The Keymapper is a powerful function in WWII Online, you can map practically any key, axis movement, mouse function, or slider to a key command. You can map keys to axis of movement in the game. You can also use a generic XML editor to map the game commands outside of the game.
You can access the Keymapper from anywhere in the game, both in the UI and when in the game world as well. Either way you access it, the functionality is the same. The Keymapper is arranged under two tabs, “Keymapper” and “Sensitivity”.
No Joystick Option
Control schemes for both mouse and keyboard play are available to the game so that a joystick is not required for control of vehicles (but it is still strongly recommended for aircraft). These control schemes are detailed below.
Default Keymap
General
|
Ingame
Function Name
|
Primary Keymap
|
Secondary Keymap
|
Exit Game World |
escape |
|
Show Cursor |
left alt |
|
Show in game map |
m |
|
Change HUD detail |
y |
|
Reset HUD |
left control, y |
|
Change Chat height |
right control, backspace |
|
Map Zoom In |
numpad + |
|
Map Zoom Out |
numpad - |
|
Cycle Icon Mode |
left control, i |
|
Show Vehicle Status |
' |
|
Show Game Info |
num lock |
|
Screen shot |
f9 |
|
Center Mouse Axis |
|
|
Continue Tutorial |
space |
|
Clone Vehicle |
space |
|
Show TE Info |
right control, num lock |
|
Show IVC Info |
\ |
|
Voice Chat (3D) |
left shift, v |
|
Radio Transmit (PTT) |
v |
|
Cycle Voice Radio Channel |
left control, tab |
|
IVC Toggle Key |
left shift, \ |
|
|
Offline External
Function Name
|
Primary Keymap
|
Secondary Keymap
|
External locked |
left control, f9 |
|
Toggle internal/external views |
left control, x |
|
External rubberband |
left control, flO |
|
External fixed |
left control, fll |
|
Set fixed camera |
left control, fl2 |
|
Slew view left |
delete |
|
Slew view right |
page down |
|
Slew view up |
home |
|
Slew view down |
end |
|
Slew view in |
insert |
|
Slew view out |
page up |
|
Change field of view |
f10 |
|
|
EZ Mode
Function Name
|
Primary Keymap
|
Secondary Keymap -
|
Secondary Keymap +
|
Forward/Backward |
|
-: s |
+: w
|
Left/Right |
|
-: a |
+: d
|
Primary Action |
mouse button 1 |
|
|
Secondary Action |
mouse button 2 |
|
|
Free Look ON |
mouse button 3 |
|
|
Camera Look X |
mouse x axis |
|
|
Camera Look Y |
mouse y axis |
|
|
Next Position |
mouse wheel up |
|
|
Previous Position |
mouse wheel down |
|
|
Engine |
e |
|
|
|
Views
|
Function Name
|
Primary Keymap
|
Secondary Keymap -
|
Secondary Keymap +
|
Toggle Free Look |
n |
|
|
Mouse Look X |
mouse x axis |
|
|
Mouse Look y |
mouse y axis |
|
|
Mouse look z |
|
|
|
Look Forward |
numpad 8 |
|
joystick 1 pov 1 n
|
Look Left |
numpad 4 |
|
joystick 1 pov 1 w
|
Look Right |
numpad 6 |
|
joystick 1 pov 1 e
|
Look Forward + Right |
numpad 9 |
|
joystick 1 pov ne
|
Look Forward + Left |
numpad 7 |
|
joystick 1 pov 1 nw
|
Look Back + Right |
numpad 3 |
|
joystick 1 pov 1 se
|
Look Back + Left |
numad 1 |
|
joysick 1 pov 1 sw
|
Look up |
numpad 5 |
|
|
Look Back |
numpad 2 |
|
|
Infantry
|
Movement
Function Name
|
Primary Keymap
|
Secondary Keymap -
|
Secondary Keymap +
|
Forward |
w |
|
|
Backward |
s |
|
|
Strafe Left |
a |
|
|
Strafe Right |
d |
|
|
Crouch |
Left Control |
|
|
Prone |
z |
|
|
Sprint |
Left Shift w |
|
|
Auto Run |
g |
|
|
Walk |
