Five's Maps
Welcome to Fives Maps
Maps of the WWII Online Game World
Sheep Inspected and Approved
Printable Game Maps
Game Maps of the WWII Online Battleground Europe game world since 2001. Originally known as Allied Cartography within the AHC, I changed the name in 2002 to Five's Maps to provide maps to all players.
Everything I create is based on the in-game map. I built the entire theater at 800 meters = 32 pixels. An enormous map broken into 56 files all based on the first sector, the Belgium Sector. An exact copy to the in-game map, a really really really really big map.
The Belgium Sector | Source material I use to build maps, 56 Image files that make up the theater. |
Most maps are built to be printed "Fit to Page Landscape". Browse the site, grab what you need and happy printing.
12 Page Map
I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together.
12 Pages - 12Pages.zip
All together in 1 Page - 12page.gif
6 Page Map
1 Page - 6 Page All
6 Pages
- Page 1
- Page 2
- Page 3
- Page 4
- Page 5
- Page 6
4 Page Map of the Zeeland Islands
1 Page - 1 Page
4 Pages
- Page 1
- Page 2
- Page 3
- Page 4
4 Page Theater Map
The Game World
1 Page Map of the Theater - 135Theater
Construction Maps
Material for what ever you need
Below you will find some material I hope you will find useful for whatever project you're working on. If there is something specific you need just email me, I'd be happy to help.
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AI Maps
RDP Target Maps
Production Facility Target Maps
Production Facility target maps with coordinates and altitudes.
Centerline Coordinates | AI Guns Coordinates |
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AI Guns In Game
Understanding Battleground Europe's AI Guns
- They Don't Come to You - You have to walk, drive, or fly into their field of fire. Don't get mad at them, understand and avoid them.
- Types of AI - There are 3 Types of AI. Anti Personal - Anti Tank - Anti Aircraft.
- AI Characters - AI Characters are determined by ownership - British, French, German, or American. Weapons are all about the same.
- Repairing AI - AI self repairs or can be repaired by an Engineer with 2 repair kits.
- Death by AI - Death by AI results in killed by "Enemy Forces" in your AAR.
- On Defense - Watch the AI Gunners for movement, they can alert you to an enemy presence.
- On Offense - Always check the map when spawning from a FRU, AI positions are marked and can be avoided.
- Approaching Any City - Most roads approaching cities are covered by Anti Tank and Anti Personal AI. Approaching from a 45 degree angle is usually safer.
AI Field of Fire
Below is an image of Hirson with AI field of fire zones illustrated.
Use this image to visualize the AI field of fire at any city anytime you open the map.
AI guns can always be flanked.
AI field of fire is approximately a 70 degree arc.
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.
Anti Tank Gun - Green - Anti Personal LMG - Red
Identifying AI Guns on the In Game Map
The AI on the in game map is a top down view of the position. The artwork is small and difficult to make out, but is readable.
MG Tower - Look for the dark "L" shape the top of the L is the front
MG Pit 1 - Look for the dark blob on the left side
MG Pit 2 - Difficult to read this one, its 50 50 which way its pointing
AT Pit - This ones easy, very visible
AA Pit 1 - 360 degrees
AAA Pit 1 - 360 degrees
AAA Pit 2 - 360 degrees
AAA Pit 3 - 360 degrees
In the enlarged image below I have detailed each of the AI and their direction of fire.
The Guns
File:Aigun01.jpg AI Gun Tower |
File:Aigun02.jpg Machine Gun Pit |
File:Aigun03.jpg Machine Gun Pit |
File:Aigun04.jpg Anti Tank Gun |
File:Aigun05.jpg Anti Aircraft Gun |
File:Aigun06.jpg Anti Aircraft Artillery |
File:Aigun07.jpg Anti Aircraft Artillery |
File:Aigun08.jpg Anti Aircraft Artillery |