Difference between revisions of "Glossary"

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This page is a list of terms used in [[Battleground_Europe|Battleground Europe]].  
This page is a list of terms used in World War II Online. [http://wwiionline.com WWIIOnline Home.]
 
 
 
Game Acronyms, Terms, Jargon etc.


==Units==
==Units==
===Allied===
===Aircraft and Vehicle Units===
====Ground====
 
*Char - The heavy, well armoured but slow French tank. [[B1_bis|Char B1 bis]].
{| class="wikitable"
*Panny/Panni/Pan - Slang for the French [[Panhard_178|Panhard 178]] scout car.
|-
*Stu - Slang for the the American made [[M3_Stuart|M3 Stuart]] light tank.
! Abbreviation / Term!! Full Name!! Description
* Wacky Laffly - Slang for the [[Laffly_W15-TCC|Laffly W15-TCC]] mobile ATG.  
|-
* Cru - Short for the British [[Crusader]] tank.
|52, Ju52||Junkers Ju 52/3M||Shorthand for the German built Junkers Ju 52/3M transport aircraft. Aka: Tante Ju (Aunt Ju) or Iron Annie. Used by German and French Forces. Sometimes used as a warning for an impending paradrop.
* DAC - Abbreviation for the British [[Daimler]] scout car.  
|-
* Matty - Slang for the British made heavy [[Matilda]] tank.
|Blen||Bristol Blenheim||Shorthand for the British built Blenheim variants. Used by British and French forces.
* Vickie/Vicky - Slang for the British [[Vickers]] light recon vehicle.
|-
* Sherm - Short for the American made [[Sherman]] medium tank
|DB7, Havoc|| ||Shorthand for variants of the American built Douglas Bomber 7 - Light Attack Bomber. Used by British (Havoc) and French (DB-7 BR-3) Forces.
* Beddy - Slang for the [[Trucks|Bedford OYD]] truck.
|-
* Church, Ch3,Ch7 - Short for the British [[Churchill]] tank.
|110||BF-110 ||Shorthand for the Messerschmitt Bf 110 Fighter and Fighter-Bomber variants.
|-
|111||Heinkel He 111 H-2||Shorthand for the Heinkel He 111 H-2 Medium Bomber.
|-
|109, 9|| ||Shorthand for any of the German Messerschmitt Bf 109 Fighter variants.
|-
|190, FW||Focke-Wulf Fw 190 A-4||Shorthand for the German Focke-Wulf Fw 190 A-4 Fighter.
|-
|87, Ju87||Junkers Ju 87 B “Stuka”||Shorthand for the German Junkers Ju 87 B “Stuka” Dive Bomber.
|-
|Ju||Junkers||Shorthand for any of the Junkers manufactured aircraft. Currently only the Ju 87 B Dive Bomber (Germany) and the Ju 52/3m Troop Transport (Germany and France).
|-
|Bell||Bell Model 14a||Shorthand for the American built Bell Model 14a (P-400 Airacobra) Fighter-Bomber. Used by French Forces.
|-
|Dewo, 520||Dewoitine D.520||Shorthand for the French Dewoitine D.520 Fighter.
|-
|Hawk||Hawk||Shorthand for any of the American built Hawk Fighter variants. Used by French Forces.
|-
|C47, Douglas||Douglas DC3, Dakota, C47 Skytrain||various names for the American, Douglas Aircraft Company built, twin engine transport aircraft. Currently only used by British Paratroops (DC3 “Dakota”). Aka: Goonie Bird. Sometimes used as a warning for an impending paradrop.
|-
|Hurri||Hawker Hurricane||Shorthand for the British Hurricane Fighter and Fighter-Bomber variants.
|-
|Spit||Supermarine Spitfire||Shorthand for any of the British Spitfire Fighter variants.
|-
|232||Sd.Kfz 232||Shorthand for the German Sd.Kfz 232, Armoured Scout Car.
|-
|Pz2, PzII||PzKpfw.II Ausf. C||Shorthand for the German PzKpfw.II Ausf. C Light Tank.
|-
|Pz3, PzIII||PzKpfw.III||Shorthand for the German PzKpfw III Medium Tank series. Currently includes: PzKpfw.III Ausf. F (37mm/L46.5), PzKpfw.III Ausf. H (50mm/L42).
|-
|Pz38, 38t||PzKpfw.38(t) ||Shorthand for the Czech built German PzKfw. 38(t) Light Tank.
|-
|Pz4||PzKpfw.IV||Shorthand for the German PzKpfw IV Medium Tank series. Currently includes: PzKpfw.IV Ausf.D (75mm/L24), PzKpfw.IV Ausf.G (75mm/L48).
|-
|StuG||Sturmgeschütz III||Shorthand for any of the Axis Sturmgeschütz Assault Gun vehicles.  A turretless, self propelled gun (Armoured Fighting Vehicle) that is used for Infantry and/or Anti-tank support. Currently includes: StuG III Ausf. B (75mm/L24) and StuG III Ausf. G (75mm/L48).
|-
|Tiger||PzKpfw.VI Ausf. E “Tiger”||Shorthand name given to the illustrious German PzKpfw.VI Ausf. E “Tiger” Heavy Tank.
|-
|Char||Renault char B1 bis||Shorthand for the French Renault char B1 bis Heavy Tank. Well armed and armoured but slow.
|-
|H39||Hotchkiss H39 (char léger mle 1935 H M39)||Shorthand for the French Hotchkiss H39 (char léger mle 1935 H M39) Light/Medium Tank.
|-
|Pan, Panny, Panni||Panhard 178 (automitrailleuse de découverte mle 1935)||Shorthand for the the French Panhard 178 (automitrailleuse de découverte mle 1935), Armored Scout Car.
|-
|R35||Renault R35 (char léger mle 1935 R)||Shorthand for the French Renault R35 (char léger mle 1935 R) Light Tank.
|-
|S35||Souma S35||Shorthand for the French Souma S35 (char mle 1935 S) Medium Tank.
|-
|Wacky Laffly||Laffly W-15 TCC||Shorthand for the Laffly W15-TCC self propelled (truck) gun.
|-
|A13||Cruiser Tank Mk IV (A13 Mk II)||Shorthand for the British Cruiser Tank Mk IV (A13 Mk II) Light Tank. Well armed, lightly armoured but fast. Aka A13.
|-
|Church, Ch3, Ch7, A22||Churchill||Shorthand for the British Churchill series Heavy Tank. Well armed and armoured but slow. Aka A22. Currently Includes: Churchill Mk III (ROQF 6 pdr), Churchill Mk VII (ROQF 75 mm).
|-
|CRU, Cru, A15||Crusader||Shorthand for the British Crusader II and III Medium Tank series. Aka A15. Currently includes: Crusader Mk II (ROQF 2 pdr), Crusader Mk III (ROQF 6 pdr).
|-
|DAC||Daimler Armoured Car||Shorthand for the British built Daimler, Armoured Scout Car. Used by British and US Forces.
|-
|Matty||Infantry Tank Mk II (A12) “Matilda II”||Shorthand for the British Infantry Tank Mk II (A12) “Matilda II” Heavy Tank. Well armed and armoured but slow. Aka A12.
|-
|Vickie, Vicky||Vickers Mk.VI||Shorthand for the British built Vickers Mk.VI Light Tank. Used by British and US Forces.
|-
|Baby Sherm, Baby Sherman||M4A2 “Sherman”||Shorthand for the American built M4A2 “Sherman” Medium Tank. Used by French and US Forces.
|-
|M10||M10 “Wolverine”||Shorthand for the American built M10 “Wolverine”, Tank Destroyer. Used by French and US Forces.
|-
|Sherm||Sherman||Shorthand for the American built M4 “Sherman” Medium Tank series. Currently Includes: M4A2 “Sherman” (75mm/L40), M4A3 (76)w “Sherman 76” (76.2mm/L55). Used by French and US Forces.
|-
|Sherm76, S76||M4A3 (76) “Sherman”||Shorthand for the American built M4A3 (76)w “Sherman 76” Medium Tank. Used by French and US Forces.
|-
|Stu||M3A3 “Stuart”||Shorthand for the American built M3A3 “Stuart” Light Tank. Used by French and US Forces.
|-
|}
 
 
===Naval Units===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|DD||Destroyer||Shorthand for either the Z1934 Destroyer (DE), J-K Destroyer (UK), Aigle Destroyer (FR). Will often be used as 'EDD' to indicate 'Enemy DD' or 'Friendly DD' to indicate a non-enemy Destroyer.
|-
|FMB||Fairmile B, Coastal Patrol Boat||Shorthand for British built Fairmile B, Coastal Patrol Boat. Used by Germany (Captured), Britain and France.
|-
|TT||Troop Transport||also; Naval Transport. Used by Germany, Britain and France.
|-
|}
 
 
===Transport Units===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|251||Sd.Kfz 251 Ausf. C||Shorthand for the Sd.Kfz 251 Ausf. C. The German Armoured Half-tracked troop transport. Aka Hanomag.
|-
|L37|| Lorraine 37L||Shorthand for the French Lorraine 37L.
|-
|HT||Halftrack||Shorthand for the both the German Sd.Kfz 7 or Sd.Kfz 251 halftracks.  Or the American M3 Halftrack.
|-
|UC|| Universal Carrier|| Shorthand for British Universal Carrier.
|-
|Laffy||Laffly S-20 TL||Shorthand for the French Laffy S-20 truck.
|-
|Morris||Morris CDSW||Shorthand for the British built Morris CDSW tractor.
|-
|Beddy||Bedford OYD||Shorthand for the British built Bedford OYD truck.  
|-
|Opel||Opel Blitz||Shorthand for the German Opel Blitz truck.
|-
|Deuce||GMC CCKW||Shorthand for the American GMC CCKW truck.
|}
 
===Enemy Units===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|EA||Enemy Aircraft||
|-
|EAF||Enemy Airfield||
|-
|EATG||Enemy Anti-tank Gun||
|-
|EDD||Enemy Destroyer||
|-
|EFMB||Enemy Fairmile||
|-
|EFMS||Enemy Fortified Mobile Spawn||
|-
|EFRU||Enemy Forward Re-supply Unit||an enemy FRU take it out with grenades or “suppress it” if you can't get HE onto it. Replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|EI||Enemy Infantry||those pesky little fellows that shoot at you!
|-
|ELMG||Enemy LMG||
|-
|EPara||Enemy Paratrooper||usually as a warning about the imminent arrival of Enemy Paratroops, usually by Air Drop.
|-
|ET||Enemy Tank||those chunky metal beasts that have MG and a main gun to ruin your infantryman’s day. Call in air support, friendly armour, ATG's or Infantry Anti-tank teams to take these out if you can't yourself.
|-
|ETT||Enemy Troop Transport||also; Enemy Naval Transport.
|-
|EUMS||Enemy Urban Mobile Spawn||
|-
|}
 
 
===Weapons===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|88||FlaK. 36||Shorthand for the German FlaK. 36 Anti-aircraft / Anti-tank gun.
|-
|AA, AAA, AAG||Anti-aircraft, Anti-aircraft Artillery/Guns. ||field artillery whose main goal is to destroy enemy aircraft. Although the unit’s main use is against aircraft it has a secondary anti-personal/light vehicle role. It usually fires HE ammunition. Additionally anything on the ground which tries to destroy enemy aircraft. This includes Infantry Small Arms.
|-
|AT, ATG||Anti-tank Gun||field artillery whose main goal is to destroy enemy armour.
|-
|Flak 88s||FlaK. 36||the name, often given wrongly, to the German FlaK. 36 Anti-aircraft / Anti-tank gun.
|-
|HATG||Heavy Anti-tank Gun||heavy class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK. 40 (75mm - DE) FlaK. 36 (88mm - DE), ROQF 17 pdr (76.2mm - UK), M5 3 inch (76.2mm - FR and US). Towing Vehicle: Sd.Kfz7 (DE), Morris CDSW (UK and US), Laffy S-20 (FR).
|-
|LAA||Light Anti-aircraft Gun||light class field artillery whose main goal is to destroy enemy aircraft. Currently includes: FlaK. 30 (20mm - DE), 25mm CA mle 1938 (25mm - FR, UK and US). Towing Vehicle: any transport.
|-
|LATG||Light Anti-tank Gun||light class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK 35/36 (37mm - DE), ROQF 2 pdr (40mm - UK), 25 mm SA mle 1934 (25mm - FR and US). Towing Vehicle: any transport.
|-
|MAA||Medium Anti-aircraft Gun||medium class field artillery whose main goal is to destroy enemy aircraft. Currently includes: FlaK. 28 (40mm - DE), Bofors (40mm - FR, UK and US). Towing Vehicle: Sdkfz7 (DE), Morris CDSW (UK and US), Laffy S-20 (FR).
|-
|MATG||Medium Anti-tank Gun||medium class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK. 38 (50mm - DE), ROQF 6 pdr (57mm - UK),  47 mm SA mle 1937 (47mm - FR and US), M1A3 (57mm - FR and US). Towing Vehicle: any transport.
|-
|ATR||Anti-Tank Rifleman||a solider armed with an Anti-tank Rifle that is useful against the lighter types of armour and soft vehicles. Currently Includes: PzB 39 (DE), Boys Anti-Tank Rifle (UK, FR and US).
|-
|IAT||Infantry Anti-tank||normally referring to the Infantry Anti-tank weapon's generally.
|-
|PIAT||Projector, Infantry Anti Tank||a British Infantry Anti-tank weapon utilising a spigot mortar firing a 3.55” (90mm approx.) bomb (HEAT round). Used against enemy tanks and structures.
|-
|RPAT||Rocket Propelled Anti-Tank||normally referring to the Infantry Anti-tank weapons Bazooka or Panzershcreck. They fire rockets carrying HEAT warheads.
|-
|Shrek||Panzerschreck||a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Sherk specifically refers to the German Raketenpanzerbüchse (RPzB) or Panzerschreck (“tank fright”, “tank's fright” or “tank's bane”, in German). The Panzerschreck was developed from captured US built Rocket Launcher, M1 “Bazooka”. The examples were captured in Tunisia and the USSR. Three models of the RPzB were produced during the war. The RPzB 43, RPzB 54 (in-game version) and the later RPzB 54/1. All fired an 8.8cm Hollow Charge or HEAT round. When the it was fired it generated a lot of smoke in front of and behind the weapon, so was given the nickname Ofenrohr (“Stove Pipe”, in German).
|-
|Zook||Rocket Launcher, M9 “Bazooka”||a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Zook specifically refers to the American Rocket Launcher, M9 “Bazooka”. Several models of the Rocket Launcher, “Bazooka” were produced during the war. All fired an 60mm Hollow Charge or HEAT round. The universally applied nickname arose from the M1 variant's vague resemblance to the musical instrument called a “bazooka” invented and popularized by 1930s US comedian Bob Burns. During the war after the US had captured some German Panzerschreck's the US redesigned the current Bazooka to produce the Rocket Launcher, M20 “Super Bazooka” (not in-game). Its calibre was increased from 2.36 inch (60mm) to 3.5 inch (88.9mm) among other improvements.
|-
|Zook, Shrek||Anti-tank Soldier||a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Currently Includes: Raketenpanzerbüchse (RPzB or Panzerschreck - DE), Projector, Infantry, Anti Tank (PIAT - UK), Rocket Launcher, M9 (Bazooka - FR and US). Also used as a warning of their presence nearby.
|-
|CHG, CHRG||Engineer's Charge||also; Sapper's Explosive Pack. HE charges are useful for demolition while the HEAT charges are useful against tanks.
|-
|RG||Rifle Grenade||as used by the Grenadier.
|-
|SMK||Smoke||smoke grenades are available to and Light Mortars and most infantry.
|-
|Gren, Grenadier||Grenadier||Bolt Action Rifle. A rifle calibre, Bolt Action infantry weapon with attachments for launching Rifle Grenades. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1886 m 1893 “Lebel” (FR), M1903A3 “Springfield” (US). HE (High Explosive/Fragmentation) and SMK (Smoke) rounds available.
|-
|Rifle||Rifleman||Bolt Action Rifle. A rifle calibre, Bolt Action infantry weapon. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1936 (FR), M1903A3 “Springfield” (US). Carries an Ammo Resupply Pack.
|-
|SemiAuto||Semi-Auto Rifleman||Semi-automatic Rifle. A rifle calibre, semi-automatic infantry weapon. Currently includes: Gewehr 43 and Gewehr 41 (DE), Fusil mle 1940 (FR), M1 “Garand” (US and UK). Carries an Ammo Resupply Pack.
|-
|SMG||Sub-Machine Gunner||Sub-Machine Gun. A pistol calibre, full automatic infantry weapon. Currently includes; MP34 ad MP40 (DE), Thompson M1928 and Sten MkII (UK), MAS mle 38 (FR), M3A1 Grease Gun (US and FR), Thompson M1A1(US).
|-
|Sniper||Sniper||Bolt Action Sniper Rifle. A rifle calibre, Bolt Action infantry weapon with optical sights to assist in longer range accuracy. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1886 m 1893 “Lebel” (FR), M1903A3 “Springfield” (US).
|-
|BAR||M1918A2 Browning Automatic Rifle||the American built M1918A2 Browning Automatic Rifle. In use by the US Forces.
|-
|ENG||Engineer||also; Engine, English. A HE Demolition charge equipped infantry man. Also has the ability to place a larger selection of PPO's.
|-
|LMG||Light Machine Gunner||a rifle calibre, full automatic infantry support weapon. Currently Includes; MG 34 (DE), BREN MkII (UK), FM mle 1924/29 (FR) and BAR (US).
|-
|MG34||Maschinengewehr 34||Maschinengewehr 34 or MG34. In use by the German Forces.
|-
|Mortar||Light Mortarman||a Light Mortar firing HE and Smoke rounds. Currently includes: 5cm leGrW 36 (Granatwerfer 36 - DE), Ordnance SBML 2 Inch Mortar (UK), Lance-grenades de 50 mm mle 37 (FR and US).
|-
|Sapper||Sapper||a HE demolition and HEAT anti-tank charge equipped infantry man.
|-
|}
 
