Difference between revisions of "Five's Maps"

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=Welcome to Fives Maps=
=Welcome to Fives Maps=
Maps of the WWII Online Game World
Maps of the WWII Online Game World
<span style="float:right; text-align:center;">[[File:Sheep03.gif]]<br>Sheep Inspected and Approved</span>


==Printable Game Maps==
 
 
=Printable Game Maps=


Game Maps of the WWII Online Battleground Europe game world since 2001.
Game Maps of the WWII Online Battleground Europe game world since 2001.
Originally known as Allied Cartography within the AHC I changed the name in 2002 to Fives Maps to provide maps to all players.
Originally known as Allied Cartography within the AHC, I changed the name in 2002 to Five's Maps to provide maps to all players.


Everything I create is based on the in-game map. I built the entire theater at 800 meters =  32 pixels.
Everything I create is based on the in-game map. I built the entire theater at 800 meters =  32 pixels.
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</center>
</center>


Most maps are built to be printed "Fit to Page Landscape". Brouse the site, grab what you need and happy printing.
Most maps are built to be printed "Fit to Page Landscape". Browse the site, grab what you need and happy printing.


===12 Page Map===
==12 Page Map==
I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together.  
I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together.  
<center>
<center>
Line 34: Line 37:
All together in 1 Page - [[Media:12page.gif|12page.gif]]
All together in 1 Page - [[Media:12page.gif|12page.gif]]


===4 Page Theater Map===
==6 Page Map==
1 Page - 6 Page All
 
6 Pages
* Page 1
* Page 2
* Page 3
* Page 4
* Page 5
* Page 6
 
==4 Page Map of the Zeeland Islands==
1 Page - 1 Page
 
4 Pages
* Page 1
* Page 2
* Page 3
* Page 4
 
==4 Page Theater Map==
<center>
<center>
{|
{|
Line 43: Line 66:
</center>
</center>


===Construction Maps===
==The Game World==
<center>
1 Page Map of the Theater - 135Theater
 
==Construction Maps==
<span style="float:right;">
[[File:135map05sml.jpg]]
[[File:135map05sml.jpg]]
</center>
</span>


'''Material for what ever you need'''
'''Material for what ever you need'''


Below you will find some material I hope you will find useful for what ever project your working on.
Below you will find some material I hope you will find useful for whatever project you're working on.
If there is somthing specific you need just email me, be happy to help.
If there is something specific you need just email me, I'd be happy to help.
    
    
<center>
<center>
Line 57: Line 83:
|
|
* [[Media:blank135map.gif|Blank 135 Map]]
* [[Media:blank135map.gif|Blank 135 Map]]
** A blank map. No frame, text, or grid.
** A blank map, no frame, text, or grid
** Dimensions 1799 x 8752
** Dimensions 1799 x 8752
** In Color.
** In Color
** 800 meters = 32 pixels.
** 800 meters = 32 pixels
* 135map05
* 135map05
** 1 page, no frame, all cities labeled, small text, no grid, forward bases marked.
** 1 page, no frame, all cities labeled, small text, no grid, forward bases marked
** Dimensions 18368 x 11520
** Dimensions 18368 x 11520
** In Color.
** In Color
** 800 meters = 32 pixels.
** 800 meters = 32 pixels
* 135map06
* 135map06
** 1 page, no frame,  all cities labeled,large text, no grid, forward bases marked.
** 1 page, no frame,  all cities labeled, large text, no grid, forward bases marked
** Dimensions 18368 x 11520
** Dimensions 18368 x 11520
** In Color.
** In Color
** 800 meters = 32 pixels.
** 800 meters = 32 pixels
* Antwerp
* Antwerp
** A blank map of Antwerp.
** A blank map of Antwerp
** Black and White.
** Black and White
** 800 meters = 195 pixels.
** 800 meters = 195 pixels
|style="vertical-align:top;"|
|style="vertical-align:top;"|
* [[Media:be134map.gif|be134map]]
* [[Media:be134map.gif|be134map]]
** 1 page, with AWS frame and grid, no text, no forward bases.
** 1 page, with AWS frame and grid, no text, no forward bases
** Index coordinates in the top left corner.
** Index coordinates in the top left corner
** Dimensions 18495 x 9248
** Dimensions 18495 x 9248
** In Color.
** In Color
** 800 meters = 32 pixels.
** 800 meters = 32 pixels
* [[Media:be135map.gif|be135map]]
* [[Media:be135map.gif|be135map]]
** 1 page, with AWS frame and grid, no text, no forward bases.
** 1 page, with AWS frame and grid, no text, no forward bases
** Index coordinates in the top left corner.
** Index coordinates in the top left corner
** Dimensions 18495 x 9248
** Dimensions 18495 x 9248
** In Color.
** In Color
** 800 meters = 32 pixels.
** 800 meters = 32 pixels
* Zeeland Islands
* Zeeland Islands
** A blank map of the zeeland islands.
** A blank map of the Zeeland Islands.
** Black and White.
** Black and White
** 800 meters = 64 pixels.
** 800 meters = 64 pixels
|}
|}
</center>
</center>


