Difference between revisions of "Readme 1.37"
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==Features== | |||
* Lobby voice radio channel for general comms and choosing sides<br> | |||
* Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)<br> | |||
* Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)<br> | |||
* Squad voice radio channel for dedicated squad ops (always available)<br> | |||
* In-game 3D voice chat providing attenuated and directional positional-based voice audio<br> | |||
* Configurable key mapping<br> | |||
** Cycle through available voice channels<br> | |||
** Transmit on selected voice channel (PTT)<br> | |||
** 3D voice activation (talking)<br> | |||
** Temporary IVC Disable (Mute/Deafen) for tense moments<br> | |||
** IVC Hud Enable/Disable<br> | |||
* IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)<br> | |||
* IVC Configuration<br> | |||
** Voice audio input/output device selection<br> | |||
** Input/Output volume<br> | |||
** Enable/Disable channel types (uncheck all for IVC opt-out)<br> | |||
* Sensitive to .ignore list for muting other players<br> | |||
=1.37.1.0 (15 Feb 2013)= | |||
==Features== | |||
* IVC Target channel added<br> | |||
* IVC HC channel added<br> | |||
* IVC Multi-crew channel added<br> | |||
* IVC Squad channels will now be separated by their side<br> | |||
* An IVC tab has been added to the Keymapper pop-up (P) window<br> | |||
* A new Hero Builder infantry unit has been added<br> | |||
** RPAT w/2 rounds<br> | |||
** Main battle rifle w/20 rounds<br> | |||
** 2 HE Frag Grenades<br> | |||
** 1 Knife<br> | |||
** 1 Shovel<br> | |||
* Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated | |||
===Terrain=== | |||
* The Triumphal Arch has been added to Brussels | |||
* Players can now damage the newly added Dams | |||
* New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin<br> | |||
* Tongeren has had new town walls built<br> | |||
* Beauvais, Clermont and Willemstad have been rebuilt<br> | |||
* Terrain tiles around Paris have been fixed up<br> | |||
* Dover, Bergen op Zoom and Calais are now enlarged<br> | |||
* Some river barriers have been moved under water with buoys added to mark them<br> | |||
* Some in game Manuals have been updated<br> | |||
* Genobrst has been added to the Fallen Soldier Memorial<br> | |||
* A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish<br> | |||
* Double ponds with a creek and bridge have been added to Sittingbourne<br> | |||
* Factories from Amiens and Abbyville have been moved to Rouen and Rouen East<br> | |||
===Audio & Effects=== | |||
* Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences | |||
* All new special effects have been added<br> | |||
** Create longer lasting VFX for artillery rounds that have no fireball<br> | |||
** Create individual SFX for artillery HE shells<br> | |||
** Create mortar specific VFX<br> | |||
** Improve muzzle smoke VFX on tank main guns<br> | |||
** Improve fuel fire VFX<br> | |||
** Improve engine fire VFX<br> | |||
** Improve frag grenade VFX & SFX<br> | |||
** Create new bomb explosion VFX & SFX<br> | |||
** Create new bazooka explosion SFX<br> | |||
==Fixes== | |||
* Secondary "Hurricane" kill bug fixed | |||
* Fixed the bug that caused some building to disappear during town captures<br> | |||
* Motorized Mortars can now shoot beyond 2,150m<br> | |||
* Repaired the Beauvais-Poix-de-Picardie FB<br> | |||
* Fixed the unkillable Stuart driver<br> | |||
* The AB Barracks buildings now have a damage model<br> | |||
[[Category:Patches]] | [[Category:Patches]] |
Revision as of 05:40, 23 February 2023
1.37.0.0 (10 December 22)
Introducing Integrated Voice Communications for WWII Online!
Features
- Lobby voice radio channel for general comms and choosing sides
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)
- Squad voice radio channel for dedicated squad ops (always available)
- In-game 3D voice chat providing attenuated and directional positional-based voice audio
- Configurable key mapping
- Cycle through available voice channels
- Transmit on selected voice channel (PTT)
- 3D voice activation (talking)
- Temporary IVC Disable (Mute/Deafen) for tense moments
- IVC Hud Enable/Disable
- Cycle through available voice channels
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)
- IVC Configuration
- Voice audio input/output device selection
- Input/Output volume
- Enable/Disable channel types (uncheck all for IVC opt-out)
- Voice audio input/output device selection
- Sensitive to .ignore list for muting other players
1.37.1.0 (15 Feb 2013)
Features
- IVC Target channel added
- IVC HC channel added
- IVC Multi-crew channel added
- IVC Squad channels will now be separated by their side
- An IVC tab has been added to the Keymapper pop-up (P) window
- A new Hero Builder infantry unit has been added
- RPAT w/2 rounds
- Main battle rifle w/20 rounds
- 2 HE Frag Grenades
- 1 Knife
- 1 Shovel
- RPAT w/2 rounds
- Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated
Terrain
- The Triumphal Arch has been added to Brussels
- Players can now damage the newly added Dams
- New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin
- Tongeren has had new town walls built
- Beauvais, Clermont and Willemstad have been rebuilt
- Terrain tiles around Paris have been fixed up
- Dover, Bergen op Zoom and Calais are now enlarged
- Some river barriers have been moved under water with buoys added to mark them
- Some in game Manuals have been updated
- Genobrst has been added to the Fallen Soldier Memorial
- A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish
- Double ponds with a creek and bridge have been added to Sittingbourne
- Factories from Amiens and Abbyville have been moved to Rouen and Rouen East
Audio & Effects
- Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences
- All new special effects have been added
- Create longer lasting VFX for artillery rounds that have no fireball
- Create individual SFX for artillery HE shells
- Create mortar specific VFX
- Improve muzzle smoke VFX on tank main guns
- Improve fuel fire VFX
- Improve engine fire VFX
- Improve frag grenade VFX & SFX
- Create new bomb explosion VFX & SFX
- Create new bazooka explosion SFX
- Create longer lasting VFX for artillery rounds that have no fireball
Fixes
- Secondary "Hurricane" kill bug fixed
- Fixed the bug that caused some building to disappear during town captures
- Motorized Mortars can now shoot beyond 2,150m
- Repaired the Beauvais-Poix-de-Picardie FB
- Fixed the unkillable Stuart driver
- The AB Barracks buildings now have a damage model