Difference between revisions of "Mobile Spawn"

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(Created page with "A Mobile Spawn Point (MSP) used to use the same principle as an FRU but the spawn point was a truck rather than a separate set of boxes. You may hear the term MSP and FRU used...")
 
 
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A Mobile Spawn Point (MSP) used to use the same principle as an FRU but the spawn point was a truck rather than a separate set of boxes. You may hear the term MSP and FRU used interchangeably but MSPs are no longer used.
=Types of Mobile Spawn=


A Field Resupply Unit (FRU) is a point where infantry players can spawn from that is much closer to a target than the FB. FRUs can be placed by infantry or trucks. As the name implies, you can also resupply depleted resources like ammunition or satchels at one of these locations.
Once you have finished reading here you can go back to [[Player_Guide | Player Guide]] or use the Links on the Left Side.


<center>[[File:BritishFRU.jpg|400px]] [[File:FrenchFRU.jpg|400px]] [[File:AxisFRU4.jpg|400px]]</center>
A Mobile Spawn is used as a platform for Infantry and some guns to spawn from, the idea is to use these to get closer to a target other than the FB.


{|
!colspan="2"  | Fortified Mobile Spawn || Light Mobile Spawn || Trench Mobile Spawn
|-
!text align="center"|


<center>[[File:BritishMSP3.jpg|400px]] [[File:FrenchMSP3.jpg|400px]] [[File:AxisMSP3.jpg|400px]]</center>
| [[File:FMS.jpg|500px]]
| [[File:LMS.jpg|500px]]
| [[File:Trench.jpg|500px]]
|}


{|
!colspan="2"  | HC Mobile Spawn || LCVP Mobile Spawn
|-
!text align="center"|


=FAQs=
| [[File:HC_Mobile_Spawn.jpg|500px]]
How do I set up an FRU, what type of infantryman and what type, if any, of vehicle?
| [[File:LCVP_FMS.png|500px]]
*Every infantry class, just need to be mission leader. Press "9" for spade and place it. Trucks can also set FRUs (Opel, laffly etc.). If there is no FRU in the mission, you dont need to be ML with a truck to set one.
|}


What are the rules for doing so?
'''FAQs'''
*Mission needs to have the right target to place it in range. Not sure about the range, something like 300-350m is the closest point.


If I am killed does the FRU disappear?
What types of Mobile Spawn are there?
*No, only if you are the only one in mission and you are leaving it.
*There are different types- Fortified Mobile Spawn (FMS), Light Mobile Spawns (LMS), Trench Mobile Spawn (TMS) and the new HC Mobile Spawn (HCMS). All have different rules on destruction and placement.
 
 
What are the rules for placing High Command Mobile Spawn (HCMSP)?
 
* HC Officer Class can place (HC Officer / Lt Colonel has access)
* Can spawn Infantryman only.
* Must be 600m away from an Enemy Facility
* Cannot be deployed inside buildings or against certain objects
* Can resupply any ground unit
* Designed to help HC Officers have a continued role in keeping game play rolling / players logged in
* Same damage threshold as the Light Mobile Spawn
* Designed to be different from Light Mobile Spawn (has an Ammo Box and Antenna)
* Can be used for beach invasions or swimming across water
 
 
What are the rules for placing Mobile Spawns?
 
*Only Trucks can create Mobile Spawns. Albeit the new HC MSP
*Mission needs to have the right target to place it at further ranges.
 
 
If I am killed does the Mobile Spawn disappear?
 
*No, they disappear if the enemy destroy it. if you manually delete it yourself or you are the only one in the mission and you leave it, the mission along with the Mobile Spawn will be deleted.


When it is destroyed how long before I can create another?
*Around 8 minutes


Are there any rules for deploying them in town?
Are there any rules for deploying them in town?
*No rules, you can place them where you want if they are far enough from the next enemy depot/AB.
*No rules, you can place them where you want if they are far enough from the next enemy depot/AB.


