Difference between revisions of "105mm Howitzer"
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With the introduction of light or medium artillery (as classified by the various WWII combatants), the 105mm howitzers will introduce long-range lethality which the WWIIOL gaming community has NOT experienced before. With the potential to engage targets indirectly from ranges greater than 11,000 meters, a whole different way of thinking in strategies/counterstrategies. In time practical and tactical expertise will be explored, developed, and used. From a mindset perspective, the 105mm howitzers are NOT a front-line weapon system even though they will appear in the spawn lists of front-line towns. An artillery gun too close to the front lines is easy prey for enemy infantry. | With the introduction of light or medium artillery (as classified by the various WWII combatants), the 105mm howitzers will introduce long-range lethality which the WWIIOL gaming community has NOT experienced before. With the potential to engage targets indirectly from ranges greater than 11,000 meters, a whole different way of thinking in strategies/counterstrategies. In time practical and tactical expertise will be explored, developed, and used. From a mindset perspective, the 105mm howitzers are NOT a front-line weapon system even though they will appear in the spawn lists of front-line towns. An artillery gun too close to the front lines is easy prey for enemy infantry. | ||
With these new howitzers, the extreme range to engage targets is a startling realization when considering that each grid square is 20km by 20km and, in theory, these guns have the capability to engage the enemy half a grid square away. However, to bring that lethality to bear, it is critically important to understand the simplified complexities (a unique phrase as CRS endeavored to NOT develop a simple “point and click” system) of the platform while working with a Forward Observer. | With these new howitzers, the extreme range to engage targets is a startling realization when considering that each grid square is 20km by 20km and, in theory, these guns have the capability to engage the enemy half a grid square away. However, to bring that lethality to bear, it is critically important to understand the simplified complexities (a unique phrase as CRS endeavored to NOT develop a simple “point and click” system) of the platform while working with a Forward Observer. | ||
As with most things in | As with most things in WWII Online, teamwork, coordination, and patience will be key to maximizing artillery effectiveness and fun. | ||
Revision as of 03:35, 19 November 2023
Introduction
M2A1 105mm Howitzer | |
Specifications | |
Type | Fire Support |
Armament | 105mm Shell |
Muzzle Velocity | 472 m/s |
Max Range | 11.275 km |
Crew | 3 |
Weight | 2030 kg |
Tow Class | Heavy |
LeFH 18/40 10.5cm Howitzer | |
Specifications | |
Type | Fire Support |
Armament | 105mm Shell |
Muzzle Velocity | 470 m/s |
Max Range | 12.325 km |
Crew | 3 |
Weight | 1985 kg |
Tow Class | Heavy |
For many years in WWII ONLINE, the ability to provide a true ‘fire-support’ role has been limited to a direct fire role no matter the type of platform (either gun-crewed or self-propelled). The indirect fire role initially introduced was limited to the 50mm mortar with a maximum range of 500m. It was only recently with the introduction of the 81mm self-propelled mortar platforms that the indirect fire range dramatically increased from 2,400 meters to 3,000 meters in-game.
Game Play
With the introduction of light or medium artillery (as classified by the various WWII combatants), the 105mm howitzers will introduce long-range lethality which the WWIIOL gaming community has NOT experienced before. With the potential to engage targets indirectly from ranges greater than 11,000 meters, a whole different way of thinking in strategies/counterstrategies. In time practical and tactical expertise will be explored, developed, and used. From a mindset perspective, the 105mm howitzers are NOT a front-line weapon system even though they will appear in the spawn lists of front-line towns. An artillery gun too close to the front lines is easy prey for enemy infantry.
With these new howitzers, the extreme range to engage targets is a startling realization when considering that each grid square is 20km by 20km and, in theory, these guns have the capability to engage the enemy half a grid square away. However, to bring that lethality to bear, it is critically important to understand the simplified complexities (a unique phrase as CRS endeavored to NOT develop a simple “point and click” system) of the platform while working with a Forward Observer.
As with most things in WWII Online, teamwork, coordination, and patience will be key to maximizing artillery effectiveness and fun.