 
===Ordinance===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|AP||Armour Piercing||also; Solid Shot. A standard type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.
|-
|APCBC||Armour Piercing Capped, Ballistic Capped||an improved type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.
|-
|APHE||Armour Piercing High Explosive||an improved type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. This type of anti-armour round also has a small explosive charge to increase lethality after penetration. The ammo type that you should also be used against enemy armour.
|-
|FMJ||Full Metal Jacket||a type of bullet (projectile) used by small arms.
|-
|HE||High Explosive||a standard round for ordinance. Shells are filled with High Explosive (HE) and are fired from ships, vehicles or guns. The ammo type that you should also be used against enemy infantry, unarmoured vehicles (including ships) and structures.
|-
|HEAT||High Explosive Anti-tank||an anti-armour round that uses a specially shaped charge and relies purely on chemical energy (high explosive) and the Munroe Effect to defeat (penetrate) armour. The ammo type that you should use against enemy armour. It does have a secondary effect as a HE round but not as good as a dedicated HE round of the same calibre.
|-
|HVAP||High-Velocity Armour Piercing||an enhanced type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.
|-
|RND||Round||used in reference to the amount of ammunition available.
|-
|}
 
 
===Tactics===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|A2A||Air to Air||aircraft engaging enemy aircraft.
|-
|A2G||Air to Ground||aircraft engaging enemy ground targets with bombs and/or gunfire.
|-
|ACM||Air Combat Manoeuvres||also; Air Combat Manoeuvring. More commonly known as “Dogfighting”.
|-
|AQ||Air Quake||i.e. Heavy Enemy Bombing.
|-
|BARCAP||Barrier Combat Air Patrol||fighter patrol creating a barrier. e.g. ingress route from an enemy AF to the selected defence target.
|-
|CAP||Combat Air Patrol||also; Close Air Patrol, fighter patrol and Capture. Fighter patrol covering an target and/or area, mostly a Placed AO (Attack Order) or DO (Defence Order).
|-
|CAS||Close Air Support||also; Combat Air Support. Any Air to Ground attack, currently includes bombing/strafing.
|-
|RDP||Research and Development||also; RDB Raid. Refers to the effect on the unit resupply rate whereby destroyed units are replaced. It is performed by bombers attacking the Nine Enemy Factories located on the map. There are 9 British, French and German Factories. Also may refer to Factory bombing or the way in which the equipment tiers progress (bombing used to slow the tier rate but does not currently). Additionally an old term for old game mechanics, still used to describe enemy factory attacks.
|-
|CTF||Capture the Flag||the base mechanics of World War II Online.
|-
|CAP||Capture||also; Combat Air Patrol. The act of Capturing an enemy held CP. After the Town has an Attack Order placed on it for longer than 10 minutes the CP's (in this case just Depots) are termed “Hot” or Capture-able. As Infantry you enter the enemy held CP (as indicated by the flag on the outside), which starts a timer and is visible within your Heads Up Display (HUD). Once this timer reaches 100% the CP is Captured and control changes to your side. More than 1 person Capturing a CP simultaneously reduces the time required. Also being on the Under Populated (UP) side also reduces the time required as well.
|-
|HAAC||Hold at All Cost ||a desperate call usually about a Town that is under serious threat that is vital to the current map situation. I.e. in a cut-off situation.
|-
|Mole|| ||also; Mole AO. An Attack Objective (AO) placed on a Town with the specific purpose to draw the enemy away from a potentially more important placed AO. However, if the enemy ignores the Mole AO for too long it is possible for the Mole AO to become a worthwhile primary AO as a result of the undefended (not sufficient defending troops) CP's falling. Important, very large towns are usually a good target for a Mole AO. Allied controlled Antwerp and/or Brussels as a Mole AO for the Axis for example. Additionally a person who travels to undefended or low-priority towns with the intent to repeatedly capture CP's and then hide afterwards as a harassing tactic.
|-
|Zerg|| ||an uncoordinated (possibly coordinated) rush, usually of tanks. Think Starcaft.
|-
|ATK, ATTK||Attack||
|-
|DEF||Defence||
|-
|}
 
 
==Players, Objects and Systems==
===Player Placed Objects===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|FRU||Forward Resupply Unit||also; Field Resupply Unit. Unit that when deployed by a mission leader becomes a spawn point (Mobile Spawn Point). Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|UMS||Urban Mobile Spawn||a mobile spawn point only place-able by transport and only able to be placed inside of Built Up areas. All Infantry types only may spawn from an Urban Mobile Spawn (UMS). The Urban Mobile Spawn (UMS) requires less space to be placed and so may be placed in tighter areas. A Urban Mobile Spawn (UMS) takes very little damage to destroy unlike the Fortified Mobile Spawn (FMS). Urban Mobile Spawn (UMS) have ammunition re-supply capabilities.
|-
|ammo crate||Ammunition Resupply Point||a mobile ammunition resupply point only place-able by transport. The ammunition resupply point takes very little damage to destroy and have ammunition re-supply capabilities.
|-
|DFRU||Defensive Forward Resupply Unit||a FRU deployed by your side outside of town to help get infantry out in the field to defend the town and outflank the enemy. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|dFRU, DFRU||Defensive FRU||created from a defensive mission rather than offensive and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|DMS||Defensive Mobile Spawn||replaced by FRU and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|EMS||Enemy Mobile Spawn||replaced by FRU and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|FMS||Fortified Mobile Spawn||a mobile spawn point only place-able by transport and only able to be placed outside of Built Up areas. All Infantry types and your sides Light AA and ATG's may spawn from a Fortified Mobile Spawn (FMS). Currently limited to: AAA; FlaK. 30 (20mm - DE), 25mm CA mle 1938 (25mm - FR, UK and US). ATG; PaK 35/36 (37mm - DE), ROQF 2 pdr (40mm - UK), 25 mm SA mle 1934 (25mm - FR and US). A Fortified Mobile Spawn (FMS) takes a significant amount damage to destroy. Fortified Mobile Spawn (FMS) have ammunition re-supply capabilities.
|-
|IFP||Infantry Fighting Position||also; Foxhole. A Player Placed Object (PPO).
|-
|MS, MSP||Mobile Spawn, Mobile Spawn Point||replaced by FRU. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|}
 
 
===Map Objects===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|AB||Armybase||also; Army Base. The only facility in a town where you can spawn Heavy Field Pieces and Armoured Vehicles. The only limitation on the Armybase supply is the actual unit availability, unlike Depots. Towns can contain more than one Armybase. Once the enemy captures the “Last” Armybase the Units based there retreats.
|-
|AF||Airfield||the facility from which Aircraft spawn. It usually (but not always) has a separate Armybase on a square level surface near a town. When the enemy captures the Airfield Bunker, aircraft units based there retreats and aircraft can no longer spawn in at the airfield. If an Airfield is “Friendly Controlled”, friendly aircraft may rearm/refuel at that airfield. Additionally if the aircraft has no Critical Component Damage (Kill) it may de-spawn (RTB) and re-Spawn at that airfield. An aircraft with Critical Component Damage (Kill) will not be permitted to re-Spawn.
|-
|AFAB||Airfield Armybase||an Armybase located in close proximity to, if not on an Airfield.
|-
|AGL||Above Ground Level||something to consider. Ground Level is usually above Sea Level. Altimeters usually measure Altitude above Sea Level which can be many feet/meters below Ground Level.
|-
|ALT||Altitude||measured in feet (imperial - UK and US) and meters (metric, SI - FR and DE).
|-
|BLDG||Building||
|-
|BNKR||Bunker||the facility in an Armybase or Airfield containing the radio table. It will always display the flag of the controlling nationality (switches immediately if captured).
|-
|BRDG||Bridge||
|-
|BRG||Brigade, also; Bridge||
|-
|BRIG||Brigade||the base unit used within World War II Online. [http://wwiionline.com WWIIOnline Home.]
|-
|CP||Capture Point||also; Choke Point or Control Point. Officially all of the Towns/Cities shown on the map are Choke Points (CP). Choke Points (Towns) as represented on the Campaign map are places whose friendly control frees friendly land movement while restricting enemy land movement. The “Common Wisdom” now is usually: A CP (Capture Point) is any enemy controlled structure (as indicated by a flag on the structure) within a Town (Choke Point) whose capture is part of the process of capturing (liberating) the Town (Choke Point) from enemy control. ALL CP's must be friendly controlled simultaneously for a Town (Choke Point) to change sides. While the enemy controls any one CP (Capture Point) the Town (Choke Point) remains enemy controlled. In-game players will often indicate a particular capture point by its cardinal location in a choke point, e.g. “NCP” indicating “North Capture Point”. Additionally players can also indicate a specific CP, e.g. Armybase / Airfield Bunker, Docks, City, Railroad Station or a Named CP etc.
|-
|FB||Forward Base||also; Firebase. A facility near a Town (Choke Point or CP) from which units can spawn. It usually consists of the tented camp comprising Infantry Tents (Infantry Spawn point), Vehicle Tent (Vehicle Spawn point) and occasionally Other Covered Crates. The Infantry Tents, Vehicle Tent and if present Other Covered Crates must also be destroyed (100% damage) to remove the enemy Forward Base (FB) from the map. When the Forward Base (FB) destroyed the other Forward Base of the pair is activated. A Forward Base (FB) that is left alone, i.e. not attacked, will self repair to 100% given time. Visually the Forward Base tented camp components show only 2 states. Undamaged and Destroyed. A percentage value of the components is available via the Main map and the dot commands. i.e. Infantry 35%, Vehicle 100%, with 100% being destroyed.
|-
|Flag|| ||the current unit/s in a town.
|-
|HQ||Headquarters||the roughly brigade strength Headquarters Unit of a Division.
|-
|Inf Spawn||Infantry Spawn Point||anything that Infantry can be spawned from. Includes: Armybase and Forward Base Infantry Spawns and Depots buildings. Also Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects. Additionally Airfield Control Towers for Paratroops.
|-
|RR||Railway Station||also; Railroad.
|-
|RVR||River||a significant barrier to vehicle mobility and therefore the placement of Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS), except via an un-destroyed bridge. Slows Infantry movement by forcing them to swim the river. Is water navigable by the Fairmile B, Coastal Patrol Boat.
|-
|Spawn Point|| ||normally a term for a fixed spawn point or a Player Placed mobile spawn that is used to spawn from. Fixed Spawn Points Include; Armybase and Forward Base, Infantry and Vehicle Spawns, Depot Spawns, Dock Spawns (ships only), Airfield Hanger Spawns (aircraft only), Airfield Control Tower Spawns (paratroops only). Mobile Spawn Points include: the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|Spawnable|| ||an enemy controlled depot within an friendly controlled Town, where the linking FB is enemy controlled AND there is are enemy unit/s based within the linked enemy Town.
|-
|Veh Spawn||Vehicle Spawn Point||anything that Vehicles can be spawned from. Includes: Armybase and Forward Base Vehicle Spawns and Depots buildings. Airfield Hangers for  aircraft and Docks for ships.
|-
|WP||Way point||a reference point placed on the map by the Mission Leader (ML). eg to aid entry to a target to best use available cover and/or avoid enemy AI fire.
|-
|AO||Attack Order||also; Attack Objective. An Attack Order (AO) on Town (CP) means that High Command is requesting the Player Base (PB) to Attack and Liberate the marked Town/City. After a time has elapsed (10 mins) the town capture points (only Depots initially) become enabled or “Hot”.
|-
|DO||Defend Order||also; Defence Objective or DO. A friendly Town (CP) that has an enemy AO placed on it and needs defending, preferably before 10 minutes have passed when the Capture Points (CPs, Depots initially) are activated or “Hot”.
|-
|}
 
