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  • Capture Points (buildings) can be paired with [[Depot | Depots]] but not always, City Cps and Railway
    346 bytes (56 words) - 05:38, 20 October 2023
  • ...hernmost factory complex (the other is in the background). The surrounding buildings have been destroyed by previous bombing attacks. Note the AI AA pits all ar ...UK. The target factories are the city squares with one big and three long buildings, with two white water tanks, and you can see the bottom has two bombs explo
    6 KB (1,027 words) - 02:45, 13 July 2023
  • ...mbol. They usually have an Army Base close by along with numerous civilian buildings, a Control Tower which doubles as a Spawn Point for Para Infantry and occas
    768 bytes (122 words) - 04:29, 20 October 2023
  • ...ow [[Forward Base| Forward Bases]] FMSs, bridges and Capture points and buildings.
    1 KB (161 words) - 03:37, 19 October 2023
  • ...II. Combined with its size and fuse length it could be safely thrown on to buildings or near vehicles without too much trouble.
    1 KB (163 words) - 08:30, 27 July 2023
  • ...ng, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building ...inue to hold at least one flag for ten minutes. Once all the town's Office buildings, Army Bunkers, Airfield Bunkers, Docks and Factories are captured, the AO a
    6 KB (1,061 words) - 04:12, 29 July 2023
  • *- Buildings (except factories and AI) can now be destroyed with friendly fire *- Fixed several alpha issues on factory and munitions buildings
    7 KB (1,223 words) - 07:21, 23 October 2014
  • - Score is now rewarded for guarding capture buildings - Added several new buildings including urbans, town buildings, docks, airfield fences and farm ruins
    7 KB (1,157 words) - 11:09, 17 June 2016
  • ...he back-blast also meant that it could not be used in confided spaces like buildings.
    2 KB (369 words) - 08:02, 27 July 2023
  • ...: Not on water, urban tiles, city tiles, airfields, not within 3 meters of buildings * Placement limitations: Not on water, airfields, within 3 meters of buildings, limited number per area (TBD)
    7 KB (1,057 words) - 09:02, 1 November 2023
  • * Cannot be deployed inside buildings or against certain objects
    3 KB (514 words) - 09:22, 11 November 2023
  • ...nnaat. A "beta town" was an AB (wire fence style) and maybe 4 un-enterable buildings and a couple of depots.
    3 KB (610 words) - 05:14, 20 October 2023
  • ...a airborne LMG is that you can drop onto all those previously unreachable buildings and set up cuts in positions otherwise not available to you.
    5 KB (729 words) - 03:02, 19 February 2023
  • ...on the building (AB), or hanging from a pole indicating ownership. Capture buildings can be a small house, a Castle tower, a boat house, or even bunkers as seen
    5 KB (866 words) - 03:01, 4 February 2024
  • ...sters of friendly and enemy infantry there could be threats popping out of buildings etc anywhere around you. Constantly scan ahead, left, right, and behind.
    5 KB (876 words) - 05:29, 20 October 2023
  • * Removed trees and berms from Estrees-Saint-Denis buildings * Capture buildings have been updated with more Christmas theme
    23 KB (3,704 words) - 08:22, 25 March 2024
  • *Planes crash landed on buildings should now be able to despawn *Fixed several texture anomalies on damaged buildings
    14 KB (2,361 words) - 08:33, 23 October 2014
  • -Map icons for new buildings have been updated -Removed some non-start buildings in Warmeriville
    19 KB (3,135 words) - 18:19, 28 July 2019
  • *-Added smoke emitters to new office (flag) buildings
    7 KB (1,208 words) - 07:57, 23 October 2014
  • ...in the open is best with AP rounds. Enemy infantry in enclosed places like buildings may be easier to shoot with HE.
    10 KB (1,599 words) - 04:22, 31 October 2023

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