Difference between revisions of "105mm Howitzer"

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With the introduction of light or medium artillery (as classified by the various WWII combatants), the 105mm howitzers will introduce long-range lethality which the WWIIOL gaming community has NOT experienced before.  With the potential to engage targets indirectly from ranges greater than 11,000 meters, a whole different way of thinking in strategies/counterstrategies.  In time practical and tactical expertise will be explored, developed, and used.  From a mindset perspective, the 105mm howitzers are NOT a front-line weapon system even though they will appear in the spawn lists of front-line towns.  An artillery gun too close to the front lines is easy prey for enemy infantry.       
With the introduction of light or medium artillery (as classified by the various WWII combatants), the 105mm howitzers will introduce long-range lethality which the WWIIOL gaming community has NOT experienced before.  With the potential to engage targets indirectly from ranges greater than 11,000 meters, a whole different way of thinking in strategies/counterstrategies.  In time practical and tactical expertise will be explored, developed, and used.  From a mindset perspective, the 105mm howitzers are NOT a front-line weapon system even though they will appear in the spawn lists of front-line towns.  An artillery gun too close to the front lines is easy prey for enemy infantry.       


With these new howitzers, the extreme range to engage targets is a startling realization when considering that each grid square is 20km by 20km and, in theory, these guns have the capability to engage the enemy half a grid square away.  However, to bring that lethality to bear, it is critically important to understand the simplified complexities (a unique phrase as CRS endeavored to NOT develop a simple “point and click” system) of the platform while working with a Forward Observer.  
With these new howitzers, the extreme range to engage targets is a startling realization when considering that each grid square is 20km by 20km and, in theory, these guns have the capability to engage the enemy half a grid square away.  However, to bring that lethality to bear, it is critically important to understand the simplified complexities (a unique phrase as CRS endeavored to NOT develop a simple “point and click” system) of the platform while working with a Forward Observer.  


As with most things in WWIIOL, teamwork, coordination, and patience will be key to maximizing artillery lethality and fun.
As with most things in WWII Online, teamwork, coordination, and patience will be key to maximizing artillery effectiveness and fun.





Revision as of 04:35, 19 November 2023

Introduction

UK M2A1 105mm Howitzer.png
M2A1 105mm Howitzer
Specifications
Type Fire Support
Armament 105mm Shell
Muzzle Velocity 472 m/s
Max Range 11.275 km
Crew 3
Weight 2030 kg
Tow Class Heavy
DE 105mm Howitzer.png
LeFH 18/40 10.5cm Howitzer
Specifications
Type Fire Support
Armament 105mm Shell
Muzzle Velocity 470 m/s
Max Range 12.325 km
Crew 3
Weight 1985 kg
Tow Class Heavy


For many years in WWII ONLINE, the ability to provide a true ‘fire-support’ role has been limited to a direct fire role no matter the type of platform (either gun-crewed or self-propelled). The indirect fire role initially introduced was limited to the 50mm mortar with a maximum range of 500m. It was only recently with the introduction of the 81mm self-propelled mortar platforms that the indirect fire range dramatically increased from 2,400 meters to 3,000 meters in-game.


Game Play

With the introduction of light or medium artillery (as classified by the various WWII combatants), the 105mm howitzers will introduce long-range lethality which the WWIIOL gaming community has NOT experienced before. With the potential to engage targets indirectly from ranges greater than 11,000 meters, a whole different way of thinking in strategies/counterstrategies. In time practical and tactical expertise will be explored, developed, and used. From a mindset perspective, the 105mm howitzers are NOT a front-line weapon system even though they will appear in the spawn lists of front-line towns. An artillery gun too close to the front lines is easy prey for enemy infantry.

With these new howitzers, the extreme range to engage targets is a startling realization when considering that each grid square is 20km by 20km and, in theory, these guns have the capability to engage the enemy half a grid square away. However, to bring that lethality to bear, it is critically important to understand the simplified complexities (a unique phrase as CRS endeavored to NOT develop a simple “point and click” system) of the platform while working with a Forward Observer.

As with most things in WWII Online, teamwork, coordination, and patience will be key to maximizing artillery effectiveness and fun.