Difference between revisions of "AI Defense"

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(Added image of AI on the map w ranges and orientation shown)
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Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.
Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.
===AI Field of Fire===
Below is an image of Hirson with AI field of fire zones illustrated.<br />
[[File:AIarc.gif|800px]] <br />
Anti Tank Gun - Green - Anti Personal LMG - Red<br />
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.


==Destroy/Rebuild==
==Destroy/Rebuild==

Revision as of 06:21, 12 May 2017

About AI

Each CP has several AI defense units around it, which serve as a light deterrent to surprise attacks. The AI generally face N, S, E, and W and in most places are oriented to cover the road approaches. There are however some towns that have AI which face other directions.

How it Works

Depending on the type of AI the characteristics are different.

  • Anti-Air AI will detect and fire at enemy forces regardless of the direction of approach.
  • Anti-Tank, ship, and infantry AI will detect approaching enemy within a 70 degree arc based off of the center of direction facing.

AI defenses have 2 ranges:

  • Detection Range - The AI defense will begin to 'twitch' when enemy forces enter the detection rage. This twitching can be used as an indicator that enemy forces are in the area
  • Engagement Range - When enemy forces enter the range of the AI weapon, it will begin to fire in the general direction of the approaching force.

When triggered the AI will randomly fire in the general direction of approaching enemy troops. While first burst hits are not common, if under fire from an AI you need to move as eventually either the AI will hit you, or enemy forces will find you.

Types

There are currently 6 types of AI defenses in the game.

AI Types
Type Image Alt Type Image
Anti-Aircraft - Flack Gun AI AAA.PNG
Anti-Aircraft - Machine Gun AI MG AAA2.PNG AI MG AAA.PNG
Anti-Personnel (machine gunners)
- Tower
AI MGTower.PNG
Anti-Personnel (Machine Gunners)
- Fighting Position
AI MGpit.PNG AI MGpitcovered.PNG
Anti-Ship
Anti-Tank AI ATG.PNG

How Equipped

The type of weapon used by the AI is determined by the country that owns the facility the AI is connected to. For instance, when the facility is controlled by Germany, the machine gunners will have the MG34.

Oriented

Generally, AI defenders will be found covering the main avenues of approach to any CP and will also cover surround the CP, though there are gaps in the coverage.

Certain types of towns will have larger numbers, and higher qualities, of AI defenses. A small town may only posses a single AAA AI machine gun in the Army Base, whereas a town with an airfield and docks will often be ringed with heavy flak defenses.

AI Field of Fire

Below is an image of Hirson with AI field of fire zones illustrated.
AIarc.gif
Anti Tank Gun - Green - Anti Personal LMG - Red
The Anti Personal LMG's have a range of 150 meters, the Anti tank guns are at 800 meters.

Destroy/Rebuild

AI can be destroyed with a grenade, HE satchel charge, HE rounds from armored vehicles, bombs, and if you are in a fighter you can use your MGs to take it out but its quite hard. AI can be revuilt with the engineer by utilizing the repair kit. 1 Kit will repair 1 AI position.