Difference between revisions of "Readme 1.35"

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=1.35.5 (10 October 16)=
- Created a new infantry predictor. We plan to improve this, but this should fix several lag-related issues and result in more responsive close-quarters infantry combat.
- AO limits are now based on the side with the lowest population, not the overall population.
- A significantly underpopulated side will receive a bonus to their capture/recapture speed.
- Fixed and reenabled in-game tutorials.
- Fixed ATRs being unable to build the foxhole PPO.
- Fixed the camera position being incorrect when parachuting.
- Numerous behind-the-scenes improvements and cleanup.
=1.35.4 (25 July 16)=
=1.35.4 (25 July 16)=



Revision as of 15:22, 10 October 2016

1.35.5 (10 October 16)

- Created a new infantry predictor. We plan to improve this, but this should fix several lag-related issues and result in more responsive close-quarters infantry combat.

- AO limits are now based on the side with the lowest population, not the overall population.

- A significantly underpopulated side will receive a bonus to their capture/recapture speed.

- Fixed and reenabled in-game tutorials.

- Fixed ATRs being unable to build the foxhole PPO.

- Fixed the camera position being incorrect when parachuting.

- Numerous behind-the-scenes improvements and cleanup.

1.35.4 (25 July 16)

- Reenabled .overrun and .fallback commands.

- Players no longer fall through transport ship's deck when boarding them.

- Fixed paratroopers getting stuck when jumping from too high an altitude (~3km).

- Rain cloud altitude increased to 2km.

- Destroyer EWS increased to 4km.

- The entire squad member list should now sort properly, not just the members on the current page.

- "Auto-purge" of inactive squad recruits enabled.

- Squads can now be created using the name of a previously disbanded squad.

- Fixed UI text overlapping in the unit select screen.

- Fixed issues the Mac was having with waypoint labels.

- Added .bug command for reporting bugs. This logs a little bit of extra info to help us track down the actual cause of the problem.

- Numerous behind-the-scenes improvements and cleanup.

1.35.3 (29 June 16)

- Fixed "False Dawn" bug.

- Enabled air raid siren.

- Disabled training tutorials until they can be fixed/updated.

- Convergence set via the keymapper should now be saved properly.

- Did some optimizations to help improve loading times when transitioning between areas.

- Made some changes to how version numbers work.

1.35.2 (31 May 16)

- Fixed intermittent crash.

- Fixed score from captures all going to a single player.

- Fixed the client outputting messages about invalid buildings.

- Fixed rare crash on the strat host.

1.35.1 (19 May 16)

Significant Improvements

- Infantry death lag dramatically reduced.

- Multicrew activated, performs flawlessly.

- Character offset is gone.

- Higher frames per second in most cases.

- Better connection stability.

- Removed NetCode2 Beta.

- Bedford Black Out resolved (FINALLY).

- Spawning in different towns is faster.

- Several infrastructure security improvements.

Rocket Propelled Anti-Tank Changes

- RPATS are not loaded on spawn.

- RPATS cannot sprint while loaded.

- RPATS cannot aim when not loaded.

- Cannot switch weapons when RPAT is loaded.