Difference between revisions of "Readme 1.38"

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=1.38.2.0 (27 January 2026)=
Introducing "Spawn Protection Mode," providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.
==Features==
* Spawn Protection Mode for air, land and sea units.
* Fallbacks for moveable brigades now survive server restarts.
* Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.
* Changed name of new large walled mobile spawn to "Outpost."
* Restored old FMS model for more deployment options.
* Infantry fall damage reduced slightly.
* New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.
* New small tower PPO added.
* Playnet copyright updated to 2026.
==Bug Fixes==
* Tint on aircraft canopies resolved, now more clear.
* Radial clutter no longer flickers.
* Vehicle materials no longer flicker when two vehicles are inside/outside near each other.
* Fixed a clip point on Fire Base (FB) infantry spawn.
* Re-added French Torpedo bomber to be spawnable.
* Tilburg church no longer clips a building.
* Somzee city hero monument no longer on a berm.
* Trelon AI tower no longer clipping a wall.
* Railroad rails now match bridge rails.
* Bedford truck no longer gets stuck in dunes tiles.
* Outpost deployment ranges adjusted:
** From enemy facility: 100m (500m total).
** From a friendly facility: 200m.
* Fw-190 wings now render properly across all LODs.
=1.38.1.2 (1 December 2025)=  
=1.38.1.2 (1 December 2025)=  


Line 20: Line 52:
* FMS can no longer be placed on bridges and/or most asphalt.
* FMS can no longer be placed on bridges and/or most asphalt.
* Town of Mean no longer has white line on terrain near airfield.
* Town of Mean no longer has white line on terrain near airfield.
=1.38.1.0 (22 November 2025)=
==Features==
* Victory Points System: Fully implemented, including all supporting systems and controllers.
* Lighting Enhancements: Foundational visual improvements to current and future environments.
* Frontline Display: Ownership now visible directly on the in-game map.
* Fire Base Visibility:
** Active Fire Bases are now automatically displayed on the frontline.
** Inactive Fire Bases appear at 25% transparency across the game world.
* Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.
** Separate spawn locations for Infantry and Guns.
** Damage threshold doubled due to increased object size (8 bombs / 8 satchels).
* New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.
* Aircraft structural failure limits have received a safety factor increase.
* Quality of Life:
** Option to save login credentials on Playgate (PC).
** Reorganized spawn list for clearer Green–Yellow–Red availability status.
** Sufficient VP in wallet will change Red --> Green or Yellow (based on rank).
* Visual Upgrades: Several AI gun models improved.
* Some buildings have had Textures updated .
* Some Normal and Specular maps have been added to terrain.
* Progression: Rank thresholds increased.
* Credits: Updated to reflect the current development team.
* Store Messaging: Upsell content now includes Victory Points information.
==Bug Fixes==
* Improved prediction smoothing globally for high-ping users.
* Fixed missing shadows within the game engine.
* Infantry can no longer clip into fuel tanks.
* Gun emplacement PPOs no longer obstruct overpass openings.
* Resolved texture flickering on the M4A2 Sherman.
* Valentine commander can no longer use periscope with hatch open.
* German LeFH howitzer stability improved after firing.
* Billboards no longer exhibit texture distortion at 200m+.
* In-game promotion window now fully visible at the top of the screen.
* A20C dorsal gunner now has twin .30 cal guns.
* C47 and JU52 wheels in third person now rotate.
* Gun barrels on several vehicles no longer go through walls.
* Bailed aircraft crew members now parachute to ground properly.




Line 34: Line 108:
* French rifle grenadier's grenade bounces again.
* French rifle grenadier's grenade bounces again.
* A20 ammo error on belly/dorsal gun belts fixed.
* A20 ammo error on belly/dorsal gun belts fixed.


=1.38.0.0 (15 September 25)=
=1.38.0.0 (15 September 25)=

Latest revision as of 10:44, 3 February 2026

1.38.2.0 (27 January 2026)

Introducing "Spawn Protection Mode," providing global player protection upon spawn in. This update also dramatically improves quality of life for our truck drivers and logistics operations, enabling all mobile spawns across all trucks and haulers (armed or unarmed), and self-propelled anti-aircraft weapons.

Features

  • Spawn Protection Mode for air, land and sea units.
  • Fallbacks for moveable brigades now survive server restarts.
  • Trucks, Haulers (armed or unarmed) and SPAAs can now deploy all mobile spawn types.
  • Changed name of new large walled mobile spawn to "Outpost."
  • Restored old FMS model for more deployment options.
  • Infantry fall damage reduced slightly.
  • New Towns Added: Great Yarmouth, Aldeburgh, Harwich, Felixstowe, Lowestoft, Colchester, Orford, Woodbridge, Southwold, Halesworth, Norwich and Cromer.
  • New small tower PPO added.
  • Playnet copyright updated to 2026.

Bug Fixes

  • Tint on aircraft canopies resolved, now more clear.
  • Radial clutter no longer flickers.
  • Vehicle materials no longer flicker when two vehicles are inside/outside near each other.
  • Fixed a clip point on Fire Base (FB) infantry spawn.
  • Re-added French Torpedo bomber to be spawnable.
  • Tilburg church no longer clips a building.
  • Somzee city hero monument no longer on a berm.
  • Trelon AI tower no longer clipping a wall.
  • Railroad rails now match bridge rails.
  • Bedford truck no longer gets stuck in dunes tiles.
  • Outpost deployment ranges adjusted:
    • From enemy facility: 100m (500m total).
    • From a friendly facility: 200m.
  • Fw-190 wings now render properly across all LODs.


