Difference between revisions of "Air Force"

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[[Image:38small.png|right]]
[[Image:38small.png|right]]
=Introduction=
=Introduction=
WWII Online: Battleground Europe is a combined arms simulation, featuring co-operative gameplay between Ground, Air, and Naval units. Of these three, the Airforce is arguably the most potent arm: without [[Air_Superiority|air superiority]] and [[Close_Air_Support|close air support]] the Army and the Navy cannot hope to make an impact, and without fighters to pave the way for bombers and paratroop aircraft, very little can be accomplished. Strategic bombers, roaming far beyond the reach of riflemen and patrol boats, have the power to [[Strategic_Bombardment|strangle supply and slow down research]] of new weaponry in the game’s RDP model. [[Air_Superiority|Air superiority]] is a vital concept and during your first few hours in the game world, as you find yourself anxiously looking skyward or ducking under a hail of bombs, you will recognize just how important it is. This guide aims to help you to get airborne, armed and ready to influence the flow of battle.  
WWII Online is a combined arms simulation, featuring co-operative gameplay between Ground, Air, and Naval units. Of these three, the Airforce is arguably the most potent arm: without [[Air_Superiority|air superiority]] and [[Close_Air_Support|close air support]] the Army and the Navy cannot hope to make an impact, and without fighters to pave the way for bombers and paratroop aircraft, very little can be accomplished. Strategic bombers, roaming far beyond the reach of riflemen and patrol boats, have the power to [[Strategic_Bombardment|strangle supply]] in the game’s RDP (Research, Development and Prodouction) model. [[Air_Superiority|Air superiority]] is a vital concept and during your first few hours in the game world, as you find yourself anxiously looking skyward or ducking under a hail of bombs, you will recognize just how important it is. This guide aims to help you to get airborne, armed and ready to influence the flow of battle.  


<b>Air combat IS tough</b><br>
<b>Air combat IS tough</b><br>
Line 9: Line 9:


<b>First time pilot? Fly offline!</b><br>
<b>First time pilot? Fly offline!</b><br>
If this is your first attempt at flying, we strongly recommend that you review the basic aircraft controls below and practice extensively offline before venturing out online. This is because aircraft availability online is severely limited, and while your embarrassing crash will not dig a hole in the spawnlist, senseless waste of aircraft is largely frowned upon by your fellow pilots. Once online, do not hesitate to ask for help and advice that you perchance have yet to read about in this guide – we are a friendly lot and love to be of assistance. For yet more instruction and assistance, do please visit the [[Training | Training Arena]] and make use of our seasoned Trainers!
If this is your first attempt at flying, we strongly recommend that you review the basic aircraft controls below and practice extensively offline before venturing out online. This is because aircraft availability online is severely limited and senseless waste of aircraft is largely frowned upon by your fellow pilots. Once online, do not hesitate to ask for help and advice you will find many helpful pilots online who are eager to help you along.


here's a good guide for air tactics. [[:File:ww2 online inpursuit.pdf]]
=General Instruction=
 
Find out all you need to know about cockpit instruments, engine management, gunnery, energy, situational awareness and more!
 
[[General Instruction|Here]]
Note that game download and offline play is free of charge.
==[[incremented flaps]]==
 
==[[Quick Start Guide]]==
From n00b to dweeb in 10 minutes flat!
 
==[[Essential Game Controllers|Essential Game Controllers]]==
You simply have to get a joystick or you get to play infantry!
 
==[[Ten Easy Rules|Ten Easy Rules]]==
Getting airborne is easy enough. Surviving is another matter!


=[[General Instruction|General Instruction]]=
=Piloting Quick Start Guide=
Find out all you need to know about cockpit instruments, engine management, gunnery, energy, situational awareness and more!
From n00b to dweeb in 10 minutes flat! All Info found [[Piloting Quick Start Guide|Here]]


=[[Aircraft_weapons|Aircraft Weapons]]=
=Incremental flaps=
Guns and bombs is the business end of  your aircraft and the very cause for taking to the sky. Look inside to learn more about your own and your adversary's equipment.
Learn how to configure "combat flaps" for better turn performance in dogfights
[[incremented flaps|Here]]


=[[Basic Flight Maneuvers|Basic Flight Maneuvers (BFM)]]=
=Basic Flight Maneuvers (BFM)=
Take off and landing, turning, diving, barrel-rolling... so much to learn, so little time. Give it a few minutes and you will gain prowess to last you a lifetime (no, not a game lifetime).
Take off and landing, turning, diving, barrel-rolling... so much to learn, so little time. Give it a few minutes and you will gain prowess to last you a lifetime (no, not a game lifetime).
[[Basic Flight Maneuvers|Here]]