===AI Maps===
==AI Maps==
[[Five's AI Maps]]
[[Five's AI Maps]]


===RDP Target Maps===
=AI Guns In Game=
See [[AI_Defense | AI Defense]] for details
 
==RDP Target Maps==
<center>
<center>
'''Production Facility Target Maps'''
'''Production Facility Target Maps'''
Line 119: Line 148:
</center>
</center>


=AI Guns In Game=
[[Category:GameMechanics]]
<span style="float:right;">[[File:Aigun01.jpg]]</span>
[[Category:NeedsWork]]
==Understanding Battleground Europe's AI Guns==
 
* ''They Don't Come to You'' - You have to walk, drive, fly into their field of fire. Don't get mad at them, understand and avoid them.
 
* ''Types of AI'' - There are 3 Types of AI. Anti Personal -  Anti Tank - Anti Aircraft.
 
* ''AI Characters'' - AI Characters are  determined by ownership - British, French, German, or American, Weapons are all about the same.
 
* ''Repairing AI'' - AI self repairs or can be repaired by and Engineer with 2 repair kits.
 
* ''Death by AI'' - Death by AI - Death by AI results in killed by "Enemy Forces" in your AAR.
 
* ''On Defense'' - Watch the AI Gunners for movement, they can alert you to an enemy presence.
 
* ''On Offense'' - Always check the map when spawning from a FRU, AI positions are marked and can be avoided.
 
* ''Approaching Any City'' - Most roads approaching cities are covered by Anti Tank and Anti Personal AI. Approaching from a 45 degree angle is usually safer.
 
 
==AI Field of Fire==
<center>
<div style="width:50%;">
Below is an image of Hirson with AI field of fire zones illustrated.
 
Use this image to visualize the AI field of fire at any city anytime you open the map.
 
AI guns can always be flanked.
 
AI field of fire is approxamitly a 70 degree arc.
 
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.
 
Anti Tank Gun - Green - Anti Personal LMG - Red
</div>
[[File:Hirsonai.gif]]
</center>
 
 
==Identifying AI Guns on the In Game Map==
 
The AI on the in game map is a top down veiw of the position. The artwork is small and difficult to make out, but is readable.
 
''MG Tower'' - Look foe the dark "L" shape the top of the L is the front
 
''MG Pit 1'' - Look foe the dark blob on the left side
 
''MG Pit 2'' - Difficult to read this one, its 50 50 which way its pointing
 
''AT Pit'' - This ones easy, very visible
 
''AA Pit 1'' - 360 degrees
 
''AAA Pit 1'' - 360 degrees
 
''AAA Pit 2'' - 360 degrees
 
''AAA Pit 3'' - 360 degrees
 
<center>
In the enlarged image below I have detailed each of the AI and their direction of fire.
 
