Difference between revisions of "Player Placed Objects"

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=Player Place Objects (PPO)=
=Player Place Objects (PPO)=
Players can add Player Placed Objects (PPOs) to the battlefield. Though more will be introduced in the future, the current PPOs are:
Players can add some defensive structures as well as limited spawn points to the battlefield. There are collectively called Player Placed Objects, or more commonly PPO.  The current PPOs are:
* Infantry Fighting Position (IFP)
* Infantry Fighting Position (IFP)
* Dynamic Gun Emplacement (DGE)
* Dynamic Gun Emplacement (DGE)

Revision as of 14:10, 22 May 2017

Player Place Objects (PPO)

Players can add some defensive structures as well as limited spawn points to the battlefield. There are collectively called Player Placed Objects, or more commonly PPO. The current PPOs are:

  • Infantry Fighting Position (IFP)
  • Dynamic Gun Emplacement (DGE)
  • Forward Resupply Unit (FRU)

Placing an Object

PPOs can be placed by infantry by using the shovel that occupies the number 9 weapon slot. The FRU object can also be placed by most certain trucks by using the deploy function ('z' by default).

When placing a PPO, a transparent version of the object appears in front of the player. If the object cannot be placed it will appear red and attempting to place it will give a message describing why it cannot be placed. Common reasons an object cannot be placed are:

  • Cannot place the object on airfields.
  • Cannot place the object on roads.
  • Cannot place the object on city or urban surfaces.
  • Cannot place the object too close to other terrain objects.
  • Cannot place the object because of object-specific parameters (e.g., a FRU must be within a certain distance of a mission's target).
  • Cannot place the object because a player is obstructing the area.
  • Cannot place the object so soon after placing another one. The exact amount of time varies based on the PPO.

If the object can be placed it will appear green. Placing the object will start a 15 second timer that, upon completion, will add the object to the game world. Infantry will also automatically go into a crouched shoveling animation while the timer is running, returning to their original stance only when building is halted or completed. Placing a PPO is stopped if the player is damaged, moves, or cancels building. The timer is paused if a player obstructs the building area but will resume again once they leave.

Note: These screenshots are outdated: The current version uses the shovel tool.
File:Ifp red.jpg File:Ifp green.jpg


PPO Timeouts

Many PPOs will be removed from the battlefield after being left alone for long enough. As of 1.32.0.10, all but the FRU will time out after 5 minutes.

Objects

Infantry Fighting Position

Ifp troop.jpg

This small defensive berm is the default PPO for most infantry. Although it might not seem like much, as the following screenshots show, the IFP offers excellent cover as long as you stay prone.

Ifp facing 1.jpgIfp facing.jpg

Dynamic Gun Emplacement

File:Dge done.jpg

Enginers place a large anti-tank gun revetment instead of the IFP. Medium sized ATGs can fit inside where they'll be safe from fire from the sides and overhead. It's can also be used as a defensive infantry position or to obstruct enemy fire in otherwise open areas.

Forward Resupply Unit

Fru done.jpgFru done2.jpg

Trucks and ground Mission Leaders spawned in as infantry place the FRU, a spawning and resupply point for infantry.

The following special placement/removal rules apply to the FRU:

  • Only one can exist per mission.
  • They do not time out as long as the mission is active.
  • They can be placed on urban surfaces.
  • They can can be destroyed by heavier enemy fire.
  • They can be removed by the mission leader by removing the mobile spawn waypoint on the map.
  • They can only be placed between 350-3000m from the mission's target.
  • The target or source of the mission becoming invalid will remove the FRU.
  • The supply link between the source and target towns must be controlled or the FRU will be removed from the map. (So for a mission from the Antwerp FB to Schilde, if the Schilde depot in Antwerp isn't controlled or the Antwerp-Schilde FB is hostile, the FRU is removed from the map.)