 
===Early Warning System (EWS / AEWS)===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|Yellow||Yellow Square||Air EWS indicating “a presence” of enemy Aircraft within the square.
|-
|Red||Red Square||Air EWS indicating “a large presence” of enemy Aircraft within the square.
|-
|SINGLE||Single||EWS indicating “a presence” of either enemy Infantry or Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate.
|-
|DBL||Double||EWS indicating “a large presence” of either enemy Infantry or Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate.
|-
|DBL DBL||Double Double||EWS indicating “a large presence” of enemy Infantry AND Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate. This state is usually bad for the Town indicated, unless there are some defenders there.
|-
|EWS||Early Warning System||Ground based map indication of enemy armour, infantry or both, approaching a town. Can indicate light or heavy presence. It will indicate the presence of enemy Naval approaching a town where appropriate, in a similar manner.
|-
|AWS||Air Warning System||also; Airborne Warning System. Similar system to EWS for aircraft, showing rough location of enemy air forces.
|-
|}
 
 
===Player and Population===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|ML||Mission Leader||usually the player who created the mission. It is possible for another player to be assigned or take the Mission Leader role for a mission in-game.
|-
|AOIC||Attack Officer In Charge||member of the player base who volunteers to lead and co-ordinate attack, receiving HC privileges for the brigade he is part of.
|-
|DOIC||Defence Officer In Charge||member of the player base who volunteers to lead and co-ordinate defence, receiving HC privileges for the brigade he is part of.
|-
|MOIC||Map Officer In Charge||the HC member looking after the map and the movement of the brigades.
|-
|BALLANCED||Population Balanced||the game population is Balanced, neither side is Over Populated.
|-
|OP||Over Populated||also; Over Powered. Also see: Under Populated.
|-
|UP||Under Populated||also see; Over Populated.
|-
|}
 
 
===Capture Locations===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name
|-
|NAB||North Army Base
|-
|EAB||East Army Base
|-
|SAB||South Army Base
|-
|WAB||West Army Base
|-
|CAB||Centre Army Base
|-
|NCP||North Capture Point
|-
|ECP||East Capture Point
|-
|SCP||South Capture Point
|-
|WCP||West Capture Point
|-
|Docks||Dock Capture Point
|-
|AF||Airfield Capture Point
|-
|AFAB|| Airfield Army Base
|-
|}
 
===After Action Reports (AAR)===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|RTB||Return to Base||your unit will return to the spawn-list with no delay and full points awarded. You may Re-Spawn this unit immediately re-armed / fuelled and repaired unless the unit has suffered Critical Component Damage or “Kill”.
|-
|RES||Rescued||your unit will return to the spawn-list within 15 minutes. Most earned points are awarded.
|-
|MIA||Missing in Action||your unit is missing, presumed lost. A moderate amount of points earned are awarded.
|-
|KIA||Killed in Action||your unit is lost and must wait for the resupply cycle (see RDP) for the brigade to have a replacement. Only a small portion of points earned are awarded..
|-
|TOM||Time on Mission||a Recorded Game Statistic found in the CS&R. Available online via the World War II Online Official Website. [http://wwiionline.com WWIIOnline Home.]
|-
|}
 
 
===Game System===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|CTD||Crash to Desktop||an undesirable occurrence requiring a restarting of the game.
|-
|CTHL||Connection to Host Lost||an undesirable occurrence that usually results in a Crash to Desktop (CTD), requiring the restarting of the game.
|-
|SD||Spawn Delay||the timed delay for spawning a unit when a side is overpopulated (generally given in seconds). The “Common Wisdom” is: If your side has a Spawn Delay (SD) and you are not attacking, you are wasting a potential opportunity.
|-
|HUD||Heads Up Display||the additional information elements visible over your view of the game world.
|-
|AAR||After Action Report||available after you de-spawn and shows units hit/killed, points scored as well as other information relating to the just completed mission.
|-
|CSR, CS&R||Combat Stats and Records||available online via the World War II Online Official Website. [http://wwiionline.com WWIIOnline Home.]
|-
|AI||Artificial Intelligence||computer controlled entities which can either be: Machine Gun Pits, Towers or Light Anti-Tank and various Anti-Aircraft Guns. They can be destroyed with Grenades, Machine Gun, Gunfire, Mortar Rounds and HE Charges. HEAT Charges do also work but are less effective then HE Charges.
|-
|AIAA, AAAI||Artificial Intelligence Anti-Aircraft||computer controlled anti-aircraft guns.
|-
|AIMG||Artificial Intelligence Machine Gun||computer controlled anti-infantry and anti-soft (unarmoured) vehicle emplacements.
|-
|}
 
 
==Chat and Terms==
===Chat Shorthand===
 
{| class="wikitable"
|-
! Abbreviation / Term!! Full Name!! Description
|-
|666, 6|| ||enemy on your tail, take evasive action. A hasty message typed to indicate a pilot is being chased by an enemy aircraft (the enemy aircraft is following, or at the 6 O'clock position). Often proceeded by the name of the player who is being chased or the type of aircraft that is in pursuit. '666' generally indicates imminent danger from the enemy aircraft to the rear. Check your Six (o'clock).
|-
|Con||Contact||Shorthand for 'contact'. Pilot term for an aircraft that has not been identified as friend or foe yet. (e.g. “Con 3k” means “unidentified aircraft spotted at an altitude of 3km”). Also See: Gray Circle.
|-
|Deck|| ||the ground. Often used by pilots to indicate a very low altitude (e.g. “EA on the deck over Antwerp”).
|-
|AFK||Away From Keyboard||are currently “AFK”, Away From Keyboard.
|-
|ASAP||As Soon As Possible||
|-
|ATM||At the Moment||
|-
|BK||Back||
|-
|BRB||Be Right Back||Bathroom Break.
|-
|CC||Copy Copy||also; Copy Check, Copy Command, CLICK-CLICK.  An expression of understanding/compliance or “okay”. Radio shorthand for understood, roger, acknowledged, etc.
|-
|CHK||Check||
|-
|CLR||Clear||
|-
|CVR||Cover||in-game there are two types of cover. Hard Cover and Soft (visual) Cover. Hard Cover which will protect you from being killed if all of you are behind the Hard Cover relative to direct fire from an enemy. Visual (soft) cover on the other hand will not protect you from being killed if the enemy knows you are there.
|-
|DED||Dead||
|-
|DRK||Dark||
|-
|DWN||Down||
|-
|ETA||Estimated Time of Arrival||
|-
|FFS||For F***'s Sake||an expression of frustration and/or annoyance.
|-
|FJ||Fallschirmjäger||Paratroopers (in German).
|-
|FTW||For The Win||
|-
|FUBAR||Fouled (F*****) Up Beyond All Recognition/Reason||apparently the usual state for any military operations.
|-
|GG, G2G||Good to Go||also; Got to Go.
|-
|GJ||Good Job||sometimes embellished as GFJ (Good F***ing Job).
|-
|GL||Good Luck||
|-
|GN||Good Night||
|-
|GRD||Guard||
|-
|HLP||Help||
|-
|IB, Inb||Inbound||
|-
|JK||Just Kidding||
|-
|K, KK||OK||
|-
|LOL||Laugh Out Loud||
|-
|LOS||Line of Sight||an player has a Line of Sight (LOS) on an object (read Target) if the player has an unobstructed view of the object. A Line of Sight (LOS) is either Unobstructed (clear), Obstructed (not clear but useable. The object is covered partially or fully by foliage or similar, or the object can be behind some form of hard cover reducing your ability to hit the target) or Blocked (not visible, and direct sighting and therefore engagement is not possible).
|-
|ND||Need||
|-
|NEG||Negative||
|-
|NJ||Nice Job||
|-
|NP||No Problem||You're Welcome.
|-
|NXT||Next||
|-
|OMG||Oh My God||
|-
|OMW||On My Way||
|-
|OTD||On The Deck||a very low altitude aircraft. (e.g. “EA OTD Ant”, means “Enemy Aircraft at a very low altitude over Antwerp”).
|-
|OTW||On the Way||
|-
|Overrun||Overrun||refers to a situation where a town is about to be lost due to overwhelming enemy. Often by firing directly into the spawn areas and/or preventing defenders from reaching the Armybase Bunker building.
|-
|Pak, PAK||Panzerabwehrkanone||an Anti-tank Gun (in German).
|-
|Panzer||Panzerkampfwagen||also; Pz. Armoured Combat Vehicle (in German). Effectively a German AFV, though it can be used as a generic term for tank, commonly a German one.
|-
|PLZ||Please||
|-
|PM||Private Message||also; Personal Message.
|-
|POS||Position||also; Positive.
|-
|RD||Road||
|-
|RGR||Roger||OK, Affirmative, etc.
|-
|ROTFLMAO||Rolling on the floor laughing my arse/ass off||
|-
|S!, !S||Salute||Salute. A common greeting. Player greeting / show of respect.
|-
|SEC||Seconds||a measure of time.
|-
|TGT||Target||
|-
|TY, THX||Thank You||
|-
|TYVM||Thank You Very Much||
|-
|VIS||Visual||used typically to indicate that a player can see an object/target.
|-
|WTF||What the F***||
|-
|WTG||Way to Go||also; Way to Go!.
|-
|WTH||What the Hell||
|-
|P1, P2||Attack Priority||Attack / Defensive priority system to label importance of towns as determined by HC.
|-
|D1, D2||Defensive Priority||Attack / Defensive priority system to label importance of towns as determined by HC.
|-
|TS, TS#||Team Speak||Teamspeak, Teamspeak by Major Version.
|-
|COM, COMMS||Communications||the “Common Wisdom” is: Comms = information sharing and coordination = victory.
|-
|}


====Air====
===In-Chat Text Commands===
* Hawk - Short for any of the various [[Hawk_fighters|Hawk fighter]] variants.
* Dewo - Short for the [D.520|Dewoitine D.520]] fighter.
* Blen - Short for the British [[Blenheim]] light bomber. Used by both British and French forces.
* Hurri - Short for the the British [[Hurricane]] fighter and fighter-bomber variants.
* Spit - Short for any of the the British [[Spitfire]] fighter variants.
* Dweebfire - Slang for the British [[Spitfire]] fighter. Often called the Dweebfire because of its apparent 'Easy-ness' to fly and get kills in.
* Douglas - Alternate name for the American made [[C47]] transport plane used by the British.
* Goonie Bird - Another name for the [[C47]] transport plane.


====Naval====
Some useful In-Chat [[Text_Commands|Text Commands.]]
* FMB - Abbreviation for the [[Fairmile]] patrol boat used by all nations.


===Axis===
====Ground====
* Panzer - Used to generally describe any Axis armour piece.
* PZ - Short for Panzer
* StuG - Short for any of the Axis Sturmgeschütz Assault Gun vehicles.
* 232 - Short for the Axis [[SdKfz_232|SdKfz 232]] recon vehicle.
* 251 - Short for the Axis [[SdKfz_251|SdKfz 251]] APC.
* Tiger - Name given to the illustrious [[PzKpfw.VI]] "Tiger" heavy tank.
* Kitty - Slang for the [[PzKpfw.VI]] heavy tank.
* 88 - The abbreviation given to the [[FlaK._36|FlaK. 36]] Anti-Aircraft gun.
* Flak 88s - The name often given wrongly to the German [[FlaK._36|FlaK. 36]] Anti-Aircraft gun.
* FJ - Fallschirmjäger. The German paratroopers.


====Air====
===Other Terms===
* Ju - Short for any of the Junkers manufactured aircraft.
* 52 - Short for the [[Junkers_52|Junkers 52]] transport aircraft.
* 87 - Short for the [[Junkers_87|Junkers 87]] dive-bomber.
* 09 - Short for any of the German [[Bf_109|Bf 109]] fighter variant.
* 109 - See above.
* FW - Short for the [[Fw_190|Fw 190]] fighter.
* 190 - See above.
* 111 - Short for the [[He111|Heinkel 111]] medium bomber
* He111 - See above.


