Readme 1.36

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Jump to: navigation, search (09 September 19)

This release corrects a few issues that came up with the recent release.

Bug Fixes

- Fixed an issue that was causing AWS to trigger over friendly airspace in specific situations

- The issue that caused Axis players to CTD when selecting the Army persona is now fixed

- Corrected an issue with the Russian translation that was causing a crash whenever creating an Attack mission

- Repaired the German G41 manual to show up properly

- The Firefly manual now shows the proper language


- Mission creation has been updated to have automatic defaults set for the Origin and Target

- Made adjustments to the anti-griefing resupply timers

New Content

- Players can now change the color of the in game tags for new players (green tags)

- Player's ping now shows up in the Game Info HUD window

S! Cornered Rat Software (05 August 19)

This release is a mix of all three categories for a release and include fixes for a few long standing bugs.

Bug Fixes

- Removed a few references from the manuals section of aircraft that are no longer in game

- Updates the Sd. Kfz 232's rear deck upper armor to correspond to proper armor thickness

- The FMS has been updated to better handle situations where it shouldn't be able to be placed

- Traction for the Morris Gun Tractor has been updated to better climb steep hills

- Satchels have been updated to better handle situations where they would clip into a moving tank

- The StuG IIIB's LODs have been updated to better handle different distances

- The Air Warning System (AWS) has been updated to only show as being active when within 10km (adjustable) of the front line, 10km (adjustable) away from their own towns (which is off map) or over the enemy territory


- The Starter Account upsell message has been updated to reflect recent changes with subscriptions

- Spd has been added to the Fallen Soldier Memorial

- The Icons manual section has been updated to reflect the correct Grey Circle distances

- Engine idling sounds have been updated for the Bedford in order to give more definition between idling and higher RPMs

- The WWII Online installer has been updated to reflect the current name

New Content

- Players can now press the "p" key to quickly bring up the keymapper for the specific unit that they are spawned in with

- Allied High Command members can now Manually Change Garrison ownership of Inactive towns, allowing for retreat set up

- The Panzer IV H (Shurtzen) has been added to the game

- The Russian language translations have been added

S! Cornered Rat Software (12 June 19)

This release is a hotfix for a few issues that came up with the recent release.

Bug Fixes

- Fix the bug causing CTDs around the Echternach area

- Corrected the cause for not being able to delete map marks while not spawned


- Updated the FB objects back to their original maximum damage values

S! Cornered Rat Software (10 June 19)

This release is a hotfix for a few issues that came up with the recent release.

Bug Fixes

- Updated PPOs so that they are unable to be placed on the new Airfields

- Corrected an issue that was causing ATGs to bounce uncontrollably in some towns

- Removed changes that were made to sound handling that was meant to help with the Engine Bug

S! Cornered Rat Software (03 June 19)

This release is labeled as a Maintenance Release and is geared to fixing some of the long-standing bugs.

Bug Fixes

- The sound for a large bomb's explosion has been replaced

- The issue preventing a player from being able to walk behind the French TT crane has been resolved

- The RPM Gauge, used in some British and French aircraft, has been reverted to its original form

- The Italian Rifle unit now has the same PPO options as the other Infantry units

- The FlaK38 has been added to FMS and Depot spawning options

- The Gouda and Aalst city name has been fixed

- A floating berm in Charlois and Warmeriville has been corrected

- The river bank near Vise is now updated to be corrected

- The Barracks location has been adjusted in Warmeriville, Rotterdam, Den Haag, Zaltbommel, Gouda, Faulquemont, Luxembourg, Wyler, Nijmegen, Heijen, Longwy, Thiaucourt, St.Quentin, Mons and Hillesheim

- A clipping issue is now resolved in the AB Vehicle spawn, Abbeville Railway and a City Building

- Fixed an issue that caused a Japanese flag at a Hellevoetsluis FB

- Found and fixed the issue that was causing some Depots to have incorrect ownership on the map

- Removed an ATG from a Gent AI MG pit

- Corrected an invisible tree in Maubeuge

- Fixed an issue that allowed non-aircraft to be able to be spawned at the Ypenburg Airfield

- Fixed an issue that allowed aircraft to spawn at the Rotterdam Aircraft Subassembly Store

- The Pentagon bunker's map icon has been added

- Infantry Grenades and Smoke Grenades are now using the proper image and textual indicators

- The PzIII-N now has a proper weapon barrel

- Removed a grey panel that appeared in the German 38t's commander view

- The British P40 Kittyhawk's windshield has been updated to correct an issue with its appearance

