Difference between revisions of "Readme 1.33"
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=General= | |||
*Fixed a cause of the concussion bug | |||
*Re added concussion effects (audio and screen shake) | |||
*Fixed mission results pending bug | |||
*Fixed the Out of memory bug | |||
*Reduced SpeedTree memory allocations considerably | |||
*Improved infantry memory and performance | |||
=Infantry= | |||
*All third person avatars and animations have been redone | |||
*Added new base infantry | |||
*Added new paratroopers | |||
*Infantry classes now have unique kit loadouts | |||
*Infantry now have normal and specular maps | |||
*Improved bouncing grenade functionality (ceilings and vehicles) | |||
*The trenching tool is now in weapon slot 9 | |||
*Improved the trenching tool HUD feedback | |||
*Added trenching tool animation for digging | |||
*Updated corpses | |||
*Updated ragdoll functionality | |||
*Removed Officer and HC avatars | |||
*Removed emote system (except .ammo) | |||
*Removed multiple faces | |||
*Removed infantry decals | |||
*Removed lean | |||
=Vehicles= | |||
*Corrected horizontal stabilizer aspect ratio on bf109f2 | |||
*Corrected horizontal stabilizer aspect ratio on bf109f4 | |||
*Corrected horizontal stabilizer aspect ratio on bf109g6 | |||
*Fixed the Fairmile compass | |||
*Sherman Commanders damage model now in the correct location | |||
=Aircraft Gun Convergence= | |||
*Audited all minimum convergence to be 100m (was up to 250m) | |||
*Convergence ranges standardized 100m to 800m | |||
=Sound= | |||
*Upgraded to Xaudio2 engine | |||
*Requires installation of xaudio files (in installer) | |||
*Fixed bionic ears | |||
*Fixed weapon trailing sounds | |||
*Adjusted sound volume and attenuation | |||
=UI/HUD= | |||
*Updated infantry and para UI pics | |||
*Updated map icons for performance | |||
*Training bypass now offers yes/no instead of ok/cancel | |||
*Fixed a skull icon appearing when a hulk disappeared | |||
*Fixed promotion messages being cut off in the pop up | |||
*All new text drawing for improved performance | |||
*Improved splash screens for wide screen monitors | |||
*Prevented combat training unit select screen from stretching in ultra-wide screens | |||
*When a building is captureable, we now say whether it's captureable by the enemy | |||
*Bailed air crew no longer appear as airborne rifle on the map | |||
=Preferences= | |||
*Ragdoll preferences removed | |||
*Removed unused audio preferences now that we have Xaudio | |||
*Added some missing tool tips | |||
*Radial clutter can no longer be manually turned off in the XML file | |||
*Removed the "low memory" option | |||
=AAR= | |||
*Now indicates when killed by AI instead of displaying a dash | |||
=Tutorials= | |||
*Updated tutorial to account for automatically placed contact reports | |||
=Terrain= | |||
*Updated several towns | |||
**Couvin | |||
**Eupen | |||
**Hamoir | |||
**Mariembourg | |||
**Spa | |||
**Quite a few others that we didn't make a note of at the time | |||
=Translations= | |||
*Switching from non-Chinese to Chinese now tells you to restart | |||
*Updated all languages | |||
=Mac= | |||
*Fixed Magic Mouse behavior issues | |||
=Builders and Portraits= | |||
*Added Killban | |||
*Added Xiper | |||
*Added McKay "mac25" Allen | |||
*Added Mike "Boudreau" Jennings |
Revision as of 19:35, 18 October 2014
General
- Fixed a cause of the concussion bug
- Re added concussion effects (audio and screen shake)
- Fixed mission results pending bug
- Fixed the Out of memory bug
- Reduced SpeedTree memory allocations considerably
- Improved infantry memory and performance
Infantry
- All third person avatars and animations have been redone
- Added new base infantry
- Added new paratroopers
- Infantry classes now have unique kit loadouts
- Infantry now have normal and specular maps
- Improved bouncing grenade functionality (ceilings and vehicles)
- The trenching tool is now in weapon slot 9
- Improved the trenching tool HUD feedback
- Added trenching tool animation for digging
- Updated corpses
- Updated ragdoll functionality
- Removed Officer and HC avatars
- Removed emote system (except .ammo)
- Removed multiple faces
- Removed infantry decals
- Removed lean
Vehicles
- Corrected horizontal stabilizer aspect ratio on bf109f2
- Corrected horizontal stabilizer aspect ratio on bf109f4
- Corrected horizontal stabilizer aspect ratio on bf109g6
- Fixed the Fairmile compass
- Sherman Commanders damage model now in the correct location
Aircraft Gun Convergence
- Audited all minimum convergence to be 100m (was up to 250m)
- Convergence ranges standardized 100m to 800m
Sound
- Upgraded to Xaudio2 engine
- Requires installation of xaudio files (in installer)
- Fixed bionic ears
- Fixed weapon trailing sounds
- Adjusted sound volume and attenuation
UI/HUD
- Updated infantry and para UI pics
- Updated map icons for performance
- Training bypass now offers yes/no instead of ok/cancel
- Fixed a skull icon appearing when a hulk disappeared
- Fixed promotion messages being cut off in the pop up
- All new text drawing for improved performance
- Improved splash screens for wide screen monitors
- Prevented combat training unit select screen from stretching in ultra-wide screens
- When a building is captureable, we now say whether it's captureable by the enemy
- Bailed air crew no longer appear as airborne rifle on the map
Preferences
- Ragdoll preferences removed
- Removed unused audio preferences now that we have Xaudio
- Added some missing tool tips
- Radial clutter can no longer be manually turned off in the XML file
- Removed the "low memory" option
AAR
- Now indicates when killed by AI instead of displaying a dash
Tutorials
- Updated tutorial to account for automatically placed contact reports
Terrain
- Updated several towns
- Couvin
- Eupen
- Hamoir
- Mariembourg
- Spa
- Quite a few others that we didn't make a note of at the time
Translations
- Switching from non-Chinese to Chinese now tells you to restart
- Updated all languages
Mac
- Fixed Magic Mouse behavior issues
Builders and Portraits
- Added Killban
- Added Xiper
- Added McKay "mac25" Allen
- Added Mike "Boudreau" Jennings