Difference between revisions of "White Flag Surrender"

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(Created page with "=Town Cutoff with White Flag= If a town is cut off by capturing the towns around it surrounding it and cutting off its supply lines from that side factories, It will begin a c...")
 
 
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=Town Cutoff with White Flag=
=City Cutoff with White Flag=
If a town is cut off by capturing the towns around it surrounding it and cutting off its supply lines from that side factories, It will begin a countdown to surrender. The current time for a white-flagged town to surrender is 6 hours. You can still create missions and spawn from them in an attempt to capture a town that is creating the cut stopping the surrender. (STILL IN PROGRESS)
Pocket/Surrender Rules


A pocket is defined as a town or a group of towns that can no longer trace a route of supply to their sides RDP factories through the depot to depot link network.


When a pocket is created, the following takes effect:


When a FRONTLINE town becomes cut off in this manner, a white surrender flag will appear above the town in
the map UI and a 12 hour timer will begin.
If in 12 hours the FRONTLINE town is and has been cut off the whole time, it will switch ownership to the other
side and any brigade stationed at that town will retreat away from it (and be routed if appropriate)
If at any time before the 12 hours is up, the
town is reconnected with its RDP factory links or made non frontline, the surrender will end and a new one has
to start if and when that becomes appropriate, i.e.: it becomes frontline and cut off again.




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Categories:
 
 
[[Category:GameMechanics]]
[[Category:NeedsWork]]

Latest revision as of 21:13, 30 December 2025

City Cutoff with White Flag

Pocket/Surrender Rules

A pocket is defined as a town or a group of towns that can no longer trace a route of supply to their sides RDP factories through the depot to depot link network.

When a pocket is created, the following takes effect:

When a FRONTLINE town becomes cut off in this manner, a white surrender flag will appear above the town in the map UI and a 12 hour timer will begin. If in 12 hours the FRONTLINE town is and has been cut off the whole time, it will switch ownership to the other side and any brigade stationed at that town will retreat away from it (and be routed if appropriate) If at any time before the 12 hours is up, the town is reconnected with its RDP factory links or made non frontline, the surrender will end and a new one has to start if and when that becomes appropriate, i.e.: it becomes frontline and cut off again.