Difference between revisions of "White Flag Surrender"
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= | =City Cutoff with White Flag= | ||
Pocket/Surrender Rules | |||
A pocket is defined as a town or a group of towns that can no longer trace a route of supply to their sides RDP factories through the depot to depot link network. | |||
When a pocket is created, the following takes effect: | |||
When a FRONTLINE town becomes cut off in this manner, a white surrender flag will appear above the town in | |||
the map UI and a 12 hour timer will begin. | |||
If in 12 hours the FRONTLINE town is and has been cut off the whole time, it will switch ownership to the other | |||
side and any brigade stationed at that town will retreat away from it (and be routed if appropriate) | |||
If at any time before the 12 hours is up, the | |||
town is reconnected with its RDP factory links or made non frontline, the surrender will end and a new one has | |||
to start if and when that becomes appropriate, i.e.: it becomes frontline and cut off again. | |||
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[[Category:GameMechanics]] | [[Category:GameMechanics]] | ||
[[Category:NeedsWork]] | |||
Latest revision as of 21:13, 30 December 2025
City Cutoff with White Flag
Pocket/Surrender Rules
A pocket is defined as a town or a group of towns that can no longer trace a route of supply to their sides RDP factories through the depot to depot link network.
When a pocket is created, the following takes effect:
When a FRONTLINE town becomes cut off in this manner, a white surrender flag will appear above the town in the map UI and a 12 hour timer will begin. If in 12 hours the FRONTLINE town is and has been cut off the whole time, it will switch ownership to the other side and any brigade stationed at that town will retreat away from it (and be routed if appropriate) If at any time before the 12 hours is up, the town is reconnected with its RDP factory links or made non frontline, the surrender will end and a new one has to start if and when that becomes appropriate, i.e.: it becomes frontline and cut off again.