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  • Capture Points (buildings) can be paired with [[Depot | Depots]] but not always, City Cps and Railway
    346 bytes (56 words) - 05:38, 20 October 2023
  • ...hernmost factory complex (the other is in the background). The surrounding buildings have been destroyed by previous bombing attacks. Note the AI AA pits all ar ...UK. The target factories are the city squares with one big and three long buildings, with two white water tanks, and you can see the bottom has two bombs explo
    6 KB (1,027 words) - 02:45, 13 July 2023
  • ...mbol. They usually have an Army Base close by along with numerous civilian buildings, a Control Tower which doubles as a Spawn Point for Para Infantry and occas
    768 bytes (122 words) - 04:29, 20 October 2023
  • ...ow [[Forward Base| Forward Bases]] FMSs, bridges and Capture points and buildings.
    1 KB (161 words) - 03:37, 19 October 2023
  • ...II. Combined with its size and fuse length it could be safely thrown on to buildings or near vehicles without too much trouble.
    1 KB (163 words) - 08:30, 27 July 2023
  • ...ng, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building ...inue to hold at least one flag for ten minutes. Once all the town's Office buildings, Army Bunkers, Airfield Bunkers, Docks and Factories are captured, the AO a
    6 KB (1,061 words) - 04:12, 29 July 2023
  • *- Buildings (except factories and AI) can now be destroyed with friendly fire *- Fixed several alpha issues on factory and munitions buildings
    7 KB (1,223 words) - 07:21, 23 October 2014
  • - Score is now rewarded for guarding capture buildings - Added several new buildings including urbans, town buildings, docks, airfield fences and farm ruins
    7 KB (1,157 words) - 11:09, 17 June 2016
  • ...he back-blast also meant that it could not be used in confided spaces like buildings.
    2 KB (369 words) - 08:02, 27 July 2023
  • ...: Not on water, urban tiles, city tiles, airfields, not within 3 meters of buildings * Placement limitations: Not on water, airfields, within 3 meters of buildings, limited number per area (TBD)
    7 KB (1,057 words) - 09:02, 1 November 2023
  • * Cannot be deployed inside buildings or against certain objects
    3 KB (514 words) - 09:22, 11 November 2023
  • ...nnaat. A "beta town" was an AB (wire fence style) and maybe 4 un-enterable buildings and a couple of depots.
    3 KB (610 words) - 05:14, 20 October 2023
  • ...a airborne LMG is that you can drop onto all those previously unreachable buildings and set up cuts in positions otherwise not available to you.
    5 KB (729 words) - 03:02, 19 February 2023
  • ...on the building (AB), or hanging from a pole indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen
    5 KB (866 words) - 03:01, 4 February 2024
  • ...sters of friendly and enemy infantry there could be threats popping out of buildings etc anywhere around you. Constantly scan ahead, left, right, and behind.
    5 KB (876 words) - 05:29, 20 October 2023
  • * Removed trees and berms from Estrees-Saint-Denis buildings * Capture buildings have been updated with more Christmas theme
    23 KB (3,704 words) - 08:22, 25 March 2024
  • *Planes crash landed on buildings should now be able to despawn *Fixed several texture anomalies on damaged buildings
    14 KB (2,361 words) - 08:33, 23 October 2014
  • -Map icons for new buildings have been updated -Removed some non-start buildings in Warmeriville
    19 KB (3,135 words) - 18:19, 28 July 2019
  • *-Added smoke emitters to new office (flag) buildings
    7 KB (1,208 words) - 07:57, 23 October 2014
  • ...in the open is best with AP rounds. Enemy infantry in enclosed places like buildings may be easier to shoot with HE.
    10 KB (1,599 words) - 04:22, 31 October 2023
  • *- Added dynamic billboards to several buildings
    9 KB (1,517 words) - 07:15, 23 October 2014
  • ...in, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with
    10 KB (1,667 words) - 07:14, 1 November 2023
  • ...ed a bug that could cause you to become unable to damage cultural objects (buildings/ai) *-Added close in zoom with buildings
    29 KB (4,625 words) - 07:51, 23 October 2014
  • *- Added new posters to buildings
    10 KB (1,792 words) - 07:34, 23 October 2014
  • ...B, Ieper-Lille, Aubigny building, Talmas depot, Jodogne - Wavre FB, Haybes buildings, Florenville road, Eghezee - Namur FB, Londinieres - Foucarmont FB and Lech ...epot, Spontin Depot and Hannut Depot so that it no longer clips into other buildings
    48 KB (8,099 words) - 05:23, 1 April 2019
  • - The visual range of some buildings has been extended - Re-introduced missing buildings in Frankfurt
    50 KB (8,512 words) - 05:18, 24 February 2023
  • ...hort where possible. Your HE shell are extremely effective in clearing out buildings and bunkers, but your AP will perform roughly similar to smaller calibers s
    12 KB (1,926 words) - 11:52, 29 November 2020
  • ...e of an open field for more than a few seconds. Follow shrub lines, berms, buildings, etc. At the same time, while doing this is basically mandatory for surviva
    13 KB (2,338 words) - 04:54, 20 October 2023
  • *- Fixed an issue where clutter might be placed in buildings
    11 KB (2,011 words) - 07:07, 23 October 2014
  • *- Added new 3d buildings to replace older models
    11 KB (1,864 words) - 07:40, 23 October 2014
  • - FB spawn buildings' now require 2.5x more damage to destroy.
    10 KB (1,742 words) - 17:54, 25 January 2016
  • ...er lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp, or Brussels, etc.. </br>
    14 KB (2,480 words) - 02:34, 3 March 2024
  • *-Fixed a problem that was causing FBs to go AWOL, as well as various other buildings
    15 KB (2,398 words) - 03:36, 29 July 2023
  • ...artillery. This gave the StuH sufficient oomph to reduce heavily fortified buildings, bunkers and other strongholds with but a few rounds where the standard 75
    17 KB (2,679 words) - 03:19, 19 February 2023
  • ...ty guns are better than yours. The HE round is useful against infantry and buildings, slightly more so than the German 75mm HE because it is a thin walled case
    22 KB (3,628 words) - 07:10, 29 October 2023
  • ...mission is leveraged against known or suspected enemy positions; bridges; buildings and other structures such as port facilities which may or may not be involv
    20 KB (3,329 words) - 05:38, 20 October 2023
  • ...awned from. Includes: Armybase and Forward Base Infantry Spawns and Depots buildings. Also Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Place ...pawned from. Includes: Armybase and Forward Base Vehicle Spawns and Depots buildings. Airfield Hangers for aircraft and Docks for ships.
    55 KB (9,087 words) - 01:46, 20 October 2023