Difference between revisions of "Readme 1.35"
Line 1: | Line 1: | ||
=1.35.5.4 (3 November 16)= | |||
Hotfix with improved predictor code: | |||
- Should significantly improve apparent clipping. | |||
- Minor connection hiccups should no longer cause severe warping. | |||
- Overall movement is somewhat smoother. | |||
- Removed some less useful collision checks to hopefuly improve FPS for affected players. | |||
=1.35.5 (10 October 16)= | =1.35.5 (10 October 16)= | ||
Revision as of 04:14, 4 November 2016
1.35.5.4 (3 November 16)
Hotfix with improved predictor code:
- Should significantly improve apparent clipping.
- Minor connection hiccups should no longer cause severe warping.
- Overall movement is somewhat smoother.
- Removed some less useful collision checks to hopefuly improve FPS for affected players.
1.35.5 (10 October 16)
- Created a new infantry predictor. We plan to improve this, but this should fix several lag-related issues and result in more responsive close-quarters infantry combat.
- AO limits are now based on the side with the lowest population, not the overall population.
- A significantly underpopulated side will receive a bonus to their capture/recapture speed.
- Fixed and reenabled in-game tutorials.
- Fixed ATRs being unable to build the foxhole PPO.
- Fixed the camera position being incorrect when parachuting.
- Numerous behind-the-scenes improvements and cleanup.
1.35.4 (25 July 16)
- Reenabled .overrun and .fallback commands.
- Players no longer fall through transport ship's deck when boarding them.
- Fixed paratroopers getting stuck when jumping from too high an altitude (~3km).
- Rain cloud altitude increased to 2km.
- Destroyer EWS increased to 4km.
- The entire squad member list should now sort properly, not just the members on the current page.
- "Auto-purge" of inactive squad recruits enabled.
- Squads can now be created using the name of a previously disbanded squad.
- Fixed UI text overlapping in the unit select screen.
- Fixed issues the Mac was having with waypoint labels.
- Added .bug command for reporting bugs. This logs a little bit of extra info to help us track down the actual cause of the problem.
- Numerous behind-the-scenes improvements and cleanup.
1.35.3 (29 June 16)
- Fixed "False Dawn" bug.
- Enabled air raid siren.
- Disabled training tutorials until they can be fixed/updated.
- Convergence set via the keymapper should now be saved properly.
- Did some optimizations to help improve loading times when transitioning between areas.
- Made some changes to how version numbers work.
1.35.2 (31 May 16)
- Fixed intermittent crash.
- Fixed score from captures all going to a single player.
- Fixed the client outputting messages about invalid buildings.
- Fixed rare crash on the strat host.
1.35.1 (19 May 16)
Significant Improvements
- Infantry death lag dramatically reduced.
- Multicrew activated, performs flawlessly.
- Character offset is gone.
- Higher frames per second in most cases.
- Better connection stability.
- Removed NetCode2 Beta.
- Bedford Black Out resolved (FINALLY).
- Spawning in different towns is faster.
- Several infrastructure security improvements.
Rocket Propelled Anti-Tank Changes
- RPATS are not loaded on spawn.
- RPATS cannot sprint while loaded.
- RPATS cannot aim when not loaded.
- Cannot switch weapons when RPAT is loaded.