=Setting a Mobile Spawn=
Trucks can only create the LMS and Trench.
APC can create all of them.
Supply Trucks can create Ammo Cache, Mobile AF, Mobile Airfield Tents and Barrage Balloons.
*FMS cannot be deployed closer than 300m of any enemy-owned facility.
*LMS cannot be deployed closer than 250m of any enemy-owned facility.
{|
!colspan="2"  | APC / Truck
|-
!text align="center"| APC Spawn || Truck Spawn
|-
| [[File:Mobile_Spawns_1.jpg|700px]]
| [[File:Mobile_Spawns_2.jpg|700px]]
|}
=Destroying FMS=
The Fortified Mobile Spawn (FMS) and Trench require 4x HE Satchels to destroy
The Light Mobile Spawn (LMS) can be taken down with a Grenade, HE Satchel, HE Shell/Round.
The new Higgins Boat (LCVP) placed Mobile Spawn requires 2x HE Satchels to destroy.
=Deleting Mobile Spawns=


=Setting Up An FRU=
Mission Leaders can delete their own Mobile Spawns. Select Map, right click on MSPAWN, Delete, MSPAWN.
You do not get a warning or yes/no option and others on your mission are not alerted.


* ANY type of INF unit, whether from inf, naval or air brigade (excluding paras) can set up a FRU within 3000m or less from the designated mission target provided there is a direct link between mission origin and target, enemy or friendly. If the target is enemy held town, facility or fb, the FRU must be at least 300m from said enemy target. (Missions with a bridge as a target are not valid for FRU setting).
** However the INF unit MUST be the Mission Leader to set a FRU.
**Any truck/halftrack unit (exc morris tractor) can also set up a FRU whether a mission leader or not. However, a non-mission leader truck/ht can only set up a FRU IF there is no existing FRU on the mission already.
**FRUs can be set in most terrain excluding buildings/ruined buildings, airfields, or when the 'ground is too steep' or 'there is a tree/debris' in the way or on the exact same spot as another (enemy or friendly) FRU. This is indicated when you attempt to set the FRU: you will get a 'green outline/shadow' of the FRU if the spot is good to set; a 'red outline shadow' when the spot is either prohibited or blocked. (Other players or vehicles can also block FRU placement, until/unless they move out of the way/off the intended spot)
<center>[[File:AxisFRU1.jpg|400px]] [[File:AxisFRU2.jpg|400px]]</center>
*To set the FRU, INF units must be holding the 'shovel' weapon (found by cycling through weapons)- equip the shovel to get the FRU 'shadow' (red or green as the case may be) then click to set.
<center>[[File:AxisFRU3.jpg|400px]]</center>
*Truck/ht units must be stopped (not moving at all) and then press the 'Z' key to see the 'shadow' press Z again (or just once if stopped) to set the FRU. In both cases a 'do you want to place a FRU here' pop-up will appear requiring a click on 'ok' or using the enter key.
<center>[[File:FrenchMSP1.jpg|400px]] [[File:FrenchMSP2.jpg|400px]] [[File:FrenchMSP3.jpg|400px]]</center>


* If you (as mission leader) are killed the FRU only disappears if you are a) the only player on the mission and b) you log off of the mission. Otherwise if you die, the FRU remains and you (and other players on mission/joining mission) can spawn at FRU.