=[[Advanced Combat Maneuvers|Advanced Combat Maneuvers (ACM)]]=
=Advanced Combat Maneuvers (ACM)=
Advanced Combat Maneuvers (ACM) is the collective name for all kinds maneuvers that you will need to employ to produce a guns opportunity against enemy aircraft – or to escape from a threatening situation. Learn about the Scissors, the Yo-Yo, the Rope-a-Dope and many more useful maneuvers, right here.
Advanced Combat Maneuvers (ACM) is the collective name for all kinds maneuvers that you will need to employ to produce a guns opportunity against enemy aircraft – or to escape from a threatening situation. Learn about the Scissors, the Yo-Yo, the Rope-a-Dope and many more useful maneuvers, right [[Advanced Combat Maneuvers|here]].
 
=[[Air Missions|Missions - Have guns, will travel.]]=
Now that you can fly an aircraft, what are you going to do with it?


=Air Missions=
Now that you can fly an aircraft, what are you going to do with it? [[Air Missions|Missions - Have guns, will travel.]]</br>
Learn more about how to succeed in fighter missions such as CAP, CAS and BARCAP; learn how to make the groundpounders miserable with fighter-bombers and attack aircraft; learn how to lay waste to enemy factories through strategic bombing... and more.
Learn more about how to succeed in fighter missions such as CAP, CAS and BARCAP; learn how to make the groundpounders miserable with fighter-bombers and attack aircraft; learn how to lay waste to enemy factories through strategic bombing... and more.


=Air Force Units=
=Level Bombing=
 
{{Air Force Units}}
 
Check out [http://www.hoofsperformance.wwiionline.com/ Hoof Performance page, insights into the games aircraft].
 
=Aircraft Names=
 
==Fighter==
<center>
'''British'''
{| class="wikitable"
! Short Name !! Formal & Specific Name !! Alternative Name
|-
| Hurricane Mk I || Hawker Hurricane Mk I || Hurri
|-
| Hurricane Mk IIb || Hawker Hurricane Mk IIb || Hurri
|-
| Spitfire Mk Ia || Supermarine Spitfire Mk Ia || Spit
|-
| Spitfire Mk Vb || Supermarine Spitfire Mk Vb || Spit
|-
| Spitfire Mk IXc || Supermarine Spitfire Mk IXc || Spit
|}
 
'''French'''
{| class="wikitable"
! Short Name !! Formal & Specific Name !! Alternative Name
|-
| Hawk 75 || Curtiss Hawk H75A-3 || P-36A
|-
| Hawk 81 || Curtiss Hawk H81A-2 || P-40C
|-
| Hawk 87 || Curtiss Hawk H87B-3 || P-40F "Warhawk"
|-
| D.520 || Dewoitine D.520 ||  
|-
| P-322 Lightning || Lockheed 322-15 || P-38 Lightning
|}
 
'''German'''
{| class="wikitable"
! Short Name !! Formal & Specific Name !! Alternative Name
|-
| Bf 109E-4 || Messerschmitt Bf 109E-4 || Emil
|-
| Bf 109F-4 || Messerschmitt Bf 109F-4 || Franz
|-
| Bf 109G-6/U4 || Messerschmitt Bf 109G-6/U-4 || Gustav
|-
| Fw 190A-4 || Focke Wulf Fw 190A-4 || Würger
|-
| Bf 110C-4 || Messerschmitt Bf 110C-4 || Zerstörer
|}
</center>
 
==Fighter Bomber & Bomber==
 
<center>
{| class="wikitable"
! Short Name !! Formal & Specific Name !! Alternative Name
|-
| Blenheim Mk I || Bristol Blenheim Mk I || Blenburgher
|-
| Blenheim Mk IV || Bristol Blenheim Mk IV || Blenburgher
|-
| Havoc Mk I || Douglas A-20 || Havoc Mk I  
|-
| Hurricane Mk IIc || Hurricane Mk IIc || Hurribomber
|-
| Ju 87 Stuka || Junkers Ju 87B-2 || Stuka
|-
| He 111 || Heinkel He 111H-1 || Spade
|-
| Bf 110C-4/B || Messerschmitt Bf 110C-4/B || Zerstörer
|-
| DB-7 || Douglas DB-7 ||  
|-
| Bell mle 14a || Bell mle 14a (P-39) || Airacobra
|}
</center>


