Readme 1.32

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As of Version (10-10-10)

Player Placed Objects

We've added a new type of Server Tracked Object to this release, the Player Placed Object (PPO). These objects are only the first in a series of objects we hope to allow players to use to impact the battle they are in by affecting the world around them.

  • Infantry players may now place certain objects in the world
  • Sappers can place a gun emplacement
  • All other infantry/paratroopers can place an infantry fighting position
  • These objects cannot be destroyed
  • Infantry units have a new entrenching or build tool
  • When using this tool you will have visible feedback if you can place an object
  • Infantry go to kneeling while placing the object
  • There is a build timer to place the object
  • There is a cool down timer on the entrenchment tool once it has been used before it can be used again
  • These can be placed online or offline
  • There are no map icons because these objects are not part of strat
  • There is a buffer around each object so that they may not be placed too close together or too close to other objects
  • These objects cannot be placed on cobblestones or airfield or roads etc.
  • These objects cannot be placed if another player is intersecting their placement position
  • These objects will time out and disappear after a period of non use
    • 15 minutes for the GE
    • 5 minutes for the IFP
  • Added a line of sight check to placing a PPO
  • Placing an FRU now cancels when you lose mission leader status
  • Fixed various issues with PPO placement facility and target ranges
  • The mission list will now tell you if there is a MSP available
  • The mission list will now tell you if a mission can never have an MSP

Forward Resupply units

The Forward Resupply Unit is a special type of PPO that can be placed by a truck or the Mission Leader. This objects replaces the Mobile Spawn Point and Unmanned Mobile Spawn features in the current game with one that can be more easily placed by the mission leader. This is a first step in expanding the ways and means of entering the world and interacting with your group. The FRU is considered a type of Mobile Spawn and there may be other types added in the future.

  • Trucks can no longer become MSPs
  • Instead a truck will place an object in the world that acts as Forward Resupply Unit
  • The truck may then continue on the mission or despawn leaving the object in the world
  • FRUs act as both an infantry spawn point and as a resupply point
  • All other rules associated with the placement of an MSP are still in effect including the one per mission limit
  • These objects may not be placed intersecting with other objects
  • They may be placed on cobblestone but not on airfields
  • Mission leaders can delete these from the map the same as an MSP now
  • When a Mission Leader places an FRU, any previous FRU for that mission is automatically deleted
  • Paratrooper Mission leaders do not get the FRU
  • Trucks place this object by using the deploy key to turn on the placement “ghost” and then again to place the object
  • Trucks must be stopped to place the object
  • The FRU can act as an RTB spot for infantry and paratroopers
  • Adjusted FRU placement distances
    • 3000 m to target
    • 400 m from any enemy facility
  • Added a new global cool down per mission
  • The cool down for placing an FRU is 5 minutes
  • If an FRU is destroyed by the enemy then the global cooldown is reset to 10 minutes
  • Fixed an FRU placement bug when the closest facility was friendly on an area attack mission

Note: There are still some instances where you will not be able to place an FRU due to your mission target or origin not being valid. We're working on a system that will add better feedback to this and many other mission related areas. until then you may see "Mission target too far" messages when they might better be another message. you also may not realize when you create the mission that it can never have an FRU due to various issues such as an invalid target because that target is not linked to your current CP.


  • A town will now surrender to the enemy if it is both front line and out of supply (in a pocket)
  • A white flag will be drawn on towns that are going to surrender
  • If the town is occupied the small secondary flag will be white instead of the large flag
  • If a surrendering town becomes in supply or non-front line then it will remove the flag and stop the surrender countdown
  • The surrender countdown is 12 hours
  • Chat messages will be sent indicating how much time until a town surrenders
  • When a town surrenders any occupying forces will fallback or rout
  • When a town that is native German will become French when it surrenders
  • All other towns will revert to their native ownership

Aircraft Bailout

Bailout is the new despawn mechanism for airplanes. The goals are twofold. Give pilots a reward for returning their plane and also give them a better chance at getting the kill before a target blinks out. Planes that are on the ground (or near) will despawn as usual. Pilots that are in flight will need to bail out, if they can, before being killed or running into the ground.