1.38.1.2 (1 December 2025)

This is a minor update to resolve post-1.38.1.0 (major) release issues. Officially, WWII Online has never supported integrated graphics cards - we strongly encourage upgrading to a high performance GPU to experience the best gameplay.

Bug Fixes

  • Integrated Graphics Card shaders fixed.
  • Movement tutorial can now be completed.


1.38.1.1 (23 November 2025)

This is a hotfix update to resolve post-1.38.1.0 (patch) release issues.

Bug Fixes

  • Temporarily disabled Windows version checking due to false incompatibility issues.
  • Killing infantry no longer result into spamming messages.
  • BETA messages for Victory Points removed.
  • Adjusted terrain brightness to enhance visibility.
  • FMS can no longer be placed on bridges and/or most asphalt.
  • Town of Mean no longer has white line on terrain near airfield.


1.38.1.0 (22 November 2025)

Features

  • Victory Points System: Fully implemented, including all supporting systems and controllers.
  • Lighting Enhancements: Foundational visual improvements to current and future environments.
  • Frontline Display: Ownership now visible directly on the in-game map.
  • Fire Base Visibility:
    • Active Fire Bases are now automatically displayed on the frontline.
    • Inactive Fire Bases appear at 25% transparency across the game world.
  • Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.
    • Separate spawn locations for Infantry and Guns.
    • Damage threshold doubled due to increased object size (8 bombs / 8 satchels).
  • New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.
  • Aircraft structural failure limits have received a safety factor increase.
  • Quality of Life:
    • Option to save login credentials on Playgate (PC).
    • Reorganized spawn list for clearer Green–Yellow–Red availability status.
    • Sufficient VP in wallet will change Red --> Green or Yellow (based on rank).
  • Visual Upgrades: Several AI gun models improved.
  • Some buildings have had Textures updated .
  • Some Normal and Specular maps have been added to terrain.
  • Progression: Rank thresholds increased.
  • Credits: Updated to reflect the current development team.
  • Store Messaging: Upsell content now includes Victory Points information.

Bug Fixes

  • Improved prediction smoothing globally for high-ping users.
  • Fixed missing shadows within the game engine.
  • Infantry can no longer clip into fuel tanks.
  • Gun emplacement PPOs no longer obstruct overpass openings.
  • Resolved texture flickering on the M4A2 Sherman.
  • Valentine commander can no longer use periscope with hatch open.
  • German LeFH howitzer stability improved after firing.
  • Billboards no longer exhibit texture distortion at 200m+.
  • In-game promotion window now fully visible at the top of the screen.
  • A20C dorsal gunner now has twin .30 cal guns.
  • C47 and JU52 wheels in third person now rotate.
  • Gun barrels on several vehicles no longer go through walls.
  • Bailed aircraft crew members now parachute to ground properly.


1.38.0.1 (29 September 2025)

This hotfix is aimed at addressing key bug reports affecting game play. Thanks for your continued support and reporting these issues at https://www.WWIIOnline.com/bugs.

Bug Fixes

  • Fixed a High Explosive audio bug introduced in 1.38.0.0.
  • Infantry should no longer change state when you go prone/stand.
  • Destroying Panhard tires now result into a kill.
  • Reduced ricochet angle of Naval Destroyer main guns.
  • Kittyhawk propeller rotation resolved.
  • French rifle grenadier's grenade bounces again.
  • A20 ammo error on belly/dorsal gun belts fixed.


1.38.0.0 (15 September 25)

We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.

This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.

Features

  • Completely re-written client prediction and smoothing code.
  • Re-wrote how AFK players are managed and calculated.
  • Time zone 3 settings to manage late night capturing.
  • New alert sound plays globally when an Attack/Defensive objective is placed.
  • New code created to manage how AFK is handled from Client to Server.
  • Several GUI vehicle images have been replaced with higher res versions.
  • New lakes placed around Roermond area.
  • New roads added between:
    • Florenville - Habay.
    • Clervaux - Prum.
    • Manningham - Lumbres.

Bug Fixes

  • AFK Players are no longer considered in AO availability calculation(s).
  • Second pass on revised HE - energy multiplier for concussive effects.
  • Aircraft no longer produce black streak in sky after death.
  • Vehicles no longer have any input (like firing) once dead.
  • Destroyers no longer CTD when shooting PPOs, like the baileys bridge.
  • Mouse wheel can be keymapped again.
  • Mouse wheel allows for fine adjustments to bomb sight.
  • Playgate launcher cleaned up to consider additional install directories.
  • Mac patching notification URL corrected.
  • Alt-tabbing should now work seamlessly.
  • P-39 rudder cleaned up, more responsive.
  • HE Satchels no longer kill tanks but can impair crew via concussive effects.
  • Panzer IV D corrected road wheel textures.
  • Bf 110-FB wheel brakes correctly work when engine idling.
  • M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.
  • Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.
  • Panther and M10 drivers now die to fuel fire.
  • Bunker stairs backwards crawl fixed / now visible.
  • Object cleared from Kalmthout bunker entry.
  • Knives can no longer easily destroy vehicle wheels.
  • Several berms removed from various forward bases that were clipping.
  • Geel-Grobbedonk office building no longer explodes on capture.
  • Bad "AI" FOV/angles corrected for better defense across many towns.
  • Fixed Allied Howitzer shifting when changing ammo.
  • Fixed spare capture building in Panningen.
  • Balanced audio levels from different crew position of same vehicle.
  • Fixed missing RRstation interior for Dinant and Charleville.


S! Cornered Rat Software