==Transport==
Bombers have one goal: to grind the enemy into dust and impress him with the futility of continued resistance. To this end, bombers of all sizes and denominations bring forth high explosive bombs to render the enemy production facilities inoperable and his frontline units paralyzed for want of fuel and supplies. Bombers can also be leveraged against tactical targets such as cities, armybases and bridges, in low level attack runs, or high level bombing.</br>
Level bombing at altitude is the safest and typically most accurate mission profile, as it well above AA guns and often above enemy fighters engaged at lower altitude, but the trade off is the more demanding flight from a technical and managerial point of view. Still, it ranks as one of the most fulfilling and exciting missions you can perform in WWII Online. Here we show you how it's done.</br>
[[Level_Bombing | Here you can find all Information]]


<center>
[[Category:Air]]
{| class="wikitable"
! Short Name !! Formal & Specific Name !! Alternative Name
|-
| Ju-52 Transport || Junker Ju 52 M3 || Tante Ju
|-
| C-47 Dakota || Douglas C-47 || Dakota
|}
</center>

Latest revision as of 07:23, 5 November 2023

38small.png

Introduction

WWII Online is a combined arms simulation, featuring co-operative gameplay between Ground, Air, and Naval units. Of these three, the Airforce is arguably the most potent arm: without air superiority and close air support the Army and the Navy cannot hope to make an impact, and without fighters to pave the way for bombers and paratroop aircraft, very little can be accomplished. Strategic bombers, roaming far beyond the reach of riflemen and patrol boats, have the power to strangle supply in the game’s RDP (Research, Development and Prodouction) model. Air superiority is a vital concept and during your first few hours in the game world, as you find yourself anxiously looking skyward or ducking under a hail of bombs, you will recognize just how important it is. This guide aims to help you to get airborne, armed and ready to influence the flow of battle.

Air combat IS tough
Be advised that air combat is an incredibly complex field to venture into. Becoming an effective pilot requires long hours in the cockpit and countless fiery deaths. Do not be turned off by the steep learning curve however – once you get the hang of some basic concepts you will be ready to fight it out with the best of them.

WWII Online has a good selection of various types of combat aircraft to choose from, all with their own peculiar traits, benefits and disadvantages. Aside from general similarities and the universal challenge of combat shared by all, each aircraft requires a specific modus operandi to ensure success. Learn by flying them all, offline, through reading and by experimenting, to find the aircraft and the practice that best suits your fighting personality.

First time pilot? Fly offline!
If this is your first attempt at flying, we strongly recommend that you review the basic aircraft controls below and practice extensively offline before venturing out online. This is because aircraft availability online is severely limited and senseless waste of aircraft is largely frowned upon by your fellow pilots. Once online, do not hesitate to ask for help and advice – you will find many helpful pilots online who are eager to help you along.

General Instruction

Find out all you need to know about cockpit instruments, engine management, gunnery, energy, situational awareness and more! Here

Piloting Quick Start Guide

From n00b to dweeb in 10 minutes flat! All Info found Here

Incremental flaps

Learn how to configure "combat flaps" for better turn performance in dogfights Here

Basic Flight Maneuvers (BFM)

Take off and landing, turning, diving, barrel-rolling... so much to learn, so little time. Give it a few minutes and you will gain prowess to last you a lifetime (no, not a game lifetime). Here

Advanced Combat Maneuvers (ACM)

Advanced Combat Maneuvers (ACM) is the collective name for all kinds maneuvers that you will need to employ to produce a guns opportunity against enemy aircraft – or to escape from a threatening situation. Learn about the Scissors, the Yo-Yo, the Rope-a-Dope and many more useful maneuvers, right here.

Air Missions

Now that you can fly an aircraft, what are you going to do with it? Missions - Have guns, will travel.
Learn more about how to succeed in fighter missions such as CAP, CAS and BARCAP; learn how to make the groundpounders miserable with fighter-bombers and attack aircraft; learn how to lay waste to enemy factories through strategic bombing... and more.

Level Bombing

Bombers have one goal: to grind the enemy into dust and impress him with the futility of continued resistance. To this end, bombers of all sizes and denominations bring forth high explosive bombs to render the enemy production facilities inoperable and his frontline units paralyzed for want of fuel and supplies. Bombers can also be leveraged against tactical targets such as cities, armybases and bridges, in low level attack runs, or high level bombing.
Level bombing at altitude is the safest and typically most accurate mission profile, as it well above AA guns and often above enemy fighters engaged at lower altitude, but the trade off is the more demanding flight from a technical and managerial point of view. Still, it ranks as one of the most fulfilling and exciting missions you can perform in WWII Online. Here we show you how it's done.
Here you can find all Information