https://wiki.wwiionline.com/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0WWII Online Wiki - New pages [en]2024-03-29T06:04:49ZFrom WWII Online WikiMediaWiki 1.36.1https://wiki.wwiionline.com/view/1.37.7.0_New_towns,_PPO_updates_and_bug_fixes!1.37.7.0 New towns, PPO updates and bug fixes!2024-03-25T15:18:13Z<p>Sniper62: Created page with "This game update is packed with roadmap deliverables, lots of new towns, quality of life improvements, bug fixes, and a strong emphasis on breathing new life into the tank gam..."</p>
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<div>This game update is packed with roadmap deliverables, lots of new towns, quality of life improvements, bug fixes, and a strong emphasis on breathing new life into the tank game.<br />
<br />
- Cornered Rat Software<br />
<br />
View the Readme here:[[Readme 1.37]]</div>Sniper62https://wiki.wwiionline.com/view/WWII_Online_Game_MonitorWWII Online Game Monitor2024-02-06T11:11:46Z<p>Eddie05: </p>
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<div>==General==<br />
<br />
[[File:Game_Montitor.png|right]]<br />
<br />
WWII Online Game Monitor is a third-party external game monitoring utility for World War II Online. It provides access to a wide range of information about the game in a friendly and easy to navigate format.<br><br />
It is designed for those that want to check out what’s been happening without having to start the game up or those that want to keep an eye on things while at work away from the action. It’s also useful for Commanding Officers that need to know what’s going on around them or anyone that needs that extra edge in battlefield intelligence while playing online.<br />
<br />
==Download==<br />
<br />
Clicking the Link to download the Executable File to your Hard Drive.<br />
<br />
[https://downloads.wwiionline.com/WWIIOL_Game_Monitor_Setup_1.4.2.0.exe Download Me]<br />
<br />
[[Category:GameMechanics]]<br />
[[Category:NeedsWork]]</div>Eddie05https://wiki.wwiionline.com/view/MulticrewMulticrew2024-01-28T13:11:30Z<p>Eddie05: /* Ships/Boats */</p>
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<div>=Multicrew General=<br />
<br />
It is only possible for two Players to Multicrew a vehicle. Such Vehicles would be all Armoured Vehicles, Boats and Aircraft (have more than 1 position/not single seated airplanes).</br><br />
The positions are not interchangeable, the player who initiates the Multicrew (Request Crew) would be the driver (Position 1) and the Hull Gunner (Position 4) if Hull Gunner available and the Player who joins the Vehicle (Join Vehicle) would be the Gunner (Position 3) and Commander (Position 2).</br><br />
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=Multicrew Vehicle Types=<br />
<br />
Vehicles types Armour, Aircraft and Ships have different multicrew positions and will be defined here.<br />
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==Armour==<br />
<br />
Most Armour have the same Position types: Driver, Gunner, Commander and in some cases Hull Gunner.<br><br />
The Commander of the Multicrew would hold positions 1 (Driver) and 4 (Hull Gunner), the Multicrew Crewman would hold positions 2 (Commander) and 3 (Gunner). <br />
<br />
==Aircraft==<br />
<br />
Like Armour, Aircraft have the same Position Types: Pilot, Bombardier and Air Gunner.<br />
The Commander of the Multicrew would hold positions 1 (Pilot), while the Multicrew Crewman would hold positions 2 (Bombardier) and 3 (Air Gunner).<br />
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==Ships/Boats==<br />
<br />
Ships and Boats unlike Armour/Aircraft are a little different when multicrewing. The multicrew Commander will always be the helmsman (Position 1) but can also hold other positions for example Anti-Air Gunner or Torpedo Launcher Controller.<br />
Below are the different configurations for each naval vessel.<br />
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===Destroyer===<br />
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*Position 1. Helmsman - Multicrew Commander <br />
*Position 2. Lookout - Multicrew Commander<br />
*Position 3. Forward Fire Control - Multicrew Commander <br />
*Position 4. Bow Anti-Air Gunner - 2x 20mm Anti-Air Gun - Multicrew Crewman<br />
*Position 5. Aft Anti-Air Gunner - 2x 20mm Anti-Air Gun - Multicrew Crewman<br />
*Position 6. Port/Starboard Fire Controller - 2x 37mm Deck Guns - Multicrew Commander<br />
*Position 7. Rear Fire Control - 2 Rear facing 128mm Deck Guns - Multicrew Crewman<br />
*Position 8. Torpedo Controller - 2x 533mm Torpedo launchers - Multicrew Crewman<br />
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===Armed Trawler===<br />
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*Position 1. Helmsman - <br />
*Position 2. Lookout - <br />
*Position 3. Forward Deck Gun - 76mm Anti-Tank Gun -<br />
*Position 4. Starboard Anti-Air Gunner - Twin 20mm AA Gun -<br />
*Position 5. Port Anti-Air Gunner - Twin 20mm AA Gun -<br />
*Position 6. Rear Anti-Air Gunner - Quad QF 2pdr Pom-Pom AA Cannon -<br />
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===Fairmile B===<br />
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*Position 1. Helmsman - <br />
*Position 2. Port Lookout - <br />
*Position 3. Forward Deck Gun - 3 Pdr/47mm Anti-Tank Gun -<br />
*Position 4. Forward AA Gun - Single 20mm Anti-Air Gun - <br />
*Position 5. Starboard Lookout - <br />
*Position 6. Rear AA Gun - Dual 20mm Anti-Air Gun -<br />
*Position 7. Port Machine Gunner - .303cal LMG - <br />
*Position 8. Starboard Machine Gunner - .303cal LMG -<br />
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===Freighter===<br />