====Naval====
{| class="wikitable"
* DD - Abbreviation for either the [[J-K_Destroyer|J-K Destroyer]], the [[Aigle_Destroyer|Aigle Destroyer]] or the [[Z1934_Destroyer|Z1934 Destroyer]] boats. Will often be used as 'EDD' to indicate 'Enemy DD' or 'Friendly DD' to indicate a non-enemy Destroyer
|-
* FMB - Abbreviation for the [[Fairmile]] patrol boat used by all nations.
! Abbreviation / Term!! Full Name!! Description
|-
|Auger|| ||the act of crashing an aircraft into the ground, usually due to pilot error. Typically nose first.
|-
|Buff|| ||a (supposed) improvement of a unit's capabilities by game designers.
|-
|Nerf|| ||a (supposed) diminishment of a unit's capabilities by game designers.
|-
|Spawn, Spawn In||Spawn||also; Spawn In. The act of entering the game, usually at the various Spawn Points.
|-
|Despawn||De-spawn||the act of leaving the game. How and where you De-spawn, will define your exact AAR result. When you do De-spawn you are taken directly to the ARR tab to review the previous mission accomplishments and results. Additionally the results can be viewed at the Combat Stats and Records (CSR) available online via the main World War II Online Official Website. [http://wwiionline.com WWIIOnline Home.]
|-
|Ausf.||Ausführung||model or variant (in German).
|-
|BOB||Battle of Britain||the attempt by the Luftwaffe to dominate the sky’s over southern England as a precursor to Operation Sea Lion (the proposed amphibious and airborne invasion of Britain by German forces). The Battle commenced approximately on 10 July and concluded on 31 October 1940. What would become known as “The Blitz” commenced before the conclusion of the Battle of Britain. The Luftwaffe and RAF were the principal combatants, however several nations were represented by having pilots participating in the battle. The British RAF effectively won the battle by their resistance causing the German High Command to initially postpone and then cancel Operation Sea Lion. The Battle of Britain was also the first major campaign fought entirely by air forces. Also lookup the following famous speeches, “Battle of Britain - their Finest Hour” June 18, 1940 and “The Few” August 20, 1940 both given by Winston Churchill (1874 - 1965).
|-
|Camping|| ||firing into or covering the exits from the enemy spawn area. Commonly used to describe the overrun situation (e.g. “AB is camped”) or the intent to fire onto the enemy as they spawn in (e.g. “We are going to camp the airfield”). A person who is firing into a spawn area is referred to as a “Camper”.
|-
|CH||Channel||used in reference to the chat channels displayed within the game Heads Up Display (HUD) and used to filter chat messages.
|-
|Critical Component Damage||Critical Component Damage||a unit that suffers Critical Component Damage is recorded as “Killed”. The player that scores the first Critical Component Damage on a unit is awarded the “Kill” for that unit. It is possible for a unit (usually armour) to have a “Kill” recorded against it but is still quite capable of killing. The only Critical Component Damage “Kill” that usually prevents a unit (usually armour) from further killing is a Critical Component Damage - Gunner Dead. If the armoured unit has other weapons controlled by other crew it can still kill even after it has been officially “killed”.
|-
|DE||Deutsche, German, Kraut||
|-
|ENG||Engine||also; English. See Engineer.
|-
|Flak||Fliegerabwehrkanone||Anti-aircraft Gun (in German).
|-
|FPS||Frames per Second||also; First Person Shooter. The higher the games FPS are the smother the game will play. Frame rates achieved are based on your hardware and the internet connection used to play the game.
|-
|FR||French, Frog||
|-
|FT||Feet||an Imperial measure of distance. 3 feet = 1 Yard. 1 foot is approximately 300mm, while 1 Yard is approximately 1 meter.
|-
|FWD||Forward||
|-
|GB||Great Britain, British, Limey, Tommy||
|-
|GE||Gun Emplacement||a protected position to protect Guns, including the Permanent, Gun Emplacements, visible on the maximum zoom setting on the game maps, and the Player Placed Object (PPO).
|-
|Gear|| ||pilot term for “Landing Gear”.
|-
|GM||Game Manager||
|-
|Grey Circle|| ||an aircraft that is too far away to be identified as friend or foe by visual means, ie the colour of its ID circle. Default ID circles are: Red = Enemy, Blue = Friendly, Gray = Unknown.
|-
|HDG||Heading||used in reference to the compass rose with North (0 degrees) pointing to the top of the screen and South (180 degrees) to the bottom. Left and Right screen, 270 degrees and 90 degrees respectively.
|-
|HMG||Heavy machine Gun||Heavy Machine Guns usually fire a larger round than the standard (for the army) rifle round, generally up to about 15mm. In-game this is limited to the M2HB on the US built M10 Wolverine and the 12.7mm HMG on the British built Vickers Mk.VI. This excludes in-game aircraft mounted weapons.
|-
|IAS||Indicated Air Speed||an aircraft measurement of current air speed. Indicated Air Speed is a basic measure of an aircrafts speed through the Air. There are many factors that influence an aircrafts air speed like altitude, temperature, side slipping etc. Indicated Air Speed does not compensate its reading for any or all of the influencing factors. The actual (True) air speed of the aircraft can be significantly different to the Indicated Air Speed display. Indicated Air Speed instruments are simpler to build and are more common on small lighter aircraft. Most aircraft in World War II Online, use Indicated Air Speed instruments to display the aircrafts current air speed.
|-
|INF||Infantry||only infantry can capture. “Poor Bloody Infantry”. Infantry includes Paratroops.
|-
|ISA||Infantry Small Arms||usually refers to weapons predominantly individually man portable and firing up to standard (for the army) rifle calibre ammunition. This includes all Pistols, both Revolvers and Semi-automatic, Sub-Machineguns and all Bolt Action, Semi-automatic and Automatic Rifles. Standard Hand Grenades and also Rifle Grenades can also be found here.
|-
|ISW||Infantry Support Weapons||usually refers to crew served but still infantry portable weapons. Light Machine Guns, Light Mortars, Anti-tank Rifles and Infantry Anti-tank weapons would be found here. Engineers and Sappers are better placed here. Additionally various other weapons not found in-game would be placed here, like tripod/carriage MMG's and HMG's,  and Recoilless Rifles etc.
|-
|JG||Jagdgeschwader||Fighter Wing (in German).
|-
|JS||Joystick||a game controller used with flight simulations. Almost “required” to fly aircraft.
|-
|K, km||Kilometres||a Metric (SI) unit of distance. Base unit = meter while the multiplier = 1000. i.e. 1000m or 1 km..
|-
|KB||Keyboard||the computer keyboard.
|-
|KD||Kill Death (Ratio)||a Recorded Game Statistic found in the CS&R. Available online via the World War II Online Official Website. [http://wwiionline.com WWIIOnline Home.]
|-
|KG||Kampfgruppe||Battle Group, also; Kampfgeschwader, Battle Squadron, Bomber Squadron, also; Kilograms .
|-
|KO, KO'd||Knocked out||also; killed or destroyed. (e.g. “I knocked out the ET on the hill N” meaning “I killed the enemy tank on the hill to the north”).
|-
|KwK||Kampfwaenkanone||an Armoured Fighting Vehicle Gun (in German).
|-
|Light Auto-cannons||Light Auto-cannon||Light Auto-cannons are generally 16 - 35mm and in-game include all Light AA guns.
|-
|LTAP||Less Than Ace Pilot||pretty well everyone else, other than “The Gallant Few”.
|-
|LVL||Level||
|-
|M||Meters||a Metric (SI) unit of distance. The meter (m) is the base unit for the metric (SI) system of weights and measures. Multipliers are then applied to the base unit to denote larger (km - 1000 [kilo] x 1 meter) or smaller (mm - 1000th [milli] of a  meter).
|-
|MAX||Maximum||
|-
|MC||Multi-Crew||the capability to have two players spawn into and control a single unit in-game.
|-
|MG||Maschinengewehr||Machine Gun (in German). Represented in-game by the German Maschinengewehr 34 or MG34.
|-
|MIN||Minute||also; minimum.
|-
|MISS||Mission||created by the Mission Leader (ML) to allow other players to spawn into. The Mission is utilised to facilitate communication and teamwork by the players that have joined the mission. The Mission Leader can also position useful informational marker visible to all members who are on the mission.
|-
|Noob|| ||also; Green Tags. Derived from the term 'newbie', describing an inexperienced player. In-game similar players can potentially be identified by their distinctive green tag, visible in-game. In this case they are usually called “Green Tags”.
|-
|OBJ||Objective||the Objective or Target for any mission. A mission always has a Target and an Origin both of which is assigned by the Mission Leader (ML) at the time the Mission is created. A Mission always also has a Unit as well and provides the units (supply) to spawn in with.
|-
|OOTW||Officer of the Week||
|-
|OPS||Operations||
|-
|PB||Player Base||the Players, playing World War II Online at any given time. Players do not have to be actively in-game to qualify.
|-
|POTW||Player of the Week||
|-
|PPO||Player Placed Object||Player Placed Objects (PPO's) are any in-game structure (usually) that a player can place. Currently includes: Fortified Mobile Spawns (FMS), Urban Mobile Spawns (UMS), Tanktraps (Hedgehogs), Sandbags, Gun Emplacements, Infantry Firing Positions (IFP or Foxholes) and Ammunition Caches (for ammunition resupply in the field). Various units are capable of placing various Player Placed Objects (PPO's) but no unit is able to place all available Player Placed Objects.
|-
|Pwn|| ||to completely dominate another player, often due to an imbalance in experience..
|-
|RA||Rapid Assault||a sister game to World War II Online. Cornered Rat Software has halted development of this game.
|-
|REV||Reverse||also; Rev i.e. Revolutions per Minute (RPM).
|-
|RNG||Range||the distance to a location, generally from where you are at present, to a target.
|-
|RPM||Revolutions Per Minute||also; Rotations Per Minute.
|-
|SA||Situational Awareness||the mental map a player has of his surrounding area, including the approximate distance and bearing of friendly and especially known enemy. This map is dynamic. Friendly units are visible (in real-time) on the in-game “Mini Map” on the Heads Up Display (HUD) or “Theatre Map”. Enemy units are never visible but can be indicated as marked by friendly players. Enemy unit markings on map, are NOT real-time and may be partially or completely wrong. Enemy Units as marked by other players are coloured Red (Default). Friendly units on the same mission are visible at significant ranges and are coloured Light Blue (Default), while friendly units not on the same mission are only visible on map it they are within approximately 1000m and are coloured Dark Blue (Default). The unit coloured Purple (Default) is the Mission Leader for the Mission you are currently spawned into.
|-
|Sd.Kfz||Sonderkraftfahrzeug||a “special purpose vehicle” or “special ordnance vehicle” (in German). All military vehicles used by the German Forces during World War Two were assigned a Sd.Kfz Number. Ie Sd.Kfz 232 rad 8 Schwerer Panzerspähwagen (eight wheeled, heavy armoured reconnaissance vehicle) in-game and the Sd.Kfz 181 or more commonly PzKpfw.VI “Tiger” heavy tank co-incidentally in-game as well.
|-
|SIM||Simulation||an attempt to mathematically emulate real-world events and process with results that are identical to the actual natural events and process. This is of course the “Pot of Gold at the end of the Rainbow”, however the results achieved by current simulation through the application of research, do provide useful but not 100% accurate, results. In World War II Online, the game attempts to present historically accurate results through many processes all based on the latest research data available.
|-
|SNAFU|| ||Situation Normal, All Fouled (F*****) Up.
|-
|STO||Server Tracked Object||an in-game object that is tracked by the game servers. The advantage of a Server Tracked Object (STO) is that everyone in-game sees exactly the same thing rather than their client software’s approximation. Currently it is only Player Placed Objects (PPO's) and Light Mortar rounds that are Server Tracked Objects (STO's).
|-
|SUB||Subscription||also; Subscribe, Submarine.
|-
|SUP||Supply||also; (What)s up, a greeting.
|-
|TAS||True Air Speed||an aircraft measurement of current air speed. True Air Speed is an advanced measure of an aircrafts speed through the Air. There are many factors that influence an aircrafts air speed like altitude, temperature, side slipping etc. True Air Speed does compensate its reading for any or all of the influencing factors. The True Air Speed of the aircraft can be significantly different to the Indicated Air Speed. True Air Speed is a compensated measure and requires additional aircraft information to display.
|-
|TO&E, TOE||Table of Organisation and Equipment||a listing of a units component parts delineated by Unit Size (Section, Platoon, Company etc), Type of Unit (Bolt Action Rifles, SMG LMS etc) and Number of units available. This was a theoretical / ideal list. In practice the actual components varied according to availability, battle losses and re-supply capability.
|-
|ToES||Tables of Equipment and Supply||see: TO&E.
|-
|TWN||Town||a more useable / less contradictory name for what is officially called a Choke Point (CP). All Towns / Cities displayed on the in-game map are officially called Choke Points (CP's).
|-
|TZ||Time Zone||either the World Time zone as measured relative to Greenwich Mean Time (GMT) or now called Coordinated Universal Time (UTC). Ie US Pacific Time is UTC -8 hours. Commonly in-game there are three time zones (TZ) TZ-1 = US Prime, TZ-2 = European Prime and TZ-3 = Asia/Pacific Prime. These zones do overlap the preceding and following time zone(TZ).
|-
|UK||United Kingdom||United Kingdom of Great Britain and Northern Ireland, The. Commonly known as the United Kingdom (UK) or Britain.
|-
|UMS||Unmanned Mobile Spawn||replaced by FRU. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
|-
|US||United States||United States of America, The. Commonly known as the United States (US).
|-
|VEH||Vehicle||also; Vehicle Spawn. Where Vehicles and Heavy weapons spawn in an Armybase (AB) or Forward Base (FB).
|-
|VS||Versus||
|-
|VSI||Vertical Speed Indicator||an instrument indicating an aircrafts rate of climb or descent. Not all aircraft have this instrument.
|-
|XRD||Cross Road||
|-
|ZoC||Zone of Control||
|-
|}


==Directions==
* N - North
* E - East
* S - South
* W - West
* NE - Northeast
* SE - Southeast
* SW - Southwest
* NW - Northwest
* NNE - North by Northeast
* ENE - East by Northeast
* ESE - East by Southeast
* SSE - South by Southeast
* SSW - South by Southwest
* WSW - West by Southwest
* WNW - West by Northwest
* NNW - North by Northwest


==Chat==
===Common Game Slang===
* AFK - Away From Keyboard.
* BRB - Be Right Back.
* CC - Copy Copy, Copy Command. An expression of understanding/compliance.
* FFS - For F***'s Sake. An expression of frustration and/or annoyance.
* FTW - For The Win.
* GJ - Good Job, sometimes embellished as GFJ (Good F***ing Job).
* Inb - Inbound.
* JK - Just Kidding.
* LOL - Laugh Out Loud.
* Nerf - A (supposed) diminishment of a unit's capabilities by game designers.
* Noob - Derived from the term 'newbie', describing an inexperienced player.
* NJ - Nice Job.
* NP - No Problem. (You're Welcome.)
* OMW - On My Way.
* OTW - On The Way.
* Plz - Please.
* Pwn - To completely dominate another player, often due to an imbalance in experience.
* Rgr - Roger. An expression of understanding/compliance.
* ROTFLMAO - Rolling on the floor laughing my arse/ass off.
* S! - Salute! A common greeting.
* Thx - Thanks.
* TY - Thank You.
* WTG - Way to Go!


==Ingame Terms==
{| class="wikitable"
===Facilities===
|-
* AB - [[Armybase]]. The only facility in a choke point where you can spawn heavy [[Field_Pieces|Field Pieces]] and armoured vehicles. Many choke points contain more than one AB.
! Abbreviation / Term!! Description
* AF - [[Airfield]]. The facility from which [[Aircraft]] spawn. It usually coincides with a separate AB on a square level surface near a choke point.
|-
* Bunker - The facility in an [[Airfield]] or an [[Armybase]] containing the [[/Radio_table|radio table]]. It will always display the flag of the controlling nationality (switches immediately if captured).  
|Attrite||slang for 'reduce the supply of a town'. Often used when referring to an operation who's primary goal is to reduce the number of spawn-able defending units of a Town or FB.
* [[Capture_Point|Capture Point]] - Any [[Depot|depot]] in a town or city that can be captured by infantry. Often incorrectly abbreviated as 'CP', which is meant to indicate choke point only (see below), although the error has become generally accepted. Players will often indicate a particular capture point by its cardinal location in a choke point, e.g. 'NCP' indicating 'North Capture Point'.
|-
* CP - [[Choke_Point|Choke Point]]. Any town or city. Often wrongly used to indicate a Capture Point, i.e. a depot in a town.  
|Attrited||slang for “Low on Supply” or possibly even “Out Of Supply”. Often used when referring to a low-supply situation during an attack or defence of a town.
* FB - [[Forward_Base|Forward Base]] (a.k.a. Firebase). A facility near a choke point from which enemy units can spawn.
|-
* Spawnable - The linking depot that allows you to spawn into an enemy town if the linking FB is friendly.
|Dweebfire, Tankfire||slang for the British Spitfire Fighter variants. Often called the Dweebfire because of its apparent 'Easy-ness' to fly and get kills in. Called Tankfire by the Axis because of the apparent difficulty to shoot down.
|-
|Kitty||slang for the German PzKpfw.VI “Tiger” heavy tank.
|-
|Lazors||often used as slang for Browning 50 cal’s by Axis players OR slang for the MG34 by Allied players.
|-
|Para, Paras||slang for a paratrooper (or a number of Paratroopers). Often used as a warning call that enemy paratroopers are being dropped in the vicinity (e.g. “paras N” indicates enemy paratroopers are landing to the north).
|-
|Pewpews, BB Guns||slang for the rifle calibre machine guns, either .303 or others, on aircraft.
|-
|Squishie/s||slang for Infantry. Used by air and armour players.
|-
|}