[[File:Aidirection.gif]]
</center>
 
 
==The Guns==
<center>
{| class="wikitable" style="text-align:center;"
| [[File:Aigun01.jpg]]<br>AI Gun Tower || [[File:Aigun02.jpg]]<br>Machine Gun Pit
|-
| [[File:Aigun03.jpg]]<br>Machine Gun Pit || [[File:Aigun04.jpg]]<br>Anti Tank Gun
|-
| [[File:Aigun05.jpg]]<br>Anti Aircraft Gun || [[File:Aigun06.jpg]]<br>Anti Aircraft Artillery
|-
| [[File:Aigun07.jpg]]<br>Anti Aircraft Artillery || [[File:Aigun08.jpg]]<br>Anti Aircraft Artillery
</center>

Latest revision as of 06:21, 26 July 2023

Welcome to Fives Maps

Maps of the WWII Online Game World Sheep03.gif
Sheep Inspected and Approved


Printable Game Maps

Game Maps of the WWII Online Battleground Europe game world since 2001. Originally known as Allied Cartography within the AHC, I changed the name in 2002 to Five's Maps to provide maps to all players.

Everything I create is based on the in-game map. I built the entire theater at 800 meters = 32 pixels. An enormous map broken into 56 files all based on the first sector, the Belgium Sector. An exact copy to the in-game map, a really really really really big map.

Belgium1sml.gif Source02.gif
The Belgium Sector Source material I use to build maps,
56 Image files that make up the theater.

Most maps are built to be printed "Fit to Page Landscape". Browse the site, grab what you need and happy printing.

12 Page Map

I put this together carefully and you get a nice wall map on the cheap. Approximately 42 by 24.5 inches put together.

12pagesmall.jpg

12 Pages - 12Pages.zip

All together in 1 Page - 12page.gif

6 Page Map

1 Page - 6 Page All

6 Pages

  • Page 1
  • Page 2
  • Page 3
  • Page 4
  • Page 5
  • Page 6

4 Page Map of the Zeeland Islands

1 Page - 1 Page

4 Pages

  • Page 1
  • Page 2
  • Page 3
  • Page 4

4 Page Theater Map

4page1a.gif 4page1b.gif
4page1c.gif 4page1d.gif

The Game World

1 Page Map of the Theater - 135Theater

Construction Maps

135map05sml.jpg

Material for what ever you need

Below you will find some material I hope you will find useful for whatever project you're working on. If there is something specific you need just email me, I'd be happy to help.

  • Blank 135 Map
    • A blank map, no frame, text, or grid
    • Dimensions 1799 x 8752
    • In Color
    • 800 meters = 32 pixels
  • 135map05
    • 1 page, no frame, all cities labeled, small text, no grid, forward bases marked
    • Dimensions 18368 x 11520
    • In Color
    • 800 meters = 32 pixels
  • 135map06
    • 1 page, no frame, all cities labeled, large text, no grid, forward bases marked
    • Dimensions 18368 x 11520
    • In Color
    • 800 meters = 32 pixels
  • Antwerp
    • A blank map of Antwerp
    • Black and White
    • 800 meters = 195 pixels
  • be134map
    • 1 page, with AWS frame and grid, no text, no forward bases
    • Index coordinates in the top left corner
    • Dimensions 18495 x 9248
    • In Color
    • 800 meters = 32 pixels
  • be135map
    • 1 page, with AWS frame and grid, no text, no forward bases
    • Index coordinates in the top left corner
    • Dimensions 18495 x 9248
    • In Color
    • 800 meters = 32 pixels
  • Zeeland Islands
    • A blank map of the Zeeland Islands.
    • Black and White
    • 800 meters = 64 pixels

AI Maps

Five's AI Maps

AI Guns In Game

See AI Defense for details

RDP Target Maps

Production Facility Target Maps

Production Facility target maps with coordinates and altitudes.

Centerline Coordinates AI Guns Coordinates
  • German Production Facility AI Guns
  • French Production Facility AI Guns - Not ready
  • British Production Facility AI Guns - Not ready