t |
|
|
Ride/Unride Vehicle |
f |
|
|
Vertical Aim Axis |
Mouse y Axis |
|
|
Horizontal Aim Axis |
Mouse x Axis |
|
|
|
Views
Function Name
|
Primary Keymap
|
Secondary Keymap -
|
Secondary Keymap +
|
Trooper Look Left |
q |
|
|
Trooper Look Right |
e |
|
|
Toggle Free Lock |
Left Alt |
|
|
Mouse Look X |
Mouse X Axis |
|
|
Mouse Look Y |
Mouse Y Axis |
|
|
Mouse Look Z |
|
|
|
|
Weapon Controls
Function Name
|
Primary Keymap
|
Secondary Keymap -
|
Secondary Keymap +
|
Fire Weapon |
Mouse Button 1 |
|
|
Aim/Alt Deploy Weapon |
Mouse Button 2 |
|
x
|
Select Next Weapon |
] |
|
Mouse Wheel Up
|
Select Previous Weapon |
[ |
|
Mouse Wheel Down
|
Select Weapon 1 |
1 |
|
|
Select Weapon 2 |
2 |
|
|
Select Weapon 3 |
3 |
|
|
Select Weapon 4 |
4 |
|
|
Select Weapon 5 |
5 |
|
|
Select Weapon 6 |
6 |
|
|
Select Weapon 7 |
7 |
|
|
Select Weapon 8 |
8 |
|
|
Select Weapon 9 |
9 |
|
|
Use Binoculars |
b |
|
|
Reload |
r |
|
|
Deploy Weapon |
c |
|
|
Lower Weapon |
l |
|
|
Gunsight Range Decrease |
Page Down |
|
|
Gunsight Range Increase |
Page Up |
|
|
|
Emotes
Function Name
|
Primary Keymap
|
Secondary Keymap -
|
Secondary Keymap +
|
Request Ammo Emote |
Left Control, 5 |
|
|
|
These PDFs are searchable, use Ctrl+f to open the find menu
General
Views
Infantry
Anti-Tank & Anti-Air
Tanks & Armored Cars
Trucks & Haulers
Fighters & Bombers
Ships & Boats
Keymapper
Creating and editing keyboard and axis bindings happens here. Select a category, then a function from the Keymap Categories pane then create or edit the binding in the Modify pane. Binding is as simple as selecting the Primary or Secondary Keymap that corresponds to the function you are binding, double click and enter the key or axis to bind to. Its that simple. You can also bind multiple key presses or axis to a single function.
- Keymapper Controls: There are five buttons along the bottom of the Keymapper that allow you to manage your bindings and categories very simply.
- Default Category: This button returns the selected Category to its default bindings. Use this button when wishing to “start from scratch” or reclaim the defaults for any reason.
- Default Keymap: This button returns the selected keymap to its default binding. Use this button if you want to return a single keymap to its original binding.
- Restore Category: This button will return the current selected category to your last save. Use this button if you are editing keymaps within a custom category (already edited) and want to return the entire category to your last save.
Clear Keymap
This button will clear any primary or secondary binding that is selected. Use this button to clear the specific binding.
Save Changes
This button will apply all your changes so far. Note that you can still set any binding or category back to its defaults even after you save if needed.
When you save a changed keymap, this will be stored at
- C:\Users\<username>\My Documents\WWIIOnline\cfml [Windows]
- <users>\Documents\WWIIOnline\cfml [Mac]
Note for Windows: The My Documents folder under Windows OS can be relocated, so the exact location may not be as indicated. However the available "My Documents" shortcut will always point to where ever it is located.
Advance Keymapper Tutorial
Advance Keymapper Tutorial
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