===General===
* 666 or 6 - A hasty message typed to indicate a pilot is being chased by an enemy aircraft (the enemy aircraft is following, or at the 6 O'clock position). Often preceded by the name of the player who is being chased or the type of aircraft that is in pursuit. '666' generally indicates imminent danger from the enemy aircraft.
* AA - Anti-Aircraft. Anything on the ground which tries to destroy enemy aircraft.
* AAA/AAG - Anti-Aircraft Artillery/Guns.
* AAAI - Anti-Aircraft Artificial Intelligence. The computer controlled anti-aircraft guns.
* AHC - [[Allied_High_Command|Allied High Command]]. The Allied officers in charge of running the map.
* AI - Artifical Intelligence. The computer controlled entities which can either be Machine Gun pits, towers or light Anti-Tank Guns. They can be destroyed with grenades and Machine Gun fire.
* AIMG - Artifical Intelligence Machine Gun. The computer controlled anti-infantry and soft vehicle emplacements.
* ATG - Anti-Tank Guns. The field artillery whose main goal is to destroy enemy armour.
* Attrited - Slang for 'Out Of Supply'. Often used when referring to a low-supply situation during an attack or defense of a town.
* Attrit - Slang for 'reduce the supply of a town'. Often used when referring to an operation who's primary goal is to reduce the number of defending units of a town or FB.
* Auger - The act of crashing an aircraft into the ground due to pilot error. Typically nose first.
* CAS - Close Air Support.
* Camping - Firing into the spawn area of the enemy. Commonly used to describe the overrun situation (e.g. "AB is camped") or the intent to fire onto the enemy as they spawn in (e.g. "We are going to camp the airfield"). A person who is firing into a spawn area is referred to as a "Camper"
* Deck - The ground. Often used by pilots to indicate a very low altitude (e.g. "EA on the deck over Antwerp")
* CAP - Combat Air Patrol.
* Con - Short for 'contact'. Pilot term for an aircraft that has not been identified as friend or foe yet. (e.g. "Con 3k" means "unidentified aircraft spotted at an altitude of 3km")
* DD - Abbreviation for Destroyer.
* EA - Short for Enemy Aircraft.
* EDD - Abbreviation for Enemy Destroyer.
* EFMB - Abbreviation for Enemy Fairmile.
* EI - Abbreviation for Enemy Infantry.
* ET - Abbreviation for Enemy Tank/s.
* EPara - Enemy [[Paratrooper]].
* Flag - The current unit in a town.
* FMB - Abbreviation for Fairmile Patrol Boat, ('''F'''airmile '''M'''otor '''B'''oat.)
* Gear - Pilot term for 'Landing Gear'.
* GHC - Short for the German High Command. The Axis officers in charge of running the map.
* Grey Circle - An airplane that is too far away to be identified as friend or foe by the color of its ID circle.
* HC - Higher Command/High Commanders. The Officers that run the map and manage supply.
* Knocked out - Killed or destroyed. (e.g. "I knocked out the ET on the hill N" meaning "I killed the enemy tank on the hill to the north")
* Mole - A person who travels to undefended or low-priority towns with the intent to repeatedly capture CP's and then hide afterwards as a harassing tactic.
* OTD - Short form for 'On The Deck'. A very low altitude. (e.g. "EA OTD Ant", means "Enemy Aircraft at a very low altitude over Antwerp")
* Overrun - Refers to a situation where a town is about to be lost due to overwhelming enemy, often firing directly into the spawn area
* Para - Common slang for a paratrooper
* Paras - Common slang for a number of paratroopers. Often used as a warning call that enemy paratroopers are being dropped in the vicinity (e.g. "paras N" indicates enemy paratroopers are landing to the north)
* OKW - Another term for the [[Axis_High_Command|Axis High Command]]. Short for Oberkommando der Achsenmächte.
* SD - Spawn Delay, i.e. the timed delay for spawning a unit when overpopulated (generally given in seconds).
* Squishie/s - Slang for [[Infantry]]. Used by air and armour players.


===Ammunition===
==Other Information==
* [[AP]] - Armour Piercing. The ammo type that you should use against enemy armour.
===Organizations===
* [[APCBC]] - Armour-Piercing Capped Ballistic Capped. It is basically an APHE projectile.
* [[APHE]] - Armour Piercing Heavy Explosive. An Armour Piercing round with an explosive warhead.
* [[HEAT]] - High Explosive Anti-Tank. A specially shaped round that relies purely on kinetic energy and the Munroe effect to penetrate armour.
* [[HE]] - High Explosive. A round full of explosives that explode upon contact.


===Despawning===
{| class="wikitable"
* KIA - Killed in Action. Your unit is lost and must wait for the resupply cycle for the brigade to have a replacement. Only a small portion of points earned are awarded.
|-
* MIA - Missing in Action. Unit is lost. A moderate amount of points earned are awarded.
! Abbreviation / Term!! Full Name!! Description
* RES - Rescued. Your unit will return to the spawnlist within 15 minutes. Most earned points are awarded.
|-
* RTB - Return to Base. Your unit will return to the spawnlist with no delay and full points awarded.
|LW||Luftwaffe||the “Air Forces” component of the German Wehrmacht (defence force).
|-
|RAF||Royal Air Force||British Air Force.
|-
|FAF, AdA||Armée de l'Air||also; French Air Force. Armée de l'Air (Air Army, in French).
|-
|RAAF||Royal Air Australian Force||Australian Air Force.
|-
|Heer||Heer||the “Land Forces” component of the German Wehrmacht (defence force).
|-
|BEF||British Expeditionary Force||forces sent by Britain to continental Europe to fight with the French against the Germany during 1939 - 1940.
|-
|ArFr||Armée de France||also; Armée de Terre (Land Army, in French). French Army.
|-
|ANZAC||Australian and New Zealand Army Corps||Commonwealth contingent originating from Australia and New Zealand.
|-
|AHC||Allied High Command||Shorthand for Allied High Command. The Allied officers in charge of running the map.
|-
|CinC||Commander in Chief||the HC officer in command of the Allied or Axis side for at least 1 Campaign, usually more than one.
|-
|CMD||Command||
|-
|CO||Commanding Officer||
|-
|GHC||German High Command||Shorthand for German High Command. The Axis officers in charge of running the map for the Axis side.
|-
|HC||High Command||also; Higher Command or High Commanders. High Command Officers both Allied and Axis, which place AO's on a Town on the map and manages supply. These folk run the map, manoeuvring brigades around the front lines, organising supply for battles and planning operations that break through the enemy or defend your brigades from routing.
|-
|OCS||Officer Candidate School||the training program provided to in-game High Command (HC) Officers.
|-
|OiC||Officer in Charge||
|-
|OKW||Oberkommando der Wehrmacht||Supreme Command of the Armed Forces (Germany). High Command of the Armed Forces. also; GHC (German High Command).
|-
|KM||Kriegsmarine||the “Naval Forces” component of the German Wehrmacht (defence force).
|-
|RN||Royal Navy||British Navy.
|-
|MarNat, FN||Marine Nationale||French Navy (National Navy, in French).
|-
|CRS||Cornered Rat Software||the Developers of the game, World War II Online.
|-
|}


===Weaponry===
*Pewpews - Slang for the machine guns, either .303 or others, on aircraft.
*Lazors - Often used as slang for Browning 50 cals by Axis players.


==Squads==
===Compass Direction===
If your squad isn't here pm JPanzerj in the Battleground Europe forums with the abbreviation/short name for it and i'll add it.
based on a 16 point Compass Rose.


===Allied===
{| class="wikitable"
* 13th - Short for the [[13th_Infantry_Regiment|13th Infantry Regiment]].
|-
* 1SC - Short for the [[ES:1SC|1st Spanish Company]].
! Abbreviation / Term!! Full Name
* 22nd - Short for the Allied [[22nd_Mechanized_Infantry|22nd Mechanized Infantry]].
|-
* 23rd - Short for the [[23rd_Armored|23rd Armored]].
|N||North
* 333rd - Short for the [[333rd_British_Knights|333rd British Knights]].
|-
* 617, 617DB - Short for the [617_Dambusters|617 Dambusters]].
|NNE||North by Northeast
* 3CD - Short for the [[3rd_Canadian_Division|3rd Canadian Division]].
|-
* BTZ - Short for [[Bravo_Two_Zero|Bravo Two Zero]].
|NE||Northeast
* DogCO - Short for [[Dog_Company|Dog Company]].
|-
* Hussars - Short for the [[11th_Hussars|11th Hussars]].
|ENE||East by Northeast
* RGJ - Short for the [[Royal_Green_Jackets|Royal Green Jackets]].
|-
|E||East
|-
|ESE||East by Southeast
|-
|SE||Southeast
|-
|SSE||South by Southeast
|-
|S||South
|-
|SSW||South by Southwest
|-
|SW||Southwest
|-
|WSW||West by Southwest
|-
|W||West
|-
|WNW||West by Northwest
|-
|NW||Northwest
|-
|NNW||North by Northwest
|-
|}


===Axis===
[[Category:Beginner Guides]]
* 1775th, 1775RDF - The [[1775th_RDM|1775th RDM]].
* 1stLB - The [[1LB_The_Iron_Wolves|1LB The Iron Wolves]]. Full name: 1st Lithuanian Brigade "Iron Wolves."
* 1stRG - Short for the [[1st_Reichs_Guard|1st Reichs Guard]].
* 300 BIA - Short for the [[300_BIA|300 Batallón de Ingenieros de Asalto]]. A Spanish squad.
* KGW - Short for [[Kampfgruppe_Wiking|Kampfgruppe Wiking]].
* KG51 - Short for [[Kampfgruppe_KG_51|Kampfgruppe KG 51]].
* KVD - [[Knights_Von_Deutschland|Knights Von Deutschland]].
* 116th - [[http://forum.windhund.biz/|116th Panzer Division Windhund]].

Latest revision as of 00:46, 20 October 2023

This page is a list of terms used in World War II Online. WWIIOnline Home.


Game Acronyms, Terms, Jargon etc.

Units

Aircraft and Vehicle Units

Abbreviation / Term Full Name Description
52, Ju52 Junkers Ju 52/3M Shorthand for the German built Junkers Ju 52/3M transport aircraft. Aka: Tante Ju (Aunt Ju) or Iron Annie. Used by German and French Forces. Sometimes used as a warning for an impending paradrop.
Blen Bristol Blenheim Shorthand for the British built Blenheim variants. Used by British and French forces.
DB7, Havoc Shorthand for variants of the American built Douglas Bomber 7 - Light Attack Bomber. Used by British (Havoc) and French (DB-7 BR-3) Forces.
110 BF-110 Shorthand for the Messerschmitt Bf 110 Fighter and Fighter-Bomber variants.
111 Heinkel He 111 H-2 Shorthand for the Heinkel He 111 H-2 Medium Bomber.
109, 9 Shorthand for any of the German Messerschmitt Bf 109 Fighter variants.
190, FW Focke-Wulf Fw 190 A-4 Shorthand for the German Focke-Wulf Fw 190 A-4 Fighter.
87, Ju87 Junkers Ju 87 B “Stuka” Shorthand for the German Junkers Ju 87 B “Stuka” Dive Bomber.
Ju Junkers Shorthand for any of the Junkers manufactured aircraft. Currently only the Ju 87 B Dive Bomber (Germany) and the Ju 52/3m Troop Transport (Germany and France).
Bell Bell Model 14a Shorthand for the American built Bell Model 14a (P-400 Airacobra) Fighter-Bomber. Used by French Forces.
Dewo, 520 Dewoitine D.520 Shorthand for the French Dewoitine D.520 Fighter.
Hawk Hawk Shorthand for any of the American built Hawk Fighter variants. Used by French Forces.
C47, Douglas Douglas DC3, Dakota, C47 Skytrain various names for the American, Douglas Aircraft Company built, twin engine transport aircraft. Currently only used by British Paratroops (DC3 “Dakota”). Aka: Goonie Bird. Sometimes used as a warning for an impending paradrop.
Hurri Hawker Hurricane Shorthand for the British Hurricane Fighter and Fighter-Bomber variants.
Spit Supermarine Spitfire Shorthand for any of the British Spitfire Fighter variants.
232 Sd.Kfz 232 Shorthand for the German Sd.Kfz 232, Armoured Scout Car.
Pz2, PzII PzKpfw.II Ausf. C Shorthand for the German PzKpfw.II Ausf. C Light Tank.
Pz3, PzIII PzKpfw.III Shorthand for the German PzKpfw III Medium Tank series. Currently includes: PzKpfw.III Ausf. F (37mm/L46.5), PzKpfw.III Ausf. H (50mm/L42).
Pz38, 38t PzKpfw.38(t) Shorthand for the Czech built German PzKfw. 38(t) Light Tank.
Pz4 PzKpfw.IV Shorthand for the German PzKpfw IV Medium Tank series. Currently includes: PzKpfw.IV Ausf.D (75mm/L24), PzKpfw.IV Ausf.G (75mm/L48).
StuG Sturmgeschütz III Shorthand for any of the Axis Sturmgeschütz Assault Gun vehicles. A turretless, self propelled gun (Armoured Fighting Vehicle) that is used for Infantry and/or Anti-tank support. Currently includes: StuG III Ausf. B (75mm/L24) and StuG III Ausf. G (75mm/L48).
Tiger PzKpfw.VI Ausf. E “Tiger” Shorthand name given to the illustrious German PzKpfw.VI Ausf. E “Tiger” Heavy Tank.
Char Renault char B1 bis Shorthand for the French Renault char B1 bis Heavy Tank. Well armed and armoured but slow.
H39 Hotchkiss H39 (char léger mle 1935 H M39) Shorthand for the French Hotchkiss H39 (char léger mle 1935 H M39) Light/Medium Tank.
Pan, Panny, Panni Panhard 178 (automitrailleuse de découverte mle 1935) Shorthand for the the French Panhard 178 (automitrailleuse de découverte mle 1935), Armored Scout Car.
R35 Renault R35 (char léger mle 1935 R) Shorthand for the French Renault R35 (char léger mle 1935 R) Light Tank.
S35 Souma S35 Shorthand for the French Souma S35 (char mle 1935 S) Medium Tank.
Wacky Laffly Laffly W-15 TCC Shorthand for the Laffly W15-TCC self propelled (truck) gun.
A13 Cruiser Tank Mk IV (A13 Mk II) Shorthand for the British Cruiser Tank Mk IV (A13 Mk II) Light Tank. Well armed, lightly armoured but fast. Aka A13.
Church, Ch3, Ch7, A22 Churchill Shorthand for the British Churchill series Heavy Tank. Well armed and armoured but slow. Aka A22. Currently Includes: Churchill Mk III (ROQF 6 pdr), Churchill Mk VII (ROQF 75 mm).
CRU, Cru, A15 Crusader Shorthand for the British Crusader II and III Medium Tank series. Aka A15. Currently includes: Crusader Mk II (ROQF 2 pdr), Crusader Mk III (ROQF 6 pdr).
DAC Daimler Armoured Car Shorthand for the British built Daimler, Armoured Scout Car. Used by British and US Forces.
Matty Infantry Tank Mk II (A12) “Matilda II” Shorthand for the British Infantry Tank Mk II (A12) “Matilda II” Heavy Tank. Well armed and armoured but slow. Aka A12.
Vickie, Vicky Vickers Mk.VI Shorthand for the British built Vickers Mk.VI Light Tank. Used by British and US Forces.
Baby Sherm, Baby Sherman M4A2 “Sherman” Shorthand for the American built M4A2 “Sherman” Medium Tank. Used by French and US Forces.
M10 M10 “Wolverine” Shorthand for the American built M10 “Wolverine”, Tank Destroyer. Used by French and US Forces.
Sherm Sherman Shorthand for the American built M4 “Sherman” Medium Tank series. Currently Includes: M4A2 “Sherman” (75mm/L40), M4A3 (76)w “Sherman 76” (76.2mm/L55). Used by French and US Forces.
Sherm76, S76 M4A3 (76) “Sherman” Shorthand for the American built M4A3 (76)w “Sherman 76” Medium Tank. Used by French and US Forces.
Stu M3A3 “Stuart” Shorthand for the American built M3A3 “Stuart” Light Tank. Used by French and US Forces.


