Quick Start Guide
Quick Start Guide
The following quick start guide is not all inclusive, however it will help you hit the ground running.
Quality hardware is strongly encouraged for the best player experience. While the game will run with 2GB RAM, one will gain significant performance increase with 4GB of RAM.
Recommended System Requirements
- Operating Systems
- Windows OS: Windows 10/11
- Macintosh OS: OS Big Sur 11+
- Processor: Intel Core i7 or Ryzen 5
- Apple M1 Processors are supported
- Memory: 16 GB
- Hard Drive: 3 GB Free
- Sound: On-board or Better
- Graphics Card: GeForce GTX 250 or Radeon HD 4850 or Better Please install the latest drivers from your graphics card manufacturer!
- Integrated graphics hardware is not supported
- Broadband Internet Connection
Minimum System Requirements
Note: "Minimum" does NOT mean you will get good performance. But the game should load...
- Operating Systems
- Windows OS: Windows 8/8.1/10
- Macintosh OS: OS Mojave 10.14+
- Processor: Intel Core i3 or Ryzen 3
- Macintosh requires Intel Core i5
- Memory: 8GB
- Hard Drive: 3GB Free
- Sound: on-board or better
- Graphics Card: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro Please install the latest drivers from your graphics card manufacturer!
- Integrated graphics hardware is not supported
- Broadband Internet Connection
Several types of peripheral devices can improve your enjoyment of the game.
- Joystick: Any brand name company (Saitek, Logitech, Microsoft, CH), 3 axis with throttle (Low cost sticks will be disappointing).
- Rudder Pedals: Optional, but well worth it if you fly a lot.
- Audio output/Input: A top quality headset or 5.1 sound system is highly recommended. A boom mic is recommended since voice comms are now integrated into the WWIIOL client.
- Other supported devices: TrackIR ™, Matrox TripleHead2Go ™.
While the game is not designed for tablets, and there is NO official support for any tablet devices, with a mouse it is playable on:
Microsoft Surface 3-Pro
OS Windows 10.
It may be playable on other modern tablets as well.
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Download and Installation
The most recent game version can be downloaded on our Downloads Page.
'Note: These instructions are for PC and MAC.
Run the installer and follow the steps provided. You will also be asked to choose your preferred game settings.
To join hundreds of others playing WWII Online: Battleground Europe, you must have an account to be able to access the game server. You can create an account here: Account Creation.
More details regarding subscription options can be found here:Subscription Information
After installing the game, it is beneficial to select the free Practice Offline option first. This option will allow you to familiarise yourself with both the game and the combat units, as well as confirming that your system meets the minimum system requirements. Use the Practice Offline option located in your Start Menu to access offline training (Mac users: use the Practice Offline button). Select any unit and then click the Enter World button. You will spawn at a training base with practice ranges and targets for infantry, vehicles and aircraft.
.Select Play Online from the Start Menu to open the Battleground Europe launcher, confirm your agreement to the Terms of Service, enter your account username and password, then click Login. Select the Campaign server and click Play.
The Mac version of the game does not use the same launcher as PC. Enter your login information into the fields, then click "Play Online!"
Choose which country you wish to perform training with (you only have to complete the training once) and click Start Training. These tutorials will teach you how to operate in the game, and additional tutorials will become available as you proceed. Click the Back button when complete. You can continue training at any time by selecting the Training tab. There is no requirement to complete the training tutorials.
Quick Start Video
This video shows basic game play mechanics such as how to use the keymappers, basic controls, how to operate vehicles, etc.
Preparing to Enter the Game World
Select your Persona at the Persona Selection Screen. You can choose to fight for the Axis Forces of Germany and Italy, or defend Europe with the Allied Forces of the United Kingdom, France and the United States (available in later tiers). Every country, except the United States, has distinct branches consisting of Army, Naval and Air Force units, but choose carefully, you’ll be locked to one side for 15 minutes (this may change depending on side balancing) before you can change between the Allies and Axis.
Joining a Squad
You may be presented with a Squad Recruitment menu when you log in for the first time, and this option will show you some of the squads on your chosen side that are currently recruiting, and linking up with one is a great way to get some real combat experience under your belt. Being in a squad is not a gameplay requirement but is most certainly advisable; Groups often survive far longer than a lone wolf.
Brigade or Garrison Selection
Select a Brigade or Garrison from the Brigade Roster tab or by right-clicking on the town on the mini-map. There is a population meter displayed for each brigade, and the higher population levels will often indicate ferocious combat in that area of operations. A Brigade coloured orange indicates an offensive, while grey and green indicate inactivity or defensive operations. Bear this in mind before spawning in as life expectancy is extremely short in the largest battles.
Select a Mission from the list on the Active Battles tab. Any mission with a mobile spawn icon (indicated by a green tick) will get you closest to the action. You can also review the Theater Map and information about the Brigade in the Communications tab. Select a Mission and click Mission Briefing. You can also create missions if you have the required rank.
The Ready Room tab contains all information that relates to the selection of units, spawning, and After Action Reviews.
Choosing your Unit
To select a unit either double click on the unit you want to play as or click Reserve Weapon. Not all of the combat units will be available to you on your first spawn in, and you may find yourself starting as a humble rifleman. However, more units will become available as you gain rank and experience in combat. To maximise your experience gain, link up with other players and squads and help with taking and holding buildings such as CPs and Army Bases. Every infantryman you kill will also help with gaining rank.
