Difference between revisions of "Five's Maps"
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=Welcome to Fives Maps= | =Welcome to Fives Maps= | ||
Maps of the WWII Online Game World | Maps of the WWII Online Game World | ||
<span style="float:right; text-align:center;">[[File:Sheep03.gif]]<br>Sheep Inspected and Approved</span> | |||
=Printable Game Maps= | |||
Game Maps of the WWII Online Battleground Europe game world since 2001. | Game Maps of the WWII Online Battleground Europe game world since 2001. | ||
Originally known as Allied Cartography within the AHC I changed the name in 2002 to | Originally known as Allied Cartography within the AHC, I changed the name in 2002 to Five's Maps to provide maps to all players. | ||
Everything I create is based on the in-game map. I built the entire theater at 800 meters = 32 pixels. | Everything I create is based on the in-game map. I built the entire theater at 800 meters = 32 pixels. | ||
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</center> | </center> | ||
Most maps are built to be printed "Fit to Page Landscape". | Most maps are built to be printed "Fit to Page Landscape". Browse the site, grab what you need and happy printing. | ||
==12 Page Map== | |||
I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together. | I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together. | ||
<center> | <center> | ||
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All together in 1 Page - [[Media:12page.gif|12page.gif]] | All together in 1 Page - [[Media:12page.gif|12page.gif]] | ||
==4 Page Theater Map== | |||
<center> | <center> | ||
{| | {| | ||
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</center> | </center> | ||
==Construction Maps== | |||
< | <span style="float:right;"> | ||
[[File:135map05sml.jpg]] | [[File:135map05sml.jpg]] | ||
</ | </span> | ||
'''Material for what ever you need''' | '''Material for what ever you need''' | ||
Below you will find some material I hope you will find useful for | Below you will find some material I hope you will find useful for whatever project you're working on. | ||
If there is | If there is something specific you need just email me, I'd be happy to help. | ||
<center> | <center> | ||
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| | | | ||
* [[Media:blank135map.gif|Blank 135 Map]] | * [[Media:blank135map.gif|Blank 135 Map]] | ||
** A blank map | ** A blank map, no frame, text, or grid | ||
** Dimensions 1799 x 8752 | ** Dimensions 1799 x 8752 | ||
** In Color | ** In Color | ||
** 800 meters = 32 pixels | ** 800 meters = 32 pixels | ||
* 135map05 | * 135map05 | ||
** 1 page, no frame, all cities labeled, small text, no grid, forward bases marked | ** 1 page, no frame, all cities labeled, small text, no grid, forward bases marked | ||
** Dimensions 18368 x 11520 | ** Dimensions 18368 x 11520 | ||
** In Color | ** In Color | ||
** 800 meters = 32 pixels | ** 800 meters = 32 pixels | ||
* 135map06 | * 135map06 | ||
** 1 page, no frame, all cities labeled,large text, no grid, forward bases marked | ** 1 page, no frame, all cities labeled, large text, no grid, forward bases marked | ||
** Dimensions 18368 x 11520 | ** Dimensions 18368 x 11520 | ||
** In Color | ** In Color | ||
** 800 meters = 32 pixels | ** 800 meters = 32 pixels | ||
* Antwerp | * Antwerp | ||
** A blank map of Antwerp | ** A blank map of Antwerp | ||
** Black and White | ** Black and White | ||
** 800 meters = 195 pixels | ** 800 meters = 195 pixels | ||
|style="vertical-align:top;"| | |style="vertical-align:top;"| | ||
* [[Media:be134map.gif|be134map]] | * [[Media:be134map.gif|be134map]] | ||
** 1 page, with AWS frame and grid, no text, no forward bases | ** 1 page, with AWS frame and grid, no text, no forward bases | ||
** Index coordinates in the top left corner | ** Index coordinates in the top left corner | ||
** Dimensions 18495 x 9248 | ** Dimensions 18495 x 9248 | ||
** In Color | ** In Color | ||
** 800 meters = 32 pixels | ** 800 meters = 32 pixels | ||
* [[Media:be135map.gif|be135map]] | * [[Media:be135map.gif|be135map]] | ||
** 1 page, with AWS frame and grid, no text, no forward bases | ** 1 page, with AWS frame and grid, no text, no forward bases | ||
** Index coordinates in the top left corner | ** Index coordinates in the top left corner | ||
** Dimensions 18495 x 9248 | ** Dimensions 18495 x 9248 | ||
** In Color | ** In Color | ||
** 800 meters = 32 pixels | ** 800 meters = 32 pixels | ||
* Zeeland Islands | * Zeeland Islands | ||
** A blank map of the | ** A blank map of the Zeeland Islands. | ||
** Black and White | ** Black and White | ||
** 800 meters = 64 pixels | ** 800 meters = 64 pixels | ||
|} | |} | ||
</center> | </center> | ||
==AI Maps== | |||
[[Five's AI Maps]] | [[Five's AI Maps]] | ||
==RDP Target Maps== | |||
<center> | <center> | ||
'''Production Facility Target Maps''' | '''Production Facility Target Maps''' | ||
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==Understanding Battleground Europe's AI Guns== | ==Understanding Battleground Europe's AI Guns== | ||
* ''They Don't Come to You'' - You have to walk, drive, fly into their field of fire. Don't get mad at them, understand and avoid them. | * ''They Don't Come to You'' - You have to walk, drive, or fly into their field of fire. Don't get mad at them, understand and avoid them. | ||