Naval Units

Abbreviation / Term Full Name Description
DD Destroyer Shorthand for either the Z1934 Destroyer (DE), J-K Destroyer (UK), Aigle Destroyer (FR). Will often be used as 'EDD' to indicate 'Enemy DD' or 'Friendly DD' to indicate a non-enemy Destroyer.
FMB Fairmile B, Coastal Patrol Boat Shorthand for British built Fairmile B, Coastal Patrol Boat. Used by Germany (Captured), Britain and France.
TT Troop Transport also; Naval Transport. Used by Germany, Britain and France.


Transport Units

Abbreviation / Term Full Name Description
251 Sd.Kfz 251 Ausf. C Shorthand for the Sd.Kfz 251 Ausf. C. The German Armoured Half-tracked troop transport. Aka Hanomag.
L37 Lorraine 37L Shorthand for the French Lorraine 37L.
HT Halftrack Shorthand for the both the German Sd.Kfz 7 or Sd.Kfz 251 halftracks. Or the American M3 Halftrack.
UC Universal Carrier Shorthand for British Universal Carrier.
Laffy Laffly S-20 TL Shorthand for the French Laffy S-20 truck.
Morris Morris CDSW Shorthand for the British built Morris CDSW tractor.
Beddy Bedford OYD Shorthand for the British built Bedford OYD truck.
Opel Opel Blitz Shorthand for the German Opel Blitz truck.
Deuce GMC CCKW Shorthand for the American GMC CCKW truck.

Enemy Units

Abbreviation / Term Full Name Description
EA Enemy Aircraft
EAF Enemy Airfield
EATG Enemy Anti-tank Gun
EDD Enemy Destroyer
EFMB Enemy Fairmile
EFMS Enemy Fortified Mobile Spawn
EFRU Enemy Forward Re-supply Unit an enemy FRU take it out with grenades or “suppress it” if you can't get HE onto it. Replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
EI Enemy Infantry those pesky little fellows that shoot at you!
ELMG Enemy LMG
EPara Enemy Paratrooper usually as a warning about the imminent arrival of Enemy Paratroops, usually by Air Drop.
ET Enemy Tank those chunky metal beasts that have MG and a main gun to ruin your infantryman’s day. Call in air support, friendly armour, ATG's or Infantry Anti-tank teams to take these out if you can't yourself.
ETT Enemy Troop Transport also; Enemy Naval Transport.
EUMS Enemy Urban Mobile Spawn


Weapons

Abbreviation / Term Full Name Description
88 FlaK. 36 Shorthand for the German FlaK. 36 Anti-aircraft / Anti-tank gun.
AA, AAA, AAG Anti-aircraft, Anti-aircraft Artillery/Guns. field artillery whose main goal is to destroy enemy aircraft. Although the unit’s main use is against aircraft it has a secondary anti-personal/light vehicle role. It usually fires HE ammunition. Additionally anything on the ground which tries to destroy enemy aircraft. This includes Infantry Small Arms.
AT, ATG Anti-tank Gun field artillery whose main goal is to destroy enemy armour.
Flak 88s FlaK. 36 the name, often given wrongly, to the German FlaK. 36 Anti-aircraft / Anti-tank gun.
HATG Heavy Anti-tank Gun heavy class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK. 40 (75mm - DE) FlaK. 36 (88mm - DE), ROQF 17 pdr (76.2mm - UK), M5 3 inch (76.2mm - FR and US). Towing Vehicle: Sd.Kfz7 (DE), Morris CDSW (UK and US), Laffy S-20 (FR).
LAA Light Anti-aircraft Gun light class field artillery whose main goal is to destroy enemy aircraft. Currently includes: FlaK. 30 (20mm - DE), 25mm CA mle 1938 (25mm - FR, UK and US). Towing Vehicle: any transport.
LATG Light Anti-tank Gun light class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK 35/36 (37mm - DE), ROQF 2 pdr (40mm - UK), 25 mm SA mle 1934 (25mm - FR and US). Towing Vehicle: any transport.
MAA Medium Anti-aircraft Gun medium class field artillery whose main goal is to destroy enemy aircraft. Currently includes: FlaK. 28 (40mm - DE), Bofors (40mm - FR, UK and US). Towing Vehicle: Sdkfz7 (DE), Morris CDSW (UK and US), Laffy S-20 (FR).
MATG Medium Anti-tank Gun medium class field artillery whose main goal is to destroy enemy armour. Currently includes: PaK. 38 (50mm - DE), ROQF 6 pdr (57mm - UK), 47 mm SA mle 1937 (47mm - FR and US), M1A3 (57mm - FR and US). Towing Vehicle: any transport.
ATR Anti-Tank Rifleman a solider armed with an Anti-tank Rifle that is useful against the lighter types of armour and soft vehicles. Currently Includes: PzB 39 (DE), Boys Anti-Tank Rifle (UK, FR and US).
IAT Infantry Anti-tank normally referring to the Infantry Anti-tank weapon's generally.
PIAT Projector, Infantry Anti Tank a British Infantry Anti-tank weapon utilising a spigot mortar firing a 3.55” (90mm approx.) bomb (HEAT round). Used against enemy tanks and structures.
RPAT Rocket Propelled Anti-Tank normally referring to the Infantry Anti-tank weapons Bazooka or Panzershcreck. They fire rockets carrying HEAT warheads.
Shrek Panzerschreck a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Sherk specifically refers to the German Raketenpanzerbüchse (RPzB) or Panzerschreck (“tank fright”, “tank's fright” or “tank's bane”, in German). The Panzerschreck was developed from captured US built Rocket Launcher, M1 “Bazooka”. The examples were captured in Tunisia and the USSR. Three models of the RPzB were produced during the war. The RPzB 43, RPzB 54 (in-game version) and the later RPzB 54/1. All fired an 8.8cm Hollow Charge or HEAT round. When the it was fired it generated a lot of smoke in front of and behind the weapon, so was given the nickname Ofenrohr (“Stove Pipe”, in German).
Zook Rocket Launcher, M9 “Bazooka” a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Zook specifically refers to the American Rocket Launcher, M9 “Bazooka”. Several models of the Rocket Launcher, “Bazooka” were produced during the war. All fired an 60mm Hollow Charge or HEAT round. The universally applied nickname arose from the M1 variant's vague resemblance to the musical instrument called a “bazooka” invented and popularized by 1930s US comedian Bob Burns. During the war after the US had captured some German Panzerschreck's the US redesigned the current Bazooka to produce the Rocket Launcher, M20 “Super Bazooka” (not in-game). Its calibre was increased from 2.36 inch (60mm) to 3.5 inch (88.9mm) among other improvements.
Zook, Shrek Anti-tank Soldier a solider armed with a later generation of Infantry Anti-tank weapon that is useful against all types of armour. Currently Includes: Raketenpanzerbüchse (RPzB or Panzerschreck - DE), Projector, Infantry, Anti Tank (PIAT - UK), Rocket Launcher, M9 (Bazooka - FR and US). Also used as a warning of their presence nearby.
CHG, CHRG Engineer's Charge also; Sapper's Explosive Pack. HE charges are useful for demolition while the HEAT charges are useful against tanks.
RG Rifle Grenade as used by the Grenadier.
SMK Smoke smoke grenades are available to and Light Mortars and most infantry.
Gren, Grenadier Grenadier Bolt Action Rifle. A rifle calibre, Bolt Action infantry weapon with attachments for launching Rifle Grenades. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1886 m 1893 “Lebel” (FR), M1903A3 “Springfield” (US). HE (High Explosive/Fragmentation) and SMK (Smoke) rounds available.
Rifle Rifleman Bolt Action Rifle. A rifle calibre, Bolt Action infantry weapon. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1936 (FR), M1903A3 “Springfield” (US). Carries an Ammo Resupply Pack.
SemiAuto Semi-Auto Rifleman Semi-automatic Rifle. A rifle calibre, semi-automatic infantry weapon. Currently includes: Gewehr 43 and Gewehr 41 (DE), Fusil mle 1940 (FR), M1 “Garand” (US and UK). Carries an Ammo Resupply Pack.
SMG Sub-Machine Gunner Sub-Machine Gun. A pistol calibre, full automatic infantry weapon. Currently includes; MP34 ad MP40 (DE), Thompson M1928 and Sten MkII (UK), MAS mle 38 (FR), M3A1 Grease Gun (US and FR), Thompson M1A1(US).
Sniper Sniper Bolt Action Sniper Rifle. A rifle calibre, Bolt Action infantry weapon with optical sights to assist in longer range accuracy. Currently includes: Karabiner 98k (DE), Lee-Enfield No.4 Mk I (UK), Fusil mle 1886 m 1893 “Lebel” (FR), M1903A3 “Springfield” (US).
BAR M1918A2 Browning Automatic Rifle the American built M1918A2 Browning Automatic Rifle. In use by the US Forces.
ENG Engineer also; Engine, English. A HE Demolition charge equipped infantry man. Also has the ability to place a larger selection of PPO's.
LMG Light Machine Gunner a rifle calibre, full automatic infantry support weapon. Currently Includes; MG 34 (DE), BREN MkII (UK), FM mle 1924/29 (FR) and BAR (US).
MG34 Maschinengewehr 34 Maschinengewehr 34 or MG34. In use by the German Forces.
Mortar Light Mortarman a Light Mortar firing HE and Smoke rounds. Currently includes: 5cm leGrW 36 (Granatwerfer 36 - DE), Ordnance SBML 2 Inch Mortar (UK), Lance-grenades de 50 mm mle 37 (FR and US).
Sapper Sapper a HE demolition and HEAT anti-tank charge equipped infantry man.


Ordinance

Abbreviation / Term Full Name Description
AP Armour Piercing also; Solid Shot. A standard type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.
APCBC Armour Piercing Capped, Ballistic Capped an improved type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.
APHE Armour Piercing High Explosive an improved type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. This type of anti-armour round also has a small explosive charge to increase lethality after penetration. The ammo type that you should also be used against enemy armour.
FMJ Full Metal Jacket a type of bullet (projectile) used by small arms.
HE High Explosive a standard round for ordinance. Shells are filled with High Explosive (HE) and are fired from ships, vehicles or guns. The ammo type that you should also be used against enemy infantry, unarmoured vehicles (including ships) and structures.
HEAT High Explosive Anti-tank an anti-armour round that uses a specially shaped charge and relies purely on chemical energy (high explosive) and the Munroe Effect to defeat (penetrate) armour. The ammo type that you should use against enemy armour. It does have a secondary effect as a HE round but not as good as a dedicated HE round of the same calibre.
HVAP High-Velocity Armour Piercing an enhanced type of anti-armour round that uses kinetic energy (mass and velocity) to defeat (penetrate) enemy armour. The ammo type that you should use against enemy armour.
RND Round used in reference to the amount of ammunition available.


Tactics

Abbreviation / Term Full Name Description
A2A Air to Air aircraft engaging enemy aircraft.
A2G Air to Ground aircraft engaging enemy ground targets with bombs and/or gunfire.
ACM Air Combat Manoeuvres also; Air Combat Manoeuvring. More commonly known as “Dogfighting”.
AQ Air Quake i.e. Heavy Enemy Bombing.
BARCAP Barrier Combat Air Patrol fighter patrol creating a barrier. e.g. ingress route from an enemy AF to the selected defence target.
CAP Combat Air Patrol also; Close Air Patrol, fighter patrol and Capture. Fighter patrol covering an target and/or area, mostly a Placed AO (Attack Order) or DO (Defence Order).
CAS Close Air Support also; Combat Air Support. Any Air to Ground attack, currently includes bombing/strafing.
RDP Research and Development also; RDB Raid. Refers to the effect on the unit resupply rate whereby destroyed units are replaced. It is performed by bombers attacking the Nine Enemy Factories located on the map. There are 9 British, French and German Factories. Also may refer to Factory bombing or the way in which the equipment tiers progress (bombing used to slow the tier rate but does not currently). Additionally an old term for old game mechanics, still used to describe enemy factory attacks.
CTF Capture the Flag the base mechanics of World War II Online.
CAP Capture also; Combat Air Patrol. The act of Capturing an enemy held CP. After the Town has an Attack Order placed on it for longer than 10 minutes the CP's (in this case just Depots) are termed “Hot” or Capture-able. As Infantry you enter the enemy held CP (as indicated by the flag on the outside), which starts a timer and is visible within your Heads Up Display (HUD). Once this timer reaches 100% the CP is Captured and control changes to your side. More than 1 person Capturing a CP simultaneously reduces the time required. Also being on the Under Populated (UP) side also reduces the time required as well.
HAAC Hold at All Cost a desperate call usually about a Town that is under serious threat that is vital to the current map situation. I.e. in a cut-off situation.
Mole also; Mole AO. An Attack Objective (AO) placed on a Town with the specific purpose to draw the enemy away from a potentially more important placed AO. However, if the enemy ignores the Mole AO for too long it is possible for the Mole AO to become a worthwhile primary AO as a result of the undefended (not sufficient defending troops) CP's falling. Important, very large towns are usually a good target for a Mole AO. Allied controlled Antwerp and/or Brussels as a Mole AO for the Axis for example. Additionally a person who travels to undefended or low-priority towns with the intent to repeatedly capture CP's and then hide afterwards as a harassing tactic.
Zerg an uncoordinated (possibly coordinated) rush, usually of tanks. Think Starcaft.
ATK, ATTK Attack
DEF Defence


Players, Objects and Systems

Player Placed Objects

Abbreviation / Term Full Name Description
FRU Forward Resupply Unit also; Field Resupply Unit. Unit that when deployed by a mission leader becomes a spawn point (Mobile Spawn Point). Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
UMS Urban Mobile Spawn a mobile spawn point only place-able by transport and only able to be placed inside of Built Up areas. All Infantry types only may spawn from an Urban Mobile Spawn (UMS). The Urban Mobile Spawn (UMS) requires less space to be placed and so may be placed in tighter areas. A Urban Mobile Spawn (UMS) takes very little damage to destroy unlike the Fortified Mobile Spawn (FMS). Urban Mobile Spawn (UMS) have ammunition re-supply capabilities.
ammo crate Ammunition Resupply Point a mobile ammunition resupply point only place-able by transport. The ammunition resupply point takes very little damage to destroy and have ammunition re-supply capabilities.
DFRU Defensive Forward Resupply Unit a FRU deployed by your side outside of town to help get infantry out in the field to defend the town and outflank the enemy. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
dFRU, DFRU Defensive FRU created from a defensive mission rather than offensive and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
DMS Defensive Mobile Spawn replaced by FRU and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
EMS Enemy Mobile Spawn replaced by FRU and now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
FMS Fortified Mobile Spawn a mobile spawn point only place-able by transport and only able to be placed outside of Built Up areas. All Infantry types and your sides Light AA and ATG's may spawn from a Fortified Mobile Spawn (FMS). Currently limited to: AAA; FlaK. 30 (20mm - DE), 25mm CA mle 1938 (25mm - FR, UK and US). ATG; PaK 35/36 (37mm - DE), ROQF 2 pdr (40mm - UK), 25 mm SA mle 1934 (25mm - FR and US). A Fortified Mobile Spawn (FMS) takes a significant amount damage to destroy. Fortified Mobile Spawn (FMS) have ammunition re-supply capabilities.
IFP Infantry Fighting Position also; Foxhole. A Player Placed Object (PPO).
MS, MSP Mobile Spawn, Mobile Spawn Point replaced by FRU. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.


