>
[[File:Hirsonai.gif]]
</center>
==Identifying AI Guns on the In Game Map==
The AI on the in game map is a top down veiw of the position. The artwork is small and difficult to make out, but is readable.
''MG Tower'' - Look foe the dark "L" shape the top of the L is the front
''MG Pit 1'' - Look foe the dark blob on the left side
''MG Pit 2'' - Difficult to read this one, its 50 50 which way its pointing
''AT Pit'' - This ones easy, very visible
''AA Pit 1'' - 360 degrees
''AAA Pit 1'' - 360 degrees
''AAA Pit 2'' - 360 degrees
''AAA Pit 3'' - 360 degrees
<center>
In the enlarged image below I have detailed each of the AI and their direction of fire.
[[File:Aidirection.gif]]
</center>
==The Guns==
<center>
{| class="wikitable" style="text-align:center;"
| [[File:Aigun01.jpg]]<br>AI Gun Tower || [[File:Aigun02.jpg]]<br>Machine Gun Pit
|-
| [[File:Aigun03.jpg]]<br>Machine Gun Pit || [[File:Aigun04.jpg]]<br>Anti Tank Gun
|-
| [[File:Aigun05.jpg]]<br>Anti Aircraft Gun || [[File:Aigun06.jpg]]<br>Anti Aircraft Artillery
|-
| [[File:Aigun07.jpg]]<br>Anti Aircraft Artillery || [[File:Aigun08.jpg]]<br>Anti Aircraft Artillery
</center>

Revision as of 18:23, 7 September 2016

Welcome to Fives Maps

Maps of the WWII Online Game World

Printable Game Maps

Game Maps of the WWII Online Battleground Europe game world since 2001. Originally known as Allied Cartography within the AHC I changed the name in 2002 to Fives Maps to provide maps to all players.

Everything I create is based on the in-game map. I built the entire theater at 800 meters = 32 pixels. An enormous map broken into 56 files all based on the first sector, the Belgium Sector. An exact copy to the in-game map, a really really really really big map.

Belgium1sml.gif Source02.gif
The Belgium Sector Source material I use to build maps,
56 Image files that make up the theater.

Most maps are built to be printed "Fit to Page Landscape". Brouse the site, grab what you need and happy printing.

12 Page Map

I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together.

12pagesmall.jpg

12 Pages - 12Pages.zip

All together in 1 Page - 12page.gif

4 Page Theater Map

4page1a.gif 4page1b.gif
4page1c.gif 4page1d.gif

Construction Maps

135map05sml.jpg

Material for what ever you need

Below you will find some material I hope you will find useful for what ever project your working on. If there is somthing specific you need just email me, be happy to help.

  • Blank 135 Map
    • A blank map. No frame, text, or grid.
    • Dimensions 1799 x 8752
    • In Color.
    • 800 meters = 32 pixels.
  • 135map05
    • 1 page, no frame, all cities labeled, small text, no grid, forward bases marked.
    • Dimensions 18368 x 11520
    • In Color.
    • 800 meters = 32 pixels.
  • 135map06
    • 1 page, no frame, all cities labeled,large text, no grid, forward bases marked.
    • Dimensions 18368 x 11520
    • In Color.
    • 800 meters = 32 pixels.
  • Antwerp
    • A blank map of Antwerp.
    • Black and White.
    • 800 meters = 195 pixels.
  • be134map
    • 1 page, with AWS frame and grid, no text, no forward bases.
    • Index coordinates in the top left corner.
    • Dimensions 18495 x 9248
    • In Color.
    • 800 meters = 32 pixels.
  • be135map
    • 1 page, with AWS frame and grid, no text, no forward bases.
    • Index coordinates in the top left corner.
    • Dimensions 18495 x 9248
    • In Color.
    • 800 meters = 32 pixels.
  • Zeeland Islands
    • A blank map of the zeeland islands.
    • Black and White.
    • 800 meters = 64 pixels.

AI Maps

Five's AI Maps

RDP Target Maps

Production Facility Target Maps

Production Facility target maps with coordinates and altitudes.

Centerline Coordinates AI Guns Coordinates
  • German Production Facility AI Guns
  • French Production Facility AI Guns - Not ready
  • British Production Facility AI Guns - Not ready

AI Guns In Game

File:Aigun01.jpg

Understanding Battleground Europe's AI Guns

  • They Don't Come to You - You have to walk, drive, fly into their field of fire. Don't get mad at them, understand and avoid them.
  • Types of AI - There are 3 Types of AI. Anti Personal - Anti Tank - Anti Aircraft.
  • AI Characters - AI Characters are determined by ownership - British, French, German, or American, Weapons are all about the same.
  • Repairing AI - AI self repairs or can be repaired by and Engineer with 2 repair kits.
  • Death by AI - Death by AI - Death by AI results in killed by "Enemy Forces" in your AAR.
  • On Defense - Watch the AI Gunners for movement, they can alert you to an enemy presence.
  • On Offense - Always check the map when spawning from a FRU, AI positions are marked and can be avoided.
  • Approaching Any City - Most roads approaching cities are covered by Anti Tank and Anti Personal AI. Approaching from a 45 degree angle is usually safer.


AI Field of Fire

Below is an image of Hirson with AI field of fire zones illustrated.

Use this image to visualize the AI field of fire at any city anytime you open the map.

AI guns can always be flanked.

AI field of fire is approxamitly a 70 degree arc.

The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.

Anti Tank Gun - Green - Anti Personal LMG - Red

Hirsonai.gif


Identifying AI Guns on the In Game Map

The AI on the in game map is a top down veiw of the position. The artwork is small and difficult to make out, but is readable.


MG Tower - Look foe the dark "L" shape the top of the L is the front

MG Pit 1 - Look foe the dark blob on the left side

MG Pit 2 - Difficult to read this one, its 50 50 which way its pointing

AT Pit - This ones easy, very visible

AA Pit 1 - 360 degrees

AAA Pit 1 - 360 degrees

AAA Pit 2 - 360 degrees

AAA Pit 3 - 360 degrees

In the enlarged image below I have detailed each of the AI and their direction of fire.

Aidirection.gif


The Guns

File:Aigun01.jpg
AI Gun Tower
File:Aigun02.jpg
Machine Gun Pit
File:Aigun03.jpg
Machine Gun Pit
File:Aigun04.jpg
Anti Tank Gun
File:Aigun05.jpg
Anti Aircraft Gun
File:Aigun06.jpg
Anti Aircraft Artillery
File:Aigun07.jpg
Anti Aircraft Artillery
File:Aigun08.jpg
Anti Aircraft Artillery