Difference between revisions of "Keymapper"

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|| Mouse Look X || mouse x axis || ||

Revision as of 05:12, 9 July 2023

KeyMapper

The Keymapper is a powerful function in WWII Online, you can map practically any key, axis movement, mouse function, or slider to a key command. You can map keys to axis of movement in the game. You can also use a generic XML editor to map the game commands outside of the game.

You can access the Keymapper from anywhere in the game, both in the UI (under Preferences) and when in the game world (press P). Either way you access it, the functionality is the same. The Keymapper is arranged under 8 Catorgories - General, Views, Infantry, Tanks and Armoured Cars, Trucks and Haulers, AT and AAA Guns, Fighters and Bombers, Ships and Boats.

No Joystick Option

Control schemes for both mouse and keyboard play are available to the game so that a joystick is not required for control of vehicles (but it is still strongly recommended for aircraft).

Default Keymap

Here below is the Default Keymapping with having a Joystick plugged in.

General

Ingame

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Exit Game World escape
Show Cursor left alt
Show in game map m
Change HUD detail y
Reset HUD left control, y
Change Chat height right control, backspace
Map Zoom In numpad +
Map Zoom Out numpad -
Cycle Icon Mode left control, i
Show Vehicle Status '
Show Game Info numlock
Screen Shot f9
Center Mouse Axis
Continue Tutorial space
Clone Vehicle space
Show TE Info right control, numlock
Show IVC Info \
Voice Chat (3D) left shift, v
Radio Transmit (PTT) v
Cycle Voice Radio Channel left control, tab
IVC Toggle Key left shift, \

Offline External

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
External locked left control, f9
Toggle internal/external views left control, x
External Rubberband left control, f10
External Fixed left control, f11
Set fixed Camera left control, f12
Slew View Left delete
Slew View Right page down
Slew View Up home
Slew View Down end
Slew View In insert
Slew View Out page up
Change Field of View f10

EZ Mode

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Forward/Backward -: s +: w
Left/Right -: a +: d
Primary Action mouse button 1
Secondary Action mouse button 2
Free Look ON mouse button 3
Camera Look X mouse x axis
Camera Look Y mouse y axis
Next Position mouse wheel up
Previous Position mouse wheel down
Engine e

Views

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Toggle Free Look n
Mouse Look X mouse x axis
Mouse Look y mouse y axis
Mouse look z
Look Forward numpad 8 joystick 1 pov 1 n
Look Left numpad 4 joystick 1 pov 1 w
Look Right numpad 6 joystick 1 pov 1 e
Look Forward + Right numpad 9 joystick 1 pov ne
Look Forward + Left numpad 7 joystick 1 pov 1 nw
Look Back + Right numpad 3 joystick 1 pov 1 se
Look Back + Left numpad 1 joysick 1 pov 1 sw
Look up numpad 5
Look Back numpad 2

Infantry

Movement

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Forward w
Backward s
Strafe Left a
Strafe Right d
Crouch left control
Prone z
Sprint left shift w
Auto Run g
Walk t
Ride/Unride Vehicle f
Vertical Aim Axis mouse y axis
Horizontal Aim Axis mouse x axis

Views

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Trooper Look Left q
Trooper Look Right e
Toggle Free Lock left alt
Mouse Look X mouse x axis
Mouse Look Y mouse y axis
Mouse Look Z

Weapon Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Fire Weapon mouse button 1
Aim/Alt Deploy Weapon mouse button 2 x
Select Next Weapon ] mouse wheel up
Select Previous Weapon [ mouse wheel down
Select Weapon 1 1
Select Weapon 2 2
Select Weapon 3 3
Select Weapon 4 4
Select Weapon 5 5
Select Weapon 6 6
Select Weapon 7 7
Select Weapon 8 8
Select Weapon 9 9
Use Binoculars b
Reload r
Deploy Weapon c
Lower Weapon l
Gunsight Range Decrease page down
Gunsight Range Increase page up

Emotes

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Request Ammo Emote left control, 5

Tanks and Armoured Cars

Cockpit Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Steering joystick 1 x axis
Gas +joystick 1 y axis
Left Track Clutch -joystick 1 x axis
Right Track Clutch +joystick 1 x axis
Left Brake -joystick 1 x axis
Right Brake +joystick 1 x axis
Center Brake -joystick 1 y axis
Shift Up ]
Shift Down [
Reverse r
Engine Start/Stop e
Position 1 1
Position 2 2
Position 3 3
Position 4 4
Position 5 5
Position 6 6
Position 7 7
Position 8 8
Position 9 9
Position 10 10

Weapon Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Deploy Weapon z
Turret Traverse joystick 1 x axis
Turret Elevate joystick 1 y axis
Hull Gun Traverse
Hull Gun Elevate -: i +: k
Use Primary Weapon joystick 1 button 1
Use Secondary Weapon joystick 1 button 2
Cycle Ammo backspace
Gunsight numpad .
Instrument View numpad 0
Canopy Control o
Hatch Control h
Ride Transport j
Gunsight Range Decrease page down
Gunsight Range Increase page up
Determine Range g

Trucks and Haulers

Cockpit Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Steering joystick 1 x axis
Gas +joystick 1 y axis
Left Track Clutch -joystick 1 x axis
Right Track Clutch +joystick 1 x axis
Left Brake -joystick 1 x axis
Right Brake +joystick 1 x axis
Center Brake -joystick 1 y axis
Shift Up ]
Shift Down [
Reverse r
Engine Start/Stop e
Position 1 1
Position 2 2
Position 3 3
Position 4 4
Position 5 5
Position 6 6
Position 7 7
Position 8 8
Position 9 9
Position 10 10