Map Objects

Abbreviation / Term Full Name Description
AB Armybase also; Army Base. The only facility in a town where you can spawn Heavy Field Pieces and Armoured Vehicles. The only limitation on the Armybase supply is the actual unit availability, unlike Depots. Towns can contain more than one Armybase. Once the enemy captures the “Last” Armybase the Units based there retreats.
AF Airfield the facility from which Aircraft spawn. It usually (but not always) has a separate Armybase on a square level surface near a town. When the enemy captures the Airfield Bunker, aircraft units based there retreats and aircraft can no longer spawn in at the airfield. If an Airfield is “Friendly Controlled”, friendly aircraft may rearm/refuel at that airfield. Additionally if the aircraft has no Critical Component Damage (Kill) it may de-spawn (RTB) and re-Spawn at that airfield. An aircraft with Critical Component Damage (Kill) will not be permitted to re-Spawn.
AFAB Airfield Armybase an Armybase located in close proximity to, if not on an Airfield.
AGL Above Ground Level something to consider. Ground Level is usually above Sea Level. Altimeters usually measure Altitude above Sea Level which can be many feet/meters below Ground Level.
ALT Altitude measured in feet (imperial - UK and US) and meters (metric, SI - FR and DE).
BLDG Building
BNKR Bunker the facility in an Armybase or Airfield containing the radio table. It will always display the flag of the controlling nationality (switches immediately if captured).
BRDG Bridge
BRG Brigade, also; Bridge
BRIG Brigade the base unit used within World War II Online. WWIIOnline Home.
CP Capture Point also; Choke Point or Control Point. Officially all of the Towns/Cities shown on the map are Choke Points (CP). Choke Points (Towns) as represented on the Campaign map are places whose friendly control frees friendly land movement while restricting enemy land movement. The “Common Wisdom” now is usually: A CP (Capture Point) is any enemy controlled structure (as indicated by a flag on the structure) within a Town (Choke Point) whose capture is part of the process of capturing (liberating) the Town (Choke Point) from enemy control. ALL CP's must be friendly controlled simultaneously for a Town (Choke Point) to change sides. While the enemy controls any one CP (Capture Point) the Town (Choke Point) remains enemy controlled. In-game players will often indicate a particular capture point by its cardinal location in a choke point, e.g. “NCP” indicating “North Capture Point”. Additionally players can also indicate a specific CP, e.g. Armybase / Airfield Bunker, Docks, City, Railroad Station or a Named CP etc.
FB Forward Base also; Firebase. A facility near a Town (Choke Point or CP) from which units can spawn. It usually consists of the tented camp comprising Infantry Tents (Infantry Spawn point), Vehicle Tent (Vehicle Spawn point) and occasionally Other Covered Crates. The Infantry Tents, Vehicle Tent and if present Other Covered Crates must also be destroyed (100% damage) to remove the enemy Forward Base (FB) from the map. When the Forward Base (FB) destroyed the other Forward Base of the pair is activated. A Forward Base (FB) that is left alone, i.e. not attacked, will self repair to 100% given time. Visually the Forward Base tented camp components show only 2 states. Undamaged and Destroyed. A percentage value of the components is available via the Main map and the dot commands. i.e. Infantry 35%, Vehicle 100%, with 100% being destroyed.
Flag the current unit/s in a town.
HQ Headquarters the roughly brigade strength Headquarters Unit of a Division.
Inf Spawn Infantry Spawn Point anything that Infantry can be spawned from. Includes: Armybase and Forward Base Infantry Spawns and Depots buildings. Also Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects. Additionally Airfield Control Towers for Paratroops.
RR Railway Station also; Railroad.
RVR River a significant barrier to vehicle mobility and therefore the placement of Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS), except via an un-destroyed bridge. Slows Infantry movement by forcing them to swim the river. Is water navigable by the Fairmile B, Coastal Patrol Boat.
Spawn Point normally a term for a fixed spawn point or a Player Placed mobile spawn that is used to spawn from. Fixed Spawn Points Include; Armybase and Forward Base, Infantry and Vehicle Spawns, Depot Spawns, Dock Spawns (ships only), Airfield Hanger Spawns (aircraft only), Airfield Control Tower Spawns (paratroops only). Mobile Spawn Points include: the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
Spawnable an enemy controlled depot within an friendly controlled Town, where the linking FB is enemy controlled AND there is are enemy unit/s based within the linked enemy Town.
Veh Spawn Vehicle Spawn Point anything that Vehicles can be spawned from. Includes: Armybase and Forward Base Vehicle Spawns and Depots buildings. Airfield Hangers for aircraft and Docks for ships.
WP Way point a reference point placed on the map by the Mission Leader (ML). eg to aid entry to a target to best use available cover and/or avoid enemy AI fire.
AO Attack Order also; Attack Objective. An Attack Order (AO) on Town (CP) means that High Command is requesting the Player Base (PB) to Attack and Liberate the marked Town/City. After a time has elapsed (10 mins) the town capture points (only Depots initially) become enabled or “Hot”.
DO Defend Order also; Defence Objective or DO. A friendly Town (CP) that has an enemy AO placed on it and needs defending, preferably before 10 minutes have passed when the Capture Points (CPs, Depots initially) are activated or “Hot”.


Early Warning System (EWS / AEWS)

Abbreviation / Term Full Name Description
Yellow Yellow Square Air EWS indicating “a presence” of enemy Aircraft within the square.
Red Red Square Air EWS indicating “a large presence” of enemy Aircraft within the square.
SINGLE Single EWS indicating “a presence” of either enemy Infantry or Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate.
DBL Double EWS indicating “a large presence” of either enemy Infantry or Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate.
DBL DBL Double Double EWS indicating “a large presence” of enemy Infantry AND Armour near a Town. It is possible for Naval Units to be displayed near a town as appropriate. This state is usually bad for the Town indicated, unless there are some defenders there.
EWS Early Warning System Ground based map indication of enemy armour, infantry or both, approaching a town. Can indicate light or heavy presence. It will indicate the presence of enemy Naval approaching a town where appropriate, in a similar manner.
AWS Air Warning System also; Airborne Warning System. Similar system to EWS for aircraft, showing rough location of enemy air forces.


Player and Population

Abbreviation / Term Full Name Description
ML Mission Leader usually the player who created the mission. It is possible for another player to be assigned or take the Mission Leader role for a mission in-game.
AOIC Attack Officer In Charge member of the player base who volunteers to lead and co-ordinate attack, receiving HC privileges for the brigade he is part of.
DOIC Defence Officer In Charge member of the player base who volunteers to lead and co-ordinate defence, receiving HC privileges for the brigade he is part of.
MOIC Map Officer In Charge the HC member looking after the map and the movement of the brigades.
BALLANCED Population Balanced the game population is Balanced, neither side is Over Populated.
OP Over Populated also; Over Powered. Also see: Under Populated.
UP Under Populated also see; Over Populated.


Capture Locations

Abbreviation / Term Full Name
NAB North Army Base
EAB East Army Base
SAB South Army Base
WAB West Army Base
CAB Centre Army Base
NCP North Capture Point
ECP East Capture Point
SCP South Capture Point
WCP West Capture Point
Docks Dock Capture Point
AF Airfield Capture Point
AFAB Airfield Army Base

After Action Reports (AAR)

Abbreviation / Term Full Name Description
RTB Return to Base your unit will return to the spawn-list with no delay and full points awarded. You may Re-Spawn this unit immediately re-armed / fuelled and repaired unless the unit has suffered Critical Component Damage or “Kill”.
RES Rescued your unit will return to the spawn-list within 15 minutes. Most earned points are awarded.
MIA Missing in Action your unit is missing, presumed lost. A moderate amount of points earned are awarded.
KIA Killed in Action your unit is lost and must wait for the resupply cycle (see RDP) for the brigade to have a replacement. Only a small portion of points earned are awarded..
TOM Time on Mission a Recorded Game Statistic found in the CS&R. Available online via the World War II Online Official Website. WWIIOnline Home.


Game System

Abbreviation / Term Full Name Description
CTD Crash to Desktop an undesirable occurrence requiring a restarting of the game.
CTHL Connection to Host Lost an undesirable occurrence that usually results in a Crash to Desktop (CTD), requiring the restarting of the game.
SD Spawn Delay the timed delay for spawning a unit when a side is overpopulated (generally given in seconds). The “Common Wisdom” is: If your side has a Spawn Delay (SD) and you are not attacking, you are wasting a potential opportunity.
HUD Heads Up Display the additional information elements visible over your view of the game world.
AAR After Action Report available after you de-spawn and shows units hit/killed, points scored as well as other information relating to the just completed mission.
CSR, CS&R Combat Stats and Records available online via the World War II Online Official Website. WWIIOnline Home.
AI Artificial Intelligence computer controlled entities which can either be: Machine Gun Pits, Towers or Light Anti-Tank and various Anti-Aircraft Guns. They can be destroyed with Grenades, Machine Gun, Gunfire, Mortar Rounds and HE Charges. HEAT Charges do also work but are less effective then HE Charges.
AIAA, AAAI Artificial Intelligence Anti-Aircraft computer controlled anti-aircraft guns.
AIMG Artificial Intelligence Machine Gun computer controlled anti-infantry and anti-soft (unarmoured) vehicle emplacements.


Chat and Terms

Chat Shorthand

Abbreviation / Term Full Name Description
666, 6 enemy on your tail, take evasive action. A hasty message typed to indicate a pilot is being chased by an enemy aircraft (the enemy aircraft is following, or at the 6 O'clock position). Often proceeded by the name of the player who is being chased or the type of aircraft that is in pursuit. '666' generally indicates imminent danger from the enemy aircraft to the rear. Check your Six (o'clock).
Con Contact Shorthand for 'contact'. Pilot term for an aircraft that has not been identified as friend or foe yet. (e.g. “Con 3k” means “unidentified aircraft spotted at an altitude of 3km”). Also See: Gray Circle.
Deck the ground. Often used by pilots to indicate a very low altitude (e.g. “EA on the deck over Antwerp”).
AFK Away From Keyboard are currently “AFK”, Away From Keyboard.
ASAP As Soon As Possible
ATM At the Moment
BK Back
BRB Be Right Back Bathroom Break.
CC Copy Copy also; Copy Check, Copy Command, CLICK-CLICK. An expression of understanding/compliance or “okay”. Radio shorthand for understood, roger, acknowledged, etc.
CHK Check
CLR Clear
CVR Cover in-game there are two types of cover. Hard Cover and Soft (visual) Cover. Hard Cover which will protect you from being killed if all of you are behind the Hard Cover relative to direct fire from an enemy. Visual (soft) cover on the other hand will not protect you from being killed if the enemy knows you are there.
DED Dead
DRK Dark
DWN Down
ETA Estimated Time of Arrival
FFS For F***'s Sake an expression of frustration and/or annoyance.
FJ Fallschirmjäger Paratroopers (in German).
FTW For The Win
FUBAR Fouled (F*****) Up Beyond All Recognition/Reason apparently the usual state for any military operations.
GG, G2G Good to Go also; Got to Go.
GJ Good Job sometimes embellished as GFJ (Good F***ing Job).
GL Good Luck
GN Good Night
GRD Guard
HLP Help
IB, Inb Inbound
JK Just Kidding
K, KK OK
LOL Laugh Out Loud
LOS Line of Sight an player has a Line of Sight (LOS) on an object (read Target) if the player has an unobstructed view of the object. A Line of Sight (LOS) is either Unobstructed (clear), Obstructed (not clear but useable. The object is covered partially or fully by foliage or similar, or the object can be behind some form of hard cover reducing your ability to hit the target) or Blocked (not visible, and direct sighting and therefore engagement is not possible).
ND Need
NEG Negative
NJ Nice Job
NP No Problem You're Welcome.
NXT Next
OMG Oh My God
OMW On My Way
OTD On The Deck a very low altitude aircraft. (e.g. “EA OTD Ant”, means “Enemy Aircraft at a very low altitude over Antwerp”).
OTW On the Way
Overrun Overrun refers to a situation where a town is about to be lost due to overwhelming enemy. Often by firing directly into the spawn areas and/or preventing defenders from reaching the Armybase Bunker building.
Pak, PAK Panzerabwehrkanone an Anti-tank Gun (in German).
Panzer Panzerkampfwagen also; Pz. Armoured Combat Vehicle (in German). Effectively a German AFV, though it can be used as a generic term for tank, commonly a German one.
PLZ Please
PM Private Message also; Personal Message.
POS Position also; Positive.
RD Road
RGR Roger OK, Affirmative, etc.
ROTFLMAO Rolling on the floor laughing my arse/ass off
S!, !S Salute Salute. A common greeting. Player greeting / show of respect.
SEC Seconds a measure of time.
TGT Target
TY, THX Thank You
TYVM Thank You Very Much
VIS Visual used typically to indicate that a player can see an object/target.
WTF What the F***
WTG Way to Go also; Way to Go!.
WTH What the Hell
P1, P2 Attack Priority Attack / Defensive priority system to label importance of towns as determined by HC.
D1, D2 Defensive Priority Attack / Defensive priority system to label importance of towns as determined by HC.
TS, TS# Team Speak Teamspeak, Teamspeak by Major Version.
COM, COMMS Communications the “Common Wisdom” is: Comms = information sharing and coordination = victory.

In-Chat Text Commands

Some useful In-Chat Text Commands.