* ''Types of AI'' - There are 3 Types of AI. Anti Personal - Anti Tank - Anti Aircraft. | * ''Types of AI'' - There are 3 Types of AI. Anti Personal - Anti Tank - Anti Aircraft. | ||
* ''AI Characters'' - AI Characters are determined by ownership - British, French, German, or American | * ''AI Characters'' - AI Characters are determined by ownership - British, French, German, or American. Weapons are all about the same. | ||
* ''Repairing AI'' - AI self repairs or can be repaired by | * ''Repairing AI'' - AI self repairs or can be repaired by an Engineer with 2 repair kits. | ||
* ''Death by AI'' | * ''Death by AI'' - Death by AI results in killed by "Enemy Forces" in your AAR. | ||
* ''On Defense'' - Watch the AI Gunners for movement, they can alert you to an enemy presence. | * ''On Defense'' - Watch the AI Gunners for movement, they can alert you to an enemy presence. | ||
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AI guns can always be flanked. | AI guns can always be flanked. | ||
AI field of fire is | AI field of fire is approximately a 70 degree arc. | ||
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters. | The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters. | ||
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==Identifying AI Guns on the In Game Map== | ==Identifying AI Guns on the In Game Map== | ||
The AI on the in game map is a top down | The AI on the in game map is a top down view of the position. The artwork is small and difficult to make out, but is readable. | ||
''MG Tower'' - Look | ''MG Tower'' - Look for the dark "L" shape the top of the L is the front | ||
''MG Pit 1'' - Look | ''MG Pit 1'' - Look for the dark blob on the left side | ||
''MG Pit 2'' - Difficult to read this one, its 50 50 which way its pointing | ''MG Pit 2'' - Difficult to read this one, its 50 50 which way its pointing |
Revision as of 17:50, 7 September 2016
Welcome to Fives Maps
Maps of the WWII Online Game World
Sheep Inspected and Approved
Printable Game Maps
Game Maps of the WWII Online Battleground Europe game world since 2001. Originally known as Allied Cartography within the AHC, I changed the name in 2002 to Five's Maps to provide maps to all players.
Everything I create is based on the in-game map. I built the entire theater at 800 meters = 32 pixels. An enormous map broken into 56 files all based on the first sector, the Belgium Sector. An exact copy to the in-game map, a really really really really big map.
The Belgium Sector | Source material I use to build maps, 56 Image files that make up the theater. |
Most maps are built to be printed "Fit to Page Landscape". Browse the site, grab what you need and happy printing.
12 Page Map
I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together.
12 Pages - 12Pages.zip
All together in 1 Page - 12page.gif
4 Page Theater Map
Construction Maps
Material for what ever you need
Below you will find some material I hope you will find useful for whatever project you're working on. If there is something specific you need just email me, I'd be happy to help.
|
|
AI Maps
RDP Target Maps
Production Facility Target Maps
Production Facility target maps with coordinates and altitudes.
Centerline Coordinates | AI Guns Coordinates |
|
AI Guns In Game
Understanding Battleground Europe's AI Guns
- They Don't Come to You - You have to walk, drive, or fly into their field of fire. Don't get mad at them, understand and avoid them.
- Types of AI - There are 3 Types of AI. Anti Personal - Anti Tank - Anti Aircraft.
- AI Characters - AI Characters are determined by ownership - British, French, German, or American. Weapons are all about the same.
- Repairing AI - AI self repairs or can be repaired by an Engineer with 2 repair kits.
- Death by AI - Death by AI results in killed by "Enemy Forces" in your AAR.
- On Defense - Watch the AI Gunners for movement, they can alert you to an enemy presence.
- On Offense - Always check the map when spawning from a FRU, AI positions are marked and can be avoided.
- Approaching Any City - Most roads approaching cities are covered by Anti Tank and Anti Personal AI. Approaching from a 45 degree angle is usually safer.
AI Field of Fire
Below is an image of Hirson with AI field of fire zones illustrated.
Use this image to visualize the AI field of fire at any city anytime you open the map.
AI guns can always be flanked.
AI field of fire is approximately a 70 degree arc.
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.
Anti Tank Gun - Green - Anti Personal LMG - Red
Identifying AI Guns on the In Game Map
The AI on the in game map is a top down view of the position. The artwork is small and difficult to make out, but is readable.
MG Tower - Look for the dark "L" shape the top of the L is the front
MG Pit 1 - Look for the dark blob on the left side
MG Pit 2 - Difficult to read this one, its 50 50 which way its pointing
AT Pit - This ones easy, very visible
AA Pit 1 - 360 degrees
AAA Pit 1 - 360 degrees
AAA Pit 2 - 360 degrees
AAA Pit 3 - 360 degrees
In the enlarged image below I have detailed each of the AI and their direction of fire.
The Guns
File:Aigun01.jpg AI Gun Tower |
File:Aigun02.jpg Machine Gun Pit |
File:Aigun03.jpg Machine Gun Pit |
File:Aigun04.jpg Anti Tank Gun |
File:Aigun05.jpg Anti Aircraft Gun |
File:Aigun06.jpg Anti Aircraft Artillery |
File:Aigun07.jpg Anti Aircraft Artillery |
File:Aigun08.jpg Anti Aircraft Artillery |