Once you have selected a unit, you will be able to check the soldier's equipment and characteristics. If you change your mind, click Cancel Reservation and you will return to the unit selection screen.
The Briefing tab will list other players who are on your chosen mission and will also tell you what unit they are playing as.
The AAR Tab shows mission results, which includes kills, points earned, and - if Killed in Action - who killed you.
When ready, click Enter World to join the fight.
Enter the Game World
If you have completed the training tutorials, you should be ready to fight.
Once you spawn in look at the minimap in the upper right corner for a green arrow pointing to your Mission Target. The number pad – (minus) and + (plus) keys will zoom the minimap in or out.
The Head's Up Display (HUD)
While you are in the game world there are head’s-up-display (“HUD”) elements around your screen that provide information about your combat status. You can turn them on or off with the Y key. These are all explained in the Training tutorials but are mostly self-explanatory, such as: Weapon and Ammunition, Health, and Stamina.
- Shows your weapon and ammo counter.
- Yellow truck indicates mobile spawn. Red bar indicates health. Green indicates your stamina.
- Shows game info, connectivity, FPS, etc (num lock key).
- Shows your rank and game name.
- Shows the town you are near and LAT/LON, or if you are capturing / facility.
- Mission leader orders.
Basic functionality is simple: press Enter to open the buffer, type a message or Text Commands and press Enter again to send a message or execute command. There are six separate radios within the chat tool that allow you to customize your communications with various groups of players. Each of the six radios is bound to the function keys F1 through F6. You can use the Enter key to transmit on the default radio (usually this is local to the players near you), or simply press the corresponding function keys to open the buffer for transmitting on that specific radio or sets of radios.
Tuning the Radios
(Note: if you are spawned into the game world, hold the Right Alt key to bring up the cursor.) You can manually tune any of the six radios by clicking on the channel tuning elements along the top of the display. Clicking here will expand a tuning menu of predetermined channels and a custom tuning field. Clicking any of these menu items will automatically tune that radio to the selected channel. The Clear button will clear the tuning, and the Custom button allows for entering a soldier’s game name for private communications.
WWII Online is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but always includes at least one army base, one "town center,” and supply depots linking the town to adjacent towns by road, rail or water. Game play is about gathering your forces, moving to and attacking a town with the object of capturing all the facilities and the army base there. Defenders spawn their own vehicles, guns, and infantry to resist the attack. Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other players trying their best to prevent exactly that.
Territory is controlled based on the ownership of towns, also called “choke points” (CP). These sit at strategic locations in the network of road, rail, and river lines across the map. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels.
Player-run High Commands determine the objectives of their forces by placing "Attack Objectives" (AO) on cities. These become the only places where players can capture anything. Thus, it determines where the fights will be.
Territory is gained by capturing the facilities of a city. Facilities are captured when infantry enter a Capture Building and hold it for enough time. The more infantry enter a defender's capture building, the faster the facility will be captured. “Capture Buildings” are easily identified by a large flag flying from them indicating their current ownership.
Every CP is made up of a collection of facilities that all serve different purposes. Some are spawn points (SP), some are supply depots, but all of them can be captured. A capture building will be present for every facility showing the flag of the country that currently controls that facility. Facilities are lightly protected by AI defenses, but their real security depends on defending players preparing to counter assaults.
Forward Bases (“FBs”), a.k.a. Fire Base
While some CPs are close together, often the distance between cities is long, so Forward Bases (FB) are used to launch attacks closer to the target. FBs are effectively Forward Staging Points (forward spawn points) in the field represented by two military revetments (a vehicle tent and an infantry tent) that let vehicles and soldiers enter the game world just a few kilometers outside of the city they are attacking. Instead of using a distant army base as your staging area, FBs allow you to reduce travel time and move your supply line as close as possible to an enemy-held city.
Winning the War
When the Axis or the Allies have captured the majority of the map, that side is declared the victor for that campaign. Usually, an intermission event is offered for a day or two before a new campaign begins.
One shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. Don't just rush in like Rambo. Do not be discouraged if you die a lot early on. You have to invest time and effort to learn in this game but the payback is a real blast. As infantry, use your binoculars (keyboard 0) to search for the enemy at a distance.
Working with others is the best way to survive. Join a recruiting squad to learn from an existing team. Work with other players around you to find and flank the enemy.
Land / Air /Sea
Try different vehicles. In addition to infantry, there are anti-tank guns, anti-aircraft guns, tanks, armored scout cars, fighters, bombers, transports, motor gun boats, freighters, destroyers, half-tracks and even trucks. All of these can be used to help your side.
Help and Customization
The Settings program is in your Start Menu. It allows you to choose your video and audio options, as well as preferred languages. Some of these options are also available in the Preferences tab in the game.
The preferences tab has the various options to choose game, connection, video, sound and user interface options. Adjust these to suit the capabilities of your system and your desires.
Keymapper and Controllers
If the controls for various vehicles don't suit you, use the Keymapper to change them. The keymapper is fairly robust and can be used to customize every single unit withing the game either independently or as unit type groups. The performance of controllers can also be modified here in the Controllers tab.
Do not hesitate to use the forums or the in-game Help channel '(F6)', or other radio channels to ask question. You can also send a Trainer a message by enter .tr <question> in the chat bar. The wiki also has a lot of helpful information.