Other Terms

Abbreviation / Term Full Name Description
Auger the act of crashing an aircraft into the ground, usually due to pilot error. Typically nose first.
Buff a (supposed) improvement of a unit's capabilities by game designers.
Nerf a (supposed) diminishment of a unit's capabilities by game designers.
Spawn, Spawn In Spawn also; Spawn In. The act of entering the game, usually at the various Spawn Points.
Despawn De-spawn the act of leaving the game. How and where you De-spawn, will define your exact AAR result. When you do De-spawn you are taken directly to the ARR tab to review the previous mission accomplishments and results. Additionally the results can be viewed at the Combat Stats and Records (CSR) available online via the main World War II Online Official Website. WWIIOnline Home.
Ausf. Ausführung model or variant (in German).
BOB Battle of Britain the attempt by the Luftwaffe to dominate the sky’s over southern England as a precursor to Operation Sea Lion (the proposed amphibious and airborne invasion of Britain by German forces). The Battle commenced approximately on 10 July and concluded on 31 October 1940. What would become known as “The Blitz” commenced before the conclusion of the Battle of Britain. The Luftwaffe and RAF were the principal combatants, however several nations were represented by having pilots participating in the battle. The British RAF effectively won the battle by their resistance causing the German High Command to initially postpone and then cancel Operation Sea Lion. The Battle of Britain was also the first major campaign fought entirely by air forces. Also lookup the following famous speeches, “Battle of Britain - their Finest Hour” June 18, 1940 and “The Few” August 20, 1940 both given by Winston Churchill (1874 - 1965).
Camping firing into or covering the exits from the enemy spawn area. Commonly used to describe the overrun situation (e.g. “AB is camped”) or the intent to fire onto the enemy as they spawn in (e.g. “We are going to camp the airfield”). A person who is firing into a spawn area is referred to as a “Camper”.
CH Channel used in reference to the chat channels displayed within the game Heads Up Display (HUD) and used to filter chat messages.
Critical Component Damage Critical Component Damage a unit that suffers Critical Component Damage is recorded as “Killed”. The player that scores the first Critical Component Damage on a unit is awarded the “Kill” for that unit. It is possible for a unit (usually armour) to have a “Kill” recorded against it but is still quite capable of killing. The only Critical Component Damage “Kill” that usually prevents a unit (usually armour) from further killing is a Critical Component Damage - Gunner Dead. If the armoured unit has other weapons controlled by other crew it can still kill even after it has been officially “killed”.
DE Deutsche, German, Kraut
ENG Engine also; English. See Engineer.
Flak Fliegerabwehrkanone Anti-aircraft Gun (in German).
FPS Frames per Second also; First Person Shooter. The higher the games FPS are the smother the game will play. Frame rates achieved are based on your hardware and the internet connection used to play the game.
FR French, Frog
FT Feet an Imperial measure of distance. 3 feet = 1 Yard. 1 foot is approximately 300mm, while 1 Yard is approximately 1 meter.
FWD Forward
GB Great Britain, British, Limey, Tommy
GE Gun Emplacement a protected position to protect Guns, including the Permanent, Gun Emplacements, visible on the maximum zoom setting on the game maps, and the Player Placed Object (PPO).
Gear pilot term for “Landing Gear”.
GM Game Manager
Grey Circle an aircraft that is too far away to be identified as friend or foe by visual means, ie the colour of its ID circle. Default ID circles are: Red = Enemy, Blue = Friendly, Gray = Unknown.
HDG Heading used in reference to the compass rose with North (0 degrees) pointing to the top of the screen and South (180 degrees) to the bottom. Left and Right screen, 270 degrees and 90 degrees respectively.
HMG Heavy machine Gun Heavy Machine Guns usually fire a larger round than the standard (for the army) rifle round, generally up to about 15mm. In-game this is limited to the M2HB on the US built M10 Wolverine and the 12.7mm HMG on the British built Vickers Mk.VI. This excludes in-game aircraft mounted weapons.
IAS Indicated Air Speed an aircraft measurement of current air speed. Indicated Air Speed is a basic measure of an aircrafts speed through the Air. There are many factors that influence an aircrafts air speed like altitude, temperature, side slipping etc. Indicated Air Speed does not compensate its reading for any or all of the influencing factors. The actual (True) air speed of the aircraft can be significantly different to the Indicated Air Speed display. Indicated Air Speed instruments are simpler to build and are more common on small lighter aircraft. Most aircraft in World War II Online, use Indicated Air Speed instruments to display the aircrafts current air speed.
INF Infantry only infantry can capture. “Poor Bloody Infantry”. Infantry includes Paratroops.
ISA Infantry Small Arms usually refers to weapons predominantly individually man portable and firing up to standard (for the army) rifle calibre ammunition. This includes all Pistols, both Revolvers and Semi-automatic, Sub-Machineguns and all Bolt Action, Semi-automatic and Automatic Rifles. Standard Hand Grenades and also Rifle Grenades can also be found here.
ISW Infantry Support Weapons usually refers to crew served but still infantry portable weapons. Light Machine Guns, Light Mortars, Anti-tank Rifles and Infantry Anti-tank weapons would be found here. Engineers and Sappers are better placed here. Additionally various other weapons not found in-game would be placed here, like tripod/carriage MMG's and HMG's, and Recoilless Rifles etc.
JG Jagdgeschwader Fighter Wing (in German).
JS Joystick a game controller used with flight simulations. Almost “required” to fly aircraft.
K, km Kilometres a Metric (SI) unit of distance. Base unit = meter while the multiplier = 1000. i.e. 1000m or 1 km..
KB Keyboard the computer keyboard.
KD Kill Death (Ratio) a Recorded Game Statistic found in the CS&R. Available online via the World War II Online Official Website. WWIIOnline Home.
KG Kampfgruppe Battle Group, also; Kampfgeschwader, Battle Squadron, Bomber Squadron, also; Kilograms .
KO, KO'd Knocked out also; killed or destroyed. (e.g. “I knocked out the ET on the hill N” meaning “I killed the enemy tank on the hill to the north”).
KwK Kampfwaenkanone an Armoured Fighting Vehicle Gun (in German).
Light Auto-cannons Light Auto-cannon Light Auto-cannons are generally 16 - 35mm and in-game include all Light AA guns.
LTAP Less Than Ace Pilot pretty well everyone else, other than “The Gallant Few”.
LVL Level
M Meters a Metric (SI) unit of distance. The meter (m) is the base unit for the metric (SI) system of weights and measures. Multipliers are then applied to the base unit to denote larger (km - 1000 [kilo] x 1 meter) or smaller (mm - 1000th [milli] of a meter).
MAX Maximum
MC Multi-Crew the capability to have two players spawn into and control a single unit in-game.
MG Maschinengewehr Machine Gun (in German). Represented in-game by the German Maschinengewehr 34 or MG34.
MIN Minute also; minimum.
MISS Mission created by the Mission Leader (ML) to allow other players to spawn into. The Mission is utilised to facilitate communication and teamwork by the players that have joined the mission. The Mission Leader can also position useful informational marker visible to all members who are on the mission.
Noob also; Green Tags. Derived from the term 'newbie', describing an inexperienced player. In-game similar players can potentially be identified by their distinctive green tag, visible in-game. In this case they are usually called “Green Tags”.
OBJ Objective the Objective or Target for any mission. A mission always has a Target and an Origin both of which is assigned by the Mission Leader (ML) at the time the Mission is created. A Mission always also has a Unit as well and provides the units (supply) to spawn in with.
OOTW Officer of the Week
OPS Operations
PB Player Base the Players, playing World War II Online at any given time. Players do not have to be actively in-game to qualify.
POTW Player of the Week
PPO Player Placed Object Player Placed Objects (PPO's) are any in-game structure (usually) that a player can place. Currently includes: Fortified Mobile Spawns (FMS), Urban Mobile Spawns (UMS), Tanktraps (Hedgehogs), Sandbags, Gun Emplacements, Infantry Firing Positions (IFP or Foxholes) and Ammunition Caches (for ammunition resupply in the field). Various units are capable of placing various Player Placed Objects (PPO's) but no unit is able to place all available Player Placed Objects.
Pwn to completely dominate another player, often due to an imbalance in experience..
RA Rapid Assault a sister game to World War II Online. Cornered Rat Software has halted development of this game.
REV Reverse also; Rev i.e. Revolutions per Minute (RPM).
RNG Range the distance to a location, generally from where you are at present, to a target.
RPM Revolutions Per Minute also; Rotations Per Minute.
SA Situational Awareness the mental map a player has of his surrounding area, including the approximate distance and bearing of friendly and especially known enemy. This map is dynamic. Friendly units are visible (in real-time) on the in-game “Mini Map” on the Heads Up Display (HUD) or “Theatre Map”. Enemy units are never visible but can be indicated as marked by friendly players. Enemy unit markings on map, are NOT real-time and may be partially or completely wrong. Enemy Units as marked by other players are coloured Red (Default). Friendly units on the same mission are visible at significant ranges and are coloured Light Blue (Default), while friendly units not on the same mission are only visible on map it they are within approximately 1000m and are coloured Dark Blue (Default). The unit coloured Purple (Default) is the Mission Leader for the Mission you are currently spawned into.
Sd.Kfz Sonderkraftfahrzeug a “special purpose vehicle” or “special ordnance vehicle” (in German). All military vehicles used by the German Forces during World War Two were assigned a Sd.Kfz Number. Ie Sd.Kfz 232 rad 8 Schwerer Panzerspähwagen (eight wheeled, heavy armoured reconnaissance vehicle) in-game and the Sd.Kfz 181 or more commonly PzKpfw.VI “Tiger” heavy tank co-incidentally in-game as well.
SIM Simulation an attempt to mathematically emulate real-world events and process with results that are identical to the actual natural events and process. This is of course the “Pot of Gold at the end of the Rainbow”, however the results achieved by current simulation through the application of research, do provide useful but not 100% accurate, results. In World War II Online, the game attempts to present historically accurate results through many processes all based on the latest research data available.
SNAFU Situation Normal, All Fouled (F*****) Up.
STO Server Tracked Object an in-game object that is tracked by the game servers. The advantage of a Server Tracked Object (STO) is that everyone in-game sees exactly the same thing rather than their client software’s approximation. Currently it is only Player Placed Objects (PPO's) and Light Mortar rounds that are Server Tracked Objects (STO's).
SUB Subscription also; Subscribe, Submarine.
SUP Supply also; (What)s up, a greeting.
TAS True Air Speed an aircraft measurement of current air speed. True Air Speed is an advanced measure of an aircrafts speed through the Air. There are many factors that influence an aircrafts air speed like altitude, temperature, side slipping etc. True Air Speed does compensate its reading for any or all of the influencing factors. The True Air Speed of the aircraft can be significantly different to the Indicated Air Speed. True Air Speed is a compensated measure and requires additional aircraft information to display.
TO&E, TOE Table of Organisation and Equipment a listing of a units component parts delineated by Unit Size (Section, Platoon, Company etc), Type of Unit (Bolt Action Rifles, SMG LMS etc) and Number of units available. This was a theoretical / ideal list. In practice the actual components varied according to availability, battle losses and re-supply capability.
ToES Tables of Equipment and Supply see: TO&E.
TWN Town a more useable / less contradictory name for what is officially called a Choke Point (CP). All Towns / Cities displayed on the in-game map are officially called Choke Points (CP's).
TZ Time Zone either the World Time zone as measured relative to Greenwich Mean Time (GMT) or now called Coordinated Universal Time (UTC). Ie US Pacific Time is UTC -8 hours. Commonly in-game there are three time zones (TZ) TZ-1 = US Prime, TZ-2 = European Prime and TZ-3 = Asia/Pacific Prime. These zones do overlap the preceding and following time zone(TZ).
UK United Kingdom United Kingdom of Great Britain and Northern Ireland, The. Commonly known as the United Kingdom (UK) or Britain.
UMS Unmanned Mobile Spawn replaced by FRU. Now replaced by the Fortified Mobile Spawn (FMS) or Urban Mobile Spawn (UMS) Player Placed Objects.
US United States United States of America, The. Commonly known as the United States (US).
VEH Vehicle also; Vehicle Spawn. Where Vehicles and Heavy weapons spawn in an Armybase (AB) or Forward Base (FB).
VS Versus
VSI Vertical Speed Indicator an instrument indicating an aircrafts rate of climb or descent. Not all aircraft have this instrument.
XRD Cross Road
ZoC Zone of Control


Common Game Slang

Abbreviation / Term Description
Attrite slang for 'reduce the supply of a town'. Often used when referring to an operation who's primary goal is to reduce the number of spawn-able defending units of a Town or FB.
Attrited slang for “Low on Supply” or possibly even “Out Of Supply”. Often used when referring to a low-supply situation during an attack or defence of a town.
Dweebfire, Tankfire slang for the British Spitfire Fighter variants. Often called the Dweebfire because of its apparent 'Easy-ness' to fly and get kills in. Called Tankfire by the Axis because of the apparent difficulty to shoot down.
Kitty slang for the German PzKpfw.VI “Tiger” heavy tank.
Lazors often used as slang for Browning 50 cal’s by Axis players OR slang for the MG34 by Allied players.
Para, Paras slang for a paratrooper (or a number of Paratroopers). Often used as a warning call that enemy paratroopers are being dropped in the vicinity (e.g. “paras N” indicates enemy paratroopers are landing to the north).
Pewpews, BB Guns slang for the rifle calibre machine guns, either .303 or others, on aircraft.
Squishie/s slang for Infantry. Used by air and armour players.


Other Information

Organizations

Abbreviation / Term Full Name Description
LW Luftwaffe the “Air Forces” component of the German Wehrmacht (defence force).
RAF Royal Air Force British Air Force.
FAF, AdA Armée de l'Air also; French Air Force. Armée de l'Air (Air Army, in French).
RAAF Royal Air Australian Force Australian Air Force.
Heer Heer the “Land Forces” component of the German Wehrmacht (defence force).
BEF British Expeditionary Force forces sent by Britain to continental Europe to fight with the French against the Germany during 1939 - 1940.
ArFr Armée de France also; Armée de Terre (Land Army, in French). French Army.
ANZAC Australian and New Zealand Army Corps Commonwealth contingent originating from Australia and New Zealand.
AHC Allied High Command Shorthand for Allied High Command. The Allied officers in charge of running the map.
CinC Commander in Chief the HC officer in command of the Allied or Axis side for at least 1 Campaign, usually more than one.
CMD Command
CO Commanding Officer
GHC German High Command Shorthand for German High Command. The Axis officers in charge of running the map for the Axis side.
HC High Command also; Higher Command or High Commanders. High Command Officers both Allied and Axis, which place AO's on a Town on the map and manages supply. These folk run the map, manoeuvring brigades around the front lines, organising supply for battles and planning operations that break through the enemy or defend your brigades from routing.
OCS Officer Candidate School the training program provided to in-game High Command (HC) Officers.
OiC Officer in Charge
OKW Oberkommando der Wehrmacht Supreme Command of the Armed Forces (Germany). High Command of the Armed Forces. also; GHC (German High Command).
KM Kriegsmarine the “Naval Forces” component of the German Wehrmacht (defence force).
RN Royal Navy British Navy.
MarNat, FN Marine Nationale French Navy (National Navy, in French).
CRS Cornered Rat Software the Developers of the game, World War II Online.


Compass Direction

based on a 16 point Compass Rose.

Abbreviation / Term Full Name
N North
NNE North by Northeast
NE Northeast
ENE East by Northeast
E East
ESE East by Southeast
SE Southeast
SSE South by Southeast
S South
SSW South by Southwest
SW Southwest
WSW West by Southwest
W West
WNW West by Northwest
NW Northwest
NNW North by Northwest