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| =1.36.0.1 (14 April 19)=
| | Version 1.36.0.0 - April 2019 In this release, CRS brings back supply to every single town across the entire frontline. A fresh install is HIGHLY RECOMMENDED for this patch. View XOOM's comprehensive 1.36 Briefing / Manual for more details. |
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| This release is a hotfix for issues that came up with the latest release.
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| | -Cornered Rat Software |
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| '''Bug Fixes'''
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| - Corrected the issue for whenever a weapon was despawned and the spawn list wasn't shown
| | View the Readme here: [[Readme 1.36]] |
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| - The Squad member mission join tab is now fixed
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| - Fixed the issue that was causing the town change timer after the town was liberated
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| - The Naval Garrison in Andenne now shows in the Brigade Selection list
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| - The Airforce Garrison in Antwerp South now shows in the Brigade Selection list
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| - Player kill notifications has now been fixed
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| - The $orig chat command now outputs the proper information
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| '''Adjusted Content'''
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| - Brigade and Garrison designations have been updated so that only Brigades have unit flags while active Garrisons only have dots
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| - Updated the $miss and $unit chat commands to show the full name of the Unit
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| - The Beta Map Options are now removed from the Map Options tab
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| - Further changes to better improve player connections have been implemented
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| '''New Content'''
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| - Translations have been added for numerous 1.36 additions
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| S! Cornered Rat Software
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| =1.36.0.0 (07 April 19)=
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| In this release, CRS brings back persistent front line supply with the introduction of Garrisons
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| '''Adjusted Content'''
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| - The Automatic AO system has been adjusted to take into account Garrisons
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| - If a player logs into the game and their previous Garrison has now changed sides, a replacement will be found for them
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| - Towns that are owned by the United States will utilize French Airforce and Naval Garrisons
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| '''New Content'''
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| - Garrisons for each Branch (Army/Airborne/Airforce/Navy) have been created
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| - Garrisons have been placed into every town where appropriate
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| - Separate Inactive and Supply Trickle timers have been added for Garrisons
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| - The Allied HC can choose which Allied Country can own each of their towns
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| - The Allied HC will have a 10 minute timer that allows for changing of the town owner, after a battle, without penalty
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| - The Allied HC can use the current Voting system when manually changing a town's Country
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| - Towns now have a status (Frontline/Backline/Reserve/Inactive)
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| - A number of translations have been updated to include the changes in this release
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| S! Cornered Rat Software
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