Weapon Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Deploy Weapon z
Turret Traverse joystick 1 x axis
Turret Elevate joystick 1 y axis
Hull Gun Traverse
Hull Gun Elevate -: i +: k
Use Primary Weapon joystick 1 button 1
Use Secondary Weapon joystick 1 button 2
Cycle Ammo backspace
Gunsight numpad .
Instrument View numpad 0
Canopy Control o
Hatch Control h
Ride Transport j
Gunsight Range Decrease page down
Gunsight Range Increase page up
Determine Range g

AT and AAA Guns

Cockpit Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Steering joystick 1 x axis
AT Gun Turn joystick 1 x axis
AT Gun Move joystick 1 y axis
Gas +joystick 1 y axis
Left Track Clutch -joystick 1 x axis
Right Track Clutch +joystick 1 x axis
Left Brake -joystick 1 x axis
Right Brake +joystick 1 x axis
Center Brake -joystick 1 y axis
Shift Up ]
Shift Down [
Reverse r
Engine Start/Stop e
Position 1 1
Position 2 2
Position 3 3
Position 4 4
Position 5 5
Position 6 6
Position 7 7
Position 8 8
Position 9 9
Position 10 10

Weapon Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Deploy Weapon z
Turret Traverse joystick 1 x axis
Turret Elevate joystick 1 y axis
Use Primary Weapon joystick button 1
Use Secondary Weapon joystick button 2
Cycle Ammo backspace
Gunsight View numpad .
Instrument View numpad 0
Canopy Control o
Hatch Control h
Toggle Tow Bar t
Ride Transport j
Gunsight Range Decrease page down
Gunsight Range Increase page up
Determine Range g

Fighters and Bombers

Cockpit Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Pitch joystick 1 y axis
Roll joystick 1 x axis
Yaw joystick 1 z axis
Throttle joystick 1 slider 1 axis
Flap Control -: insert +: delete
Elevator Trim -: k +: j
Aileron Trim -: . +: ,
Rudder Trim -: l +: j
Adjust Prop Up .
Adjust Prop Down ;
Toggle Weapon f8
Toggle Tail Lock /
Left Brake +: z
Right Brake +: x
Engine Start/Stop e
Position 1 1
Position 2 2
Position 3 3
Position 4 4
Position 5 5
Position 6 6
Position 7 7
Position 8 8
Position 9 9
Position 10 10

Weapon Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Deploy Weapon z
Toggle Bomb Bay Door b
Turret Traverse joystick 1 x axis
Turret Elevate joystick 1 y axis
Use Primary Weapon joystick 1 button 1
Use Secondary Weapon joystick 1 button 2
Cycle Ammo backspace
Gunsight View numpad .
Jettison Ordinance left control, J
Instrument View numpad 0
Canopy Control o
Bombsight Lock left control, z
Gear Handle g
Autopilot left control, a
Stuka Siren right shift
Deploy Dive Brakes c
Bombsight Speed Decrease end
Bombsight Speed Increase home
Bombsight Alt Decrease page down
Bombsight Alt Increade page up

Ships and Boats

Cockpit Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Steering joystick 1 x axis
Gas +joystick 1 y axis
Shift Up ]
Shift Down ]
Reverse r
Engine Start/Stop e
Position 1 1
Position 2 2
Position 3 3
Position 4 4
Position 5 5
Position 6 6
Position 7 7
Position 8 8
Position 9 9
Position 10 10

Weapon Controls

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Deploy Weapon z
Turret Traverse joystick 1 x axis
Turret Elevate joystick 1 y axis
Use Primary Weapon joystick 1 button 1
Use Secondary Weapon joystick 1 button 2
Cycle Ammo backspace
Gunsight View numpad .
Instrument View numpad 0
Canopy Control o
Hatch Control h
Winch joystick 1 z axis
Gunsight Range Decrease page down
Gunsight Range Increase page up
Determine Range g

Bombsight

Function Name Primary Keymap Secondary Keymap - Secondary Keymap +
Target Speed Increase home
Target Speed Decrease end
Target Angle On Bow Increase insert
Target Angle On Bow Decrease delete
Mark Target Bearing t
Calculate Target Solution u
Torpedo Run Depth Increase up arrow
Torpedo Run Depth Decrease down arrow

Keymapper

Creating and editing keyboard and axis bindings happens here. Select a category, then a function from the Keymap Categories pane then create or edit the binding in the Modify pane. Binding is as simple as selecting the Primary or Secondary Keymap that corresponds to the function you are binding, double click and enter the key or axis to bind to. Its that simple. You can also bind multiple key presses or axis to a single function.

  • Keymapper Controls: There are five buttons along the bottom of the Keymapper that allow you to manage your bindings and categories very simply.
  • Default Category: This button returns the selected Category to its default bindings. Use this button when wishing to “start from scratch” or reclaim the defaults for any reason.
  • Default Keymap: This button returns the selected keymap to its default binding. Use this button if you want to return a single keymap to its original binding.
  • Restore Category: This button will return the current selected category to your last save. Use this button if you are editing keymaps within a custom category (already edited) and want to return the entire category to your last save.

Clear Keymap

This button will clear any primary or secondary binding that is selected. Use this button to clear the specific binding.

Save Changes

This button will apply all your changes so far. Note that you can still set any binding or category back to its defaults even after you save if needed.

When you save a changed keymap, this will be stored at

  • C:\Users\<username>\My Documents\WWIIOnline\cfml [Windows]
  • <users>\Documents\WWIIOnline\cfml [Mac]

Note for Windows: The My Documents folder under Windows OS can be relocated, so the exact location may not be as indicated. However the available "My Documents" shortcut will always point to where ever it is located.

Advance Keymapper Tutorial

Advance Keymapper Tutorial