Readme 1.20

From WWII Online Wiki
Jump to navigationJump to search

Version 1.20.3 (12-14-05)

Vehicles:

  • - Fixed long standing bug with spall
  • - Spall will only be created on rounds that come very close to penetration

Global:

  • - Added new alternative network
  • - Upon login, the client will now use the best connection available to connect to the game server

Version 1.20.2 (11-09-05)

Global:

  • -Fixed a grass coloring bug when disabling vertex shaders
  • -Fixed a despawn infantry CTD

Version 1.20.1 (11-09-05)

Infantry:

  • - Fixed Paratroopers showing the test patch

Vehicles:

  • - Fixed an issue where gunsights migt not show correctly
  • - Completed range finder functioanlity on Tiger
  • - Added correct plate differentiation to M10 rear armor
  • - Adjusted AA/AT gun rotations to pre 1.20 speeds

Terrain:

  • - Removed bushes from collision detection routines
  • - Added new statues to builder's bridge
  • - Updated City Building
  • - Fixed a flicker bug on new grass objects
  • - Modified water effects shaders to incorporate changes to fog
  • - Reduced haze effect in new lighting routines
  • - Fixed an issue with sun glare through walls at spawn in
  • - Moved the lower cloud deck up

UI/HUD:

  • - Fixed missing timer display on despawn
  • - All ground vehicle EWS ranges have been increased
  • - Added a max range for show friendlies (view distance)
  • - increased the timeout of the mission orders window to 10 minutes

Contact Reports:

  • - Contact reports confirmed by the mission-leader are shared across all same-side missions to the same target city

Global:

  • - Reduced minimum AOs to 2 for low server populations
  • - Added builders icons to name display
  • - Fixed a CTD with vehicle pointers
  • - Fixed a rare CTD with tree loading
  • - Fixed the bug that caused extreme z-fighting of the lower cloud layer
  • - Fixed a problem where mission leaders couldn't spawn on a mobile spawn placed while they were spawned
  • - Fixed a problem where mission members might be unable to mobile spawn after despawning
  • - Updated translations

Settings:

  • - Added checkbox to enable shaders on grass objects (older video cards should turn this off)
  • - Disabled vertex shaders on trees for Mac

Version 1.20.0 (10-24-05)

Note: All nVidia users should update video drivers for use with this patch

Infantry:

  • - Added new infantry death animations
  • - Added multiple patch support to infantry avatars
  • - Added pistol to ATRs
  • - Audited grenade loadouts
  • - Audited sprint time to 75 secons
  • - Added new Mills Grenade art
  • - Added new art for m1935
  • - Despawning while riding in an airplane will no longer give RTB

Vehicles:

  • - Added British C47 transport plane
  • - Added British Churchill Mk. VII
  • - Added French M10 tank destroyer
  • - Added German Tiger I Mk. IVE
  • - Added 1942 era rounds for Tiger 88mm
  • - Audited performance on 1940 88mm Flak rounds (minor performance increase)
  • - Audited Opel to add oil cooling system
  • - Audited Opel to move engine to front of vehicle (weight and inertia)
  • - Adjusted torpedo penetration and shrapnel
  • - Adjusted belting on Mg42 to 150 rounds
  • - Changed the mixing on idle and engine sounds
  • - Fixed the hatch sound anomaly in the SdKfz.251c
  • - Fixed clock in Matilda
  • - Fixed a bug with turret speeds that caused inconsistency
  • - Fixed sight issue on Pz38t
  • - Turret sounds now cease when a player switches positions
  • - Vehicles now have dynamic rank availability based on the number of tiers available in the set
  • - Destroyer crew member 2 (multi-crewed) now controls fore and aft 20mm AA batteries
  • - Destroyer crew member 1 (multi-crewed) now controls the 37mm AA batteries
  • - Updated several sounds

Terrain:

  • - Added new grass objects
  • - Added new 3d buildings to replace older models
  • - Added new builders statues and memorial names
  • - Adjusted cloud layer altitudes (one layer moved up, one layer moved down)
  • - Updated several building LoD ranges for increase graphics performance
  • - Replaced all clutter bushes with speed tree objects
  • - Fixed a rotation issue with trees

AI:

  • - Added HE to AI/ATG
  • - Added more dispersion to all ground AI for more environmental fire
  • - Removed tank targeting from 20/25mm AA-FlaK guns

HUD/UI:

  • - Audited colors, transparency and fonts for easier readability
  • - Added new method for Multi-crewing vehicles
  • - Added mobile spawn indicator to the brigade selection list
  • - Added mobile spawn indicator back into mission ready room
  • - Added mobile spawn choice checkbox to mission ready room
  • - Added new despawn dialog with RTB status and facility information
  • - Added new branch avatars to persona selector
  • - Added new squads global tab to all pages
  • - Added new brigade selection page; brigades are now in a treeview with active divisions and brigades expanded by default
  • - Added new ready room (new vehicle selection/multicrew interface and a simplified right pane)
  • - Added tool tips for most elements (tool tips hide on mouse click)
  • - Added mission tab to in game map
  • - Added brigade tab to in game map
  • - Added Squad Tab to in game map
  • - Added new offline spawn list (tree view)
  • - Added HUD pop up for mission /orders and info
  • - Tree view branches now expand on double click
  • - List and tree controls should now keep their scroll position over refreshes
  • - Fixed a bug where the ready room would resort while players were selecting vehicles
  • - Vehicles list now shows class and category information (tree view)
  • - Vehicles are now sorted by class
  • - Vehicles that are unavailable to the player are now shown with the reason for unavailability (rank or supply)
  • - Reservig a vehicle will show the vehicle description instead of the vehicle select dialog
  • - Mission leaders now cancel a mission when leaving the mission
  • - All units will now receive notice of RTB status when attempting to exit the game world