<br />
*Position 1. Helmsman - <br />
*Position 2. Port Lookout - <br />
*Position 3. Crane Operator - <br />
*Position 4. Backup Helmsman - <br />
*Position 5. Starboard Lookout - <br />
*Position 6. Forward Gunner - 2x 20mm Anti-Air Guns -<br />
*Position 7. Rear Gunner - 2x 20mm Anti-Air Guns -<br />
*Position 8. Backup Helmsman -<br />
<br />
===Higgins Boat===<br />
<br />
*Position 1. Helmsman - Multicrew Commander<br />
*Position 2. Commander - Multicrew Commander<br />
*Position 3. Port LMG Gunner - Multicrew Crewman<br />
*Position 4. Starboard LMG Gunner - Multicrew Crewman<br />
<br />
=Creating a Multicrew=<br />
<br />
There are actions to be made by both players to join crews. For simplicity I will run it a logical format from each players perspective.</br><br />
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*'''Player 1'''- Selects the vehicle to be used from the Ready Room, Click on the Vehicle you want and one time click "Select Weapon".</br><br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Select_Weapon.png|Select Weapon]]<br />
|}<br />
</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
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*'''Player 1'''- This would bring you to the page seen below, you can then click on Request Crew (Multicrew)<br />
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{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Request_Crew.png]]<br />
|}<br />
</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
<br />
*'''Player 1'''- You would then wait at the next page "Select a Crewman", this would populate with '''Player 2''' Gamename once he has completed his selections.<br />
<br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Select_a_Crewman.png]]<br />
|}<br />
<br />
</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
<br />
*'''Player 2''' from the Ready Room does not select a vehicle, simply selects "Join Vehicle (Multicrew)".<br />
<br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Join_Vehicle.png]]<br />
|}<br />
<br />
</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
<br />
*'''Player 2'''- If Player 1 has completed his selection of Vehicle and clicked "Select a Crewman" then '''Player 1''' name and Vehicle would populate in the list. '''Player 2''' would then select the name and click "Select Commander". Nothing would happen for '''Player 2''' until '''Player 1''' completes the selection.<br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Select_Commander.png]]<br />
|}<br />
<br />
</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
<br />
*'''Player 1''' would now see '''Player 2''' name in his list and click on the button "Select Crew"<br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Select_Crewman_2.png]]<br />
|}<br />
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</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
<br />
*'''Player 1''' would now see the following below, notice the "Enter World" Button is Green.<br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Enter_World.png]]<br />
|}<br />
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</br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br></br><br />
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*'''Player 2''' would then see a Dialogue Box "Crew Join Accepted" clicking OK would then show the follow below notice he cannot select "Enter World" as its greyed out. At this stage once '''Player 1''' selects Enter World they would both enter the game. <br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Crew_Join_Accepted.png]]<br />
|}<br />
<br />
{| class="wikitable floatleft"<br />
| colspan="2" style="text-align: center;" | [[File:Multicrew-Complete.png]]<br />
|}</div>Eddie05https://wiki.wwiionline.com/view/1.37.6.1_Hotfix_with_Bug_Fixes!1.37.6.1 Hotfix with Bug Fixes!2024-01-20T16:39:28Z<p>Sniper62: Created page with "This patch is focused on optimizing WWII Online from our last release. Please continue using the official bug reporting tool and we'll prioritize and knock those reported issu..."</p>
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<div>This patch is focused on optimizing WWII Online from our last release. Please continue using the official bug reporting tool and we'll prioritize and knock those reported issues out. Thanks for your continued support, S!<br />
<br />
- Cornered Rat Software<br />
<br />
View the Readme here:[[Readme 1.37]]</div>Sniper62https://wiki.wwiionline.com/view/1.37.6.0_More_snow,_DD_STOs_and_bug_fixes!1.37.6.0 More snow, DD STOs and bug fixes!2023-12-18T16:13:59Z<p>Sniper62: Created page with "Happy Holiday's from all of us here at Playnet/CRS! We have a monster update for you, some key highlights being: Ricochet problems have been addressed, Destroyers now have Ser..."</p>
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<div>Happy Holiday's from all of us here at Playnet/CRS! We have a monster update for you, some key highlights being: Ricochet problems have been addressed, Destroyers now have Server Tracked Rounds (for long-distance bombardment, like artillery), rifles no longer sway out of control, updated 3D models for WWII Online 1.0 & 2.0, a massive audio pass to improve attenuation and levels has taken place (full briefing within), new towns have been added, LODs have been extended for better graphical presentation on all ground units and trees, we've re-added and fixed the Mercedes W154 race car for special events, and a helluva lot more. This one is jam-packed, so read the notes carefully and get excited!<br />
<br />
- Cornered Rat Software<br />
<br />
View the Readme here:[[Readme 1.37]]</div>Sniper62