Difference between revisions of "Tiers"
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= | =Introduction= | ||
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below; | Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below; | ||
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Tiers are reset back to tier 0 once a campaign is finished. | Tiers are reset back to tier 0 once a campaign is finished. | ||
= | =Infantry= | ||
=Armored Fighting Vehicles (AFV)= | =Armored Fighting Vehicles (AFV)= | ||
=Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)= | =Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)= | ||
=Air Force Units= | =Air Force Units= | ||
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[[Category:Tiers]] | [[Category:Tiers]] | ||
Revision as of 04:39, 19 February 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.