Difference between revisions of "Mobile Spawn"
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= | =Types of Mobile Spawn= | ||
A Mobile Spawn is used as a platform for Infantry and some guns to spawn from, the idea is to use these to closer to a target other than the FB. | Once you have finished reading here you can go back to [[Player_Guide | Player Guide]] or use the Links on the Left Side. | ||
A Mobile Spawn is used as a platform for Infantry and some guns to spawn from, the idea is to use these to get closer to a target other than the FB. | |||
{| | {| | ||
!colspan="2" | Mobile Spawn | !colspan="2" | Fortified Mobile Spawn || Light Mobile Spawn || Trench Mobile Spawn | ||
|- | |- | ||
!text align="center"| | !text align="center"| | ||
| [[File:FMS.jpg|500px]] | |||
| [[File:LMS.jpg|500px]] | |||
| [[File:Trench.jpg|500px]] | |||
|} | |||
{| | |||
!colspan="2" | HC Mobile Spawn || LCVP Mobile Spawn | |||
|- | |- | ||
| | !text align="center"| | ||
| [[File:HC_Mobile_Spawn.jpg|500px]] | |||
| [[File:LCVP_FMS.png|500px]] | |||
|} | |} | ||
'''FAQs''' | '''FAQs''' | ||
What types of Mobile Spawn are there? | What types of Mobile Spawn are there? | ||
*There are different types- Fortified Mobile Spawn (FMS), Light Mobile Spawns (LMS) and | *There are different types- Fortified Mobile Spawn (FMS), Light Mobile Spawns (LMS), Trench Mobile Spawn (TMS) and the new HC Mobile Spawn (HCMS). All have different rules on destruction and placement. | ||
What are the rules for placing High Command Mobile Spawn (HCMSP)? | |||
* HC Officer Class can place (HC Officer / Lt Colonel has access) | |||
* Can spawn Infantryman only. | |||
* Must be 600m away from an Enemy Facility | |||
* Cannot be deployed inside buildings or against certain objects | |||
* Can resupply any ground unit | |||
* Designed to help HC Officers have a continued role in keeping game play rolling / players logged in | |||
* Same damage threshold as the Light Mobile Spawn | |||
* Designed to be different from Light Mobile Spawn (has an Ammo Box and Antenna) | |||
* Can be used for beach invasions or swimming across water | |||
What are the rules for placing Mobile Spawns? | What are the rules for placing Mobile Spawns? | ||
*Only Trucks can create Mobile Spawns. | |||
*Only Trucks can create Mobile Spawns. Albeit the new HC MSP | |||
*Mission needs to have the right target to place it at further ranges. | *Mission needs to have the right target to place it at further ranges. | ||
If I am killed does the | |||
*No, | If I am killed does the Mobile Spawn disappear? | ||
*No, they disappear if the enemy destroy it. if you manually delete it yourself or you are the only one in the mission and you leave it, the mission along with the Mobile Spawn will be deleted. | |||
Are there any rules for deploying them in town? | Are there any rules for deploying them in town? | ||
*No rules, you can place them where you want if they are far enough from the next enemy depot/AB. | *No rules, you can place them where you want if they are far enough from the next enemy depot/AB. | ||
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APC can create all of them. | APC can create all of them. | ||
Supply Trucks can create Ammo Cache, Mobile AF, Mobile Airfield Tents and Barrage Balloons. | Supply Trucks can create Ammo Cache, Mobile AF, Mobile Airfield Tents and Barrage Balloons. | ||
FMS cannot be deployed closer than | *FMS cannot be deployed closer than 300m of any enemy-owned facility. | ||
LMS cannot be deployed closer than 250m of any enemy-owned facility. | *LMS cannot be deployed closer than 250m of any enemy-owned facility. | ||
{| | {| | ||
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!text align="center"| APC Spawn || Truck Spawn | !text align="center"| APC Spawn || Truck Spawn | ||
|- | |- | ||
| [[File:Mobile_Spawns_1.jpg| | | [[File:Mobile_Spawns_1.jpg|700px]] | ||
| [[File:Mobile_Spawns_2.jpg| | | [[File:Mobile_Spawns_2.jpg|700px]] | ||
|} | |} | ||
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The Fortified Mobile Spawn (FMS) and Trench require 4x HE Satchels to destroy | The Fortified Mobile Spawn (FMS) and Trench require 4x HE Satchels to destroy | ||
The Light Mobile Spawn (LMS) can be taken down with a | The Light Mobile Spawn (LMS) can be taken down with a Grenade, HE Satchel, HE Shell/Round. | ||
The new Higgins Boat (LCVP) placed Mobile Spawn requires 2x HE Satchels to destroy. | |||
=Deleting Mobile Spawns= | =Deleting Mobile Spawns= | ||
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[[Category: GameMechanics]] | [[Category: GameMechanics]] [[Category:Beginner Guides]] |
Latest revision as of 08:22, 11 November 2023
Types of Mobile Spawn
Once you have finished reading here you can go back to Player Guide or use the Links on the Left Side.
A Mobile Spawn is used as a platform for Infantry and some guns to spawn from, the idea is to use these to get closer to a target other than the FB.
Fortified Mobile Spawn | Light Mobile Spawn | Trench Mobile Spawn | |
---|---|---|---|
HC Mobile Spawn | LCVP Mobile Spawn | |
---|---|---|
FAQs
What types of Mobile Spawn are there?
- There are different types- Fortified Mobile Spawn (FMS), Light Mobile Spawns (LMS), Trench Mobile Spawn (TMS) and the new HC Mobile Spawn (HCMS). All have different rules on destruction and placement.
What are the rules for placing High Command Mobile Spawn (HCMSP)?
- HC Officer Class can place (HC Officer / Lt Colonel has access)
- Can spawn Infantryman only.
- Must be 600m away from an Enemy Facility
- Cannot be deployed inside buildings or against certain objects
- Can resupply any ground unit
- Designed to help HC Officers have a continued role in keeping game play rolling / players logged in
- Same damage threshold as the Light Mobile Spawn
- Designed to be different from Light Mobile Spawn (has an Ammo Box and Antenna)
- Can be used for beach invasions or swimming across water
What are the rules for placing Mobile Spawns?
- Only Trucks can create Mobile Spawns. Albeit the new HC MSP
- Mission needs to have the right target to place it at further ranges.
If I am killed does the Mobile Spawn disappear?
- No, they disappear if the enemy destroy it. if you manually delete it yourself or you are the only one in the mission and you leave it, the mission along with the Mobile Spawn will be deleted.
Are there any rules for deploying them in town?
- No rules, you can place them where you want if they are far enough from the next enemy depot/AB.
Setting a Mobile Spawn
Trucks can only create the LMS and Trench. APC can create all of them. Supply Trucks can create Ammo Cache, Mobile AF, Mobile Airfield Tents and Barrage Balloons.
- FMS cannot be deployed closer than 300m of any enemy-owned facility.
- LMS cannot be deployed closer than 250m of any enemy-owned facility.
APC / Truck | |
---|---|
APC Spawn | Truck Spawn |
Destroying FMS
The Fortified Mobile Spawn (FMS) and Trench require 4x HE Satchels to destroy The Light Mobile Spawn (LMS) can be taken down with a Grenade, HE Satchel, HE Shell/Round. The new Higgins Boat (LCVP) placed Mobile Spawn requires 2x HE Satchels to destroy.
Deleting Mobile Spawns
Mission Leaders can delete their own Mobile Spawns. Select Map, right click on MSPAWN, Delete, MSPAWN. You do not get a warning or yes/no option and others on your mission are not alerted.