  • Added bailout despawn for planes
  • This allows pilots to escape a damaged aircraft without getting a KIA
  • This allows attacking planes to continue to try and get a kill scored
  • Planes will no longer blink out

Bailout Despawn

  • Despawning in a moving plane above ~180 meters will result in a bailout despawn
  • Bailout despawns end when the plane crashes or the pilot touches down or 30 seconds goes by
  • Planes with multiple positions will show parachuting crewmen for each position up to three whom are living at the time of the bail out
  • During a bailout despawn the despawning plane can still fly and take damage and crash
  • Pilots who have bailed have no control of their plane
  • Pilots who successfully bailout will receive either a Rescued or an MIA
  • Canopies will come off when a bailout is initiated

Normal Despawn

  • Occurs if the plane is crashed
  • Occurs if the pilot is dead
  • Occurs if you are the crew in a MC aircraft

Unable to Despawn

  • Planes not on the ground and not above 180meters will not be able to despawn
  • Players must climb to 180 meters to bailout despawn
  • Players must be on the ground to regular despawn

Bailout Scoring Changes for Planes

  • Bailing out pilots will be scored at the time of bailout
  • Pilots who bailout can only receive an MIA or a Rescued status
  • Kills will now be awarded for any damaged plane that does not RTB even if that damage is not critical as long as that damage was recent (maneuver or ditch kills)
  • Plane RTB is defined as being on the ground close to a friendly airfield
  • Planes that RTB will deny a kill score to the enemy even if critical damage was achieved
  • RTB planes will no longer explode on despawn due to critical damage

Multi-Crew Bailout and Despawn

  • Crew despawns when commander despawns
  • Crew can now bypass despawn timer and despawn at anytime

Bailout Bug Fixes

  • Fixed failure to bail above 3km
  • Planes crash landed on buildings should now be able to despawn
  • Fixed a scoring issue with plinks and ditches

On Screen Waypoints

  • Added new 3d way points to the game world for origin, target and mission leader
  • Waypoints less than 200 meters from you show the distance to the waypoint unless off screen
  • These can be turned on or off in the preferences

Player Death Notification

  • Friendly player way points now show when a player has died
  • Friendly player name tags will also show when that player has died
  • These are for ground vehicles and infantry only
  • These can be turned on or off in the preferences
  • Reduced the size of the in game death icon to better match the name tag


  • Paras with a chute open now cull at 2000 meters
  • Prone deploy for LMG and ATR has been reworked to better match first and third person
  • Infantry Forward Bases now have working No-Fire Zones
  • Increased priority of infantry traffic over the host back channel
  • Improved performance and fixed a crash
  • Fixed fall through ground when jumping off an SdKfz 251C
  • Fixed infantry changing stances on despawn
  • Fixed infantry changing stances on a variety of events
    • when damaged
    • on esc
    • on despawn
    • on ML change
    • on map closed
    • on orders changed
    • on issuing .allied


  • Fixed reflector sights
  • Fixed missing ammo for the Bf109F2
  • Fixed missing brigade and unit decals
  • Fixed 109 series landing gear that does not get damaged
  • Improved control stick fidelity on several planes
  • Updated trim profiles for aircraft


  • Corrected manuals to read correct 20 knot maximum speed
  • Fixed weapon HUD for several positions


  • Improved the vehicle black out bug but there is still work to do here
  • Fixed the missing bush bug
  • Fixed a CTD in the Keymapper
  • Fixed the laser sound bug
  • Fixed the bug where you get an annoying message when you despawn at max rank
  • Fixed several spawn in orientation bugs
  • Fixed sunken AI
  • PPO's cannot be placed in the footprint of a flipped FB
  • paratroopers no longer open chutes when exiting an airplane

Concussion Bug

  • Disabled camera shake
  • This does not fix the bug but will help to mask it until a fix is found
  • This does not disable the concussion effect


  • Training is now optional for new players
  • Added new pop up for selecting training for players with all recruit ranks who have not graduated
  • Brigade hq screen still allows tutorial access
  • Clarified some instructions in the HUD tutorial


  • Increase movement delay for out-of-supply units from 10% to 25%
  • Units that are moving FROM, TO or BOTH front line towns have a 1 hour move timer. A move where neither the FROM or TO is front line has a 30 minute move timer.