* When an FRU is destroyed by enemy fire/nades/bombs/whatever there is a 10 minute (maybe 7 now?) reset timer. This timer can be seen as a progressing green bar if you are INF mission leader equipped with shovel. There is no visible timer for truck/ht units.
** When a mission leader DELETES an FRU to reset it elsewhere there is a 7 minute (now 5?) timer.
**However a mission leader can reset a new FRU, in a new position even if there is a current, existing FRU on the mission, provided the reset time from the original setting of the FRU has passed. This action auto-deletes the previous FRU.
**A non-mission leader truck/ht unit cannot (as best we know) either delete a FRU or reset a FRU if there is currently an existing FRU on the mission. However this nonML unit could reset a FRU on a mission with a previously destroyed/deleted FRU provided the timer is up.
**A mission leader can 'pass lead' to another player (.makeleader <name) who could then set a FRU or delete or whatever as the case may be, depending on FRU timers for the mission.
**A non-mission leader on the same mission whether INF or truck can also assume leadership (.takelead) however the .takelead function also has a timer (different from the FRU timer) which is (we think) 5 minutes. FRU timers apply separately on the overall mission in this case.
**There is a bug (or not) that often happens wherein a mission leader who has set a FRU on a previous, other, different mission, who then logs/dies/whatever and creates a new mission has the FRU timer carry over, FRUstratingly, onto the new mission.
**Deploying FRUs in town rules generally follow the overall FRU location notes above, however specifically, and for example:
***you can set a FRU in a friendly town, next to a friendly facility provided the town/facility is a valid mission target and there are no enemy owned facilities within 300m
***same goes for an enemy owned town, (for example setting a FRU next to or near a capped army base) provided there are no enemy facilities within 300m
***this is how, for example FRUs are set behind bunkers, or in a bush next to a depot, or within the back 'haystack' room of a farm bunkers
***these are often called DFRUS (defensive FRUs) and can be set in towns/bunkers, near depots or in the fields/treelines/bushlines near and around a town, even right beside an enemy FRU, as a defensive measure


[[Category:NeedsWork]]
[[Category: GameMechanics]] [[Category:Beginner Guides]]

Latest revision as of 09:22, 11 November 2023

Types of Mobile Spawn

Once you have finished reading here you can go back to Player Guide or use the Links on the Left Side.

A Mobile Spawn is used as a platform for Infantry and some guns to spawn from, the idea is to use these to get closer to a target other than the FB.

Fortified Mobile Spawn Light Mobile Spawn Trench Mobile Spawn
FMS.jpg LMS.jpg Trench.jpg
HC Mobile Spawn LCVP Mobile Spawn
HC Mobile Spawn.jpg LCVP FMS.png

FAQs

What types of Mobile Spawn are there?

  • There are different types- Fortified Mobile Spawn (FMS), Light Mobile Spawns (LMS), Trench Mobile Spawn (TMS) and the new HC Mobile Spawn (HCMS). All have different rules on destruction and placement.


What are the rules for placing High Command Mobile Spawn (HCMSP)?

  • HC Officer Class can place (HC Officer / Lt Colonel has access)
  • Can spawn Infantryman only.
  • Must be 600m away from an Enemy Facility
  • Cannot be deployed inside buildings or against certain objects
  • Can resupply any ground unit
  • Designed to help HC Officers have a continued role in keeping game play rolling / players logged in
  • Same damage threshold as the Light Mobile Spawn
  • Designed to be different from Light Mobile Spawn (has an Ammo Box and Antenna)
  • Can be used for beach invasions or swimming across water


What are the rules for placing Mobile Spawns?

  • Only Trucks can create Mobile Spawns. Albeit the new HC MSP
  • Mission needs to have the right target to place it at further ranges.


If I am killed does the Mobile Spawn disappear?

  • No, they disappear if the enemy destroy it. if you manually delete it yourself or you are the only one in the mission and you leave it, the mission along with the Mobile Spawn will be deleted.


Are there any rules for deploying them in town?

  • No rules, you can place them where you want if they are far enough from the next enemy depot/AB.

Setting a Mobile Spawn

Trucks can only create the LMS and Trench. APC can create all of them. Supply Trucks can create Ammo Cache, Mobile AF, Mobile Airfield Tents and Barrage Balloons.

  • FMS cannot be deployed closer than 300m of any enemy-owned facility.
  • LMS cannot be deployed closer than 250m of any enemy-owned facility.
APC / Truck
APC Spawn Truck Spawn
Mobile Spawns 1.jpg Mobile Spawns 2.jpg

Destroying FMS

The Fortified Mobile Spawn (FMS) and Trench require 4x HE Satchels to destroy The Light Mobile Spawn (LMS) can be taken down with a Grenade, HE Satchel, HE Shell/Round. The new Higgins Boat (LCVP) placed Mobile Spawn requires 2x HE Satchels to destroy.

Deleting Mobile Spawns

Mission Leaders can delete their own Mobile Spawns. Select Map, right click on MSPAWN, Delete, MSPAWN. You do not get a warning or yes/no option and others on your mission are not alerted.