Squad Tab:

  • - Added text fields for 8 character squad callsign
  • - Added text fields for 40 character squad name
  • - Added text fields for 255 character squad description
  • - Added text fields for 80 character squad homepage URL
  • - Added text fields for 400 character message of the day
  • - Added ability for HC staff with the MOTD permission to change the side MotD - Added ability for HC staff of Colonel and above to edit Brigade MotD
  • - Added fields for primary and second languages
  • - Added in-game squad member (detailed list including country, branch, brigade, mission and nearest city)
  • - Added "squad rank" to allow control over member permissions
  • - Added in-game squad management
  • - Added basic management: create, disband
  • - Added resign: allows co/xo to step down while promoting someone else to their role
  • - Added member management: recruit, accept, decline, leave, kick
  • - Added chat based commands in addition to button commands:
  • - /recruit <gamename>
  • - /accept
  • - /decline
  • - /leave
  • - /create <shortname> <longname>
  • - /disdand
  • - /remove <gamename>
  • - /promote <gamename>
  • - /demote <gamename>
  • - /resign <gamename> (demotes self to XO and give <gamename> CO rank)
  • - If the CO or XO try to /leave a squad with 5 or less members, the squad is disbanded
  • - If anyone leaves a squad with 2 or less members, the squad is disbanded

Squad Voting:

  • - Added /voteco command

Map:

  • - Added min-map / compass toggle (cursor click on mini-map)
  • - Added right click menus for map interaction
  • - Added waypoints and a menu list of current waypoints
  • - Added contact reports
  • - Added mission members to the map
  • - Fixed map double click bug
  • - Fixed the city finder to recognize non-English characters
  • - The map now opens with 'center on me' selected by default each time it is accessed

Waypoints:

  • - Mission leaders may now right click on the map to set waypoints
  • - Waypoints have right click menus
  • - Waypoints can be made Active and will draw an arrow to them on the map
  • - Waypoints have a name field for up to 10 characters
  • - Waypoints have a notes field that will show a note up to 128 character
  • - Attack waypoints appear as red triangles
  • - Rally waypoints appear as blue triangles
  • - Waypoints default to being named A1, A2 and A3, or R1, R2 and R3
  • - Waypoints can be edited once they are placed
  • - Waypoints will be sent to all mission members
  • - Waypoints can be set to active
  • - Mission Target and Origin are now displayed as waypoints

Contact Reports:

  • - All friendly players on your mission will appear on the in game maps
  • - Players on a mission can right click on the in game map to make a contact report
  • - Players can select from infantry, ground, air or sea contacts
  • - Contact reports are then sent to the missionleader for confirmation
  • - The mission leader will see who the report is from and can mark the contact report as approved or delete the report
  • - Approved reports will go out to everyone on the mission
  • - All contact reports (approved or pending) will time out after a few minutes

Manuals:

  • - New manuals global tab setup allows you to more easily access game manuals
  • - Added new comprehensive vehicle descriptions
  • - Added vehicle pictures
  • - Offline vehicle lists now remember their state between spawns
  • - Fixed spelling and informational errors in some launch tips

Keymapper:

  • - Added headers to keymapper categories
  • - Reordered several keymapper items
  • - Renamed several keymapper items

Name Display:

  • - Moved non rank icons to the right of the in game name display
  • - Added mission leader icon
  • - Added commander icon
  • - Added builder icon
  • - Added trainer icon

Chat:

  • - Improved text editing (edit keys, line wrapping and vertical cursor)
  • - Visual improvements to tooltips (resizing and border)
  • - Improved tabview (tooltips per tab and right aligned tabs)
  • - Improved who commands including /hc, /trainers, etc. (/hclist for old view)

Global:

  • - Added new lighting routines
  • - Updated UI and Host Messge translations
  • - Fixed a cause for several UI related CTDs
  • - Modified collision routine for increased performance

Host:

  • - Improved host performance throughout the processes by reducing calls
  • - Host is now able to provide clients with updates to the mission roster when they are spawned
  • - Fixed a scoring bug which could cause random sortie scores and loss of AAR

Settings:

  • - Added Post Render Filtering option to settings for new lighting routines
  • - FSAA will not work with new lighting enabled
  • - Added color options for setting mission mates and mission leader colors
  • - Changed tree settings to be more easily understood
  • - Removed "no frame run ahead"
  • - Removed ability to turn off multi-texturing (auto-detect support)
  • - Removed some tree settings

PlayGATE:

  • - Added new PlayGATE to fix final issues with Win98/2k/NT installs to directories with spaces

Performance:

  • - Dramatically reduced memory footprint
  • - Improved Chat performance
  • - Implemented new model structure to reduce render load
  • - Added serialized object deletion to improve stutters
  • - Optimized water shaders
  • - Optimized texture support routines
  • - Optimized vertices calculations
  • - Optimized vertex buffer objects
  • - Optimized materials loading
  • - Optimized terrain loading of new areas for reduced stutters
  • - All textures now generated at initial load (increased load time, reduced stutters)
  • - All vehicles now generated at initial load (increased load time, reduced stutters)