Resupply, RDP, Tables of Equipment

  • Div HQ now have a spawn list more suited to resupply
  • Resupply is now side based not country based
  • Factory rebuild times reverted to correct 1.30 values (longer)(live)


  • Added performance improvement for troops (~10% increase in fps for infantry critical scenes)
  • SpeedTrees are now Open GL 3.2 compliant
  • OpenGL 3.2+ path for multitextures
  • Fixed a cause for game freezing
  • Fixed a CTD on death despawn (our bad)
  • Fixed a couple of crashes
  • Fixed fall through the earth
  • Memory reductions which should help improve the Out Of memory CTD bug


  • Fixed several errors caused by misbehaving vchat host
  • Several PPO related fixes went live in an update yesterday
  • Fixed a cause for stutters


  • Bushes are now per-calculated instead of at run-time
  • Adjusted fade in of radial clutter groups
  • Fixed some trees that could be driven through
  • Updated the IFP
  • Fixed an incorrect flag display
  • Fixed a line in the clouds
  • Tree clumps on slopes will now replace with a single tree instead of floating
  • Trees not on slopes will now show the root ball
  • Factory fuel tanks nave correct colliders
  • Fixed several texture anomalies on damaged buildings
  • Fixed several reported terrain issues
    • Tongren * floating building
    • Gormont * floating ab walls
    • Fervent Doullens FB
    • AI towers (and ATG) around dinant railways station "inactive"n
    • Deinze Tielt Fb
    • Zeebrugge Knokke Fb has hill
    • Tree in oost-schilde depot
    • erroneous tree at HUY
    • Calais INF spawn at AF misaligned
    • Default Chinese fb between guise and Sains Richaumont
  • Removed Christmas trees and lights


  • Cloud layer raised during overcast days
  • cloudy days reduced in frequency


  • Added a new naval alert ping
  • Alerts are now all controlled by the alerts setting in the Preferences Tab
  • Fixed several sound attenuation issues when software sounds are selected
  • Several software (stereo) based sound fixes
  • Adjusted sound attenuation to fix volume stepping
  • Adjusted some sound attenuation boundaries


  • Increased bloom effects to match 1.30 effects
  • Windmills and towers don't show trooper shadows on the bottom
  • Flak effects darkened for more realistic and visible hits
  • Vehicle dust does not display in the rain


  • Added ability for ML to delete all WPs (similar to contact reports)
  • Preferences check boxes now work


  • Orders are not set to the newly created mission's description
  • Chat increase is now <right control + backspace>
  • Fixed several instances where erroneous "You are now leading this mission" orders would appear

HQ Alerts

We've enabled a system developed some time ago that allows for players to receive Action Alerts from the HQ. These chat based alerts can notify a player of nearby action when spawned in to help mission members coordinate intel to receive a better picture of the battlefield. These alerts can be used to compliment the contact report and way-point system, to give a mission leader more tools to organize his tasks. This feature is a development experiment and will not be turned on for the campaign play.

Manuals & Translations

  • Added Bf109 F2 manual
  • Added several new translations to support Bailout and PPOs.
  • Updated several languages
  • Fixed 88mm missing link in manuals

Concussion Bug

  • Various potential shake cam fixes
  • Modified how the shake cam report is done
  • Added /concussionbug slash command which sends out a shake cam /report if it thinks you have the bug


  • Added pref for low resolution OpenAL sound
  • Check boxes in preferences now work correctly
  • Fixed a CTD


  • Fixed missing splash screen
  • Added color selection to PPO placement colors in Preferences
  • Capture assist removed from AAR
  • Squad invites should show the recruiter name and squad name associated with the squad invite
  • Fixed builder icon showing in rider's HUD
  • Leader waypoint removed for vehicles
  • Updated start menu links for Create Account, Manage Account and Support in installer

Platinum Builders

  • Added Stang's picture to the capture building
  • Added Chiefwo's picture to the capture building
  • Added Fredrik1's picture to the capture building
  • Added Xl2dylar's picture to the capture building
  • Added Tzulscha's picture to the capture building


  • Randy "Fragthem" Naimo added to the Memorial