- Player Decals have been fixed on the British Sherman M4A3 and M4A2 tanks

- Offline Infantry clones can now be positioned properly

- The position of the pilot and gun sight for the H87b3, P40F and KittyHawk has been fixed

- Contact reports can now be removed by the player that placed them

- A bush has been removed from an Eind building

- Third person tracers are now fixed for the Ju87B/G and the Vickers IB

- The Crusader III tank's weapon breach texture has now been corrected

- When deploying a PPO from a truck, players will now see "Backspace to Cycle | Z to Place" similar to what they see with infantry placed PPOs

- Whenever a player joins a Paratrooper mission, the Paratrooper Infantry selection menu will be the first to open instead of the plane selection menu

- The RTB text when despawning during the Tutorials has been updated

- Flags within the City Detail map menu has now been fixed

- Autopilot has been updated to better deal with the ability to "float" a plane

- The default aircraft convergence has been updated from 0 meters to 200 meters

- Changes have been made to better help with handling engine sound bugs


- The Steam Upsell message has been updated with recent pricing changes

- Standard SMGs (Submachine Guns) have been added to the HCMS (High Command Mobile Spawn)

- The "Netcode 3" text alert has been disabled from always showing up during spawning

- The French R35 tank now has an updated exterior texture

- Numerous planes, ships and all ground vehicles have been updated to have closer to realistic crew body mass values

- The German Sd.Kfz. 251's white internals have been toned down in order to not be so bright

- Xxsalxx and Hvyoutput have been added to the Fallen Soldier Memorial

- New translations for the Italian and Chinese languages have been added

- The manual pages have been updated to remove references to the British HEAT rifle grenade

- The French LMG's texture has been updated to look better than it was

- The British Havoc Mk I has been updated to be the British Boston I

- Bombers are now able to destroy both the FB Vehicle spawn and the "Other" objects

- Ammunition variance has been updated to be a maximum of 1% difference from their currently set values

New Features

- The Fliegerhorst Airbase has replaced the old airfield at Brussels

- The in-game AAR screen will now list the player's name that you have killed during your sortie

S! Cornered Rat Software (29 April 19)

This release is a hotfix for issues that came up with the latest release.

Bug Fixes

- Fixed an issue that was allowing Spawnable missions to exist even though the FB was blown

- Corrected a issue causing friendly FBs to flip to enemy whenever a town was liberated

- Updated the right click menu to show Airforce Brigades whenever the town has become Frontline

- Fixed the issue that was not allowing a currently spawned player to re-cap or communicate whenever they lost a town

- Fixed the cause for players randomly changing sides whenever their town changed sides

- Updated the UI in order to resolve an issue that was causing supply to be inaccessible whenever they despawned the last weapon

- Corrected the issue that was allowing LMGs and AT units to still move while reloading

- Fixed the cause for allowing units to be overstocked after warping to a depot

S! Cornered Rat Software (14 April 19)

This release is a hotfix for issues that came up with the latest release.

Bug Fixes

- Corrected the issue for whenever a weapon was despawned and the spawn list wasn't shown

- The Squad member mission join tab is now fixed

- Fixed the issue that was causing the town change timer after the town was liberated

- The Naval Garrison in Andenne now shows in the Brigade Selection list

- The Airforce Garrison in Antwerp South now shows in the Brigade Selection list

- Player kill notifications has now been fixed

- The $orig chat command now outputs the proper information

Adjusted Content

- Brigade and Garrison designations have been updated so that only Brigades have unit flags while active Garrisons only have dots

- Updated the $miss and $unit chat commands to show the full name of the Unit

- The Beta Map Options are now removed from the Map Options tab

- Further changes to better improve player connections have been implemented

New Content

- Translations have been added for numerous 1.36 additions

S! Cornered Rat Software (07 April 19)

In this release, CRS brings back persistent front line supply with the introduction of Garrisons

Adjusted Content

- The Automatic AO system has been adjusted to take into account Garrisons

- If a player logs into the game and their previous Garrison has now changed sides, a replacement will be found for them

- Towns that are owned by the United States will utilize French Airforce and Naval Garrisons

New Content

- Garrisons for each Branch (Army/Airborne/Airforce/Navy) have been created

- Garrisons have been placed into every town where appropriate

- Separate Inactive and Supply Trickle timers have been added for Garrisons

- The Allied HC can choose which Allied Country can own each of their towns

- The Allied HC will have a 10 minute timer that allows for changing of the town owner, after a battle, without penalty

- The Allied HC can use the current Voting system when manually changing a town's Country

- Towns now have a status (Frontline/Backline/Reserve/Inactive)

- A number of translations have been updated to include the changes in this release

S! Cornered Rat Software