Difference between revisions of "Tiers"

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=introduction=
=Introduction=


Tiers represent when equipment is introduced into the game.  A tier roughly correspond to a year, so what the  tiers roughly cover are below;
Tiers represent when equipment is introduced into the game.  A tier roughly correspond to a year, so what the  tiers roughly cover are below;
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Tiers  are  reset back to tier 0  once a campaign is finished.
Tiers  are  reset back to tier 0  once a campaign is finished.


=infantry=
=Infantry=
{{Template:Infantry tiers}}
 


=Armored Fighting Vehicles (AFV)=
=Armored Fighting Vehicles (AFV)=


{{Template:Armor Tiers}}
 


=Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)=
=Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)=


{{Template:Anti-Tank & Anti-Aircraft Tiers}}
 
=Air Force Units=
=Air Force Units=
{{Template:Aircraft Tiers}}




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[[Category:GameMechanics]]
 
[[Category:Tiers]]
[[Category:Tiers]]
[[Category:Guides]]

Revision as of 05:39, 19 February 2023

Introduction

Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;

Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.

Tier 1-1941

Tier 2-1942

Tier 3- 1943 onwards.

Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.

Tiers are reset back to tier 0 once a campaign is finished.

Infantry

Armored Fighting Vehicles (AFV)

Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)

Air Force Units